Out of Bounds Secrets | Titanfall 2 - Boundary Break

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 332

  • @BoundaryBreak
    @BoundaryBreak  2 ปีที่แล้ว +51

    Get Surfshark VPN at surfshark.deals/shesez - Enter promo code SHESEZ for 83% off and three extra months for free!

  • @_JellyWalker
    @_JellyWalker 2 ปีที่แล้ว +331

    Titanfall 2's campaign has some of the most memorable levels in any FPS of the generation, and the multiplayer is like nothing else. Really cool seeing behind the scenes.

    • @wolfanddark
      @wolfanddark 2 ปีที่แล้ว +14

      BT is just the best buddy a pilot can have :) The scene where he tells us "Trust me" before throwing us still gives me shivers after all those years.
      Currently replaying that awesome campaign, like almost every year since release.

    • @THICCTHICCTHICC
      @THICCTHICCTHICC 2 ปีที่แล้ว +7

      The last level with that gun that can't miss is my favourite

    • @IgnitedSteel6
      @IgnitedSteel6 2 ปีที่แล้ว +11

      Yeah... it's a shame that Respawn ditched Titanfall for Apex Legends. The multiplayer is unplayable now, at least on consoles because Respawn never tried to stop a ddos attack on the game.

    • @SmoothTurtle840
      @SmoothTurtle840 2 ปีที่แล้ว +2

      @@IgnitedSteel6 They didn’t ditch it, per se. In fact, Apex is run by its own branch of Respawn now (Vancouver, iirc). Main Respawn is working on Jedi Survivor atm.

    • @nyansfen2328
      @nyansfen2328 2 ปีที่แล้ว +9

      @@SmoothTurtle840 they did ditch it, they no longer actively maintain nor do they moderate the servers, the anti cheat hasn’t worked in a long time too.

  • @UserX-02
    @UserX-02 2 ปีที่แล้ว +526

    It's nice that you can still see some aspects of the source engine in Titanfall

    • @Kono_Dio-Da
      @Kono_Dio-Da 2 ปีที่แล้ว +128

      No matter how hard to try, the Source Spaghetti always appears

    • @PebsBeans
      @PebsBeans 2 ปีที่แล้ว +19

      @@Kono_Dio-Da it is eternal

    • @JunkyardBashSteve
      @JunkyardBashSteve 2 ปีที่แล้ว +35

      Even the env_balls entity. You can find that in any source game by simply typing "impulse 81" into the console

    • @CatsT.M
      @CatsT.M 2 ปีที่แล้ว +9

      @@Kono_Dio-Da The jankiness is like GLaDOS, it will live forever.

    • @gabrielandy9272
      @gabrielandy9272 2 ปีที่แล้ว +2

      @@Kono_Dio-Da spaghetti no its one of the best engines on the marlet, one of the best optmized ones specially source two now, remember that its only fair to compare source with engines of the same era.

  • @KevinYEAAA
    @KevinYEAAA 2 ปีที่แล้ว +256

    Calling down your titan in the ending section of the Gauntlet apparently calls down 3 different titans. First one is Commander Briggs' titan, the second one is BT, but the third one you can only see if you hover your crosshair over the titan, FS-1041. This is actually the titan you call down on the last mission, gonna avoid details for spoilers just in case anyone hasn't played. Very interesting!

    • @Chonkems
      @Chonkems 2 ปีที่แล้ว +25

      FS-1041 was to play a big role in cut content. It was a Titan featured in some cutscenes of Titanfall 1, but it got cut partway into Titanfall 2.

  • @cthomlan8124
    @cthomlan8124 2 ปีที่แล้ว +130

    The sky texture at 2:00 is the default Source engine tools/toolsskybox texture, except this is a different material that doesn't use %CompileSky (which makes the Source engine's 3D skybox trick work), which in turn makes the texture visible; typically the outside of a sky cube is covered in tools/toolsnodraw (which makes the material not be drawn).
    The dev cubes at 13:26 are most likely just a dev material palette for easy picking while blocking out the level.
    The dev cubes at 22:18 are correctly described, and the specifics is that for any sort of moving model like this in Source engine needs to be parented to a solid brush entity (like func_mover or whatever).
    Someone in another comment was wondering why they used a sphere instead of a typical skybox: typical skyboxes are textures that are projected spherically onto a cube surface, which introduces a lot of distortion at the edges/corners of that cube. This distortion can be minimized by using a sky sphere mesh, since it's projecting a sphere onto a sphere.

