Everything you need to know about Nagoriyuki's Blood gauge & Rage mechanic in Guilty Gear Strive

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 265

  • @rooflemonger
    @rooflemonger  3 ปีที่แล้ว +64

    So I had a guide on this from beta 1 and things have changed a lot since then, so time to update! Learn all the particulars of why you wanna raise the blood gauge, but NEVER EVER go over into berserk. Hopefully with the examples shown in this vid that should put to bed the last few people that think going berserk is any kind of bonus haha. Also for specifics to the frame data changes of his moves according to your blood level, here is the hard numbers, level 0/1/2. Each blood level you are up your heavy attacks get faster!
    5HS
    20f, 18f, 16f
    6HS
    17f, 16f, 15f
    2HS
    19f, 17f, 16f
    Jump HS
    16f, 15f, 14f

    • @sol4r_f1sh23
      @sol4r_f1sh23 3 ปีที่แล้ว +1

      Thanks dude!

    • @theblackdeath10
      @theblackdeath10 3 ปีที่แล้ว +1

      cant you make a low high mixup in corners (2S into overdrive combo or forward jump h comes out with enough range for combo into overdrive) if you blood rage when they are stuck on wall after combo or in the air so that activation hits the opponent with no block?

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +3

      @@ProjectH1980 its just in the game, you unlock the tracks via fishing

    • @uallandme
      @uallandme 3 ปีที่แล้ว +1

      you mentioned that Wasureyuki no longer halts the blood gauge progression like it did in OB1, but you didn't mention that in-between OB2 and release it got buffed to apply 4~ heavy slash worth of blood drain (2 bars), as a sort of middle ground. It won't save you from going berserk, but after using it you'll have a increased drain rate letting you use more supers or reduce your levels.

    • @heavymetalmixer91
      @heavymetalmixer91 3 ปีที่แล้ว +1

      One thing I think most players didn't consider about Nago: He's a character that focuses on bar management and can chain multiple special in succession. Who else in GG does that? Sin. This makes me think that Team Red doesn't wanna add Sin back at any point, because you know, Team Red likes all characters to feel unique.
      Tbh I hope I'm wrong.

  • @tog3796
    @tog3796 3 ปีที่แล้ว +95

    I thought he was going to say "never ever use candy beam." that has been engraved in my brain and I don't even play kid buu.

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +32

      if you don't use candy beam how are you ever gonna get some candy though

  • @shinywhimsicott3047
    @shinywhimsicott3047 3 ปีที่แล้ว +74

    A 20 minute video on a single character's mechanic. This is why you're the best,Roof

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +16

      To explain it all in detail 20 mins is what it needs to be. I know I make vids on the longer side sometimes but its cause im not willing to compromise on depth.

    • @shinywhimsicott3047
      @shinywhimsicott3047 3 ปีที่แล้ว +12

      @@rooflemonger I wouldn't have it any other way. You're longer form videos are why and I think many others keep coming back.

    • @madil2259
      @madil2259 3 ปีที่แล้ว +2

      What the fuck! This video 20 mins long. I watched it from start to end and didn't even know it

  • @MrSaturnMusic
    @MrSaturnMusic ปีที่แล้ว +13

    I love when a character's mechanics tell a story about their personality.
    A samurai finding Balance between their vampiric need to feed, and their own self control
    Absolutely kicks ass 💜

  • @AresGod0fWar
    @AresGod0fWar 3 ปีที่แล้ว +143

    “What’s Potemkin gonna do?” Lmao. Oh, trust me, I’m never asking that question. I don’t want to find out.

    • @Ramsey276one
      @Ramsey276one 3 ปีที่แล้ว +2

      XD

    • @MayHugger
      @MayHugger 3 ปีที่แล้ว +1

      @@Ramsey276one I see you everywhere, your time management skills are impressive.

    • @Ramsey276one
      @Ramsey276one 3 ปีที่แล้ว +1

      @@MayHugger my typing speed is close to average + AutoCorrect
      XD

  • @theturtle4423
    @theturtle4423 3 ปีที่แล้ว +204

    "You never ever want to go into blood rage"
    Me : blood rage go BRRRRRRRRR

    • @SeeNoEvL65
      @SeeNoEvL65 3 ปีที่แล้ว

      Welp 😭

    • @ligersensei362
      @ligersensei362 3 ปีที่แล้ว +4

      Potemkin go brrrrrrrrr. Then you go squish :3

    • @BroomPusher2024
      @BroomPusher2024 2 ปีที่แล้ว +1

      KAIO KEN
      Kaio What?
      Kaio Crap.

    • @user-uv1yk6qw6p
      @user-uv1yk6qw6p 2 ปีที่แล้ว

      @@BroomPusher2024 eeyy dbza reference

    • @EJStoehr
      @EJStoehr 2 ปีที่แล้ว

      Yeah I just go ham. Won't matter if I'm gunna pop if they're already dead.

