Sadly I didn't even find him in the results for Vintage, and was 363rd in Legacy. And the 1st in Vintage was a Breach deck. Showing you can playtest with great results but not have the same luck in competitive play.
That first match felt like one of the recent No Bans Historic events on Arena, where Oko, Uro, Natural Order, Atraxa, and Swords were legal but there are no Forces. I played some Bant mirrors where both players had an army of elks bashing into each other and the win condition was decking. Eventually I started putting White Sun's Twilight into my deck as a mirror breaker, because everyone had like 50 life from Uro and food tokens but no one was ready for poison counters.
The substitution of bayou for underground sea and putting 2 thoughtseize in the side board was significant for this deck to make #1. Strip mine was a great innovation too. It is just crazy how the small tweaks can have a huge impact, as much as the luck of the draw sometimes.
Regarding your comments on playstyle at 21:00, this is one of the big lessons that I've learned from watching a whole lot of you, Justin, Bryant and Phil. Each of you has a different playstyle, and will approach a given situation slightly differently. It's part of what makes Justin great at Vintage, you great at Legacy control, Phil great at Legacy stompy, and Bryant great at combo. Just knowing when to jam, and when to hold is huge, and those personal heuristics can really payoff when you're in your comfort zone.
At the end of R4, you asked about the double block. It makes sense because if the opponent gets to take an extra turn, since if they single block both then they are left with enough creatures that oath can be shut off with 2 orchards, but killing all 3 gives them an oath trigger on their turn, but if you take an extra turn, then none of their blocks matter anyway, since they are deterministically dead.
I very much agree with your take about the objective line versus the line and play style best for you! Spot on with the artistry thats associated with this game
I only kinda agree, but it's a moot point. It's not realistic to actually change your playstyle (especially in a limited amount of time), so you're better off doing what you can, improving your own playstyle, instead of crippling your game with growing pains trying to force yourself to play outside of your style. But it would still be better to do the best thing, that just isn't going to happen.
Thinking about how to clear Oko, deciding you needed two Okos to animate your two non-summoning sick artifacts, and making it happen, was absolutely exquisite. Blissful to watch.
Non non non, the artistry of magic is as you said, the best part of magic. 51% that you master and are comfortable with is definitely better than 52% overall.
“52% is better than 51%” in that there is an objectively correct answer to every question in the game. “There’s an artistry to magic” in that no one human being is capable of knowing the objectively correct answer to each of the sheer number of questions presented in every game of magic, and so an intuitive feel for the game has value
I love your point on what works best for you. A few years ago when Amulet titan was the best deck in the format, a lot of my local meta swapped over to it and most complained when their winrates dropped. We had to have a team meeting to try to explain that just because a stack of cards are the best deck, objectively, if it doesn't grok it's useless. I played mill for years because something clicked and i understood the underlying thread to playing it, but i cant play murktide to save my life. Its just different comforts and affinities, and the key to strength is picking what you can excel in.
19:04 another cleanish line would've been swing in for the 7 only on the previous turn (dont elk the citadel) and activate bolas's citadel's flavor text the following turn. you'd just cast the 2 oaths and get there with that. all roads lead to rome in this spot though
This is probably unlikely and may not be worth the mention but I think you did have some potential outs at the end of R2 G2. Unless I missed something I think you were still live to draw 2x FoV, 2x Boseiju, 1x Time Walk, 1x Flash off of the Top flip if you commit to fetching. I guess it was only 6/44 but there may have been some play if you ripped one of the top and OP didn't have an answer. Regardless, absolutely fantastic content as always. Making Vintage look sick as hell!
1:15 Probably cutting the citadel has merits because of archon of emeria, and they are a fast beatdown deck anyway (you can end with few life points soon). Oath is not an efficient citadel deck, so I think you can safely cut it for better targets
At the end of round two would there have been any consideration for Boseijuing your opponents Tundra? It would force them to either give up their vampiric tutor target, or just be sinkhole which would have left them with no blue mana to tinker with.
I'm definitely fully on board the math side of that argument. If the worse line wins for you more often than the best line it just means that you're making lots of follow-up errors within the best line. Theoretically it's possible that part of your game is so weak that making known misplays to avoid it is a profitable strategy. But even in that questionably-existent case, getting reps in your weaker areas is going to be better in the long term.
