RetroArch & Game Boy Advance: The Only Guide You Need

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • Jump into the realm of Game Boy Advance nostalgia with our latest tutorial on setting up flawless emulation in RetroArch. Unlock the full potential of your gaming experience as we guide you through selecting the optimal core, fine-tuning settings, and discovering the most captivating shaders to enhance your gameplay. Whether you're a seasoned retro gaming enthusiast or a newcomer eager to relive the classics, this step-by-step guide ensures a seamless setup, bringing your favorite Game Boy Advance titles to life with unparalleled visual and performance enhancements.
    _________________________________________
    Links:
    Tatsuya79 Handheld Border Shaders: mega.nz/file/8p0w0SpJ#out6Y5Q...
    Libretro Post: forums.libretro.com/t/handhel...
    _________________________________________
    Intro 00:00
    Best Core 00:30
    Video Settings 01:30
    Importing Games 02:29
    Core Options Settings 02:58
    Shaders, Shaders, Shaders 04:41
    Outro 09:25
    _________________________________________
    My Channel Page:
    / @otggaming3180
    Subscribe:
    / @otggaming3180
    Contact Me:
    support@otggaming.com
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ความคิดเห็น • 36

  • @hapcampbell
    @hapcampbell 3 หลายเดือนก่อน +1

    Excellent guide. I just happened upon your channel... going through your videos now... great stuff!

  • @Diegus-
    @Diegus- 6 หลายเดือนก่อน +4

    Absoulutely adore these kind of videos fully centered on a system. Hope we can have our collection of all your "only guide we need" for ALL systems. At least the most popular ones 😍
    I always strugle with the shaders and filters, not sure what's the best for every case. Thanks, keep uploading don't stop please!!🥰

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +2

      I will do my best to keep it up. Appreciate the positive vibes you keep sending my way 😁

  • @0Lux0
    @0Lux0 6 หลายเดือนก่อน +6

    Precise and useful as always 👌

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +1

      Thank you much my friend!

  • @wick3d238
    @wick3d238 2 หลายเดือนก่อน

    Excellent guide brother, Thank you!

  • @jameskpopero
    @jameskpopero 4 หลายเดือนก่อน +1

    Amazing tutorial, loved it, thank youu

  • @user-sr6gc9ip5h
    @user-sr6gc9ip5h 5 หลายเดือนก่อน +2

    Thnx for the advices. I have a lot of fun with my Anbernic RG503 (reprogrammed with Arkos). It seems to be the perfect machine to emulate the GBA

  • @Joao-hf1qm
    @Joao-hf1qm 6 หลายเดือนก่อน +2

    Nice vídeo, thanks!

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +2

      You betcha! I appreciate the feedback :)

  • @moha7036
    @moha7036 6 วันที่ผ่านมา

    Thank you very much!!

  • @philfrancis3152
    @philfrancis3152 5 หลายเดือนก่อน +1

    very helpful thx

  • @jeagle101
    @jeagle101 5 หลายเดือนก่อน +2

    This is great, thank you very much! Love these kinds of videos, very well laid out.
    Do individual cores have online resources explaining what their individual settings do? And so shaders in retroarch have any sort of previews online to get a better sense of that each one does? I've not located anything like that, and trying each individual shader out sounds very time consuming just to see what it does.

    • @otggaming3180
      @otggaming3180  5 หลายเดือนก่อน

      Thanks for the feedback, really appreciate that!
      The libretro database has really good data pages for each core. I usually just Google "Libretro [core name]" to find the info page for the core I'm looking for. As an example here is the Libretro page for mGBA: docs.libretro.com/library/mgba/
      For shader previews, the following is a nice github page that has previews of many of the available shaders laid out in the same folder structure as found in RetroArch: github.com/libretro/shader-previews/

  • @marcmontaner03
    @marcmontaner03 5 หลายเดือนก่อน +2

    Hey man I really appreciate your work! You should do NES, SNES and all the systems we all love! These shaders look fantastic!!