  • @eyedoc16
    @eyedoc16 3 ปีที่แล้ว +78

    This channel is criminally underrated
    Keep the GGST content coming man

    • @feri7mble
      @feri7mble 3 ปีที่แล้ว +7

      It's pretty well-known for FGC standards, but he deserves more for sure.

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +11

      @@feri7mble I duno well known lol, when people toss out channel names it seems like they always mention everyone but me a lot of the time. But either way im still here chugging along, ill always be around to help

  • @gershizzle7914
    @gershizzle7914 3 ปีที่แล้ว +52

    *_Watching this video fills the Blood Gauge._*

  • @ezraezra666
    @ezraezra666 3 ปีที่แล้ว +116

    Hello and welcome, this is Rooflemonger my friends.

    • @tenka9522
      @tenka9522 3 ปีที่แล้ว +8

      I really like how he indroduice himself ! Great signature !

    • @Saielb
      @Saielb 3 ปีที่แล้ว

      🤣🤣🤣

    • @xxkonshixx8041
      @xxkonshixx8041 3 ปีที่แล้ว +4

      i hope he NEVER changes the introduction to his videos.... it has already got legendary status at this point. lol

    • @jordanjoestar76
      @jordanjoestar76 3 ปีที่แล้ว +1

      Your name is Morgan.

  • @rooflemonger
    @rooflemonger  3 ปีที่แล้ว +22

    So more coming of course, more combos, first of the big guides sometime this week, and my stream week starts tonight! Playing more Potemkin I think tonight and we will change it up from there. Come join in the fun why not!?

    • @haysus83
      @haysus83 3 ปีที่แล้ว

      This game is dope. Would love to see one of your dbfz style character vids for the whole cast.

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +1

      @@haysus83 they are coming! Just takes time

  • @TooLeegitToQuit
    @TooLeegitToQuit 3 ปีที่แล้ว +18

    Good stuff! One thing I think you missed: Despite hitting with his big sword, Dust does not return blood gauge. However, the sword normals you do in the Dust air combo return extra blood gauge (8X according to Dust Loop).
    Also not sure if it's a bug or what, but sometimes Zansetsu won't exit out of blood rage. I've tested it on block and on whiff, and it's not consistent.

  • @way2creative
    @way2creative 3 ปีที่แล้ว +23

    To be speicifc, Nago's Overdrive drains around 198 points of blood. As mentioned the whole bar is 300 points.

  • @BaldheadMrBlean
    @BaldheadMrBlean 3 ปีที่แล้ว +14

    God i love this character, learning new stuff everyday, i hope he isnt gunna be in a constant loop of nerfs and buffs

  • @Neoxon619
    @Neoxon619 3 ปีที่แล้ว +14

    Just what I needed, I’ve been needing more tips to get myself to Heaven as a Nagoriyuki main.

    • @haysus83
      @haysus83 3 ปีที่แล้ว

      If the top floor is heaven are all the bad players in......HELL? Sucks to suck I guess lol

    • @meme__supreme3373
      @meme__supreme3373 3 ปีที่แล้ว +2

      @@haysus83 nah everyone is stuck in purgatory

  • @haysus83
    @haysus83 3 ปีที่แล้ว +3

    I just found out this info about a week ago from some dude named fame. But once again you've outdone yourself. Your info vids are absolutely quality. Keep it up brother

    • @Notsuba
      @Notsuba 3 ปีที่แล้ว

      "Some dude named Fame" Fame is curently the best Nago player on the pro scene

    • @onezel69
      @onezel69 3 ปีที่แล้ว

      The best 2 Nago players:
      Fame vs Iwan
      th-cam.com/video/aM59kW5Drww/w-d-xo.html

  • @bfranciscop
    @bfranciscop 3 ปีที่แล้ว +4

    Considering using special moves raises it, and then absorbing blood lowers it, calling it a "bloodthirst" gauge would have been a lot clearer.

  • @turtledovew2150
    @turtledovew2150 3 ปีที่แล้ว +12

    That alternate color really reminds me of trunks lol

  • @rook7174
    @rook7174 3 ปีที่แล้ว +14

    Roofle: dont go berserk
    Me: but the damage

    • @Ironpecker
      @Ironpecker 3 ปีที่แล้ว +1

      MUH DPS

    • @jmanwild87
      @jmanwild87 3 ปีที่แล้ว +2

      I mean blood rage super and the extra range are kinda broken. That self damage is just so so so bad.

