Understanding how Damage, Health, Guts & more work in Guilty Gear Strive

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 251

  • @Rooflemonger
    @Rooflemonger  3 ปีที่แล้ว +69

    Keeping with our series of guides here in Guilty Gear Strive during the launch period, heres a vid to help you understand how damage works! Its hardly as simply as X move does Y damage in guilty gear, so lets learn about damage reduction values, GUTS, and all that!

    • @ultimatederp5069
      @ultimatederp5069 3 ปีที่แล้ว +1

      Hey. This is the video I asked for! Idk if I you already had it planned but I really appreciate it!

    • @AlcheonArt
      @AlcheonArt 3 ปีที่แล้ว +2

      As someone who got Strive after not touching any Guilty Gear games since GG X2 these are very useful, thank you 🥰👍

    • @dredgen-hawk5179
      @dredgen-hawk5179 3 ปีที่แล้ว

      Can we get a damage on the weight values of the characters? Or is there not really enough difference between them all to warrant a video?

    • @AresGod0fWar
      @AresGod0fWar 3 ปีที่แล้ว

      Because you capitalized “GUTS” I said it like that in my head and started singing the song like the game show. Lol

    • @jstansmith9789
      @jstansmith9789 3 ปีที่แล้ว

      Yo, I hope you see this, because you have some of the best fg guides and I hope to see Nago get covered sometime in the future. Here's some things I tried in the lab:
      214 HS into teleport dash is a hard knockdown into great oki
      623 HS into teleport dash (after 1st hit) is a similar hard knockdown setup
      6 HS into teleport dash also has good oki
      far SS has a frame trap gap
      Experiment with framekills to time a meaty close slash or HS counter hit, command grab if they start blocking
      236 S into dash is plus on block and creates a strike/thow mixup (close S into combo if they mash, command grab if they block)
      (5K/close S) into delayed 6HS or 6K is a frame trap against jabs
      Command grab not only drains blood gauge but there is a brief time when special moves are practically free.
      Overall his strike/throw game is pretty strong, and blood rage isn't bad as long has you have meter going into it, then you can overdrive out of it.
      Hope this helps!

  • @SFtheWolf
    @SFtheWolf 3 ปีที่แล้ว +253

    also worth noting that positive bonus comes with a 10% damage buff

    • @rodrigo_unk
      @rodrigo_unk 3 ปีที่แล้ว +7

      This I didn't know, thx ;p

    • @FlytoZenith
      @FlytoZenith 3 ปีที่แล้ว +2

      Didn't know that thanks for the tip

    • @GatsuRage
      @GatsuRage 3 ปีที่แล้ว

      is that permanent buff?

    • @SFtheWolf
      @SFtheWolf 3 ปีที่แล้ว +17

      ​@@GatsuRage only for the duration of the positive bonus. some nuance I just tested: the bonus can expire mid combo, but the timer will be extended to the end of a super animation, even if it's not a lock-in cinematic super.
      this can hypothetically cost you further bonus, because a second wall break will not extend or renew the timer, so if a super that was extending the bonus causes a wall break, the bonus will expire immediately after the stage transition, whereas a non super combo of equivalent length would have allowed the bonus to expire, then cause it to be refreshed on the second break.

    • @fgcaceninja
      @fgcaceninja 3 ปีที่แล้ว

      How long does it last for? Rest of the round?

  • @NeoBoneGirl
    @NeoBoneGirl 3 ปีที่แล้ว +177

    I think there might be a mistake in the vid. Having a guts value of 0 doesn’t mean you have *no* guts, just that it’s the lowest possible rating. That’s how it worked in other games, and I assume that’s how it works now, since there’s no concrete values yet, plus the fact that if Faust and Zato had no guts they would actually get killed in less hits than Chipp lol

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +89

      If I phrased it that way then yeah my bad. You still have guts at 0 guts, just the least amount possible.

    • @NeoBoneGirl
      @NeoBoneGirl 3 ปีที่แล้ว +36

      @@Rooflemonger I wasn’t sure, but I think it’s important to make sure that no one gets confused with that so I left a comment haha

    • @LolSaiYes
      @LolSaiYes 3 ปีที่แล้ว +15

      @@Rooflemonger ye, you specifically said they don't get any benefit from going down in hp. all good tho, gr8 vid otherwise

  • @CSlinger
    @CSlinger 3 ปีที่แล้ว +65

    Absolutely loving these in-depth guides that you are pumping out. I had no idea GGS was this deep.

