It's impressive what developers have made with such a limited hardware. Genesis could even technically pull off slimmed down version of Grand Theft Auto...
@@galvinstanley3235 If you didn't already know there's actually a hombrew version of Silent Hill 1 playable on the Genesis. However, it's a port the Silent Hill Play Novel, which was a GBA re-imagining of the first game as a graphical adventure game/visual novel that used stills from the CGI cutscenes of the original game.
Stunt Race FX is a Super NES title that used the Super FX chip (hence the games title). Play past the first level or two and you will see some killer 3D effects without hardware assistance. Or just look for gameplay footage via TH-cam. Road Rash is a very early title that proved a concept that scaling routines can be done on the Genesis, used only as an example. Compare Road Rash against any other racing title of the same year and Road Rash had a much better presentation. Research your "facts".
I think it was F-117 Night Storm, but I remember playing it when I was 6 and it was like the most amazing thing ever because i had never seen a 3D video game. I remember having major difficulty controlling the aircraft, and I remember having fun crashing into buildings on purpose!
That Red Zone game caught my eye. Part of it reminds me of Soviet Strike and the other part Loaded, only much older 16bit versions. Cool game for its time.
The 2.5D First person shooters for this system were relatively impressive for a CPU without any floating point instructions! I suppose the sprite system could help with some of the drawing but it too a much more powerful x86 to do this on a PC!
the best examples are toy story featuring side scrolling and third person environment, red zone featuring z-rotation and vector polygons, Bloodshot because is colorfull and has map navigator and vectorman is masterpiece on rendering sprites...and because they are all made up on pure hardware.
I'm pretty sure that some of those games were in an Isometric(3/4) or overhead view which is not technologically 3D. Vectorman uses pre-rendered 3D models converted to 2D sprites ( like the Donkey Kong Country Series). Duke Nukem 3D uses 2D layer tricks like DOOM does which is similar to Mode7 on the SNES. Given the amount of RAM and lack of enhancement chips on the console itself, the actual polygon rendered games were terribly expensive to produce because of all the extra enhancements that needed to be on the cart itself (the SNES console had a "SUPER FX" Math Co-processor which allowed games like StarFox to be produced relatively cheaper than a Genesis/MegaDrive game of the same spec just because the cart didn't need to be produced to take up the slack) and therefore were cost prohibitive. But I think in the midst of all the 3D nonsense the Genesis had lots of killer apps that I love to play even today. By the way the Genesis/MegaDrive CPU WAS faster than the SNES CPU (7Mhz vs. ~3.5Mhz) but had less RAM which equals a "bottleneck" and actually slowed Sega's machine down.
I think it's the CPU on mega drive that counted, because if the SNES didn't have the custom chips inside cartidges, I wouldn't think it would be able to pull some of the 3d games with flat polygons. I am already impressed by the Genesis, if it didn't used something similar to SuperFX chip to do all these, because the 68000 while it's a nice processor, it still has more cycles per instruction than I originally thought. But it only remains to see what an Amiga or AtariST with the same 68000 could similarly achieve in demos, with many smooth flat polygon effects, although texture mapping was harder because of bitplanes. I only don't see how RAM could be a bottleneck, as long as you don't have a lot of bitmap data, and your algorithm and 3d data usually are very small if you just render flat polygons and not textured.
The Genesis was a 2D powerhouse in the 16-bit era and for 2D it had the power to beat the SNES but for 3D, which is a technology that requires not just CPU speed but much more RAM and a CPU that can achieve polygons, it was sub-par and Sega knew this (the 32X addon). Sega was just blinded by the childish flashy lights of the SNES and lost their way. I think the Genesis was impressive for a machine that came out (in Japan) in 1988 and Sega just mismanaged their focus. Like WCW did from 1998-2000 (Sorry for the wrestling reference but I call Sega the WCW of Videogames lol)
Jose Gonzalez You forgot about Virtua Racing for Genesis, which was an experimentation of their own in order to compete with SNES' Super FX chip games. It ran well enough, but the cost wasn't enough to justify it. Hence why they came out with the 32X. It had a lot of promise and could have been used to prolong the life of the Genesis if Sega hadn't been so trigger happy with the Saturn
Good example of what "Genesis does" is fan made port of Wolfenstein 3D , it's just have been finished and it looks gorgeous !!! Especially on real Hardware (by using flash card) and CRT screen where dithering is not visible :) all this.. without additional chips... only stock hardware !! ...Amazing !!
