Artillery and Field Gun Guide for Germany -Call To Arms Gates Of Hell-Ostfront

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • This guide is about artillery and field guns for the German forces there uses and my opinion on which are most effective, there penetration , range and inventories .
    If you enjoyed the video like subscribe and leave a comment.
    #artillery #fieldguns #calltoarms #gatesofhell #tutorial #strategygame #worldwar2battlegameplay #ostfront #ww2 #gatesofh #goh #germanarmy
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ความคิดเห็น • 74

  • @fiend_gaming
    @fiend_gaming ปีที่แล้ว +20

    I regularly use the 7.5 ISG for all purposes because you can lob stuff behind hills with perfect accuracy. It can easily wipe a whole squads morale with a single shot and reload fast enough to hit them again before they can run away. It's size is it's only downside as it will catch most stray shells

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +3

      Yeah its a good weapon I have to agree .

  • @Rob-zz7bq
    @Rob-zz7bq ปีที่แล้ว +17

    Sir Jelly Bean, you don't have to go through the trouble of selecting a unit in editor and assiging it to player 0 to check it, all you have to do is press the NUMPAD that corresponds with the player.
    For example, the t34 was assigned to player 1... so you press numpad 1 and you switch to its team (so that you can check the damage, same goes for player 0,2,3,4,5,etc,etc.
    Hope this helps :)

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +7

      You sir are the hero I need but don't deserve 😇🙏🙏🙏🙏thankyou.

  • @capthawkeye8010
    @capthawkeye8010 ปีที่แล้ว +20

    Part of the reason the 75 LSG is so useful is because Call to Arms is a tactics game-and before the advent of the tank Infantry Gun's were the infantry's chief source of real firepower. It also reflects the rather simplistic rules still governing the meta for artillery in tactics games which are better than most games in Call to Arms-but still very oversimplistic. Any request-for-fire placed beyond the crew's line-of-sight should be handled as a fire mission-rather than just a firing. There should be a substantial lead time while the crew (playing the fire direction center) calculates the mission. Precise shots should only be possible when a Forward Observer is within direct line-of-sight of the target. Parameters for fire missions should be flexible but detailed-allowing for things like harassment barrages with a slow rate of refire, walking barrages, drumfire/fire-for-effect etc and also things like illumination-flare munitions, gun temperature limitations, sound ranging and counter-battery etc should all feature more role in the game than the current very, very simple meta but i'll get off my soapbox now.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +6

      good point to be honest in a game on the small scale like call to arms I thick all heavy artillery ,like 10cm and above should be artillery call in from outside the map would make more sense personally.

    • @capthawkeye8010
      @capthawkeye8010 ปีที่แล้ว +5

      @@SirJellyBean Tbh the way the games scale on-map artillery is great and very much something the GEM games should continue to do. (Although off-map use should also be featured). Just about no other tactics games does that and it's super cool that these games have such a huge and accurately modeled inventory of heavy guns. (Most of these games of this type are way way way too obsessed with small arms and tanks.) They just need better meta so that they're more interesting and less vulnerable to exploits-abuse under the current rules which reveal very poor knowledge of how artillery support worked by both the developers and player community.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว

      @@capthawkeye8010 yeah very good points again good sir , I think ostfront could be a true masterpiece if they get a few of the problems sorted I hope the developers concentrate on them over other things .

    • @Krisscut
      @Krisscut 8 หลายเดือนก่อน +1

      Graviteam tactics model the artillery kinda like you mentioned in your initial post.
      It's a bit tricky to make it work sometimes though

  • @StrohHutDommi
    @StrohHutDommi 9 หลายเดือนก่อน +4

    Kaaaaarl that kills People!!! I totally love to drive the Sturmtiger but i couldn´t believe my Eyes when i found Karl Gerät in the Skilltree, in Conquest it clears whole Bases :D

    • @SirJellyBean
      @SirJellyBean  9 หลายเดือนก่อน +1

      Yeah its insane how powerfull it is .

    • @drengr2759
      @drengr2759 8 หลายเดือนก่อน

      Is it new?? I used to love playing conquest but never saw it. I never unlocked everything so I may have missed it.

    • @JozefZubor153
      @JozefZubor153 8 หลายเดือนก่อน

      ​@@drengr2759Maybe afaik you need Scorched Earth DLC.

  • @josephkile6058
    @josephkile6058 ปีที่แล้ว +3

    Been waiting for this, held up playing yesterday so I could learn more. Thank again.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว

      Your welcome dude , thanks for the comment as well..

