Excellent news! I use the ossc pro and with mister the only 480i on any core that looked almost perfect via dv1 mode was Sonic 2's 2player mode on Genesis, hahaha.
yeah it's been solid for a good bit of the library already, I use it for running some games that various emulators oddly seem to struggle with like FIFA 98
This looks VERY nice! Can't wait to try it out! On the interlacing, I'm not sure how it's being combined and interpolated, so not sure. However, on a TV it would be 60 fields per second, which looks like 60 frames per second, but for the full frame to complete with all lines it would be 30 FRAMES per second. So when combining I wonder if it does something like drop to half rate if it doesn't hit the 60 frames per second target. (kind of like hard vsync) Really not sure, just best guess without knowing.
At least in my experience, I'm seeing slowdowns in DOA and VF2 with the latest single ram unstable compared to the last one, where I had no slowdowns at all. For the interlacing I see no difference since I'm using HDMI, although I managed to make combing disappear with clever use of filters.
In DOA I noticed the slowdowns when the combo counter appeared or when a character woke up from a knockdown. In VF2 I noticed them right away, and again, I had no slowdowns using the last unstable. In Fighting Vipers and Fighters Megamix I did have slowdown in the last unstable, but someone told me that it also happens on real hardware.
@@VideoGameEsoterica I can't speak for everyone, but it's pretty obvious to me it's deliberate. It's like winding up a punch with "Esooooo" and then you just unleash that verbal fist down the internet. Or something like that.
It's for sure an improvement for the AO486 & Amiga cores with dual RAM, especially for running Win95, dual RAM + SLC make a huge difference with I/O performance, especially for larger ISO's etc. It also makes a huge difference for RTS games when you have a lot of units on screen at once, you will still run out of MEM eventually, but nowhere near as quick, there must be ROM hacks and cheats where it seriously helps too.
@@VideoGameEsoterica Taki's SDRAM gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible. I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p. This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair. Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores.
@@VideoGameEsoterica @VideoGameEsoterica Taki's SDRAM gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible. I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p. This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair. Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores.
@@VideoGameEsoterica Taki's 128MB gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible. I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p. This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair. Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores.
@@VideoGameEsoterica TH-cam keeps deleting this for some reason) Taki's SDRAM gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible. I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p. This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair. Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores, amazing for lower res PC games too, or when you want higher res with lower latency with modern games, it's a great way to achieve that.
Bummer message on discord from zet-sensei: "Some games can't be fixed without the second RAM module, srg320 was almost absolute on it earlier on an issue discussion."
With the I/O Direct board, you can have Dual-RAM & Analogue A/V out at the same time anyway now via the Saturn Mini Din-10 multi A/V output port, and the official MiSTer "Saturn (Mini-DIN-10) Premium Universal Video Cable" provides it all, RGB, Component, S-Video and composite all in one cable + you can use BNC adapter ends on the RCA if you need BNC RGB or Component, so you can have the best RGB analogue & Dual-RAM simultaneously now, and it's extra worthwhile if you play a lot of PC+Amiga+MAC games, especially RTS or God games (SIM City for example). Before that, Direct Video was your only option, the Direct I/O is basically using internally wired native Direct Video mode, which provides the cleanest 24-Bit A/V possible, I haven't looked into latency, but afaik it's on par with GPIO based analogue A/V.
Any update on why nearest neighbour scaling is enabled by default when outputting via analogue out to a CRT? This happens with the Playstation core as well
same here, interlaced looked amazing on CRTs and that's why I have my MiSTEer hooked up to one.... waiting for the PSX and Saturn cores to support it natively!
Is there ever going to be save states on Saturn the same as PSX? The reason I ask is because Even on real Saturn saving is just...awkward and poorly done compared to playstation. I just lost a game that I thought saved on Resident Evil Saturn version so I will rather just play it on PSX now...
Pretty much (other than arcades games). Those systems (at least PS2, GC, DC) would almost certainly need more logic elements than the Cyclone V has, not to mention more resources aside. If MiSTer or something else comes along using a "bigger" FPGA, I believe those systems would be possible. (at least the DC. The GC uses 1T Static RAM, so not sure how that would be handled short of having it available on the board, and the PS2 has a very complex chipset overall) The DC is actually quite simple despite its performance. I would say that should be the next console target once the FPGA side is capable of it.
