So title basically says it all. GG strive does well in informing a lot of the concepts through the mission mode, although it doesn't exactly spell out every little thing, and that is where this video comes in! Timestamps to skip around if you want and hopefully this video can teach you something about the game you didn't already know! If you know something that isn't common knowledge about the game as well feel free to comment about it so we can all learn together!
@@reapercometh I am aware, I have covered that in one of my first videos. However its character specific, and sometimes spacing specific. I intend to show an alternate way around it, while informing people that slide brc is also a short range teleport that can get around many more things
Instant block can also prevent chip damage on the first hit, making it useful against moves with huge damage in a single hit. Edit: ok, I was wrong, you can actually do insta block on multiple hits, and you can also do the insta block on hits after the first one even if you haven't insta blocked the first hit, so, you can actually block the first hits and block the last one, who most of the time is the one that deals most chip damage, keep in mind that after the first hit you character auto block every other hit on the move/combo, so, its not really that risky to try to insta block after you blocked the first hit.
The Potemkin tip actually applies to all 632146 super inputs. If you're having trouble getting a super to come out in a combo on stick, you might have an easier time doing the 360. It also works quite well for I-No's aerial Maximum Fortissimo
I can't believe I missed it! I was like, MAN it would've been funny if he said it. And then I see this comment. That's godlike. Love ya Roofle. Bless ya.
Go at your own pace and do not shy away from hopping to play online, there's a lot of people in the same position as you, there's a lot of players right now, the floor system will eventually place you to players around your skill level so you don't have to worry about being bullied, higher floor players cannot join the lower floors.
As a general rule of thumb it takes 3-4 years to even be a true scrub, 10-15 years to be a top player. 17-20 years to be a master. Now of course there are exceptions to that. I would advice you invest in a quality arcade stick first thing.
Few things to add: 1) The additional damage with positive appears to be 10% rounded down, not 5%. That's a decent boost to deal 10% more damage in a combo. 2) You can instant faultless guard and push them away even farther. I haven't tested it but I assume you can push away most strings on first attack with a standing instant faultless defense.
I wasnt aware of the 360 motion being a thing, I dont hate his motion but the muscle memory not having to change for me definitely helps. Thanks alot, ima go hug some people later
Honestly I love Potemkin's input because in Tekken 7, one of my main characters is Gigas and his command throw is the same input, except it's 1+2 instead of 1. not used to the button names in GG yet but 1 = P and 2 = HP?
not sure this one is true, I did the same block string (without fd) in the video and you can block crouching then stand for the last block where in the always stand block example the next swing misses, and it still misses when doing crouch then stand block. I think its just that the hitbox is wider when you're crouching and so he's still in range to block the next strike whilst when you're standing it whiffs.
@@NightmareShadow013 Am I missing something? I don't get how what you said refutes what was discussed in the video. You did a mixed block string that ended with standing block which pushes them out further than crouch block...like he said. It's the last hit that matters in his example. What are you saying that's any different?
I can't begin to describe how much I enjoy watching your videos, they are well structured, educational and enjoyable to watch. You pushed me into actually buying the game and I'm currently striving (pun intended) to learn the game and you my guy are doing a great job at helping me. Keep up the amazing work!
One of the best things about this game is I just started doing Blue Drift RC to phase fireballs because the game 'felt' like I could. Had no idea it wasn't documented in the game, just goes to show how solid the gameplay is...
Just want to say I’ve been loving your vids and they have all helped me heaps. I also appreciate that you don’t constantly shout for people to subscribe every 5 mins like some other people I have found. I’m subscribing to you since your content is always entertaining and helpful and not padded with nothingness. Keep up the awesome work! You’ve got a new fan in me!
Minor thing to add: Potemkin Buster can be done as 360 forward (632148P), or 360 back (412368P) regardless as to whether you're on the left or the right of the opponent (just like Street Fighter). So don't stress too much in the heat of the moment, just focus on breaking your opponent's back.
