that same thought crossed my mind many times over lol. without the optimization mod this is impossible however. The largest I could build building these ships in vanilla were up to 10km, but at that size they could barely even fly. that was after I learned how to use subgrids but before the largest ship I could make was only around 2.5km.
"there are 80 of us, and one of you. what could you possibly bring that can outmatch us?" "your demise." _insert this ship exiting warp right behind you_
@@Web_core1197 it may be possible one day, I may create a 50km wide ship because I found out a way to expand the sync distance which is the biggest problem when it comes to constructs of this scale.
do we have a planet-killer mod for space engineers? we definitely need one on this collosus. also the new hull seems to fit kinda better with the whole "flying capital" vibe and it looks more majestic from the ground imo
This thing will use multiple gatling style thermonuclear missile turrets, basicallyit shoots thermounuclear weapons at planets but faster and faster until your spitting out one every .25 seconds. with SE planets it looks like the entire planet is being engulfed, but real life sized planets it's barely visible from space. So if we were going to make the capabilities as realistic as possible it's going to have a couple of these turrets but it would still take a long time to nuke the entire planet. Unless with an escort fleet as each tiny ship also fires a thermonuclear missile.
"All your bases belong to us" On a side note, this is some truly awesome stuff right here. I've always wanted to see how big a ship could get and still have functionality. (Will this be on the worskhop some day?)
@only1tiberious Could possibly expect Laststandgamers to make a review on this absolute behemoth of a ship and other space engineers' content creators. Wonder how long it takes to spawn it in? Either way, I can't express enough just how much you do for silly mega projects like these. Eternal gratitude for what you create.
@@patroller1592 That would be cool if we would but my stuff is a little more obscure so I don't think he will. If he does that would be great though. Spawning it takes a little while, usually I expect anywhere from 10-30 minutes to spawn the ship and render it. to load it in a world it usually only takes about 10 max. After it's spawned in you can mess around with it any time you want though so I'd say the wait is worth it.
I am pretty Sure this is Stick together with several Parts for the Main Ship, as 32 Kilometers in just ONE GRID is absolutely Impossible. I know that as my Hyper Elevator I built a year ago - which Goes not just 27 Kilometers up to the Point where you left the P-Gravity, but Also almost 9 Kilometers Deep into the Planet (which I made First) with an Giant "Tube" built with actual Conveyor Tubes on one Side and a 2x3 Wide elevator Shaft on the opposite Side. After 2 Kilometers my Game began to Struggle the Immense long Tube, which forced me to built it first together with two Blocks between the Tubes, place a Gear, deleting the two block causing the Gear to lock immediately (in case the lower, detached Tube would go Mobile), then I built 8 Connectors for each Tube ending where the Conveyor Tubes were located. I began the Process after another 2 Kilometers down. So I am pretty sure you had to do that as well, which in my Eyes would be very much impressive. If not bc you found a Mod that could handle it, anyways: Good job! Damn I still wish I would have my World, that was so good.
Yes correct. The first hull variant of this ship had 18 subgrids, I stopped counting on this one but the tails added my guess would be around 10 MORE subgrids. It's a hassle creating each one individually and assembling them but it works perfectly. After that I use a gyroscope and thruster script to make the ship behave like a single grid. and like you, I lost my greatest project. It was a 1:1 scale CAS class assault carrier from halo (5.3km), but I had only divided it into 2 grids, I spent over 200 hours on it and a few years, only for space engineers to take it. I learned to divide it more and more the larger the ship gets, but like with this ship it crashed over 30 times while building the hull, if you don't divide it into subgrids the game wont even load it'll crash as soon as you load the game as the 2013 engine doesn't have enough power to run it. I got new ram (32gb from 16gb) and that also didn't fix the problem so I new it was exclusively an in game problem causing it, not lack of RAM or the like.
Thats what lead me to the discovery that if I build ships with a "Collection" of smaller ship parts then the game will amplify the physical shape limit, meaning you don't phase through it and the entire ship is completely solid, you can also bypass the ship size limit doing this. I've been attempting a 50km "God Juggernaut", but something thats nearly twice the size of this is pushing me to the limit, it keeps on crashing so I may have to divide the pieces into even smaller ones even if they are "sufficient" in size compared to other ships.
