RCT2 - Ride overview - Transport rides

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  • เผยแพร่เมื่อ 29 ส.ค. 2024
  • How good are transport rides actually? Today we explore all aspects of transport rides to see how and where you should use them. Open the description for links.
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ความคิดเห็น • 765

  • @MarcelVos
    @MarcelVos  5 ปีที่แล้ว +999

    It looks like I've missed the monorail cycles and river rafts as transport rides. This is because in OpenRCT2 they only appear in gentle and water rides respectively whereas in Classic and I assume also vanilla they appear in both categories. I myself have never considered them transport rides which is why I completely forgot about them. To give some quick advice for both of them: don't use them, they're terrible. They can look cool, especially the river rafts, but they're incredibly slow and have a low throughput, especially the monorail cycles.

    • @performa9523
      @performa9523 5 ปีที่แล้ว +66

      Rides that can't go uphill at all? Yikes!
      You should do a video on them anyway. "Worst 'rides' in the game!" would be a fun topic for a video I'd say. Rock on sir!

    • @AissurDrol
      @AissurDrol 5 ปีที่แล้ว +9

      Hi Marcel, I'm the guy who messaged you on twitter a while back about crashing chairlifts. I'm still having that happen to this day so I'm commenting here to see if anyone else has had problems with this in the latest stable or development builds. Basically when a chairlift car gets to the second station it flies off the end instead of going around the turning part. Two cars do this each time and then the rest stall behind it. Only happens on certain areas of the map, seemingly randomly but mostly concentrated in the north-eastern part. If anybody has additional information on this please let me know, I'm kind of put off by this because I do quite like to use chairlifts since they have a nice look in scenic areas.

    • @FranklinAshe
      @FranklinAshe 5 ปีที่แล้ว +9

      @@AissurDrol Hey! I had the same issue and posted it in the openrct2 subreddit a while back. The devs were unable to recreate my issue, even with the save file, but it seemed to fix itself when I updated to a newer build. I've updated with the development edition since and the problem has not occurred since.
      For note: I use chairlifts frequently (at least one per park).

    • @Funkyourdauter
      @Funkyourdauter 5 ปีที่แล้ว +2

      Last time we spoke you had a broken computer. i have seen your videos since the new setup. they are much better quality. thank you for the hard work you put into this channel. i have learned so much i never knew. Keep up the good work.

    • @Mental_Illboy
      @Mental_Illboy 5 ปีที่แล้ว

      I like/ ik vind leuk !

  • @Razerblue6
    @Razerblue6 5 ปีที่แล้ว +1807

    I hope that the OpenRCT2 devs ever add pathfinding logic for transport rides so they see it as *actual* transport rides.

    • @mandowarrior123
      @mandowarrior123 5 ปีที่แล้ว +169

      No, they did it once, it broke the game, guests lost the entrance/exit and broke other pathing etc.

    • @Razerblue6
      @Razerblue6 5 ปีที่แล้ว +467

      Warren Cash That only tells me that particular implementation as is wasn't suitable.
      Not denying it could be very difficult to properly implement it without rewriting a lot of other logic but I'm also not denying it's certainly achievable.

    • @daniellee4003
      @daniellee4003 5 ปีที่แล้ว +87

      You can still trap guests by accident with any pathfinder implementation by just removing a path to an "island" that's still connected by paid transport ride. (Guests without money will be stuck.)
      So from there, you could either let lost peeps take transport rides for free (this could break stuff if always on: so it should be an option, and also the ride data structure needs to store this new flag) or you could provide a reasoning for lost peeps so the player knows to fix these peeps themselves.
      But that also would only really work with a pathfinder where guests only perform actions if they can leave the park afterwards (or if transport rides only cost once per peep or something - an infinite use ticket).
      Oh, and how do you handle staff?
      Should specific staff be stuck to their placed zone, or should they be able to take transport rides? Should this option be per staff member or per staff type? Should they queue or not? Should an entertainer be able to entertain guests in the same train? How do non-enclosed rides work with that? Surely an entertainer shouldn't work on a raft...
      What happens if staff is on a ride that breaks down? Do they teleport off the train? Do they get stuck? Can a repairman fix the ride that they're currently riding on? Should they always fully repair the ride that they're riding on?
      Should there be staff only transport rides?
      Then there's the big question of: how do you even determine the time it takes a transport ride to go from two locations? Distance and average speed? Or does each train need store the last travel, and then pass that data to the stations to save?
      tldr: you'll basically have to rewrite a lot of how peeps/guests/rides work overall.
      and openrct2 is programmed with a lot of several thousand line files, so good luck with that. also localisation

    • @Krutonium
      @Krutonium 5 ปีที่แล้ว +323

      @MegaFelicks Hi, OpenRCT2 Dev here - The existing pathfinding is incredibly simple, by necessity and because that's how Chris Sawyer did it. Implementing new pathing can and has been done, but it has some major disadvantages - mostly performance related. Smart pathfinding is easyish. Doing it without reducing the game to 2 fps is considerably harder, and that's before you run into pathfinding bugs.

    • @DarkDemonXR
      @DarkDemonXR 4 ปีที่แล้ว +5

      Anyone know if that was fixed on Rct3¿? or transport its still a... ride...¿?

  • @Explosivebarrelsman
    @Explosivebarrelsman 5 ปีที่แล้ว +591

    Technically, a steam train is capable of running backwards in real life, pushing its cars back along the track. It does look silly, but it's accurate behavior.

    • @0106johnny
      @0106johnny 2 ปีที่แล้ว +21

      Yeah, would be crazy if they couldn't do that.

    • @PianoKwanMan
      @PianoKwanMan 2 ปีที่แล้ว +17

      @@0106johnny Imagine having to use a helicopter or crane to move a locomotive (and not a turn-table)

    • @Sholto_David
      @Sholto_David 2 ปีที่แล้ว +23

      It's not even that unusual, I used to live next to a vintage steam railway.

    • @ThePinkPanth3r
      @ThePinkPanth3r 2 ปีที่แล้ว +19

      It mainly looks strange because modern diesel locomotives you see doing this all the time look alot pretty similar forwards or backwards and how common it is to have engines in the front and back of the train.