I have to keep saying it but yes more videos coming of course! Combo guides should start by the end of this week, hopefully getting started on the first of the character guides next week! Streaming again tonight, played Potemkin yesterday, think playing May today? playing ??? tomorrow. Join in on the fun with the stream! I answer all sorts of questions and by the end of any given stream just taking on all challengers from the chat.
I been learning this game since it came to Gamepass. These videos are really helpful; especially considering that I'm behind a lot of players experience wise.
Some people might know this but I discovered it by accident. On PS4 in training mode, when you hold left or right + pressing the touch pad it positions you and the CPU in that respective direction of the stage. Down + touch pad takes you back to the middle.
this actually explained something I was puzzled on for a second while testing out baiken in training mode because I noticed that her super did more damage the second time around and I was just like "why?" but now I know why
Your channel and info helped me become a better player. Your channel was also what convinced me into buying Strive and give it a go. Keep up the good work, lad!
I just had a match with Faust against a Millia. Last Round of Match 3, 1-1. We both had slivers of health left and I accidentally did the 3 x quarter circle forward move which barely won me the game. Good to know how to do that deliberately. I'm pretty new to fighting games and Strive so your recent videos have been quite helpful, thanks for making them!
I spent A while testing Nago and it seems his teleport has extra or less distances based off how long you hold the forward at the end of the input, These Are useful for some strings mostly counter related ones. (note I know about the teleport chaining but this is a smidge different)
4:43 so this actually helped me with super inputs. I'm not from street fighter or anything but I always drop the half circle back forward input for chipps super. I hit it waay more consistently with the 360 motion.
thanks for the tips Senpai. GGST is my first big step into fighting games (built a button-box for it!) Thanks for helping decipher this game for a newb!
Man after I watch your videos on my phone, I download them to a external and play them on my 2nd TV when I'm in training mode so I can practice the lessons you are giving out. Thank you so much for everything you do. Hope to see you do Tips and tricks for Virtua Fighter soon too (Sarah first plz 🙏)
I'm not sure if anyone posted this already, but overdrives can be performed with MK inputs (as opposed to regular specials which require the diagonal input as well). For example, Ram's Mortobato (2nd overdrive) can be done by doing down-forward down-forward slash (26-26-S) instead of doing quarter-circle-forward quarter-circle-forward slash (236-236-S). The timing for the MK inputs are around the same as the normal timing. Thought this would help newer players with the more complicated overdrive inputs. This also work for overdrives that have half-circle-forward inputs as well (so forward-down-back-forward or 6246).
Just finished the video. Rooflemonger, you are the GOAT at these tech videos. Always so clear concise and give great examples. Thank you thank you thank you 🙏
Im new to guilty gear series and I really love your content, after watching the videos I always jump to trainning mode to practice all info shared. keep it up the great job !
I'm loving that Ram is the thumbnail character for most of the strive vids out there. I've always thought she was the best GG girl and it seems the internet has finally wised up
@@NukeDaHippies it at least mean that, you « always » thought ram was the best girl shows you don’t know the others, the desperate move is more in considering the licence only exists since xrd 😁
Probably still worth committing to learning the 632146 motion for Pot Buster since that works better with his kara throw but that's a nice QoL feature regardless.
Your videos are so good for new players! Are you planning on doing a series that would cover characters individually, like an overview of some most common combos and useful tips?
Yet again with the important info! Everytime I feel like I'm gettin my head round this game your like here is more depth to play with 😁 glad I got this game my zato coming along nicely, tho negative edge is still pretty new to me 😅, I dunno if you talked about this in a different video but can use 4246 button to do supers as well I've found it easier, also I do zatos super with a 360 as he cant jump cancle his 2h that links to it, damn it I edited myself out of the heart again 😅
The circle motion super thing works for anyone’s super, did with Nago just fine. Thank you so much as this info helps me a lot as someone who hates half circle forward motions.
The 360 motion works well for any move with the Half-circle & forward motion. For instance, I play on pad and when training as Giovanna, I realized that I had a significantly harder time inputting her super motion when facing the left side of the screen. My fat thumb just kept fumbling the input, but I quickly learned that by doing a 360 motion I could pull off the move cleanly and consistently. So no matter the character, the 360 input tip is a big help!
