I've been doing just 3D modeling in Blender, and I haven't noticed until recently how versatile Blender really is! It really amazes me how useful this software is and on top of that, I'm thankful that it's free to use. Free tools like this is what helps people seek new passions and create a better future for everyone.
I totally agree it's very powerful and well made so that with creativity you can achieve all kinds of looks and with workarounds. Video editors, graphic designs, even interior designers would do well to learn Blender.
Actual tutorial starts at 19:45 Also for newer Blender versions, the "Bake Sound to F-Curves" option can found under "Channel" in the Graph Editor but it is now called "Sound to Samples"
You did great job man, every is perfect, especially the final result, which gave me the sence of infinity when you moved your camera inside those effects, which resembled infinity space with beautiful stars. I just want to say, Could you include addon or something like that that will show what are you pressing while modelling. Thanks a lot. Great masterpiece
Nice tutorial, but you seem to have missed that it's possible to unbake the f-curve. When unbaked you can edit all the points individually and you can delete unwanted keyframes or decimate the keyframes to get a more interpolated animation.
this is awesome! Thank you for this great tutorial (sidenote : I make music but the machine learning track separation blew my mind, I never imagined such a thing existed)
Just an idea : you don't need to actually make the music, if you have a song in mind you can layout a very simple beat in FL studio or LMMS (free) at the same tempo, even if it sounds like crap it can give you a clean signal to use
@@DanielGrovePhoto yes it is a DAW and you can use VST with it. The main limitation is that you can't record directly into it, but you can import audio files (Though that might have changed, I haven't used it in years)
@@DanielGrovePhoto I was with you until 14:50 when you do a test render. Blender 4.2 and it looks nothing like yours....my render looks exactly like the screen image in your video just prior to 14:50 with no reflections from the emissive 'light" materials. What might have changed in blender since you made this a few years ago? One thing that has been removed is the blend mode from EEVEE, but I thought that was for the brick texture mortar, which seems to be working (what I read is that "Render Method" has replaced "Blend Mode"). Have checked all settings and they match yours...frustrating when new Blender versions make prior tutorials only partially usable...oh well.
I notice when I change my envelope and I moved the Max up it doesn't look the same as yours and when I moved the minimum down it doesn't do the same thing either.... I'm talking about the first time you change the envelope in case you did it later in the video... Never mind I figured it out I was doing the min Max on the top one not the control point...
Wow first time? That's awesome! I do hope they improve this audio input feature but with some prep work with a DAW or audacity results cna be even better. The AI spotter sites come in handy. Check out my other videos most of them are aimed at newer users.
This tutorial is so great, a was able to create an awesome visualiser thank to the tips in this video. My animation no properly reacts to the music with little extra effort on my part
I have found it. I see a problem with this video. In music, anticipation is very important. The beauty in music is in its anticipation. Therefore, when listening, to music, one hears something coming. But if one also sees it coming, it enhances the anticipation. If you connect the animation directly with the sound file, one can only show changes that are in sync with the music. One cannot put the anticipation in the graphics. That is why I use midi. The power of midi is, that you have the data of what is coming, and what has been. Therefore one can see the anticipation. Things like this, connecting the audio file to the animation, are only interesting as an extra, but not as the main animation. What you have made here is cool, though!
My understanding from what you said is that when you accompany music with a visual element, like midi, it will create anticipation because you can visually see what is going to come from the music. Like with midi, you'll be able to see an upcoming descent through the scale, but I don't understand why you think midi would do a better job in creating the anticipation than a 3d animation. I feel like the 3d animations are much more immersive and powerful than just some lines of midi floating through space.
@@LeoD.J You have a totally wrong picture what midi animations are about. Smalin uses midi for _all_ its animations. With midi, all instruments are nicely separated. This makes it easier to make music animations. It is possible to combine midi with sound data. Also something smalin does. For example this video. th-cam.com/video/C_yf7FIyu1Y/w-d-xo.html
Or just use individual audio stems like he mentioned and shift them forward in time so that keyframed amplitude peaks occur before the audio amplitude peaks. This way the visual's can be affected by music ahead of the music. No need for midi, although if midi can be used in blender that would be cool.
