RetroArch Shaders Overlays & Boxart Easy Setup 2023

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Do you play games via RetroArch? If so, you should most definitely be using shaders, overlays and adding boxart to make your setup look amazing! In this RetroArch setup tutorial I will show you how easy it is to start using all three of these RetroArch features.
    As part of our ongoing RetroArch setup guide series, this video breaks down setting things up in these simple steps:
    1) How to add box art to your playlist entries and what to do if a box art image can't be found for a particular game.
    2) How to setup overlays in RetroArch, including a brief explanation of what they are and how they work.
    3) How to load shader presets and what they actually do.
    4) Bonus: How to use the awesome HyperSpaceMadness shader presets to make your retrogames look amazingly authentic!
    UPDATE:
    Thanks to user CyberLabStudio for clarifying the following steps outlined in this video.
    The info is sourced directly from the HyperSpaceMadness Mega Bezel Shader thread: forums.libretro.com/t/mega-be...
    1) The "Mega_Bezel_Community" folder created at 9:32 of the video has been deprecated. The folder should now be named "Mega_Bezel_Packs"
    2) You will also need to confirm the following settings if you are using the Final Burn Neo or Swanstation Cores:
    For Final Burn Neo
    Quick Menu / Core Options / Vertical Mode / OFF
    Do all of this before loading content
    If your game is vertical set the Rotate CRT Tube parameter to 1. If it is now upside down set Flip Core Image Vertical and Horizontal to 1
    Swanstation (and possibly other 3D cores):
    Quick Menu / Core Options / Enhancement Settings / GPU Renderer / Vulkan (or GLCore if Vulkan is not available.)
    _________________________________________
    Links in the Video:
    No-Intro Filenames: archive.org/details/no-intro-...
    Box Art Database: thegamesdb.net/
    JPG to PNG Conversion: jpg2png.com/
    Orionsangel Overlay Pack: forums.libretro.com/t/console...
    Duimon Shaders: github.com/Duimon/Duimon-Mega...
    Soqueroeu Shaders: github.com/soqueroeu/Soqueroe...
    _________________________________________
    Music courtesy of: www.bensound.com
    _________________________________________
    Video Chapters:
    Intro 00:00
    Adding Box Art 0:28
    How to Fix Missing Box Art 01:05
    Overlays 02:59
    Shaders 05:31
    Mega Bezel Shaders 07:48
    Outro 13:27
    _________________________________________
    My Channel Page: / @otggaming3180
    Subscribe: / @otggaming3180
    Contact Me: support@otggaming.com
  • เกม

ความคิดเห็น • 217

  • @hyperspacemadness1564
    @hyperspacemadness1564 ปีที่แล้ว +23

    Really nice video! It really makes things feel accessible and easy to understand as someone else mentioned :)

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +4

      THANK YOU, my friend! You are a legend for the amazing work you've done and I consider it an honor that you watched and commented on the video!

  • @heisterj
    @heisterj 4 หลายเดือนก่อน +2

    This video was life changing for me. I didn't even realize you could do this... thank you.

  • @antiparadox8474
    @antiparadox8474 ปีที่แล้ว +5

    thnx @OTG Gaming, really liked the mega bezel shader tip, i would have never found it if i hadn't stumbled on your channel!!!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      Glad to help! Thanks for watching and the positive feedback, really appreciated :)

  • @PatJones82
    @PatJones82 6 หลายเดือนก่อน +6

    Wow!! This video is GOLD!! GREAT information! THANK YOU!!! :)

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน

      Hey, I just saw you over on one of my other videos :) I really do appreciate you taking the time to share your feedback!

    • @PatJones82
      @PatJones82 6 หลายเดือนก่อน +1

      Yep, now that I found your channel (and it is awesome) I’m watching all your previous videos! Very helpful to me, a retroarch newbie! Thanks so much for sharing your expertise and the great content!!

  • @MotownBatman
    @MotownBatman ปีที่แล้ว +4

    Excellent Tutorial Brotha!
    I've recently Switched over to Mac with the M1.
    I've had to relearn how to do everything, Finally having to learn RetroArch, this will help me finally get thru the Tweaks

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Thanks my friend! Glad you found it helpful! I wish you all the best getting your new system up to full capacity :)

  • @Studio215official
    @Studio215official ปีที่แล้ว +4

    This tutorial was a game changer!!!!! literally!!!!!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Glad you found it helpful and thanks for dropping a comment!

  • @jasonmarsh3165
    @jasonmarsh3165 ปีที่แล้ว +6

    Awesome content. Really makes the complex retro arch easy to inderstand. Keep up your great work

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Thanks, I really appreciate it!! Glad you found it helpful.

  • @L30J
    @L30J ปีที่แล้ว +4

    Keep doing what you do, this vid appeared on my home youtube page so it means you're doing it right! Props to you man, I learned some new stuff from here! Looking forward to more retro videos. :D

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Thanks man, that is super encouraging! I'm glad you found it helpful and I really appreciate that you took the time to leave a comment :)

  • @dirkdex
    @dirkdex ปีที่แล้ว +2

    Thanks for sharing! I loved the real time reflections on the tv you pointed out - so cool!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      It's such a nice detail and really adds to the immersion. And thanks for leaving a comment :)

  • @beamrider356
    @beamrider356 ปีที่แล้ว +1

    Incroyable ! Un grand merci pour ces précieux conseils. Je vais enfin retrouver l'image des jeux auxquels je jouais dans les années 80. Un grand merci à toi :)

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      No problem. Thank you for taking the time to leave a comment :)

  • @wisecarrottv
    @wisecarrottv 10 หลายเดือนก่อน

    WOW! thanks for sharing this.