    • @mattanatior97studios9
      @mattanatior97studios9 2 ปีที่แล้ว +2

      Not only that but for tender engines it illegal unless they can't turn around

  • @TakeshiTao
    @TakeshiTao 5 ปีที่แล้ว +591

    Transport rides would be so much better if the guests used them for pathfinding :/
    Well, at least they look pretty.

    • @JonatasAdoM
      @JonatasAdoM 4 ปีที่แล้ว +10

      And that's why I use them.

    • @awildfurret
      @awildfurret 4 ปีที่แล้ว +5

      I used it For reducing number of "I need to go the bathroom!

    • @Davtwan
      @Davtwan 4 ปีที่แล้ว +7

      JVMMs - The pathfinding is simple by design as smarter pathfinding tends to drop performance to single-digit numbers when there’s lots of guests in the park.

    • @Rotem_S
      @Rotem_S 4 ปีที่แล้ว +3

      @@Davtwan Technically you could reuse a LOT of the logic to save on performance

    • @Gameprojordan
      @Gameprojordan 3 ปีที่แล้ว +6

      Still a good way to spread guests out around the park quickly

  • @elwellstreet111
    @elwellstreet111 5 ปีที่แล้ว +468

    Comment section:
    High excitement
    Medium intensity
    Low nausea

    • @Slimmeyy
      @Slimmeyy 5 ปีที่แล้ว +19

      *Shakes violently*
      H-How about nooowww-*faints*

    • @ianmoore5502
      @ianmoore5502 5 ปีที่แล้ว +5

      Very high

    • @seanwalters1977
      @seanwalters1977 5 ปีที่แล้ว +61

      Comment Section 1 is too intense for me

    • @Slimmeyy
      @Slimmeyy 5 ปีที่แล้ว +39

      @@seanwalters1977 Just looking at Comment Section 1 makes me feel sick!

    • @DjTake1One
      @DjTake1One 4 ปีที่แล้ว +36

      I want to go on something more thrilling than TH-cam.

  • @ruediix
    @ruediix 4 ปีที่แล้ว +98

    Speed isn't everything.
    Remember one of the best uses for transport rides: Giving guests a rest while getting them off the walkways. If your ride has covered cars it's a bonus because they will enjoy it during the rain.

    • @rmac3217
      @rmac3217 ปีที่แล้ว +4

      It’s too crowded here and I’ve run out of money.
      The tru RCT pro doesn’t actually max charge, you can fleece them while keeping them happy and that = more guests, kinda like real life.
      Sawyer needed a business partner but something was clearly wrong with him to program RCT in Assembly himself then go live in a cave, that way he would have never got involved with Atari as well and wouldn’t have had to sue everyone after the fact.
      A business mind would have had him as a full creative control role in the company and he wouldn’t have to write a single line of code, just overview the codemonkey, graphics and design teams and tell them what’s right and not right.

    • @TheChilaxicle
      @TheChilaxicle 3 หลายเดือนก่อน +1

      ​@@rmac3217 Nothing was "wrong with him." He's just more of an artist mind than a business mind, and that's respectable. His rock solid artistry is why we still talk about the game over 20 years later.

  • @mrflovi3611
    @mrflovi3611 5 ปีที่แล้ว +302

    I used to make huge parks not because huge parks are fun to build, but because afterwards I can make a complicated transport system with all sorts of lines, tram, train, metro, monorail etc.

    • @sethmoyer
      @sethmoyer 5 ปีที่แล้ว +54

      Sounds like you might want to try OpenTTD... Transport Tycoon Deluxe is the game Chris Sawyer made before he made RollerCoaster Tycoon. OpenTTD is basically the equivalent of OpenRCT2.

    • @matsv201
      @matsv201 5 ปีที่แล้ว +13

      @@sethmoyer i really think locomotion is the better game. Its pretty much rtc2 mixed with TTD logic

    • @23nine
      @23nine 5 ปีที่แล้ว +4

      @@matsv201 I haven't tried TTD/OpenTTD but I was a bit underwhelmed by Locomotion ... As far as I've understood, Passengers don't have an actual destination, they don't use interchanges, just go to the next random stop/station and try to get on any vehicle. The only thing that really impressed me was that buses use the opposite lane for overtaking. I haven't seen that in any modern transport game.

    • @matsv201
      @matsv201 5 ปีที่แล้ว +4

      @@23nine locomotion is a old game now. Much older than openTTD. The main benefit of locomotion is very high playability more than it would be super realistic

    • @Templarfreak
      @Templarfreak 5 ปีที่แล้ว +11

      sounds like someone is a civic transport engineer.

  • @Codraroll
    @Codraroll 5 ปีที่แล้ว +435

    Aha, so there IS nothing on Earth like a genuine, bona fide, electrified six-car monorail!

    • @xirabolt
      @xirabolt 5 ปีที่แล้ว +40

      What'd I say?

    • @belacickekl7579
      @belacickekl7579 5 ปีที่แล้ว +46

      @@xirabolt Monorail!

    • @dantyson851
      @dantyson851 5 ปีที่แล้ว +35

      @Hugh Jass Monorail!

    • @christophersargeant4545
      @christophersargeant4545 5 ปีที่แล้ว +34

      @@dantyson851 I hear those things are awfully loud!

    • @ianmoore5502
      @ianmoore5502 5 ปีที่แล้ว +3

      I don't get this reference :(

  • @LUNCHMONEY4numbers
    @LUNCHMONEY4numbers 5 ปีที่แล้ว +494

    Something to add about the chairlift: When you build the 1st station, the best place to put the entrance is the last piece before the lift begins, but on the 2nd station, the best place for the entrance is at the very end where the chairlift ends. Kinda weird, but that's where the chairlift like to load and unload the guests

  • @CEO100able
    @CEO100able 4 ปีที่แล้ว +258

    I always loved seeing those transport rides in action when I was a kid.