@@only1tiberious Its the triangle limit, its hard coded I have 1 1 / 60th scale death star took a few tries to merge it into one frame. 1ts 1km by 1 km by 1 km
damn sorry to hear that, this ship is completely spawnable as a blueprint it's been tested. This ship is chopped up into multiple subgrids and uses modded 10x10x1 blocks so that's how I'm able to spawn it in.
I'm not entirely sure yet but it uses MK 6 components which may be millions of times stronger than vanilla components. These are used for the h2/02 gens, thrusters, and fuel tanks. So bassically the normal ship except it can hold magnitudes more fuel and yeild magnitudes more thrust which means it's much more effecient and may even be able to last longer than normal ships for refueling
get an unlimited speed mod and nuclear thruster mod, I have a build that's 3km long and its able to move to hyper speeds because of the nuclear engines
It's nothing with the thrusters it's just the speed mod, recently as far as I've seen almost every single speed mode is now broken, all of them either don't work or crash the game so my options with them are very limited.
the middle, turning at snails pace, the tips, AHHH MAKE IT STOP, I CAN'T BREATH
My head is telling me that this can't be real and yet you made this impossible ship. Really impressive and stunning to watch
that same thought crossed my mind many times over lol. without the optimization mod this is impossible however. The largest I could build building these ships in vanilla were up to 10km, but at that size they could barely even fly. that was after I learned how to use subgrids but before the largest ship I could make was only around 2.5km.
"there are 80 of us, and one of you. what could you possibly bring that can outmatch us?"
"your demise."
_insert this ship exiting warp right behind you_
It feels like a planet destroyer, like it could easily destroy a planet, I can’t wait to see more about this, it’s just so fascinating.
Also, since a 32 kilometer ship is possible in space engineers, imagine one the size of a planet, that would be crazy, and very laggy lol
@@Web_core1197 it may be possible one day, I may create a 50km wide ship because I found out a way to expand the sync distance which is the biggest problem when it comes to constructs of this scale.
it could easily destroy a planet but it cant move
😭
imagine flying up to something that looks like it's directly above you... then seeing the curvature of the planet midway
“Eh we can 2v5 that enemy faction!”
The enemy faction in question:
do we have a planet-killer mod for space engineers? we definitely need one on this collosus. also the new hull seems to fit kinda better with the whole "flying capital" vibe and it looks more majestic from the ground imo
This thing will use multiple gatling style thermonuclear missile turrets, basicallyit shoots thermounuclear weapons at planets but faster and faster until your spitting out one every .25 seconds. with SE planets it looks like the entire planet is being engulfed, but real life sized planets it's barely visible from space. So if we were going to make the capabilities as realistic as possible it's going to have a couple of these turrets but it would still take a long time to nuke the entire planet. Unless with an escort fleet as each tiny ship also fires a thermonuclear missile.
Thats definitely worthy of a long lore attached to it
My computer melted watching this. Built a new one just to comment that Lord Klang wants to meet.
yeah, now attach a super weapon to it for the funnies.
Man wow, that's a lot of hrs fly .
lol, I'm in creative so theres no worry about fuel or power atm
"All your bases belong to us"
On a side note, this is some truly awesome stuff right here. I've always wanted to see how big a ship could get and still have functionality.
(Will this be on the worskhop some day?)
Yes, all of the builds on my channel will be on the workshop eventually, it may take some time though.
@only1tiberious Could possibly expect Laststandgamers to make a review on this absolute behemoth of a ship and other space engineers' content creators.
Wonder how long it takes to spawn it in?
Either way, I can't express enough just how much you do for silly mega projects like these. Eternal gratitude for what you create.
@@patroller1592 That would be cool if we would but my stuff is a little more obscure so I don't think he will. If he does that would be great though. Spawning it takes a little while, usually I expect anywhere from 10-30 minutes to spawn the ship and render it. to load it in a world it usually only takes about 10 max. After it's spawned in you can mess around with it any time you want though so I'd say the wait is worth it.
At least his reviews are always positive he doesn't do builds that aren't that good lol, so if he does I'll know I'm doing something right at least.
Brother if i ran with this thing in my world, my laptop would probably explode like a pound of c4.
