NEW CyberLab CRT-Royale "Death To Pixels" - Shader Preset Pack / RetroArch Guide - Retro TV Filter

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 200

  • @CyberLabStudio
    @CyberLabStudio ปีที่แล้ว +25

    First major update is now live!
    Changes:
    Update to settings
    Settings-->Video-->Scaling
    For SNES and most other cores:
    Integer Scale - Off
    Aspect Ratio - 4:3
    Crop Overscan (Restart Required) - On
    For NES Cores (or in case of uneven scanlines):
    Integer Scale - On
    Integer Scale Overscale - On Aspect Ratio - 4:3
    Crop Overscan (Restart Required) - On
    Turbo Duo and Genesis now have their own preset files.
    Turbo Duo, SNES, PSX and Genesis Presets should now look good and useable even without the use of additional Blargg video filters which will now be focused solely on providing NTSC effects including blending.

    • @mamaluigi429
      @mamaluigi429 ปีที่แล้ว +2

      hello, i can't load your shader presets on vulkan or glcore but i can load filters. can you help me solve the issue?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@mamaluigi429 Be sure you're on the latest RetroArch, update your Slang Shaders using the Online Updater and double check that you installed everything in the correct folder.

    • @elitegodz
      @elitegodz ปีที่แล้ว +2

      hi, thanks for the content. I'm unable to apply the shader. I have everything updated as you recommended. It seems I get the following error:
      [INFO] [slang]: Compiling shader: "M:\EMULATORS\RetroArch-Win64\shaders\shaders_slang\misc\grade.slang".
      [ERROR] [slang]: Failed to open shader file: "M:\EMULATORS\RetroArch-Win64\shaders\shaders_slang\misc\grade.slang".
      [ERROR] [Vulkan]: Failed to compile shader: "M:\EMULATORS\RetroArch-Win64\shaders\shaders_slang\misc\grade.slang".
      [ERROR] [Vulkan]: Failed to create preset: "M:\EMULATORS\RetroArch-Win64\shaders\CyberLab CRT-Royale 4K Genesis - CyberLab Blargg NTSC Filter Recommended.slangp".
      [ERROR] [Vulkan]: Failed to create filter chain: "M:\EMULATORS\RetroArch-Win64\shaders\CyberLab CRT-Royale 4K Genesis - CyberLab Blargg NTSC Filter Recommended.slangp". Falling back to stock.
      I went to the directory of the file that failed to open but the "grade" shader has a different extension. On my directory, I have "grade.slangp" instead of "grade.slang".
      Does this happen to anybody else??

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@elitegodz Download the latest update. Should be resolved now.

    • @elitegodz
      @elitegodz ปีที่แล้ว +1

      It worked now with the latest update, thank you!@@CyberLabStudio

  • @pichonPoP
    @pichonPoP ปีที่แล้ว +3

    Wow, really like that part of combined filter with shader, never did that before.

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      Neither had I prior to this video - there's no going back now

  • @Hpalhazred
    @Hpalhazred ปีที่แล้ว +4

    Whoever is creating those shaders should propose selling them to Capcom and SNK, i cant stand their ugly basic scaline shaders.

  • @JackyWade
    @JackyWade ปีที่แล้ว +3

    Man, you nailed it with this video. Thanks so much. New subscriber here. :)

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว

      Thank you so much! I appreciate your support

  • @Majestros
    @Majestros 11 หลายเดือนก่อน +2

    When I try to load it, I get an error which says failed to load. Any idea on why?

  • @Andrea-yf3hu
    @Andrea-yf3hu 11 หลายเดือนก่อน +2

    May I ask why you keep integer scaling off? By doing so, scanlines will appear uneven and not consistent; integer upscaing should always be set to on, no matter the result of your monitor

    • @RetroCrisis
      @RetroCrisis  11 หลายเดือนก่อน +1

      Good question, it's just so I can fill up my entire screen's vertical resolution. But you could totally keep interger scaling on - it should be safe to use both ways.

  • @nfugitt89
    @nfugitt89 ปีที่แล้ว +16

    Looks great, but could use a gamma boost imo.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +13

      Open Shader Parameters, look for the two Gamma Settings and adjust 1, the other or both slightly. You can also nudge the contrast if you wish.
      Also do note that video compression as well as downscaling of the video may result in slightly reduced brightness.

  • @FbitFunkyBit
    @FbitFunkyBit ปีที่แล้ว +3

    Looking good!
    I am very familiar with using shaders on retroarch, but how about on more recent games, like for example tmnt shredder's revenge?
    I installed Reshade and some other filters but they don't look as good as the ones on retroarch.
    Thank you for the good work!🎉

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      There are a few options. I have a ReShade Preset Pack which you can find on my Libretro Thread.
      There's also CRT-Royale for ReShade so maybe you can plug in the settings from this pack there.
      Finally, there's the WindowCast Core for RetroArch which allows you to apply any RetroArch Shader to Windows Apps and Games.