    • @keiyakins
      @keiyakins 4 ปีที่แล้ว +5

      Yeah, they're cool to watch. TTD can do that too

    • @Gameprojordan
      @Gameprojordan 3 ปีที่แล้ว +9

      I always include a transport ride with stations at each end of the park. Usually one of the first rides I make. I like the role-playing aspect of having quick transport for guests to get around the park quickly

    • @Gameprojordan
      @Gameprojordan 3 ปีที่แล้ว +15

      even though 99% of the time when the guests get dropped off at a station they go right back into the queue line

    • @reecehiggins9850
      @reecehiggins9850 3 ปีที่แล้ว +2

      And now, 20 years later, I finally have the answer to "Do the peeps treat transport rides different than ordinary rides?"

    • @Woter_X
      @Woter_X 3 ปีที่แล้ว +1

      @@keiyakins ttd?

  • @aaronroffman3987
    @aaronroffman3987 4 ปีที่แล้ว +52

    It's worth mentioning that in OpenRCT2 the miniature railway can have straight sections built on paths, allowing for grade-level crossings without needing to go over or under. This is useful when adding a transport ride to an already-developed park since you don't need to worry about rerouting paths. Thankfully the guests will automatically stop if a train is passing in front of them, so there's no need to worry about them getting run over!

    • @drdewott9154
      @drdewott9154 2 หลายเดือนก่อน +1

      Yeah that is a great quality of life changed that I always thought was weird when I played the RCT games as a kid. Several theme parks I had been to had train rides but all of them also had level crossings with the pathways.

  • @BerndVonTrollhausen
    @BerndVonTrollhausen 5 ปีที่แล้ว +279

    I really love the little feature that you can simply build railway crossings over footpaths with the miniature trains.

    • @MarcelVos
      @MarcelVos  5 ปีที่แล้ว +174

      That is only in OpenRCT2 though, although it is indeed great.

    • @scottthewaterwarrior
      @scottthewaterwarrior 5 ปีที่แล้ว +19

      @@MarcelVos I've been playing Vanilla RCT1, but I might have to upgrade just for that!

    • @nthgth
      @nthgth 5 ปีที่แล้ว +32

      I DIDN'T KNOW THAT!
      This comment section to the rescue once again!
      (Thank you)

    • @VeeTHis
      @VeeTHis 4 ปีที่แล้ว +15

      @@scottthewaterwarrior how are you living with vanilla RCT1??? After you play OpenRCT2 you'll never be able to go back, trust me.

    • @scottthewaterwarrior
      @scottthewaterwarrior 4 ปีที่แล้ว +14

      @@VeeTHis All the more reason to beat RCT1 before trying OpenRCT2!

  • @Xtv1234
    @Xtv1234 4 ปีที่แล้ว +56

    I will never get tired of hearing Marcel Vos say "thrupoot"

    • @johnfoltz8183
      @johnfoltz8183 2 ปีที่แล้ว +4

      Or grass

    • @EOTA564
      @EOTA564 7 หลายเดือนก่อน +1

      Or coshtersh.

  • @scottthewaterwarrior
    @scottthewaterwarrior 5 ปีที่แล้ว +119

    Another thing about the chairlift: The faster the speed the lower the excitement rating.

    • @TheRojo387
      @TheRojo387 4 ปีที่แล้ว +48

      That's because the point is to enjoy the ride, quite literally.

    • @Retroist2024
      @Retroist2024 2 ปีที่แล้ว +2

      Aieeeeee!

    • @rmac3217
      @rmac3217 ปีที่แล้ว +1

      My favourite part about snowboarding is the chairlifts, so many lifts, so many memories.

    • @SvengelskaBlondie
      @SvengelskaBlondie 9 หลายเดือนก่อน +1

      @@TheRojo387 I enjoy watching videos of chairlifts freaking out and going faster than they should, it's quite funny.

  • @rheumakai86
    @rheumakai86 5 ปีที่แล้ว +57

    Well, sir, there's nothing on earth
    Like a genuine, bona fide
    Electrified, six-car monorail

    • @buckrodgers1162
      @buckrodgers1162 5 ปีที่แล้ว +4

      Mono...
      DOH!!!

    • @matsv201
      @matsv201 5 ปีที่แล้ว +1

      The irony of it... Is that monorail is a pretty good mode of transport

    • @edgr_7754
      @edgr_7754 5 ปีที่แล้ว +8

      Idk, sounds like more of a Shelbyville idea...

    • @christophersargeant4545
      @christophersargeant4545 5 ปีที่แล้ว +2

      The ring came off my pudding can!

    • @ianmoore5502
      @ianmoore5502 5 ปีที่แล้ว

      Please explain the joke to a peasant like.myself

  • @Dan-TechAndMusic
    @Dan-TechAndMusic 5 ปีที่แล้ว +27

    I was in a German theme park this holiday, where they had a steam train ride that actually did go in a shuttle mode from one station to the other, then backwards, back to the first station. So this isn't necessarily an unrealistic thing.

  • @CptManboobs
    @CptManboobs 4 ปีที่แล้ว +16

    Man this is like watching Spirit of the Law's AoE2 videos only even more entrancing and with a cool accent.

  • @Lucatin
    @Lucatin 5 ปีที่แล้ว +227

    14:35 Steam trains commonly did that in real life. With a lower top speed as it's less stable.

    • @HolyKhaaaaan
      @HolyKhaaaaan 5 ปีที่แล้ว +21

      Though TBF steam trains also tended to run round to the back of the train and only then run in reverse

    • @Lucatin
      @Lucatin 5 ปีที่แล้ว +17

      @@HolyKhaaaaan
      Yes, most trains did that, assuming they had side track at the station. To be honest I'm not that much of a train buff so I'm not sure.

    • @HolyKhaaaaan
      @HolyKhaaaaan 5 ปีที่แล้ว +28

      @@Lucatin as a proud lifelong Thomas the Tank Engine fan, the artwork of the Reverend W Awdry's books generally shows that, for single line miniature railways, there is usually a loop or a second line with a turntable that goes around the station so the locomotive can always be at the front of the train.

    • @sabliath9148
      @sabliath9148 4 ปีที่แล้ว +12

      I've ridden on trains that operated that way, more or less. The Sumpter Valley Railroad in Oregon while they do run the engine around the opposite end of the train, they don't turn the engine around. As well, at the western end of the line, the don't have a siding at the station, so after unloading, they run back down the line to switch the engine, and then back into the station.

