Make awesome music driven animations in Blender!

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 96

  • @artificialintellect5384
    @artificialintellect5384 3 ปีที่แล้ว +23

    I've been doing just 3D modeling in Blender, and I haven't noticed until recently how versatile Blender really is! It really amazes me how useful this software is and on top of that, I'm thankful that it's free to use. Free tools like this is what helps people seek new passions and create a better future for everyone.

    • @DanielGrovePhoto
      @DanielGrovePhoto  3 ปีที่แล้ว +5

      I totally agree it's very powerful and well made so that with creativity you can achieve all kinds of looks and with workarounds. Video editors, graphic designs, even interior designers would do well to learn Blender.

  • @b._.render
    @b._.render ปีที่แล้ว +1

    Thankyou very much!! I followed your tutorial to make my dad a little something for his birthday ❤🎉 Thankyou for the useful tips

  • @ZDBT
    @ZDBT 2 ปีที่แล้ว +4

    If you add a limiter modifier after your envelope modifier on your f-curves you can get rid of that noise at the bottom.

    • @b._.render
      @b._.render ปีที่แล้ว

      Ohh good idea thankya

  • @Ruuubick
    @Ruuubick 3 หลายเดือนก่อน

    Actual tutorial starts at 19:45
    Also for newer Blender versions, the "Bake Sound to F-Curves" option can found under "Channel" in the Graph Editor but it is now called "Sound to Samples"

  • @noahwallace3458
    @noahwallace3458 2 ปีที่แล้ว

    thats what im doing with my own stems right now it makes stuff work easy

  • @gamecompetition2433
    @gamecompetition2433 2 ปีที่แล้ว +3

    You did great job man, every is perfect, especially the final result, which gave me the sence of infinity when you moved your camera inside those effects, which resembled infinity space with beautiful stars. I just want to say, Could you include addon or something like that that will show what are you pressing while modelling. Thanks a lot. Great masterpiece

  • @Dr_Ender
    @Dr_Ender 3 ปีที่แล้ว +5

    Another great video! Loved the tutorial, learned a lot of neat tricks as well. Gonna make my life much easier lol.

  • @TheBellows000
    @TheBellows000 ปีที่แล้ว +2

    Nice tutorial, but you seem to have missed that it's possible to unbake the f-curve. When unbaked you can edit all the points individually and you can delete unwanted keyframes or decimate the keyframes to get a more interpolated animation.

  • @thesteaksaignant
    @thesteaksaignant 3 ปีที่แล้ว +1

    this is awesome! Thank you for this great tutorial
    (sidenote : I make music but the machine learning track separation blew my mind, I never imagined such a thing existed)

    • @thesteaksaignant
      @thesteaksaignant 3 ปีที่แล้ว +1

      Just an idea : you don't need to actually make the music, if you have a song in mind you can layout a very simple beat in FL studio or LMMS (free) at the same tempo, even if it sounds like crap it can give you a clean signal to use

    • @DanielGrovePhoto
      @DanielGrovePhoto  3 ปีที่แล้ว

      @@thesteaksaignant Yes, very true!! Can LLMS be used as a DAW to make music with VST?

    • @thesteaksaignant
      @thesteaksaignant 3 ปีที่แล้ว

      @@DanielGrovePhoto yes it is a DAW and you can use VST with it. The main limitation is that you can't record directly into it, but you can import audio files (Though that might have changed, I haven't used it in years)

  • @professordeb
    @professordeb 3 หลายเดือนก่อน

    Just came across your fabulous tutorial here...thanks for sharing!

    • @DanielGrovePhoto
      @DanielGrovePhoto  3 หลายเดือนก่อน +1

      @@professordeb thanks! It's a few versions old but still a gem! Check out my other tutorials in my blender Playlist.

    • @professordeb
      @professordeb 2 หลายเดือนก่อน

      @@DanielGrovePhoto I was with you until 14:50 when you do a test render. Blender 4.2 and it looks nothing like yours....my render looks exactly like the screen image in your video just prior to 14:50 with no reflections from the emissive 'light" materials. What might have changed in blender since you made this a few years ago? One thing that has been removed is the blend mode from EEVEE, but I thought that was for the brick texture mortar, which seems to be working (what I read is that "Render Method" has replaced "Blend Mode"). Have checked all settings and they match yours...frustrating when new Blender versions make prior tutorials only partially usable...oh well.