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      CRT Royale is also on Reshade and it looks amazing - check this out th-cam.com/video/lt2VBPJOYu8/w-d-xo.html

  • @freijo81
    @freijo81 ปีที่แล้ว +1

    This filters could be some day form part of the Mega SG and Super NT?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +1

      Or what if someone came up with an FPGA designed to do these things specifically and do them well?

  • @theaustinXL1
    @theaustinXL1 10 หลายเดือนก่อน +1

    This would be amazing to scream lol ❤

    • @RetroCrisis
      @RetroCrisis  9 หลายเดือนก่อน

      Lol what are you screaming?

  • @davshan8482
    @davshan8482 ปีที่แล้ว

    CRT is vivid and bright, not dark. the Ares emulator got this right

  • @SonicTheFantastic
    @SonicTheFantastic ปีที่แล้ว +1

    I tried enabling one of these, and it says it "failed," should I be enabling the video filters first?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      It doesn't really matter in which order you load the video filters but it is recommended to load the Shader Presets first just as in the video.
      It's also possible that the Shaders might be failing to load if you changed the location of your default Shaders folder.

    • @BOYSSSSS
      @BOYSSSSS ปีที่แล้ว

      If Vulkan doesn't work, try glcore as your video driver.

    • @SonicTheFantastic
      @SonicTheFantastic ปีที่แล้ว

      Ah, ok

    • @SonicTheFantastic
      @SonicTheFantastic ปีที่แล้ว +1

      Thanks y'all!

    • @DenLeonRX
      @DenLeonRX ปีที่แล้ว +1

      @@SonicTheFantastic did you resolve this? I have the same problem. Switching settings, reinstall RetroArch, re-download shaders... No luck

  • @BradPitBrasileiro
    @BradPitBrasileiro ปีที่แล้ว

    Has shader like bvm?

  • @TvAnimeofficiel
    @TvAnimeofficiel ปีที่แล้ว

    y'a pas une version 1080p

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +1

      Take a read of the readme. You can try the "Fine" presets for 1080p but they haven't been tested. I have a strong feeling they might work well.
      Other than that you can try setting the Max Desired Triad Size to 3 or just start with the Fine presets and adjust that setting down (or up) until it looks good to you.
      Alternatively you can try Hyllian's excellent 1080p CRT-Royale Preset pack.

  • @TheDecn
    @TheDecn ปีที่แล้ว +17

    Your content is excellent. I've spent the last several years teaching myself Retroarch and I spend a good chunk of time weekly working to keep up with the shader community. Yet I had still missed out on so much until I stumbled across your channel. You are performing an extremely valuable service here and doing it very well. Concise, easy to follow, polished and fun to watch. Please keep it up and thank you so much!

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +6

      Oh wow this has to be one of the nicest comments I've ever recieved!! Thank you so much - as long as you're learning and enjoying my videos, that makes it all worth it for me

    • @marcoantoniovalencia8694
      @marcoantoniovalencia8694 9 หลายเดือนก่อน

      Only 4K? @@RetroCrisis

  • @pokeshark
    @pokeshark ปีที่แล้ว +14

    wow, that SF2 and Final Fight footage with the fillter applied gave me chills.. finally they're exactly as I remember it. thanks for posting this video

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +2

      The nostalgia is real!!

  • @CyberLabStudio
    @CyberLabStudio ปีที่แล้ว +16

    Wow! Brilliant video! Thanks for helping to spread this joy to the masses!

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +3

      Thank you so much for creating these presets. I've very much enjoyed using them!!

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +2

      @@RetroCrisis You're most welcome man. Hopefully, I could actually get some time to take a break from tweaking and start playing.

    • @PixelCherryNinja
      @PixelCherryNinja ปีที่แล้ว +3

      Thanks for all your hard work guys, that's RC and Cyberlabs

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      @@CyberLabStudio haha good luck with - if your perfectionist ways allow you to

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@RetroCrisis Well after the last update I just spent several painstaking hours trying to complete which has now dropped, I think I can finally start playing some games.

  • @quockhanhlk
    @quockhanhlk ปีที่แล้ว +7

    One thing ive noticed is that these kind of shaders make the whole screen too dark, and its stressing to look at for a long period of time. Is there an easy way to bring the brightness up ?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +6

      Open Shader Parameters, look for the two Gamma Settings and adjust 1, the other or both slightly. You can also nudge the contrast if you wish.
      Also do note that video compression as well as downscaling of the video may result in slightly reduced brightness.

  • @Crushbandido
    @Crushbandido ปีที่แล้ว +5

    I’ve always found the filters on Retroarch of great quality but I find it a bit overwhelming going thru the massive list so end up not really using them. Really appreciate you going thru this subject in detail. Will definitely be coming back often for future reference 🧨

  • @RicochetForce
    @RicochetForce ปีที่แล้ว +6

    Wow, that is an absolutely incredible and authentic looking transformation.

