Games That Push The Limits of the Sega Mega Drive

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 619

  • @jimbo573
    @jimbo573 3 ปีที่แล้ว +449

    I wrote Bloodshot and can confirm you are 100% correct about the symmetry and palette trick. I was quite pleased with the idea at the time.

    • @Sharopolis
      @Sharopolis  3 ปีที่แล้ว +73

      Great to hear from you! Bloodshot was amazing!

    • @sloppynyuszi
      @sloppynyuszi 3 ปีที่แล้ว +24

      I had that game on my Mega Drive when it was relevant, and my hat goes off to you. I thought it is the stand out FPS for the system, and disappointed it’s not talked about more on retro TH-cam channels. Especially in those hardware pusher episodes.

    • @slinkyninja
      @slinkyninja 3 ปีที่แล้ว +44

      Oh hey Jim (I used to work with you at Climax!). Dude, Bloodshot is seriously impressive, I had no idea a 68K could manage anything like that back then. Lovely stuff sir.

    • @paxhumana2015
      @paxhumana2015 3 ปีที่แล้ว +6

      @Jim Blackler, I wonder if you and Sharopolis ever played Pier Solar and the Great Architects and Paprium?

    • @SketchTurnerZero
      @SketchTurnerZero 3 ปีที่แล้ว +8

      You did a great job, JIM! From Russia with love. Back in my childhood it was so impressive for me

  • @Disthron
    @Disthron 3 ปีที่แล้ว +13

    *Non FX SNES game*
    Star Trek: Starfleet Academy was another 3D polygonal game that doesn't use the FX chip. It runs...ok, I enjoyed it back in the day, played it throe all the way to the end. Thought it is hard to play now. I think it managed to get away with it because it was mostly just rendering the ships against a basic blackness of space, with a few stars. Probably would have been a lot more playable today if it had the FX chip.

    • @Sharopolis
      @Sharopolis  3 ปีที่แล้ว +6

      I didn't know about that one thanks! It actually looks OK too, better than Race Drivin anyaway.

  • @whoaitstiger
    @whoaitstiger 2 ปีที่แล้ว +39

    That Duke Nukem 3D port is both wonderfully brilliant and utterly horrifying at the same time.

    • @MaxOakland
      @MaxOakland ปีที่แล้ว +3

      Are there any videos explaining how it works?

  • @strategicfooyouagencyfirst8197
    @strategicfooyouagencyfirst8197 3 ปีที่แล้ว +43

    I like the weak hardware 16bit time.
    Programmers really use their brain to achieve the impossible goals.
    Some MD games are really amazing. I still remember the first time I saw the cotton girl game. Really shock me back in time. Still amazing today.

    • @Rokabur
      @Rokabur 3 ปีที่แล้ว +10

      Limitations breed inspirations.

    • @MaxAbramson3
      @MaxAbramson3 6 หลายเดือนก่อน

      So did PS1. That system, because of its slow C graphics libraries Andorra limitations, it really wasn't more powerful than the 2 year older 3DO, but devs learned how to overcome its limitations and make it perform.

  • @FloatingDogs
    @FloatingDogs 3 ปีที่แล้ว +24

    I think that on the FPS section you just missed one of the best examples: Zero Tolerance. The game didn't used just 90o angle walls like the other games and had animated wall textures and other nice stuff.

  • @acecarrera1
    @acecarrera1 3 ปีที่แล้ว +50

    Panorama Cotton makes me wonder if someone could make Panzer Dragoon for the Genesis today.

    • @rodrigogirao8344
      @rodrigogirao8344 3 ปีที่แล้ว +2

      There is a Panzer Dragoon on the Game Gear, so it's not impossible.

