Hollow Knight's Map is Broken

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • We're going on a trip to a kingdom-turned-to-crypt! Deep underground, Hallownest-bound!
    In this video, we're going to discuss the massive Hallownest mapping project created by @TheEmbracedOne AKA Nook! She made an entire map of Hallownest by compiling thousands of in game screenshots together in one big image! And this new view of Hallownest gives us many things to discuss.
    Check out Nook's map here:
    www.hallownest.net
    Nook is also a game developer, working on the game Where Birds Go to Sleep! Check out her game here:
    store.steampowered.com/app/13...
    Check out this blog post by MEBI:
    www.tumblr.com/mebis-art-dump...
    Here's the Hallownest map created by Raining Chain:
    scripterswar.com/hollowknight...
    I briefly show a clip from @BoundaryBreak in this video. You can watch his video about Shovel Knight here:
    • SHOVEL KNIGHT IS A 3D ...
    Check out my Discord server, mossbag & friends!
    / discord
    Please follow me on Twitter. I equate my self worth to my follower count:
    / mossbag69
    Wishlist my upcoming game, Titan Shell, on Steam!
    store.steampowered.com/app/19...
    Link to script/list of songs:
    mossbag69.blogspot.com/2023/0...
    Translate this video into another language using Amara:
    amara.org/videos/stk1ABNP63rg...
    Footage for this video was captured using the Hollow Knight Debug Mod and the Screenshot Machine mod. Those mods, and many more, can be downloaded using Scarab+
    themulhima.github.io/Scarab/
    Here are links to the various maps shown off in this video:
    Castlevania: Symphony of the Night:
    fantasyanime.com/valhalla/cas...
    Environmental Station Alpha:
    imgur.com/gallery/TAezZ
    Super Metroid:
    www.snesmaps.com/maps/SuperMe...
    Castlevania: Aria of Sorrow
    www.castlevaniacrypt.com/aos-...
    Metroid:
    nesmaps.com/maps/Metroid/Metr...
    Axiom Verge:
    drive.google.com/file/d/1Z5yk...
    Mega Man Zero:
    / i_made_a_full_map_for_...
    Castlevania: Circle of the Moon:
    www.castlevaniacrypt.com/cotm...
    Video Chapters:
    00:00 Introduction
    01:52 Hallownest Mapping Project
    03:35 Recreating rooms
    06:07 Hallownest's map is broken
    08:00 Forgotten Crossroads
    12:28 Greenpath
    13:40 Crystal Peak
    17:56 Fog Canyon
    19:05 Fungal Wastes
    21:20 City of Tears
    26:28 Dirtmouth & King's Pass
    27:08 Howling Cliffs
    28:29 Royal Waterways
    31:30 Ancient Basin
    32:44 Queen's Garden
    33:55 Deepnest
    35:39 Resting Grounds
    36:42 Kingdom's Edge & Hive
    41:16 White Palace
    43:09 Conclusion
  • เกม

ความคิดเห็น • 2.8K

  • @Altimos
    @Altimos 8 หลายเดือนก่อน +18534

    This video has single-handedly delayed Silksong another 2 years so Ari and William can make the world properly contiguous.

    • @Altimos
      @Altimos 8 หลายเดือนก่อน +652

      Thanks, wortsack

    • @Vulpilux
      @Vulpilux 8 หลายเดือนก่อน +579

      GOOD!!!!! I LIKE CONSISTENCY!!! NOTHING IN MY LIFE SHOULD CONFUSE ME. >:^(

    • @MacNCheezMonstr
      @MacNCheezMonstr 8 หลายเดือนก่อน +110

      AHHHHHHHHHHHHHH NOOOOOOOOOOOOo

    • @sirbibton
      @sirbibton 8 หลายเดือนก่อน +1

      @@Vulpilux This statement is false

    • @konstantinsotov6251
      @konstantinsotov6251 8 หลายเดือนก่อน +518

      So we should have sacrificed him after all...

  • @theplaguedoctor6271
    @theplaguedoctor6271 8 หลายเดือนก่อน +4650

    Maps being inaccurate is lore accurate

    • @anabsolutebuffoon
      @anabsolutebuffoon 8 หลายเดือนก่อน +645

      Corny is doing his best ;-;

    • @jlocke2171
      @jlocke2171 8 หลายเดือนก่อน +194

      ​@@anabsolutebuffoonHe's tired

    • @reinbew794
      @reinbew794 8 หลายเดือนก่อน +171

      Don't bully Corny :(

    • @pamplemoo
      @pamplemoo 8 หลายเดือนก่อน +269

      ​@@anabsolutebuffoonI mean, most of the map was drawn by the Knight

    • @DaTimmeh
      @DaTimmeh 8 หลายเดือนก่อน +154

      @@pamplemoo Corny laid down the foundations tho, forcing the knight to manage around that. I say blame Corny!

  • @n1cknamed
    @n1cknamed 8 หลายเดือนก่อน +4516

    Very considerate of Team Cherry to make their fanbase feel at home by giving Hallownest the same geometry as a clown car.

    • @JD_Volt
      @JD_Volt 8 หลายเดือนก่อน +265

      Hornet is made of non euclidean geometry confirmed.

    • @spookidoxzsghost
      @spookidoxzsghost 8 หลายเดือนก่อน +102

      DAMN- gonna need another ice age for that roast

    • @anonymousloris
      @anonymousloris 8 หลายเดือนก่อน +19

      💀

    • @underpussy_
      @underpussy_ 8 หลายเดือนก่อน +6

      amazing comment lmao

    • @keef180
      @keef180 8 หลายเดือนก่อน +3

      @@spookidoxzsghostdont say ts again

  • @1umbreon4life
    @1umbreon4life 8 หลายเดือนก่อน +1688

    Honestly, I've always assumed Hallownest was built like an anthill but represented like an ant farm. This would mean that some rooms curve and layer back on themselves or other rooms, but Cornifer, being the legendary cartographer he is, figured out how to represent the 3D world in a 2D space.

    • @josesmith617
      @josesmith617 5 หลายเดือนก่อน +150

      This, this is exactly how I feel. Like the world is more layered than it seems, but has to be expressed in 2D

    • @i_am_ergo
      @i_am_ergo 5 หลายเดือนก่อน +23

      The problem with that logic is that for the most part, maps and locations _do_ align, which would almost never happen in a 3D world with 3D space logic. So it is just a ton of blunders and negligence on Team Cherry's part.

    • @jo_naash
      @jo_naash 5 หลายเดือนก่อน +126

      ​@@i_am_ergoThat's just showing how good a cartographer Cornifer really is

    • @tomas_iss7469
      @tomas_iss7469 5 หลายเดือนก่อน +49

      Yeaahhh…
      (Let’s just all ignore that a good 40% or more of the actual map was never drawn by Cornifer in the first place and that all his rather “notebook sketch” like mapping of hallownest get entirely replaced by the night itself
      TLDR: Man cornifer’s such a good cartographer I love him
      No but seriously we should appreciate the knight’s drawing skills more often)

    • @carolinaassenco9242
      @carolinaassenco9242 4 หลายเดือนก่อน +4

      Exactly how I feel. Cornifer is just a real one.