    • @Yashirmare
      @Yashirmare 2 ปีที่แล้ว +11

      Damn near perfect comment, my only point to add is that you don't have to nodraw any void facing planes, the compiler will remove them. Having said that, it does raise further questions about how the skybox textures at 2:00 are even showing up.

    • @Red-Tower
      @Red-Tower 2 ปีที่แล้ว +3

      This guy Sources'
      But seriously, thanks for the details! I kind of love how source has just been this thing that's been around so long and is very particular about how it handles certain things so you can just *know* or pretty easily deduce the purpose of a lot of stuff if you're familiar with the engine.

    • @spinner4148
      @spinner4148 2 ปีที่แล้ว +2

      Also the reason for that box's existence is the binary space partition method (BSP, and the namesake for Source map file extensions) used by Source requires the map to be fully enclosed by brushes to work. The box is there to cover up any "leaks".

  • @evilgibson
    @evilgibson 2 ปีที่แล้ว +69

    I think I found out what October 28, 2014 might be.
    That might be when development first started. It said "The game's two-year development cycle began in mid-2014". October not technically mid, but if they could started making engine/tool tech updates then official creation of new T2 stuff might have started in October
    If you can check the creation date of that texture, you could confirm

  • @arabidllama
    @arabidllama 2 ปีที่แล้ว +40

    When animations continue out of sight like at 15:42, it's sometimes so that the sounds keep playing (since they're tied to animations, especially for BT's movements) rather than cutting off the moment you can't see the source anymore. It's also used for things like footstep sounds :)

  • @serebit
    @serebit 2 ปีที่แล้ว +68

    I have the art book and I looked through the full thing to see if I could find either of the two artbook models.
    I didn't find any instances of the one with the orangeish armor, but I did find a few of the one with the light grey armor on pages 9, 113, 123, 125, 136, 139, 158, and 176. There were others that may have been the same model, but were too small to tell.
    I think both may have been simple prefab poses that could be placed for a sense of scale-on the pages that the grey-armored pilot was on, he was often next to an Atlas titan, and in varying postions and from different angles. There were some similar prefabs, like a pilot wallrunning.

    • @grundo
      @grundo 2 ปีที่แล้ว +7

      Ooo awesome! Mine is still on backorder but I'll definitely look at those pages! Thanks for looking into it!

  • @maceonarmstrong5905
    @maceonarmstrong5905 2 ปีที่แล้ว +12

    6:14 The grunt with the grey armour is actually the grunt model from Titanfall 1 and can be found as an easter egg on the multiplayer equivalent of the effect and cause map. Edit: They are both grunts in the Titanfall 1 game! One being the imc grunt and one being the militia grunt. By searching Titanfall 1 grunt and going to images, the first image is of these two grunts in the exact same poses.

  • @Dargonhuman
    @Dargonhuman 2 ปีที่แล้ว +116

    I love how Shesez is slowly building a carefully handpicked team of presenters who all capture that sense of passion and awe of this show that Shesez himself brings but are also individual enough to keep their videos feeling different and fresh. I can't think of a single guest host that I don't like or wouldn't want to see come back.
    It feels like Shesez is gradually transforming the Boundary Break brand into a full on franchise and I am so here for it. More is definitely better in this case, especially since each new host will have their own selections of favorite games that they're passionate about and want to present to the audience. This is definitely a shining example of that idea, as Grundoh knocked it out of the park. I was surprised that the run time was so short as there was such a wealth of information presented with so much love that it felt like it went a lot longer than that - I know that's not normally a good thing, but in this case it actually is as each minute was thoroughly enjoyable and felt like it had 5 minutes worth of fun information packed into it.