@@crimsonguy723 If you use Blender 3.0 with Animation Nodes Extended Nodes you can use midi in Blender. However, there is a problem. The tempo track of the midi file is not read correctly. The programmer of the midi part of Animation Nodes has corrected this in a later build, but this does not have all the features of Animation Nodes. What you can do, is install the latest build of Animation Nodes in Blender 2.93, get the file midi.py out of that, and replace this file in the installation of Animation Nodes in Blender 3.0, and then all works fine. Apart from this, _I don't agree at all_ with you. It is _impossible_ to do things like this: Andy Fillebrown: th-cam.com/video/6jbGE0KXPJI/w-d-xo.html Or this: smalin: th-cam.com/video/dQmEsiNzOfM/w-d-xo.html or this: My own work: th-cam.com/video/VHCbmKka58w/w-d-xo.html and this: also my own work: th-cam.com/video/bfdXqXKHAck/w-d-xo.html without Midi. In particular smalin first gets the sound file of a live performance, transforms that in midi (with many mistakes because there does not exist a software solution to this problem), and then uses the score to correct all the mistakes. By just shifting peaks of some sound file you only get _very primitive results!_
Thanks so much from the tutorial ....I'm practicing it now how to animate that camera.... how do I get all those little tiny particles in there like you had?
i add an object, give it emission material, set emission strenght to 5000, add keyframe to frame 1, select the material driver and bake sound to f-curve. Then emission strength goes 0 and nothing happened in the graphic editor and i get an error "f-curve with path 'nodes[emission"].input(1).default_value(0)' cannot be keyframed, ensure that it is not locked or sampled, and try removing F-modifiers" . there is no f-modifier and i have no idea what sample and locked means
@@risz Bro please explain how it's done, I'm having this same problem Edit: Nevermind I'm also stupid, Literally found the answer in the next comment. But for anyone else who may have this problem: "In the render settings tab turn on screen space reflections for Eevee. And in compositor enable nodes and add a glare node in the chain or enable Bloom in render settings."
hi i big problem , how to pause and continue render animation + music + music visualizer + 25 000 frame in 24 fps in 4K UHD tv . render calculate 60minutes , but my test calculate in 24 hours - 2400 frame . but the reality is that my computer will run for nonstop 10 days continuously. it's been three days since I turned it on and I'm quite worried about it when I'm out of it and I'm at work for 8 hours at that time. how thix fix my problem?
Render a png image sequence instead of a video file. It's safe in case of a crash you still have all the rendered frames. Use the output panel to decide what frame range to render. Put them in one folder.
Haha I wish my memories worked better so I could drop more quotes and references. If nothing else but to make myself smile. But occasionally someone like you gets them! I pitty the foreigner that has no clue what the heck I'm saying haha.
I've heard it's better for render time to have an emission shader instead of all the properties of a bsdf shader - it was from a render test around version 3just sharing my 2 cents. thanks for the vid!
Help! In Minut 19:59 When I push "add a keyframe" nothing happens, not appear the red line and the left menú :( pd: When I right click again it appear remove keyframe or delete keyframe.
In the render settings tab turn on screen space reflections for Eevee. And in compositor enable nodes and add a glare node in the chain or enable Bloom in render settings.
Hi I have an issue if someone can help, i'm at the linking audio to materials part. Im on the 0.30 of UPBGE (blender's game engine) so it might come from that ? When i'm doing the first material no issue, but when it comes to the second one the keyframe doesn't show in the graph editor. Does anyone know where this could be from
That's so odd! You do see the w factor though right? Does manual adjustments do anything? I know voronoi looks different when evolving with w animation compared to musgrave but it does change kinda like a cat scan going through a skyscraper depending on your settings and random slider.
@@DanielGrovePhoto I saw the W variable, but nothing I tried changed it, it simply remained purple. Though given the emission/strength input was also acting different I decided I didn’t need the outer faces on the tunnel anyway so have bypassed those. It’s all great fun, and thanks for the excellent tutorial.
@@Arkesus If you write a driver expression wrong it will still be purple like a driver but won't work properly. Only way to fix it is right click and delete the driver and try again make sure you type #frame*.01 or whatever value you want to control the rate.
You can but it would just be the geometry, no animated textures, procedural nodes, or music driven animation. As for what this style is called I'd call it abstract geometry or designs. It uses a lot of symmetry and primitive shapes.
@@DanielGrovePhoto oh okay thank you. Can you make more videos on making music videos with blender, like I personally have a character i created from CC4 but i want to know how to put that into an environment in blender and animate it.