  • @piotr78
    @piotr78 8 หลายเดือนก่อน +4117

    The real question: are the empty spaces between rooms made of void?

    • @jotasietesiete4397
      @jotasietesiete4397 8 หลายเดือนก่อน +1013

      They're made of screen transitions, like hornet

    • @a-abelase9887
      @a-abelase9887 8 หลายเดือนก่อน +502

      Hornet is made of screen transitions confirmed

    • @jan_Masilijun
      @jan_Masilijun 8 หลายเดือนก่อน +181

      theyre made of hornet

    • @hyperspacepotato
      @hyperspacepotato 8 หลายเดือนก่อน +35

      stop

    • @BebxOfficial
      @BebxOfficial 8 หลายเดือนก่อน +138

      @@a-abelase9887 hortnet is transition representation confirmed??????

  • @mossbag69
    @mossbag69  8 หลายเดือนก่อน +8797

    Uh, so Nook's website has crashed due to the influx of traffic... Please be sure to check back in a few days to see the map in full!
    EDIT: It's back up now!

  • @XDWASDX
    @XDWASDX 8 หลายเดือนก่อน +606

    I'd never have fully appreciated Nook's hard work if not for this analysis. Thanks for calling attention to a diligent artist/art appreciator.

  • @verdantViridity
    @verdantViridity 8 หลายเดือนก่อน +859

    28:00 I think the problem with overlapping rooms is that we're looking at a 3D environment through a 2D lense. The stag nest probably wouldn't actually clip into other areas if a z-axis could be better included.

    • @seanewing204
      @seanewing204 8 หลายเดือนก่อน +25

      Was about to say the same thing.

    • @JoshTheValiant
      @JoshTheValiant 7 หลายเดือนก่อน +65

      It also assumes that every room transition is the same length

    • @jc_art_
      @jc_art_ 7 หลายเดือนก่อน +59

      Yes. I would like to point out that from the little intro sequence we can see that the path to dirtmouth is winding a bit, so if we assume that the length is shortened in game to make it 2d, then the length on other side of dirtmouth could also be shortened, meaning dirtmouth could be further away from crystal peak than it appears, meaning that the view from that observation room might actually be able to see the village far away

  • @DolanDarker
    @DolanDarker 8 หลายเดือนก่อน +7388

    Good video but can you personally release silksong already

    • @inu_musha
      @inu_musha 8 หลายเดือนก่อน +78

      fr

    • @SafetyKitten
      @SafetyKitten 8 หลายเดือนก่อน +76

      yeah im thinking this is slop worthy

    • @Spellweaver5
      @Spellweaver5 8 หลายเดือนก่อน +164

      Ikr? Keeping that Silksong all to himself. Damn hoarder.

    • @toroloco11_
      @toroloco11_ 8 หลายเดือนก่อน +13

      Oh my Dolan is here

    • @user-rf9ft7gx8m
      @user-rf9ft7gx8m 8 หลายเดือนก่อน +42

      Huge Hollow Knight Drama

  • @fon420
    @fon420 8 หลายเดือนก่อน +1157

    her replying with "fuck no" actually makes her more of a giga chad queen than before

    • @beakboi8960
      @beakboi8960 8 หลายเดือนก่อน +5

      who did?

    • @fon420
      @fon420 8 หลายเดือนก่อน +61

      @@beakboi8960 the map creator, nook, as stated at the end of the video

    • @seanseen_
      @seanseen_ 8 หลายเดือนก่อน +14

      @@beakboi8960 I did (if you didn't watch the video you'll believe me)

    • @beakboi8960
      @beakboi8960 8 หลายเดือนก่อน +7

      @@seanseen_ nah bro that’s crazy, I can’t believe I forgot. Nice username btw

  • @AngelofGrace96
    @AngelofGrace96 8 หลายเดือนก่อน +341

    Damn, reediting every single background as well as high res screenshoting and connecting everything together?? Nook did insane amounts of work! Props to her!

  • @MaRpH_crystal
    @MaRpH_crystal 8 หลายเดือนก่อน +261

    when you realize that none of the rooms would realistically be exactly next to each other, like the blue lake shown in game isn't the full lake, its just the bit connected to FC and RG. the elevator is suggesting that theirs some bend between. any rooms that overlap are in front or behind.

  • @aamoslansikunnas
    @aamoslansikunnas 8 หลายเดือนก่อน +3485

    I like how you can still make hollowknigt content after all these years

    • @user-sb7dc4ge1d
      @user-sb7dc4ge1d 8 หลายเดือนก่อน +91

      Yes or we would go crazy

    • @s-s-synonyms-s-same3482
      @s-s-synonyms-s-same3482 8 หลายเดือนก่อน +179

      Could drop a 65 minute video about all breakable objects if he wanted

    • @Aret24Official
      @Aret24Official 8 หลายเดือนก่อน +94

      or a philosophical video essay about quantum grass

    • @TutorialsGuy
      @TutorialsGuy 8 หลายเดือนก่อน +13

      I would watch all his videos

    • @abyss_waker1276
      @abyss_waker1276 8 หลายเดือนก่อน +27

      It feels like he lost hope for silksong to release this year

  • @DailySilksongNews
    @DailySilksongNews 8 หลายเดือนก่อน +1045

    I am refunding my copy of Hollow Knight as I'm writing this.

    • @ImSanzie
      @ImSanzie 8 หลายเดือนก่อน +5

      same

    • @fatcactis
      @fatcactis 8 หลายเดือนก่อน +44

      So fast he time traveled to comment

    • @megoob456
      @megoob456 8 หลายเดือนก่อน +2

      @@fatcactis hes too powerful

    • @riuukover
      @riuukover 8 หลายเดือนก่อน +3

      1 day ago? WHAT

    • @doctorspiders
      @doctorspiders 8 หลายเดือนก่อน

      Darn srsly

  • @ItsMiss5p1d3r5
    @ItsMiss5p1d3r5 8 หลายเดือนก่อน +290

    It's interesting that you consider needing to add hallways and such as misalignments in the map. I kind of always assumed that there were implied hallways and such between rooms, rather than them being perfectly contiguous. It's really awesome to see the amazing work Nook put into this, though, my goodness!

    • @musaran2
      @musaran2 8 หลายเดือนก่อน +50

      Depends.
      Some transitions match real well and could be expected to stitch.
      Others have very different style and ambiances, making the space ellipse obvious.

    • @christophermarsh1580
      @christophermarsh1580 8 หลายเดือนก่อน +46

      I had the same feeling about the stag station or the hot spring in the forgotten crossroads, where entering it might actually take you to a different Z-depth to provide the space for the taller roof and the tunnelways.

    • @cawareyoudoin7379
      @cawareyoudoin7379 หลายเดือนก่อน

      Yeah, oftentimes I assumed that too!

  • @lifebloodcore2106
    @lifebloodcore2106 8 หลายเดือนก่อน +130

    Remember that one room in Greenpath that connects Hornet's arena with the Lake of Unn that everyone complains about because there's nothing there? Well maybe Team Cherry knew that other such connecting rooms must exist but left them out because they didn't want there to be too many rooms like that one.