  • @derekfcc
    @derekfcc ปีที่แล้ว +3

    Still a big fan of the Sonkun shaders with slot mask. I’ll give these a shot and see how they compare

  • @alexviralata1356
    @alexviralata1356 ปีที่แล้ว +19

    YES! This clearly show why the current fad of having "razor sharp pixel" is moronic. Developers back then were counting on the imperfections of the crts to show different effects and details. Even the famous shadows of Saturn games were actually transparent on real crt. But like I mentioned on my previous comment, it did made the image darker. Now I'm thinking if it's possible to add another shader (bloom ofc) on top of that CRT-Royal.
    Good stuff!

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +3

      The brightness/darkness level is purely due to my preference. It's pretty easy to have them brighter.

    • @darkl3ad3r
      @darkl3ad3r ปีที่แล้ว +2

      ​@@CyberLabStudioisn't it actually a limitation of the display and color depth? For instance, another CRT shader called Sony Megatron utilizes HDR and blasts heavy luminance values to help claw back that brightness and bloom real CRTs have which SDR LCDs are missing, especially when you start simulating scanlines and phosphor masks.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +2

      @@darkl3ad3r Sony Megatron Color Video Monitor doesn't include any "Fake" Bloom, Halation or Glow controls and relys on the display's brightness to brute force it's way through the uncompromising emulated CRT Phosphor Mask.
      Other Shaders include these tricks in order to accomplish similar tasks but in a manner which might compromise the CRT Mask or might appear unrealistic or uncharacteristic of a CRT if put under scrutiny.

    • @darkl3ad3r
      @darkl3ad3r ปีที่แล้ว +3

      @@CyberLabStudio Yep precisely. With more color depth, you could theoretically simulate bloom without compromising the native program's color output, but yeah on 8 bit displays trying to simulate 8 bit CRT, it's just too much of a sacrifice. That's why Megatron with a good HDR monitor works so well. It gives you the true color depth of the native image with the brightness and bloom being a physical property on your screen, rather than a simulated one.
      I hope to see the day we get some truly next gen monitors that open the doors of what can be done with these wonderful CRT shaders. It's already come so far and looks fantastic with such limited display hardware. Higher resolution and color depth, full array local dimming with more zones (or the dream, per pixel luminance without burn out) and higher refresh rates to take BFI to the next level. Yeah, there's a lot of room to grow, shame it's hamstrung by the display industry catering to basic TV needs.

    • @ajsingh4545
      @ajsingh4545 ปีที่แล้ว +2

      Don't talk dumb bro. Developers back then used high end RGB monitors to develop games which showed razor sharp pixels. So your ignorant statement about how developers made their art around blurry consumer TVs is not completely true, the smooth and blurry look is just a side effect of those cheap consumer TVS.

  • @Galaxiancerberus
    @Galaxiancerberus ปีที่แล้ว +3

    thanks for your continuous updates about those amazing shaders
    i compared the results with a true crt monitor and with run ahead enabled my LG crt monitor can finally rest in peace in the basement

  • @CyberLabStudio
    @CyberLabStudio ปีที่แล้ว +1

    Update your slang shaders and also redownload and reinstall preset pack.
    RetroArch recently underwent a shader reorganization so that might be the source of some of the issues.

  • @dentanau
    @dentanau ปีที่แล้ว +2

    This is amazing! The only thing I'm noticing is that the 1080p shader looks a lot better than the 4k ones in my retroarch. And it looks best on my monitor, not quite as good on my tv. For psx and snes the shader looks way too heavy on 4k, for lack of a better word. The 1080p version is kind of what I've been dreaming of for so long!

  • @classicsamusaran3817
    @classicsamusaran3817 8 หลายเดือนก่อน +1

    Shaders darken the image looks bad
    Does any shader maintain the originality of the CRT and the game, doesn't darken, and eliminates serrations that appear on LED TV?

    • @RetroCrisis
      @RetroCrisis  8 หลายเดือนก่อน

      There's more here - hopefully you'll see something you like: th-cam.com/play/PL3amG1g3KoFsVGTmOB7jD4T5sJ2UOeF3A.html

  • @liberdelta
    @liberdelta 6 หลายเดือนก่อน +1

    Does this work on android emulators, or will it require a PC like crt Royale?

    • @RetroCrisis
      @RetroCrisis  6 หลายเดือนก่อน

      As every phone is a bit different, best thing to do is try it for yourself and see how you get on

  • @YudaHnK
    @YudaHnK ปีที่แล้ว +2

    Love the music in the showcase section, anyone know the band/artist?