    • @supereinstien001
      @supereinstien001 2 ปีที่แล้ว +4

      Agreed. I wouldn't be surprised if he launches a game development tricks and tips series from all he's leaned doing BB

  • @monkeywithocd
    @monkeywithocd 2 ปีที่แล้ว +59

    I really hope we're eventually able to get another Titanfall campaign. It was surprisingly good and did a number of things better than I've seen in any other game. Particularly the movement mechanics and despite me typically hating mech gameplay the titans actually felt somewhat fun to play (though I'd still always prefer to not use them).

    • @theone2-three438
      @theone2-three438 2 ปีที่แล้ว +3

      Unfortunately that will likely never happen. One can dream, though.

    • @darthdeadpool9802
      @darthdeadpool9802 2 ปีที่แล้ว

      I would love more of the time travel missions or even a game of it own with that machanic

  • @snp..
    @snp.. 2 ปีที่แล้ว +2

    fun fact: the material spheres at 8:56 are actually left-overs from HL2, which means this game has even MORE source engine junk hidden inside

  • @rezachoudhury823
    @rezachoudhury823 2 ปีที่แล้ว +2

    4:40
    Is that the shop theme from Blinx: the Time Sweeper? Damn, I did not expect that random dose of nostalgia.

  • @SmoothTurtle840
    @SmoothTurtle840 2 ปีที่แล้ว +5

    14:31 Davis: “Must you get yourself killed every time?”
    Droz: “Why yes, yes I must!”

  • @rydekk-4644
    @rydekk-4644 2 ปีที่แล้ว +11

    Source geek here. The map wth the the visible skybox 2D texture is interesting. Normally, you wouldnt see this rendered ingame because its basicly an entity that loads in a predeterrmined skybox. The fact you can see it means they disabled the skybox function and just turned it into textured blocks with that texture. Which is interesting. Because that is the opposite of what you want to do. But then again, they used a modified version of source so maybe im missing something here.

  • @OmgMcGamez
    @OmgMcGamez 2 ปีที่แล้ว +16

    About the various dev cubes with colours. Given TitanFall2 was build on Source, it very well could be that these are "brush entities" entities that are geometry with a specific purpose, they can range from triggers, to doors, to movement manipulation. the different colours are likely to see them apart in the level editor.

  • @ftgwynn
    @ftgwynn 2 ปีที่แล้ว +12

    This is a game i will always come back to. Best campaign of a shooter, and best multiplayer.

  • @justultrra3568
    @justultrra3568 2 ปีที่แล้ว +4

    6:25
    The two grunts are on Page 60 and 61 of Titanfall 2.
    The models changed but the poses are the same.
    On page 60 you see a grunt holding a spitfire how how that one holds the TF1 Hemlok.
    And page 61 has a zoomed in fill of grunt number 2 with an Eva-8 in his hands instead of an R-201
    Edit: in the First art of Titanfall book on page 33 we see them again with the exact same models & guns

  • @staryoshi06
    @staryoshi06 2 ปีที่แล้ว +12

    The cube of the texture labelled "skybox" is how skyboxes are done in Source. Normally, any geometry with that brush applied will allow you to see the skybox (the texture isn't actually painted onto the geometry, it's basically allows you to see through the geometry and see the sky behind it). The back-side of that texture would usually just be not drawn because it's outside the level, but I'm guessing that due to Titanfall's modifications to Source, that might not be the case in those games.

    • @mcfeddle
      @mcfeddle 2 ปีที่แล้ว +3

      As a user of the Hammer Editor, this is very true.

  • @SamuraiPixelCats
    @SamuraiPixelCats 2 ปีที่แล้ว +34

    Just wanna say you're doing great and it's awesome having even more boundary break every month with you along.

  • @TheGarvin
    @TheGarvin 2 ปีที่แล้ว +2

    Dude I can't handle you boundary breaking so many of my favorite games at a time. My poor heart can't handle it.

  • @cacohat
    @cacohat 2 ปีที่แล้ว +1

    Source enthusiast here! A couple things I'd like to note:
    envballs is a test model that dates as far back as Half-Life 2 beta. It was easily the most intriguing thing I found about this video, as it made me wonder what other Valve assets are leftover here.
    That box using that skybox dev texture is in fact an attempt to make a regular Source skybox, as the geometry alignment is how skyboxes are commonly made, and that is the same skybox texture that is used when modeling skyboxes in the Hammer Editor.