  • @exasperatedpenguin6340
    @exasperatedpenguin6340 3 ปีที่แล้ว +280

    Wait, for real? Everyone has 420 health?
    ... nice.

    • @SaiyanHeretic
      @SaiyanHeretic 3 ปีที่แล้ว +14

      (Seth Rogen laugh)

    • @RadannsHoplite
      @RadannsHoplite 3 ปีที่แล้ว +8

      It’s actually 400, every character in the game when set to 4% health will not die from 15 dmg but will die from 16 dmg or more. 16 is 4% of 400. So it has to be 400 hp for everyone.

    • @Giraffinator
      @Giraffinator 3 ปีที่แล้ว +4

      @@RadannsHoplite well, 4% of 420 is 16.8. I don't know how the game handles decimal health values, but if it rounds down, 16 points of damage would kill in either scenario.
      Edit: closest thing I could find on the matter is that in BBCF, calculated values are truncated after the decimal after calculating meter gain. It wouldn't be that much of a stretch to say ArcSys uses the same method across all of its meter calculations in their games.

  • @Rooflemonger
    @Rooflemonger  3 ปีที่แล้ว +23

    Alright every video I say more coming and.... well more is coming! I wanna make sure to cover as many bases as I can so people understand as much as possible with Strives core systems and once thats done, we are starting to go into the character specific stuff, and ending in combos and the big longform guides you all are used to! Tomorrow ill probably be doing a stream along with the Xbox/Square e3 conferences, and also starting next week begins regular Strive streams! For now it will be Tues/Wed/Thurs (until aew moves back to wednesdays then it will change again lol)

    • @MaekjuJwo
      @MaekjuJwo 3 ปีที่แล้ว +1

      My friend! Will there be a video on neutral as you have made for other games? As a newcomer , I think it will be super helpful to understand the concepts as it pertains to Strive. As well as hit confirming, as I'm having problems just mashing lol I would be forever grateful if you could provide some tips on executing it all as well. Thank youu very much for your work!

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +2

      @@MaekjuJwo there will be guides like that in time but the thing is with so much character specific stuff, nobody quite plays by the same rules so ill have to think of a way to make it a bit more universal

  • @GigaHands
    @GigaHands 3 ปีที่แล้ว +60

    11:41 If my math checks out, this should actually kill. If Nagoriyuki's max health is 420 like everyone else, then 48 damage is greater than the 10% of his remaining health. Only reason he lived is because you can't die in training mode, though I'm pretty sure there's a switch you can toggle to change that.

    • @benjamin7354
      @benjamin7354 3 ปีที่แล้ว +3

      Yeah he has health Regen up still can't die with that on

    • @MiketheNerdRanger
      @MiketheNerdRanger 3 ปีที่แล้ว

      Did you account for everything? His x0.96 multiplier and his guts scaling?

    • @doyouknowkeplertwentytwob4032
      @doyouknowkeplertwentytwob4032 3 ปีที่แล้ว +4

      It’s pretty obvious. It says it does 48. 10% of 420 is 42.

    • @RiahGreen
      @RiahGreen 3 ปีที่แล้ว +2

      Yeah I was wondering about that

    • @NneonNTJ
      @NneonNTJ 3 ปีที่แล้ว

      you can kill in practice mode

  • @dryjoke
    @dryjoke 3 ปีที่แล้ว +41

    2:11 Chipp's right arm is breathing lol

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +14

      thats ninjitsu

    • @Nparalelo
      @Nparalelo 3 ปีที่แล้ว +4

      He juiced himself so much his muscles have independent life and respiratory systems

    • @kingswarthy
      @kingswarthy 3 ปีที่แล้ว +1

      That's terrifying

  • @SWAMPY_G
    @SWAMPY_G 3 ปีที่แล้ว +3

    Really appreciate your vids. Crazy how you find topics no other YT channel really go over. The defensive modifications is something I never would have noticed lol

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +3

      I have kinda always focused more on education over entertainment. Thats why my channel is so different than many other FGC channels.

  • @Nouxatar
    @Nouxatar 3 ปีที่แล้ว +22

    Interesting that in this game, Guts kicks in at 70% vs. Xrd's 50%. Didn't know this fact, thanks for the info!

    • @Aliens1337
      @Aliens1337 3 ปีที่แล้ว +3

      Makes sense considering the dmg in Strive is a lot higher than Xrd. So making characters survive for longer is one way to balance it.