    • @SeeNoEvL65
      @SeeNoEvL65 3 ปีที่แล้ว +1

      @@jmanwild87 yea either nerf the damage, range or the health loss cause I honestly only see blood rage as a last resort and a rare one at that. I use it if I don’t care about winning a round when I’m up one or if I just feel like playing on the edge

    • @jmanwild87
      @jmanwild87 3 ปีที่แล้ว

      @@SeeNoEvL65 i feel like halving the self damage and lowering the damage and range a little so it's no longer full screen could make lv 3 usable hell just making the lv 3 activation safe makes it usable

    • @yellowspike3344
      @yellowspike3344 3 ปีที่แล้ว

      Problem is he cant dash and his normals are easily blockble by just walking backwards or jumping backwards because his long range heavy normals are just forward or tilted. Giving him roman cancel for blood rage would be nice, don't think it'll be broken. After all he can't dash and grab during blood rage. It'll also make his blood rage somewhat useful if your opponent didn't block blood rage you can rc to overdrive, making him live up to being "one shot".
      This would make the character playstyle revolve around getting two bars fast as possible and go all in, rather than never go into blood rage. Even with RC blood rage, its still extremely punishable because if the opponent blocks your going to either have to lose half health or use your last bar and take the punish.

  • @helioshorribledude
    @helioshorribledude 3 ปีที่แล้ว +2

    Thanks for these guides, roof! I have yet to get the game due to money issues, but when i do i'll be sure to refer to these!

  • @StrawberryGamesDev
    @StrawberryGamesDev 3 ปีที่แล้ว

    Just realized I wasn't subscribed to you, changing that right now! You have been my #1 source for learning and improving at GGST, and for that, I thank you!

  • @Tsuzukix
    @Tsuzukix 3 ปีที่แล้ว +3

    I hated the way all my previous mains from old GG games play (Anji and I-No).
    Just tried Nagoriyuki and actually liked him a lot.
    One minute later I receive a notification about this video.
    Thanks bro!

    • @sol4r_f1sh23
      @sol4r_f1sh23 3 ปีที่แล้ว +1

      He knows

    • @stephanthompson8857
      @stephanthompson8857 3 ปีที่แล้ว

      Why they bad was considering them when I got the game next week

  • @zawarudoz
    @zawarudoz 3 ปีที่แล้ว +3

    Nago: "Who are you?"
    Slayer: "You're jocking my style
    Prepare to be counter hit
    there is no escape"

  • @trulytrue8008
    @trulytrue8008 3 ปีที่แล้ว +1

    Thanks for all the vids, Roofle. You keep me in the deep end with all this info

  • @LiquidChamploo
    @LiquidChamploo 3 ปีที่แล้ว +10

    I had no clue about the blocking to delay rage, that could be a good way to get overly aggressive characters (cough cough Giovanna) blown back when they don’t expect it.

  • @removelimitbreak7524
    @removelimitbreak7524 3 ปีที่แล้ว +3

    Thanks a ton. I've got a good friend who plays a lot of nago and this should help him figure some stuff out.

  • @zachthompson9976
    @zachthompson9976 3 ปีที่แล้ว

    Rooflemonger always coming through in the clutch! Been struggling with this guy but love him so much, definitely needed this. Thanks brother

  • @normandygahn
    @normandygahn 3 ปีที่แล้ว +2

    I agree that's its suboptimal but there are ways to go bloodrage safely and exert some control over when it happens, particularly in the corner. It's one of the only ways to force someone off a wallsplat while keeping them cornered. Risky as hell for all the reasons you presented but it's worth noting.

    • @normandygahn
      @normandygahn 3 ปีที่แล้ว

      And to add, the exiting bloodrage animation kind of acts as a cancel resetting you to a neutral position. It's even possible (though unlikely) to continue a combo after bloodrage ends.
      Anyways I'm not advocating for it, but as long as these mechanics exist it's better to know them and be able to take advantage when the opportunities arise. As an example nothing kills me more than watching someone land a stray hit in bloodrage and not confirming into super.

  • @scottnotpilgrim
    @scottnotpilgrim 3 ปีที่แล้ว +11

    Seems to be that one has to be cautious and smart to play Nago. That's my take after fighting a few

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +11

      Basically its play smart until you get the opportunity to dump all the blood gauge and go crazy yeah

    • @scottnotpilgrim
      @scottnotpilgrim 3 ปีที่แล้ว +3

      Sounds like a sound strategy. Arcade mode has made me hate fighting him for...reasons

    • @brandonm6153
      @brandonm6153 3 ปีที่แล้ว +3

      For an example of a cautious Nago with great management, watch Fame96.
      For a Nago with all out style and rush down, try Hotashi.

    • @Notsuba
      @Notsuba 3 ปีที่แล้ว

      @@SeekSeekLest Yeah ! For command grab you can do it after the 5SS natural combo, Nago will go forward by himself and it get you in distance for a grab, as a mixup. Not gonna work on high level or 5P mashers tho ^^
      A fukyo dash any hits or combos are the best options imo. The goal is to mix your approches to surprise.