Duke Nukem is most technically impressive. The textures, sprites, animations, draw distance, the size of active screen, physics of granade, they even ported the same sound effects.
For people saying they hate the music I think it's perfect. It's almost like it came straight from an old Sega CD game. - Oh and Zero Tolerance is the shit. Go play it on and emulator / buy a copy whatever, just play it.
Pretty cool clip. I remember playing some of these games like vector man, zero tolerance, red zone, and lawnmower man. I’ve always liked zero tolerance the most. I think of it as sega’s answer to doom. Plus some of these games definitely do push its limits. Including out of this world(or another world in some places) and flashback(which I personally liked the most).
Many great games missed but how can Stunt Race FX make the mix. Best examples of 3D on the Genesis were Batman & Robin, any of the Road Rash series, plus many more if you were to add the Sega CD to the mix.
A few of these games I never heard of! A few of them aren't EXACTLY 3D, but close. Stunt Race FX and Super 3D Noah's Ark (Not "Super Noah's Ark 3D") are SNES GAMES!
There are also After Burner II, Super Hang On, Outrun, Outrunners, Turbo Outrun, Outrun 2222, Road rash1-2-3, Super Thunder Blade, Space Harrier and so on...
Stunt Race FX for Sega genesis only if it was pirate, Batman & Robin is not 3D, it is just a side scroll with isometric backgrounds along road rash series which has pseudo up scalling sprites and nothing more
Virtua Racing uses the SVP (Sega Virtua Processor) which was the equivalent to Nintendo's Super FX Chip. It's the only Mega Drive game that needed an additional CPU Chip to make it work.
Usually the MD games ran a lot faster and even without any additional chips, unlike all the SNES games that needed the Super FX Chip or other additional Chips (usually a higher powered CPU and more Ram) and even with the 10,7 MHz driven Super FX Chip Starfox and Stunt Race FX ran like shit and were near unplayable.
The Sega Mega drive is a 16-bit console it is capable of running 3-D games And yet the Neo geo is a 24-bit council which can't even render a single 3-D game... now that's Embarrassing. Well only because the Neo Geo was made to deliver arcade experience at home. Lol
stunt race fx is a snes game...
+davidevgen And it's also using a SuperFX chip.
super noahs ark was Doom with skins for kids...
Николай Петров there is a demo of super noah's ark for the genesis...
yes ive seen that not as good though
DungeonCrawler201 Actually wolf3d
It's impressive what developers have made with such a limited hardware. Genesis could even technically pull off slimmed down version of Grand Theft Auto...
Juozapas L like the levels in red zone!
Someone is trying to make a homebrew of Resident Evil for the Genesis.There are TH-cam videos on it if interested.
@@galvinstanley3235 If you didn't already know there's actually a hombrew version of Silent Hill 1 playable on the Genesis. However, it's a port the Silent Hill Play Novel, which was a GBA re-imagining of the first game as a graphical adventure game/visual novel that used stills from the CGI cutscenes of the original game.
I realize I am kind of off topic but does anyone know a good place to stream newly released movies online ?
@Tomas Gibson Flixportal =)
genesis be like: who needs a f*cking super fx chip?
well it did ,it used their own chip and costed a lot more
***** but only in 1 game. and that one was better than star fox.
*****
better ? ahaha ,everyone begs to differ
ye thats why every body trhown out their 32x because it was shit, snes is better
WE GOT BLAST PROCESSING NIGGA!
One more game that needs to be there is Star Cruiser, a 3D FPS-RPG which released in 1990 and looked impressive for its time.
yes
Indeed. That game was Mass effect 25 years prior...
Imagine buying a game like that in the late 80s?!
Now that's what i call BLAST PROCCESING !!!!
NintenDO what genesISN'T
+Yuri Melasova that was terrible.
lol
🤣🤣🤣🤣 amiga 500 is faster for 3d
@@Ralph007es still terrible
Stunt Race FX is a Super NES title that used the Super FX chip (hence the games title). Play past the first level or two and you will see some killer 3D effects without hardware assistance. Or just look for gameplay footage via TH-cam. Road Rash is a very early title that proved a concept that scaling routines can be done on the Genesis, used only as an example. Compare Road Rash against any other racing title of the same year and Road Rash had a much better presentation. Research your "facts".