  • @Sopsy_Hallow
    @Sopsy_Hallow 8 หลายเดือนก่อน +1446

    ya know, i just think a lot of "rooms that overlap" would be placed behind eachother, obviously its a 2D game but it has a lot of parralax and suggestions of 3D space, so i dont think its that bad that the map doesnt fully align 100% of the time

    • @georgesanxionnat5054
      @georgesanxionnat5054 8 หลายเดือนก่อน +645

      Be careful of what you say in front of him or he might punch you to the face

    • @mossbag69
      @mossbag69  8 หลายเดือนก่อน +1073

      Imma gettin upset

    • @Dow_v97
      @Dow_v97 8 หลายเดือนก่อน +194

      @@mossbag69 i read that in an italian accent

    • @ConsumeUke
      @ConsumeUke 8 หลายเดือนก่อน

      so true@@Dow_v97

    • @Ohio_etsu-masu
      @Ohio_etsu-masu 8 หลายเดือนก่อน +1

      lol im keeping my comment there@@mossbag69

  • @ooooggll
    @ooooggll 8 หลายเดือนก่อน +1295

    I like to think that the hollow knight map is canonically three dimensions, and sometimes hallways or rooms can bend into the third dimension in order to account for overlaps. I guess this is supported by that one telescope in City of Tears that allows you to view the world from a different angle, and by several cutscenes.

    • @Nerdule
      @Nerdule 8 หลายเดือนก่อน +3

      Rain World's map does actually try to represent just this sort of three-dimensionality in game, with rooms appearing on different layers and making many connections somewhat vague to represent long stretches of pipe not depicted in gameplay. It mostly works, even if it does make things a little more confusing to navigate. I think in retrospect I'm glad Hollow Knight didn't try to literally represent that.

    • @sithdude2436
      @sithdude2436 8 หลายเดือนก่อน +154

      That's what I always assumed too. It explains the Junk Pit passage and the White Palace looping around.

    • @skillatar4572
      @skillatar4572 8 หลายเดือนก่อน +63

      @@sithdude2436yeah I was wondering if the white palace really was that tall, then Ancient basin could be moved forward or backward from where city of tears is, and so that way the palace could either be a humongous skyscraper in an extremely large and high cave, or just be mostly built into the ceiling and the building is just connected to the ceiling of the cave.

    • @skillatar4572
      @skillatar4572 8 หลายเดือนก่อน +29

      I highly doubt what I said above about the palace is true though since we see the front of the palace and it really doesn’t look like it would be that tall, probably just how the game had to map it since it’s 2d and it shouldn’t make sense, or the palace was just much smaller than the possibly warped one in the dream world.

    • @moldyboy354
      @moldyboy354 8 หลายเดือนก่อน +63

      me too, but i really enjoy the thought of hallownest being narrow and pressed against glass looking like an ant farm like youre just looking at ur silly little bugs doing bug things

  • @fjordojustice
    @fjordojustice 8 หลายเดือนก่อน +184

    I really enjoyed hearing about how they managed to fit the Infamous Tuck Rancid Egg Room into the map.

  • @cloudcleaver23
    @cloudcleaver23 8 หลายเดือนก่อน +103

    A fair bit of these can be accounted for by treating Hollow Knight as a two-dimensional adventure through an otherwise three-dimensional world. Just because the camera pans left on a room change doesn't mean the Knight had to have walked a perfectly straight line, the path could have angled without players being made aware. I think that particularly accounts for places like the White Palace and Soul Sanctum, and you can already see it basically canonized by the existence of doorway rooms and the Stag paths that take off outside the plane of the map.

    • @electricpepperoni4789
      @electricpepperoni4789 4 หลายเดือนก่อน +6

      Yeah the camera just rotates during the screen transition.

  • @humblehive6502
    @humblehive6502 8 หลายเดือนก่อน +714

    I don’t have any issue with all the hallways i always imagined sometimes between rooms there’d be a hallway and it’s skipped. Kinda like how a film doesn’t show every second of a character travelling somewhere

    • @zjaeriqsanders1731
      @zjaeriqsanders1731 8 หลายเดือนก่อน +35

      exactly my thinking

    • @miser2570
      @miser2570 8 หลายเดือนก่อน +41

      Yeh thou it slightly classes with the concept of map cartographing in the game. You often draw hallways, so why not draw the rest? That is why people usually use more the argument that technically "in lore" the map isnt all in an xy flat axis, since well, there is background that shows the world extends 3d too. Doesnt work 100% of the time, but works enought so ingame people usually dont notice the paradoxes.

    • @epicazeroth
      @epicazeroth 8 หลายเดือนก่อน +10

      Or there are things that are in front of or behind each other

    • @foxtailzerda9108
      @foxtailzerda9108 8 หลายเดือนก่อน +11

      I agree. I’ve always felt that it’s a good practice to differentiate how a game’s world is depicted in game vs. how it is in-universe. That what we see in game isn’t a perfectly literal representation of how it “really is”.
      Take Peach’s Castle from SM64 for instance. Are we supposed to believe that most of her castle is just empty rooms with paintings strewn about? Probably not. It’s just an instance of Gameplay vs. Story Segregation.

    • @JM-us3fr
      @JM-us3fr 8 หลายเดือนก่อน +5

      It's the vertical hallways that I'm more concerned about, since they may break the lore. A vertical shaft is only traversable with mantis claw, so in locations where mantis claw might not have been attained, the knight might be able to traverse these shafts without mantis claw, which doesn't make sense.

  • @casualbird7671
    @casualbird7671 8 หลายเดือนก่อน +1915

    Nook's artistic abilities to make everything so seamless on the map.. it's just incredible

    • @musaran2
      @musaran2 8 หลายเดือนก่อน +33

      It is beautiful, a work of art.
      Though I much prefer utilitarian maps.

  • @clutzicon8142
    @clutzicon8142 8 หลายเดือนก่อน +85

    30:16 one thing about this room is that whenever I go in it with wayward compass, it always says I’m in a completely different area like kingdom’s edge or greenpath.

    • @musaran2
      @musaran2 8 หลายเดือนก่อน +31

      IIRC there are other compass oddities.
      And the Grub map hidden at the Collector's nest also seems to have some valid representation.

  • @ObsessedwithZelda2
    @ObsessedwithZelda2 8 หลายเดือนก่อน +52

    Man... I feel like someone making something of this complexity is committing to a pretty thankless job, one most people might glance over and then walk away from. So it's kind of cool they get their work really delved into so more of us can appreciate everything that went into it

  • @mrbead1
    @mrbead1 8 หลายเดือนก่อน +603

    it seems more likely crossroads was made first relatively accurately, but then over time various things were added and maybe a few things remove and there simply wasn't space with other regions around to remodel as needed. it wasn't inexperience with the first map but rather general inexperience that the first section of the map suffers the worst from by merit of being around the longest.

