I feel like a good approximation of Touhou as an RPG would be a game where you play as drunk anime girls investigating schemes from scheming drunk anime girls and after you discover their schemes and kick their asses you invite them to your drinking parties.
For the true Touhou experience the DM would not only roll 1,000 dice, but he's throw them at lethal velocity into the faces of the players shouting 'THINK FAST!'
I find it hilarious how true to the actual games is the combat. Namely, you dont have to do shit, except moving back and forth, unless you're fighting an Extra Stage boss (a bonus, very difficult level basically, which will teach you to move real fucking fast). Game itself seems like 90% board game and 10% TTRPG. Perhaps taking the combat from this, refining it a bit, as well as adding a proper character creation process and removing some of the board game aspects could work, if one were to make an actual TTRPG out of this? Setting is rich enough to support one, in any case. Nice video lad!
Oh and the quest clues being randomized isnt too unusual (in one of the games you just wander around helplessly until you see a weird portal, in another you go to a mineshaft and beat an old lady up only for her to tell you that youre going the wrong fucking way lel). So yeah, again, very faithful to the games.
I think you could shorten combat by a lot if you rule that you _can't_ move back to a square that you've just left, and/or that you can't pull off 180° turns in general.
I think it's interesting, if only the "Meta" element of everyone being enthusiastic about its existence. I find it endearing. My Bullet Hell skills have drastically waned over the years though.
Narratograph looks like a more functional game, but I think Flowers is still the better experience for a right proper 2hu fan. Tho if I had a 2hu group willing I'd probably just run it in BESM2R.
Interesting...I don't like it, despite being somewhat of a fan of the franchise, profile pic revealing it. It sells itself as an RPG, despite providing little tools to play it as an RPG. You can with the same effect give names to your operatives in Pandemic, in fact I'd say Pandemic: Legacy even beats it in storytelling opportunities, even though it never markets itself as an RPG.
I feel like a good approximation of Touhou as an RPG would be a game where you play as drunk anime girls investigating schemes from scheming drunk anime girls and after you discover their schemes and kick their asses you invite them to your drinking parties.
>choosing sanae
I'm coming for you, roll initiative
One thing I will add - making a character takes 5-30 minutes.
Pick tags, make a special ability, shot type, two spell cards, done.
For the true Touhou experience the DM would not only roll 1,000 dice, but he's throw them at lethal velocity into the faces of the players shouting 'THINK FAST!'
I find it hilarious how true to the actual games is the combat. Namely, you dont have to do shit, except moving back and forth, unless you're fighting an Extra Stage boss (a bonus, very difficult level basically, which will teach you to move real fucking fast). Game itself seems like 90% board game and 10% TTRPG. Perhaps taking the combat from this, refining it a bit, as well as adding a proper character creation process and removing some of the board game aspects could work, if one were to make an actual TTRPG out of this? Setting is rich enough to support one, in any case. Nice video lad!
Oh and the quest clues being randomized isnt too unusual (in one of the games you just wander around helplessly until you see a weird portal, in another you go to a mineshaft and beat an old lady up only for her to tell you that youre going the wrong fucking way lel). So yeah, again, very faithful to the games.
You finally covered Touhou, awesome
That Hell Fairy was the ultimate boss of that game.
I think you could shorten combat by a lot if you rule that you _can't_ move back to a square that you've just left, and/or that you can't pull off 180° turns in general.
0:03 "tea parties"
they are not *tea* parties. Drinks are, in fact, imbided, though.
6:49 this screen - is this a meme, or an actual teaser?
Semi-related, do you like Touhou as a Franchise, Notepad?
I think it's interesting, if only the "Meta" element of everyone being enthusiastic about its existence. I find it endearing.
My Bullet Hell skills have drastically waned over the years though.
Narratograph looks like a more functional game, but I think Flowers is still the better experience for a right proper 2hu fan. Tho if I had a 2hu group willing I'd probably just run it in BESM2R.
why not BESM 3?
@@mistery8363 Why not Maid RPG?
@@mistery8363BESM3E is absolute garbage.
@@EvilDoreshBESM2R can model danmaku using far less homebrewing, and I know the system better.
how'd you fix the 1-2-1 deal?
The simplest solution is just to disallow returning to a square you have been on this turn.
Interesting...I don't like it, despite being somewhat of a fan of the franchise, profile pic revealing it. It sells itself as an RPG, despite providing little tools to play it as an RPG. You can with the same effect give names to your operatives in Pandemic, in fact I'd say Pandemic: Legacy even beats it in storytelling opportunities, even though it never markets itself as an RPG.