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +3

    I notice when I change my envelope and I moved the Max up it doesn't look the same as yours and when I moved the minimum down it doesn't do the same thing either.... I'm talking about the first time you change the envelope in case you did it later in the video... Never mind I figured it out I was doing the min Max on the top one not the control point...

  • @maxjohn6012
    @maxjohn6012 2 ปีที่แล้ว

    Very cool! I've never used Blender before but I found this nice and easy to follow, and the results are fantastic.

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 ปีที่แล้ว

      Wow first time? That's awesome! I do hope they improve this audio input feature but with some prep work with a DAW or audacity results cna be even better. The AI spotter sites come in handy. Check out my other videos most of them are aimed at newer users.

  • @unaninated
    @unaninated 2 ปีที่แล้ว

    This tutorial is so great, a was able to create an awesome visualiser thank to the tips in this video. My animation no properly reacts to the music with little extra effort on my part

  • @christophervaca7116
    @christophervaca7116 3 ปีที่แล้ว

    Excellently done. I'm gonna try this week.

  • @konradswart4069
    @konradswart4069 2 ปีที่แล้ว +5

    I have found it.
    I see a problem with this video. In music, anticipation is very important. The beauty in music is in its anticipation. Therefore, when listening, to music, one hears something coming. But if one also sees it coming, it enhances the anticipation.
    If you connect the animation directly with the sound file, one can only show changes that are in sync with the music. One cannot put the anticipation in the graphics.
    That is why I use midi.
    The power of midi is, that you have the data of what is coming, and what has been. Therefore one can see the anticipation.
    Things like this, connecting the audio file to the animation, are only interesting as an extra, but not as the main animation.
    What you have made here is cool, though!

    • @brunoghisi2
      @brunoghisi2 2 ปีที่แล้ว +1

      Cound you explain a bit more about the antecipation?

    • @LeoD.J
      @LeoD.J 2 ปีที่แล้ว

      My understanding from what you said is that when you accompany music with a visual element, like midi, it will create anticipation because you can visually see what is going to come from the music. Like with midi, you'll be able to see an upcoming descent through the scale, but I don't understand why you think midi would do a better job in creating the anticipation than a 3d animation. I feel like the 3d animations are much more immersive and powerful than just some lines of midi floating through space.

    • @konradswart4069
      @konradswart4069 2 ปีที่แล้ว

      @@LeoD.J You have a totally wrong picture what midi animations are about.
      Smalin uses midi for _all_ its animations.
      With midi, all instruments are nicely separated. This makes it easier to make music animations.
      It is possible to combine midi with sound data. Also something smalin does.
      For example this video.
      th-cam.com/video/C_yf7FIyu1Y/w-d-xo.html

    • @crimsonguy723
      @crimsonguy723 2 ปีที่แล้ว

      Or just use individual audio stems like he mentioned and shift them forward in time so that keyframed amplitude peaks occur before the audio amplitude peaks. This way the visual's can be affected by music ahead of the music. No need for midi, although if midi can be used in blender that would be cool.

    • @konradswart4069
      @konradswart4069 2 ปีที่แล้ว

      @@crimsonguy723
      If you use Blender 3.0 with Animation Nodes Extended Nodes you can use midi in Blender.
      However, there is a problem. The tempo track of the midi file is not read correctly. The programmer of the midi part of Animation Nodes has corrected this in a later build, but this does not have all the features of Animation Nodes.
      What you can do, is install the latest build of Animation Nodes in Blender 2.93, get the file midi.py out of that, and replace this file in the installation of Animation Nodes in Blender 3.0, and then all works fine.
      Apart from this, _I don't agree at all_ with you. It is _impossible_ to do things like this:
      Andy Fillebrown:
      th-cam.com/video/6jbGE0KXPJI/w-d-xo.html
      Or this:
      smalin:
      th-cam.com/video/dQmEsiNzOfM/w-d-xo.html
      or this:
      My own work:
      th-cam.com/video/VHCbmKka58w/w-d-xo.html
      and this:
      also my own work:
      th-cam.com/video/bfdXqXKHAck/w-d-xo.html
      without Midi.
      In particular smalin first gets the sound file of a live performance, transforms that in midi (with many mistakes because there does not exist a software solution to this problem), and then uses the score to correct all the mistakes.
      By just shifting peaks of some sound file you only get _very primitive results!_

  • @AHeroInHell
    @AHeroInHell 2 ปีที่แล้ว

    Nice tutorial. Love the talk through. It helps so much :)

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    Thanks so much from the tutorial ....I'm practicing it now how to animate that camera.... how do I get all those little tiny particles in there like you had?