  • @Kliptrech26Rg001
    @Kliptrech26Rg001 ปีที่แล้ว +2

    Your tutorial is fantastic, keep doing more Retroarch tutorials, mainly the best Shaders to remove the pixelation from games and bring the best graphics possible, very happy to have found your channel through the indication of TH-cam

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Thank you very much for the comment! I'll do my best to keep at it and happy to know you found the video helpful :)

  • @ShinyArjunSingh
    @ShinyArjunSingh 9 หลายเดือนก่อน

    Nice one, Subscribed. Please keep'em comin...

  • @mr_KLOB
    @mr_KLOB ปีที่แล้ว +2

    Awesome video! I absolutely love the look of some of those mega bezels presets

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Thanks my friend! I agree, it's amazing what these developers have been able accomplish.

  • @neg4tivekd863
    @neg4tivekd863 ปีที่แล้ว +1

    Brilliant video. Thanks muchly for the time and effort put into it.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Glad you found it helpful! Thanks for leaving a comment :)

  • @pedromallol6498
    @pedromallol6498 หลายเดือนก่อน +1

    Holy Shader Parameters Batman!
    I've been looking for a zoom for these shaders for a while. Thx

    • @otggaming3180
      @otggaming3180  หลายเดือนก่อน

      No problem, happy it helped my friend :)

  • @Diegus-
    @Diegus- ปีที่แล้ว +2

    Your videos are very good!! You deserve many more subs seriously!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Thanks, I really appreciate the comment and support :)

  • @MrSmokincodz
    @MrSmokincodz ปีที่แล้ว +1

    As someone who is just learning and enjoying retroarch this was great. I love the software. Cheers.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      So glad you found it informative! Thanks for the feedback :)

  • @yogeshwarbedyadhar8604
    @yogeshwarbedyadhar8604 ปีที่แล้ว +3

    Good stuff! Ill try some of these, some games i prefer in the raw form for the full retro experience.. but the screen overlays lit!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      Thanks my friend! I'm right there with you. Most games I prefer to play as close to the original as possible.

  • @ozzylion130
    @ozzylion130 10 หลายเดือนก่อน +2

    Excelente video… gracias!! 👍👍👍👍👍

    • @otggaming3180
      @otggaming3180  10 หลายเดือนก่อน +1

      Thank you very much!

  • @av-999gaming3
    @av-999gaming3 11 หลายเดือนก่อน +2

    GREAT VIDEO

    • @otggaming3180
      @otggaming3180  11 หลายเดือนก่อน +1

      Thanks for the positive feedback, very much appreciated!

  • @muticere
    @muticere 10 หลายเดือนก่อน +3

    As a kid I would get so annoyed by the way CRT tvs would sometimes crop the corners of the game, making it hard to see UI information like health or energy. All I wanted was a screen that was perfectly angular with no large bezels obstructing the view.
    Now we have overlays to recreate the experience on modern displays. Honestly, I find that hilarious, crazy how nostalgia is.

    • @otggaming3180
      @otggaming3180  10 หลายเดือนก่อน +3

      Nostalgia is a funny thing. Similar to you, my friend had a little portable TV that we would play Genesis on which I hated at the time because it would cut things off and the RF connection was so bad it created tons of static and visual noise. I recently found that CyberLab has a shader that creates the exact same effect and I can't help but play every Genesis game with it... go figure.

  • @errolmc
    @errolmc ปีที่แล้ว

    Many thx, great info and appreciate the production. "We're not worthy ..." 🤣👍🏽

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Thanks for watching and the comment! "Party on!" 😁👍

  • @Scurge237
    @Scurge237 ปีที่แล้ว +3

    I got a raspberry pi 4 hooked up to a crt with forced 240p output on the screen. Ive messed around with shaders on some games on the crt and i like it with some games dude lmao. None of the overlays or stuff that replicates a crt for a flatscreen. Just regular shaders. I dont set it all the time but its fun. This was a cool video

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      That sounds super cool! I'd love to see something like that in person. Do you find playing the pi on a CRT gives it a more authentic retro feel or does it still feel like emulation?

    • @Scurge237
      @Scurge237 ปีที่แล้ว +2

      @@otggaming3180 its definitely a night and day difference playing the games on the crt. I will say this. It looks great sometimes a little flicker that doesnt happen often. Idk how to describe it beyond a little flicker. It does give it a more authentic feel. Since its a forced 240p mode. Its resolution might not be as easy on the eyes if one hypothetically were to emulate on a wii at 480i. Which would be its natural output to a crt but i feel it makes all the difference for snes, genesis nes etc it feels like the old console for sure. I do have a hacked wii and the pi still tops it out as a emulator box. Being i can switch and swap controllers easier.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      @@Scurge237 I hope to do a similar setup once I create a bit more room in my gaming area. I'm always looking for ways to make emulation feel more authentic. I've yet to setup a pi, so that's also on my wants list. The first console I ever hacked to do emulation was a Wii, but it never quite felt right. Thanks for sharing those insights. Got my gears turning some more :)

    • @Scurge237
      @Scurge237 ปีที่แล้ว

      @@otggaming3180 no doubt good luck on your gaming room.

  • @mybachhertzbaud3074
    @mybachhertzbaud3074 หลายเดือนก่อน

    I have found the use of shaders work best when modifying the default settings to lower their effect.😁Play On

  • @papacitoloko1117
    @papacitoloko1117 6 หลายเดือนก่อน +2

    I like to use the crt-cyclone filter

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +1

      I tried it out for a bit. It's very clean and lightweight. Thanks for the suggestion and comment :)

  • @smartcam1701
    @smartcam1701 9 หลายเดือนก่อน

    Oh I sub alright!