It’s not just about “ease” it’s about clock speeds and many other things. Silicon just gets more complex as the years go on so there is no real “well x looks better than Y so Y just be easier to code” rule of thumb
Not even close, neither is DC, I'm not sure two DE10's could do DC, might be possible if the CPU was emulated on a RISC module though, via a bare-metal Hitachi SH-4 RISC core, which is a native RISC CPU itself, would have to be 1:1 accurate though I'd imagine, dual FPGA+RISC could really open up to some new more powerful hardware, including a Pentium 3 PC core, use the RISC for CPU, one DE10 FPGA for GPU+RAMDAC, the other for sound, north-south-bridge+I/O et cetera, should be enough LE for a CD-Drive too.
Interlacing fixed? INSTANT LIKE!
A lot of people are going to be happy with this news
I’m pretty sure the slowdown is due to heavy use of jiggle physics 4:38 😂
Important calculations 🤣
@@VideoGameEsoterica Vital to the experience.
It’s def part of the game
@@VideoGameEsoterica History of Jiggle Physics for Women's Breasts in Video Games Deep-Dive video, when?
Awesome news! Just got a Satiator for my Saturn.
Nice
Virtua Fighter 2, looking awesome. Can’t wait until till HDMI is also fixed.
I’m sure it’s coming
The Mister is pretty close to being the best Saturn I’ve ever owned.
Excellent news! I use the ossc pro and with mister the only 480i on any core that looked almost perfect via dv1 mode was Sonic 2's 2player mode on Genesis, hahaha.
Looking really good. I've not tried the core for ages but It looks like I really should.
yeah it's been solid for a good bit of the library already, I use it for running some games that various emulators oddly seem to struggle with like FIFA 98
This new core looks 10x better on 480i games
Some games just give emulators issues still
haha was just playing VF2 and was hoping this fix would come soon. nice.
You willed it into existence
Awesome news, thanks for sharing 👏
Happy to do it
This looks VERY nice! Can't wait to try it out!
On the interlacing, I'm not sure how it's being combined and interpolated, so not sure. However, on a TV it would be 60 fields per second, which looks like 60 frames per second, but for the full frame to complete with all lines it would be 30 FRAMES per second. So when combining I wonder if it does something like drop to half rate if it doesn't hit the 60 frames per second target. (kind of like hard vsync) Really not sure, just best guess without knowing.
At least in my experience, I'm seeing slowdowns in DOA and VF2 with the latest single ram unstable compared to the last one, where I had no slowdowns at all. For the interlacing I see no difference since I'm using HDMI, although I managed to make combing disappear with clever use of filters.
The slowdowns always been there but only on specific characters in specific stages so maybe you just lucked out
In DOA I noticed the slowdowns when the combo counter appeared or when a character woke up from a knockdown. In VF2 I noticed them right away, and again, I had no slowdowns using the last unstable. In Fighting Vipers and Fighters Megamix I did have slowdown in the last unstable, but someone told me that it also happens on real hardware.
@arekutheof555 interesting. I’ll have to look into it
This is the best update IMO - 480i. I still wish the MiSTer scaler had a 480i option.
That is true
One of your four viewers is here! 🤘
🤣 poor Tim. Always grumpy
Real old man yells at cloud energy. ✊☁
@METR0lD 🤣
I’m here too!
That’s two!
Petitioning Oxford Dictionaries to add "Tericaandourcontinuing" as a single word.
I hope people realize it’s intentional at this point 🤣 it’s a channel meme. I can say all the words individually
@@VideoGameEsoterica I can't speak for everyone, but it's pretty obvious to me it's deliberate. It's like winding up a punch with "Esooooo" and then you just unleash that verbal fist down the internet.
Or something like that.
Haha exactly. Long time viewers know. New viewers need to be in on the joke
I hope I can still get interlaced signal for CRT, as that's what it was designed for and it looks great in one.
Yes it’s interlaced when it should be interlaced and now the interlacing is done properly
It's for sure an improvement for the AO486 & Amiga cores with dual RAM, especially for running Win95, dual RAM + SLC make a huge difference with I/O performance, especially for larger ISO's etc. It also makes a huge difference for RTS games when you have a lot of units on screen at once, you will still run out of MEM eventually, but nowhere near as quick, there must be ROM hacks and cheats where it seriously helps too.