  • @TrilainaBloodwind
    @TrilainaBloodwind 8 หลายเดือนก่อน +1719

    Also, can we PLEASE appreciate Nooks work? This is insane the amount of touchups and tweaks she had to do to make this look right. This is amazing.

    • @GR33TINGSEARTHL1NGS
      @GR33TINGSEARTHL1NGS 8 หลายเดือนก่อน +90

      isn't that literally what this entire video is about?

    • @TheEmbracedOne
      @TheEmbracedOne 8 หลายเดือนก่อน +123

      Thank you so much, I appreciate the appreciation 🙏

    • @Gloobster1350
      @Gloobster1350 8 หลายเดือนก่อน +12

      Bro I think we are lmfao

    • @ArcNine9Angel
      @ArcNine9Angel 8 หลายเดือนก่อน +16

      @@TheEmbracedOne It's a beautiful work, and a staggering amount of effort! You have my admiration for sure, I adore these kinds of maps. Gl on your game development!

    • @nuttynutsnutstache
      @nuttynutsnutstache 8 หลายเดือนก่อน +17

      ​@@TheEmbracedOneIRL Cornifer

  • @TD-zs2nc
    @TD-zs2nc 8 หลายเดือนก่อน +6

    7:36
    I want an immortal snail hollow knight mod. The player is invincible to normal enemies but the snail is always making a beeline straight for the player and if he touches you its game over.
    The mode starts with a cutscene of the snail escaping his tungsten capsule with ominous music.

    • @TD-zs2nc
      @TD-zs2nc 8 หลายเดือนก่อน +1

      It doesn't have to move as slowly as a snail. But the constant dread of knowing that any backtracking could instantly end the run could be fun.

  • @kureihii2544
    @kureihii2544 8 หลายเดือนก่อน +25

    I thought of the White palace as deeper in the Z-axis (assuming that X is horizontal and Y is vertical here), I always imagined that the entrance was it's own long hallway that goes deeper in, and didn't line up with anything because it was on a whole other plane. But then you'd have to make multiple composite maps to make what would ultimately just become a 3D map

  • @buttersticks7877
    @buttersticks7877 8 หลายเดือนก่อน +818

    I'm so glad you put some focus on the infamous Tuk Egg Room. That room was the place that truly made the game for me. I've beat this game and all of its endings many times. I've achieved the full 112% thrice. Yet, throughout my entire Hollow Knight journey, nothing will ever parallel the pure ecstasy of my first time stumbling into the infamous Tuk Egg Room. I cried, prayed, and donated $2,000 to my local St. Jude's Children's Hospital branch the first time I saw that beautiful big bouncing boy perusing the garbage beneath the City of Tears. Thank you, Mossbag, for bringing forth into the public eye what is quite possibly the greatest achievement in game development history. I am forever indebted to you.
    24:27

    • @rare_edamimi_fangirl
      @rare_edamimi_fangirl 8 หลายเดือนก่อน +19

      Did you immediately buy all 80-ish of his eggs?

    • @partypoltergeist
      @partypoltergeist 8 หลายเดือนก่อน +12

      i thought tuk was a lady

    • @rare_edamimi_fangirl
      @rare_edamimi_fangirl 8 หลายเดือนก่อน +11

      @@partypoltergeist I forgor💀

    • @sirjoey3137
      @sirjoey3137 8 หลายเดือนก่อน +22

      The Infamous Tuk Egg Room combines the grandeur of the White Palace, the mystery of the Void, the holiness of the Garbage Pit, the isolation of Kingdom's Edge and the terrifying atmosphere of Deepnest's cryptid-filled tunnels. Truly one of a kind.

    • @imacliffdiver
      @imacliffdiver 8 หลายเดือนก่อน +2

      what about the tuk egg room in steelsoul?

  • @raisgamesnz325
    @raisgamesnz325 8 หลายเดือนก่อน +632

    9:19. The fact her screenshot has the False Knight falling through the floor shows just how much this project of hers was art. :)

  • @Hexagonaldonut
    @Hexagonaldonut 8 หลายเดือนก่อน +45

    Absolutely love fan projects like this, and also completely understand that "fuck no" at the end lmao. This is an impressive endeavor, but needless to say I very much understand why one would only want to do it *once.*

  • @yhhoasacura
    @yhhoasacura 8 หลายเดือนก่อน +40

    I can't imagine how long it took to edit this video. Truly a masterpiece worth of the best TH-cam's Hollow Knight's best channel!
    Big up!

    • @mathewscarff6428
      @mathewscarff6428 8 หลายเดือนก่อน +9

      I was going to say the same thing. The Map itself is a masterpiece but I have to give it to Mossbag for taking the time to break it down like he did. Good job to the both of them!

  • @ganon1028
    @ganon1028 8 หลายเดือนก่อน +707

    Despite the inconsistencies, if anything this video has just given me a renewed appreciation for how beautiful Hollow Knight's background art is

  • @Froind
    @Froind 8 หลายเดือนก่อน +235

    I can't believe Team Cherry didn't add vertical hallways. Hopefully Silksong solves this issue by adding more hallways

    • @andyghkfilm2287
      @andyghkfilm2287 หลายเดือนก่อน

      What is an elevator if not a vertical hallway?

  • @saltlakeatrocity9771
    @saltlakeatrocity9771 8 หลายเดือนก่อน +14

    The only conclusion one can draw from these changes, namely the re-scaling of rooms to make them fit, is that The Knight actually changes his size on a whim depending on his environment. I cant wait to see the video on all the lore ramifications this discovery has on the game.

  • @afrothekobold
    @afrothekobold 8 หลายเดือนก่อน +1

    amazing work from both you and Nook! i love it when you can see behind the scenes in situations like this, it shows just how much you sometimes need to kind of bend/break things in order to make it work in games

  • @chron874
    @chron874 8 หลายเดือนก่อน +1189

    Mossbag, i can't stress enough how sane your uploads keep me during the wait for Silksong. Thank you so much for everything you do for this wonderful community.

    • @TutorialsGuy
      @TutorialsGuy 8 หลายเดือนก่อน +7

      Silk song wouldn’t be here till the next generation

    • @nibulsheep8214
      @nibulsheep8214 8 หลายเดือนก่อน

      It's not real, you've been in a coma for 15 years, wake up, it's NOT real

    • @azmoz
      @azmoz 8 หลายเดือนก่อน +3

      also mossbag videos are perfect for getting sleep. Hollow Knight ost + the advantage of not being alone with my own thoughts

    • @pixelatedperplexities8104
      @pixelatedperplexities8104 8 หลายเดือนก่อน +2

      @@TutorialsGuyPlease never say that again. Any semblance of stability that remains in my mind is held together with used duct tape and a sticky substance I think might be glue.

    • @snivydream
      @snivydream 8 หลายเดือนก่อน +2

      I mean you could kill time by trying any rad

  • @MCjossic
    @MCjossic 8 หลายเดือนก่อน +382

    I think that most of the overlapping rooms and misalignments can be handwaved away by saying they're in front of or behind each other, and that Hallownest isn't actually 2D and flat, only represented as such.
    I always thought of the Pale King's workshop as just going the other way. Like, you walk down a corridor, and take two lefts, and now you're in a new corridor going back towards where you came from.