  • @sirfanatical8763
    @sirfanatical8763 ปีที่แล้ว +8

    Good guide. If you pres F6 in the editor, you can select weathers and a skybox

  • @deebelieve1506
    @deebelieve1506 ปีที่แล้ว +3

    Amazing video..keep them coming 👏

  • @Alavaria
    @Alavaria ปีที่แล้ว +8

    0:20 3:08 6:08 That sort of "I didn't ask how thick the armor is" energy of a large shell/rocket exploding on a tank.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      Haha yeah HE conquers all with enough of it.

  • @KanaKaname
    @KanaKaname 3 หลายเดือนก่อน +1

    Excellent guide! I want to add that Germany probably has the best infantry guns out of all faction. Both leIG 18 and sIG 33 have the advantage of being treated as direct fire weapons thus not subjected to the indirect-fire accuracy, but their very low muzzle velocity still gives them ridiculously high firing arc, resulting in them being able to shoot over terrains with incredible accuracy. This is especially ridiculous with the sIG 33, you can consistently hit tank-sized target while dealing 155mm level of damage. Allied field guns don't get that treatment, and American pack howitzers have a lot of trouble dealing with the hedgerows on the western front.
    To top it off, you can go with vehicle mounted versions which are just wicked. A single Sturmpanzer I can easily carry you through the entire conquest with thousands of kill while also being very easy to research. It even has towing capabilities thanks to the Panzer I chassis, you can either give it an ammo trailer or a Nebelwerfer for even more destruction.

    • @SirJellyBean
      @SirJellyBean  3 หลายเดือนก่อน

      Great points fantastic comment, well done good sir .

  • @doktorduggieducker9615
    @doktorduggieducker9615 4 หลายเดือนก่อน +1

    thanks for your effort to making those videos.
    i found your name on a reddit post while looking for tipps to call to arms!

    • @SirJellyBean
      @SirJellyBean  4 หลายเดือนก่อน +1

      Very kind of you dude

  • @PrimeNPC
    @PrimeNPC ปีที่แล้ว +3

    Needed this video. In mp games I keep losing my Pak guns to higher range tanks and artillety. Every time I think I'm getting the drop on an enemy tank and move up my artillery piece, it seems to get blown up by bigger artillety pieces. Would love if the range was shown when selecting artillety, having to switch to manual control to gauge it is time consuming

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      Thankyou good Sir, and yeah the AI is very good at counter battery fire especially with its howitzers.

  • @icarus1621
    @icarus1621 ปีที่แล้ว +1

    awesome guide videos i’ve watched them all

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      Thankyou I appreciate it.

  • @strigoi_guhlqueen8355
    @strigoi_guhlqueen8355 11 หลายเดือนก่อน +1

    This has been a ton of fun. The siege mortar is just insane.
    (Mein Gott, nicht der Schwere Belagerungsmörser. Ahhhhhh)
    But for practical purposes I love the smaller artillery.

    • @SirJellyBean
      @SirJellyBean  11 หลายเดือนก่อน

      Yeah the 17cm minewerfer is amazing , I saw the real life version in Malta its a beast .

  • @shrillcrayfish6168
    @shrillcrayfish6168 ปีที่แล้ว +1

    Great stuff

  • @mentaldyslexia
    @mentaldyslexia 8 หลายเดือนก่อน +1

    its hilarious how you spend a whole 7 minutes not hitting anything with every gun ever hahahaha this is realisticly the most accurate depiction of german guns in CTA you could hope for :P

  • @2Dark03
    @2Dark03 ปีที่แล้ว +2

    I didn’t even know there was rocket artillery in the game

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว

      Yeah there is a fair bit of it , and its very powerful .

  • @Oscuros
    @Oscuros ปีที่แล้ว +2

    09:29 British army slang since WWII is "brewing up" for what the yanks call cooking later on.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      Thanks for the info good Sir.

  • @BACKISBACK86
    @BACKISBACK86 ปีที่แล้ว +1

    WTH!? Is there a hotkey for distance measurement in RTS mode?
    Not in TPS mode but the cursor is showing the distance!

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      best thing to do is go on the attack options then ground button on the bottom right , and it tells you distance .

    • @BACKISBACK86
      @BACKISBACK86 ปีที่แล้ว +1

      @@SirJellyBean Many thanks, sir! I've spent dozens of hours playing, but I never realized...

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      @@BACKISBACK86 Your welcome 😁

  • @mightymet7062
    @mightymet7062 ปีที่แล้ว +1

    You didn’t take into account that different shell types have different ranges.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว

      O my bad I thought I mentioned it.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว

      O my bad I must of forgotten.