  • @aarokulmala1075
    @aarokulmala1075 3 ปีที่แล้ว

    Great breakdown, I like playing Nago with 2 playstyles kinda combined. I play more aggressive when I have low blood since I can afford it by lord if I get a command grab in then the fun starts. When I have 2 bars and I feel like just hanging back and play safe and just poke with 5HS. 5HS is disgustingly good with high blood and I love it. Great video!

  • @N3rdGamerProductions
    @N3rdGamerProductions 3 ปีที่แล้ว +9

    “Heeeelllllo and WEEEEEELLLLCOOOME”

  • @december12twok12
    @december12twok12 3 ปีที่แล้ว +1

    Just wanted to say that there are some uses for going into angriyuki mode. I mean, it's usually to be avoided but it's safer than people think, though it depends on burst, tension, and hp really. If you have one burst one tension, s into hs into super does mad chip dmg and you're safe-ish from a full combo. If you have two tension and can guarantee an on block activation, s into hs into super into fwd dash rc into s into hs does even more. It's about 29% of Leo's hp from full. Furthermore, you can bait out punishes with rc which people don't always expect.

  • @elephantum4067
    @elephantum4067 3 ปีที่แล้ว

    Thank you for this post! Your videos are always solid, no matter for which game! I'll tell you a video idea I think would get a lot of views... "things you didn't realize were negative." The games so flashy and sometimes it's hard to understand where turns are. Some of the big badass characters have things they do often, that are in fact negative. Just a thought!

  • @meme__supreme3373
    @meme__supreme3373 3 ปีที่แล้ว

    A few notes:
    according to dustloop, spamming 5p and 2p can delay bloodrage as well.
    Due to Nagoriyuki's high guts value, entering blood rage while you're already at low health (20-30%) can help as an equalizer upping your damage resist and damage potential (although it's still risky)
    Another way to reduce the risk of bloodrage is entering it while the opponent in knocked down or wall pinned
    If you perform inputs with good timing during Nagoriyuki's blink, he will perform them as he comes out of blink, this includes command grab which can help prevent last minute blood rage, and with other attacks it also creates nice mixup potential
    Command grab can also be used coming out of quartercircle-back heavy slash dash, but due to the knockback, isn't always viable, but works well against turtling or people that do a lot of instant blocks.
    The above 2 methods of command grabs can be used to do grabs on wakeup
    Overall, well done.

  • @yomiknishes6976
    @yomiknishes6976 3 ปีที่แล้ว +1

    Amazing guide! I actually want to try Nago out more now!

  • @Zetact_
    @Zetact_ 3 ปีที่แล้ว +2

    I got kinda used to some boss Nago so respected the blood rage super more than I probably should and thought it would be tougher to punish, especially if you FD to avoid chip.

  • @ActionBastardZero
    @ActionBastardZero 3 ปีที่แล้ว

    I’m finding combos with him that I didn’t think was possible with the blood gauge. Opened my minds eye!

  • @sergiodominguez4518
    @sergiodominguez4518 3 ปีที่แล้ว +1

    You're a great educator mate. Great content all around 👍

  • @hunk1231RE
    @hunk1231RE 3 ปีที่แล้ว

    Ive always been horrible at GG games. However I oddly found success with nago in strive even tho he is considered one of the hardest characters. The blood gauge is such a punishing tool but its what makes the character so interesting and fun for me :) ty for uploading this roof !

  • @Notsuba
    @Notsuba 3 ปีที่แล้ว

    Maybe you mentioned it, but also, while being in Blood mode, you can't use any super. Anyway, super guide as always ! Can't wait to see a Zato guide from you, I'm still hesitating between Nago and Zato as a main ^^ and every zato guides are high level setups and they don't explain as well as you imo.

  • @iliakatster
    @iliakatster 3 ปีที่แล้ว +20

    It's sad its such a negative state, if the activation was just not that unsafe and the state lasted a bit longer it'd be a really high risk and committal option and it'd make him even more fun. It'd still be something you really don't want most of the time since you're likely to lose more health than you take from them and you can't use any of your specials, but it'd make it an actual option you can sometimes risk to win a round instead of something you'll never purposely go into.

    • @marche800
      @marche800 3 ปีที่แล้ว +8

      While I agree if it was safer or more powerful a lot of people would just ignore the blood gauge and go into it (as they already do a ton of). You wouldn't be forced to tow the line nearly as much which is a core part of his character.

    • @Prince-pd2uf
      @Prince-pd2uf 3 ปีที่แล้ว

      i think it's made that way to punish new players for using too many moves while still making them think they have a chance

  • @rayndelvalle2729
    @rayndelvalle2729 3 ปีที่แล้ว +5

    You didn’t mention how his blood rage state on activation is a guard crush, which makes it your turn if they block or get hit by blood rage. You didn’t give any value to his blood rage super which is a bit odd because you can (on reaction) use it against most opponent specials and supers and invuln the trade. Confirming a blood rage super off a near full screen HS or 2HS is super easy to do. Did not mention how his jH in blood rage is an instant overhead that can’t be anti aired because sword hit box is so long it hits their lower body hurtbox.