    • @jotasietesiete4397
      @jotasietesiete4397 8 หลายเดือนก่อน +4

      It still doesnt line up vertically tho

    • @reesespuffs8998
      @reesespuffs8998 8 หลายเดือนก่อน +21

      Then add stairs.

  • @CottonTurtle
    @CottonTurtle 8 หลายเดือนก่อน +13

    Overlapping isnt a problem. It can easily be handwaved away with "You're underground, there are some slight curves/diagonals that you can't notice go toward/away from the camera

  • @Pyx3ll
    @Pyx3ll 8 หลายเดือนก่อน +20

    Honestly I’m so glad this video exists. I always struggled with my understanding of how everything seemed to line up, so I’m glad to know my confusion was justified

  • @pnoodl3s775
    @pnoodl3s775 8 หลายเดือนก่อน +518

    Nook is a legend for putting all this together. The amount of work is staggering

    • @teepiro1892
      @teepiro1892 8 หลายเดือนก่อน +1

      noog ledge end pudding to gather... the amounb of blorb is stagging

    • @Tsalv
      @Tsalv 8 หลายเดือนก่อน +1

      @@teepiro1892frfr

  • @Rayneworld
    @Rayneworld 8 หลายเดือนก่อน +716

    You know I do kind of like how Silksong is taking a long time, because we get to see fun videos like this which probably wouldn't exist if Silksong released already! I don't think this is "scraping the bottom of the barrel", I think this is getting a chance to show off a cool thing that a HK fan did and giving her the spotlight she deserves for her hard work. How Nook did this is actually really interesting and cool and I admire her effort. I hope her own games she's developing goes well and I hope to see more fun videos like this from the HK fandom in the future!

  • @blacklistnr1
    @blacklistnr1 8 หลายเดือนก่อน +10

    Now I understand why I felt lost even with the map and compass.
    Funny thing though, I never noticed the extra hallways when I used Nook's map.

  • @jagdteaguer
    @jagdteaguer 8 หลายเดือนก่อน +26

    This is a product of love. Unparalleled respect to Nook for the work put into this project.

  • @georgesanxionnat5054
    @georgesanxionnat5054 8 หลายเดือนก่อน +374

    Give this man a SilkSong, before he starts studying the phylogenetics of the different inhabitants of Hollow Knight !!
    Seriously, cool video ! I really didn't expect a tidiness contest between the areas of Hollow Knight !

    • @Blue14113
      @Blue14113 8 หลายเดือนก่อน +25

      I mean, didn't he once decode the signs and the glyphs drawn on them. That doesn't seem too far fetched for mossbag at this point.

    • @Armameteus
      @Armameteus 8 หลายเดือนก่อน

      @@Blue14113 He mentioned a fan project that aimed to create a conlang in the style of Hallownest's apparent dialect, based on the signage around the world. It's been dubbed "Hallowspeak" and has its own website by the same name.

    • @llawliet1522
      @llawliet1522 8 หลายเดือนก่อน +3

      you've got me wanting to do this now...

  • @Professor_Wisteria_
    @Professor_Wisteria_ 8 หลายเดือนก่อน +196

    this interactive map is one of my favorite fan-made projects EVER. the sheer level of dedication and love that Nook put into making it as smoothly tied together as she could is simply gorgeous

    • @DanKaschel
      @DanKaschel 8 หลายเดือนก่อน +5

      I took a crack at it myself for a minute and it was an absolute nightmare. She's a damn hero.

  • @gloop898
    @gloop898 8 หลายเดือนก่อน +19

    if we want to try to explain why rooms may be intersecting with other rooms, we could take into account that hallownest is implied to be a full 3d space. Rooms very much could be 'behind' other rooms.

  • @PerpetualNoob
    @PerpetualNoob 8 หลายเดือนก่อน +8

    First off, I'm so glad you got so many eyes on nook's project, mossbag. That's wicked cool of you! 😃
    Second, thanks for taking us on that trip through the map and highlighting all of those extra/changed hallways.
    Third, that's gotta be your best video ending. Ohmygod. 🤣

  • @luckyclubs1658
    @luckyclubs1658 8 หลายเดือนก่อน +177

    it's incredibly impressive how hallways added in post are so seamless and fit so well into hollow knight's design

  • @gfdx3214
    @gfdx3214 8 หลายเดือนก่อน +93

    I once had this "good idea" for a Minecraft project to create the entire map in creative (if the knight was the size of a Minecraft avatar). Now this didn't get too far as it really was a hassle to even get the outlines, but I did notice that it really was near-impossible to get the rooms to line up neatly, I had to extend some hallways or drops within the crossroads (the only part where I did stuff) to make it actually fit continuously

  • @jesse31788
    @jesse31788 8 หลายเดือนก่อน +9

    I kind of like how it’s imperfect - it feels more like cornifer and hollow knight actually hand drew the maps

  • @sepphero9639
    @sepphero9639 8 หลายเดือนก่อน +4

    Hey mossbag, i just wanted to thank you, i absolutely love your videos and you are probably by far the biggest reason why i even was able to finish this game.
    Normally i have the habit of dropping games pretty frequently either if something new catched my interest or if I'm just too frustrated (people might call me casual haha ) anyway, your videos kept bringing me back and back at the game until i pretty recently finally finished the game with everything that didn't require the buzzsaw Palace or nightmare grim and just succeeding that far gave me some real sense of accomplishment and confidence. Something i had been really lacking at that time so i wanted to say thank you, especially since that accomplishment probably gave me just the necessary strength to finally seek help with my depression so hey it might actually be that your videos kinda saved my life ^^ thank you

  • @samgilbreath1464
    @samgilbreath1464 8 หลายเดือนก่อน +162

    1:20 can’t believe that team cherry foreshadowed nosk all the way back in the first trailer!
    Bravo Ari!

    • @icyboi3227
      @icyboi3227 8 หลายเดือนก่อน +1

      This comment is funny asf, you deserve more likes

    • @MaRpH_crystal
      @MaRpH_crystal 8 หลายเดือนก่อน +1

      two nosks?!

  • @Headshotpro44
    @Headshotpro44 8 หลายเดือนก่อน +327

    This man is singlehandedly keeping the Hollow Knight community fed while Team Cherry is cooking up Silk Song

    • @Snt1_
      @Snt1_ 8 หลายเดือนก่อน +25

      Fireborn, Windette, BlueSR, Skurry, CcMacci, the developpers of Pale Court and the guy who beats GPZ every day till silksong releases: Are we a joke to you

    • @WanderTheNomad
      @WanderTheNomad 8 หลายเดือนก่อน +9

      @@Snt1_ They are a joke to me, not because their content is bad or anything, but just because I don't really watch them, therefore they don't exist to me.

    • @ocean037
      @ocean037 8 หลายเดือนก่อน +6

      ​@@WanderTheNomadyeah, but main comment mentioned the "Hollow Knight comunity" as a whole, therefore our individuality is irrelevant in this discussion.