  • @elitegodz
    @elitegodz ปีที่แล้ว +1

    hi, thanks for the content. I'm unable to apply the shader. It seems I get the following error:
    [INFO] [slang]: Compiling shader: "M:\EMULATORS\RetroArch-Win64\shaders\shaders_slang\misc\grade.slang".
    [ERROR] [slang]: Failed to open shader file: "M:\EMULATORS\RetroArch-Win64\shaders\shaders_slang\misc\grade.slang".
    [ERROR] [Vulkan]: Failed to compile shader: "M:\EMULATORS\RetroArch-Win64\shaders\shaders_slang\misc\grade.slang".
    [ERROR] [Vulkan]: Failed to create preset: "M:\EMULATORS\RetroArch-Win64\shaders\CyberLab CRT-Royale 4K Genesis - CyberLab Blargg NTSC Filter Recommended.slangp".
    [ERROR] [Vulkan]: Failed to create filter chain: "M:\EMULATORS\RetroArch-Win64\shaders\CyberLab CRT-Royale 4K Genesis - CyberLab Blargg NTSC Filter Recommended.slangp". Falling back to stock.
    I went to the directory of the file that failed to open but the "grade" shader has a different extension. On my directory, I have "grade.slangp" instead of "grade.slang".
    Does this happen to anybody else??

  • @leftyfourguns
    @leftyfourguns 3 หลายเดือนก่อน +1

    These filters look even better when you enable Windows 11 Auto-HDR (assuming you have an HDR display)

    • @RetroCrisis
      @RetroCrisis  3 หลายเดือนก่อน

      Or even just HDR from within RetroArch. HDR is awesome

    • @vyadhis
      @vyadhis 2 หลายเดือนก่อน

      @@RetroCrisis only things I don't like about HDR are
      1. My own HDR(400) isn't amazing but gets the job done for RA
      2. Can't take proper screenshots on steam.

  • @RuminInLove
    @RuminInLove ปีที่แล้ว +2

    I like how like every other month there's a new flavor of crt filter to enjoy

  • @Solus793
    @Solus793 14 วันที่ผ่านมา

    When we get 240 Hz BFI on OLED we won't have to worry so much about our CRTs dying thanks to the amazing work done by the developers of these shaders

  • @ErivandoAndrade
    @ErivandoAndrade ปีที่แล้ว +2

    Awesome! Thx for The vídeo!
    Obrigado 🇧🇷

  • @CraigKergald
    @CraigKergald ปีที่แล้ว +2

    if you are going to use an LCD panel this is the way to do it.

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว

      Agreed. I need to try these on an OLED too.

  • @bliiblaablue
    @bliiblaablue 8 หลายเดือนก่อน +2

    this looks like childhood

    • @RetroCrisis
      @RetroCrisis  8 หลายเดือนก่อน

      That has to be the ultimate compliment for CyberLab

  • @Jyaif
    @Jyaif 10 หลายเดือนก่อน +1

    "which I've linked in the description below"
    no you didn't

    • @RetroCrisis
      @RetroCrisis  10 หลายเดือนก่อน +1

      Thanks for spotting my mistake. It's now corrected.

    • @Jyaif
      @Jyaif 10 หลายเดือนก่อน

      thanks!@@RetroCrisis

  • @johnhanes3450
    @johnhanes3450 ปีที่แล้ว +1

    Loving your content. Did a lot of binge watching!! How do I get the transparency effect in games like Mario when he gets hit to be more transparent and less of a lines look?

  • @Pelimuistelot
    @Pelimuistelot 9 หลายเดือนก่อน +1

    I am happy we are finally getting some good CRT-filters that make things transparent as they should. I have some good filters on Retroarch. It's not cyberlabs but still makes things look correct.

  • @vyadhis
    @vyadhis 2 หลายเดือนก่อน

    Now that I have a 4k screen I appreciate these shaders more. My CRT's caps are dying so I got no real choice but to go back to emulation.

  • @hotdogflavoureddrink
    @hotdogflavoureddrink ปีที่แล้ว +3

    Absolutely beautiful, however the image comes out a bit too dark. Is there any way to brighten it?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +3

      Open Shader Parameters, look for the two Gamma Settings and adjust 1, the other or both slightly. You can also nudge the contrast if you wish.
      Also do note that video compression as well as downscaling of the video may result in slightly reduced brightness.

    • @hotdogflavoureddrink
      @hotdogflavoureddrink ปีที่แล้ว +1

      @@CyberLabStudio Ill check it out!

  • @DaveFallows
    @DaveFallows ปีที่แล้ว +1

    Ultimately you want integer scaling turned on depending on the resolution of your screen and the resolution of the system/game you’re upscaling, especially if the fake scanlines give off banding when at regular viewing distance. Usually this results in a small border around the screen, but that’s the price for perfect scaling.

  • @James-fo8rf
    @James-fo8rf ปีที่แล้ว +2

    Thank you. Those shaders look amazing.

  • @ASESINOXS
    @ASESINOXS 3 หลายเดือนก่อน

    pls need help are u using the same turbo duo shader in all the cores like sega genesis, neo geo, ps1?

  • @JayRKID
    @JayRKID ปีที่แล้ว +1

    OK I can probbaby pack away my CRTs now 🤩

  • @Boz-vf5my
    @Boz-vf5my ปีที่แล้ว +2

    Great info buddy!! Thanks 🙏

  • @thelastofitskind3034
    @thelastofitskind3034 5 หลายเดือนก่อน

    Wow so all it needs it's brightness and boom full sega genesis

  • @thibautsavin2104
    @thibautsavin2104 ปีที่แล้ว +1

    Hello, thank you very much for your great work ! Do you know how combine a mega bezel preset with your presets or the scalefx-aa preset. Could you help me ? Many thanks in advance.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      You're welcome. You can use my CyberLab Mega Bezel Death To Pixels Shader Preset Pack. Many of them use ScaleFX, while the ones in the Neo-GX folder use Super-XBR.

