Vertex to Hole with Quad Topology - Step by step Blender beginner version | Blender Secrets

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 36

  • @Nikrobaby
    @Nikrobaby 11 หลายเดือนก่อน +9

    This channel is gold. Good as always! Thanks for all the effort.

  • @GerardMenvussa
    @GerardMenvussa 11 หลายเดือนก่อน +11

    Thank you for explaining the hole process :D

    • @BlenderSecrets
      @BlenderSecrets  11 หลายเดือนก่อน +5

      I wouldn't want there to be a gap in your knowledge!

    • @GerardMenvussa
      @GerardMenvussa 11 หลายเดือนก่อน

      (☞゚∀゚)☞

  • @golemtabak1183
    @golemtabak1183 11 หลายเดือนก่อน +6

    brilliant as always, thank you!

  • @AlfredoAntonioMartinez
    @AlfredoAntonioMartinez 9 หลายเดือนก่อน

    Finally I can get the book! thanks a huge! this is the best spent in a long time! it worth every dollar!

  • @Byt3me21
    @Byt3me21 11 หลายเดือนก่อน

    Another tool I will use from now on as I begin Blender, Thanks!

  • @mahdi2592
    @mahdi2592 11 หลายเดือนก่อน

    WOW THATS AMAZING

  • @richardconway6425
    @richardconway6425 11 หลายเดือนก่อน +6

    Now I get it !! ... Thank you !!
    One little question: I notice you use 'Mark as crease' quite a lot to define the edges around the hole, but I was wondering if 'mark sharp' will also do the job? I'd really appreciate it if you could explain the difference between the two, and why one might be preferable over the other.
    Thank you again !

    • @BlenderSecrets
      @BlenderSecrets  11 หลายเดือนก่อน +5

      Mark sharp is used by the Edge Split modifier, which is something very old that will probably be removed from Blender in the future, so I wouldn't worry about it. Just use Creasing.

    • @richardconway6425
      @richardconway6425 11 หลายเดือนก่อน +1

      @@BlenderSecrets ok, thanks for that ! 🚀

    • @theGoogol
      @theGoogol 11 หลายเดือนก่อน +2

      @@BlenderSecrets : Ehhmmm ... Mark Sharp can be used without the Edge Split modifier but instead in conjunction with Auto Smooth. Edit : I use it a lot to prevent using Subdivision all the time.
      Edit2 : Mark Sharp is a normal operation while Edge Crease is a Geometry operation. I doubt Mark Sharp will be omitted from Blender. Edge Split is also a normal operator (you can compare it with Alt-N > Split).

    • @BlenderSecrets
      @BlenderSecrets  11 หลายเดือนก่อน +4

      @@theGoogol That's a good point, I stand corrected. I don't think Mark Sharp will be removed, but I read somewhere that Edge Split will be. I don't remember where, sorry. I never use Mark Sharp personally but I can imagine it's useful.

    • @theGoogol
      @theGoogol 11 หลายเดือนก่อน +2

      @@BlenderSecrets : Ow, yeah ... I could well imagine they'd remove the Edge Split modifier because Mark Sharp basically does the same (with a different workflow). I don't think I've ever used that modifier past my first month of learning Blender. 😂
      And give Mark Sharp a try sometime... In the past I too did everything with SubDiv but past few years I've learned to only put hig res geometry in places that actually need it. For that, Mark Sharp is an excellent option (with Auto Smooth and together with selective beveling (by Weight or Vertex Groups).
      Personally, I think SubDiv is still a bit broken because sometimes it can mess with texture smoothing.

  • @jacobmougharbel3092
    @jacobmougharbel3092 11 หลายเดือนก่อน +2

    honestly some wizard needs to make this into an addon!

  • @tr0ublem4ker99
    @tr0ublem4ker99 11 หลายเดือนก่อน +1

    Well done sir. Your object looks like has a bit bevelled edges that has more light fractions at the circular edges without any procedure. How do you do it captain?

    • @SicrosEye
      @SicrosEye 11 หลายเดือนก่อน

      Search in TH-cam "display cavity in blender". It's a viewport setting.

  • @smmousavi3959
    @smmousavi3959 11 หลายเดือนก่อน +5

    great, how we can connect two holes through a curve canal?

    • @1andreal
      @1andreal 11 หลายเดือนก่อน +2

      Select edges or vertices of the holes in edit mose and from edge menu choose 'bridge edge loops' to fill faces between two holes. Remember, the holes must have the same number of vertices.

    • @rodolfoaraujovanucchi7395
      @rodolfoaraujovanucchi7395 11 หลายเดือนก่อน +2

      ​@@1andrealand how do we connect a hole to another side that is plane and there isnt any vértices to connect?

    • @1andreal
      @1andreal 11 หลายเดือนก่อน

      Cut the plane and create vertices ;)

    • @rodolfoaraujovanucchi7395
      @rodolfoaraujovanucchi7395 11 หลายเดือนก่อน +1

      @@1andreal There isn't a shortcut? In 3dsmax you can extrude a hole till it cross the otherside. When it cross the otherside, a hole is made.

  • @Aridmacaroon
    @Aridmacaroon 2 หลายเดือนก่อน

    Is it possible to smooth the edges leading in to the hole

  • @hellfire7675
    @hellfire7675 11 หลายเดือนก่อน

    Can you show us how to do a clean UV map unwrap without the extra edges? I'm new to this and I'm trying to create a desk with a cable management hole at the back. By using your workflow, I managed to get the hole not to fall in (when exporting and importing into 3d viewer) but when unwrapping it, it's all messed up.

  • @markuszeller_official
    @markuszeller_official 11 หลายเดือนก่อน +2

    1:30 But anyhow that mess looks abstract and interesting :)

    • @BlenderSecrets
      @BlenderSecrets  11 หลายเดือนก่อน +2

      Heheh, yes I thought it might be an interesting technique for some cloth-like object :-)

    • @KanzakiZD
      @KanzakiZD 11 หลายเดือนก่อน +3

      @@BlenderSecrets better for modelling a sofa with creased patterns.

  • @numako999
    @numako999 11 หลายเดือนก่อน +1

    That's an A Hole for you!

  • @LuzuVlogsGamer
    @LuzuVlogsGamer 13 วันที่ผ่านมา

    2:41 Why dont you just select the inner square (After you created the 2 Loop Cuts) and just subdivide that ones and then select the outer 4 edges only and Press: Shift+Alt+S to create a circle from the Square that is subdivided one time(You can subdivide it as many times as needed for more detailed circle) then you can dissolve the innder edges if you dont need the extra vertices and then if you want you can extrude.

  • @jaysonfontela5761
    @jaysonfontela5761 11 หลายเดือนก่อน +1

    ✨✨

  • @ManishShori
    @ManishShori หลายเดือนก่อน

    loopTools not find in my preferences. How will it appear in my preferences

    • @BlenderSecrets
      @BlenderSecrets  หลายเดือนก่อน

      It's in Extensions now.

  • @KadokiPo
    @KadokiPo 9 หลายเดือนก่อน

    Nobody shows how make sharp square hole in cylinder))) Could you make a video about this?

  • @Kio_Kurashi
    @Kio_Kurashi 11 หลายเดือนก่อน

    Damn, those look nice. _* Somehow still fails to make circular cuts. *_

  • @rectangle_
    @rectangle_ 11 หลายเดือนก่อน

    Bring back the music!