Thank you so much. This exact shape (and its shading) has become the bane of my existence. I have about 20 project files dedicated to experimental attempts. Some idiotic, some kind of ok-ish, none as good or quick as this. You are officially my Blender TH-cam hero.
Thanks Jan, huge fan of your work, you're one of the top blender creators and a huge help to the community! Just a small nitpick of something near the end, when you apply the shrinkwrap and it deforms a little and then you use "visual geometry to mesh" isn't that the same as applying the modifiers from top to bottom? At least the result looks identical to me. Thank you so much for everthing!
Yes, Visual Geometry to Mesh is usually used as a quick way to apply all the modifiers. Otherwise, you'll have to do it one by one from top to bottom, like you said. It's just a time-saver :-)
I noticed that after this couple of Subdivision / Decimate processes, some minor deformations came back. I realized that it helps to use Shrinkwrap again (that must be the first, then Subdivision).
Very very good tutorial! Is there a way to have the faces to circle (loop tool) create a result that is not skewed? It always rotates a bit when I use it.
Very nice. I wonder if there's a way to import a model with these modifiers into a CAD software because the last and only time I've tried, there was no way to do it.
CAD typically uses solid models and not meshes. While you can convert a mesh to a solid model in most CAD software, it tends to give a pretty messy and imprecise result. You will either need to do manual cleanup or just remodel from scratch as a solid model (using the mesh as a reference).
Thank you so much. This exact shape (and its shading) has become the bane of my existence. I have about 20 project files dedicated to experimental attempts. Some idiotic, some kind of ok-ish, none as good or quick as this. You are officially my Blender TH-cam hero.
I like this beginner version going through a slower pace. Great.
Dude I've been experimenting with this problem for months. Thank you so much for this.
You're not alone friend. I feel your pain. So many failed experiments, and all of them took hours longer than this method.
As always very helpful tip! Thanks a lot!
Thanks Jan, huge fan of your work, you're one of the top blender creators and a huge help to the community! Just a small nitpick of something near the end, when you apply the shrinkwrap and it deforms a little and then you use "visual geometry to mesh" isn't that the same as applying the modifiers from top to bottom? At least the result looks identical to me. Thank you so much for everthing!
Yes, Visual Geometry to Mesh is usually used as a quick way to apply all the modifiers. Otherwise, you'll have to do it one by one from top to bottom, like you said. It's just a time-saver :-)
Cool tip as always Jan ^^
Thank you Masha! 🙌
I noticed that after this couple of Subdivision / Decimate processes, some minor deformations came back. I realized that it helps to use Shrinkwrap again (that must be the first, then Subdivision).
I had issues using decimate. I think it was because I was not doing as suggested and using an even number as you did. Thanks for the great tips! 👍
un grande grazie e buone feste Natalizie
interesting way, i will use it sometimes, thanks
Very very good tutorial!
Is there a way to have the faces to circle (loop tool) create a result that is not skewed? It always rotates a bit when I use it.
You can adjust the Angle value (in the last operator panel)
@@BlenderSecrets thanks a bunch!
good work
The best. To quote Borat, "I eh had a sexy time, with my quad topology". ✌️👌
Super! You explained it super well!;) viva Blender Secret
Very nice. I wonder if there's a way to import a model with these modifiers into a CAD software because the last and only time I've tried, there was no way to do it.
CAD typically uses solid models and not meshes. While you can convert a mesh to a solid model in most CAD software, it tends to give a pretty messy and imprecise result. You will either need to do manual cleanup or just remodel from scratch as a solid model (using the mesh as a reference).
Thanks!👍👍👍
This only seems to work with a small hole on a shape, whereas I need a large hole on the shape. Any ideas?
Wouldnt it be so much easier to just use a boolean to cut the hole out?
Amazing
lengthy process
Cool!
Just use Plasticity 🎉
first
So cool. But can do you explain it from program side? What's logic of this actions? Why shrinkwrap do it like this?