I think it was F-117 Night Storm, but I remember playing it when I was 6 and it was like the most amazing thing ever because i had never seen a 3D video game. I remember having major difficulty controlling the aircraft, and I remember having fun crashing into buildings on purpose!
That Red Zone game caught my eye. Part of it reminds me of Soviet Strike and the other part Loaded, only much older 16bit versions. Cool game for its time.
The 2.5D First person shooters for this system were relatively impressive for a CPU without any floating point instructions!
I suppose the sprite system could help with some of the drawing but it too a much more powerful x86 to do this on a PC!
There’s a 3D tank game missing, I think it was called Abrams Battletank. Quite a slow game but I loved it as a kid
love old graphics! recently been getting back into my genesis loads of fun.
Vectorman, the greatest game ever made.
the best examples are toy story featuring side scrolling and third person environment, red zone featuring z-rotation and vector polygons, Bloodshot because is colorfull and has map navigator and vectorman is masterpiece on rendering sprites...and because they are all made up on pure hardware.
missing the Jurassic Park The Lost World. In the part of the bosses always the game became in 3D
dat dude confused virtua racing as stunt race fx
I'm pretty sure that some of those games were in an Isometric(3/4) or overhead view which is not technologically 3D. Vectorman uses pre-rendered 3D models converted to 2D sprites ( like the Donkey Kong Country Series). Duke Nukem 3D uses 2D layer tricks like DOOM does which is similar to Mode7 on the SNES. Given the amount of RAM and lack of enhancement chips on the console itself, the actual polygon rendered games were terribly expensive to produce because of all the extra enhancements that needed to be on the cart itself (the SNES console had a "SUPER FX" Math Co-processor which allowed games like StarFox to be produced relatively cheaper than a Genesis/MegaDrive game of the same spec just because the cart didn't need to be produced to take up the slack) and therefore were cost prohibitive. But I think in the midst of all the 3D nonsense the Genesis had lots of killer apps that I love to play even today.
By the way the Genesis/MegaDrive CPU WAS faster than the SNES CPU (7Mhz vs. ~3.5Mhz) but had less RAM which equals a "bottleneck" and actually slowed Sega's machine down.
I think it's the CPU on mega drive that counted, because if the SNES didn't have the custom chips inside cartidges, I wouldn't think it would be able to pull some of the 3d games with flat polygons. I am already impressed by the Genesis, if it didn't used something similar to SuperFX chip to do all these, because the 68000 while it's a nice processor, it still has more cycles per instruction than I originally thought. But it only remains to see what an Amiga or AtariST with the same 68000 could similarly achieve in demos, with many smooth flat polygon effects, although texture mapping was harder because of bitplanes. I only don't see how RAM could be a bottleneck, as long as you don't have a lot of bitmap data, and your algorithm and 3d data usually are very small if you just render flat polygons and not textured.
The Genesis was a 2D powerhouse in the 16-bit era and for 2D it had the power to beat the SNES but for 3D, which is a technology that requires not just CPU speed but much more RAM and a CPU that can achieve polygons, it was sub-par and Sega knew this (the 32X addon). Sega was just blinded by the childish flashy lights of the SNES and lost their way. I think the Genesis was impressive for a machine that came out (in Japan) in 1988 and Sega just mismanaged their focus. Like WCW did from 1998-2000 (Sorry for the wrestling reference but I call Sega the WCW of Videogames lol)
Very interesting insight, thanx for sharing! Love to read well written stuff like that!
Jose Gonzalez You forgot about Virtua Racing for Genesis, which was an experimentation of their own in order to compete with SNES' Super FX chip games. It ran well enough, but the cost wasn't enough to justify it. Hence why they came out with the 32X. It had a lot of promise and could have been used to prolong the life of the Genesis if Sega hadn't been so trigger happy with the Saturn
tripdefect87 That is a really good observation. I totally agree with you.
G loc,After Burner,Galaxy Force 1&2,Space Harrier,Skitchen,and Road Rash are all in 3d.
Good example of what "Genesis does" is fan made port of Wolfenstein 3D , it's just have been finished and it looks gorgeous !!! Especially on real Hardware (by using flash card) and CRT screen where dithering is not visible :) all this.. without additional chips... only stock hardware !! ...Amazing !!