    • @conorpratt8404
      @conorpratt8404 3 ปีที่แล้ว

      And even with all of that it's still bad. That isn't a mark against Nago, he's rad as hell, but berserk is a price he pays for being able to play the way he does outside it, not a reward for going ham.

    • @pdragon619
      @pdragon619 3 ปีที่แล้ว

      Yeah, but that assumes an opponent who is actually going to bother to engage with Nago while he's in blood rage. Roofle's whole point is that the opponent can literally just huddle at the other side of the screen and FD and completely nullify any advantage his super might have. Yeah his super can trade and combo off a full screen HS, but by the time you're fighting competent opponents that scenario just won't exist because there's no reason to do anything but sit and block while all of Nago's health drains away.
      Yeah there will be plenty of times where you'll get a hit off of his super, but that's not because the move is good, it's just because the opponent doesn't know how brain dead easy it is to avoid it, and you can't really build a character guide around the premise that your opponent can't figure out how to crouch and block.

    • @pancakes7483
      @pancakes7483 3 ปีที่แล้ว

      @@conorpratt8404 then what's the purpose of playing him when there's other characters that don't punish you like that for playing the character how you want to play him. When you're playing nago you can only play a specific style because you cant use your special along with the fact that you can't dash at all with him then your just handicapping yourself because everyone can do his job equal to him or better without that sacrifice or high risk. He looks cool and has cool moves but if you are forced to play a specific way along with having a character that has more cons than pros when he transforms then why even bother playing him when others can play how they want to

  • @brycerathsack7885
    @brycerathsack7885 3 ปีที่แล้ว +3

    THIS GUIDE FILLS THE BLOOD GUAGE

  • @phdbot4483
    @phdbot4483 3 ปีที่แล้ว +3

    I feel bad for the fact that both Nagoriyuki's Berserk activation, and Zansetsu are so unsafe that even Potemkin can punish him with a Potemkin Buster from full screen, lol!
    Now I'm curious on how Nagoriyuki himself can punish those moves from full screen in the mirror match! >:3

    • @Notsuba
      @Notsuba 3 ปีที่แล้ว +1

      A fukyo dash and 5S or 5H should do the work I guess. Depend of the blood level too !

  • @dreezy2286
    @dreezy2286 3 ปีที่แล้ว

    I’m a newbie with guilty gear and I’ve been doing pretty well with him so far. I love that down circle lol

  • @thetruewisegamer
    @thetruewisegamer 2 ปีที่แล้ว

    as far as I saw the comments no one mentions it actual value of basically forcing your foe back from a combo near a wall if you were faultless guarding which throws them back which can still be helpful, if you also have bar zantetsu since he then removes it quickly so the damage is a problem but not too much.

  • @tomb.591
    @tomb.591 3 ปีที่แล้ว +2

    Does anybody know why Nago's overdrive sometimes doesn't continue after the first hit (no block, no RC, no burst)?
    Thank you for this video! It answered a lot of my questions!

    • @AresGod0fWar
      @AresGod0fWar 3 ปีที่แล้ว +1

      If you’re not getting the full animation it’s because you have to be closer to the opponent. Do note that not every super (overdrive for this game) has this extra animation. For example: Millia’s Septem Voices is a projectile super, and there is no additional cut scene for extra damage when done up close, but she may be able to get a different combo/setup from doing it up close as opposed to mid/full screen.

    • @_Deez
      @_Deez 3 ปีที่แล้ว +1

      To add to this, you can combo after if you don't get the full thing, but you don't get the blood gauge drain. People actually have combos that involve doing the super twice, one of those being the non cinematic version.

    • @phdbot4483
      @phdbot4483 3 ปีที่แล้ว +1

      Nagoriyuki's standard super won't do the cinematic if it hits at the tip of the sword; however, it's possible to continue your combo if it hits that way.

    • @tomb.591
      @tomb.591 3 ปีที่แล้ว +2

      Thank you all!

  • @dillanschmidt7459
    @dillanschmidt7459 3 ปีที่แล้ว

    I main Nagoriyuki and my friends and I play very casually so I can get away with the heavy stuff without getting punished. I still find this very helpful to know

  • @taskmaster3771
    @taskmaster3771 3 ปีที่แล้ว

    He still such a cool looking character. He has limits but at least he is not broken like Phoenix was on UMVC3 when she would go into rage 🤦🏾‍♂️😩😩😩. Thanks for the video bro this was alot of useful information.