  • @pasi_visti
    @pasi_visti ปีที่แล้ว

    i add an object, give it emission material, set emission strenght to 5000, add keyframe to frame 1, select the material driver and bake sound to f-curve. Then emission strength goes 0 and nothing happened in the graphic editor and i get an error "f-curve with path 'nodes[emission"].input(1).default_value(0)' cannot be keyframed, ensure that it is not locked or sampled, and try removing F-modifiers" . there is no f-modifier and i have no idea what sample and locked means

  • @timspiker
    @timspiker ปีที่แล้ว

    If anyone is struggling with finding how to mirror on both sides, just hit: Ctrl-M , followed by X , Y or Z

  • @ValdaXD
    @ValdaXD 3 ปีที่แล้ว

    "With my default cube already deleted"
    You just got a like for that

    • @DanielGrovePhoto
      @DanielGrovePhoto  3 ปีที่แล้ว

      haha thanks. Check out my Blender startup file video that's probably the first thing I did!

  • @karlspear6729
    @karlspear6729 ปีที่แล้ว

    Regaurdless of witch version of Blender I use, I cannot make this work. When I go to add key frames, nothing happens.

  • @ganapathym3664
    @ganapathym3664 2 ปีที่แล้ว

    Mind blowing

  • @brunoriyuoficial
    @brunoriyuoficial 3 ปีที่แล้ว

    Congratulations! It's good! Keep it up! I leave my like to help too! Good luck on your channel !!

  • @factanonverbadesignsfreevj6606
    @factanonverbadesignsfreevj6606 3 ปีที่แล้ว

    Awesome tutorial!
    And at 14:00 hell yeah, really nice!!
    Thanks a lot man :)

  • @risz
    @risz 2 ปีที่แล้ว +2

    I may have missed part of the video, but how exactly do I make the bricks reflect the light?

    • @risz
      @risz 2 ปีที่แล้ว

      I turned up the metallic property and turned down the roughness, there are no reflections though.

    • @risz
      @risz 2 ปีที่แล้ว +1

      Nevermind, I figured it out im stupid lol. Thanks for the great tutorial!

    • @LeoD.J
      @LeoD.J 2 ปีที่แล้ว +2

      @@risz Bro please explain how it's done, I'm having this same problem
      Edit: Nevermind I'm also stupid, Literally found the answer in the next comment. But for anyone else who may have this problem: "In the render settings tab turn on screen space reflections for Eevee. And in compositor enable nodes and add a glare node in the chain or enable Bloom in render settings."

    • @risz
      @risz 2 ปีที่แล้ว

      @@LeoD.J Haha, sorry I should have given the answer in my original. if anyone needs help ^^

  • @vito6707
    @vito6707 2 ปีที่แล้ว

    It's great!!

  • @patric2976
    @patric2976 ปีที่แล้ว

    hi i big problem , how to pause and continue render animation + music + music visualizer + 25 000 frame in 24 fps in 4K UHD tv . render calculate 60minutes , but my test calculate in 24 hours - 2400 frame . but the reality is that my computer will run for nonstop 10 days continuously. it's been three days since I turned it on and I'm quite worried about it when I'm out of it and I'm at work for 8 hours at that time. how thix fix my problem?

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Render a png image sequence instead of a video file. It's safe in case of a crash you still have all the rendered frames. Use the output panel to decide what frame range to render. Put them in one folder.

  • @sonicuchia124
    @sonicuchia124 3 ปีที่แล้ว

    26:07 “All your base are belong to us” I would’ve liked the video again if I hadn’t already liked it. 😂

    • @DanielGrovePhoto
      @DanielGrovePhoto  3 ปีที่แล้ว +1

      Haha I wish my memories worked better so I could drop more quotes and references. If nothing else but to make myself smile. But occasionally someone like you gets them! I pitty the foreigner that has no clue what the heck I'm saying haha.