    • @ThomasG2-Chuklenuts
      @ThomasG2-Chuklenuts 4 ปีที่แล้ว +24

      I worked at the Ecomuseum of Marquèze in France, where we have a 4km historic train line leading from the museum's entrance to the historical village in the forest. While at the entrance, wich is the old train station, we have switches and side tracks, at the "terminus" we don't, so for return trips we just roll backwards with the engine pushing the train, and with someone at the rear being the eyes of the driver. The first trains I did as driver were kinda strange lol

  • @matthewsuomi
    @matthewsuomi 5 ปีที่แล้ว +50

    Another advantage of the miniature railroad is that (at least in OpenRCT2) you can have a level crossing with a footpath.

    • @sohopedeco
      @sohopedeco 5 ปีที่แล้ว +3

      Really?? Nice tip! I might look pretty too.

    • @heyheyodelay
      @heyheyodelay 5 ปีที่แล้ว +1

      That's only through cheats/avoiding clearance checks though, right?

    • @matthewsuomi
      @matthewsuomi 5 ปีที่แล้ว +13

      heyheyodelay No, as far as I know it’s a feature of the ride. Only works on straight track though, so no turns etc.

    • @mandowarrior123
      @mandowarrior123 5 ปีที่แล้ว

      @@heyheyodelay not on open rct in a recent patch.

    • @gymnasiast90
      @gymnasiast90 5 ปีที่แล้ว +5

      heyheyodelay No, you can build a railway straight through a path, or lay path directly on the track. No cheats required.

  • @Game_InSky
    @Game_InSky 5 ปีที่แล้ว +19

    Shoutouts to streamlined monorail cars being some of the coolest looking vehicules in the game.
    Transport rides are quite good for guest evacuation, I like to put the entrance to a monorail opposite to the exit of a popular coaster, it helps thin out the crowd.

  • @performa9523
    @performa9523 5 ปีที่แล้ว +39

    I always thought the monorails and trains were most useful- good throughput and good looking! The chairlift is meh, but I can see where it might be handy in a couple spots. As for the lift, in it's "intended" role it's garbage- but my goodness it's been a massive bonus for the community. Some of the most wild themed "things" out there are built around these rides, as you've no doubt seen sometimes.
    The one that immediately jumps to mind for me was on a multiplayer server some time ago (the TVAZ EU server if memory serves) which consisted of a lift that descended into a sizable pit area full of fire and lava. It was called the "Hellevator" and it just trapped bad guests down in "hell" forever. Everyone on the server was renaming the guests in there as people we didn't like, crashing coasters into it, very good times.

  • @cromanticheer
    @cromanticheer 4 ปีที่แล้ว +14

    Hell yeah! I used to always use monorails if I had them in a scenario. Always thought the streamlined cars looked dope as hell.
    Of course, as a kid I was super biased towards the steel "newer looking" rides.

    • @rmac3217
      @rmac3217 ปีที่แล้ว

      But it’s just a regular train... Monorails shit down for a reason, miniature railroads are iconic and it’s an open air experience.

  • @RicNel
    @RicNel 5 ปีที่แล้ว +46

    Was just wondering to myself when a new Marcel Vos video was coming... Checked my feed and it was posted 1 minute ago 😮

  • @TheDMG45
    @TheDMG45 5 ปีที่แล้ว +81

    Its interesting how much thought there was into things like track height cost increases and excitement score calculations, yet how bad the guest AI is.

    • @notarealname1881
      @notarealname1881 5 ปีที่แล้ว +41

      Remember that this game came out in 2002 and there can be thousands of guests in a park ... more sophisticated pathfinding algorithms might have been too expensive.

    • @powerhouseofthecell9758
      @powerhouseofthecell9758 5 ปีที่แล้ว +40

      A track height cost increases are at most one byte of disc space per ride type and a few extra words of assembly. Excitement ratings may be more complicated and stored in two bytes per ride, but it's an intermediate value for figuring out if a peep will ride or not.
      Better path finding for a 1999 game, even with an algorithm first developed in 2006 would require a few bits per tile for each of the 64k tiles per ride, and several more bits per tile to handle things like bathrooms, food stalls, seating, and garbage cans. This would require at least 4 megabytes of RAM for pathfinding maps alone, using current pathfinding algorithms that weren't invented until three years after RCT3 came out.
      That does not include the variable but enormous numbers of cycles used to recalculate the flow field when placing or destroying a path tile, attaching a queue to a path, building a new shop, bench, or trash can. Not does it include the likely dozens of cycles used reading and updating path movement per peep per square moved through in about a half-second.
      1999-available pathfinding would need quite a bit of RAM for the path finding and perhaps thousands of cycles to utilize the paths for each of the thousands of peeps in an amusement park.
      TL,DR: The pathfinding algorithm used by the peeps in RCT2 was almost optimal for the scope and hardware limitations. The theoretically best of 1999 is what made Simcity 2013 so slow.

    • @Extramrdo
      @Extramrdo 4 ปีที่แล้ว

      2006 algorithm? Curious as to which that is.

    • @TlalocTemporal
      @TlalocTemporal 4 ปีที่แล้ว +1

      @@Extramrdo -- Probably en.wikipedia.org/wiki/Monte_Carlo_tree_search
      It's good for branching paths of arbitrary complexity, and can be halted before it's finished for the best guess. In many ways, it's good for guests trying to figure out the amorphous 3D snake game that keeps changing under their feet, potentially without reducing the game to a slog.

  • @HISKILP
    @HISKILP 5 ปีที่แล้ว +10

    A little note about the tracks of railway trains ... You can build a path on the tracks when the track is on the ground (in the air I do not know) Even guests stop when a train passes by

    • @MarcelVos
      @MarcelVos  5 ปีที่แล้ว +15

      Only in OpenRCT2, it's a feature they added a while ago.

  • @louiitrains
    @louiitrains 5 ปีที่แล้ว +40

    Haha, with your comment on the backwards steam trains looking silly, they did do that in real life but I get your point 🤣

  • @Pacca64
    @Pacca64 3 ปีที่แล้ว +5

    Steam trains do occasionally run in reverse. I used to go to an amusment park area that had a train that regularly ran in reverse, it shouldn't be considered a bug at all!

