Now I get it !! ... Thank you !! One little question: I notice you use 'Mark as crease' quite a lot to define the edges around the hole, but I was wondering if 'mark sharp' will also do the job? I'd really appreciate it if you could explain the difference between the two, and why one might be preferable over the other. Thank you again !
Mark sharp is used by the Edge Split modifier, which is something very old that will probably be removed from Blender in the future, so I wouldn't worry about it. Just use Creasing.
@@BlenderSecrets : Ehhmmm ... Mark Sharp can be used without the Edge Split modifier but instead in conjunction with Auto Smooth. Edit : I use it a lot to prevent using Subdivision all the time. Edit2 : Mark Sharp is a normal operation while Edge Crease is a Geometry operation. I doubt Mark Sharp will be omitted from Blender. Edge Split is also a normal operator (you can compare it with Alt-N > Split).
@@theGoogol That's a good point, I stand corrected. I don't think Mark Sharp will be removed, but I read somewhere that Edge Split will be. I don't remember where, sorry. I never use Mark Sharp personally but I can imagine it's useful.
@@BlenderSecrets : Ow, yeah ... I could well imagine they'd remove the Edge Split modifier because Mark Sharp basically does the same (with a different workflow). I don't think I've ever used that modifier past my first month of learning Blender. 😂 And give Mark Sharp a try sometime... In the past I too did everything with SubDiv but past few years I've learned to only put hig res geometry in places that actually need it. For that, Mark Sharp is an excellent option (with Auto Smooth and together with selective beveling (by Weight or Vertex Groups). Personally, I think SubDiv is still a bit broken because sometimes it can mess with texture smoothing.
Well done sir. Your object looks like has a bit bevelled edges that has more light fractions at the circular edges without any procedure. How do you do it captain?
Select edges or vertices of the holes in edit mose and from edge menu choose 'bridge edge loops' to fill faces between two holes. Remember, the holes must have the same number of vertices.
Can you show us how to do a clean UV map unwrap without the extra edges? I'm new to this and I'm trying to create a desk with a cable management hole at the back. By using your workflow, I managed to get the hole not to fall in (when exporting and importing into 3d viewer) but when unwrapping it, it's all messed up.
2:41 Why dont you just select the inner square (After you created the 2 Loop Cuts) and just subdivide that ones and then select the outer 4 edges only and Press: Shift+Alt+S to create a circle from the Square that is subdivided one time(You can subdivide it as many times as needed for more detailed circle) then you can dissolve the innder edges if you dont need the extra vertices and then if you want you can extrude.
This channel is gold. Good as always! Thanks for all the effort.
Thank you for explaining the hole process :D
I wouldn't want there to be a gap in your knowledge!
(☞゚∀゚)☞
brilliant as always, thank you!
Finally I can get the book! thanks a huge! this is the best spent in a long time! it worth every dollar!
Another tool I will use from now on as I begin Blender, Thanks!
WOW THATS AMAZING
Now I get it !! ... Thank you !!
One little question: I notice you use 'Mark as crease' quite a lot to define the edges around the hole, but I was wondering if 'mark sharp' will also do the job? I'd really appreciate it if you could explain the difference between the two, and why one might be preferable over the other.
Thank you again !
Mark sharp is used by the Edge Split modifier, which is something very old that will probably be removed from Blender in the future, so I wouldn't worry about it. Just use Creasing.
@@BlenderSecrets ok, thanks for that ! 🚀
@@BlenderSecrets : Ehhmmm ... Mark Sharp can be used without the Edge Split modifier but instead in conjunction with Auto Smooth. Edit : I use it a lot to prevent using Subdivision all the time.
Edit2 : Mark Sharp is a normal operation while Edge Crease is a Geometry operation. I doubt Mark Sharp will be omitted from Blender. Edge Split is also a normal operator (you can compare it with Alt-N > Split).
@@theGoogol That's a good point, I stand corrected. I don't think Mark Sharp will be removed, but I read somewhere that Edge Split will be. I don't remember where, sorry. I never use Mark Sharp personally but I can imagine it's useful.
@@BlenderSecrets : Ow, yeah ... I could well imagine they'd remove the Edge Split modifier because Mark Sharp basically does the same (with a different workflow). I don't think I've ever used that modifier past my first month of learning Blender. 😂
And give Mark Sharp a try sometime... In the past I too did everything with SubDiv but past few years I've learned to only put hig res geometry in places that actually need it. For that, Mark Sharp is an excellent option (with Auto Smooth and together with selective beveling (by Weight or Vertex Groups).
Personally, I think SubDiv is still a bit broken because sometimes it can mess with texture smoothing.
honestly some wizard needs to make this into an addon!
Well done sir. Your object looks like has a bit bevelled edges that has more light fractions at the circular edges without any procedure. How do you do it captain?
Search in TH-cam "display cavity in blender". It's a viewport setting.
great, how we can connect two holes through a curve canal?
Select edges or vertices of the holes in edit mose and from edge menu choose 'bridge edge loops' to fill faces between two holes. Remember, the holes must have the same number of vertices.
@@1andrealand how do we connect a hole to another side that is plane and there isnt any vértices to connect?
Cut the plane and create vertices ;)
@@1andreal There isn't a shortcut? In 3dsmax you can extrude a hole till it cross the otherside. When it cross the otherside, a hole is made.
Is it possible to smooth the edges leading in to the hole
Can you show us how to do a clean UV map unwrap without the extra edges? I'm new to this and I'm trying to create a desk with a cable management hole at the back. By using your workflow, I managed to get the hole not to fall in (when exporting and importing into 3d viewer) but when unwrapping it, it's all messed up.
1:30 But anyhow that mess looks abstract and interesting :)
Heheh, yes I thought it might be an interesting technique for some cloth-like object :-)
@@BlenderSecrets better for modelling a sofa with creased patterns.
That's an A Hole for you!
2:41 Why dont you just select the inner square (After you created the 2 Loop Cuts) and just subdivide that ones and then select the outer 4 edges only and Press: Shift+Alt+S to create a circle from the Square that is subdivided one time(You can subdivide it as many times as needed for more detailed circle) then you can dissolve the innder edges if you dont need the extra vertices and then if you want you can extrude.
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loopTools not find in my preferences. How will it appear in my preferences
It's in Extensions now.
Nobody shows how make sharp square hole in cylinder))) Could you make a video about this?
Damn, those look nice. _* Somehow still fails to make circular cuts. *_
Bring back the music!