  • @jollylama4773
    @jollylama4773 ปีที่แล้ว

    I've heard it's better for render time to have an emission shader instead of all the properties of a bsdf shader - it was from a render test around version 3just sharing my 2 cents. thanks for the vid!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Makes total sense! I'm so use to normal material work it's a habit. Thank you!

  • @dimibece
    @dimibece ปีที่แล้ว

    Help! In Minut 19:59 When I push "add a keyframe" nothing happens, not appear the red line and the left menú :( pd: When I right click again it appear remove keyframe or delete keyframe.

    • @dimibece
      @dimibece ปีที่แล้ว

      Lol I find the answer 2 hours later HAHA Just press the "auto keying" button next to play animation at the bottom bar.

  • @kezbondatrack
    @kezbondatrack 3 ปีที่แล้ว +1

    i find that when i check the render frame my light strips are not glowing or reflecting at all? is there a fix for this?

    • @DanielGrovePhoto
      @DanielGrovePhoto  3 ปีที่แล้ว +1

      In the render settings tab turn on screen space reflections for Eevee. And in compositor enable nodes and add a glare node in the chain or enable Bloom in render settings.

    • @NickSaffo
      @NickSaffo 2 ปีที่แล้ว

      @@DanielGrovePhoto Thank you for this question and this answer!

  • @Just-Yap
    @Just-Yap 2 ปีที่แล้ว

    Hi I have an issue if someone can help, i'm at the linking audio to materials part. Im on the 0.30 of UPBGE (blender's game engine) so it might come from that ?
    When i'm doing the first material no issue, but when it comes to the second one the keyframe doesn't show in the graph editor. Does anyone know where this could be from

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 ปีที่แล้ว

      When animating material nodes click on the node itself to show it in the graph editor.

  • @vinnieyang5422
    @vinnieyang5422 3 ปีที่แล้ว

    Liked and subscribed!!

  • @Arkesus
    @Arkesus 6 หลายเดือนก่อน

    frustratingly I cannot animate the W factor of the voronoi, I even attempted to simply keyframe it but it's not accepting any animation at all.

    • @DanielGrovePhoto
      @DanielGrovePhoto  6 หลายเดือนก่อน

      That's so odd! You do see the w factor though right? Does manual adjustments do anything? I know voronoi looks different when evolving with w animation compared to musgrave but it does change kinda like a cat scan going through a skyscraper depending on your settings and random slider.

    • @Arkesus
      @Arkesus 6 หลายเดือนก่อน

      @@DanielGrovePhoto I saw the W variable, but nothing I tried changed it, it simply remained purple. Though given the emission/strength input was also acting different I decided I didn’t need the outer faces on the tunnel anyway so have bypassed those. It’s all great fun, and thanks for the excellent tutorial.

    • @DanielGrovePhoto
      @DanielGrovePhoto  6 หลายเดือนก่อน

      @@Arkesus If you write a driver expression wrong it will still be purple like a driver but won't work properly. Only way to fix it is right click and delete the driver and try again make sure you type #frame*.01 or whatever value you want to control the rate.

  • @thevibe2985
    @thevibe2985 ปีที่แล้ว

    hey can i download this as an fbx and also what is this type of model or thing called i want to do some more research on it

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      You can but it would just be the geometry, no animated textures, procedural nodes, or music driven animation. As for what this style is called I'd call it abstract geometry or designs. It uses a lot of symmetry and primitive shapes.

    • @thevibe2985
      @thevibe2985 ปีที่แล้ว

      @@DanielGrovePhoto oh okay thank you. Can you make more videos on making music videos with blender, like I personally have a character i created from CC4 but i want to know how to put that into an environment in blender and animate it.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      @@thevibe2985 You'll want to look up tutorials on rigging characters and animating that rig. It's something I don't do in Blender so I won't be any help with that, sorry.

    • @thevibe2985
      @thevibe2985 ปีที่แล้ว

      @@DanielGrovePhoto got it thank you

  • @djrival819
    @djrival819 2 ปีที่แล้ว

    Royalty Free does not mean "No Copyrights", it means a "One-time buy" and use it like you want, so there his still copyrights, be careful, make sure it says "No Copyrights".