  • @KrimsonStorm
    @KrimsonStorm 5 ปีที่แล้ว +9

    Great video! One quick thing you forgot to mention is that for Open RCT2, footpaths can go straight, level ground, pieces of the miniature railway. This change has made me go from always preferring the monorail to using the mini railway in some occasions.

  • @CaptainMorghan4152
    @CaptainMorghan4152 5 ปีที่แล้ว +80

    I have this old park i made 6 years ago where i used a lift in a massive park. There are 2 thousand people trapped at the top destroying the value of the park to the point i stop playing it unless i wanna check it out for nostalgia

    • @cooperboy64
      @cooperboy64 5 ปีที่แล้ว +5

      either delete the lift or create a spiral staircase down the side / around it. It will look fine when themed with walls etc to be either a big tower or you can use the steel wall pieces to make it look part of the structure :)

    • @tappajaav
      @tappajaav 5 ปีที่แล้ว +8

      You could build other ride(s) to get the guests off, or just delete all the path and let them fall on the ground and walk away

    • @DevDreCW
      @DevDreCW 5 ปีที่แล้ว +15

      @samdaboss Gaming No, leave them to rot forever. The ultimate fate of his park

    • @nthgth
      @nthgth 5 ปีที่แล้ว +9

      Delete the paths so they all spend 30 seconds plummeting down to ground level, where they'll continue walking around

  • @forunaminora
    @forunaminora 5 ปีที่แล้ว +287

    Can you make a video explaining why/how guests get lost and what to do to prevent it?

    • @nietjoost
      @nietjoost 5 ปีที่แล้ว +54

      If I am correct, the best thing you can do is a lake with a path around it. And never have a path having a dead end, so a path always needs to end on an other path

    • @nietjoost
      @nietjoost 5 ปีที่แล้ว +56

      And block a exit with a no entry sign, because otherwise it is a dead end

    • @Demilich23
      @Demilich23 5 ปีที่แล้ว +40

      that would be really interesting. all these years later and im still amazed by the amount of little details this game has

    • @SzegediXY
      @SzegediXY 5 ปีที่แล้ว +18

      Make sure there are no multiple square-wide sized roads.

    • @Rudl1044
      @Rudl1044 5 ปีที่แล้ว +4

      Avoid paths too far away of your rides.

  • @chrismathis5601
    @chrismathis5601 ปีที่แล้ว +3

    I like using them for aesthetics and realism. For that reason the miniature railway and the monorail are my favorites. Minus the lift, the chairlift is my least favorite but that is sometimes the only realistic option. I kind of wish they had switch tracks though where that some stations could briefly double back on themselves or you could share mainlines between multiple stations. In other words, one main track could carry trains to different stations. I know that wouldn’t be a thing for this game, but one can dream.

  • @harkeofficial
    @harkeofficial 2 ปีที่แล้ว +2

    I like using the lift for aesthetic purposes and multi-level buildings and areas. It’s fun, but of course I always have a path available as well or guests get stuck.

  • @Vilborg
    @Vilborg 5 ปีที่แล้ว +23

    You really are one of my favorite TH-camrs!

  • @-10
    @-10 5 ปีที่แล้ว +18

    Now I know why the underground metros I always liked to build in my parks throughout my childhood had terrible stats :)

  • @commode7x
    @commode7x 4 ปีที่แล้ว +2

    "I rarely see any kind of hostility in my comments sections"
    OH YEAH?!?!
    ...
    Yeah.
    These videos are extremely high quality. Keep up the good work!

  • @triple7marc
    @triple7marc 4 ปีที่แล้ว +3

    14:36 The Hogwarts Express at Universal Orlando Resort runs like this from Islands of Adventure to Universal Studios Florida (two different parks) but forward when you’re going from Universal Studios Florida to Islands of Adventure. It’s a shuttle between the two parks. You can’t see it running at all outside of the stations, though, as it’s completely backstage. You can only see it pull into the station backwards if you’re waiting for it at Universal Studios Florida.

  • @mach186282
    @mach186282 4 ปีที่แล้ว +2

    Wow, I'm glad to learn what you said about any guest being willing to go on a free transport ride. So even if guests aren't smart enough to plan with regards to where they'll end up after taking the ride, they are smart enough to see it as a tool and not a ride (and not complain about "wanting to go on something more thrilling") in that case.

  • @tatertot64
    @tatertot64 3 ปีที่แล้ว +6

    The technicality of this game is what really entices me. I've never really enjoyed tycoon/management games on their own, but hearing everything described so succinctly makes these great videos to study. Thanks!!!

    • @ParadiseLost404
      @ParadiseLost404 2 ปีที่แล้ว +1

      The Sandbox modes allow you to try out different rides and figure out the metrics on your own. Marcel does a lot of prework in making screenshots, but it's also neat to try to sometimes do it yourself (and maybe find something new).

    • @rmac3217
      @rmac3217 ปีที่แล้ว +2

      You should get into RTS games then. The designers have one vision and that keeps completely changing with the meta, because it’s competitive it never ends as well.

    • @tatertot64
      @tatertot64 ปีที่แล้ว

      @@rmac3217 I struggle with some of the min-maxing of RTS's, but I actually really enjoy Warhammer 40k Dawn of War. Squad based real time tactics make it easier for me to keep up in casual games. I've also heard Company of Heroes is similar.

    • @rmac3217
      @rmac3217 ปีที่แล้ว

      @@tatertot64 Yeah AOE2 on normal speed is good, I really like wc3 for the slow pace and lack of crazy clicking.

  • @Gigidag77
    @Gigidag77 2 ปีที่แล้ว +6

    I think the steam trains with roofed passenger cars have the advantage of the guests using them even during the rain.

  • @Basssiiie
    @Basssiiie 5 ปีที่แล้ว +1

    Two things you missed (if I'm not wrong) :)
    - The suspended monorail has one redeeming quality: it's the transport type with the highest base excitement score.
    - The excitement score of the chairlift increases as the base speed decreases. (ex. low speed = higher excitement than max speed)

    • @MarcelVos
      @MarcelVos  5 ปีที่แล้ว +1

      That's very much possible. I didn't look at the ratings at all besides the stat requirements because they don't matter 99% of the time.