  • @BABA-is8kv
    @BABA-is8kv 10 หลายเดือนก่อน +1

    Shaders are clutch, this is what I've been looking for, it's truly amazing! The TV Shaders you shared just take me back to a magical time! Thank you!

    • @otggaming3180
      @otggaming3180  10 หลายเดือนก่อน +1

      I feel you, it's a straight nostalgia trip. Thanks for the comment!

  • @Boomerangi13
    @Boomerangi13 10 หลายเดือนก่อน

    Great videos, much appreciated. Can I ask, why did you turn video scaling to Full instead of Core Provided? It made my 4:3 PS1 game stretched instead of black bars. Weirdly, it only took effect after I tried a widescreen hack on Swanstation but wouldn't revert even though I reset all of the core settings. Figuring out it was that setting took a while to say the least.
    EDIT: Oh, I think I also simultaneously removed bezel from use cause I was playing with different shaders, causing this whole issue to happen. Now I get it, Full is the way to get the bezel to fill the rest of the screen.

  • @joshiszkula211
    @joshiszkula211 ปีที่แล้ว +1

    This is really helpful info, but is it possible to apply a shader to the whole core, or does it have to be done on each game everytime you start it?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Definitely! After you've selected your preferred shader, go into the shader save menu and save it as a "core preset." That shader will then load every time you start a game on that core. I mention it briefly here: th-cam.com/video/2M6zuIourIo/w-d-xo.html

  • @thibautsavin2104
    @thibautsavin2104 10 หลายเดือนก่อน +1

    Hello OTG Gaming, thank you very much for your great work! I managed, thanks to you, to install Mega Bezel but I can't combine a mega bezel preset with the scalefx-aa preset. Could you help me ? Looks like you did it in the intro footage of your video. Many thanks in advance.

    • @otggaming3180
      @otggaming3180  10 หลายเดือนก่อน

      My pleasure, thanks for the comment!
      In the intro, I believe what your referring to is not actually a mega bezel shader. It's the scalefx shader with a separae Sega Genesis overlay by Orionsangel: forums.libretro.com/t/console-game-themed-bezels/10472

  • @andrearossi-zc6ch
    @andrearossi-zc6ch ปีที่แล้ว +1

    Wow! Great video! how can i add mega bezel shader on my Anbernic rg353?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Mega bezels on the RG353 would be amazing. Unfortunately, they require quite a bit more CPU than the 353 is capable of. If you're looking for a crt effect on the 353 you could go with an overlay and a light scanline shader or filter.

  • @adpbobcat
    @adpbobcat 10 หลายเดือนก่อน +2

    Looks like a remaster of the original game. I personally think it looks awesome. I switch back and forth with using shaders and no shaders

    • @otggaming3180
      @otggaming3180  10 หลายเดือนก่อน +2

      I do the same. It's a nice way to freshen up the look. Many of these games do end up feeling like a remaster with the right shader applied, I like that comparison :)

  • @Diegus-
    @Diegus- ปีที่แล้ว +2

    Thank you! You are a genius. As there trillions of shaders and I have to test 1x1 is it very annoying to go back to the shaders root directory instead of keep trying the next one, is there a way I could let's say all the images of snes shaders and pick there which I like? Same with tv-s and other consoles.
    And one more, I get some black horizontal bars on the top and bottom of my screen. Can I get rid of them to make my game fit perfectly on the screen/tv/shader?
    Thanks again hope you can read and help me. Liked and subscribed obviously.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Thanks for the sub and like, very much appreciate the support!
      Here's a pretty good resource that shows a comparison of the various shaders: thingsiplay.game.blog/2022/03/08/crt-shader-showcase-for-retroarch/
      Some shaders have the ability to remove the black bars. For instance, the HSM Mega Bezel has a number of settings under "Crop Core Image" that allows you to adjust the image to get rid of the black bars. You can access these by going into "Shader Parameters" in the Quick Menu>Shaders section of RetroArch.

    • @Diegus-
      @Diegus- ปีที่แล้ว +1

      @@otggaming3180 Thank you again! One more question please. You see the option "remember last used shader" right? Is there a way to keep that option ON by default for everything instead of having to activate it everytime I launch R.A.?

    • @Diegus-
      @Diegus- ปีที่แล้ว +1

      PS: you already answered me the last question on another comment. Thanks again!!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@Diegus- My pleasure :)

  • @polaris911
    @polaris911 3 หลายเดือนก่อน

    Is it possible to use 2 shaders? I like the scalefx-aa one but would be nice to put a CRT shader on top

  • @thibautsavin2104
    @thibautsavin2104 10 หลายเดือนก่อน

    Bonjour OTG Gaming, merci beaucoup pour votre super travail !
    J'ai réussi, grace à vous, à installer Mega Bezel mais je n'arrive pas à combiner un preset mega bezel avec le preset scalefx-aa.
    Pourriez-vous m'aider ?
    Il me semble que vous l'avez fait dans les images d'intro de votre vidéo.
    Un grand merci par avance.

  • @dionisisstefanitsis6497
    @dionisisstefanitsis6497 6 หลายเดือนก่อน

    Hi.! Very usefull video. I am trying to make it work on switch and it has only the gl drivers. Can it work for this?

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน

      Unfortunately, the Mega Bezel shaders require pretty robust hardware to work properly. Even if the Switch had Vulkan drivers available it wouldn't be able to run them :(

  • @salvatore.sky77
    @salvatore.sky77 8 หลายเดือนก่อน +1

    Hi and thanks first, i have a question about bezel, there is a shader to load specific bezel to any game like Project Bezel on Batocera?