It's also nice to know that buffering input commands is a big thing. for example an input like 2X down, diagonal down, forward could also be a full circle and a quarter starting down and ending in forward (if you for example need to be in the air with giovanna). its also easier to hit the super of milia to do her half circle forward motion directly with a down back X input by just doing a complete circular motion because the down back X input negates any form of jumping (kinda like potempkins input)
4:44 Regarding the Potemkin alternate input, (360>forward) I'm pretty it actually applies to any character that requires a half-circle > forward input. Although depending on when/how fast you do it, your character will end up jumping first, so the special will only activate if it works in the air. But if you do the 360 input "In advance" while your character performs another action, instead of jumping, they will do their special attack when the button is pressed.
As a ram player that part about lows messing with the combo gravity makes sense. Also didn’t know about the extra pushback on standing guard. Thanks for the vid
Wish this game had a demo with access to one character to play online or practice with. I want to learn if I'll like it or not. Love your videos! Been watching forever now!
I didn't know anything but the Faust one so, thanks!. Besides, I think the las part, the crouch-stand block is due to the hitbox, not the pushback. Usually when crouching, your hitbox expands forward so the last hit after special dont whiff. Im not totally sure about that but I think thats why it whiffs.
Characters with super ending mid-screen can RC it for follow up, another thong is that you can quick RC super after charged dust to prevent opponent from burst (although timing is pretty strict). Scaling is pretty significant, but it is still great tool to close the round.
In the player match mode (the hosue one) you can find a ball that you can pick up and throw around you can pick it up by crouching and throw it by pressing the special action button
wow, this is super helpful, it's much easier to input 4268 for Pot Buster to punish on block than 6246, also we can do 2P 8426KP for tick kara buster, let's go Potemkin main~
Dunno if this helps with pot but with zato his 2h can combo into his half circle back forward super. What I do is do a full 360 as he cant jump cancle his 2h it works everytime like a charm
@@dbfzato-1327 for Pot I found out that you can drift forward RC into potbuster. You can‘t jump so it will come out👌 Crazy good with Hammer charge into PB🔥
so, something i've noticed about every fighting game to date is that there are lots of input shortcuts you can do. eg down forward + down forward gets the full dp motion. this is because the sticks only have 4 switches, up down left and right. so you can trick the system by using diagonals to hit 2 switches at the same time. the most important thing is which switches are active when you press the button to activate the special or super.
Wow, that pushblock tip might just be able to save my sanity when I'm fighting a Ram Might as well practice my ass off with Instant block for that instant faultless defense madness 💀
Another thing about wall break positive is it eliminates RC meter debuff. After RC you can't can't meter for a short time. But you still can get meter with positive bonus running. Admittedly, I didn't finish all the missions so please excuse me if it was covered there.
The crouch vs. stand block thing explains a lot. I like to do a blockstring where I mix it up by stopping at a certain moment for a grab, and I've gotten frustrated as hell when sometimes I find I'm too far away to do it even though I do it the same way every time. It is a bit annoying that it isn't mentioned anywhere in the game.
So title basically says it all. GG strive does well in informing a lot of the concepts through the mission mode, although it doesn't exactly spell out every little thing, and that is where this video comes in! Timestamps to skip around if you want and hopefully this video can teach you something about the game you didn't already know! If you know something that isn't common knowledge about the game as well feel free to comment about it so we can all learn together!
A lot of people can also 6p through fireballs like ky's just so you know. I know it works with millia for sure
Also if 6p clashes with hammer fist it's basically like just blocking it
@@reapercometh I am aware, I have covered that in one of my first videos. However its character specific, and sometimes spacing specific. I intend to show an alternate way around it, while informing people that slide brc is also a short range teleport that can get around many more things
Instant block can also prevent chip damage on the first hit, making it useful against moves with huge damage in a single hit.