  • @mrjoey94
    @mrjoey94 3 ปีที่แล้ว +171

    "Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
    "
    Potemkin Buster hurts.
    *Fade To Black*

    • @larquefausse3623
      @larquefausse3623 3 ปีที่แล้ว +2

      The video kinda explains why it's so powerful, though.

  • @LegateSprinkles
    @LegateSprinkles 3 ปีที่แล้ว +3

    I think one thing these videos have shown why a lot of people may be opposed to diving into fighting games is just how so many fighting games DON'T tell you these invisible systems even exist. Things just happen. Im not saying that all the statistic values need to be shown, it would just be nice for the actual games to let you know these things are at work.

  • @mallow2902
    @mallow2902 3 ปีที่แล้ว +59

    I'm guessing Nago is so hard to kill to balance out the fact that he kills himself.

    • @RX782GP03
      @RX782GP03 3 ปีที่แล้ว +1

      can i have my ABA back?

    • @MilkT0ast
      @MilkT0ast 3 ปีที่แล้ว +2

      I love nago
      But I was a slayer main
      I miss him :(

    • @RX782GP03
      @RX782GP03 3 ปีที่แล้ว +2

      @@MilkT0ast not the dandy you wanted

    • @PlasticAddict301
      @PlasticAddict301 8 หลายเดือนก่อน

      I'm so happy that both of these characters are in fact back in the series

  • @krasmazov009
    @krasmazov009 3 ปีที่แล้ว +10

    This is why we need character guides. Roof did the Leo combo and I was like wtf. I play Leo I had no idea.

  • @greenhillmario
    @greenhillmario 3 ปีที่แล้ว +9

    My favourite part about damage info on the dustloop xrd table was the effective health total, there's just something so beautiful about pure numbers and basic multiplication making such an interesting mechanic

  • @AniVegMinMan
    @AniVegMinMan 3 ปีที่แล้ว +8

    so this actually solves a minor mystery for me:
    all week i feel like i have been winning a weirdly high percentage of comeback wins and very close wins. funny part is the bulk of my competive/ranked experience has been SFV/MK11/DBFZ, games with famously strong comeback mechanics, so i feel like i know how/why i get comeback wins, but strive doesnt have that "loose hit into VT activation, combo into CA" so it's puzzling me.
    well, the twist to my little story is im an anji main. ive known about the guts system for years cause i think every Xrd commentor had some sort of moral obligation to mention it once per match, but i never knew i would be a serious beneficiary of it one day. thank you ASW game balance team: fair game, honest game, good game

  • @canofnothing
    @canofnothing 3 ปีที่แล้ว +3

    Thank you for making this info so clear and easy to understand!
    As a Street Fighter player, these mechanics seem kind of unnecessarily complicated, but I do feel like it helps balance the game overall.

  • @ciroaldorisio8034
    @ciroaldorisio8034 3 ปีที่แล้ว +34

    so it's true: the first half of the health bar in the guilty gear series is just an illusion, cause the closer you are to dying the higher your defense goes

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +27

      The guts scaling is nowhere near as insane as its been in previous entries in the franchise. Like xrd the last 20% of your health might as well be 50% of your actual health.

    • @ciroaldorisio8034
      @ciroaldorisio8034 3 ปีที่แล้ว +3

      we all thought it was just a meme...

    • @Aliens1337
      @Aliens1337 3 ปีที่แล้ว

      I like it. It’s a form of “X-Factor” in other games to give you chance to comeback. Since GG wants players to be aggressive all the time, it makes sense to make your character the strongest when they are close to dying to encourage you to still play aggressive at lower health because you can trade better, assuming your opponent has higher HP than you do.

  • @eizqarqash1991
    @eizqarqash1991 3 ปีที่แล้ว +4

    I really enjoy how you break games mechanics and characters

  • @raytherad
    @raytherad 3 ปีที่แล้ว +3

    The guts in Xrd was insane. 80% of the health seemed to be at the final 20%

  • @DjangoRaisuli
    @DjangoRaisuli 3 ปีที่แล้ว +1

    Thank you for the awesome Strive videos!
    Very informative!
    Also a big thumbs up and then down for the Batista Bomb reference!

  • @Runeforged
    @Runeforged 3 ปีที่แล้ว +2

    Thanks to you and dustloop. Appreciate the info.

  • @Alfred_the_doodler
    @Alfred_the_doodler 3 ปีที่แล้ว

    thank you and thank the guys at dust loop! I knew this video was coming soon!