True. I so rarely use that core honestly
@@VideoGameEsoterica Taki's SDRAM gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible.
I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p.
This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair.
Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores.
@@VideoGameEsoterica @VideoGameEsoterica Taki's SDRAM gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible.
I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p.
This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair.
Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores.
@@VideoGameEsoterica Taki's 128MB gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible.
I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p.
This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair.
Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores.
@@VideoGameEsoterica TH-cam keeps deleting this for some reason) Taki's SDRAM gum sticks are only 20 bucks a pop and always in stock, I have a couple spare now, I also have an official XS-DS 2.9 128MB stick spare, hopefully it will play nice with a stick of Taki SDRAM when I knock up another MiSTer build, plan to build at least a couple more for a computer based build and an arcade build (when MiSTer Pi's are available to buy), I'd like to incorporate one into my main gaming rig too, to use via an internal capture card (zero latency pass-through) plus an mClassic to increase resolution+fidelity, N64/PS1/Saturn look amazing with mClassic 480p to 1440p, the antialiasing algorithm it renders the games with is almost like having a GPU upgrade, looks miles better than the polyphase integer-scaling from the Tink5X or OSSC Pro, which of course just uses sub-pixel rendering, the mClassic is akin to going from low GPU preset with no edge AA, to medium + 8X AA, outside soft emulation, it's the only thing I know of that can actually increase N64 rendering fidelity, and combined with the Deblur line-double option in Roberts N64 Turbo core, which exposes a ton of aliasing, at 1440p mode from the mClassic, the N64 looks almost as good as Angry Lion with 1440p internal rendering resolution does, add in a proper hardware SLG (scanline gen), an you get the best looking real hardware/FPGA N64 possible.
I 100% guarantee it will look a lot better than the Analogue 3D will, though I bet the A3D N64 with polyphase 4K and an mClassic's that could do 4K AA would look good, though I really haven't found any benefits from going past 480p integer with the N64 (due to very compressed and small texture tiles), you might benefit from a 720p base res with the A3D N64, for 720p to 1440p mode, PS1 benefits way more from integer scaling, due to much larger and higher resolution texture tiles, so again Roberts 480p PS1 core with mClassic 480p to 1440p AA mode looks absolutely gorgeous, akin to DuckStation @ 1440p.
This will be my "HD" MiSTer system, for pure eye candy and should look as good as possible on my main gaming monitor (Sony G520 21" 4:3 1440p CRT monitor) a MiSTer+MClassic+PCIe_capture_card+ VSL1053B sound module, which allows me to play real time MIDI banks over console cores like playing Sonic CD on the MegaCD with the beautiful Japanese MIDI soundtrack from the Sega PC port of Sonic CD, or the Mega-Drive version of Aladdin with the PC Port MIDI soundtrack generated in real-time, I can even play LOZ OOT on N64 with the MIDI Orchestrated soundtrack in real-time, and it's epic sounding, previously you could only do this kind of thing with soft emulation, for sure the coolest thing I've done with FPGA so far, makes me want to do a whole replay of OOT with the HQ real-time MIDI synthesized music, MM too, I've found really good quality Banjo Kazooie games MIDI soundbanks too, inc Nuts & Bolts MIDI files to mix into the N64 games in real-time, there are even tones of tracker versions, which I love, tracker music has its own unique sound quality, like HD Chiptune music, so I tried BK: Grunty's Revenge on the GBC MiSTer core with a tracker version of the soundtrack, and it's so damn good and just feels/sound right, so fricking cool, beats those MSU-1 SNES generic PCM audio soundtracks, with the exception of the Super Mario World MSU-1 soundtracks, those are amazing to be fair.
Should be really nice to have all that in a single gaming PC build, with my fancy CRT and OLED monitor + sound system on my gaming desk setup, will be able to directly run PCem through MiSTer Cast too directly wired over Ethernet (and use my Yamaha MIDI MU100 module with both MiSTer and the PC), and I wrote all this down in a comment in case anyone might also want to try any of it out themselves, I really recommend the mClassic with MiSTer, they are a match made in heaven for the 3D system cores, amazing for lower res PC games too, or when you want higher res with lower latency with modern games, it's a great way to achieve that.
Bummer message on discord from zet-sensei: "Some games can't be fixed without the second RAM module, srg320 was almost absolute on it earlier on an issue discussion."
