Honestly, yeah, if recs wanted to win they'd need the Pros breaded and the Warlock ready to pop as Famine turns else they'll run into the other Pandora being able to kill two people a night meaning the one prosecution won't do shit.
Just after 2 is voted on day 2, warlock whispers audi twice, I reckon that was them revealing themselves as rec alongside Pros. Also, I reckon the plan was for Pros to pop out once you transformed into famine (since you would have transformed before warlock) and Pros you 'randomly' and hope that there is protection from VM and Poisoner so they can mislynch when warlock comes out.
Nah, that's the reason things like Witch in TOS1 sucked ass. Your job as a NP is to make town lose no matter what. Doesn't matter if you double cross several evil factions. Adding an alive condition removes several fun strats such as acting sus to get yourself voted out by town on a Famine/Death day for example.
@@AaronScotz I get what you are saying, and it makes perfect sense in a less chaotic role list but a NP in all any can get voted out day 2, accomplish nothing, and still most likely win with a random evil faction. Why I think it should be a modifier to turn on and off depending on the role list
@@memes_was_taken4274 i dont know man, like, what's stopping evils from killing/voting out the NP when they have a clear win ahead of them just to not give the NP the win? just like people would kill the witch in TOS1 TT for no reason or the reason being "you dont deserve to win"
@@pancho5159 well, the difference is that NP's leave the town when all townies are dead and they have defense against evils attacks so they are much harder to kill for no reason. I didn't think of that though, you right
What’s the point of it? Winning in btos2 doesn’t give you anything besides contentment and fun. And with that modifier i would still count that i won if any evil faction won, especially if I sacrificed myself for someone valuable.
Wait I thought you could only use heal bread on teammates. Is it actually just like PM but instead of a kill you have a RB, or was it changed a bit after implemented to allow all ppl?
how people can follow chat that goes soo fast.. Im newbie in ToS2 and its soo hard to follow.. tbh if I wouldn't watch your videos - I would sit silent every game xD
I feel that Warlock/SC is almost always recruit. I think it should be more likely to have 2 Townie recruits so not every game is a guaranteed apoc recruit. It's too predictable rn.
@@Star_Bright1 And I think that's a flaw. You should be able to have multiple townie recruits. Makes recruits too easy for Coven/Apoc/Pandora to guess since one is guaranteed to be recruit. But I do say that only one recruit should be possible for each evil faction since two recruits from the same evil faction would be unfair for anyone else in that faction.
In TOS1 you had to survive to win so you could kill them, but in BTOS2 (the only place where witch win condition, NP, exists) they just win by having town not win, so you can’t punish them without throwing your own game.
also every single video warlock was always recruited. and if baker exists he is on the 2nd spot. that's not rng at all. It's like old CL who is guaranted to start with book. In this case Warlock is always guaranted to be recruit and if warlock doesn't exist then Baker is it. Now how to play next games: if Warlock exists throw him under the bus D2 and rip recruits. Nice rng
Probably for the challenge of trying to get an underdog to win. By the time they were trying to put their plan into action evils had maj so it's not like they were risking a whole lot
If the person in the comments actually were the audi, apparently they wanted as many evil people breaded as possible to guarantee a scenario where town doesn't win. They didn't care which evils won as long as they did win
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"whispering like a horse" is not a phrase I've heard before
Auditor trying to double cross tuba? Sounds like a Dyl Moment, tbh
Psyop the auditor
6:00
five
hundred
smoke bombs
-Dyl
So im guessing their plan was wait til warlock pops then recruit pros goes from a random which ends the day without death hung for the win?
Honestly, yeah, if recs wanted to win they'd need the Pros breaded and the Warlock ready to pop as Famine turns else they'll run into the other Pandora being able to kill two people a night meaning the one prosecution won't do shit.
Warlock and Soul Collector try not to be recruited challenge: Impossible
Just after 2 is voted on day 2, warlock whispers audi twice, I reckon that was them revealing themselves as rec alongside Pros.
Also, I reckon the plan was for Pros to pop out once you transformed into famine (since you would have transformed before warlock) and Pros you 'randomly' and hope that there is protection from VM and Poisoner so they can mislynch when warlock comes out.
There should be a separate modifier to set so that NP's have be alive to win, cause it makes sense for NP's to win when dead in tt, but not in all any
Nah, that's the reason things like Witch in TOS1 sucked ass. Your job as a NP is to make town lose no matter what. Doesn't matter if you double cross several evil factions. Adding an alive condition removes several fun strats such as acting sus to get yourself voted out by town on a Famine/Death day for example.