Edit: ok, I was wrong, you can actually do insta block on multiple hits, and you can also do the insta block on hits after the first one even if you haven't insta blocked the first hit, so, you can actually block the first hits and block the last one, who most of the time is the one that deals most chip damage, keep in mind that after the first hit you character auto block every other hit on the move/combo, so, its not really that risky to try to insta block after you blocked the first hit.
@@Killertron00 thats a good one, thanks
The Potemkin tip actually applies to all 632146 super inputs. If you're having trouble getting a super to come out in a combo on stick, you might have an easier time doing the 360. It also works quite well for I-No's aerial Maximum Fortissimo
1:44 The "nice" really added the icing on the cake I couldn't stop laughing
When this happened I immediately came to the comments like i hope someone caught that 😂
I can't believe I missed it! I was like, MAN it would've been funny if he said it. And then I see this comment. That's godlike. Love ya Roofle. Bless ya.
Earned the vid a like from me!
you're the people's champion rooflemonger. thank u
No better way to say it. He's helped my bum ass so much on so many different titles
No that's The Rock.
@@loganshore4520 the rock never explained roman cancels...🥱
A river to his people!
I’m still learning how to do supers and how to launch into the air
One step at a time friend, remember it isn't a race! Go at your own pace and it will all come to you.
Check out the mission mode in the game. It's very detailed :)
Go at your own pace and do not shy away from hopping to play online, there's a lot of people in the same position as you, there's a lot of players right now, the floor system will eventually place you to players around your skill level so you don't have to worry about being bullied, higher floor players cannot join the lower floors.
It’s taken me years to get anywhere. Well worth the effort though.
As a general rule of thumb it takes 3-4 years to even be a true scrub, 10-15 years to be a top player. 17-20 years to be a master. Now of course there are exceptions to that. I would advice you invest in a quality arcade stick first thing.
Few things to add:
1) The additional damage with positive appears to be 10% rounded down, not 5%. That's a decent boost to deal 10% more damage in a combo.
2) You can instant faultless guard and push them away even farther. I haven't tested it but I assume you can push away most strings on first attack with a standing instant faultless defense.
I wasnt aware of the 360 motion being a thing, I dont hate his motion but the muscle memory not having to change for me definitely helps. Thanks alot, ima go hug some people later
Honestly I love Potemkin's input because in Tekken 7, one of my main characters is Gigas and his command throw is the same input, except it's 1+2 instead of 1. not used to the button names in GG yet but 1 = P and 2 = HP?
The Standblock/Crouchblock differences for pushback opened my eyes.
not sure this one is true, I did the same block string (without fd) in the video and you can block crouching then stand for the last block where in the always stand block example the next swing misses, and it still misses when doing crouch then stand block. I think its just that the hitbox is wider when you're crouching and so he's still in range to block the next strike whilst when you're standing it whiffs.
@@NightmareShadow013 Am I missing something? I don't get how what you said refutes what was discussed in the video. You did a mixed block string that ended with standing block which pushes them out further than crouch block...like he said. It's the last hit that matters in his example. What are you saying that's any different?
the potemkin input bit also applies to Nagoriyuki's specials. He has the same movement input.
I can't begin to describe how much I enjoy watching your videos, they are well structured, educational and enjoyable to watch. You pushed me into actually buying the game and I'm currently striving (pun intended) to learn the game and you my guy are doing a great job at helping me.
Keep up the amazing work!
I love that you use True Love Makin' as your outro.
1:44 I felt the grin on his face as he said that 😂
ma man goes deep into the game like no one could do that
thank you rooflemonger for your hard work bro
you are a legend
Your videos help so much. This is my first true arc system game and I’m on floor 7 now! Love to see it
Good job!
One of the best things about this game is I just started doing Blue Drift RC to phase fireballs because the game 'felt' like I could. Had no idea it wasn't documented in the game, just goes to show how solid the gameplay is...
Just want to say I’ve been loving your vids and they have all helped me heaps. I also appreciate that you don’t constantly shout for people to subscribe every 5 mins like some other people I have found. I’m subscribing to you since your content is always entertaining and helpful and not padded with nothingness. Keep up the awesome work! You’ve got a new fan in me!
Thanks for this kind of content! I enjoy it despite not even owning/playing the game.