14:28 You establish it's worth trading with Elk-traxa cause she was still a legendary which opens up your other atraxas, but for the same reason would it not be better to trade with the elk-food? Make them lose stuff if they re-atraxa
1:18:07 -- you couldn't have done it the other way. your untapped mana is a spell, so you can only kill the archon on their turn at best so if you want a land in play it has to be tapped
The best thing *is* the best thing, but, you're not a chess engine, so playing the sharpest possible line means you're dramatically more likely to make a mistake that loses the game. If you lose a percentage or two, but eliminate the chance of making a mistake, that's sometimes a good idea.
See I know you're right about mill, but also. Nothing quite has the same feeling as casting "into the story", drawing 4 cards, and milling my opponent for an absurd amount of cards off of tutelages. It's not good. I know it's not good. but my god is it funny watching someone mill like 24 cards
ANOTHER trophy? I think that puts your Vintage testing record this season to 34-6. What a nutso win rate
If you're planning on doing well at EW, that is the kinda record that you want to be getting.
Sadly I didn't even find him in the results for Vintage, and was 363rd in Legacy. And the 1st in Vintage was a Breach deck. Showing you can playtest with great results but not have the same luck in competitive play.
@@RiptornRory oh, of course. The field at a big tournament is going to be way stronger than mtgo leagues.
That first match felt like one of the recent No Bans Historic events on Arena, where Oko, Uro, Natural Order, Atraxa, and Swords were legal but there are no Forces. I played some Bant mirrors where both players had an army of elks bashing into each other and the win condition was decking. Eventually I started putting White Sun's Twilight into my deck as a mirror breaker, because everyone had like 50 life from Uro and food tokens but no one was ready for poison counters.
The substitution of bayou for underground sea and putting 2 thoughtseize in the side board was significant for this deck to make #1. Strip mine was a great innovation too.
It is just crazy how the small tweaks can have a huge impact, as much as the luck of the draw sometimes.
Regarding your comments on playstyle at 21:00, this is one of the big lessons that I've learned from watching a whole lot of you, Justin, Bryant and Phil. Each of you has a different playstyle, and will approach a given situation slightly differently. It's part of what makes Justin great at Vintage, you great at Legacy control, Phil great at Legacy stompy, and Bryant great at combo. Just knowing when to jam, and when to hold is huge, and those personal heuristics can really payoff when you're in your comfort zone.
At the end of R4, you asked about the double block. It makes sense because if the opponent gets to take an extra turn, since if they single block both then they are left with enough creatures that oath can be shut off with 2 orchards, but killing all 3 gives them an oath trigger on their turn, but if you take an extra turn, then none of their blocks matter anyway, since they are deterministically dead.
I very much agree with your take about the objective line versus the line and play style best for you! Spot on with the artistry thats associated with this game
I only kinda agree, but it's a moot point. It's not realistic to actually change your playstyle (especially in a limited amount of time), so you're better off doing what you can, improving your own playstyle, instead of crippling your game with growing pains trying to force yourself to play outside of your style. But it would still be better to do the best thing, that just isn't going to happen.
Thinking about how to clear Oko, deciding you needed two Okos to animate your two non-summoning sick artifacts, and making it happen, was absolutely exquisite. Blissful to watch.
Love the vintage content, so hyped for two days of Oath Combo
Just started the vid and that double Oko line was sexy.
Oko is always Sexy
Oath coming back as the top deck in vintage was not something I expected but it sure is fun
JUSTIN MENTIONED! Love his content. He's got really good insight into Vintage and I love it. He's the one who got me interested in Blue Aggro Shops
Non non non, the artistry of magic is as you said, the best part of magic. 51% that you master and are comfortable with is definitely better than 52% overall.
In r5g2 you didn’t have any way to play around Emissary, casting Crypt prevents you from dismembering. The land had no way of coming in untapped.
“52% is better than 51%” in that there is an objectively correct answer to every question in the game. “There’s an artistry to magic” in that no one human being is capable of knowing the objectively correct answer to each of the sheer number of questions presented in every game of magic, and so an intuitive feel for the game has value
Loving the vintage content. Ik it's a surge right now cause of eternal weekend, but I would love more vintage content regularly!
My favorite oath is "By Grabthar's Hammer ... what a savings!"
I love your point on what works best for you. A few years ago when Amulet titan was the best deck in the format, a lot of my local meta swapped over to it and most complained when their winrates dropped. We had to have a team meeting to try to explain that just because a stack of cards are the best deck, objectively, if it doesn't grok it's useless. I played mill for years because something clicked and i understood the underlying thread to playing it, but i cant play murktide to save my life. Its just different comforts and affinities, and the key to strength is picking what you can excel in.