  • @Takeshita_Sakakaki
    @Takeshita_Sakakaki 3 ปีที่แล้ว

    really appreciate the section labels on the progress bar

  • @ShadowNinjaDestiny
    @ShadowNinjaDestiny 3 ปีที่แล้ว +1

    Thanks dust loops. Really enjoyed the video. Easy to digest.

  • @User-6127
    @User-6127 3 ปีที่แล้ว +1

    Did I just hear "SHREK INSTALL"???
    Im using this forever.

  • @noboty4168
    @noboty4168 3 ปีที่แล้ว +1

    This topic always confused me, even in previous games. Reading the wiki didn't really help. However, this did. Can not thank you enough for this guide.

  • @SevenAteNiine
    @SevenAteNiine 3 ปีที่แล้ว +1

    Roofle goated, congrats on 100k

  • @Half-Mi
    @Half-Mi 3 ปีที่แล้ว +1

    Dude, I just need to sit here and binge watch rooflemonger tutorials. Why am I only now seeing this TH-cam algorithm?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +1

      youtube has never been kind to me :(

  • @hungrywolf313
    @hungrywolf313 3 ปีที่แล้ว +2

    That was great! I never knew how damaged worked in GG.

  • @JSevion
    @JSevion 3 ปีที่แล้ว +1

    Super informative. Thank you

  • @RxMxG
    @RxMxG 3 ปีที่แล้ว +4

    I wish this kind of information is included in the game

  • @pwettyzman8809
    @pwettyzman8809 3 ปีที่แล้ว +1

    Great to see these guides thank you

  • @Nywraper
    @Nywraper 3 ปีที่แล้ว +1

    Great video man very informative

  • @gamer9720
    @gamer9720 3 ปีที่แล้ว +7

    Nago is beefy as hell, bruh.

  • @nodarus5162
    @nodarus5162 3 ปีที่แล้ว +8

    As a Chipp main, this thumbnail physically hurts me.

  • @iAm_Fif3
    @iAm_Fif3 3 ปีที่แล้ว +1

    Much appreciated for breaking down how all these unfamiliar mechanics actually work.

  • @danzixx6
    @danzixx6 3 ปีที่แล้ว

    I knew about the system but never understood this high level depp about thenguts system thumps up man good job

  • @cappuccinogoodfinger
    @cappuccinogoodfinger 3 ปีที่แล้ว +1

    So Nago is in the top bracket for durability, damage, and reach - not to mention speed with all those dashes. Thank Daisuke that Nago mains have to deal with blood rage...

  • @GatsuRage
    @GatsuRage 3 ปีที่แล้ว

    11:19 don't pay attention to it and play the game as u should. Let's be real in the heat of the battle NONE going to be paying attention to the health exact % when landing hits and / or combos... if u get a hit u wont goin to make your most strong attack alone and that's it, no, ur goin to land ur most stronger and optimal combo regardless and that's what you should do, not only because of the damage but because most combos corner carry towards the corner which is the worst situation possible you can put your opponent in.
    The video is very informative and awesome to have and really enjoyed it just wanted to leave that side note there to anyone who just starting the game and could be "overthinking" it for lack of lack of a better word.

  • @jettmanas
    @jettmanas 3 ปีที่แล้ว

    Good info. Glad I finally watched it. Bonus is that I main Leo. Good to know on the Guts differences. Thanks.

  • @Nooctae
    @Nooctae 3 ปีที่แล้ว +1

    And this whole complicated thing is actually made for hype factor. They engineered this system to make damage, lifeleads and comebacks more dramatic.It's intentional.It's also why if you watch old guilty gear, when players try to kill, they do very weird combos with a lot of small attacks. Try looking up Chipp guts crush combos in Xrd, he does like a million jK / jP at the end.

  • @KrAceZ
    @KrAceZ 3 ปีที่แล้ว

    My boi Anji out here with a *chef's kiss* guts modifier of 5

  • @scottnotpilgrim
    @scottnotpilgrim 3 ปีที่แล้ว +8

    Unrelated to the video but I've been watching story mode and yes, Goldlewis is magnificent

    • @ragingningen6318
      @ragingningen6318 3 ปีที่แล้ว +1

      Praise The Lord Goldlewis

    • @ciroaldorisio8034
      @ciroaldorisio8034 3 ปีที่แล้ว +1

      to be fair i was expecting a lot more action from side characters just like in xrd but no, goldlewis put up ONE force field and dipped

  • @grenveld7015
    @grenveld7015 3 ปีที่แล้ว +1

    Funnily enough, Chip's weak constitution may be literally because of speed because before he was a ninja he was a drug-dealer turned addict which I'd imagine would make you much less sturdy in combat

  • @fabledunknown1029
    @fabledunknown1029 3 ปีที่แล้ว

    Hoping roof finds it worth his time to do Individual character guides cuz I need it.