    • @dig8634
      @dig8634 8 หลายเดือนก่อน +6

      @@ocean037 You fool, I am personally the whole of the "Hollow Knight community". It's just me. I am the community

    • @1TieDye1
      @1TieDye1 8 หลายเดือนก่อน

      @@dig8634agreed. Everybody knows WanderTheNomad is the hollow knight community

  • @onlyminecraft8560
    @onlyminecraft8560 8 หลายเดือนก่อน +2

    "This room is just very weird, and weird things make me angry"
    mossbag 2023

  • @ErisStrange
    @ErisStrange 7 หลายเดือนก่อน +1

    This video is so soothing to listen to. I found it on my home page when I was on a very stressful dog walk (so. many. squirrels. and mole hills), and it's perfect. The low, relatively even toned voice and the mundane topic that I'm curious about but not overly invested in, was just ideal for the situation and calming my anxiety. Thank you!

  • @iveharzing
    @iveharzing 8 หลายเดือนก่อน +110

    Holy shit Bardoon wasn't kidding when he said he was "too small to be a Wyrm", that thing is absolutely enormous!

  • @Side_N0te
    @Side_N0te 8 หลายเดือนก่อน +53

    I feel like some room misalignments can be explained away with the room being in a different plane in the 3D space, like how the door rooms are in the background.

    • @underpussy_
      @underpussy_ 8 หลายเดือนก่อน

      yeah no

  • @klawmachin
    @klawmachin 8 หลายเดือนก่อน +9

    thank god you got this video out JUST in time before silksong comes out!! now the developers will have enough time to remake the map!! :D

  • @MrDudeman9442
    @MrDudeman9442 8 หลายเดือนก่อน +11

    I commend her for her dedication and persistence. This sounds like a project that I would’ve started and quickly given up on because of the jank and misalignments and not knowing how to properly make it all look right. God bless her work ethic

  • @lvl.99mafiaboss6
    @lvl.99mafiaboss6 8 หลายเดือนก่อน +61

    I am shocked that the hollow knight map isnt a one to one copy or oklahoma

  • @longbranchgooberdapple2238
    @longbranchgooberdapple2238 8 หลายเดือนก่อน +87

    I always imagined those rooms being connected by hallways, just like Nook did. And that is so freaking awesome job, it's insane.

  • @WandererEris
    @WandererEris 7 หลายเดือนก่อน +6

    With the White Palace, it's worth remembering that it could have gone deeper into the background rather than lying flat on the current map. With the workshop entrance, it's possible that the halls would be curved in some way. Or it's all just a dream, oh well.

  • @aguren712
    @aguren712 8 หลายเดือนก่อน +1

    personally ive always viewed the scene change loading as the knight travelling through some areas in the background (like the hallways being addrd by nook), which helped me understand why the rooms don't match exactly, as we just weren't showed the "gaps"
    very good video though!!! made me think about this more (and also got me more amazed at nook's insane efforts)

  • @nibulsheep8214
    @nibulsheep8214 8 หลายเดือนก่อน +69

    This makes me appreciate Team Cherry's work and the Hollow Knight community even more.
    I can't imagine the time it took them to make all of those ridiculously detailed rooms, pretty awesome people would take the time to make a map this big.

  • @skuawkersishim
    @skuawkersishim 8 หลายเดือนก่อน +94

    This will be considered an ancient map after silksong comes out 💀

    • @Bubble-Foam
      @Bubble-Foam 8 หลายเดือนก่อน

      Yeah 🚜🩼🪬🕳🕳🕳🕳🕳🕳🕳
      That is so 🧿🦠🔭🔫 true blud

    • @coralcreates
      @coralcreates 8 หลายเดือนก่อน +8

      If silksong comes out

    • @Professor_Wisteria_
      @Professor_Wisteria_ 8 หลายเดือนก่อน +2

      i hope to the gods that Nook doesnt try to make a full Silksong map by herself, she's done enough XD

    • @DamageMaximo
      @DamageMaximo 8 หลายเดือนก่อน +3

      @@coralcreates it will

    • @jj6287
      @jj6287 8 หลายเดือนก่อน +3

      the Silksong is the friends we made along the way@@DamageMaximo

  • @dusencluff5177
    @dusencluff5177 6 หลายเดือนก่อน +2

    The lore video I want now is an analysis of the different styles bugs wear, and seeing if we can use it to make some sort of timeline. For example, a lot of older bugs we see wear maroon armor, but the modern guard all where blue armor. Might be nothing there, but I think could make a cool video

  • @RadiantOrchid
    @RadiantOrchid 8 หลายเดือนก่อน +9

    This project must have been soo stressful. I would have given up trying to make Crossroads, Fungal Wastes, and City, if I even got that far.
    In addition, the transition corrections look so authentic! I'm simply blown away

  • @slizzy1433
    @slizzy1433 8 หลายเดือนก่อน +58

    Fun fact, the game Rain world (has a lot of similarities with HK) has a fully interactive map, made with screenshots that shows all the rooms and how they connect in ghe regions, the map even features the geometry of rooms the creature spawns in them and the in game file names for ALL of the rooms.
    I just think thats cool

    • @micahjones7837
      @micahjones7837 8 หลายเดือนก่อน +11

      I love rain world but it was so hard to play lol

    • @joemency2242
      @joemency2242 8 หลายเดือนก่อน +5

      @micahjones7837 the map is so big, and you barely have a sense of where you are supposed to go. I think ive explored most of it, but I have to go back and finish the game, probably restart again

    • @Thisisthegreatestatofalltime
      @Thisisthegreatestatofalltime 8 หลายเดือนก่อน +3

      True but the map doesn’t really attempt to fit things together super well and the different areas are all given fully separate maps. Also the game kinda uses pipes to cheat with how it puts stuff together.

    • @slizzy1433
      @slizzy1433 8 หลายเดือนก่อน +2

      @@Thisisthegreatestatofalltime yes but the game usses the pipes to insert the 3rd dimension in a 2d game

    • @eater9494
      @eater9494 8 หลายเดือนก่อน

      ​@@joemency2242 it all serves to add to the theme of being a tiny unimportant creature in a world that is an inconceivable amount bigger than you

  • @zorro-tramposo2652
    @zorro-tramposo2652 8 หลายเดือนก่อน +40

    When I heard this map took 6 years, I was a bit doubtful, but seeing how much effort was needed to make it consistent, I can understand.

    • @wyatttibbitts8603
      @wyatttibbitts8603 8 หลายเดือนก่อน +10

      Yeah for real! Just going over the number of edits in the forgotten crossroads I was thinking “man I would have given up already at this point”. The dedication is remarkable.

  • @habibulalamasif9137
    @habibulalamasif9137 8 หลายเดือนก่อน +2

    23:53 there is a copying mistake with the watcher spire grub room. There are extra vertical shafts (on both sides) even though there are no screen transitions (you can check it in the game).

  • @juangomez8716
    @juangomez8716 4 หลายเดือนก่อน

    Love your videos each one's a great watch

  • @wedgedhealer737
    @wedgedhealer737 8 หลายเดือนก่อน +187

    I’m so happy that lichensac had exposed this corrupt company, thank you

    • @shravan012
      @shravan012 8 หลายเดือนก่อน +1

      what?