  • @mareksinister
    @mareksinister 2 ปีที่แล้ว +4

    The fact that it is running on Source Engine surprised me too. I guess that shows how versatile of an engine it is.

    • @gabrielandy9272
      @gabrielandy9272 2 ปีที่แล้ว +1

      its one of the best engines on the market, including source 2 now, it may not be the best but definetly on top 3 best engines in my opnion.

    • @Argoon1981
      @Argoon1981 2 ปีที่แล้ว +1

      When you have the source code for a engine and good programmers, any engine is versatile.

  • @kkiil05
    @kkiil05 3 หลายเดือนก่อน +1

    11:52 this is incorrect. this area was actually ment to be used in the cut version of the ending of the training level. At the end of the level you are ordered to call in a titan in the training sim, but the simulation glitches out. Originally a visually different version of the same 'glitching' was developed, where alongside hud visual elements that indicate glitching, you would also be very rapidly, for fractions of seconds, teleported between the platform (from the timestamp) and the platform in the actual level. The idea was that this would give off more vibes of a breaking simulation and look coller, but for whatever reason it was scrapped. Propably becouse it would be even more epileptic than what ended up in the game.
    Further more, if I remember correctly, this platform would have been accompanied by the skybox from 1:41

  • @CollettFully
    @CollettFully 2 ปีที่แล้ว +4

    This is the Boundary Break episode that I have been YEARNING for!

  • @thesightthesoundthefeeling8769
    @thesightthesoundthefeeling8769 2 ปีที่แล้ว +3

    Even outside the bounds of reality, there is no stronger bond under God than that of a Man and his Giant Robot

  • @sonicartist91
    @sonicartist91 2 ปีที่แล้ว +11

    I have the TF2 art book in front of me right now. With the video paused at 6:22, the pose on the left looks to be a draw over or character model swap of an IMC grunt found on page 60. The pose on the right I on page 62.
    This pose in the book seems to be a straight draw over of the one found in engine.
    For context: a draw over is when an artist takes a 3D assist and draws over that asset from a specific angle.
    Though with the level of detail those specific models have at 6:22, it would be weird to do a draw over? So my guess is that they were going to put those specific models in the art book, but cut them for some reason?
    Again, this is my guess? So take that part for what it’s worth.😄

    • @serebit
      @serebit 2 ปีที่แล้ว +1

      I didn't see the character on the left at all, and it didn't occur to me to check for model swaps! I left a comment about where I saw the model+pose on the right, which I found on 8 different pages through the full book.

  • @darkeviljaxson
    @darkeviljaxson 2 ปีที่แล้ว +1

    Best fps ever. Absolutely no competition. The multiplayer and campaign are unmatched and ahead of their time.

  • @camelshoe
    @camelshoe 2 ปีที่แล้ว +2

    It has been a long time since i played this gem of a game but HOT DAMN THAT SLOAN EXECUTION she would just be paste on the inside after those MISSILES SHOT AT POINT BLANK

  • @CatsT.M
    @CatsT.M 2 ปีที่แล้ว +3

    Congratulations on being able to temporarily join the TH-cam channel you have enjoyed for a while!

  • @MobCat_
    @MobCat_ 2 ปีที่แล้ว +2

    The skybox texture is a source tool. When placing the texture the game will replace it with the skybox you set in the map properties.
    However there are 2 skybox texture, skybox and 3d skybox. And from my old and crusty memory you can't use both the 2d and 3d skybox at the same time. So that's why your seeing the tool texture maybe? But it does seem they are doing a lot of custom skybox things that may just brake the default source skybox stuff that might of only been used in early development.
    Oh neat, custom dev cubes. Source only has a limited number of default dev textures for gray boxing your levels, so it's nice to add a few more colors then just orange, gray and more gray.
    If it was me then I would have stuff like this setup so I can use it as a pallet as hammer (the editor) has a nice shortcut key for the texture tool to select textures from another bsp.

  • @jaredrobinson7071
    @jaredrobinson7071 2 ปีที่แล้ว +30

    Just got done playing a round of Titanfall 2. It is an amazing game. Thank you for doing this video.

