Custom Metahuman Clothing MADE EASY
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- เผยแพร่เมื่อ 7 ก.พ. 2025
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don't forget to zero the transforms before exporting metahuman 👶
Argh... that was my mistake. Set my meta on origin
Yes, good catch! Definitely an important step
Yes very important tip
You'll be at 50K soon, again thanks so much for the content. This is the first day that I even knew about your channel aaannnnnd boom a video drops a couple hours later. So good. ✌
Welcome to METATAILOR!
Thank you for this tutorial. They just found a new customer in me!
Sign me up. This is awsome.
Try not to look at that rogue nostril hair. All seriousness, great vid. Thank you!
😂
U solved many problems I have that metailor utube didn't explain, thx
How is MetaTailor better than me just using Mutable plugin for free inside UE 5?
Metatailor lets you take existing 3D clothing and fit it to your character. The mutable plugin is designed to take that clothing and then apply it in a way that allows you to easily customize your character and enable/disable clothing in a dynamic way. While the mutable plugin can hide polygons to prevent clipping, you still want the clothing to properly fit the body of your character for best results
Great question! Most of users combine the two. Consider this, METATAILOR is like having a self adapting clothing wardrobe. For example, most artists have spent time and money over the years hunting down the “perfect” item on some 3D marketplace just to learn they have to spend hours getting it to work for their project. METATAILOR makes any clothing fit any avatar instantly. You’ll feel like your playing the sims but you’re actually doing a very technical workflow and don’t even realize it.
Is there a perpetual license for purchase or is it only subscription based?
I bought an annual license. Includes all updates for a year.
@ Has it been worth the $300+ for the year so far?
@@nu-beings For me it has.. but I do VFX and make alot of characters.. I think if ur need to dress up more than 2-3 characters in a year then buy the annual, its discounted.
at 11:22 or there abouts, when the Metahuman is doing it's ROM test, you can see the skin in the armpits poking through. Is that fixable or is that more of a "Good enough for free" option?
@@thejetshowlive totally fixable! You can use the tools in Metatailor to fix areas like that.
@@VirtualProductionInsider Thank you do much for replying. Will Sub for that!
No idea what I'm missing here. Did my File->Export, then import from MetaTailor.... "Invisible avatar" it seem.... :(
You have to put the metahuman at 0,0,0 positing in UE before exporting to MT
I wonder if we could use this program to make body suits to give them a better body. Hmmmmm.....Might be the work around for Metahumans failure to adjust the body.
what do you mean?
@@racereview1679 Metahumans has 3 body types. I was wondering if you could make a body suit, like a fat suit, for example and use that as the body as a workaround for lack of body options for Metahuman.
@@themightyflog Interesting thought! Technically if you made a "body suite" with the skin texture on it that is multiple sizes you could theoretically make new bodies that way or at least easier blendshapes.
@ like a virtual fat or muscle suit.
@@themightyflog Yeah Ive done this actually. I imported a body mesh into MT and fitted it skin tight (using the shrinkwrap slider) to various different avatar bodies, from there I exported variants of the fitted body mesh into MAYA and made a range of blendshapes. Is that what youre trying to do?
5 .fbx free export per month? No, thx.