  • @caboose.20
    @caboose.20 4 ปีที่แล้ว +13

    I'm a rail enthusiast, and when I was young and playing this game, my first attraction was always a closed loop Miniature Railway. Needless to say, I was bad at the game.
    Also 14:45 *GWR Autocoach intensifies*

  • @enomoto-kudamono
    @enomoto-kudamono 5 ปีที่แล้ว +13

    Maybe it is already be concerned that, free transport rides ignore the weather status. Guests will travel free ski chairlifts even on rainy day.

  • @alexv3375
    @alexv3375 ปีที่แล้ว +3

    If there are mods that allow it, I'd love to see some extra locomotive types added for the Miniature Railway in particular. Scale replicas of say, a passenger Diesel Locomotive (BR Class 55 "Deltic", Santa Fe F7, etc.) or a streamlined Steam Locomotive (LNER A4 Pacific or a New York Central Mercury, etc.) going down the track with all their sounds would be great to see in-game!

  • @KoenOnbekend
    @KoenOnbekend 5 ปีที่แล้ว +35

    I noticed hen you use the covered steam train on the railway, guests will flock to it when it starts raining. Not so much with the uncovered train

  • @sythemaster1
    @sythemaster1 5 ปีที่แล้ว +1

    Another benefit of the Chairlift is the turns are 90 degree angles which makes squeezing around rides much easier than the other track based transport rides.

  • @PaulFisher
    @PaulFisher 5 ปีที่แล้ว +6

    I use a slightly different strategy than you for chairlift timing-I always set it up so that the wait is total ride time ÷ number of chairs. (This usually requires some tuning, but the goal is for one to leave the instant the next one arrives.) That keeps a continuous flow of chairs at the stations, without any long droughts. The result might be the same in terms of guest satisfaction, but I like the effect more.

  • @tectonicD
    @tectonicD 4 ปีที่แล้ว

    THANK YOU for NOT ruining your videos with annoying (or any) music. So much more pleasant and dignified.

  • @Laternater
    @Laternater 4 ปีที่แล้ว +2

    This is fantastic.. It's always wonderful to see people so passionate about certain game series.

  • @gayandreckless
    @gayandreckless 4 ปีที่แล้ว +1

    Late to the party on this video, but i’ve noticed that in parks where guests prefer more intense rides, they will sneer at going on the Merry-Go-Round or whatever, but actually enjoy riding the monorail, even if it’s not free.

  • @cammz3
    @cammz3 5 ปีที่แล้ว +4

    A video on single paths vs 'double' paths for guests would be great! I always use single-track pathways for guests as it feels like they can get lost easily on wider tracks, but it would be interesting to see an analysis of this!

  • @FIamestalker
    @FIamestalker 5 ปีที่แล้ว +1

    Most of the time they just function as highly exciting and popular gentle rides. I remember watching a lot of guest continuesly riding the Train early on in the Magic Quarters scenario, it's popularity didn't deminish much latter on either

  • @BacentRekkes
    @BacentRekkes 5 ปีที่แล้ว +2

    School always comes first man, love all the information you're sharing with the RCT fans out there and it's helped me get better when planning my own stuff. Best wishes for you in your school classes!

  • @homestar92
    @homestar92 4 ปีที่แล้ว +2

    The steam train running backward is an aesthetic that has been used in real life. The Hogwarts Express that connects the two parks at Universal Studios in Orlando is built as a shuttle and runs backwards in one direction.

    • @JCBro-yg8vd
      @JCBro-yg8vd 3 ปีที่แล้ว

      That one operates on a pulley line to make the shuttle.

    • @homestar92
      @homestar92 3 ปีที่แล้ว

      @@JCBro-yg8vd Yes, I realize that it's not really a train in the traditional sense, but the main gripe the Marcel had with shuttle mode on the train was aesthetics and how it looks silly. And it does look silly. But aesthetically speaking, the Hogwarts Express does the same thing. It looks like a steam train and it goes backwards when going from one of the parks to the other.

    • @rmac3217
      @rmac3217 ปีที่แล้ว

      Hence, it looks stupid. Think of it as pushing a trailer at the front of your car, looks stupid to anyone with the most basic knowledge of physics.

  • @jaredcrue7099
    @jaredcrue7099 2 ปีที่แล้ว

    I built a mine train "Transport ride" years ago in RCT 1, the guests were very happy with it.

  • @HPD1171
    @HPD1171 5 ปีที่แล้ว +1

    I remember always using the trams in my park but i would build them completely underground including the station since that is how my brain figured they were supposed to be used and had no idea there was a stat penalty for this. i also always thought that guests used them as transport rides to get to there favorite rides but I did always find it funny how some of them would take the tram to one station the walk all the way to a totally different area of the park and now i know why. this makes me realize how much time i have wasted in trying to optimize the station locations and would even try and put the entrance the the more popular rides and coasters near a subway station. but i guess that just makes too much logical since to ask for in a game that was written entirely in assembly with very minimal AI.

  • @Juju2mangue
    @Juju2mangue 5 ปีที่แล้ว +9

    Take you time Marcel ; your work is amazing :)

  • @agentM1991
    @agentM1991 5 ปีที่แล้ว +1

    When I play RTC1 I am more into realism over spam and cheap. I do love to spend between $5,000-$15,000 for a coaster. You'll be surprised on how realistic my parks look. The miniature railroad and the monorail are two of my favorite transport rides. Your videos are helpful and I enjoy them. Greetings from the United States of America.

  • @shawnchen47
    @shawnchen47 4 ปีที่แล้ว +2

    So amazed to see all your videos! RCT2 is one of my favorite games back in the old days. Thanks for all your efforts!

  • @sabliath9148
    @sabliath9148 4 ปีที่แล้ว +6

    Personally, I love using the Miniature Railroad with steam trains, at least partially due to the fact that's Knott's Berry Farm was my childhood amusement park. Their Miniature Railroad uses actual historical rolling stock (Engines and Cars) from the Denver & Rio Grande Railroad.