    • @otggaming3180
      @otggaming3180  8 หลายเดือนก่อน +1

      Greetings and thanks for the comment! I'm not familiar with Project Bezel so I'm not exactly sure how it works. But I believe you would use RetroArch's "Overlay" feature to set game specific bezels and these would also work along with whatever shader your using.

    • @salvatore.sky77
      @salvatore.sky77 8 หลายเดือนก่อน

      @@otggaming3180 yes, any game overlayed with the bezel of the title.
      I think there is something

  • @CyberLabStudio
    @CyberLabStudio ปีที่แล้ว +3

    Great Video! Nice tone, pacing, script and clarity.
    One thing I'd like to mention is that the Mega_Bezel_Community folder has long been replaced by the Mega_Bezel_Packs folder. If you're seeing the Mega_Bezel_Community or Mega_Bezel_Community_Collections folder in other graphics or shader preset packs they're probably there because the packs weren't updated (yet).
    From the HSM Mega Bezel Reflection Shader thread:
    INSTALLING ADDITIONAL PRESET/GRAPHIC COLLECTIONS
    Create a folder named Mega_Bezel_Packs in the root of the shaders folder, the final path of this should be `Retroarch/shaders/Mega_Bezel_Packs
    Place any of the additional collections inside this folder
    For example the final path to the examples pack should be Retroarch/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples
    There are a few other installation steps that weren't included as well which might be important for users who play vertically oriented arcade games.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      Thank you for your feedback and the kind clarification is really appreciated. I read over the thread again and you are absolutely right. I will update the description to include that info. Thanks again!

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +1

      @@otggaming3180 You're welcome.
      I'm the creator of the CyberLab Mega Bezel Death To Pixels Shader Preset Pack by the way so you can check it out if you haven't heard of it before.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      I will definitely check it out when I do some gaming this weekend. Thanks!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      @@CyberLabStudio Had a chance to check your shader pack out tonight. They're fantastic, great job! I know this may sound odd, but I love the old TV with RF interference shader. Growing up I had a friend that had this tiny little TV and when we hooked my NES up to it that is exactly how I remember it looking. I hated it at the time compared to my home TV, but gets me in the feels now.
      Would you be okay if I used some of your shaders in some future videos? And if so, is there anything you would like linked to so I can give you props?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +2

      @@otggaming3180 Thanks, I'm glad you got the chance to experience and enjoy my shader presets.
      The original to that Old TV with RF interference shader preset was actually made in response to a user request yes.
      It's more than fine if you make future videos using my shader presets just be sure to add a link to my Libretro Forums thread and also acknowledge the developers who created the actual shaders which power my shader presets so that they too get the credit and recognition they deserve for all of their great and hard work and efforts.
      Another thing is to try to make sure that the videos match what you're seeing when you're playing before you go live please. If there's an issue or discrepancy that you'd like to address please drop a comment in my thread so that it can be rectified.
      I'm saying this because while there are many videos on TH-cam that look true to the original intent, there are also some which don't look correct and it's a bit disheartening to see when people get a bad impression based on something like that.
      With these presets that rely on proper subpixel alignment and which use full strength masks if anything is off in terms of video capture and encoding settings or if the video is rescaled or resampled it's very likely going to not look right.
      You can take a look at @worldofgameplays ' and @RetroGames4K 's videos to get an idea of how they're supposed to look when done right. Even though RetroGames4K doesn't use my presets they use a similar style and the same shader so the example would apply as well.
      Also, some of my shader presets are intended to be used with Blargg NTSC Video filters and won't look as intended without them. I made some custom Blargg NTSC Video Filter presets which are included in RetroArch but the most recent ones can be downloaded from my Libretro Thread.
      My newest shader presets are the ones which end in NTSC or NTSC_II. They don't require any Blargg NTSC Video Filters to look their best as everything is done in the shader.
      For some examples of those you can look at some of the latest posts near the bottom of my thread.
      Thanks again for your interest. Looking forward to seeing your videos and for more users to be able to discover and share in this experience.

  • @Retro_Gaming_Legends
    @Retro_Gaming_Legends ปีที่แล้ว +1

    Hello. I use RetroArch for Launchbox on many platforms. I want to put a smooth image with 2xbrz image filter and also the reflected frame and the platform bezel around that frame. When I load ready-made slang from HSM mega bezel, the reflected frame comes, but it distorts the game image. It's either cambered or crt, scanlines. How can I overlap the mirrored bezel and platform bezel in a retroarch with a clean image??

    • @hyperspacemadness1564
      @hyperspacemadness1564 ปีที่แล้ว

      Hi, if you like you can try the SharpPixels preset in the Presets/Variations directory which is set up this way.

  • @TrailerTrev
    @TrailerTrev 3 หลายเดือนก่อน +1

    I've tried everything to get the custom Bezel shaders to work. Driver is set to Vulkan, all the core, UI, and Video settings are changed as you said, but every one of the Mega_Bezel_Packs shaders won't load. I just get "Failed to load shader preset." Any idea what could be wrong?

  • @thebluestig2654
    @thebluestig2654 3 หลายเดือนก่อน

    There's a filter, or overlay, or shader for the emulator called Snes9x that is called DotMatrix 3. It is horizontal and vertical scanlines at the same time. Is there anything like that for RetroArch?

  • @kingkong1616
    @kingkong1616 ปีที่แล้ว +1

    hi would these set up will work the same if I were using a firetv (firestick)?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      I've never used one myself, but from what I understand the firestick doesn't really have enough CPU power to apply shaders.