  • @potatochobit
    @potatochobit 3 ปีที่แล้ว +5

    lower the health the more you totsugeki, got it.

  • @Wubb4Lubb4
    @Wubb4Lubb4 3 ปีที่แล้ว +1

    I am wondering about the comments on how to adjust your play based on how guts works. For instance you mention big hits earlier on etc. It seems to me that if all hits across the board are scaled that probably the best move is just to always play your normal style. For instance once folks are at max guts, the optimal moves for damaging should always just be whatever your max damage combo would be the time, right? (which would be what you would want to go for anyways at any point in time). Maybe there are a few very niche situations where you could somehow figure out how to change a combo halfway through to maximize the damage because of guts, but even then since guts is always working in the same way (shrinking damage as the combo continues) then also every combo you know should always just be the same to maximize damage I would think. And its not like you have a choice when playing as to which move is going to hit your opponent, so I would think the best is just to play your usual style at all times of what you think will open them up and then whatever the highest damage combo is that you know. I have lots more thoughts on this but will stop there xD in conclusion I would think guts would never actually alter someones actual decision making processes in a real match.

  • @OLDirty_Kungfu
    @OLDirty_Kungfu 3 ปีที่แล้ว +1

    I have unlocked the mystery of Nago. He lacks good + frames and normals and no invulnerable attack which makes him susceptible to high R.I.S.C which negates his higher defense and guts. Boom! Buff Nago!

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +1

      I do legitimately think nagoriyuki is the worst character in the game right now :(

    • @OLDirty_Kungfu
      @OLDirty_Kungfu 3 ปีที่แล้ว

      He needs a good stagger (6k) or extend 6k range. Overdrive on S has trash range and does that BS single hit at max range. And for God sake we need more/better options in BR.

  • @collio12
    @collio12 3 ปีที่แล้ว

    Love your videos man

  • @phdbot4483
    @phdbot4483 3 ปีที่แล้ว +1

    It must've been complex to manually calculate the guts values on top of the defense modifiers!
    Also, it's does seem fitting that Nagoriyuki has a high guts value on top of being 2nd to Potemkin's defense, since he can lose health quickly in berserk state.

  • @AoAD
    @AoAD 3 ปีที่แล้ว

    Damage and health being variable with guts has always added some great tension and drama throughout the match. Unless you're Chipp. Then it matters not.

  • @laffy7204
    @laffy7204 ปีที่แล้ว

    In some cases, the last hit-point stays regardless. But in other cases, it can go away. Grabs and supers will take the opponent out regardless, I think

  • @angelus1417
    @angelus1417 3 ปีที่แล้ว +2

    Yo roof could you please do a video explaining how the combo system works now and how you go about working out combos for all the different characters? God bless you.

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว

      Combo breakdown will be coming in time. There's still a lot of particulars im not 100% sure on so wanna make sure its the best vid it can be before I make it.

    • @angelus1417
      @angelus1417 3 ปีที่แล้ว

      @@Rooflemonger yeah that sounds cool! I was more thinking as well if an overview on how the combo system actually works. I think for a lot of new players they literally will have no idea how to go about trying to create a combo. Sometimes watching people do combos and then add a num pad notation in the comments makes it even more confusing.

  • @the_zenba
    @the_zenba 3 ปีที่แล้ว +5

    they did chip dirty. they took away a lot of his mobility, didn't give him damage, and kept his horrible defense.

    • @CorneliousScott-cb7sb
      @CorneliousScott-cb7sb 3 ปีที่แล้ว +8

      Can't he literally combo you up a wall?

    • @kronodex6172
      @kronodex6172 3 ปีที่แล้ว +7

      @@CorneliousScott-cb7sb lmao from what I’ve seen he can, and it’s the coolest shit ever.

    • @neonatsu7497
      @neonatsu7497 3 ปีที่แล้ว

      I mean that's if he let's you move

  • @thelonesomewanderer8359
    @thelonesomewanderer8359 3 ปีที่แล้ว +7

    is chipp really bad? hes the character ive picked up first and been enjoying him but everyone seems to say he's bad because of the damage he takes

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +17

      Chipp is fine. Yes he takes much more damage that is true, but he also has many more options than most. Chipp can take 2-3 turns for every 1 turn the enemy gets, and that's his true strength.