    • @sloppynyuszi
      @sloppynyuszi 3 ปีที่แล้ว +12

      It shows them how Space harrier should have looked

    • @rafaellima83
      @rafaellima83 3 ปีที่แล้ว +4

      Anything can be ported to anything. You just need to use your imagination. Tweak Zaxxon a bit and you have Panzer Dragoon on the Atari 2600 :D

    • @magicjohnson3121
      @magicjohnson3121 3 ปีที่แล้ว

      Space Harrier is more fun to be honest

    • @Rodzilla97
      @Rodzilla97 3 ปีที่แล้ว +8

      Panorama Cotton's graphics are mind blowing. i wouldn't say it looks as good as star fox, but it's really close. they're not going for the same look though, so Panorama Cotton is the king of sprite scaling shooters(like Space Harrier, After Burner, etc). i don't think the snes could even come remotely close to Panorama without a serious helper chip

  • @mercster
    @mercster 3 ปีที่แล้ว +25

    Panorama Cotton is sheer beauty. Never seen a more beautiful 16bit game, especially from Sega. Well done.

  • @Samtagri
    @Samtagri 3 ปีที่แล้ว +8

    Thank you for mentioning Gunstar Heroes and Batman and Robin, because these are the games that come to mind when I think of the Mega Drive going to the next level.

  • @youisiaint
    @youisiaint 3 ปีที่แล้ว +44

    That 2nd boss fight on Ranger X with the moving corridors in the background was one of the most impressive effects I'd ever seen on a 16-bit game

    • @ChiefExecutiveOrbiter
      @ChiefExecutiveOrbiter 3 ปีที่แล้ว +3

      Game is badass the controls graphics music levels all great

    • @davidaitken8503
      @davidaitken8503 3 ปีที่แล้ว

      Wow, you should really play some SNES games. The problem with that corridor effect is that it is extremely limiting to the level design.

    • @kasjamm
      @kasjamm 3 ปีที่แล้ว +6

      @@davidaitken8503 Snes games are slow

    • @davidaitken8503
      @davidaitken8503 3 ปีที่แล้ว

      @@kasjamm Genesis games are slow. Do you see the problem with that statement? Not only is it ridiculous to claim that every game on a system is a particular speed, but what metric do you use to define what makes a game slow or fast? Is it the speed of the player controlled character and enemies? Is it the amount of enemies and bullets being thrown at you all at once? Is it how quickly the player has to react to what is happening on screen? Is it how frequently they have to react? What are you using to base such a claim on?
      I've played hundreds of games on the NES, SNES, Genesis, Turbo Grafx 16, etc. and I can honestly say your statement makes absolutely no sense based on plenty of games I've played. Based on the metrics I already mentioned I think some of the "fastest" games I've played from that era actually are on the SNES. Everything from the high speed racing of F-Zero to the relentless barrage of enemies in shooters like Super Smash TV and Space Megaforce.

    • @kasjamm
      @kasjamm 3 ปีที่แล้ว +3

      @@davidaitken8503 The snes has a slow cpu compared to the genesis and can run games faster with more going on

  • @thebeardofpepe
    @thebeardofpepe 3 ปีที่แล้ว +17

    Adventures of Batman and Robin was crazy advanced on the Genesis. Some really impressive stuff going on there

    • @craigix
      @craigix 3 ปีที่แล้ว +4

      I expected it to be there.

    • @samfrito
      @samfrito 3 ปีที่แล้ว +5

      And it's music was superb.

    • @crazyjake536
      @crazyjake536 ปีที่แล้ว +1

      graphics and sound is awesome in Adventures of B+robin, but omg the gamepay is sooooooooo repetitive and the levels just go on and on and seem to never end.
      Im a noob and played through a unlimited continous version. Levels are ridiculously long and hard to beat. Somewhat ruins the fun of it.

  • @dioseolo
    @dioseolo 3 ปีที่แล้ว +16

    The first time I played Contra: Hard Corps. back in the day I was completely blown away by the graphics and the music.

    • @orchid9
      @orchid9 3 ปีที่แล้ว +3

      It was my first game on Genesis. Just imagine the sheer speed the game had in comparison to stupidly slow NES. That techno music (sure SNES had more realistic sound and better visuals, but fuck that crap it was 90s, techno and rave is all we needed in our teens and genesis was so fucking fast, everything was RADICAL lol). Genesis was peak 90s, that's for sure.