  • @SianaGearz
    @SianaGearz ปีที่แล้ว +1

    Them are all looking too dark. I need a filter which has the same brightness as nearest upscaled pixel art, and i have a 1440p IPS screen, not 4k. I think the filter stack should make use of local blooming (HDRI technique) to make up the brightness.
    Even real CRT had blooming. The beam would be super sharp and tight at lower values and wide and spilly for high values, and also bright spots stuck around for a few frames of fade while growing a little wide. So bright pixels on a CRT felt searing bright, while on CRT filters everything just feels dull and muted, as if your CRT is on its last leg having lost too much emission. It probably looks OK on 4k OLED but well that's not gonna happen.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +3

      Everyone is entitled to have different tastes so that's a good reason and excuse to go into the Shader Parameters and tweak things to one's liking.
      There are also many other shaders and shader preset packs which cater to different tastes.
      Additionally, displays and the way they're calibrated can vary considerably so what you're seeing is not necessarily what everyone else is experiencing.
      Lastly, CRTs also varied greatly in the way they looked. I'm almost certain the CRTs I grew up with would have been setup differently from the way your CRT was setup and there were probably thousands of different models produced which would have had different characteristics.

    • @SianaGearz
      @SianaGearz ปีที่แล้ว

      @@CyberLabStudio I had a 14" or 15" Trinitron and a number of Orion OEMs built for different brands, Toshiba, Universum. Unfortunately the electronics quality of newer ones was garbage and they all died quickly; pity i had not yet studied electrical engineering by then and there weren't extensive repair tutorials that i knew of at the time, and i still have massive respect for the voltages present in a CRT. Today i love repairing electronics, but there isn't much old stuff to repair left!

  • @FabioSpelta
    @FabioSpelta ปีที่แล้ว +1

    How do they compare to koko-aio, especially CPU-wise?
    Which would run on a raspberry Pi 4, if you had the chance to try on that on any other low end system?
    Many thanks.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      I'm not exactly sure. In the old days people used to describe CRT-Royale as a heavy shader. I briefly checked and saw about 35% GPU usage on a GeForce GTX 1070.
      Mega Bezel Reflection Shader tends to get to over 80 to 90%.
      Koko-aio-shader runs full speed on an Intel Haswell IGP. Sony Megatron Color Video Monitor is very efficient though.

  • @BrokenAntelope
    @BrokenAntelope ปีที่แล้ว +1

    Does anyone know if you can do this without retroarch? I'd love to apply this shader and video filter to modern games when I'm not using a crt

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      Try this th-cam.com/video/lt2VBPJOYu8/w-d-xo.html

  • @CyberLabStudio
    @CyberLabStudio ปีที่แล้ว +1

    @RetroCrisis What Core and Filter combimation is this being used here? 6:05
    I haven't had much luck with using Blargg Filter presets using Beetle PSX with the games I've tested.

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      Hey Cyber, from memory I used the Blargg NTSC SNES Composite and one of the PSX Presets

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@RetroCrisis Thanks, but what Core, if you don't mind me asking?

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      I use Beetle PSX HW for all PS games

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@RetroCrisis Okay, thanks, I'll try that and see. I use Beetle PSX (Software). I've been told that the Blargg Filters should work with some PSX games. Just haven't tested that many and have yet to come across one that has worked with that particular core.

  • @adam9401
    @adam9401 23 วันที่ผ่านมา

    Woooooow Final fight absolutely gorgeous

  • @raza_is_retro
    @raza_is_retro ปีที่แล้ว +2

    Wow this was awsome great job on this

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      you better get trying it bro

  • @awsomebot1
    @awsomebot1 5 หลายเดือนก่อน

    Newbie question but why are there different shaders for different consoles? The thing the shader is trying to achieve- isn't it just the CRT look? What's the difference between, say, NES image distorted by CRT TV vs SNES vs PS1?

    • @RetroCrisis
      @RetroCrisis  5 หลายเดือนก่อน +1

      Consoles from back then had different video signal outputs which behaved differently on CRTs. Some only outputted RF or composite while some could do full RGB too.

    • @awsomebot1
      @awsomebot1 5 หลายเดือนก่อน

      @@RetroCrisis Thanks for the quick reply. And if two systems are e.g. composite, they can still look different? interesting if so.
      maybe i'll try a composite filter for my nes since thats what i used to have

  • @LUDORAMA
    @LUDORAMA ปีที่แล้ว +2

    obrigado pela ajuda irmão!

  • @_oBSOLEte_
    @_oBSOLEte_ 7 หลายเดือนก่อน +1

    That wild end montage had no right to groove that hard, took me by surprise! You got the funk man!