    • @thelonesomewanderer8359
      @thelonesomewanderer8359 3 ปีที่แล้ว +4

      @@Rooflemonger awesome, thanks roofle.

    • @soyunbonus
      @soyunbonus 3 ปีที่แล้ว +1

      go1 plays Chipp, so he's probably fine 😎

    • @HolyRyuu
      @HolyRyuu 3 ปีที่แล้ว

      Don't get hit and you will do fine

  • @x9x9x9x9x9
    @x9x9x9x9x9 4 หลายเดือนก่อน

    God I love this game. I only started playing it 2 months ago. The first day I played it I played against a friend who had played a fair bit and is master rank in SF6. I went through the roster just kinda mashing buttons but did best with elphelt. I ended up taking a game after I kinda learned buttons and from then I was hooked. At first I thought the game was kinda simple compared to SF6 but the more I play the more I realize that is just wrong. All these hidden mechanics are really cool. Part of me doesn't like the damage scaling on lower health but overall I think its cool as it leads to more low health come backs. I come from melee where it really is simple when it comes to health and damage at least. Execution though.. its the hardest game I have ever played and I love it.

  • @AstroZombi36
    @AstroZombi36 3 ปีที่แล้ว +18

    I love you Roofle…but your “hallllooo” gives me nightmares lol

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +35

      Good, monsters are real and this will harden you.

  • @fightedmealready2692
    @fightedmealready2692 3 ปีที่แล้ว

    Its like the Gauge they added in season 3 for Fighterz

  • @tnuhenaj3752
    @tnuhenaj3752 3 ปีที่แล้ว

    People say guts is a comeback mechanic so I always assumed it only applied at the start of each combo but now I know it checks for every hit it doesn’t seem like much of a comeback mechanic since both players have to deal with it. Not like X factor.
    Even then I think it would be an interesting discussion video since for things like X factor both players do get it even the one in the lead so does that make it fair.

    • @CorrosiveCitrus
      @CorrosiveCitrus 3 ปีที่แล้ว

      Yeah, it's more just there to make matches feel closer than they actually are

  • @21Rengoku
    @21Rengoku 3 ปีที่แล้ว +1

    Be careful, you said that Zato had 0 guts factor because the number dustloop attributed to him is a 0, but that is not true he actually has a guts factor, it is just that it is the lowest guts but it is not inexistant (actually even the lowest is quiet strong, he only takes 56% damage when he is at 10% percent health) if you want more infos about guts factor go on this link: www.dustloop.com/wiki/index.php?title=GGST/Damage#Guts

  • @bb_Boofus
    @bb_Boofus 3 ปีที่แล้ว

    Thank you again!

  • @BlueLightningSky
    @BlueLightningSky 3 ปีที่แล้ว +1

    Someone at the dev team must have been having a 420 life when they thought of this mechanic

    • @dekuskrub2154
      @dekuskrub2154 3 ปีที่แล้ว

      Think it's like that in most GGs, its definitely 420 in Xrd. Maybe it was a joke that just ended up sticking around lol

  • @lijnat
    @lijnat 3 ปีที่แล้ว

    guess that makes Faust the best training dummy for universal combos, well for knowing what the no defense + guts modifier is. You either count the 1% as negligible or you just take the damage/1.01

  • @thisguydan
    @thisguydan 3 ปีที่แล้ว

    5:21 This is odd, Dustloop has her at 116%. 116% of 50 should show us 58 exactly on that hit, but here you're doing 59, which is either 118% (or 119% if it's 59.5 being rounded down).
    Am I missing something or is the wiki off?

  • @kayasceno5274
    @kayasceno5274 3 ปีที่แล้ว

    I need more videos for Virtual fighter ultimate
    I need videos on wolf a full detailed guide.

  • @RisingJericho
    @RisingJericho 3 ปีที่แล้ว

    Seeing Nagoriyuki suddenly take less than half that damage under Guts... oh man, online against him is going to be tough.
    As a Ramlethal player I should be okay, but characters with weaker damage will be in for a tough time,

  • @ultraftriv9261
    @ultraftriv9261 3 ปีที่แล้ว +3

    Poor Chipp

  • @keithsimpson2685
    @keithsimpson2685 3 ปีที่แล้ว

    Damn this is like pre damage numbers monster hunter levels of trying to predict power/kill time.