Even on a non CRT screen graphics mode 4 (dynamic mesh) looks great.
Genesis does what nintendon't...
Congratulation to the few people in the comments that noticed quite a few of these are neither sega games or on a sega system.
Red zone looks *great*!!!
Virtua racing uses an expansion chip.
What do you mean by expansion chip? Are there more than three tracks and one car? If so, is there a zip file for emulators?
@@loudmusickillsthepain648 lmao
He's talking about a co-processor inside the cartdrige to make the game work.
Emulators already emulates that chip.
Batman&Robin
Sonic3 & Sonic3D blast (bonus stages)
Wow, Virtua Racing is by far the best looking game of that bunch.
Duke Nukem is most technically impressive. The textures, sprites, animations, draw distance, the size of active screen, physics of granade, they even ported the same sound effects.
Curiously, the game was programmed by a Brazilian toy company called Tec Toy.
For people saying they hate the music I think it's perfect. It's almost like it came straight from an old Sega CD game.
- Oh and Zero Tolerance is the shit. Go play it on and emulator / buy a copy whatever, just play it.
Zero Tolerance My Favourite Game !!! i love play it in Sega !
I have Virtual Racer for Genesis. The cartridge is as tall as Sonic3&K. My dad would hit me if he found that I put Virtual Racing on Sonic&Knuckles.
Stunt Race FX was for Super Nintendo
most of these games are just illusion of 3d, not the real
You forgot "Bugs Bunny in Double Trouble". It's not an actual 3D, but sprites are rendered sequences of 3-dimensional animated models.
I didn't think the Sega Genesis supported 3D games, other than Sonic 3D Blast!
Missing M1 Abrams and 688 Attack Sub.
Pretty cool clip. I remember playing some of these games like vector man, zero tolerance, red zone, and lawnmower man. I’ve always liked zero tolerance the most. I think of it as sega’s answer to doom. Plus some of these games definitely do push its limits. Including out of this world(or another world in some places) and flashback(which I personally liked the most).
You should've added another great game, Summer Challenge, was pretty fucking good, but glad you added red zone a personal favourite of mine!
Stunt Race FX it's a Snes Game.
I love stunt race fx (it looks like a cartoon) and sonic cd (is the creepiest sonic game ever) and toy story (looks like and android game)
You forgot Mario Kart.
super 3d noah's ark is a SNES game
LHX Apache! Nice video. I didn't know StuntRace FX!
I think it's an unofficial port using Virtua Racing's chip, cuz someone did the same with a tech demo of Star Fox
you miss LHX and jurassic park: the lost world..
Some of these games aren't even in 3-D.
Critical Pilot True!
Many great games missed but how can Stunt Race FX make the mix. Best examples of 3D on the Genesis were Batman & Robin, any of the Road Rash series, plus many more if you were to add the Sega CD to the mix.
Stunt Race FX and Super Noahs Arc 3D both were SNES titles. Noahs Arc being a glorified reskin of Wolfenstein 3D on the SNES
@@TheCreature667 talk about a necro bump… You do realize you’re responding to a nine year old post? 🤷🏻♂️
Stunt Race FX?
It was for SNES.
Fort Gamer You didn't watch the video did you?
RdandTrk1 Yes,I figured out what you were talking about.
Yes...magic!
Ok so I stopped watching the video at Stunt Race FX
A few of these games I never heard of! A few of them aren't EXACTLY 3D, but close.
Stunt Race FX and Super 3D Noah's Ark (Not "Super Noah's Ark 3D") are SNES GAMES!
There's a remake of Super 3D Noah's Ark for the Genesis. Not super about Stunt Race FX, though.
Isn't Stunt Race FX a SNES exclusive?
Listen silently on mute.
The repeated sound is maddening
Poderia ter posto também os 4 jogos do sonic , as fases de bonus são em 3D e muito bem feitas por sinal.isto sem falar no sonic 3D blast. ;)
Man, sei de que bonus você tá falando, é o do Sonic the hedgehog 3, mas aquilo não é 3D.
@@morpheus1345 Ele pode estar falando também do Sonic 2.
Mas nem esse é 3D mesmo. É um cenário pré renderizado.