@@AaronScotz I get what you are saying, and it makes perfect sense in a less chaotic role list but a NP in all any can get voted out day 2, accomplish nothing, and still most likely win with a random evil faction. Why I think it should be a modifier to turn on and off depending on the role list
@@memes_was_taken4274 i dont know man, like, what's stopping evils from killing/voting out the NP when they have a clear win ahead of them just to not give the NP the win?
just like people would kill the witch in TOS1 TT for no reason or the reason being "you dont deserve to win"
@@pancho5159 well, the difference is that NP's leave the town when all townies are dead and they have defense against evils attacks so they are much harder to kill for no reason. I didn't think of that though, you right
What’s the point of it? Winning in btos2 doesn’t give you anything besides contentment and fun. And with that modifier i would still count that i won if any evil faction won, especially if I sacrificed myself for someone valuable.
Dyl tried to dish the bill on you, but you flipped the table
Wow, I didn’t know I played with Tuba (I was the poisoner)
you actually played it well man, followed Tubas lead and got an easy win!
Me : "Getting ready to explain my actions as 3"
3 : Isn't me
Me : "So i do have a unknow brother!"
11:15: You also find Ego N1 as well and as a NP, you even find other NPs too
crazy game, on the edge of my thing and then pops up REC FRIGGIN PROS like HOLY SHIT
the danganronpa music goes hard in the vid
tubas not actually finding any egos or NPs n1, his reveal bread simply turns them into one of the two, tuba your secret is out
6:04 - Warlock causing multi visits once again!
Wait I thought you could only use heal bread on teammates. Is it actually just like PM but instead of a kill you have a RB, or was it changed a bit after implemented to allow all ppl?
In modded you can use your heal ability on anyone as baker and as pm.
@@slurmpt ok I knew pm could, I just thought baker was teammates only, thanks for the clarification!
jazz jackrabbit music in 2024?? peak!
Warlock is always recruited
Real.
I wasnt trying to side with the recruits, i just wanted more rvils to havw bread. I had no idea whaf role 12 even was as they never claimed to me... 🤣
Objection! (Said the Judge)
how people can follow chat that goes soo fast.. Im newbie in ToS2 and its soo hard to follow.. tbh if I wouldn't watch your videos - I would sit silent every game xD
Music at 5:40, IDK what it is but it sounds fairly similar to Portal 1 GladOS fight.
I feel that Warlock/SC is almost always recruit. I think it should be more likely to have 2 Townie recruits so not every game is a guaranteed apoc recruit. It's too predictable rn.
Mechanically impossible. Jackal recs are always different factions.
@@Star_Bright1 And I think that's a flaw. You should be able to have multiple townie recruits. Makes recruits too easy for Coven/Apoc/Pandora to guess since one is guaranteed to be recruit. But I do say that only one recruit should be possible for each evil faction since two recruits from the same evil faction would be unfair for anyone else in that faction.
9:35 How did Famine see roles visited their target?
probably cause they act as a pseudo-trapper in Btos2
Tuba is BTOS friendly for newbies?
No way to find people in standard mode in TOS2.. makes me play always all any because game are almost instant there
@@kait0osemi- though its pretty brutal just in general
any way to punish NP?
In TOS1 you had to survive to win so you could kill them, but in BTOS2 (the only place where witch win condition, NP, exists) they just win by having town not win, so you can’t punish them without throwing your own game.
@@tjdiamonds123 It's better that way tbh.
also every single video warlock was always recruited. and if baker exists he is on the 2nd spot. that's not rng at all.
It's like old CL who is guaranted to start with book. In this case Warlock is always guaranted to be recruit and if warlock doesn't exist then Baker is it.
Now how to play next games: if Warlock exists throw him under the bus D2 and rip recruits. Nice rng
Yeah I heard about this...
Definitely needs to be Fixed ngl.
@@VivalaVasudeva IKR, exactly what I said like a week ago
Why side jackal anyway though it’s easier to win with famine
Probably for the challenge of trying to get an underdog to win. By the time they were trying to put their plan into action evils had maj so it's not like they were risking a whole lot
If the person in the comments actually were the audi, apparently they wanted as many evil people breaded as possible to guarantee a scenario where town doesn't win.
They didn't care which evils won as long as they did win
Warlock Pros Recruits as well..could have been an easy Jackal Victory if they weren't talking so damn much
:D
:D
:D