  • @Robozilla
    @Robozilla 3 ปีที่แล้ว

    Thanks, I needed to better understand this character because he can be a wild ride when I fight him for sure

  • @Ramsey276one
    @Ramsey276one 3 ปีที่แล้ว +1

    16:00 “ So...
    That’s what CHIPP feels...”
    XD

  • @freshprinceofnightcity
    @freshprinceofnightcity 3 ปีที่แล้ว +2

    Awesome!

  • @dreamofwaking702
    @dreamofwaking702 3 ปีที่แล้ว +2

    Make more Nago vids please! He's my main lol

  • @virgulto
    @virgulto 3 ปีที่แล้ว +1

    more Nago videos!

  • @nagiiboo
    @nagiiboo 3 ปีที่แล้ว +4

    He's absolutely scary to me.

  • @sammy1552
    @sammy1552 3 ปีที่แล้ว +3

    I always find learning math in a fighting game fun.

  • @Tarilariran
    @Tarilariran 3 ปีที่แล้ว +1

    great job done, thx

  • @LegateSprinkles
    @LegateSprinkles 3 ปีที่แล้ว

    I watched some MaxDood highlight videos and yea...I think every time a Nago berserked was a round ender or very least a punish.
    I now feel a bit more confident in not spazzing to react to a Nago berserking and oh man I didn't know the range and speed increased.

  • @leandrodavid6256
    @leandrodavid6256 3 ปีที่แล้ว

    Awesome analysis ! I'll give it a try

  • @gamesforfun9492
    @gamesforfun9492 3 ปีที่แล้ว

    His blood draining normals do chip damage in and out of rage (of course rage does way more chip). Staying in lvl 2 gauge is definitely where it's at, but if I mess up and go over, I usually go for the super ASAP to stop the bleeding.
    The logic for me is: I'd rather take damage from a full screen punish than hold the life drain and risk getting opened up into a combo, losing a casual 90%. Of course this changes if I'm already low because either scenario amounts to death, so I may as well hold it and try to clutch it out with beefy normals.
    Of course, if they do something silly like throw a projectile fire that zerk super!

  • @ArbiterChrono
    @ArbiterChrono 3 ปีที่แล้ว +3

    TIME FOR OUR KNOWLEGE TO EXPAND TEN THOUSAND PERCENT 🤯🤯🤯

  • @MrSeanBeatty
    @MrSeanBeatty 3 ปีที่แล้ว

    I kinda liked open beta 1 Nago where you could go more ham, but the changes have grown on me. You have to play him more carefully, which I'm getting better at.

  • @finfen9730
    @finfen9730 3 ปีที่แล้ว +3

    BIG NORMAL GO BURRRRR XD

  • @RhiffRhaff
    @RhiffRhaff 3 ปีที่แล้ว +1

    I have accidentally jumped over that Rage Super so many times, I feel like it does not hit well on the upper part as I've seen the particles touch me and I just go through it and proceed to beat up Nago. But yeah it's fun to ruin Nago who accidentally go into it cause it really does open them up. But knowing this is how the mechanic works now I kinda wanna try him out more than I did before xD

  • @wr41thx29
    @wr41thx29 3 ปีที่แล้ว +1

    Zato can command grab you after the berserk state and the animation is so long that the last hit of it can take that 1 hp remaining for the kill. Don't ask me how i know...

  • @LPKLife
    @LPKLife 3 ปีที่แล้ว

    THANK YOU FOR THIS VIDEO +I WAS HITTING A CEILING AND I NOW KNOW WHY+

  • @Starman_Dx
    @Starman_Dx 3 ปีที่แล้ว

    "Potemkin is guaranteed to get that..."
    You bet your ass he gets that.

  • @usernamehandle
    @usernamehandle 3 ปีที่แล้ว

    Just so that people understand what the gauge actually is... its bloodLUST. The moved that cause enemies to bleed and satisfying his bloodlust. Thats why the gauge goes down when you bite an enemy. Your specials are powerful, but hes going beserk because they aren't causing bleeding and driving him into a frenzy. In other words, ma boy thirsty af

  • @Ramsey276one
    @Ramsey276one 3 ปีที่แล้ว

    13:58 Yasuke Say RUN
    XD

  • @Srewtheshadow
    @Srewtheshadow 3 ปีที่แล้ว

    FYI you can spam P and 2P to prevent going into BR. FD is nice on the defensive or to bait them to get hit, but it costs meter, which can be no bueno. Spamming P is still not ideal, but I mean, you're going into BR. Don't go into BR in the first place.

  • @Skarlet_Sun
    @Skarlet_Sun 3 ปีที่แล้ว +5

    His Extreme arcade mode version is cheaper than Shao Kahn ever was

  • @richardjohnson8991
    @richardjohnson8991 3 ปีที่แล้ว +1

    Is it possible to use his transformation as a combo extender or is the animation recovery too long?