Minor thing to add: Potemkin Buster can be done as 360 forward (632148P), or 360 back (412368P) regardless as to whether you're on the left or the right of the opponent (just like Street Fighter). So don't stress too much in the heat of the moment, just focus on breaking your opponent's back.
Coming from fighterz, which was my first fighting game, these videos really make the adjustment a lot more smoother. Thank you.
I have to keep saying it but yes more videos coming of course! Combo guides should start by the end of this week, hopefully getting started on the first of the character guides next week! Streaming again tonight, played Potemkin yesterday, think playing May today? playing ??? tomorrow. Join in on the fun with the stream! I answer all sorts of questions and by the end of any given stream just taking on all challengers from the chat.
pls not may
pls may
You don't "play" May, you just borrow dolphins until you get back to character select.
@@philcoast1031 no .
I been learning this game since it came to Gamepass. These videos are really helpful; especially considering that I'm behind a lot of players experience wise.
Some people might know this but I discovered it by accident. On PS4 in training mode, when you hold left or right + pressing the touch pad it positions you and the CPU in that respective direction of the stage. Down + touch pad takes you back to the middle.
Just bought the game yesterday , your vids been helping alot!! I appreciate the dedication!
this actually explained something I was puzzled on for a second while testing out baiken in training mode because I noticed that her super did more damage the second time around and I was just like "why?" but now I know why
Just bought this game and really want to learn. Spent hours training and felt trash. Hope to improve. Appreciate your guides 💯
Your channel and info helped me become a better player.
Your channel was also what convinced me into buying Strive and give it a go.
Keep up the good work, lad!
Great video! The Positive Bonus buff also extends to defense as well, just found out myself yesterday
I just had a match with Faust against a Millia. Last Round of Match 3, 1-1. We both had slivers of health left and I accidentally did the 3 x quarter circle forward move which barely won me the game. Good to know how to do that deliberately.
I'm pretty new to fighting games and Strive so your recent videos have been quite helpful, thanks for making them!
I spent A while testing Nago and it seems his teleport has extra or less distances based off how long you hold the forward at the end of the input, These Are useful for some strings mostly counter related ones. (note I know about the teleport chaining but this is a smidge different)
You stop the momentum when you hold the opposite direction
Doesn't the move tooltip tell you this? I believe it does. Still useful information, don't get me wrong^^
Thanks for all the work, this really helps as someone who never got deep into a traditional fighting game !
4:43 so this actually helped me with super inputs. I'm not from street fighter or anything but I always drop the half circle back forward input for chipps super. I hit it waay more consistently with the 360 motion.
thanks for the tips Senpai. GGST is my first big step into fighting games (built a button-box for it!) Thanks for helping decipher this game for a newb!
Don't have anything to add, but just wanted to say: Thank you yet again Sir Roof, you're out here being a great sensei for the newbies
Im here to learn more before I go back to mashing buttons
Man after I watch your videos on my phone, I download them to a external and play them on my 2nd TV when I'm in training mode so I can practice the lessons you are giving out. Thank you so much for everything you do. Hope to see you do Tips and tricks for Virtua Fighter soon too (Sarah first plz 🙏)
I'm not sure if anyone posted this already, but overdrives can be performed with MK inputs (as opposed to regular specials which require the diagonal input as well). For example, Ram's Mortobato (2nd overdrive) can be done by doing down-forward down-forward slash (26-26-S) instead of doing quarter-circle-forward quarter-circle-forward slash (236-236-S). The timing for the MK inputs are around the same as the normal timing. Thought this would help newer players with the more complicated overdrive inputs. This also work for overdrives that have half-circle-forward inputs as well (so forward-down-back-forward or 6246).
Nice can't wait to try this.
That stand block vs crouching thing was pretty insane actually. Thanks man
I had no idea about the gravity scaling when you start with low attacks! Thanks for the info as always!
Your videos have truly been nothing short of great
Just finished the video. Rooflemonger, you are the GOAT at these tech videos. Always so clear concise and give great examples. Thank you thank you thank you 🙏
Im new to guilty gear series and I really love your content, after watching the videos I always jump to trainning mode to practice all info shared. keep it up the great job !