    • @RetroCrisis
      @RetroCrisis  7 หลายเดือนก่อน +1

      🤣🤣🤣 I'm glad you appreciate the funky beats 🕺🏼

  • @DehnusNorder
    @DehnusNorder 10 หลายเดือนก่อน

    Anyone that goes "BUT MAH CLEAN PIXELS!" doesn't understand that SEGA and Nintendo designed these games with bad signals in mind. So finally we get some stuff emulationg that as well :). It actually ADDS detail. Look at Super Mario Bros 3 or Metroid with the RF signal vs clean emulation and you'll actually see more details in both games with the "lesser" connection :P. Heck every pixel was 2 lines on a TV, so they used this to blend.

  • @noway5817
    @noway5817 ปีที่แล้ว +1

    Hello! I've applied the shader but i cannot find any filter for nes in this pack.. am i missing something ? 😅

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      You are missing something. For NES I recommend using the Blargg Filters in the Core Options of your NES Emulator.

    • @noway5817
      @noway5817 ปีที่แล้ว +1

      @@CyberLabStudio thanks a lot ❤️

  • @isayasbashiri5371
    @isayasbashiri5371 ปีที่แล้ว +1

    Can I use the SNES RF filter for the. NES games?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      Once the NES core you're using allows it. I think it depends on the pixel format being output by the core or something like that. You can give it try it and see you might have to try several different NES cores to see which ones work and which ones don't.

  • @Kig_Ama
    @Kig_Ama ปีที่แล้ว +1

    I am looking for a shader that reproduces a rgb quality smilar to the Commodore 1084s when I connect it to my SNES. Any recommendations?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +3

      The ones in this pack are pretty sharp and clean especially the ones with "Sharp" in the filenames. The "Fine" ones would look less sharp at 4K but might look good at 1080p but I haven't tested that resolution.
      Other than that, you can try my other shader preset pack.

    • @Kig_Ama
      @Kig_Ama ปีที่แล้ว +2

      @@CyberLabStudio Ty. Can you imagine having your shader package built into Retroarch so that you don't have to reinstall it separately.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +4

      ​@@Kig_Amait's not far fetched but these are still pretty new. The issue might be the maintenance commitment plus there are many great presets already available in RetroArch.
      In the end I'll let the community decide but I did create some filter presets which are included by default.

    • @Kig_Ama
      @Kig_Ama ปีที่แล้ว +1

      @@CyberLabStudio TY!

  • @fbnaulin
    @fbnaulin 3 หลายเดือนก่อน

    5:04 What's the name of that game?

  • @VikasSharma-kw7yp
    @VikasSharma-kw7yp 7 หลายเดือนก่อน

    Do i need to have 4k resolution or this can be used with 1080p…

    • @vyadhis
      @vyadhis 3 หลายเดือนก่อน

      I'm sure you've since moved on but yea they won't look anywhere as good at 1080p. You want 1440p at the absolute lowest, preferably 4k.

  • @atul1991ful
    @atul1991ful ปีที่แล้ว +1

    Can you please also cover shaders for lower resolution displays?

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +3

      Hi I have an entire playlist dedicated to them. Some work well on 1080p displays too - th-cam.com/play/PL3amG1g3KoFsVGTmOB7jD4T5sJ2UOeF3A.html

  • @Yapping_Chameleon-m4y
    @Yapping_Chameleon-m4y 3 หลายเดือนก่อน

    Is it really worth it?

  • @crazyjake536
    @crazyjake536 4 หลายเดือนก่อน

    So, which one does a better job to recreate the look of CRT TVs, inluding tranparency and other effects?
    This or Sonkun?

    • @RetroCrisis
      @RetroCrisis  4 หลายเดือนก่อน

      Both Sonkun and CyberLab do a fantastic job. You can't go wrong with either option. I tried making one too th-cam.com/video/S6x0-TWwEsM/w-d-xo.html

    • @crazyjake536
      @crazyjake536 4 หลายเดือนก่อน

      @@RetroCrisis I cant make it look the same as on my crt tv with composite cables. Something is always a little off/wrong with sonkun and the other shaders here, compared to the real thing.
      They are a good compromise for now thought. Im glad people put so much effort into these projects. The results are not bad per se, just not quite there yet.
      Im giving your shader a try now.

    • @vyadhis
      @vyadhis 3 หลายเดือนก่อน

      @@crazyjake536 I play with a 14 inch CRT TV on my desk so I can compare directly to RA. For me no matter what options I configure the color is always off and I mess with all the parameters. I can get it sorta close if I fiddle around for a while but it still isn't there.

  • @nobulletsfly5614
    @nobulletsfly5614 ปีที่แล้ว

    Can you set up a good retroarch control on android?
    I know retroarch can't move controls and can only zoom in/out controls.
    it helped me alot
    thanks🙏

  • @drenzlife
    @drenzlife 11 หลายเดือนก่อน

    can i use this shader to anbernic handheld like RG353m? or else can you recommend crt shader good for handhelds?