    • @otggaming3180
      @otggaming3180  5 หลายเดือนก่อน +1

      Thanks for the feedback! The plan is to do as many systems as possible as I have time :)

    • @marcmontaner03
      @marcmontaner03 5 หลายเดือนก่อน

      @@otggaming3180 keep it up! Love your content

    • @marcmontaner03
      @marcmontaner03 5 หลายเดือนก่อน +1

      By the way ​@@otggaming3180, is there any borderless version of this shader?? If not, is there a way to eliminate it?

    • @otggaming3180
      @otggaming3180  5 หลายเดือนก่อน +1

      ​@@marcmontaner03 I don't know if there is a borderless version, but there is a way to eliminate it. In the shader parameters, there is an option called "Border scale." If you set it to "1.00" you should no longer see the border.

  • @disasterboy65
    @disasterboy65 6 หลายเดือนก่อน +2

    this is awesome, thank you so much. Can you also do ones for PS2 and Gamecube?

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +1

      Thanks, I appreciate that! I plan on doing videos for PS2 and GC. Just haven't gotten to them quite yet.

    • @philfrancis3152
      @philfrancis3152 5 หลายเดือนก่อน

      that would be awesome

  • @sheershaw22
    @sheershaw22 หลายเดือนก่อน +1

    I feel like the gbSP core needs to be mentioned as well. On weaker systems like the Miyoo Mini Plus on more demanding games like Drill Dozer, I find gbSP gives me relatively smooth performance, whereas mGBA gives me a lot of slowdown.

    • @otggaming3180
      @otggaming3180  หลายเดือนก่อน

      Absolutely on point... gbSP works great on less powerful hardware.

  • @victormarlem
    @victormarlem หลายเดือนก่อน +1

    Excelent vídeo. Do you have a vídeo teaching how to multiplayer in gba? I'm trying to do but i failed.

    • @otggaming3180
      @otggaming3180  หลายเดือนก่อน

      Thank you my friend! I want to eventually do a video on multiplayer in RetroArch. Stay tuned :)

  • @phunnbaba
    @phunnbaba 29 วันที่ผ่านมา

    Does the handheld border shader pack only work with vulkan? I noticed it was labeled as ‘slang’.

  • @donovanpeeples8268
    @donovanpeeples8268 6 หลายเดือนก่อน +2

    for me personally I really like to use 16:10 for the aspect ratio. its especially nice if you have a 16:10 monitor or are playing on a steam deck or something. this aspect ratio is especially good for all of the snes ports because those games originally had pixels that were slightly stretched horizontally, so it actually ends up being technically more accurate than the original 3:2 that the gba used. 16:9 is also not too bad but for me the stretching is a bit too much.

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +1

      Thanks for sharing those insights. I didn't know that about the SNES ports. Makes me want to give it a try. I don't have a Steam Deck yet and comments like yours make me want to count my pennies to see if I can fit it in the budget... 😂

  • @RandomBattlePresents...
    @RandomBattlePresents... 4 หลายเดือนก่อน

    The shaders aren't appearing in the menu. How can I make them appear?

  • @zZiL341yRj736
    @zZiL341yRj736 6 หลายเดือนก่อน +2

    And Emudeck was just dropped for public beta. It's a good day people, a good day.

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +1

      Just read about it this morning. Good news indeed 👍

  • @shikabaneconga
    @shikabaneconga 6 หลายเดือนก่อน +2

    mgba also has motion though..

    • @otggaming3180
      @otggaming3180  6 หลายเดือนก่อน +1

      Is it included in the RetroArch core? I thought it was only available in the standalone mGBA emulator. If I missed it, my apologies...

    • @Joao-hf1qm
      @Joao-hf1qm 6 หลายเดือนก่อน

      @@otggaming3180 on mgba has a option i guess that enable transparency and motion blur, although you could add it from shaders dedicated pastes from retroarch.

  • @mrreckless5061
    @mrreckless5061 หลายเดือนก่อน

    What about multiplayer 😭