  • @sonnenschein1758
    @sonnenschein1758 8 หลายเดือนก่อน +1

    It always amuses me how poorly the German weapons are adjusted in terms of reload time, accuracy or even V0 and bullet trajectory (such as in COH1) in order to get some balance into the game... 😆

    • @SirJellyBean
      @SirJellyBean  8 หลายเดือนก่อน

      Yeah its a little crazy aah

  • @alarminglyfastmovingskelet7289
    @alarminglyfastmovingskelet7289 ปีที่แล้ว +1

    The sIG 33 should do more damage and both of the Nebelwerfer's should do less lmao

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      I think the nevels do so much damage because they also get the fuel from the rocket with the explosion .

  • @Tex_Killer
    @Tex_Killer 8 หลายเดือนก่อน +1

    You say the guns aren't accurate, but you shoot before the aim reticle closes on the target. Ofc you will be inaccurate that way

    • @SirJellyBean
      @SirJellyBean  8 หลายเดือนก่อน

      well I've got 1000plus hours so id say i know how the artillery is tbh

  • @jiri6691
    @jiri6691 6 หลายเดือนก่อน +1

    I just don't know why my artillery sometimes has 350 range and other time 150. The same piece... pls help

    • @SirJellyBean
      @SirJellyBean  6 หลายเดือนก่อน +1

      It's when different shells are loaded in so the HE shells will be the 350m range and most likely the HEAT or Ap shells will be about 150m hope that helps

    • @jiri6691
      @jiri6691 6 หลายเดือนก่อน +1

      @@SirJellyBean That sounds legit. The AI is switching rounds all the time, gotta lock them. Much thank you for the answer

    • @SirJellyBean
      @SirJellyBean  6 หลายเดือนก่อน

      @@jiri6691 no worries dude and yeah the AI loves to switch rounds and ruin our plans haha

    • @jiri6691
      @jiri6691 6 หลายเดือนก่อน +1

      @@SirJellyBean Since you know the game well, can you maybe share if the deployment of "special doctrine" units is capped somehow during the skrimich campaigns?

    • @SirJellyBean
      @SirJellyBean  6 หลายเดือนก่อน +1

      @@jiri6691 yeah I believe with each doctrine the special units you get fron the start is capped at 3 everything else on the roster is if you have enough point to buy them

  • @asteroidmonger
    @asteroidmonger 9 หลายเดือนก่อน +1

    Came here looking for information on the 15.5 cm. It was omitted 😢

    • @SirJellyBean
      @SirJellyBean  9 หลายเดือนก่อน

      This was made way before that artillery was available dude .

    • @asteroidmonger
      @asteroidmonger 9 หลายเดือนก่อน

      @@SirJellyBean Ah, the perils of being a new player. Sorry! Anything to note on that gun?

  • @forsenSC2Pro
    @forsenSC2Pro 9 หลายเดือนก่อน +1

    What mod are you using?

    • @SirJellyBean
      @SirJellyBean  9 หลายเดือนก่อน

      Its editor mode

    • @forsenSC2Pro
      @forsenSC2Pro 9 หลายเดือนก่อน +1

      @@SirJellyBean How do i enter that mode?

    • @nordicpawsproductions465
      @nordicpawsproductions465 8 หลายเดือนก่อน +2

      Isn't it that mode option in the launch menu? 🤔

    • @SirJellyBean
      @SirJellyBean  8 หลายเดือนก่อน

      @@nordicpawsproductions465 it sure is dude

  • @jcgquality
    @jcgquality 3 หลายเดือนก่อน +1

    Can u speak Oxford english pls? Its hard to understand u

    • @SirJellyBean
      @SirJellyBean  3 หลายเดือนก่อน +1

      In my more updated tutorial I sound alot clearer

    • @jcgquality
      @jcgquality 3 หลายเดือนก่อน +1

      @@SirJellyBean ah cool

  • @fortusvictus8297
    @fortusvictus8297 4 หลายเดือนก่อน +1

    the whole idea of 'tactical' artillery is nonsense anyhow. Games need to get off this meta of on map artillery. Make it call for fire that can be purchased.

    • @SirJellyBean
      @SirJellyBean  4 หลายเดือนก่อน

      I agree I prefere off map arty feels alot better with the map sizes

  • @TheLmiksche
    @TheLmiksche ปีที่แล้ว +1

    Man, I'd like to watch your stuff, but you really need better mic. I cant listen to this.

    • @SirJellyBean
      @SirJellyBean  ปีที่แล้ว +1

      My mic is alot better in the newer videos so they might be more to your taste .