    • @TRPYGanja
      @TRPYGanja 2 ปีที่แล้ว +5

      Is it actually working or is it a private game? Last time I tried I couldn't get a match bc of all the bots flooding the game and getting ping 9999😭

    • @Heyani32
      @Heyani32 2 ปีที่แล้ว +3

      @@TRPYGanja the video was most likely made inside the northstar client, but last time i tried the official servers it worked. for the campaign it doesnt matter cause it's offline anyway

    • @MisterCasket
      @MisterCasket 2 ปีที่แล้ว +1

      @@TRPYGanja the multiplayer is still up but yes, it's overrun with hackers, cheaters and bots. Such a shame, as I loved it back then.

  • @NeilRoy
    @NeilRoy 2 ปีที่แล้ว +2

    I had the tune "Everybody Dance Now" going in my head while you mentioned a dance party. LOL... anyhow, VERY nice, in depth coverage of this game! I laughed my butt off at the eyes in the helmet part where you yelled out. I have done some of my own 3D programming (from scratch though) and I always used cube skyboxes (90 degree field of view per side). I am guessing the skyboxes they use in this allow them to use fewer textures and are more efficient. Gotta try that sometime. Well done. Loved this.

  • @the2brotherschannel
    @the2brotherschannel 2 ปีที่แล้ว +2

    YAY ITS HERE TITANFALL 2 OUT OF BOUNDS I BEEN WATING FOR THIS!!!!!!!!!

  • @CaiaTheFireFly
    @CaiaTheFireFly 2 ปีที่แล้ว +4

    Not sure if this was a bug specific to my last playthrough, or if it's common (never found a mention of it anywhere):
    On Effect and Cause, right before you end up in the frozen time section, there are two Legion Titans guarding the bridge. If you go to the future (or whichever one they don't exist in, I forget), you can look straight up and see them in the sky. I was even able to lock onto them with the missiles, but it can't cause damage due to them being frozen.
    Thought it was a neat bug!

  • @MarcusGondhai
    @MarcusGondhai 2 ปีที่แล้ว +14

    we need titanfall 3 so bad

  • @chainsawgio5645
    @chainsawgio5645 2 ปีที่แล้ว +15

    This is probably my most requested video and i was not disappointed thank you team Shesez and best of luck with your return.

    • @chainsawgio5645
      @chainsawgio5645 2 ปีที่แล้ว +3

      Wow I cannot believe you actually viewed my comment! I’ve been a fan ever since you released that wii sports resort boundary break video, and I just wanted to say every time I watch a new video it just gives me respect for the developer’s, and even in games I didn’t really care to play I still found interesting to watch.

  • @Tjd3211Gaming
    @Tjd3211Gaming 2 ปีที่แล้ว +3

    just a quick note, not all of the titanfall music in the video is from titanfall 2 the lobby music from titanfall 1 is also included

    • @grundo
      @grundo 2 ปีที่แล้ว +1

      Good ear! There's also another game track that I forgot to mention blended in somewhere... 👀🦻

    • @javkiller
      @javkiller 2 ปีที่แล้ว +1

      There's some lobby music from apex in there too.

    • @prat391
      @prat391 2 ปีที่แล้ว

      @@javkiller bruh its the other way around

  • @Liam_105_
    @Liam_105_ 2 ปีที่แล้ว +19

    I didn’t even start watching but I already know this is gonna be my favorite episode yet!

  • @delirious3479
    @delirious3479 2 ปีที่แล้ว +1

    This is one of my favourite games ever. I still go through the campaign every once in a while

  • @RollingTheOC
    @RollingTheOC 2 ปีที่แล้ว

    so at 1:20, the mountains are projected skyboxes, this is a technique used in other source games to save memory

  • @Chonkems
    @Chonkems 2 ปีที่แล้ว +1

    One of the animators has a channel, it used to be called Titan Toons but I believe the name changed. He's the guy responsible for a lot of the character animations, both campaign and multiplayer.

    • @grundo
      @grundo 2 ปีที่แล้ว

      There's another one as well, Ranon Sarono (yt is 'hyper' I believe). He also did a ton of work on Titanfall 2 and Modern Warfare 2019 as well!

