The Best Volumetric Fog Shader (Blender Tutorial)

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  • เผยแพร่เมื่อ 9 ก.ย. 2024
  • Fog :)
    #blender #3dmodeling #blender3d #blendermodeling #blendertutorial
    Links to my other stuff:
    linktr.ee/lane...

ความคิดเห็น • 92

  • @s0pn1L
    @s0pn1L ปีที่แล้ว +316

    My pc was living a healthy life until i discovered volumetric

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว +22

      Rip pc😔

    • @3DKLUB
      @3DKLUB ปีที่แล้ว +21

      did you bake any fluids yet?

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว +18

      That’s the real test to see if your pc will turn into a microwave

    • @Nitinsingh_sith
      @Nitinsingh_sith ปีที่แล้ว +4

      Haha that's makes two of us 🤣

    • @dhs5136
      @dhs5136 7 หลายเดือนก่อน

      😂😂

  • @haroldramislives
    @haroldramislives 5 หลายเดือนก่อน +5

    straight to the point, no waffle, easy to follow, good presentation. THANK YOU!

  • @monish05m
    @monish05m ปีที่แล้ว +17

    Awesome result. One of the best fog tutorial iv seen.
    Furthermore, For those whose system cannot handle this setup as this might be performance heavy for large scenes. here is another way.
    Go to the composer tab bring in mist pass and multiply or mix it with alpha over node play with the mist depth to set the density. and you want to put two glare nodes one set to sun beam the other set to fog glow. Play with the direction of light youll get some nice post processed light beams.

    • @MittensJourney27
      @MittensJourney27 หลายเดือนก่อน

      I need a video for this..its hard for me to follow this instruction

  • @Dananim8ed
    @Dananim8ed ปีที่แล้ว +3

    Dude this was exactly what i was looking for! was unable to find a good way to get the look i wanted with other videos! Will use this method a fair bit for sure :) Thanks!

  • @ChrisE72
    @ChrisE72 ปีที่แล้ว +2

    Thank you for this quick but clear tutorial!

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว

      And thank you for watching!

  • @cc.creationz
    @cc.creationz ปีที่แล้ว +1

    Never thought about doing it this way

  • @Kio_Px
    @Kio_Px 4 หลายเดือนก่อน

    Bro You just saved my life of FX

  • @FluffyBongoCat
    @FluffyBongoCat วันที่ผ่านมา

    awesome thank you :)

  • @randomidiot34
    @randomidiot34 ปีที่แล้ว +2

    very straight forward and easy to follow :D

  • @mipe7755
    @mipe7755 9 หลายเดือนก่อน +5

    I don't see a point in mixing volume scatter with principled volume, since principled volume is basically the same as volume scatter, just more sophisticated. With principled volume alone, you can achieve all you do with volume scatter. It's like mixing paint that has a white base. You want black paint so you add black pigment (principled volume), and then you add grey pigment (volume scatter) expecting to make it more black, and you just waste time, in this case also render time. Just use principled volume and plug everything there and don't waste time.

    • @OnlyFootaa
      @OnlyFootaa 6 หลายเดือนก่อน +1

      Totally agree, good tutorial anyway.

  • @user-js4ph4qi9w
    @user-js4ph4qi9w ปีที่แล้ว +1

    Somehow the only tutorial that really did it for me, thanks a lot!

  • @directedbysanjay
    @directedbysanjay 17 วันที่ผ่านมา

    this is soo cool thank you man

  • @MarkBTomlinson
    @MarkBTomlinson 6 หลายเดือนก่อน

    Nice clear to the point video demonstration, thanks!

  • @Sandra-hc4vo
    @Sandra-hc4vo ปีที่แล้ว +1

    Thank you for sharing this insight! Rendering is something I am still struggling with. I am using this tutorial to redo a render I had done in the past and it is going well!

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว

      I’m so happy that I could help!

  • @wangyu3255
    @wangyu3255 หลายเดือนก่อน

    thank you so much

  • @FilmSpook
    @FilmSpook ปีที่แล้ว +1

    Many Thanks, my Good Bro!!

  • @Puckerization
    @Puckerization ปีที่แล้ว

    That's a great setup, thanks. I'm going to add that to my start-up assets.

