The ability to build HDAs like this to speed up specific workflows is what makes Houdini ultimately faster than shrink-wrap software like Substance in studio pipelines, even if it is technically slower/clunkier when looking at specific steps. The automation just builds and builds while in other tools, you're stuck with click click click manual, errror-prone labor.
4:23 blending normals this way will not output properly normalized vectors. I know this is subtle and some materials and/or renderers fix that automatically when rendering, but depending how the texture will be used, I think it's always good practice to normalize the vectors correctly. Great video though.
The ability to build HDAs like this to speed up specific workflows is what makes Houdini ultimately faster than shrink-wrap software like Substance in studio pipelines, even if it is technically slower/clunkier when looking at specific steps. The automation just builds and builds while in other tools, you're stuck with click click click manual, errror-prone labor.
4:23 blending normals this way will not output properly normalized vectors.
I know this is subtle and some materials and/or renderers fix that automatically when rendering, but depending how the texture will be used, I think it's always good practice to normalize the vectors correctly. Great video though.
Definitely something for a future episode!
Cheers, Chris
i would like to see how to manage assets with more than one uv . With udims with this new copernicus .
can U pleaseeeeeeeeeeeeeeeeeeeeeeeeeeee
provide new workflow of UV mapping with H20.5
I think it's still the same? Has SideFX released some new uv tools I am unaware of?