  • @onikrux
    @onikrux 2 ปีที่แล้ว +1

    21:09
    This ship is also in the Firing Range in Apex Legends, some players have glitched out and gotten to it but when I saw the inside of the cargo bay I realized it was the same one reused for Apex with VERY LITTLE changes.
    Edit: if ever it becomes possible or is possible, I'd love to see an Apex Legends episode.
    Maybe get in touch with the people taking care of the R5Reloaded project, they have a modded client that could probably help setup that one.

  • @MM-fe1ie
    @MM-fe1ie 2 ปีที่แล้ว +8

    New guy was awesome 👏🏼 loved this episode ….
    I always hoped we’d see a new Titanfall game , I absolutely loved them, always enjoyed the multiplayer too which was rare for me personally …
    thanks for a great vid !

  • @CK-101
    @CK-101 2 ปีที่แล้ว +1

    Never been more glad to see a video title before… glad to see my favorite game is getting the attention it deserves

  • @Joe-ji9wk
    @Joe-ji9wk 2 ปีที่แล้ว +1

    Forever wishing for a Titanfall 3. The sky boxes are beautiful I never actually realized. Such a good game

  • @Peeper117
    @Peeper117 2 ปีที่แล้ว

    7:33 that's why all the bosses call you pilot

  • @diamondrocks2266
    @diamondrocks2266 2 ปีที่แล้ว +1

    Yes! I’ve been waiting for this day to come where Titanfall is covered

  • @freehugzhere865
    @freehugzhere865 2 ปีที่แล้ว +1

    Waited for this episode for a long time. Titanfall 2 is a masterpiece and it was fun seeing all the tricks they used. Thanks for the upload 😀

  • @vrtrunky5527
    @vrtrunky5527 2 ปีที่แล้ว +1

    I was wearing headphones at 6:40

  • @icarus1228
    @icarus1228 2 ปีที่แล้ว

    7:22 The untextured model here rad recycled into bloodhound in apex legends

  • @projectrecon9212
    @projectrecon9212 2 ปีที่แล้ว +2

    The skybox texture is an effect of the map not properly being sealed most likely.

  • @Armetron
    @Armetron 2 ปีที่แล้ว +3

    Hey something that you missed in Cause and Effect, there is a secret room next to the hallway fire pit that contains a timecop easter egg,

  • @rukitomikutochi8764
    @rukitomikutochi8764 2 ปีที่แล้ว

    I would like to believe at 0:53
    The date placed underneath the Nessy Doll, is the Day Titanfall 2 Began Development.

  • @rattyredemption
    @rattyredemption 2 ปีที่แล้ว +2

    i was just manually checking your channel to see if there was a new episode. cool.

  • @MrH103
    @MrH103 2 ปีที่แล้ว

    6:41. Thanks for the nightmares, Grundo. I thought I have seen the last of AC: Unity's abominations. I guess they migrated to Titanfall 2.

  • @Bibbly53
    @Bibbly53 2 ปีที่แล้ว +1

    The date on that texture is probably when the work began on the game assets.

  • @possumtrashqueen
    @possumtrashqueen 2 ปีที่แล้ว +1

    Yes! awesome I've been waiting for this for what feels like an eternity 💜

  • @evilmuffins22
    @evilmuffins22 2 ปีที่แล้ว +1

    Shesez is starting an empire.

  • @_X1M_
    @_X1M_ 2 ปีที่แล้ว +6

    FINALLY! I remember requesting for Titanfall 2 years ago!

  • @siriusdarkblade
    @siriusdarkblade 2 ปีที่แล้ว +1

    Low poly fighting ships works in place of low poly birds since this is Titanfall 2.

  • @Poison_Jam
    @Poison_Jam 2 ปีที่แล้ว +1

    idk whose idea it was to add blinx music to this but you have my approval! 👍👍

    • @grundo
      @grundo 2 ปีที่แล้ว +2

      It was one of my favorite games growing up and I just started playing through it again! Good to see another fan!

    • @Poison_Jam
      @Poison_Jam 2 ปีที่แล้ว +1

      @@grundo absolutely. Grew up on blinx, jet set radio, and halo

  • @malfolin
    @malfolin 2 ปีที่แล้ว +1

    About that part with a different balls with different textures, they actually exist in Half-Life 2 as a weapon and named cubemap ( or something like this) but their textures are broken.

