Most material graphs function in very similar ways. The only difference is how open they are. Material X is very open. You can control literally everything. Which is a good thing. They just need to add more patterns and noise maps
It's easier to keep track of stuff if you create the 3 different materials, each one of them with it's own mtlxstandard_surface, and then after that, you blend them together with the masks
Awesome lesson. Good to see matx + karma has the same chops as other renderers
thanks for sharing, I was playing with this and did not had good results, always nice to have a new perspective on things
Thank you so much, Rohan! You make me like MatX and Karma XPU. 😍
Thank you very much, I can't wait to start the video. :)
man, i love what you did . Thanks a lot for share i.
Awesome tutorial always could you explain any tip to flake shade?
Hi, thanks for this. Really useful information. Some useful tips no matter what render engine is used.
Thank you
Thanks
i love how similar the logic with Keyshot material graph
Most material graphs function in very similar ways. The only difference is how open they are. Material X is very open. You can control literally everything. Which is a good thing. They just need to add more patterns and noise maps
amazing lesson thanks for that dude!!
PD: would be great have a similar one with Octane if you have the time!! :)
I think I can do that.
I really appreciated! that would be awesome! @@rohandalvi
Octane Solaris Please
It's easier to keep track of stuff if you create the 3 different materials, each one of them with it's own mtlxstandard_surface, and then after that, you blend them together with the masks
wanted to ask this same exact question,I am assuming that there is a perfomance advantage in using one material?
But you can blend only two materials in Karma.
@@Al1987ac but you can blend two, and then the result of that one, blend it with a 3rd one and so?
@@asr59 Ok, let me test it in H20.
@@Al1987ac that's how I've done it in blender and ue4 before, so my guess is it will be the same, is like layering materials