  • @lennybuckfield4782
    @lennybuckfield4782 ปีที่แล้ว

    Love this guide. I have tried to use the Mega Bezel's (TV) on Xbox version of Retroarch but when I select the shader, Retroarch freezes? Any ideas why? Thanks Lenny

    • @hyperspacemadness1564
      @hyperspacemadness1564 ปีที่แล้ว +2

      The Mega Bezel has a long load time in DX11 which is what the Xbox S, X uses, so you will need to wait a while for it to load/compile, possibly like 2.5 minutes

    • @lennybuckfield4782
      @lennybuckfield4782 ปีที่แล้ว +1

      @@hyperspacemadness1564 Thank you, I'll give it a go and let you know :)

    • @lennybuckfield4782
      @lennybuckfield4782 ปีที่แล้ว +3

      @@hyperspacemadness1564 WORKS 😁😁😁 And they look incredible! Thank you for your awesome help.

  • @chriss2254
    @chriss2254 5 หลายเดือนก่อน

    Can I do this with my RG35xx Plus?

  • @chrizzzly_hh
    @chrizzzly_hh ปีที่แล้ว +1

    I think some of the boxqrt issues might be due to escaping characters, especially Apostrophees. Might wanna try \‘ but i am not sure… might also be the os

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Thanks for the suggestion! I have seen what you described on other front ends. I'll give it a shot next time I'm scraping.

  • @alinasir27
    @alinasir27 11 หลายเดือนก่อน

    How do you add mega bezels to shaders folder when using Android box. I have mega bezels in USB where my roms are but don't know how to add them to retroarch.

  • @saskesama7077
    @saskesama7077 หลายเดือนก่อน

    is there anyway to use the mega bezel pack without the background (tv and such) i just want quality improvment

  • @Asapboy81
    @Asapboy81 ปีที่แล้ว +1

    Thank you so much but, how about the animated overlay? Is not on the links.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      No problem :) The animated overlay is part of the default RetroArch installation. It's in Retroarch/overlays/borders/megadrive_animated_border/
      You can find more information on it in this video: th-cam.com/video/gw38OqigS8o/w-d-xo.html

  • @yungflyguy91
    @yungflyguy91 5 หลายเดือนก่อน

    when i hit f5 the desktop file window didnt appear at all, is there a setting i got to change for that?

  • @papacitoloko1117
    @papacitoloko1117 5 หลายเดือนก่อน

    I really love how far emulation has come since the 90's 🥹 I got a ps1 VGC(?) Emulator disc and a copy of ff7 for one of my bdays from a friend of a friend and I've been hooked since.

  • @Diegus-
    @Diegus- ปีที่แล้ว +1

    I've set many different shaders for different cores and I want to repeat some of them (shaders) on new cores but when I go back to all of them I don't know which shader is set. Is there a way to know which shader is chosen for the cores I've set? I don't see the option sorry.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      That's a good question. I'm thinking the best way to check is to look in the RetroArch shader config files. These are are located at RetroArch/config//
      There should be files in there that either end in .slangp or .glsl depending on the video driver you're using. If you open them up with a text editor it should give you the name and location of the shader that was saved for that core, content directory or game. There may be a better way to do it, but it's the only thing I can think of at the moment

    • @Diegus-
      @Diegus- ปีที่แล้ว

      @@otggaming3180 Oh my dior!!! You are a freaking genius thanks!!!!

  • @DoomGuy-nz5iy
    @DoomGuy-nz5iy 3 หลายเดือนก่อน

    Please tell me which shader is better to install for GBA?

  • @fabriciosanchez929
    @fabriciosanchez929 ปีที่แล้ว +2

    does anyone know which preset he is using at 13:42 on the Megaman gameplay? I think is the best one and I haven't found it yet :c

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +2

      It's one of the Reshade FX presets. From the Mega Bezel presets folder, go into Base_CRT_Presets and you'll find several flavors of it in here amid the others.

  • @Champs859
    @Champs859 11 หลายเดือนก่อน +2

    Hello there i have a problem ,how do i save different overlays for different systems?

    • @otggaming3180
      @otggaming3180  11 หลายเดือนก่อน

      Hi There! You need to save a core or content directory override for each system. I have tutorial on how they work here: th-cam.com/video/sZaE4yZe6AA/w-d-xo.html

  • @UTO0O0B
    @UTO0O0B 10 หลายเดือนก่อน

    Was gonna buy a cheap mini/micro/mff pc for a retro gaming build. Was looking at an i5 6th gen with integrated gfx. After doing some research I’m now concerned it won’t be good enough run the best shaders. Anyone got any advice on spec I need to run the most intensive shaders please? Thanks.

  • @SmarOneNine
    @SmarOneNine 8 หลายเดือนก่อน +1

    Does this still work like the video says or is there Updated version of this video?

    • @otggaming3180
      @otggaming3180  8 หลายเดือนก่อน

      It's still working as of RA version 1.15.0. I assume it will also work for 1.16.0, but I haven't yet upgraded to test yet.