    • @emperortgp2424
      @emperortgp2424 8 หลายเดือนก่อน +6

      ​@@shravan012you're not up to the latest team cherry lore?

    • @Hitmannnn863
      @Hitmannnn863 8 หลายเดือนก่อน +2

      @@emperortgp2424neither am I, what happened?

    • @RealElevenTimes
      @RealElevenTimes 8 หลายเดือนก่อน +1

      @@Hitmannnn863 They misaligned the map a bit!

    • @Vulpilux
      @Vulpilux 8 หลายเดือนก่อน +9

      You mean bogpocket right?

  • @PokeBallerLuke
    @PokeBallerLuke 8 หลายเดือนก่อน +16

    sorry mom, i can’t make it to your funeral today, mossbag just uploaded a new video

    • @mossbag69
      @mossbag69  8 หลายเดือนก่อน +3

      Go to your mom's funeral!

  • @spiritthedemoncat7876
    @spiritthedemoncat7876 8 หลายเดือนก่อน +3

    The skeleton character Papyrus from the hit game Among Us is actually a secret Hollow Knight character. A fly, to be specific. Don't believe me? To start, the word "papyrus" is actually a well known reference to the font that Papyrus uses in-game. What some people may not know, however, is that "papyrus" is also a type of grass-like plant historically known to have been made into paper in ancient Egypt. This is why touching grass is such an important game motif in Hollow Knight. Furthermore, in this thing called "Real Life" there is a type of paper called flypaper, which traps and kills flies with a sticky coating on its surface. And as we've already established, the papyrus plant can be made into PAPER. Additionally, the paper tries to trap flies in it, much like the traps and puzzles that Papyrus uses in the game to trap the protagonist. All of these facts clearly lead up to the logical conclusion that Papyrus is in fact actually a fly character in Hollow Knight.

  • @savannahsarahpaige
    @savannahsarahpaige 3 หลายเดือนก่อน +1

    I love your videos about this game, I sucked so bad I ended up rage quitting in the city of tears against the boss. I love how big this map is, so thank you for showing it when I can’t explore it myself!

  • @necr0mancrr
    @necr0mancrr 8 หลายเดือนก่อน +2314

    Can we just take a moment to appreciate the effort MrBeast puts into his videos?

    • @snowy3869.
      @snowy3869. 8 หลายเดือนก่อน +60

      Truly

    • @sirbibton
      @sirbibton 8 หลายเดือนก่อน +75

      We could, if he did

    • @ccfffvbbbbbffg1774
      @ccfffvbbbbbffg1774 8 หลายเดือนก่อน +12

      MrBeast is a goated creator, truly.

    • @hellina_girlie
      @hellina_girlie 8 หลายเดือนก่อน +6

      yea cool vids

    • @zippius
      @zippius 8 หลายเดือนก่อน +4

      SO TRUE

  • @TheRealDismantler
    @TheRealDismantler 8 หลายเดือนก่อน +53

    Then you see a map of a game like Rain World and realize that the map is separate into distinct LAYERS, meaning several rooms are in front or behind many others. This extra level of depth really makes the world feel more real, which is precisely what Rain World strives to do with its real-time ecosystem.

    • @captainfordo556
      @captainfordo556 8 หลายเดือนก่อน +1

      If only it was a good game too…

    • @Falkflip
      @Falkflip 8 หลายเดือนก่อน +13

      We Rain World players are just under every indie game video these days, ain't we?

    • @Matthias129
      @Matthias129 8 หลายเดือนก่อน +13

      @@captainfordo556 Why do you think it's not a good game? And do you mean that as in not a good game objectively, or as in not a good game for you?

    • @WanderTheNomad
      @WanderTheNomad 8 หลายเดือนก่อน +11

      @@Matthias129 Maybe they're a game journalist

    • @wilczus222
      @wilczus222 8 หลายเดือนก่อน +1

      Probably "Game not unfair in my favour - game bad" mentality xD

  • @winifix
    @winifix 19 วันที่ผ่านมา

    great job to you and nook crazy work involved here.

  • @Mandrake_root
    @Mandrake_root 8 หลายเดือนก่อน +17

    Dang the effort she put into the map… thats crazy. Also it honestly is kinda a relief that the places I got the most turned around were where the unaltered map was misaligned the most.

  • @Rat_64
    @Rat_64 8 หลายเดือนก่อน +24

    The fact that this map and by extension Hollow Knight contains 307 rooms is honestly kind of mindblowing. The amount of work Nook put into this to connect everything in a seamless way is incredible. I’m shocked at how few rooms there are, Hallownest is huge and I would’ve thought it had 500 rooms, if not 1000. Though, I guess a lot the rooms in Hollow Knight are quite large, which is something I never really thought about.

  • @godzillafinez4370
    @godzillafinez4370 8 หลายเดือนก่อน +414

    I guess you could say the map is…
    Full of bugs

    • @Yellow_Hastur
      @Yellow_Hastur 8 หลายเดือนก่อน +61

      You could also say some, because the strange shape of the map, a lot of places apear a little too
      Hollow

    • @nightwatch3889
      @nightwatch3889 8 หลายเดือนก่อน +49

      @@Yellow_Hastur you could say because it's mostly dark it's set at
      Knight

    • @eggxecution
      @eggxecution 8 หลายเดือนก่อน +5

      alright alright

    • @LieseFury
      @LieseFury 8 หลายเดือนก่อน +20

      In conclusion, Hollow Knight is a game about bugs.

    • @ugeneXdrsillypants
      @ugeneXdrsillypants 8 หลายเดือนก่อน +10

      @@LieseFuryi keep hearing about this hollow knight guy, who is he?

  • @grahamnombit3024
    @grahamnombit3024 8 หลายเดือนก่อน +3

    perhaps the pale king's workshop is mirrored and behind the background, a lot of rooms make more sense in 3d

  • @stardustandflames126
    @stardustandflames126 8 หลายเดือนก่อน +1

    The small quips, like the one about 'mixed-use urban design' really make these videos distinct from typical analysis content I think. Just adds personality and a friendly tone that makes me smirk a little while watching. The consistent delivery makes the sarcasm or sass a lot more modest I guess, which I really respect? Combined with the editing and music makes for the great atmosphere of a chill, comforting video. I forgot how much I can appreciate your stuff!

  • @Blue14113
    @Blue14113 8 หลายเดือนก่อน +40

    Imagine if TC sees this and then says,"Okay,fine!" And then proceed to remake/retweak the entire Silksong map to avoid such misalignments/map lying.

  • @DarlingDestiny002
    @DarlingDestiny002 8 หลายเดือนก่อน +31

    If only Cornifer could sell me a map to leave the fog

  • @duck-cc4qu
    @duck-cc4qu 8 หลายเดือนก่อน +7

    Honestly, I really like maps like this, showing the actual size of something, and adding extra hallways to compensate for the space, its just really interesting to me, idk why

  • @iamnotamouseok
    @iamnotamouseok 8 หลายเดือนก่อน +3

    When this video started, I assumed the map was going to be a project handled by a full team or something. Like, one person per area. One gets Crossroads, one gets Deepnest, and so on and so forth. To learn one person took care of all of it, and even provides the necessary edits to make it look good AND make sense is just mind boggling. Kudos to Nook for taking on such a project!