@@thevibe2985 You'll want to look up tutorials on rigging characters and animating that rig. It's something I don't do in Blender so I won't be any help with that, sorry.
Royalty Free does not mean "No Copyrights", it means a "One-time buy" and use it like you want, so there his still copyrights, be careful, make sure it says "No Copyrights".
i gave up on blender i tried the basics and this far more advanced and I still failed on the basics. I wish blender was a little more user friendly i would pay to be able to use it since I make my original music I want to put it to animation and make 3 billion hits maybe we can partner and make some money
Don't give up! Just take a step back and learn more basics. Look for introduction to Blender videos (be sure it's a version close to the on you're using), look for videos on basic navigation, mesh editing, material and lighting fundamentals etc. You can learn it and it's an amazing tool to have as an artist. What areas do you struggle with the most?
hey guys, i've been trying to learn this style of motion graphics for my videos as i produce copyright free music myself, if any of you are crazy at this stuff and would like to help me out, that'd be great. i'll try to learn this in the meantime though.
@@brunoghisi2 i've been using blender since i watched this video, and I use a filmic srgb preset that lets the engine run above the stop frame limit or whatever it's called, and this helped me the most, blender isn't all too capable of anything beyond like 8, but with this filmic setup, it removes that limitation and allows the engine to run at about 48 or something like that, some guy found the issue and was like, "yeah not on my watch", and made it. blender is crazy powerful and has a lot of potential, but i don't have a desktop system, i'm on a laptop, so i don't think i'll be doing anything like this for my music until either someone helps me out and has a rig powerful enough to render it, or i build one. but yeah, i learned a lot. lately it's been attempting to design alongside illustrator then through blender, 3d it, and back to photoshop.
Hi Daniel, thanks to your well made video tutorial I finally found inspiraton to create my first video animation wiith Blender based on a music track I wrote! -> th-cam.com/video/08wwgIfebKI/w-d-xo.html . Btw, The F-curves bake was a mind-blowing feature, I wasn't aware of it! Thank you again.
It's been a while since I made this video so I don't recall being inspired by any specific source for the scene I made or for the general tutorial concept which is super simple. When I'm directly inspired by a visual or technique I'll say so (as is the case with my Pixel art shader video). Thanks for watching though now I've got to go see his take on this.
@@maskedgamer7565 well great minds do think alike! There's not much to this technique and also blue and yellow are probably the most popular colors for scifi stuff as they are striking and complimentary. I found he has quite a few videos on sound to animation. Which one did you see?
I've been doing just 3D modeling in Blender, and I haven't noticed until recently how versatile Blender really is! It really amazes me how useful this software is and on top of that, I'm thankful that it's free to use. Free tools like this is what helps people seek new passions and create a better future for everyone.
I totally agree it's very powerful and well made so that with creativity you can achieve all kinds of looks and with workarounds. Video editors, graphic designs, even interior designers would do well to learn Blender.
Thankyou very much!! I followed your tutorial to make my dad a little something for his birthday ❤🎉 Thankyou for the useful tips
If you add a limiter modifier after your envelope modifier on your f-curves you can get rid of that noise at the bottom.
Ohh good idea thankya
Actual tutorial starts at 19:45
Also for newer Blender versions, the "Bake Sound to F-Curves" option can found under "Channel" in the Graph Editor but it is now called "Sound to Samples"
thats what im doing with my own stems right now it makes stuff work easy
You did great job man, every is perfect, especially the final result, which gave me the sence of infinity when you moved your camera inside those effects, which resembled infinity space with beautiful stars. I just want to say, Could you include addon or something like that that will show what are you pressing while modelling. Thanks a lot. Great masterpiece
Another great video! Loved the tutorial, learned a lot of neat tricks as well. Gonna make my life much easier lol.
So glad to hear that! Happy blending!
Nice tutorial, but you seem to have missed that it's possible to unbake the f-curve. When unbaked you can edit all the points individually and you can delete unwanted keyframes or decimate the keyframes to get a more interpolated animation.
Oh those are great tips! Thanks!
this is awesome! Thank you for this great tutorial
(sidenote : I make music but the machine learning track separation blew my mind, I never imagined such a thing existed)
Just an idea : you don't need to actually make the music, if you have a song in mind you can layout a very simple beat in FL studio or LMMS (free) at the same tempo, even if it sounds like crap it can give you a clean signal to use
@@thesteaksaignant Yes, very true!! Can LLMS be used as a DAW to make music with VST?