    • @phdbot4483
      @phdbot4483 3 ปีที่แล้ว

      While it's possible to combo into the berserk state from a wall splat; Unfortunately, the animation recovery's too long for a follow-up.

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +1

      it can hit mid combo, but it will always end the combo, it doesn't do any damage.

  • @jimbaj5814
    @jimbaj5814 3 ปีที่แล้ว +1

    What song you got playin in the background?

  • @BHS289
    @BHS289 3 ปีที่แล้ว

    I need to test this myself, but I think the blood gauge also affects how much life Nagoriyuki's Bloodsucking Universe command grab restores as well (with higher blood = higher return), unless you said this in passing and I totally missed it of course, whoops

    • @KingAfrica4
      @KingAfrica4 3 ปีที่แล้ว +1

      The health you heal is dependent on the damage you do. So since it does more damage with more blood that means it also heals more.

  • @splitjawjanitor5369
    @splitjawjanitor5369 2 ปีที่แล้ว +1

    And the moral of the story is that you DON'T TAUNT THE POTEMKIN MAINS.

  • @SWORDU
    @SWORDU ปีที่แล้ว

    If you play neutral until your opponent is half health, use 214HS 626HS x2 and they’re dead

  • @Zayl1016
    @Zayl1016 3 ปีที่แล้ว

    What's your opinion on 2 points I've heard?
    1: When you're Nago and low on health, the spammability of the specials makes going berserk worth it (as well as the HP drain being substantially less since it stops at 1HP)
    2: When the opponent is in berserk, it might be worth it to quickly attack them and go for a small combo simply to keep them in the berserk state and from using their special to stop the HP drain?
    Awesome video though! I did not know about the speed increase and how that creates some nice combos. I knew about the range increase but have been playing him ultra safe by keeping blood gauge really low cause I was thinking the range increase wasn't worth it when he can already hit across nearly half the screen. Now I'll need to learn to more dynamically and intelligently use it.

    • @KingAfrica4
      @KingAfrica4 3 ปีที่แล้ว +1

      There's literally never a reason to go berserk. If you're already low on health, they'll just combo you and kill you when you enter berserk. And for the second point, when you enter berserk mode it's a guarantee punish if you don't hit them with it and once people optimize combos you'll easily lose 90% of your health.

    • @HystericalHuntress
      @HystericalHuntress 3 ปีที่แล้ว

      Nago is a setplay / resource management character combined into one. Blood Rage is a punishment for poor management (or in this case, overuse) of resources, there's never ANY reason you would want to enter it. You completely lose access to all of your specials, the new super is -66 on block, you hemorrhage health like you're being combo'd by Potemkin and the animation for it is the most punishable shit in the entire game. The new super, damage buff and increase on range / speed of HS normals doesn't counteract this. Which is exactly why Nago is meant to be played as an 'edge of seat / ride the line' sort of character where you're constantly managing blood gauge, wanting to keep it filled but never wanting it to get too high.
      So yeah, all that being said.. no. Blood Rage is bad, don't enter it under any circumstances. It's literally a punishment / debuff.

    • @KingAfrica4
      @KingAfrica4 3 ปีที่แล้ว

      @@HystericalHuntress I still don't know how to optimally use Nago. Is it better to stay in lvl 3 blood (between 200-300 of the blood gauge) for the better range and frame data, or is it better to stay in lvl 2 blood so I won't have to risk going into bloodrage in 1 special move and have more options available because of it

    • @bunbunkitten
      @bunbunkitten 3 ปีที่แล้ว

      @@KingAfrica4 What blood level you feel comfortable hanging around in depends on you. Every Nago would like to be able to permanently live in the 3rd bar to get the best range/speed for your heavy slashes, but if you're not comfortable with the limits it puts on you (and the amount of 6H fishing it often takes), 1 full bar is a good enough spot.
      The important bit is knowing what level you are at (or going to be at in a bit, after you've landed a clean HS hit and it starts decreasing the bar) so that there's no surprise bloodrage.

    • @KingAfrica4
      @KingAfrica4 3 ปีที่แล้ว

      @@bunbunkitten I can stay at the third bar no problem, but isn't he a bit predictable since he can't really do any special move except the dash occasionally?

  • @way2creative
    @way2creative 3 ปีที่แล้ว

    Theres also certain things in place that even if you do your blood rage speicifc super you can stay in blood rage. I havent figured it out yet but what happened to me was I got grabbed after my opponent blocked the super and I stayed in blood rage

  • @RickoSama
    @RickoSama 3 ปีที่แล้ว

    tx for ur video im beginner:) ggwp ^^

  • @dorian4191
    @dorian4191 3 ปีที่แล้ว

    Thanks

  • @joandarc441
    @joandarc441 3 ปีที่แล้ว +1

    Nice

  • @biv4959
    @biv4959 3 ปีที่แล้ว

    The training dummy's colour, is that a refence to future trunks from DBZ?