  • @markm75
    @markm75 5 หลายเดือนก่อน

    Anyone know how to get artwork to work with the xbox dev mode and retroarch, i've matched naming conventions but nothing ever hows up on the re-attempts

  • @dirkdex
    @dirkdex 11 หลายเดือนก่อน +1

    Can anyone tell me what setting I need to change if the bezels are overlapping? When I select a new one bezel, I can still see the old one bleeding through for some reason. Another issue I'm having, is that the bezels are showing the incorrect game at times. So if I load up a game and quit, the next game I load up still shows the previous game bezels. Thanks if you can help! :)

    • @otggaming3180
      @otggaming3180  11 หลายเดือนก่อน

      The overlapping bezels sounds very odd, I haven't run into that before. What version of RetroArch are you on? The latest is 1.15.0, so if you're on something older I would try updating.
      Regarding incorrect bezels... by default RetroArch will use the last bezel you loaded unless you're using configuration overrides. Configuration overrides are a great way to make sure that specific bezels only load with specific games or consoles. I made a video on understanding and using overrides that might help: th-cam.com/video/sZaE4yZe6AA/w-d-xo.html

  • @Diegus-
    @Diegus- ปีที่แล้ว +1

    Could you please make a video about ppsspp for RA? I'm getting only 40fps for games especially Mega Man Maverick Hunter X which happens to run at 60fps on standalone ppsspp or maybe it's just me messing around with something.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Maybe in the future if the PPSSPP core improves a bit more. I've had pretty mixed performance results with it, so for now I just stick with the standalone emu.

    • @Diegus-
      @Diegus- ปีที่แล้ว +1

      @@otggaming3180 Hm ok, btw is there a way to find out whether a core is updated like its standalone? I'd like to know that before going to try to play something on RA and find out that way lol.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@Diegus- I don't believe it's documented anywhere, but it probably should be. In general, I believe the RA cores are always a bit behind the standalone emulators. For anything beyond Dreamcast and Nintendo DS, the standalone is the way to go in my opinion. The RA cores just aren't there yet for later generation consoles.
      There was a pretty good discussion on this a few months back on the emulation subreddit: www.reddit.com/r/emulation/comments/z21yvr/as_2022_comes_to_an_end_what_are_most_folks_using/

    • @Diegus-
      @Diegus- ปีที่แล้ว +1

      @@otggaming3180 thank you!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      @@Diegus- You bet 👍

  • @jsamuja1276
    @jsamuja1276 ปีที่แล้ว +2

    It almost seemed easy lol. I'm in quick menu I load shader and I can see the mbecalcommunity folder I made as well as the slang. I see all the shaders folders but when I go to load one the yellow folder is empty? How do i make it work?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      It's likely that your video driver is still set to OpenGL. It needs to be set to Vulkan in RetroArch to use the Slang shaders. You can change the video driver settings by going to Settings>Drivers in the RetroArch menu.

    • @gabielss
      @gabielss ปีที่แล้ว +1

      @@otggaming3180 i have the same problem, it only sees "slang" files but does not see "slangp" shaders, what can i do? My Retroarch is Already set to Vulkan.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@gabielss A couple things you can check... I would upgrade to the latest version of RetroArch if you're not there already. Latest is 1.15.0
      Also, try updating the slang shaders in RetroArch via Online Updater>Update Slang Shaders

  • @rafaelcerdeira5883
    @rafaelcerdeira5883 10 หลายเดือนก่อน

    I followed all the steps, including the new folder name in the description, but the bezels just don't work. All the shader folders are there, but they're all empty when I try to load them

  • @ryandavid4840
    @ryandavid4840 ปีที่แล้ว +1

    Have you had any trouble loading the Atari lynx preset shader? That seems to be the only one that’s giving me a load error

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      I don't play much Atari Lynx, but I did just test the Duimon Mega Bezel with California Games and it worked great on my system.

    • @ryandavid4840
      @ryandavid4840 ปีที่แล้ว

      @@otggaming3180 ya all the other ones are working great for me accept Lynx. I’m posting the log on the forums thread and it should get resolved

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      @@ryandavid4840 Very odd. The only thing I can think of at the moment is maybe redownloading the shaders as perhaps the Lynx shader was corrupted during the unzip? At any rate, I hope you get it figured out.

    • @ryandavid4840
      @ryandavid4840 ปีที่แล้ว +1

      @@otggaming3180 Got it resolved! I was running an older version of Retroarch and that’s why it wasn’t working. Just updated it and Lynx is displaying perfect now. Love these shaders!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@ryandavid4840 Awesome, glad to hear that! Happy gaming :)

  • @stuart1409
    @stuart1409 4 หลายเดือนก่อน

    Can this all been done on the app for Android?

  • @MatticusFinch1820
    @MatticusFinch1820 8 หลายเดือนก่อน

    Do you know if these shaders work on the PS3 retroarch?

  • @GAz0Line
    @GAz0Line 6 หลายเดือนก่อน +1

    How to get this to work on Android can't find the specific folders

  • @RENNEgado
    @RENNEgado 10 หลายเดือนก่อน +1

    ¿Como se llama el shaders que usas en el juego de megaman? 13:36

  • @rick330
    @rick330 ปีที่แล้ว +1

    mega bezels would be amazing if i didnt have to go back and forth from full to core provided aspect ratio when i need to switch. leaving it set to full for everything messes things other things up.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Have you tried using configuration overrides on the games and cores that you're not using mega bezel for? They should allow you to set the aspect ratio depending on the content loaded

    • @rick330
      @rick330 ปีที่แล้ว +1

      @@otggaming3180 no I have not. I spent hours trying to find a workaround but I never tried that lol. I'm an old boomer. I have some knowledge but not nearly enough in this field. I'll try it tonight I really appreciate the response.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@rick330 No worries, my friend :) I've been using RetroArch for years and am still learning about new features all the time. I have another video on how configuration overrides work and how to use them if you're interested in taking a look: th-cam.com/video/sZaE4yZe6AA/w-d-xo.html

    • @rick330
      @rick330 ปีที่แล้ว

      @@otggaming3180 yeah I'll definitely need to watch. If it teaches me how I can select core decided aspect ratio on certain consoles while keeping full for the rest it's a huge time saver for me. I'll give it a like.