Yes it may be that some games require dual ram. Obviously nothing is final until the core is final
With the I/O Direct board, you can have Dual-RAM & Analogue A/V out at the same time anyway now via the Saturn Mini Din-10 multi A/V output port, and the official MiSTer "Saturn (Mini-DIN-10) Premium Universal Video Cable" provides it all, RGB, Component, S-Video and composite all in one cable + you can use BNC adapter ends on the RCA if you need BNC RGB or Component, so you can have the best RGB analogue & Dual-RAM simultaneously now, and it's extra worthwhile if you play a lot of PC+Amiga+MAC games, especially RTS or God games (SIM City for example).
Before that, Direct Video was your only option, the Direct I/O is basically using internally wired native Direct Video mode, which provides the cleanest 24-Bit A/V possible, I haven't looked into latency, but afaik it's on par with GPIO based analogue A/V.
I ran a video on that recently. Or I think I did? I have so much stuff scheduled lately
Any update on why nearest neighbour scaling is enabled by default when outputting via analogue out to a CRT? This happens with the Playstation core as well
I’d have to ask. Not sure
same here, interlaced looked amazing on CRTs and that's why I have my MiSTEer hooked up to one.... waiting for the PSX and Saturn cores to support it natively!
mother of god!!! Another Saturn update!!!
It has happened!
Must be getting close now, and must be pushing the DE10 to its limits, I'm guessing.
You think it’ll get done via hdmi? Also what do you think about ossc
OSSC id have to check and yes im sure it’ll all get done
The evolution of this core is amazing. Do you know if they will add the possibility of cheats in games? 😊
I am not sure of the roadmap so I’d just be guessing
Can you explain why this is huge with a scaler like retrotink
? Why Not use direct hdmi Output on Mister?
It’s currently just for analog / direct video. It’s not yet buttoned up if you just plug the HDMI into the back of your tv
Beautiful!
Looks awesome via direct vid on a scaler and obviously looks great with analog out
I thought this meant that interlaced games were treated properly but VF2 is still as it was.
Only in analogue out / direct video out at the moment I believe, not HDMI yet.
Correct this if for analog / DV mode
Not on pure HDMI yet
Amazing news
Hey Pezz! Fun to see your name pop up
Hoping to play Astal w/out Audio glitching
Hopefully soon
Is there ever going to be save states on Saturn the same as PSX? The reason I ask is because Even on real Saturn saving is just...awkward and poorly done compared to playstation. I just lost a game that I thought saved on Resident Evil Saturn version so I will rather just play it on PSX now...
Is this generation really the limit for the Mister ?
No PS2, PSP or Dreamcast ?
Pretty much (other than arcades games). Those systems (at least PS2, GC, DC) would almost certainly need more logic elements than the Cyclone V has, not to mention more resources aside. If MiSTer or something else comes along using a "bigger" FPGA, I believe those systems would be possible. (at least the DC. The GC uses 1T Static RAM, so not sure how that would be handled short of having it available on the board, and the PS2 has a very complex chipset overall) The DC is actually quite simple despite its performance. I would say that should be the next console target once the FPGA side is capable of it.
Yes this is the end point
DC is doable. PS2 gets wildly complex
@@VideoGameEsotericaHow about PSP? I have to imagine that would be easier than Dreamcast.
It’s not just about “ease” it’s about clock speeds and many other things. Silicon just gets more complex as the years go on so there is no real “well x looks better than Y so Y just be easier to code” rule of thumb
PS2 not possible on DE10
Def not
Not even close, neither is DC, I'm not sure two DE10's could do DC, might be possible if the CPU was emulated on a RISC module though, via a bare-metal Hitachi SH-4 RISC core, which is a native RISC CPU itself, would have to be 1:1 accurate though I'd imagine, dual FPGA+RISC could really open up to some new more powerful hardware, including a Pentium 3 PC core, use the RISC for CPU, one DE10 FPGA for GPU+RAMDAC, the other for sound, north-south-bridge+I/O et cetera, should be enough LE for a CD-Drive too.
@@Wobble2007I was surprised we did not see a hybrid solution with large amounts of main storage for virtualization
Burning Rangers, Go!
I can hear that in my head
Is this build on updateall?
Someone didn’t watch the video lol. No it’s manual install only