  • @NoobQQMoar
    @NoobQQMoar 3 ปีที่แล้ว

    So Nago's range at blood level 2 is basically just Ram.

  • @dextra_24703
    @dextra_24703 3 ปีที่แล้ว

    I would love that in Mirrormatches the blood state could not destroy the health bar

  • @prachetasnayse9709
    @prachetasnayse9709 3 ปีที่แล้ว

    There’s one minor thing you forgot to mention. His dash gives him momentum that make his diagonal jumps longer and faster slightly if you time the jumps correctly

    • @cesarmelo5704
      @cesarmelo5704 3 ปีที่แล้ว +1

      Rooflemonger is a silly glue eating pot main :'(

    • @prachetasnayse9709
      @prachetasnayse9709 3 ปีที่แล้ว

      @@cesarmelo5704 lol my bad didn't know

  • @RonSmiththesonsofhera
    @RonSmiththesonsofhera 2 ปีที่แล้ว

    You're supposed to heavy slash into the rage special

  • @zhaf
    @zhaf 3 ปีที่แล้ว

    You can enter berserk safely if your opponent is on the wall. Entering berserk will break the wall and the wall break animation will play.
    Correction: Wall doesn’t break. But the activation is still safe.

    • @KingAfrica4
      @KingAfrica4 3 ปีที่แล้ว

      Berserk doesn't break the wall

    • @zhaf
      @zhaf 3 ปีที่แล้ว

      @@KingAfrica4 I did watch someone’s stream a few days ago and that happened.
      Edit: I just found the clip. You’re right it doesn’t break the wall. But it still makes it a safe activation.

  • @lurkin5098
    @lurkin5098 ปีที่แล้ว

    You don’t want to see me rage

  • @fightedmealready2692
    @fightedmealready2692 3 ปีที่แล้ว +2

    Help me out Rooflemonger, please make a how to fight AXL video, its just ludicrous playing the ranged game against him

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +6

      well before anything is he thrives off your frustration. More frustrated you are more mistakes you make. This is classic dhalsim 101. If you are a character that has to get in, you have to just know that you have to earn it, no easy way out. That said double jumping while just blocking is a pretty safe way in against him he can't do too much about.

    • @WalkingthroughNYC
      @WalkingthroughNYC 3 ปีที่แล้ว +1

      axl really is a nightmare for nago

  • @MayHugger
    @MayHugger 3 ปีที่แล้ว +1

    Ok, but how do I teleport behind the enemy like the Arcade Boss and nuffinpersonalkid them?

  • @juandesantos609
    @juandesantos609 ปีที่แล้ว

    So I can get the “dragon punch motion” down sometimes but not consistently. I’m not really sure how I do it most times because I try again and get a normal heavy slash or a normal punch for the command grab

  • @tool3142
    @tool3142 3 ปีที่แล้ว

    They really drove the risk and reward aspect to the max with nago, he is the embodiment of it. Stay close to berserk and you'll be handsomely rewarded, but if entering upon the state. You'll be very sorry for it

  • @KalaXIV
    @KalaXIV 3 ปีที่แล้ว

    I'm just waiting for some wild ass player to go berserk mid tournament and eat, pun intended, everyone alive. it's such a hype mechanic and state, dude I want it to be good so much. you know?

  • @AnekinRed
    @AnekinRed 3 ปีที่แล้ว

    Imagine blood rage but no down sides and the super is good, that would be hell on earth.
    oh wait arcade mode exists

  • @Will-qv1vt
    @Will-qv1vt 3 ปีที่แล้ว

    "how to edge an emos vampire swpdsmans bar"

  • @liquidsnake23
    @liquidsnake23 3 ปีที่แล้ว +2

    Still waiting on a zato guide from a person with composure lol

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว +3

      If you looking for Zato stuff I have a full eddie breakdown from the old beta, its still 100% accurate

  • @TheeFungUsAmongUs
    @TheeFungUsAmongUs 3 ปีที่แล้ว +1

    How negative is nagos blood rage super on air block?

    • @rooflemonger
      @rooflemonger  3 ปีที่แล้ว

      unsure, but there is zero reason to jump while he's in rage. Just block and wait him out and make him lose all his life.

  • @esourteric412
    @esourteric412 3 ปีที่แล้ว

    Did command grab drain the whole bar or was that a practice thing?

  • @MrZimrak
    @MrZimrak 3 ปีที่แล้ว

    Please make a video about anji mito mixups

  • @annababydaddy
    @annababydaddy 3 ปีที่แล้ว

    Nago's normals look nice, but most intermediate and above players will stay in the air most of the time making them hard to land.

  • @thomasthecoolkid7228
    @thomasthecoolkid7228 3 ปีที่แล้ว

    I'd probably be that one guy who goes berserk on purpose just so I get access to the big super and do a shit ton of damage