    • @David-we3sb
      @David-we3sb 2 ปีที่แล้ว

      Yes the sight, sound, and smell is the draw of the railroad

  • @caniwishformorewishes8654
    @caniwishformorewishes8654 5 ปีที่แล้ว +3

    You forgot one interesting thing you can do with the miniature railway. If you have a straight rail piece flat on the ground, you can build a piece of regular path crossing the tracks. Really helpful so you can save space and let paths cross over without adding slopes that kill the train speed.

  • @hngldr
    @hngldr 5 ปีที่แล้ว

    The interesting inverse to having the transport rides all underground is to have all paths underground.
    I OFTEN do this as you DO NOT NEED TO HIRE ANY HANDYMEN as a result - guests CANNOT puke or litter on underground paths (at least in vanilla)
    This also means no need for security because guests only vandalize when there is puke/litter. Then all you need is mechanics.
    It can be helpful when trying to maximize guests to the point of running into the sprite limit, and is also a great and fun/interesting way to design a really different park.
    Thanks for all the great video! I learned a lot as always :)

  • @groenteman777
    @groenteman777 5 ปีที่แล้ว +1

    when i was young i made a lift with cenery (like paths) around them to acomodate a lot of stalls and when my park was doing good enough i would place it and build every shop i could and people would go on the lift and walked down past all the shops. people became lost and it was fun

  • @i.k.8868
    @i.k.8868 2 ปีที่แล้ว +1

    I used LIM launched coasters to build a fast metro network. Not all guests will ride it, of course, but many do. Even though they don't go up an down much, they are still well liked...

  • @hamsterfloat
    @hamsterfloat ปีที่แล้ว +1

    Transport Rides reduces chance of guests getting exhausted by walking too long, by providing chance of guest to be dispersed without loitering.
    This can sometimes be financially beneficial as well. Possibly allowing guest to visit all the rides faster so that they can spend money faster. Though such benefit is limited as ride target selection via park map use aint gonna cooperate with transport rides, but it is helpful regardless.
    It also absorbs guest so that path can be less crowded. You can do same with high capacity rides but they have tendancy of attracting too many guests, resulting in overcrowding in paths nearby. Transport ride is free of this issue as guest will just ride it randomly whenever they encounters it

  • @SunchippStudio
    @SunchippStudio 3 ปีที่แล้ว

    something I found out with the Miniature Railway recently, if you cross the Miniature Railway track with the footpath the guests will stop after they hear the train whistle when it gets close to the path. Once the train finishes crossing the path the guests will start to move again! This is only for OpenRCT2 since you can not cross paths in the original game

  • @daniel.holbrook
    @daniel.holbrook 3 ปีที่แล้ว +1

    Sometime I like to use elevators to make super-fun diving boards for my guests to enjoy :)
    Entrance at the bottom, exit at the top without path, water below

  • @caulish
    @caulish ปีที่แล้ว +1

    One thing that's interesting about the chairlift is the middle stations only load and unload in one direction. It could be cool to allow 2 entrances for these stations, one for each direction.

  • @TrenMT
    @TrenMT 5 ปีที่แล้ว +13

    I don't think steamtrains being able to shuttle is a bug. Real steam locomotives have been used to shuttle carriages, however usually the locomotive will detatch and switch rails so it can re-attatch on the back (still facing the same direction though). I can see how switching rails would be incredibly difficult to mod in though.

    • @Slimmeyy
      @Slimmeyy 5 ปีที่แล้ว +1

      I don't think it'd be that bad, actually. We can already put multiple track pieces in the same place, so all we would really have to do is make an activator rail (á la Minecraft) which sends a signal to pieces like that.

  • @sethr.c1065
    @sethr.c1065 ปีที่แล้ว

    I always liked making free elevators to an elevated food court. Double pathways with intersections, tons of benches and a dedicated handyman. Guests usually got lost just long enough to not get too upset. 50 cent toilets too.

  • @Ub3rH4L0
    @Ub3rH4L0 4 ปีที่แล้ว

    Quality over quantities, always, gonna be looking these videos even in 2077! Just Excellent stuff!

  • @ogxj6
    @ogxj6 7 หลายเดือนก่อน

    The rct community is a polite and mild mannered community. I love it

  • @SushikillerHD
    @SushikillerHD 5 ปีที่แล้ว +8

    "However, I may still miss things"
    That's just details :') You're like the RCT Librarian hahahah.

  • @thomasjeanlanglet
    @thomasjeanlanglet 2 ปีที่แล้ว +1

    In the past I was making coaster that made a full tour around the map, made with tunnel and air ride with speed boosters mostly all ride long. ^^
    It was named "FULL SPEED TOUR"

  • @mitebcool
    @mitebcool 4 ปีที่แล้ว +2

    I was playing this game one night when I heard a voice talking urgently on the television in the next room, it was September 11, 2001.

  • @michaelcoalson
    @michaelcoalson 4 ปีที่แล้ว

    You shouldn't feel like you have to apologize, we love the content, love your work, and are ready and waiting whenever you can drop it!
    Only unreasonable people expect more than your incredible body of work that is available for free!! Keep on with your amazing work, I will always watch them.

  • @-thanelines
    @-thanelines 2 ปีที่แล้ว

    Watching this well made video 3 years since upload ... Yes, Quality goes always over quantity. It's great to have the opportunity and the access to such great content for such an good old game. Thank You!

  • @TannerCarpenter
    @TannerCarpenter 4 ปีที่แล้ว +1

    I thought the transports were dumb, but then I realized that they could be used to great effect. Depending on how you lay out your park, You can utilize a transport to pick up guests at the entrance & drop them off in the money generating spots on you park. In this way I can force guests to go where I want them too. Another method is to do a single trail park, "not always possible," you can drop off new & old guests in the far back of your park, forcing them to walk past all the shops & rides. Next to all the transport entrances & exits I always put my crt yards, entertainers, security & shops to further try to absorb the customers money & increase happiness. While the actual "ride" itself generates negative income, I find that I can burn through my customers pocket books faster with it, & thus they leave sooner. This way I can increase income to the park, & accelerate the rate of progress. A good transport system has made some of my parks way better, & I look at them as a huge upgrade to parks that are worth all the money you can throw at them.