Thuthumerdinha Sim, nem este é 3d de fato, aliás, eu assisto seu canal, vc manda muito bem!
@@morpheus1345 Opa, obrigado! :D
There are also After Burner II, Super Hang On, Outrun, Outrunners, Turbo Outrun, Outrun 2222, Road rash1-2-3, Super Thunder Blade, Space Harrier and so on...
None of those games are 3D.
Hey. You forgot sonic 3d blast.
Impressed with toy story's 3d...
Toy story is a very Impressive game for Genesis
Duke nukem 3d. aqui é BR poha!! comprei quando saiu =)
Kkkkk é nós! Tive umas meia duzias desses jogos e realmemte eram sensacionais para a época.
Did you got lazy, or did you put stunt race FX and super 3D Noah's ark on a list of 3D sega games? Stop drinking.
forgot jimmy whites whirlwind snooker
Stunt Race FX for Sega genesis only if it was pirate, Batman & Robin is not
3D, it is just a side scroll with isometric backgrounds along road rash series which has pseudo up scalling sprites and nothing more
I love retro 3D
Where is M1 Abrams Battle Tank For Sega?
Where are the Domark racers?
Why there is not blockout game in this video?
oooo woooow zero tolerance
Virtua racing was the only cool 3D game the genesis had WITHOUT THE FREAKING FX CHIP
Virtua Racing uses the SVP (Sega Virtua Processor) which was the equivalent to Nintendo's Super FX Chip.
It's the only Mega Drive game that needed an additional CPU Chip to make it work.
The SVP was significantly more powerful (and expensive) than the Super FX chip.
@@EOTA564 I remember nearly choking when I saw the price when Virtua Racing was released.
Stunt Race FX port? (is a SNES game)
Stunt face fx LOL
4 frames of intense action! SNES can't do th- Oh wait It can? OH SHIT!
Usually the MD games ran a lot faster and even without any additional chips, unlike all the SNES games that needed the Super FX Chip or other additional Chips (usually a higher powered CPU and more Ram) and even with the 10,7 MHz driven Super FX Chip Starfox and Stunt Race FX ran like shit and were near unplayable.
First 3d basketball game ever?
Looks very similar to SNES's exclusive NCAA College Basketball which came out 2 years earlier.
Now Wolfenstein
Thank u for this list
Blast processing was legit!
By legit I mean a meaningless marketing term. Regardless these are impressive for a machine designed in what, 1987?
It was released in Japan in 1988 and I doubt they designed, finalized and went to production all in the same year - thus it was designed in 1987.
Can it be that Zero Tolerance (4:33) is inspired by Cyber Cop (1:02)?
kawasaki Superbikes is missing.
wheres that bike simulator?
Uh? Sonic 3D Blast?
Stunt Race Fx era de Super Nes!!!
The Sega Mega drive is a 16-bit console it is capable of running 3-D games And yet the Neo geo is a 24-bit council which can't even render a single 3-D game... now that's Embarrassing. Well only because the Neo Geo was made to deliver arcade experience at home. Lol
what the fuck is lawnmower man??
zero tolerance was great - could sit there and play for hours ... win by attrition; kill, period !!
You forgot Sonic 3D Blast.
UH- that game is 2D.
Stunt race fx.... someone needs to do their research.
Super Noah's Ark 3D also never was released on the MD either.
Stunt race fx é para snes
Childhood
Upscalling ftw
m1 arms?
Vectorman looks nothing like 3D
2:53 Stunt Race FX
Where is LHX Attack Chopper?
Stunt race fx 😂
sweet.
Stunt Race is for Super Nes..., lamentable...
3:16 não é para snes?
5:33 esse não foi lançado
Sadly the frame rates are shocking.
Are any the game than a good?
Please learn how to construct a sentence.
no starfox????
Rk gaming 03
There is a Star fox fan made-demo for sega genesis lol
+Rk movies & more Well, he put other snes 3D games in this video.. why not star fox?
3:14 🤦🏻♂️
I your including SNES games where is Star fox? Worst list of 16bit 3D games ever.
Stunt Race FS is not SEGA!!!! My gosh edit this video
this video is pathetically done
awful monotonous music :/
Inveja faz isso! Colocar jogos de super nes kkkk
Ele deve ter posto por engano. Inveja é a pqp.