  • @cocokane1233
    @cocokane1233 4 หลายเดือนก่อน

    Nice tutorial bro, would love to know how to make scenic anaimtion with this fog

  • @DVFHAFYT
    @DVFHAFYT 6 หลายเดือนก่อน +1

    Thanks, I aspire to be able to do many things with 3d, the shader tab isn't one of them, might as well be magic.

    • @genixlefrench9763
      @genixlefrench9763 6 หลายเดือนก่อน

      As someone who has never touched the shader tab, I can confirm it is magic

  • @Janyos
    @Janyos ปีที่แล้ว

    Bro it's perfect , thanks a lot man

  • @maxym93
    @maxym93 ปีที่แล้ว

    Loving your tutorial format and style, learning a lot! Do something around UV's and texture projections? Thanks!

  • @FernandoFerrufinoDuran
    @FernandoFerrufinoDuran ปีที่แล้ว

    Amazing, thanks for the tutorial

  • @sderbz
    @sderbz หลายเดือนก่อน

    tysm.

  • @TomasHradckyComposer
    @TomasHradckyComposer ปีที่แล้ว

    Very nice. Thank you.

  • @kstudioofficialchannel9431
    @kstudioofficialchannel9431 ปีที่แล้ว

    Thanks very helpful

  • @user-py7ih6ne5f
    @user-py7ih6ne5f ปีที่แล้ว

    Great atmosphere! How did the damage on the cement column be done, sculpte or other add-on?They make the picture more realistic!

  • @realMattGavin
    @realMattGavin ปีที่แล้ว

    This is every instagram photographers dream

  • @FlorianFuentes
    @FlorianFuentes 7 หลายเดือนก่อน

    amazing tutorial! Hey, where did you get that 3d human model?

  • @BLACK_TIGER_OFFICIAL
    @BLACK_TIGER_OFFICIAL ปีที่แล้ว

    Thank YOu BOss

  • @clxudzYT
    @clxudzYT 6 หลายเดือนก่อน +1

    my density is at 0.0001 and I still see nothing wtf?

    • @clxudzYT
      @clxudzYT 6 หลายเดือนก่อน

      nvm im dumb, turns out all lights were hidden while in the shading tab xD

  • @ryanjstever
    @ryanjstever 5 หลายเดือนก่อน

    Thanks! What is the background music? Ive heard it before

  • @mounirdehouche1727
    @mounirdehouche1727 ปีที่แล้ว

    Thank you very much ! virtual beer

  • @thomandy
    @thomandy 4 หลายเดือนก่อน

    Just a Q. When I do this instead of the built in Volume in blender, my render times goes from 18sec pr frame to 33sec pr frame, and the results are the same. Is there some other settings I would benefit from adj. if I where to use this method? If not, it's the same result as just adding volume scatter, but yeah, with less render time.

  • @blackhorse2245
    @blackhorse2245 ปีที่แล้ว +1

    Hi, thanks for the super helpful info! I'd like to ask you something, I've noticed in many tutorials that all the objects in the scene have their vertices smoothed without any tools, I'm not even referring to the three smoothing options that you get by right clicking on an object. I have seen that many, for example, when they insert a cube in a scene it is already slightly rounded on the sides and I seem to have noticed this thing also on the pillars in your scene. Can you give me some advice? Sorry for the long comment

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว +1

      Use the bevel modifier. It rounds the edges of objects.

  • @graphikeye
    @graphikeye 29 วันที่ผ่านมา

    I don't think this works in 4.2. The principled volume is necessary I think. The volume scatter alone won't do anything.

  • @LA-no3yj
    @LA-no3yj 3 หลายเดือนก่อน

    why is my render all black after everything? ive tweaked everything but still it wont fix

  • @ambstudios4564
    @ambstudios4564 9 หลายเดือนก่อน

    for some reason, the wire viewport won´t work, it still shows the hole cube, is annoying :(

  • @ariannaferraris
    @ariannaferraris ปีที่แล้ว

    This works great, however in my scene the fog is distributed in stripes and not really overall the whole space in the same way. How can I fix this?