    • @rafaellima83
      @rafaellima83 3 ปีที่แล้ว +5

      I am a programmer.
      The thing is, I can see how all effects on Contra Hard Corps are done. Lots of well thought stuff, but nothing that really "pushes" the hardware. And yeah, very good pixel art.
      Red Zone is doing some insanely smart stuff, as it is Toy Story, DN3D , Batman & Robin and Bloodshot.
      But hell, first time I saw Panorama Cotton, I was like "HOW THE FUCK THEY PULLED THAT OFF?" There are stuff on that game that I still don't know how it works.

    • @davidaitken8503
      @davidaitken8503 3 ปีที่แล้ว +1

      @@rafaellima83 I think Panorama Cotton is using pretty much every pseudo 3D optical illusion in the book. Everything from the checkerboard tiles to the waving effect from different horizontal lines being offset from one another to make it look like the tunnel you are in is curving. Many of these effects are used on games dating back to even the 8-bit systems.

  • @inceptional
    @inceptional 3 ปีที่แล้ว +8

    The thing that bugs me when I see how they did Red Zone on Genesis--extremely cool by the way--was the fact the main background rotation effect is done by default on SNES relatively easily and with far, far more detail and colour being possible, so all the SNES had to do on top to achieve a similar but presumably even more impressive effect would be to use all it's sprites for the fake 3D objects in the same way the Genesis did.
    I mean, the SNES would likely struggle to throw quite as many sprites around like this without slowdown, but if some designer/programmer had maybe combined slightly less sprites with a far, far more detailed Mode 7 image that maybe even baked some shadows and the like into it too, then surely the SNES could have done something like this that actually looked even more striking. A lot of the details of those 3D objects done with sprites on Genesis could have been baked into the Mode 7 background on SNES, such as some of the bushes, or other basically flat objects like ditches and roads/tracks and mud and grass details could be added too, and even the first layer of all the 3D objects as well, saving quite a few sprites right there alone. And the SNES could have even used some transparency on some of the sprites for whatever potentially cool effects too.
    But, alas, I don't think I've seen many if any Mode 7 levels on SNES that go for this kind of optical illusion 3D approach. What a shame, because the flat Mode 7 can be impressive enough even as is, but with a bunch of sprites used to build up some of the geometry to look pseudo 3D, it could have been something very special for its time.
    The same is surely true of the inside sections too, where the SNES having up to 4 independently scrolling and overlapping background layers probably could have really helped with the effect alongside some sprites to clean the edges. And, again, the SNES having more colours [certainly if less layers were used] and proper transparency could have added even more visual flair if used properly too.

  • @BLUESPOSER
    @BLUESPOSER 3 ปีที่แล้ว +9

    Also:
    Vectorman
    Vectorman 2
    Adventures of Batman and Robin
    Sonic 3D Blast
    All these four together with Toy Story are my Top 5 that really push the limits of Mega Drive..

  • @Larry
    @Larry 3 ปีที่แล้ว +116

    Sega really should have picked up the rights to the F1 Challenge game and released it as a third Super Monaco game.
    But no Jimmy White's Snooker Sharpie??? Blasphemy!

    • @Idelacio
      @Idelacio 3 ปีที่แล้ว +6

      Steve interestign Davis on the megadrive? Sure you aren't thinking of Jimmy White's titular Whirlwind title?

    • @Larry
      @Larry 3 ปีที่แล้ว +7

      @@Idelacio thats the one!

    • @JesseSwaney
      @JesseSwaney 3 ปีที่แล้ว +1

      Love your channel

    • @cr-nd8qh
      @cr-nd8qh 3 ปีที่แล้ว

      Yea my friend had super monaco gp I used to borrow it all the time

    • @mrtea7562
      @mrtea7562 3 ปีที่แล้ว

      @Erbkaiser Unfortunate isn't it

  • @nknicolas
    @nknicolas 3 ปีที่แล้ว +18

    Batman and Robin is by far the most impressive game. Too difficult to be fun, but really really impressive

    • @rafaellima83
      @rafaellima83 3 ปีที่แล้ว +4

      It does a lot of incredible stuff.
      But Panorama Cotton really dropped my jaw when I first saw it. And it's paired with a game that's actually fun to play (Unlike Batman and Robin which, like you said, it's just too stupidly hard to be any fun).