@@DanielGrovePhoto yes it is a DAW and you can use VST with it. The main limitation is that you can't record directly into it, but you can import audio files (Though that might have changed, I haven't used it in years)
Just came across your fabulous tutorial here...thanks for sharing!
@@professordeb thanks! It's a few versions old but still a gem! Check out my other tutorials in my blender Playlist.
@@DanielGrovePhoto I was with you until 14:50 when you do a test render. Blender 4.2 and it looks nothing like yours....my render looks exactly like the screen image in your video just prior to 14:50 with no reflections from the emissive 'light" materials. What might have changed in blender since you made this a few years ago? One thing that has been removed is the blend mode from EEVEE, but I thought that was for the brick texture mortar, which seems to be working (what I read is that "Render Method" has replaced "Blend Mode"). Have checked all settings and they match yours...frustrating when new Blender versions make prior tutorials only partially usable...oh well.
I notice when I change my envelope and I moved the Max up it doesn't look the same as yours and when I moved the minimum down it doesn't do the same thing either.... I'm talking about the first time you change the envelope in case you did it later in the video... Never mind I figured it out I was doing the min Max on the top one not the control point...
Very cool! I've never used Blender before but I found this nice and easy to follow, and the results are fantastic.
Wow first time? That's awesome! I do hope they improve this audio input feature but with some prep work with a DAW or audacity results cna be even better. The AI spotter sites come in handy. Check out my other videos most of them are aimed at newer users.
This tutorial is so great, a was able to create an awesome visualiser thank to the tips in this video. My animation no properly reacts to the music with little extra effort on my part
Excellently done. I'm gonna try this week.
I have found it.
I see a problem with this video. In music, anticipation is very important. The beauty in music is in its anticipation. Therefore, when listening, to music, one hears something coming. But if one also sees it coming, it enhances the anticipation.
If you connect the animation directly with the sound file, one can only show changes that are in sync with the music. One cannot put the anticipation in the graphics.
That is why I use midi.
The power of midi is, that you have the data of what is coming, and what has been. Therefore one can see the anticipation.
Things like this, connecting the audio file to the animation, are only interesting as an extra, but not as the main animation.
What you have made here is cool, though!
Cound you explain a bit more about the antecipation?
My understanding from what you said is that when you accompany music with a visual element, like midi, it will create anticipation because you can visually see what is going to come from the music. Like with midi, you'll be able to see an upcoming descent through the scale, but I don't understand why you think midi would do a better job in creating the anticipation than a 3d animation. I feel like the 3d animations are much more immersive and powerful than just some lines of midi floating through space.
@@LeoD.J You have a totally wrong picture what midi animations are about.
Smalin uses midi for _all_ its animations.
With midi, all instruments are nicely separated. This makes it easier to make music animations.
It is possible to combine midi with sound data. Also something smalin does.
For example this video.
th-cam.com/video/C_yf7FIyu1Y/w-d-xo.html
Or just use individual audio stems like he mentioned and shift them forward in time so that keyframed amplitude peaks occur before the audio amplitude peaks. This way the visual's can be affected by music ahead of the music. No need for midi, although if midi can be used in blender that would be cool.
@@crimsonguy723
If you use Blender 3.0 with Animation Nodes Extended Nodes you can use midi in Blender.
However, there is a problem. The tempo track of the midi file is not read correctly. The programmer of the midi part of Animation Nodes has corrected this in a later build, but this does not have all the features of Animation Nodes.
What you can do, is install the latest build of Animation Nodes in Blender 2.93, get the file midi.py out of that, and replace this file in the installation of Animation Nodes in Blender 3.0, and then all works fine.
Apart from this, _I don't agree at all_ with you. It is _impossible_ to do things like this:
Andy Fillebrown:
th-cam.com/video/6jbGE0KXPJI/w-d-xo.html
Or this:
smalin:
th-cam.com/video/dQmEsiNzOfM/w-d-xo.html
or this:
My own work:
th-cam.com/video/VHCbmKka58w/w-d-xo.html
and this:
also my own work:
th-cam.com/video/bfdXqXKHAck/w-d-xo.html
without Midi.