19:04 another cleanish line would've been swing in for the 7 only on the previous turn (dont elk the citadel) and activate bolas's citadel's flavor text the following turn. you'd just cast the 2 oaths and get there with that. all roads lead to rome in this spot though
This is probably unlikely and may not be worth the mention but I think you did have some potential outs at the end of R2 G2. Unless I missed something I think you were still live to draw 2x FoV, 2x Boseiju, 1x Time Walk, 1x Flash off of the Top flip if you commit to fetching. I guess it was only 6/44 but there may have been some play if you ripped one of the top and OP didn't have an answer.
Regardless, absolutely fantastic content as always. Making Vintage look sick as hell!
1:15 Probably cutting the citadel has merits because of archon of emeria, and they are a fast beatdown deck anyway (you can end with few life points soon). Oath is not an efficient citadel deck, so I think you can safely cut it for better targets
Yeah I was doing that at Eternal Weekend. Figured it out eventually. :)
@@BoshNRoll 👌💪
At the end of round two would there have been any consideration for Boseijuing your opponents Tundra? It would force them to either give up their vampiric tutor target, or just be sinkhole which would have left them with no blue mana to tinker with.
At the end of M2, 44:05, do you not Boseiju their mox after Vamp resolves?
9:24 I would be surprised if the opponent expected Oko off show and tell (It can't put in planeswalkers)
I meant from the 3 mana I tapped because they’d seen my hand.
@@BoshNRoll Gotcha! As a former show and tell player lots of people tried to put in Oko and JTMS! :)
@@BoshNRoll Also, as usual, thanks as always for the content!
You can only put an oko in off show and tell in paper.
Check the chalice
Anytime Brian says "BeYourGuard" I hear "BeerGuard" and it makes me thirsty
1:18:03 you couldn't dismember the archon on your turn anyway because you already cast the mana crypt.
As an Aussie, I can heartily say f**kin’ oath mate
Let us never forget that we almost lived in a world where once upon a time, Uro, and Oko were all supposed to be legal in standard 🤣
god my brain is broken, I keep hearing Prague as Prog (as in progesterone one of my HRT meds)
I'm definitely fully on board the math side of that argument. If the worse line wins for you more often than the best line it just means that you're making lots of follow-up errors within the best line.
Theoretically it's possible that part of your game is so weak that making known misplays to avoid it is a profitable strategy. But even in that questionably-existent case, getting reps in your weaker areas is going to be better in the long term.
14:28 You establish it's worth trading with Elk-traxa cause she was still a legendary which opens up your other atraxas, but for the same reason would it not be better to trade with the elk-food? Make them lose stuff if they re-atraxa
1:18:07 -- you couldn't have done it the other way. your untapped mana is a spell, so you can only kill the archon on their turn at best so if you want a land in play it has to be tapped
Appreciating having the 5-0 Trophy at the end of the video title so the spoiler-averse can remain blissfully ignorant as TH-cam truncates the name.
Doing my best to find the balance.
@@BoshNRoll And a damn fine job it is :) Nice league, great video. I'm looking forward to the Eternal Weekend recaps.
@@BoshNRollI think you found the perfect balance!
Hello!
Hello!
Iamactuallylvl1 is awesome to watch too!
I like vintage oath
I couldn’t find the results. How did the eternal weekend go ?
Mediocre :)
@@BoshNRoll Booo :(
What were some of the big flaws you saw or tough matchups ?
My video report will be out Friday :)@@grnman86
13:26 can't you just dt for top and win?
Oko really living up to the thief moniker, they out here just stealing all the games.
The best thing *is* the best thing, but, you're not a chess engine, so playing the sharpest possible line means you're dramatically more likely to make a mistake that loses the game. If you lose a percentage or two, but eliminate the chance of making a mistake, that's sometimes a good idea.
Lol I alt tabbed at the end of round 3 becuase it looked like you were losing, then I hear "Yeah they conceded."
Oko is a hell of a card.
Sounds like this channel should switch from legacy to vintage
See I know you're right about mill, but also. Nothing quite has the same feeling as casting "into the story", drawing 4 cards, and milling my opponent for an absurd amount of cards off of tutelages. It's not good. I know it's not good. but my god is it funny watching someone mill like 24 cards
Git probe, white? you're dead.
Complaining about a 32 dollar card in Vintage is epic
First?
yes
How do you get all of these cards in paper? Also, how do you shuffle a Black Lotus and Moxen? @BoshNRoll
I've been collecting Magic for 27 years, been around a long time and got lucky to get them when I did. And you shuffle carefully in double sleeves.