    • @gjergjaurelius9798
      @gjergjaurelius9798 3 ปีที่แล้ว +2

      Adventure of batman and Robin is one of my all time favorite games. My bro and I ace it once a yr.🤯🤟🏻💯

    • @nathleflutiste
      @nathleflutiste 5 หลายเดือนก่อน

      Batman and Robin isn't that hard, in fact once you understand how you have to play (and this mean learning the ennemies patterns, when and how to collect life) it becomes a lot of more doable. You just have to learn. And the crazy pace it has makes it easily in my top 3 games on the console (in fact, it may be the one I play the most if I don't count Virtua Fighter/Racing 32X).

  • @chrism2027
    @chrism2027 3 ปีที่แล้ว +11

    To this day, I'm still very overwhelmed by what the Megadrive is towards the end. Partially out of the Sega box. Comic Zone, Sonic 3 and Nuggels, Turtels Hyperstone, Probotector and Castel Vaniar. Class Console. I had a nice time with the Megadrive and the SNES. Both damn good systems with before and disadvantages

    • @PeteOliva
      @PeteOliva 3 ปีที่แล้ว +4

      I really think some really outstanding programming went into those consoles to get much more out of them than was ever initially intended, even before the Super FX and the 32x.

    • @voutespancar
      @voutespancar 3 ปีที่แล้ว +7

      Love Sonic 3 and Nuggels.

    • @craigdavidson5613
      @craigdavidson5613 2 ปีที่แล้ว

      Yeah! I think the Sega Mega Drive was a great and versatile system for its time. I happened to find one for $5AU at a local Charity Shop, and it's worth every cent, especially for technology that's around three decades old.

    • @chrism2027
      @chrism2027 2 ปีที่แล้ว

      @@craigdavidson5613 You've made a damn good deal, usually you pay around 25 euros with cables and 1 controller. Only if you are lucky.

  • @YouOpaOpa
    @YouOpaOpa 3 ปีที่แล้ว +13

    19:25 Yes, it was official. Tectoy were masters of getting IPs.

    • @ultralowspekken
      @ultralowspekken 3 ปีที่แล้ว +5

      They produced the game first and then got the IP
      And, iirc, then it was discovered that the who gave license to TecToy for Duke Nukem 3D lost part of the rights to Duke Nukem, so it's debatable if it's official

  • @Schraiber
    @Schraiber 3 ปีที่แล้ว +18

    Awesome video. Panorama Cotton has always absolutely blown me away, honestly it's more impressive every time I see it. Great info!

  • @laynestrong4933
    @laynestrong4933 3 ปีที่แล้ว +6

    Gunstar Hero's and Comix Zone. Nuff said.

  • @ChozoSR388
    @ChozoSR388 3 ปีที่แล้ว +2

    Yes, it's true that "Mega Drive" was already a taken name in the States, but it wasn't a laxative; it was held by Mega Drive Systems, Inc., a storage media manufacturer. So, SEGA went with "Genesis" as a way of suggesting that the new console would mark the real dawn of home video gaming.

  • @johneygd
    @johneygd 3 ปีที่แล้ว +29

    Panorama cotton blows many snes games out of the water, it simply puts games such as f zero into shame in the graphical department.

    • @davidaitken8503
      @davidaitken8503 3 ปีที่แล้ว +5

      Bwa, ha, ha, ha, ha, ha! You're hilarious. Panorama Cotton uses a host of "optical illusions" that have been used in countless games including some for the Turbo Grafx 16 and even the original NES. While it is certainly cool how it switches them up so frequently nothing it is doing is as graphically impressive as the smooth scaling, rich colors, visual design, and color gradients that give a sense of depth found in F-Zero. Where do people like you come up with such ridiculous claims?

    • @Prizrak-hv6qk
      @Prizrak-hv6qk ปีที่แล้ว +1

      ​@@davidaitken8503 Doesn't matter how they did it... that it's just "illusions", etc. The game looks more impressive, busy and varied in its "3D" effects than the flat background rotation of F-Zero. Show any person the two games side by side for a minute and see what they think.