  • @LIAGWP
    @LIAGWP ปีที่แล้ว

    Nice bro, hello. From paris ✌️🇫🇷

  • @sushibelts
    @sushibelts ปีที่แล้ว +1

    Love this!

  • @Zoomer.88
    @Zoomer.88 ปีที่แล้ว

    It's too dark. There's no brightness compensation for scanlines.

  • @Sa2si28
    @Sa2si28 ปีที่แล้ว +1

    Too bad, we can't combine these shadowmasks with Duimon's overlays.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +1

      Who told you that? Of course, you can combine my Mega Bezel presets with other Mega Bezel Overlay and Graphics Packs.
      The presets in the CyberLab Special Edition Folder can be used as templates.
      You just have to swap the line that says "Background..." with "#Reference..." and have that reference line point to one of Duimon's presets in the params format (I think they should be in the params folder).
      You can convert any preset to a *.params file simply by commenting out or removing the reference line. Be sure to make a backup copy first though.
      Feel free to make ask a question in my Libretro Thread if you need further assistance.
      This seems like a good topic for another @RetroCrisis video.

    • @Sa2si28
      @Sa2si28 ปีที่แล้ว +1

      @@CyberLabStudio Really?? But it's incredible! As soon as my kids go to sleep I'm going to look into it. If I can't do it, I'll ask my questions on your thread.

    • @Sa2si28
      @Sa2si28 ปีที่แล้ว

      @@CyberLabStudio No, I've been on this for hours and there is always a problem. Is your thread the one called "CyberLab Mega Bezel Death To Pixels Shader Preset Pack"?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@Sa2si28 Yes, that is the name of my thread.
      Note that I said you can combine my Mega Bezel presets and not my CRT-Royale presets. They will give you a similar effect though.

  • @Fernando-Rodriguez
    @Fernando-Rodriguez 11 หลายเดือนก่อน

    even Retroarch's own shaders are convincing enough

  • @eghefhbge
    @eghefhbge 6 หลายเดือนก่อน

    option 2: get an actual CRT

    • @vyadhis
      @vyadhis 3 หลายเดือนก่อน

      Yeah. These shaders don't look good until you're at 4k and even then they can't even replicate composite fully.

  • @KingHalako
    @KingHalako ปีที่แล้ว

    I made the switch from retroarch to retrobat frontend a while ago. How would I install these on that? Any advice?

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +2

      I've not tried RetroBat. What do you like about it?

  • @MrRockfish01
    @MrRockfish01 ปีที่แล้ว

    Noob question, do you think I would be able to install this on batocera for pc?

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      Give it a try. I'm assuming Batocera also has a shader and filter directory

  • @artist_ryan_irish
    @artist_ryan_irish ปีที่แล้ว

    After following the instructions, I can use the video filters, but I can't see the .slang shaders in RetroArch browser. The files are there, but RetroArch doesn't seem to know that. Any help would be appreciated.

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      Did you change your video driver to Vulkan as recommended?

    • @artist_ryan_irish
      @artist_ryan_irish ปีที่แล้ว

      @@RetroCrisis I did, and I went to the CyberLabs links and attempted to use their other packs as well, just in case I was missing something. I updated all my shaders, restarted, and still, RetroArch (1.15.0) cannot see the .slangp shader files.

  • @brenth6723
    @brenth6723 11 หลายเดือนก่อน

    Does this work in retropie?

  • @caebo
    @caebo ปีที่แล้ว

    It says "failed to load filter" whenever I try to load one.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      Update your slang shaders and also redownload and reinstsll preset pack.
      RetroArch recently underwent a shader reorganization so that might be the source of some of the issues.

  • @UsmartOne
    @UsmartOne 11 หลายเดือนก่อน

    THIS VIDEO IS ART

  • @itzmikeomg2755
    @itzmikeomg2755 ปีที่แล้ว

    Is there any way to increase the brightness using these?

    • @itzmikeomg2755
      @itzmikeomg2755 ปีที่แล้ว +1

      Nevermind i scrolled further down and found out.

  • @Dronetothetop
    @Dronetothetop 11 หลายเดือนก่อน

    Gorgeous

  • @BlueStinger475
    @BlueStinger475 ปีที่แล้ว

    I can't play these games without the filter. I just wish they worked well on N64 games as well or a special pack for n64 games

    • @derekfcc
      @derekfcc ปีที่แล้ว +1

      Try Glcore as your video driver. I did it by mistake and it worked for the Sonkun slot mask shaders

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      Have you tried them? They just might. I do have another Shader Preset Pack which has N64 tested presets.
      This one might get some too at some point.

    • @BlueStinger475
      @BlueStinger475 ปีที่แล้ว

      @@CyberLabStudio I tried some other packs related to this, I'm not sure if it's the type of game n64 games are, but I like how the display looks on the 2D games(NES, SNES etc) I like the scanlines and old TV look. When playing on N64 games it still looks a bit HD

    • @BlueStinger475
      @BlueStinger475 ปีที่แล้ว +1

      @CyberLabStudio ok, so funny thing. I realized the game IS in HD. When I lowered the resolution to the lowest, I could actually see the scanlines. I am testing them out with the Mega Bezel pack, and they actually look really good.