In particular smalin first gets the sound file of a live performance, transforms that in midi (with many mistakes because there does not exist a software solution to this problem), and then uses the score to correct all the mistakes.
By just shifting peaks of some sound file you only get _very primitive results!_
Nice tutorial. Love the talk through. It helps so much :)
Thanks so much from the tutorial ....I'm practicing it now how to animate that camera.... how do I get all those little tiny particles in there like you had?
i add an object, give it emission material, set emission strenght to 5000, add keyframe to frame 1, select the material driver and bake sound to f-curve. Then emission strength goes 0 and nothing happened in the graphic editor and i get an error "f-curve with path 'nodes[emission"].input(1).default_value(0)' cannot be keyframed, ensure that it is not locked or sampled, and try removing F-modifiers" . there is no f-modifier and i have no idea what sample and locked means
If anyone is struggling with finding how to mirror on both sides, just hit: Ctrl-M , followed by X , Y or Z
"With my default cube already deleted"
You just got a like for that
haha thanks. Check out my Blender startup file video that's probably the first thing I did!
Regaurdless of witch version of Blender I use, I cannot make this work. When I go to add key frames, nothing happens.
Mind blowing
Thanks! Lots of possibilities here.
Congratulations! It's good! Keep it up! I leave my like to help too! Good luck on your channel !!
Thank you!
@@DanielGrovePhoto You're welcome!
Awesome tutorial!
And at 14:00 hell yeah, really nice!!
Thanks a lot man :)
I may have missed part of the video, but how exactly do I make the bricks reflect the light?
I turned up the metallic property and turned down the roughness, there are no reflections though.
Nevermind, I figured it out im stupid lol. Thanks for the great tutorial!
@@risz Bro please explain how it's done, I'm having this same problem
Edit: Nevermind I'm also stupid, Literally found the answer in the next comment. But for anyone else who may have this problem: "In the render settings tab turn on screen space reflections for Eevee. And in compositor enable nodes and add a glare node in the chain or enable Bloom in render settings."
@@LeoD.J Haha, sorry I should have given the answer in my original. if anyone needs help ^^
It's great!!
hi i big problem , how to pause and continue render animation + music + music visualizer + 25 000 frame in 24 fps in 4K UHD tv . render calculate 60minutes , but my test calculate in 24 hours - 2400 frame . but the reality is that my computer will run for nonstop 10 days continuously. it's been three days since I turned it on and I'm quite worried about it when I'm out of it and I'm at work for 8 hours at that time. how thix fix my problem?
Render a png image sequence instead of a video file. It's safe in case of a crash you still have all the rendered frames. Use the output panel to decide what frame range to render. Put them in one folder.
26:07 “All your base are belong to us” I would’ve liked the video again if I hadn’t already liked it. 😂
Haha I wish my memories worked better so I could drop more quotes and references. If nothing else but to make myself smile. But occasionally someone like you gets them! I pitty the foreigner that has no clue what the heck I'm saying haha.
I've heard it's better for render time to have an emission shader instead of all the properties of a bsdf shader - it was from a render test around version 3just sharing my 2 cents. thanks for the vid!
Makes total sense! I'm so use to normal material work it's a habit. Thank you!
Help! In Minut 19:59 When I push "add a keyframe" nothing happens, not appear the red line and the left menú :( pd: When I right click again it appear remove keyframe or delete keyframe.
Lol I find the answer 2 hours later HAHA Just press the "auto keying" button next to play animation at the bottom bar.
i find that when i check the render frame my light strips are not glowing or reflecting at all? is there a fix for this?
In the render settings tab turn on screen space reflections for Eevee. And in compositor enable nodes and add a glare node in the chain or enable Bloom in render settings.
@@DanielGrovePhoto Thank you for this question and this answer!
Hi I have an issue if someone can help, i'm at the linking audio to materials part. Im on the 0.30 of UPBGE (blender's game engine) so it might come from that ?
When i'm doing the first material no issue, but when it comes to the second one the keyframe doesn't show in the graph editor. Does anyone know where this could be from
When animating material nodes click on the node itself to show it in the graph editor.
Liked and subscribed!!
Thanks! How'd you find me?
frustratingly I cannot animate the W factor of the voronoi, I even attempted to simply keyframe it but it's not accepting any animation at all.