    • @davidaitken8503
      @davidaitken8503 ปีที่แล้ว

      @@Prizrak-hv6qk You show anyone Panorama Cotton and they will say, "Cool. This is definitely an impressive step up from Space Harrier and 3D World Runner". You show someone F-Zero though, and their jaws would drop to the floor as they had never seen anything, and I mean anything like it before. A silky smooth "3D" looking futuristic racer where you traveled at speeds that no game had ever let you travel before. It really was like peering into the future. I know this was the reaction people had because I was gaming back then and people were absolutely floored when they actually saw the game in motion. Remember, there was no internet back then so many of us had only seen screen shots in magazines. When footage started appearing in TV ads it really made an impact.
      You also have to remember that Panorama Cotton not only never made it out of Japan back when it was cutting edge console technology, but it came out after more genuinely 3D games like Star Fox as well. I will personally always love good Japanese sprite work over chunky polygons but Star Fox definitely looked more high tech at the time too.

  • @DoggoneNexus
    @DoggoneNexus 3 ปีที่แล้ว +37

    Your console nicknames are some next-level stuff.

    • @boddha10
      @boddha10 3 ปีที่แล้ว +3

      Sugared Gymnasium🤣

    • @brayden6449
      @brayden6449 3 ปีที่แล้ว

      Welcome

    • @FrankEBailey
      @FrankEBailey 3 ปีที่แล้ว +3

      It's a time-honoured tradition in UK video gaming journalism, back to the days of Zzap!64 and Computer and Video Games (and possibly before that!). The Beige Breadbin will always be my favourite computer.

  • @greensun1334
    @greensun1334 3 ปีที่แล้ว +6

    As a Kid from the early 80's I was absolute fascinated from Parallax-Scrolling!

  • @elmariachi5133
    @elmariachi5133 3 ปีที่แล้ว +10

    Amiga and C64 scene coders for sure where the masters of optimization and innovation. If today's average game developer had just half their skill and motivation, games would already look like as being played on the Playstation 7 right now!

  • @CONSOLETRUTH2
    @CONSOLETRUTH2 2 ปีที่แล้ว +1

    Loved the Genesis stuff at the end but what's really funny/cool is that because it was the Genesis, when Mortal Kombat 1 came out and a code was needed to turn on the gore, because the peeps at Midway were Genesis (the band) fans, they decided to make the blood code A, B, A, C , A, B, B because ABACABB (pronounced Aaah-buh-cab) was also the name of an album that was released by....you guessed it, Genesis (the band).

    • @notsure4648
      @notsure4648 ปีที่แล้ว

      Brilliant observation

  • @lustechsource5197
    @lustechsource5197 3 ปีที่แล้ว +14

    Awesome video! Love the content you create. That Kawasaki game blew me away! Amazing the 3D is running that smooth without any special hardware.

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 ปีที่แล้ว +3

    The SVP is way more powerful than the SuperFX for sure, Virtua Racing runs at double the framerate of Stunt Race FX and has far more polygons on screen. The SVP in Virtua Racing typically renders 600 polygons per second, although I’ve read that the chip could render up to 1200 per second in certain conditions. I don’t know exact numbers for the Super FX but even the Super FX GSU-2, the strongest version, ran at a lower clock speed and was generally just a less powerful chip. It’s a real shame Sega never used the SVP more but the high cost is most likely why, they eventually decided to launch the 32X to give it a big boost of power.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +1

      And 32x doomed and out sega into deeper hole which led to their demise.

  • @LNSLateNightSaturday
    @LNSLateNightSaturday 3 ปีที่แล้ว +9

    I'm blown away by Kawasaki Superbike Challenge! That looks better than Virtua Racing to me, or at least smoother...

    • @sloppynyuszi
      @sloppynyuszi 3 ปีที่แล้ว +10

      It’s smoother for two reasons. It’s pushing a lot less polygons and also you can’t turn around in it. It just slides left and right like the other outrun style games.
      Even though it had a chip, Virtua racing is doing a lot more than Kawasaki or F1 did.

    • @rafaellima83
      @rafaellima83 3 ปีที่แล้ว

      @@sloppynyuszi I didnt play a Lot of Kawasaki Superbike, but my First impression of It was "Oh, its vroom with motorbikes."
      If its indeed like Vroom its mixing 2D sprites with vector graphics. Thats why It feels theres more stuff than VR and also why you cant turn around.