    • @rick330
      @rick330 ปีที่แล้ว +1

      @@otggaming3180 Didn't work. I saved an override file for GBA. Then switched it back to core provided but it took it off full screen messing up the mega bezels because mega mezels need to have it set to full.

  • @meltorres21161
    @meltorres21161 ปีที่แล้ว +1

    So what folder do I copy the bezel project?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      In your main RetroArch folder, there should be another folder called "Shaders" and you want to create a folder in there called "Mega_Bezel_Packs." All of the bezel project folders will go in there. So it will look like:
      RetroArch/Shaders/Mega_Bezel_Packs/{Individaul Bezel Project Folders}

    • @meltorres21161
      @meltorres21161 ปีที่แล้ว +1

      @@otggaming3180 Thank you

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@meltorres21161 My pleasure :)

  • @MsOniHime
    @MsOniHime ปีที่แล้ว

    Do you know how to make characters on PS2 Marvel vs Capcom 2 less pixelated on Aethersx2?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Sorry, I do not. I haven't started using Aethersx2 yet, so I don't know much about what it can do.

  • @user-uh4kb5wp8b
    @user-uh4kb5wp8b ปีที่แล้ว +1

    I tried this on macbook M1 and it's really laggy and unplayable because of low fps. Without shader everything work well and retroarch is really smooth. Anyone with a solution or a particular setting to change?

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      I don't know if the M1 GPU is powerful enough to run Mega Bezel. They require a somewhat substantial GPU to work well. As an alternative, you could try some of the less demanding crt shaders in the "RetroArch\shaders\crt" folder.

    • @user-uh4kb5wp8b
      @user-uh4kb5wp8b ปีที่แล้ว +1

      @@otggaming3180 Thanks for the answer. I finally find as an alternative the KOKO-AIO shaders. They run perfectly on mac M1.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@user-uh4kb5wp8b I've heard about the KOKO-AIO shaders as a good lighter weight alternative to Mega Bezel. I will have to check it out. Thanks for sharing!

  • @szabolcstusai1917
    @szabolcstusai1917 10 หลายเดือนก่อน

    Does this work on ps vita retroarch?

  • @Superdupershaun
    @Superdupershaun ปีที่แล้ว

    And how do you do this to Andriod?

  • @idontwanttotalktoyou
    @idontwanttotalktoyou ปีที่แล้ว +26

    if anyone ever tries to tell me they think texture filtered genesis games look better than raw rgb im stealing something out their house

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +4

      Haha... I can get on board with that. Although if they're that type of gamer they probably wouldn't have anything in their house you'd want 😂

    • @rick330
      @rick330 ปีที่แล้ว

      is raw rgb just the regular games with no shader?

    • @rorychivers8769
      @rorychivers8769 6 หลายเดือนก่อน

      There is a wide gap between how the games appeard on a crt that was shooting an electron beam at you, and how they appear on an lcd screen 8 times the size of the originally intended display. So of course there will be no end to experiments in upscaling them. Give it a few years, AI results could be positive, they seem to be better at recognising the intent of the pixel art than simple algorithmic filters.

    • @idontwanttotalktoyou
      @idontwanttotalktoyou 6 หลายเดือนก่อน +2

      @@rorychivers8769 it's squares. you don't need AI to render squares. you don't need ai to render non-square pixels, either. nor do you need AI to figure out how a CRT works to make an accurate filter. you also, i would hope, don't need AI to figure out that bilinear filtering is meant for an entirely different type of image than these games, which were aimed at hardware that did not have any bilinear filtering capabilities, and using it on them Looks Bad. hopefully? but then you're saying "AI seems better at recognizing the intent of the squares in the grid" so I dunno. I could probably sell you a $400 HDMI cable if I said the right words.

  • @kingbyouchoob2488
    @kingbyouchoob2488 10 หลายเดือนก่อน +1

    All these overlay tutorials ive watched never show how to do it "per game" MAME has a lot of awesome per game overlays but i can never find a tutorial how to use them retroarch

    • @otggaming3180
      @otggaming3180  10 หลายเดือนก่อน +1

      That can be done using game override configuration files, which can be a bit of a confusing subject at first. I have a video that explains how to use them here: th-cam.com/video/sZaE4yZe6AA/w-d-xo.html

  • @InSaiyan-Shinobi
    @InSaiyan-Shinobi ปีที่แล้ว +1

    for some reason this wont work for me? the bezzels i followed pretty much everything to do the T as well dang

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      That's a bummer. What exactly is happening? Does RetroArch crash when you try to apply them?

    • @InSaiyan-Shinobi
      @InSaiyan-Shinobi ปีที่แล้ว +1

      @@otggaming3180 I had to redownload retroarch again for it to work but now it’s working beautifully

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@InSaiyan-Shinobi Right on 👍 Happy to hear that!

  • @emilianoluna4443
    @emilianoluna4443 ปีที่แล้ว

    The shaders were deleted from the SHADER SLANG folder, HOW CAN I RECOVER THEM?

    • @aviatedviewssound4798
      @aviatedviewssound4798 ปีที่แล้ว

      go to the updater section then update your core and shaders then it will download the shaders again.

  • @CrazyDavePlants
    @CrazyDavePlants หลายเดือนก่อน

    does it work on mobile

  • @hackentertainment3605
    @hackentertainment3605 ปีที่แล้ว +2

    I followed every step but crashes every time I try to load a preset

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Make sure you're on the latest version of RetroArch. Also, depending on what system you're emulating, some graphics cards have trouble with higher resolutions and the mega bezel shaders enabled. For instance, on my GTX 1060 Playstation crashes on anything above 3x resolution with the mega bezel shader turned on.