  • @SeantommyE
    @SeantommyE 8 หลายเดือนก่อน +54

    So much weird, understated humor in this video.
    And I hate weird things.
    Thanks for showcasing this incredible work, and walking through all the challenges involved in making it!

  • @brainlessteddy
    @brainlessteddy 8 หลายเดือนก่อน +30

    I actually noticed or at least presumed some misalignments but I always just thought of them as being a result of Hollownest being 2D. I imagined the rooms to never be exactly on top of each other but kinda in front of behind from our point of view. The rooms you walk through don't actually face exactly east or west but may turn a bit towards or away from the camera.

  • @johnp1806
    @johnp1806 8 หลายเดือนก่อน +1

    This is an incredible undertaking, and it's really great to see the small misalignments, though I could be an apologist for some of it and say that this is a 2D representation of what would be a 3D space, so some of the overlap areas might instead be more of a rotation that can't be well conveyed on a flat plane, but also aren't the internal rooms we see periodically. Still, a tremendous effort by both you and Nook for making this.

  • @stardra
    @stardra 8 หลายเดือนก่อน +6

    In my book, I can forgive a LOT of the extended hallways, as we could probably excuse us not seeing how long they are as to being traversed while the rooms load in.
    Also, this map is VERY impressive. Props to Nook for taking the time to make this look as cool and accurate as possible!! I absolutely love it!!!

  • @liambohl
    @liambohl 8 หลายเดือนก่อน +80

    Imagine if urban planners could take the same liberties Team Cherry took with Hollow Nest. It would be free real estate!

    • @vermillionpengu2978
      @vermillionpengu2978 8 หลายเดือนก่อน +10

      - ..."and this is my room"
      - "Why are we whispering?"
      - "I'm actually sharing a quantum euclidean space with my roommate and he's sleeping right now"

  • @Danold123THK
    @Danold123THK 8 หลายเดือนก่อน +135

    I wonder if silksong will have the same map problems

    • @mattijsvancoillie4193
      @mattijsvancoillie4193 8 หลายเดือนก่อน +68

      I wonder if silksong

    • @user-sb7dc4ge1d
      @user-sb7dc4ge1d 8 หลายเดือนก่อน +9

      mossbag is going to milk silksong

    • @theplaguedoctor6271
      @theplaguedoctor6271 8 หลายเดือนก่อน

      No it's perfect

    • @kaishedan37
      @kaishedan37 8 หลายเดือนก่อน +6

      @@user-sb7dc4ge1d milksong

    • @elias-ee9kn
      @elias-ee9kn 8 หลายเดือนก่อน +13

      I dont think its that big of a problem i dont think anyone would mind if silksong didnt fix this

  • @darthfastball1150
    @darthfastball1150 8 หลายเดือนก่อน

    It would be cool if there was a composite map that lined everything exactly how it is according to the entrances/exits in all of it’s overlapping glory. Maybe it could be highlighted where things over lap, and you’d probably have to draw arrows when a room with two exits doesn’t line up with both, but I think it would be a interesting visual! Great video mossbag

  • @Dethikah
    @Dethikah 8 หลายเดือนก่อน

    Wow that is an incredibly painstaking endeavor, and it looks beautiful! Great coverage on it and great ending lol 😆

  • @-Ventrix-
    @-Ventrix- 8 หลายเดือนก่อน +51

    As someone who aspires to code my own game in the HK style, watching educational and practical tutorials on world-building is very beneficial, especially given the amount of time and devotion required to create masterpieces like these

    • @mud4309
      @mud4309 8 หลายเดือนก่อน +3

      If u ever do it, put a plague doctor character named “Doc” in there and I promise I (Doc, aka Mud) will be your hardest fanboy and promote it when I am a multi millionaire and personally beat the shit out of anyone who critiques your game

    • @ArcNine9Angel
      @ArcNine9Angel 8 หลายเดือนก่อน +1

      @@mud4309 based

    • @berryven
      @berryven 8 หลายเดือนก่อน

      Same, HKalso inspires me to make a 2D game

  • @MazeMaker4Life
    @MazeMaker4Life 8 หลายเดือนก่อน +28

    You'll be surprised how many areas overlap each other in the darksouls games. This video was fun to see how a 2d game can be laid out.

    • @twistedgwazi5727
      @twistedgwazi5727 8 หลายเดือนก่อน +9

      DS1 is mostly geographically consistent, aside from Tomb of the Giants, which clips into New Londo pretty significantly and also is nowhere near deep enough for the view into Ash Lake to actually exist. Aside from that, it's remarkably accurate, and the interconnections really do make geographical sense, and the existing inaccuracies are relatively minor and well-hidden. DS2 is... not spacially accurate, to say the least. It does a horrible job of actually covering those inconsistencies up, so it's blatantly obvious that the world makes no sense even when playing casually. DS3 also has quite a few inconsistencies, but unlike DS2, those inconsistencies are definitely intentional and very well-hidden. Basically every existing inaccuracy is in service of making the world feel larger than it really is, and it definitely works to the game's advantage to disguise how actually compact the game space is.

    • @dig8634
      @dig8634 8 หลายเดือนก่อน +1

      @@twistedgwazi5727 I think a lot of the inconsistencies in ds2 are probably intentional as well. Like, the infamous one, a lava lake at the top of a windmill. That's too obvious for devs to not have known. That *has* to be intentional. I think it works to highlight how messed up the world is, as long as you don't assume poor work from the devs and manage to see it from the perspective of a character in the world

  • @vlwallace2245
    @vlwallace2245 7 หลายเดือนก่อน

    First off, love your channel! Second, you sound just like Eric Molinsky who created one of my favorite podcasts, Imaginary Wolds. The very fact that Nook was able to create this is a testament not only to her talent but why artists should never be replaced by AI. Thank you for showcasing her hard work!

  • @Zotemann
    @Zotemann 8 หลายเดือนก่อน +1

    17:45 im quite early in the video, and this is the first time I noticed, that the map isn’t supposed to line up next to ne t in a straight line, it’s bended. Quirrel sees the side of dirtmouth, not the right side entrance as we might think. You can see this later with the connected rooms in city of tears at the blacksmith, connected to the rooms in fungal wastes, royal waterwastes and the junkyard, when you go into the door in the yard (which is sadly ignored in this video) you can actually see the other areas in the background, including rooms we met, even with the known puffy enemies
    Edit: I’m more into the video now, and mossbag now shows and talk about what I meant at 31:05
    When you add this point of you to the entire map it work much much better in a logical way
    You can see this at its extreme when you’re in the library entrance room in the fungal wastes and when you are about to enter the white palace. The palace wasn’t located completely under the city of tears, it was built in a valley NEXT to it, and I’m pretty sure, you can find debris in the background somewhere in the game.
    Like mossbag mentioned in the beginning: the games seemed 2D, but it’s actual 3D