  • @joshuadoll9000
    @joshuadoll9000 4 ปีที่แล้ว +1

    One important thing that didn't get mentioned with the chairlift in regards to cost is that even though at ground level it works out to be twice the cost of the railway, it would still work out to be cheaper than it because it doesn't require building a loop. Therefore it still works out to be cheaper than it unless you were building a shuttle style railway but even then the chairlift would outclass it in guest throughput so it would still be better.

    • @SvengelskaBlondie
      @SvengelskaBlondie 9 หลายเดือนก่อน

      True, the chairlift is so "slim/narrow" that one tile has two tracks. Only way you can sort of do that with the others is if you stack them on top of each other (even then it's not the same).

  • @mkaali
    @mkaali 4 ปีที่แล้ว +3

    5:00 Now I understand why my underground monorail metro system never worked

  • @agentM1991
    @agentM1991 4 ปีที่แล้ว

    I know I commented a half year ago, but slight update. I like transport rides. I build them to connect the entire park. This cuts down on crowding on the park's midways and thus makes the park more realistic and guests gets less unhappy. They also contribute to park value on park value park scenarios. I play the deluxe edition and build a railroad or monorail. Both if land permits it. Naturally I focus mainly on build rollercoasters.

  • @mrthwibble
    @mrthwibble ปีที่แล้ว

    I've come to oRCT2 only in the last month. I never played RCT2 when it was on CD-Rom. 😂. As such, I'm really loving your videos, I'm getting so much from them, please don't feel bad that you have to prioritize your eduction.

  • @unjourdef2
    @unjourdef2 5 ปีที่แล้ว +1

    Using a LIM coaster as a transport ride in Extreme Heights.
    I didn't expect it to work, but it did lol.

  • @bombidil3
    @bombidil3 3 ปีที่แล้ว

    Fantastic when making actual rides that come from the soul to keep guests distributed.

  • @cm7087
    @cm7087 4 ปีที่แล้ว

    Thank you for the video! In my opinion, the great thing about transport rides is that they keep guests entertained but off the paths. They're perfect if your park is getting crowded and you can't expand the paths and/or don't want guests to spend all of their money fast, causing them to leave. Something similar (but more cynical) goes for longer queue lines, which could be a reason to hire those entertainers after all!

  • @Casketkrusher_
    @Casketkrusher_ 2 ปีที่แล้ว

    Kei toffe videos Marcel, ik kijk ze nu bijna elke dag en ben weer begonnen met RCT2, deze game is dieper dan ik had gedacht, handige tips ook!

  • @Arcexey
    @Arcexey 5 ปีที่แล้ว

    I'd like to thank Marcel Vos and all of your comment folks for keeping this game hot and hard 24/7. It's my favorite game ever and I haven't had time to play it in awhile. This is just so awesome. thanks!

  • @tobyclark6312
    @tobyclark6312 4 ปีที่แล้ว +1

    I found something in RCT3 that might work here, you can place a suspends monorail directly under a monorail, it looks awesome and means you can have them going both ways...

  • @wrecksandtech
    @wrecksandtech 5 ปีที่แล้ว

    Whether your video is all encompassing or not is irrelevant. Keep up the content, you are doing great. Your videos have taught me more about this game than any other source and I’ve been able to beat scenarios that Ive never gotten past before thanks you your videos. Thank you for covering a game that nobody else wants to produce content for.

  • @Stick_TKD
    @Stick_TKD 5 ปีที่แล้ว +1

    I like to use the small monorail cars with a single car per train in parks with big hills. They can climb pretty well without needing to stagger the slopes or build up speed. Having a swarm of them go around the park always amuses me.

  • @GrandTheftAidan
    @GrandTheftAidan 5 ปีที่แล้ว +1

    11:06 nice to see Blackpool Pleasure Beach featured ahah

  • @nthgth
    @nthgth 5 ปีที่แล้ว +1

    I always wished I could use the go-karts as a transport ride, where guests just grab a kart in front and drive to the next station and disembark.

  • @SpiderInStockings
    @SpiderInStockings ปีที่แล้ว

    This series has been amazing for helping me learn the ins and outs of this game! Thank you very, very much!

  • @AntyboyMD
    @AntyboyMD 5 ปีที่แล้ว +1

    Quality is better than quantity

  • @deadringer1009
    @deadringer1009 2 ปีที่แล้ว

    Thank you for including open rtc2 links in all your videos, only took me watching one of them to get me back into playing rtc2. i bought it on steam like you said in another video and i downloaded open rtc2 for free best game ever!

  • @sbs5130
    @sbs5130 5 ปีที่แล้ว

    It's great that you acknowledge the very slow speed of tracked transport rides on hills. Staggering up-slopes to reduce the overall grade does wonders in keeping trains' average speed up.

  • @PaulFisher
    @PaulFisher 5 ปีที่แล้ว

    OpenRCT2 has a cool feature where, if you disable clearance checks and build a train track over a path, it will act like a railroad crossing in real life. When a train comes, guests will wait at the crossing for it to pass. It looks great, and makes trains much more versatile and realistic.

  • @ArtSMRdianne
    @ArtSMRdianne 3 ปีที่แล้ว

    I love using the monorail if I can create a long enough track that they can climb up 1 height block at full speed instead of going up 3 blocks at once. Have you ever tried that? I also always use transport rides to get guests away from busy places and launch them somewhere less popular.
    I only use a double entrance if the way back is useful and I mostly adjust the length of the queue line to only one block or two where I would use 6-12 blocks to get rid of crowded places :)
    I just discovered your videos and I'm so excited to see this channel is STILL active!
    I'm now starting a new game :D

  • @DryIhs
    @DryIhs 9 หลายเดือนก่อน

    I've actually used the River Rafts and even the Log Flume as transport rides. Both times I've always gotten high excitement and intensity ratings and they tend to be one of my most popular and best profit rides in my parks.

  • @oscarmoxon102
    @oscarmoxon102 3 ปีที่แล้ว +1

    Adore the effort that goes into these amazing videos.

  • @wherethetatosat
    @wherethetatosat 4 ปีที่แล้ว

    I liked transport rides a lot when I played as a kid. The massive capacity + ability to hold a lot of guests in the queue helped me keep guests off paths as I tried making everything super compact to cut down on handymen.
    I still kind of like the monorail and the train, but don't view them as necessary crutches anymore.