I'm loving that Ram is the thumbnail character for most of the strive vids out there.
I've always thought she was the best GG girl and it seems the internet has finally wised up
Ram was only introduced in xrd, the only true GG girls are millia and may ( baiken if she ever comes in strive )
@@elythiel Thats a desperate attempt to escape the truth. That doesn't mean anything.
@@NukeDaHippies it at least mean that, you « always » thought ram was the best girl shows you don’t know the others, the desperate move is more in considering the licence only exists since xrd 😁
@@elythiel "Always" as in since her Inception. Lets not start splitting hairs here.
I've been learning a lot from you, thank you and keep the vids coming!
Hell yeah way to go dude I've been seeing the channel growing lately keep up the great work been subscribed you for a long time
Thanks, roof. I'll keep these in mind whenever i get the game
Probably still worth committing to learning the 632146 motion for Pot Buster since that works better with his kara throw but that's a nice QoL feature regardless.
I noticed the crouching combo thing with Ram. Had no clue why it was like that though. Thanks for the vid!
Rooflemonger stays giving the master class tutorials, thank you for all your hard work friend
thanks for the time to do this, very helpful!
Nice, thanks Roofle.
Your videos are so good for new players! Are you planning on doing a series that would cover characters individually, like an overview of some most common combos and useful tips?
yes character specific guides will be coming as well! Big character guides are what im most known for in the end
@@Rooflemonger sounds great, looking forward to them.
Many of these things were unknown to me, thanks for the video! Very helpful
Thanks for all the great content you've been putting out, it's highly appreciated!
Wow, these are actually all useful tips. Thanks man.
Yet again with the important info! Everytime I feel like I'm gettin my head round this game your like here is more depth to play with 😁 glad I got this game my zato coming along nicely, tho negative edge is still pretty new to me 😅, I dunno if you talked about this in a different video but can use 4246 button to do supers as well I've found it easier, also I do zatos super with a 360 as he cant jump cancle his 2h that links to it, damn it I edited myself out of the heart again 😅
This was so helpful! I didn't know about the pushback between standing and crouch blocking! Thanks a bunch man!
I'm really appreciating these videos. A+ would subscribe again
Great video as always!
The circle motion super thing works for anyone’s super, did with Nago just fine. Thank you so much as this info helps me a lot as someone who hates half circle forward motions.
The 360 motion works well for any move with the Half-circle & forward motion. For instance, I play on pad and when training as Giovanna, I realized that I had a significantly harder time inputting her super motion when facing the left side of the screen. My fat thumb just kept fumbling the input, but I quickly learned that by doing a 360 motion I could pull off the move cleanly and consistently.
So no matter the character, the 360 input tip is a big help!
“...69, nice, damage.”
I now noticed (when wall-break with Mr. Yamada you can see) that May has a string of hearths tatoo on her right Leg.
2:24
yeah they change with her colours. I thought it was just a paint splotch or something though cause shes kinda dumb lol
Love your content mate, it's been * super * helpful :D
i am binging all your strive teaching vids and i'm so ready to forget it all once i get into training
Great video, thanks Roofle.
I ve founded the positive bonus damage increase by chance while training Dust combos with Sol
It's also nice to know that buffering input commands is a big thing. for example an input like 2X down, diagonal down, forward could also be a full circle and a quarter starting down and ending in forward (if you for example need to be in the air with giovanna). its also easier to hit the super of milia to do her half circle forward motion directly with a down back X input by just doing a complete circular motion because the down back X input negates any form of jumping (kinda like potempkins input)
Man I just got guilty gear and have been watching all your videos keep the great stuff up man
I am loving every one of your Guilty Gear videos
360 Potemkin Buster just made him even more appealing to me. You're no longer allowed mistakes with me!
4:44 Regarding the Potemkin alternate input, (360>forward) I'm pretty it actually applies to any character that requires a half-circle > forward input. Although depending on when/how fast you do it, your character will end up jumping first, so the special will only activate if it works in the air.