    • @derekfcc
      @derekfcc ปีที่แล้ว

      @@BlueStinger475 still think you should try swapping the video driver of your cpu can handle it. I remember the same odd scanlines you’re talking about on psx. They were super chunky, spaced far apart. I recently upgraded my device and now I can run n64 at 3x with the shader packs on, glcore only. Vulkan breaks the shader

  • @islandboy9381
    @islandboy9381 ปีที่แล้ว

    great, now what to do about that pesky motion blur? lol

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      Maybe just focus on the game and your eyes and brain might adapt and learn to ignore it. Doesn't seem to bother many folks, myself included.
      Others swear by BFI and some are strictly CRT folks.

    • @islandboy9381
      @islandboy9381 ปีที่แล้ว +1

      @@CyberLabStudio fair enough

  • @SP95
    @SP95 ปีที่แล้ว

    Looks cute but those "pixels" still looks like dots and not like slits, they should get twice taller if not three times taller

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      And why is that? Why can't one create things based on their own vision, ideas and taste?
      Additionally, each included preset has a high and a low TVL version.
      You're free to customize the size of the phosphors to your hearts desire using the "Mask - Triad Size Desired" shader parameter.

    • @SP95
      @SP95 ปีที่แล้ว

      You are overthinking

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      ​@@SP95At least I know how to think.

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      @@user-se1wb4qp7v Do you feel like a Man-King now for trying to insult or belittle me and all the other "scorned women"?
      I bet the hair under your arm must have grown another half cm and the bass in your voice might have finally dropped a semitone or two.
      Whatever smokes your pipe. I am me, you don't have to like it or agree with the way I express myself or understand how passionate I feel about what I do.
      You don't know me well enough to judge me.
      Any more inappropriate or insulting comments you'd like to make to feel better about yourself?
      Feel free to look at your perfect self in the mirror and tell yourself, "Self, Oh what a good boy/girl/animal/alien am I", while ignoring all of your imperfections and transgressions against others and all the people who you might have treated good, badly and indifferently throughout the course of your life.
      Who named you defender of the TH-cam comments?

    • @Willowposting
      @Willowposting ปีที่แล้ว +3

      ​@@user-se1wb4qp7vYou can change the brightness within the shader parameters.
      The creator is only getting annoyed because it is a problem he has told 8000 other people in this comment section how to fix.

  • @luanmoraes
    @luanmoraes ปีที่แล้ว

    Whats the name of the game at 5:06?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว +1

      That's Magic Sword

    • @luanmoraes
      @luanmoraes ปีที่แล้ว +1

      @@CyberLabStudio Thanks

  • @DaveFallows
    @DaveFallows ปีที่แล้ว +1

    Too bad there’s also no way to completely eliminate input latency with software emulation. Once you try a MiSTer on a CRT there’s no forgetting that lightspeed response to the controls of practically every game.

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      This might interest you on the topic of latency elimination on emulation: th-cam.com/video/NDYqRoyOKI4/w-d-xo.html let me know your thoughts if you get a chance

    • @DaveFallows
      @DaveFallows ปีที่แล้ว +2

      @@RetroCrisis I might give preemptive frames a try one day. I wasn’t impressed at all with the old Run-ahead. It resulted in weird frames being displayed during abrupt transitions (like bouncing off of springs on Sonic).
      To be honest, I’m glad the days of endlessly tinkering with software emu are behind me. I spent almost ten years from 2009 trying to replicate my old setup without ever being satisfied. That said, I’ve been messing with the Miyoo Mini and Mini Plus which has a CFW named OnionOS - 90% of it is preconfigured to perfection. Those old LCD handhelds had enormous levels of display latency and ghosting, so moving to a modern IPS with decent enough LCD grid shaders is actually an improvement. Beyond perfect for GB/GBC/NGPC! I recommend, and I’m tough to please. xD

    • @RetroCrisis
      @RetroCrisis  ปีที่แล้ว +1

      That's good to hear. I personally enjoy the customisation of things like RetroArch, because much like yourself, I have a particular preferences. I included a tutorial of how to configure preemptive frames properly in that video to avoid the frame issues. Some of the CRT shaders have come a long way too. I've not tried the miyoo, but I use emudeck on my Steam Deck and it does the job. I must admit I've not tried Mister yet but I've heard lots of good things about it

  • @isayasbashiri5371
    @isayasbashiri5371 ปีที่แล้ว

    I keep getting error messages on certain shaders and I've done it correctly. What could be the problem?

    • @CyberLabStudio
      @CyberLabStudio ปีที่แล้ว

      Update your slang shaders and also redownload and reinstsll preset pack.
      RetroArch recently underwent a shader reorganization so that might be the source of some of the issues.