That's so odd! You do see the w factor though right? Does manual adjustments do anything? I know voronoi looks different when evolving with w animation compared to musgrave but it does change kinda like a cat scan going through a skyscraper depending on your settings and random slider.
@@DanielGrovePhoto I saw the W variable, but nothing I tried changed it, it simply remained purple. Though given the emission/strength input was also acting different I decided I didn’t need the outer faces on the tunnel anyway so have bypassed those. It’s all great fun, and thanks for the excellent tutorial.
@@Arkesus If you write a driver expression wrong it will still be purple like a driver but won't work properly. Only way to fix it is right click and delete the driver and try again make sure you type #frame*.01 or whatever value you want to control the rate.
hey can i download this as an fbx and also what is this type of model or thing called i want to do some more research on it
You can but it would just be the geometry, no animated textures, procedural nodes, or music driven animation. As for what this style is called I'd call it abstract geometry or designs. It uses a lot of symmetry and primitive shapes.
@@DanielGrovePhoto oh okay thank you. Can you make more videos on making music videos with blender, like I personally have a character i created from CC4 but i want to know how to put that into an environment in blender and animate it.
@@thevibe2985 You'll want to look up tutorials on rigging characters and animating that rig. It's something I don't do in Blender so I won't be any help with that, sorry.
@@DanielGrovePhoto got it thank you
Royalty Free does not mean "No Copyrights", it means a "One-time buy" and use it like you want, so there his still copyrights, be careful, make sure it says "No Copyrights".
Thank you for clarifying!
i gave up on blender i tried the basics and this far more advanced and I still failed on the basics. I wish blender was a little more user friendly i would pay to be able to use it since I make my original music I want to put it to animation and make 3 billion hits maybe we can partner and make some money
Don't give up! Just take a step back and learn more basics. Look for introduction to Blender videos (be sure it's a version close to the on you're using), look for videos on basic navigation, mesh editing, material and lighting fundamentals etc. You can learn it and it's an amazing tool to have as an artist. What areas do you struggle with the most?
hey guys, i've been trying to learn this style of motion graphics for my videos as i produce copyright free music myself, if any of you are crazy at this stuff and would like to help me out, that'd be great.
i'll try to learn this in the meantime though.
How are things going?
I'm willing to help and learn togheter if you want
@@brunoghisi2 i've been using blender since i watched this video, and I use a filmic srgb preset that lets the engine run above the stop frame limit or whatever it's called, and this helped me the most, blender isn't all too capable of anything beyond like 8, but with this filmic setup, it removes that limitation and allows the engine to run at about 48 or something like that, some guy found the issue and was like, "yeah not on my watch", and made it.
blender is crazy powerful and has a lot of potential, but i don't have a desktop system, i'm on a laptop, so i don't think i'll be doing anything like this for my music until either someone helps me out and has a rig powerful enough to render it, or i build one.
but yeah, i learned a lot.
lately it's been attempting to design alongside illustrator then through blender, 3d it, and back to photoshop.
What version Was this made
in?
2.92 why?
@@DanielGrovePhoto I never get it right.
Hi Daniel, thanks to your well made video tutorial I finally found inspiraton to create my first video animation wiith Blender based on a music track I wrote! -> th-cam.com/video/08wwgIfebKI/w-d-xo.html . Btw, The F-curves bake was a mind-blowing feature, I wasn't aware of it! Thank you again.
Thank you for this tutorial. I used it for part of a music visualizer I made in Blender th-cam.com/video/XYprCnmFINM/w-d-xo.html
“It is actually very easy” yeah sure maybe for you who are so good at this.
True! Hopefully this video shows you the simplicity and room for improvement. Practicing it in different ways makes it easier.
You can at least refer to Ducky3D in the description box where you stole the idea from.
It's been a while since I made this video so I don't recall being inspired by any specific source for the scene I made or for the general tutorial concept which is super simple. When I'm directly inspired by a visual or technique I'll say so (as is the case with my Pixel art shader video). Thanks for watching though now I've got to go see his take on this.
@@DanielGrovePhoto Well it's the exact same way of working and the exact same colors, so kind of weird.
@@maskedgamer7565 well great minds do think alike! There's not much to this technique and also blue and yellow are probably the most popular colors for scifi stuff as they are striking and complimentary. I found he has quite a few videos on sound to animation. Which one did you see?