But if you do the 360 input "In advance" while your character performs another action, instead of jumping, they will do their special attack when the button is pressed.
As a ram player that part about lows messing with the combo gravity makes sense. Also didn’t know about the extra pushback on standing guard. Thanks for the vid
Thank goodness you can 360°, I was interested in using Pot but I was messing up the command a lot.
"Does 69 (nice) damage"
man im so happy to hear about this 360 potemkin grab since playing waldstein in undernight
Best song choice been fishing since release for it
Whats the song name?
@@Wynonyn Blue Water Blue Sky
@@ivanyy i got that in my first pull
OH so that’s how you get the older songs! I was wondering why they weren’t in my song list
That was friggin AWESOME BRO!
Thank you for the tips.
Roof always come through clutch.
Great videos always
Really saved the best one for last! Great video
Wish this game had a demo with access to one character to play online or practice with. I want to learn if I'll like it or not. Love your videos! Been watching forever now!
1:44 "Does 69 *nice* damage."
At that time I knew I had to subscribe.
Thank you for the Potemkin tip!
I didn't know anything but the Faust one so, thanks!. Besides, I think the las part, the crouch-stand block is due to the hitbox, not the pushback. Usually when crouching, your hitbox expands forward so the last hit after special dont whiff. Im not totally sure about that but I think thats why it whiffs.
can you do the character guides you did on fighters for guilty gear.
Yes they are absolutely coming, the game is very new in its lifespan, I didn't have all those giant DBFZ guides out in the first week ya know!
@@Rooflemonger Thank you, your videos are the best
OMFG, you have no idea how much potemkin tip is usful for me! I'm a nood and I just can't make PB stably with default input. Thanks a lot!
Characters with super ending mid-screen can RC it for follow up, another thong is that you can quick RC super after charged dust to prevent opponent from burst (although timing is pretty strict). Scaling is pretty significant, but it is still great tool to close the round.
In the player match mode (the hosue one) you can find a ball that you can pick up and throw around
you can pick it up by crouching and throw it by pressing the special action button
wow, this is super helpful, it's much easier to input 4268 for Pot Buster to punish on block than 6246, also we can do 2P 8426KP for tick kara buster, let's go Potemkin main~
If you use ramlethal overdrive laser and use roman cancel right after the cutscene ends, you can move while the laser attacks
1:43
"Stand HS. That's 69 - nice. Damage!"
For May players, the Potemkin spin 360 spin works for The Wonderful and
Dynamic Goshogawara as well.
Brilliant details 🔥🔥
I am starting to be able to do the Potemkin Buster motion🔥 I do halfcircle back into halfcircle forward+Punch✌️
Dunno if this helps with pot but with zato his 2h can combo into his half circle back forward super. What I do is do a full 360 as he cant jump cancle his 2h it works everytime like a charm
@@dbfzato-1327 thanks bro✌️
@@dbfzato-1327 for Pot I found out that you can drift forward RC into potbuster. You can‘t jump so it will come out👌 Crazy good with Hammer charge into PB🔥
so, something i've noticed about every fighting game to date is that there are lots of input shortcuts you can do. eg down forward + down forward gets the full dp motion. this is because the sticks only have 4 switches, up down left and right. so you can trick the system by using diagonals to hit 2 switches at the same time. the most important thing is which switches are active when you press the button to activate the special or super.
Wow, that pushblock tip might just be able to save my sanity when I'm fighting a Ram
Might as well practice my ass off with Instant block for that instant faultless defense madness 💀
Another thing about wall break positive is it eliminates RC meter debuff. After RC you can't can't meter for a short time. But you still can get meter with positive bonus running.
Admittedly, I didn't finish all the missions so please excuse me if it was covered there.
The crouch vs. stand block thing explains a lot. I like to do a blockstring where I mix it up by stopping at a certain moment for a grab, and I've gotten frustrated as hell when sometimes I find I'm too far away to do it even though I do it the same way every time. It is a bit annoying that it isn't mentioned anywhere in the game.
thx for all the good videos about strive!