  • @lopez999x
    @lopez999x 3 ปีที่แล้ว

    very educational!

  • @GigaChad-kg4yo
    @GigaChad-kg4yo 3 ปีที่แล้ว +2

    Wait. If everyone has 420 HP, 10% is 42. How did that Combo not kill Nago when he was at 10% and it did 48 damage?

  • @theoneandonlyobobo
    @theoneandonlyobobo 3 ปีที่แล้ว +2

    So does nagoriyuki in blood rage lose less health when he is at lower health

    • @JaquetaoSlayer
      @JaquetaoSlayer 3 ปีที่แล้ว

      I think the damage from rage is unaffected by guts. Just like chip damage

  • @xxjay7
    @xxjay7 3 ปีที่แล้ว

    I always wondered why my health would be 2/3rds gone at the end of every round I won as Anji

  • @DoopyTuneS
    @DoopyTuneS 3 ปีที่แล้ว

    Wouldn’t be wise to just go for normal grabs then? I get rounds/wins just by throws when they health is low or does that scale as well?

  • @goodie2shoes874
    @goodie2shoes874 3 ปีที่แล้ว

    Makes matchups differ more

    • @goodie2shoes874
      @goodie2shoes874 11 หลายเดือนก่อน

      Absolutely right sir

  • @Eli_Duncan25
    @Eli_Duncan25 2 ปีที่แล้ว

    Okay, but what do the little letter next to every character on the character selection screen mean?

  • @tactical_toast4408
    @tactical_toast4408 3 ปีที่แล้ว

    hi rooflemonger I love your videos on strive and they've helped me understand the game. I am thinking about strive but I've never played a fighting game in my life and I'm not sure if I even have the stuff I need. Would you recommend strive to someone completely new to the fighting game genre?

  • @stevetheblobman
    @stevetheblobman 3 ปีที่แล้ว

    Wait, going by the damage numbers on screen @5:22 are you sure Millia isn't 118%? If you're hitting 59 here it tracks that it should scale up to 118

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว

      Might be a rounding thing? The stat as detailed is def 1.16 on her defensive value.

    • @stevetheblobman
      @stevetheblobman 3 ปีที่แล้ว

      @@Rooflemonger I think that's the only possible explination assuming the 116 value is what it's supposed to be. I think it's worth a little extra testing lng term to establish the how the game calcs it as millia players might be getting screwed.

  • @Z3R01d
    @Z3R01d 3 ปีที่แล้ว +1

    You are the real mvp

  • @BuggyDClown-gh8ec
    @BuggyDClown-gh8ec 3 ปีที่แล้ว

    Is it possible to still get that black and neon blue colors?

  • @viscosity7893
    @viscosity7893 3 ปีที่แล้ว

    ONE HUNDRED AND TWENTY SIX PERCENT
    Chipp: that all?

  • @KainDizengarth
    @KainDizengarth 3 ปีที่แล้ว

    Correction: Guts does receive reduced damage only the effect is the lowest.

  • @selofeals947
    @selofeals947 3 ปีที่แล้ว +1

    Amazing thanks
    How do Counter hits relate to all of this?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +1

      counterhits work just as the same as always. They do extra damage, but will be checked against damage scaling and guts.

  • @yamagvchi
    @yamagvchi 3 ปีที่แล้ว

    I haven't found anywhere what sort of bonus Chipp gets with max burst. Anyone that can answer that please?

  • @MitchellMMA
    @MitchellMMA 3 ปีที่แล้ว

    Thank you for all your help strive is my first proper gg game i dont think sign counts

  • @parisatkins32
    @parisatkins32 3 ปีที่แล้ว +2

    Thank you for this vid I was wondering why I’d get 200 on a combo one day then I’d get 220 the next lol I was labbing against ky and chipp

  • @Feedbackking13
    @Feedbackking13 2 ปีที่แล้ว

    I prefer simple and wish everyone had equal health, I think it makes devs have more creative balancing than just numbers.