  • @PhilipMurphy8Extra
    @PhilipMurphy8Extra 2 ปีที่แล้ว

    So great to hear Out of Bounds stuff for a game you haven't played yet.

  • @Friday_V7
    @Friday_V7 2 ปีที่แล้ว +1

    "he'll be back in November"
    Me: man that's so far awa-.... Oh my

  • @sentrymask
    @sentrymask 2 ปีที่แล้ว +1

    i remember requesting this in the server, me happy

  • @AdrianSnrub
    @AdrianSnrub 2 ปีที่แล้ว +4

    Did you really have to scream at the detached eyeballs that appear on this channel dozens of times?
    Shesez normally approaches this sort of visually disturbing content with a calm curiosity, and the tone of this channel has always been relaxing - not screaming into my ears like a 12 year old playing an online shooter.

  • @Wrigley953
    @Wrigley953 2 ปีที่แล้ว +1

    The significance of the 10/28/2014 is that it’s today but 9 years ago

  • @samm.8052
    @samm.8052 2 ปีที่แล้ว

    I forgot how good the music is. It sounds like something from a movie.

  • @Cuzwainaut
    @Cuzwainaut 2 ปีที่แล้ว +2

    You did a fantastic job my dude!

  • @israelmxc
    @israelmxc 2 ปีที่แล้ว +1

    Protocol 3 protect the pilot.
    Never forget BT

  • @Spartan_Tanner
    @Spartan_Tanner 2 ปีที่แล้ว

    Man they barely changed that cubemap model 9:02

  • @marcelr449
    @marcelr449 2 ปีที่แล้ว +1

    I wished that this game would get a episode someday.
    Thanks! :D

  • @LittleBigBwner
    @LittleBigBwner 2 ปีที่แล้ว +1

    Yes, this is what I needed. Atleast one good thing can happen today

  • @I_Crit_My_Pants
    @I_Crit_My_Pants 2 ปีที่แล้ว

    Maybe the date on the statue is when they started making Titanfall 2, since they started making it in 2014. It might even be the date that specific asset was made, or the room itself, maybe even when the developer who made the room or asset joined the team. But it was VERY early in Titanfall 2's development so could be any really.

  • @prometheus5997
    @prometheus5997 2 ปีที่แล้ว +1

    I’m so hype for you to be doing my favorite fps

  • @makhnobux
    @makhnobux 2 ปีที่แล้ว

    I wasn't able to find the artbook grunts at 6:28 in the Titanfall 2 book, however, I was able to find them in the first game's book on page 33.

  • @LucidButtonMasher
    @LucidButtonMasher 2 ปีที่แล้ว +3

    ok so warning for funny ear but no warning for the loud jump scare reaction to the inside of the heads earlier? dude pls

  • @Zomboy4313
    @Zomboy4313 2 หลายเดือนก่อน

    6:39 JESUS ON HEADPHONES THAT SCARED THE LIFE OUT OF ME

  • @chris_is_here_oh_no
    @chris_is_here_oh_no 2 ปีที่แล้ว +4

    Excellent video, very in depth!

    • @grundo
      @grundo 2 ปีที่แล้ว

      I'm glad you enjoyed it! 😁

  • @DrButthugger
    @DrButthugger 2 ปีที่แล้ว

    This was a great episode, one of my favorite games of all time

  • @uliveulearnandregret
    @uliveulearnandregret 2 ปีที่แล้ว +1

    damn the skybox is literally a box

  • @DrakeDaraitis
    @DrakeDaraitis 2 ปีที่แล้ว

    The hammer editor uses those dev textures to know how the brush should behave.

  • @SmoothTurtle840
    @SmoothTurtle840 2 ปีที่แล้ว

    I was just thinking about that there was no Titanfall 2 Boundary Break and that something should be done about it. Well, here we are!

  • @missmeeper
    @missmeeper 2 ปีที่แล้ว +1

    I think it's time for an across the board rebranding. It's not just Sheesez anymore, it's more then him. I think you guys should get everything changed to "Boundary Break".