  • @MediaMusik777
    @MediaMusik777 ปีที่แล้ว

    i gave up on blender i tried the basics and this far more advanced and I still failed on the basics. I wish blender was a little more user friendly i would pay to be able to use it since I make my original music I want to put it to animation and make 3 billion hits maybe we can partner and make some money

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Don't give up! Just take a step back and learn more basics. Look for introduction to Blender videos (be sure it's a version close to the on you're using), look for videos on basic navigation, mesh editing, material and lighting fundamentals etc. You can learn it and it's an amazing tool to have as an artist. What areas do you struggle with the most?

  • @Parcs
    @Parcs 2 ปีที่แล้ว

    hey guys, i've been trying to learn this style of motion graphics for my videos as i produce copyright free music myself, if any of you are crazy at this stuff and would like to help me out, that'd be great.
    i'll try to learn this in the meantime though.

    • @brunoghisi2
      @brunoghisi2 2 ปีที่แล้ว +1

      How are things going?
      I'm willing to help and learn togheter if you want

    • @Parcs
      @Parcs 2 ปีที่แล้ว

      @@brunoghisi2 i've been using blender since i watched this video, and I use a filmic srgb preset that lets the engine run above the stop frame limit or whatever it's called, and this helped me the most, blender isn't all too capable of anything beyond like 8, but with this filmic setup, it removes that limitation and allows the engine to run at about 48 or something like that, some guy found the issue and was like, "yeah not on my watch", and made it.
      blender is crazy powerful and has a lot of potential, but i don't have a desktop system, i'm on a laptop, so i don't think i'll be doing anything like this for my music until either someone helps me out and has a rig powerful enough to render it, or i build one.
      but yeah, i learned a lot.
      lately it's been attempting to design alongside illustrator then through blender, 3d it, and back to photoshop.

  • @BuzzJones-e1e
    @BuzzJones-e1e 6 หลายเดือนก่อน

    What version Was this made
    in?

    • @DanielGrovePhoto
      @DanielGrovePhoto  6 หลายเดือนก่อน

      2.92 why?

    • @BuzzJones-e1e
      @BuzzJones-e1e 6 หลายเดือนก่อน

      @@DanielGrovePhoto I never get it right.

  • @mpcstuffs
    @mpcstuffs ปีที่แล้ว

    Hi Daniel, thanks to your well made video tutorial I finally found inspiraton to create my first video animation wiith Blender based on a music track I wrote! -> th-cam.com/video/08wwgIfebKI/w-d-xo.html . Btw, The F-curves bake was a mind-blowing feature, I wasn't aware of it! Thank you again.

  • @PedroRuiz3
    @PedroRuiz3 ปีที่แล้ว

    Thank you for this tutorial. I used it for part of a music visualizer I made in Blender th-cam.com/video/XYprCnmFINM/w-d-xo.html

  • @peek2much3
    @peek2much3 9 หลายเดือนก่อน

    “It is actually very easy” yeah sure maybe for you who are so good at this.

    • @DanielGrovePhoto
      @DanielGrovePhoto  9 หลายเดือนก่อน

      True! Hopefully this video shows you the simplicity and room for improvement. Practicing it in different ways makes it easier.

  • @maskedgamer7565
    @maskedgamer7565 2 ปีที่แล้ว

    You can at least refer to Ducky3D in the description box where you stole the idea from.

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 ปีที่แล้ว +1

      It's been a while since I made this video so I don't recall being inspired by any specific source for the scene I made or for the general tutorial concept which is super simple. When I'm directly inspired by a visual or technique I'll say so (as is the case with my Pixel art shader video). Thanks for watching though now I've got to go see his take on this.

    • @maskedgamer7565
      @maskedgamer7565 2 ปีที่แล้ว

      @@DanielGrovePhoto Well it's the exact same way of working and the exact same colors, so kind of weird.

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 ปีที่แล้ว

      @@maskedgamer7565 well great minds do think alike! There's not much to this technique and also blue and yellow are probably the most popular colors for scifi stuff as they are striking and complimentary. I found he has quite a few videos on sound to animation. Which one did you see?