Working with different Materials in Giants Editor

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  • เผยแพร่เมื่อ 11 มี.ค. 2024
  • Working with different Materials in Giants Editor
    If you would like to support my work, any contributions are most welcome and received with a grateful heart.. :)
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ความคิดเห็น • 6

  • @AllieThePrettyGator
    @AllieThePrettyGator 3 หลายเดือนก่อน

    Dont you have to licence the Scania brand? Giants will not all it for all platforms which is why Lizard is a placeholder brand. Unless you have proof

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  3 หลายเดือนก่อน +1

      naah licensing only for modhub and mainly console... this is private modding, we do what we want :)

  • @farmerrabbit
    @farmerrabbit 2 หลายเดือนก่อน

    I have a material error in test-runner that is doing my head in. I cannot find where to fix it 🤣
    It's pointing me to my map.i3d but I have no clue where and what to locate to fix this.
    uncached material configuration
    the used material configuration inside the mod not present in the shader cache
    Shader (file: D:/SteamLibrary/steamapps/common/Farming Simulator 22/data/shaders/decalShader.xml, hash: 37a50bee48feec8e66775ea87363c0e3, variation: none)
    Material properties used in the mod (properties: ALPHA_BLENDING, DIFFUSEMAP)
    near configuration in cache (number of properties to be adjusted: 1)
    cached properties (properties: ALPHA_BLENDING, DIFFUSEMAP, DIFFUSE_HAS_ALPHA)
    missing properties in the mod material (properties: DIFFUSE_HAS_ALPHA)
    → Add the properties to your material
    near configuration in cache (number of properties to be adjusted: 1)
    cached properties (properties: DIFFUSEMAP)
    excess properties in the mod material (properties: ALPHA_BLENDING)
    → Adjust your material so that these properties are not used anymore
    near configuration in cache (number of properties to be adjusted: 2)
    cached properties (properties: ALPHA_BLENDING, DIFFUSEMAP, NORMAL_MAP_FORMAT_3C, DIFFUSE_HAS_ALPHA)
    missing properties in the mod material (properties: NORMAL_MAP_FORMAT_3C, DIFFUSE_HAS_ALPHA)
    → Add the properties to your material
    near configuration in cache (number of properties to be adjusted: 2)
    cached properties (properties: ALPHA_BLENDING, DIFFUSEMAP, GLOSSMAP, DIFFUSE_HAS_ALPHA)
    missing properties in the mod material (properties: GLOSSMAP, DIFFUSE_HAS_ALPHA)
    → Add the properties to your material
    i3d files using this material configuration (num i3ds: 1)
    i3d file (file: D:/FS22Mods/FS22_square_islands/maps/map.i3d)

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  หลายเดือนก่อน +1

      Did you get this sorted? Chat with me on boetfaas@gmail.com.. if not..

    • @farmerrabbit
      @farmerrabbit หลายเดือนก่อน

      @@FarmerBoBonTH-cam I did actually. However I have run into a new issue. Doing Giants testing they are now saying you can drive under water and the tractor leaves tracks during the testing. So i will need to fix that. I suspect something is missing from the water plane

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  หลายเดือนก่อน

      @@farmerrabbit absolutely right, select the plane, make sure it has a rigid body, static selected and the colision mask hex is 80000000 or bit 31 only