  • @acorn2565
    @acorn2565 3 ปีที่แล้ว +1

    combo damage scales, too, right?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +1

      yep! Each hit does successively less damage

  • @Shamgar-i9d
    @Shamgar-i9d 3 ปีที่แล้ว

    Been meaning to up my game😎

  • @underdarkness7692
    @underdarkness7692 3 ปีที่แล้ว

    Guts applies at damage dealt, not combo start right? As in if I start a combo at 70%, and there's a hit at 60% does it get the 60% guts value at that hit, or does it stick with the guts value from the initiation?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว

      guts checks at every single hit applied at every single tier of health starting at 70%. If you start at 70% and theres a hit at 60%, it applies the 60% guts value. This is why single big hit moves are much more valuable in defeating guts it just checks at that first hit.

  • @julius4406
    @julius4406 3 ปีที่แล้ว

    You didn’t have to count all the way up there for the I no damage bro lol. It’s good we get it. Good shit though. Love the videos.

  • @Matteo73M
    @Matteo73M 3 ปีที่แล้ว +1

    “ every one has 420 health “
    Guilty gear devs: hehe nice
    People who play guilty gear: hehe nice
    Me: hehe nice

  • @ArtFr0g0
    @ArtFr0g0 3 ปีที่แล้ว +1

    That is indeed some math.

  • @wynnjones2435
    @wynnjones2435 3 ปีที่แล้ว +1

    Hearing that we have to essentially fight Sol for longer than average makes me sad... Lol

    • @fgcaceninja
      @fgcaceninja 3 ปีที่แล้ว

      lmao longer than average is nothing. You can die in two counter hit mixups regardless

  • @petergoodspieces130
    @petergoodspieces130 3 ปีที่แล้ว

    Can you make an in depth vid on combos and general conversions from neutral to combos?
    I really had a trouble with that during the beta and it keeps me from buying the game

  • @zz8az
    @zz8az 3 ปีที่แล้ว

    Is guts always active? Say I'm doing a big 'ol 70% combo with Nagoriyuki. Is the guts scale increasing during the combo along with regular combo scaling?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +1

      once you hit the guts brackets its always active yes, each successive hit will check where they are on the scaling and scale accordingly. Thats why big single hit moves are better because they only check one time.

    • @zz8az
      @zz8az 3 ปีที่แล้ว

      @@Rooflemonger very good to know, thanks roofle!

  • @g-bear83
    @g-bear83 3 ปีที่แล้ว

    Does Nagoriyuki's health draining from max blood gauge bypass guts?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว +1

      you always lose half your health no matter what, but it wont kill you. Guts don't factor into it

  • @avocadoghost7109
    @avocadoghost7109 3 ปีที่แล้ว

    Bruh no wonder whenever I raw super as a desperate last resort near the end of matches online, it hardly does anything to damage them compared to when I do it in training mode

  • @Sky-ur1wk
    @Sky-ur1wk 3 ปีที่แล้ว

    This is unrelated to damage, but isn't there a way to go straight to training mode with the same characters and stage after an online match?

  • @endresee
    @endresee 3 ปีที่แล้ว +1

    This is my first GG game and these vids are invaluable. Thanks!
    I had no idea about these damages systems. TBH they seem utterly gratuitous. Has Arcsys ever explained why they made the damage system so complex and opaque when they could have just had high health and low health characters? Is there some benefit to doing it this way that I’m missing?

    • @Rooflemonger
      @Rooflemonger  3 ปีที่แล้ว

      Im sure someone there thinks there is a benefit but... yeah you ain't wrong.

    • @mo1ya938
      @mo1ya938 3 ปีที่แล้ว

      In Xrd if one guy had 50%HP at round end he actually only took 1/3rd-ish of damage he could take.
      But the game says it was a [100% - 50%] match instead of a [100% - 33%] wash.
      I've heard people say it's to sell the illusion of games being closer then they really are, thereby making tensionless matches thrilling adding hype.

    • @supernebula101
      @supernebula101 3 ปีที่แล้ว

      It's another way to add character complexity. For instance, Chipp has always had the weakest defense rating, but among the highest Guts ratings, meaning his life bar is easy to take chunks out of, but harder to finish off. On the other hand, a character like Robo-Ky in +R has a strong defense rating of .89, but 0 Guts, making him consistently hard to whittle down. It gets even more complex in older games with Bear Stun and different levels of stun resistance.

    • @DexDavican
      @DexDavican 3 ปีที่แล้ว

      Since the earlier games, Guilty Gear has consistently introduced comeback mechanics, from Burst to Guts to combo damage reduction. Guts is more subtle-players don’t necessarily realize that they’re taking less damage as the round continues, but over repeated matches they internalize that a round isn’t over just because you’re low on health. It’s a psychological effect that encourages players to turn the round around.