Blendini Tutorial: Painterly Renders with Houdini Curves and Blender Grease Pencil

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 9

  • @2RABGG
    @2RABGG 9 ชั่วโมงที่ผ่านมา +2

    Thanks for the great tutorial! In Houdini you can copy the @pscale attribute to a @width attribute, and Blender recognizes it as the radius attribute automatically (also works with points). It's a cool trick to pass any float attribute from Houdini to Blender without an extra .abc file. For the Cd I think you still need the extra alembic unfortunately.

    • @Entagma
      @Entagma  8 ชั่วโมงที่ผ่านมา +1

      Oh thanks! I'll give this another shot and see if there isn't some naming convention for vertex colors hiding there somewhere.

  • @NightmaresIndustries
    @NightmaresIndustries 10 ชั่วโมงที่ผ่านมา +1

    is there a way to better "wrap" the curves to the geometry, but not using ray minimum distance? probably by uv sampling or creeping with the xyzdist in primitive space

    • @Entagma
      @Entagma  10 ชั่วโมงที่ผ่านมา +1

      I started out with a little solver setup similar to this oldish video of ours, but in the end shifted to a simple copy to points approach because it was just faster to build for a video and did not look that much worse. But the solver approach will get you more accurate results:
      th-cam.com/video/Fe80EJ2-HwA/w-d-xo.html

  • @pkay3399
    @pkay3399 8 ชั่วโมงที่ผ่านมา

    Thank you. I'm asking this purely out of curiosity: if you were to do this entirely in Houdini, at what point would the software struggle to provide the solutions you require (if that makes sense)?

    • @Entagma
      @Entagma  8 ชั่วโมงที่ผ่านมา +1

      Right up until you need textured brushstrokes. Everything else could be built quite comfortably in Copernicus, but the texture would be very hard to implement. And I also love that I get a super fast viewport in Blender that looks exactly like my rendering. Copernicus would be quite a bit slower to update.

    • @pkay3399
      @pkay3399 8 ชั่วโมงที่ผ่านมา

      @@Entagma Thank you

  • @jefriweb9514
    @jefriweb9514 7 ชั่วโมงที่ผ่านมา

    Why not export and import via USD sir?

  • @no-one3795
    @no-one3795 11 ชั่วโมงที่ผ่านมา +2

    Blender x Houdini ❤️