  • @tatsumii1420
    @tatsumii1420 ปีที่แล้ว +1

    How did u made that red light only affect certain place while its oustisde the cube that u covered the scene with? M new to blender so i ask 0iq questions

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว

      Your good bro. It’s kinda hard to explain but all it is is a red point light behind a pillar paired with volumetric fog. So the light hits the fog and bounces around which creates the red glowing atmosphere

  • @xenon7n342
    @xenon7n342 4 หลายเดือนก่อน

    and i wonder how my laptop managed to survived this

  • @SaRah-nk3rn
    @SaRah-nk3rn 10 หลายเดือนก่อน

    I'm working with eevee
    I made a cube that emites light and i want to add fog , but the fog is not affected by the light of the cube, (i baked the indirect light and everything)
    Is it possible to make it work and how?

  • @kvgaming6281
    @kvgaming6281 2 หลายเดือนก่อน

    There's everything black inside cube

  • @theagency3213
    @theagency3213 9 หลายเดือนก่อน

    is it only my cubes thats like a solid fog like it dosnt go clear even if i change the density. Yes its plugged into volume

  • @hanumaanek
    @hanumaanek 11 หลายเดือนก่อน

    hi i am trying this.. but grass is not transparent anymore :( and also alpha textures are not transparent anymore :(

  • @goofyop7551
    @goofyop7551 ปีที่แล้ว

    When i am putting principal volume to volume it working on world instead of object, and i chose the object also but is it is not working. What should i do to fix it help!

  • @tamilorejoseph4704
    @tamilorejoseph4704 ปีที่แล้ว

    hey really nice tutorial. if I was to get blocky artefact in my fog render, what could I do to resolve it ?

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว

      Are you using cycles or eevee?

  • @ZhengTaing
    @ZhengTaing ปีที่แล้ว

    how did he get the buildings like this

  • @cshow2
    @cshow2 11 หลายเดือนก่อน

    I have never used blender but ive been taking photos for quite sometime and i have one very dumb question. Is it possible somehow add fog or a glowy text from blender to an image.jpeg for example?

    • @lanewallace.
      @lanewallace.  11 หลายเดือนก่อน

      For sure, you just kinda have to know how to composite the fog or text into the image. If you wanted to add fog, then you would have to kind of roughly rebuild the scene in the picture so that the fog added a realistic depth effect and falloff

    • @cshow2
      @cshow2 11 หลายเดือนก่อน

      @@lanewallace. I appreciate your reply. Yeah it sounds very complicated especially for someone who has never tried it.

  • @mirotankian8443
    @mirotankian8443 ปีที่แล้ว

    I have tried two different tuts but idk why I cant get a good result I hope this is gonna work

    • @lanewallace.
      @lanewallace.  ปีที่แล้ว +1

      I hope this one work! Let me know :)

    • @mirotankian8443
      @mirotankian8443 ปีที่แล้ว

      @@lanewallace. sure I will

  • @allwoundup3574
    @allwoundup3574 8 หลายเดือนก่อน

    Am I missing something or does this just not work? The cube just obscures everything.

    • @BourkeMedia
      @BourkeMedia 7 หลายเดือนก่อน

      Put your camera inside the cube?

  • @LA-no3yj
    @LA-no3yj 3 หลายเดือนก่อน

    why is it not working for me? why is nothing working for me?

    • @Team_Christensen
      @Team_Christensen 6 วันที่ผ่านมา

      That's a pretty standard feeling during the first about 6 months with Blender I think...

  • @anthosantha
    @anthosantha ปีที่แล้ว

    How did you make the fog red?

  • @projection-75-emulation
    @projection-75-emulation ปีที่แล้ว

    2:07

  • @iOpTicX
    @iOpTicX 2 หลายเดือนก่อน

    doesnt work

    • @Rissen_
      @Rissen_ 2 หลายเดือนก่อน

      You did something wrong, it does work.
      My guess is check your eevee, something needs to be turned on there, or just switch to cycles

    • @iOpTicX
      @iOpTicX 2 หลายเดือนก่อน

      @@Rissen_ nope, I followed it to the letter and it still didn't work

    • @Rissen_
      @Rissen_ 2 หลายเดือนก่อน

      @@iOpTicX i followed it to the letter and it did work, clearly youre missing something. Wrong version?

  • @callisoncaffrey
    @callisoncaffrey 6 หลายเดือนก่อน

    I see Windows, I leave.