  • @calyxman
    @calyxman 2 ปีที่แล้ว

    Hey Shesez, you should explore Drydocks. While going OOB I found a Titanfall 1 Militia/IMC soldier. It was at the bottom of the map and there were circles beneath it. I think it was the engagement ring shown in here.

  • @STnF_Alpha
    @STnF_Alpha ปีที่แล้ว

    9:04 In HL2, it's called "weapon_cubemap"

  • @SECONDQUEST
    @SECONDQUEST 2 ปีที่แล้ว +2

    I like the new narrator. He seems nice.

  • @Jack_Wolfe
    @Jack_Wolfe 2 ปีที่แล้ว

    9:29 considering this game has AI interact with things, its likely a cover mechanic when other elements are present. Try taking it into a finished map.

  • @LordRemiem
    @LordRemiem ปีที่แล้ว

    FINALLY! Today I started and finished this wonderful game and I can finally watch this video!

  • @kyobimortal
    @kyobimortal 2 ปีที่แล้ว +3

    Nice work as always :)

  • @JunkyardBashSteve
    @JunkyardBashSteve 2 ปีที่แล้ว +1

    God I love the source engine dude

  • @arby8274
    @arby8274 2 ปีที่แล้ว +3

    I commented on the h3 video "finally a boundary break of my favorite game" and now i can confidently say finally a boundary break of my second favorite game

  • @masterkwiefe
    @masterkwiefe 2 ปีที่แล้ว +7

    One of the best games ever made, if you haven't played it yet you should, so glad you did an episode on this 🍻❤️

  • @RavagingTiger
    @RavagingTiger 2 ปีที่แล้ว +1

    Oh man i know I'm gonna love this video

  • @seansean7814
    @seansean7814 2 ปีที่แล้ว +1

    Oh this will be a good one! Very pleasant surprise

  • @JasonLihani
    @JasonLihani 2 ปีที่แล้ว +1

    Wow I can't believe this was on Source.

  • @CoolBird420
    @CoolBird420 2 ปีที่แล้ว +2

    So what makes "projecting" a skybox different then just having it be really really big?

    • @Xbob42
      @Xbob42 2 ปีที่แล้ว

      I'm not a developer, so I'm providing a guess instead of an answer, but I imagine it might make it easier to, for example, quickly change skyboxes.

    • @DavidJCobb
      @DavidJCobb 2 ปีที่แล้ว +2

      it's a workaround for precision issues
      most games use a "depth buffer" to be able to render objects in any order. the game renders the scene by going over every surface one at a time and drawing two images at once. one image -- the depth buffer -- has no textures, shading objects so that lighter is closer and further is darker. the game only changes a pixel if it's brighter -- nearer. the other image, which is the one you see, will do full lighting and shadows for the current surface only if, based on the depth buffer, it's not behind an already-drawn object.
      (this avoids the need to pre-sort all objects and draw nearer ones on top of further ones. sorting would be slow, and not even fully reliable. with a depth buffer, there's still some work wasted on objects that are covered up, but it's more efficient overall.)
      the thing is, the brightness values in the depth buffer are represented as decimal numbers between zero and one. the developers have to set a minimum and maximum depth that these values should be scaled between (where the maximum is the draw distance), and there are precision limits. a larger range will stretch that limited precision over larger distances and lead to more Z-fighting. (we usually think of Z-fighting as something that happens when surfaces overlap, but actually, it's what happens when the renderer can't tell which of any two surfaces is in front of the other. if our depths are imprecise, objects can Z-fight even if they're not touching.)
      if you render a small mesh as a projected skybox, then you don't need to actually make the skybox -- and the draw distance -- larger. you can use a smaller depth range and gain precision for things close to the player.

  • @jamesduncan6729
    @jamesduncan6729 2 ปีที่แล้ว +1

    Grundo? Who is this now? Anyway nice job with the episode Grundo. Good stuff 🤘🏻❤️

  • @Jack_Wolfe
    @Jack_Wolfe 2 ปีที่แล้ว

    YOU NEED TO DO - RE-VOLT the RC game from PS1 era. From what i gather there was a 2 and 3 but no idea when or if they released.