    • @hackentertainment3605
      @hackentertainment3605 ปีที่แล้ว +1

      @@otggaming3180 Nevermind.... turns out my browser has corrupted the files while downloading them. They actually work. Thank you.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      @@hackentertainment3605 Glad you got it sorted out. Happy gaming :)

  • @VilerVicious
    @VilerVicious ปีที่แล้ว +1

    these shaders are very resources demanding. Even thou they are amazing, but what is the point in running a retro-system, if you need a 2,5k € computer? :P

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Valid point. The current PC I have was built with modern gaming in mind, so having the ability to direct some of the resources toward retro gaming is just a bonus 😁 Building a high end computer simply for retro gaming does seem a bit overkill though.

  • @davidlyons5011
    @davidlyons5011 ปีที่แล้ว +1

    I don't see online updater for some reason

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Could be a couple of things...
      If you're on the Steam version, it doesn't include the online updater.
      In other versions check that the following settings are enabled in RetroArch
      Settings>User Interface>Show Advanced Settings>On
      Settings>User Interface> Menu Item Visibility>'Show Online Updater'>On

  • @Dje65
    @Dje65 21 วันที่ผ่านมา +1

    How do i fix no item in shaders?

    • @otggaming3180
      @otggaming3180  15 วันที่ผ่านมา

      What platform are you on? Try going to online updater in the menu and choosing "Update Shaders."

    • @Dje65
      @Dje65 11 วันที่ผ่านมา

      @@otggaming3180 ipad

  • @gameappreciation
    @gameappreciation ปีที่แล้ว +1

    Can you make a iOS version please

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      I would love to but don't have any IOS devices at the moment :(

  • @McCHitman
    @McCHitman 4 หลายเดือนก่อน +1

    I can't for the life of me get this to work.
    1 - I can't keep overlays for the cores. It just doesn't save it.
    2 - None of my shaders load from the mega bezel. Only the standard ones. I get Failed to apply shader preset and have no idea what i'm doing wrong.

    • @Vornakk
      @Vornakk 4 หลายเดือนก่อน

      I also get "Failed to apply shader preset" every time from the Mega Bezel set. No idea what the issue is.

    • @McCHitman
      @McCHitman 4 หลายเดือนก่อน

      @@Vornakk I never solved it. I just gave up

    • @TrailerTrev
      @TrailerTrev 3 หลายเดือนก่อน

      Me too. Tripple checked all the settings. Those custom ones just always fail to load.

  • @MrMusicopath
    @MrMusicopath 11 หลายเดือนก่อน +1

    13:38 name of that shader?

    • @otggaming3180
      @otggaming3180  11 หลายเดือนก่อน +1

      It's one of the Reshade FX presets. From the Mega Bezel presets folder, go into Base_CRT_Presets and there's several versions of it in there. The one from the video is "MBZ__1__ADV-RESHADE-FX__GDV"

  • @Pixelwave88
    @Pixelwave88 ปีที่แล้ว

    i tried to select the scalefx-aa and it crashes my game. any idea why thank you

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Maybe the driver? If you're using a combo of gl driver & glsl shaders you might try vulkan driver & slang shaders or vice versa. Also what cores/emulators does it happen on?

    • @Pixelwave88
      @Pixelwave88 ปีที่แล้ว +1

      @@otggaming3180 thanks for the reply. im using vulcan with slang shaders and the beetle psx hw

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      @@Pixelwave88 No problem :) I think I have some notes on that issue with Beetle PSX core. I will check when I get home this evening and let you know what I find.

    • @Pixelwave88
      @Pixelwave88 ปีที่แล้ว

      @@otggaming3180 thank you very much

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      @@Pixelwave88 I would check your internal resolution and MSAA settings. If there at anything above 1x try lowering them to 1x and see if the shader will apply then. Sometimes high resolution settings and shaders are too much for a gpu to handle.

  • @Thewickedjon
    @Thewickedjon ปีที่แล้ว +1

    is it difficult to balance the audio? normal voice, can't hear shit, suddenly screams : my neighbor hears it

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      Yeah, sorry about that. I've got a little experience with making videos but I'm still learning the art of refining the audio portion. I'm making it a point to work on for future videos.

    • @Thewickedjon
      @Thewickedjon ปีที่แล้ว +1

      @@otggaming3180 hey dont get me wrong, the video was very good, and informative~!! im just being an asshole. keep up the good work!!!

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว +1

      @@Thewickedjon Haha, please excuse my density. I honestly do want to improve the audio though so I took your comment as constructive.
      I appreciate your commendation too though, thanks my friend :)

  • @AC-LING666
    @AC-LING666 8 หลายเดือนก่อน +2

    Pro tip next time make the video without the Trash background music

    • @otggaming3180
      @otggaming3180  8 หลายเดือนก่อน

      Duly noted. Although one person's trash is another's treasure ;0)

  • @benjaminyoung9694
    @benjaminyoung9694 ปีที่แล้ว

    " amazing visuals" proceeds to show off butchered retro graphics.

    • @otggaming3180
      @otggaming3180  ปีที่แล้ว

      Thanks for the comment! If you don't mind me asking, what do you mean by butchered retro graphics?

  • @jermalshemism3367
    @jermalshemism3367 2 หลายเดือนก่อน

    I'm trying to figure out how to sync my retroachievements to display on the overlay

  • @alessandrosurdo2870
    @alessandrosurdo2870 ปีที่แล้ว

    Wii ou WiiU Retroarch quero
    ScaleFX.filt é ossc.filt é Scale4x.filt