I am pretty Sure this is Stick together with several Parts for the Main Ship, as 32 Kilometers in just ONE GRID is absolutely Impossible. I know that as my Hyper Elevator I built a year ago - which Goes not just 27 Kilometers up to the Point where you left the P-Gravity, but Also almost 9 Kilometers Deep into the Planet (which I made First) with an Giant "Tube" built with actual Conveyor Tubes on one Side and a 2x3 Wide elevator Shaft on the opposite Side. After 2 Kilometers my Game began to Struggle the Immense long Tube, which forced me to built it first together with two Blocks between the Tubes, place a Gear, deleting the two block causing the Gear to lock immediately (in case the lower, detached Tube would go Mobile), then I built 8 Connectors for each Tube ending where the Conveyor Tubes were located. I began the Process after another 2 Kilometers down.
So I am pretty sure you had to do that as well, which in my Eyes would be very much impressive.
If not bc you found a Mod that could handle it, anyways: Good job!
Damn I still wish I would have my World, that was so good.
Yes correct. The first hull variant of this ship had 18 subgrids, I stopped counting on this one but the tails added my guess would be around 10 MORE subgrids. It's a hassle creating each one individually and assembling them but it works perfectly. After that I use a gyroscope and thruster script to make the ship behave like a single grid. and like you, I lost my greatest project. It was a 1:1 scale CAS class assault carrier from halo (5.3km), but I had only divided it into 2 grids, I spent over 200 hours on it and a few years, only for space engineers to take it. I learned to divide it more and more the larger the ship gets, but like with this ship it crashed over 30 times while building the hull, if you don't divide it into subgrids the game wont even load it'll crash as soon as you load the game as the 2013 engine doesn't have enough power to run it. I got new ram (32gb from 16gb) and that also didn't fix the problem so I new it was exclusively an in game problem causing it, not lack of RAM or the like.
Thats what lead me to the discovery that if I build ships with a "Collection" of smaller ship parts then the game will amplify the physical shape limit, meaning you don't phase through it and the entire ship is completely solid, you can also bypass the ship size limit doing this. I've been attempting a 50km "God Juggernaut", but something thats nearly twice the size of this is pushing me to the limit, it keeps on crashing so I may have to divide the pieces into even smaller ones even if they are "sufficient" in size compared to other ships.
@@only1tiberious Its the triangle limit, its hard coded I have 1 1 / 60th scale death star took a few tries to merge it into one frame. 1ts 1km by 1 km by 1 km
His pc: 🔥
that's actually insane
Imagine this warping in.
Me playing space engineers on a world. Then the lag spike hits I look up.
I see this thing charging weapons.
Me: welp my PC is gona explode
It’s hard to imagine that it’s going 100 meters per second it’s so big that it looks like it’s only going 5 meters per second 😅
increase speed limit cap to 5km/s
My computer wanted to crash just watching the video.
this thing wins every fight because it crashes everyones computer
Did this dude build a whole city underneath with the ship still larger?
The city is from a planet mod and the buildings are technically trees, but it doesn‘t make the ship less impressive
@@Grebanton oh lol
imagine this shit warp near you on a public server
I tried spawning a 2 km long ship once and it took about 16 hours before my game crashed from a memory leak
damn sorry to hear that, this ship is completely spawnable as a blueprint it's been tested. This ship is chopped up into multiple subgrids and uses modded 10x10x1 blocks so that's how I'm able to spawn it in.
how uh, how many engines are on this to make it fly?
it uses modded thrusters but still a few hundred of them.
Bro has to be using NASA computers to run Space Engineers LOL
How much fuel does this big bastard burn?
I'm not entirely sure yet but it uses MK 6 components which may be millions of times stronger than vanilla components. These are used for the h2/02 gens, thrusters, and fuel tanks. So bassically the normal ship except it can hold magnitudes more fuel and yeild magnitudes more thrust which means it's much more effecient and may even be able to last longer than normal ships for refueling
@only1tiberious Question: what are mk 6 components and how do I obtain them (if they are modded could you please give the name of the mod)?
@@piolewus the mod is named improved
@@only1tiberious thanks
You need NASA computer at this point
make drop bomb , cover planet in pain
how
get an unlimited speed mod and nuclear thruster mod, I have a build that's 3km long and its able to move to hyper speeds because of the nuclear engines
It's nothing with the thrusters it's just the speed mod, recently as far as I've seen almost every single speed mode is now broken, all of them either don't work or crash the game so my options with them are very limited.
allah akbar
Same