    • @davidaitken8503
      @davidaitken8503 3 ปีที่แล้ว

      @@rafaellima83 Vector graphics, are you sure? Those look like polygons to me. Vector graphics are basically just lines that are lengthened and shortened to give a pseudo 3D effect. Old arcade games like Battle Zone and Star Wars used vector graphics.

    • @rafaellima83
      @rafaellima83 3 ปีที่แล้ว +1

      @@davidaitken8503 Yeah, sorry, you are right. Polygons , not vectors :D

    • @theblah12
      @theblah12 4 หลายเดือนก่อน

      @@davidaitken8503If you want to be technical, vector graphics *are* polygons. It’s just that the term is typically used for polygon rendering with no z-depth or 3D math involved, like Another World.

  • @myownfriend23
    @myownfriend23 3 ปีที่แล้ว +2

    There's a bunch of videos that claim to list games that "Push the limits of the Mega Drive" but this is the only one that actually explains what's impressive about each one.

  • @malcolmar
    @malcolmar 3 ปีที่แล้ว +10

    Simply incredible! It's stuff like this that made me appreciate the older consoles like the Sega Genesis and turned me into a retro gamer. Great list! Glad to say I have most of these games but this time, unlike my less knowledgeable younger self, I will not be selling my collection this time around to "upgrade" to the newer hardware. Plus, you will never need an internet connection to play these games.

    • @RetroGamesBoy78
      @RetroGamesBoy78 3 ปีที่แล้ว

      Malcolmmar
      Tbf 95% of todays games don't need a Internet connection to be played. Obviously you need 1 to be able to play online multiplayer but that goes without saying.

    • @malcolmar
      @malcolmar 3 ปีที่แล้ว +2

      @@RetroGamesBoy78 I hope you are right. Every time I power up my Xbox One X it goes online to check to see if my account is valid even before I play my game. When games were complete on cart with no internet you just power on and play. Even disc games are not played on disc but have to be downloaded to play. I miss the days of true physical media.

    • @RetroGamesBoy78
      @RetroGamesBoy78 3 ปีที่แล้ว +1

      @@malcolmar yeah I forgot about the whole Microsoft thing! Just turn your Internet off and try to play a game, then you'll know!

  • @jbmaru
    @jbmaru 3 ปีที่แล้ว +11

    Thanks for the explanation on the Ranger X fake 3D effect, it's so well done. For the real 3D polygon animations, weren't they quite easily doable for the console, simply because wireframe is less power-hungry than flat shading to start with?

  • @Fools_Requiem
    @Fools_Requiem 5 หลายเดือนก่อน +1

    Panorama Cotton looks like Space Harrier on steroids. There are affordable repros for this game, as well as the Duke Nukem 3D game.
    Ranger X looks fantastic.
    Virtua Racing on the Genesis is a technical marvel, IMO. It seems the SVP chip is prone to malfunctioning. My copy freezes up right at the start of a race.

  • @PixelsLtd
    @PixelsLtd 3 ปีที่แล้ว +10

    Great video as always! I'd nominate The Lost World game - its deceptively simple to begin with when you first start playing, with a similar top down perspective to the SNES JP game... but there are multiple 3D sprite scaled showpiece levels as the game progresses which are truly impressive - I'd go so far as to say more impressive 3d effects potentially than even Panorama Cotton? They look more like an early 32 bit game than a Megasis title.

  • @Sinn0100
    @Sinn0100 3 ปีที่แล้ว +3

    What about that sweet, sweet scaling in Ranger X? That was said to be an impossible task on the Genesis and yet it did it through software.

  • @sloppynyuszi
    @sloppynyuszi 3 ปีที่แล้ว +3

    Glad to see bloodshot. I honestly think this has been quite the overlooked game when it comes to Mega Drive system pushers on these retro channels. I had this when it was out. Graphically impressive, but navigating out of. Level after you beat a boss practically kills it.

  • @MizfitZer0
    @MizfitZer0 3 ปีที่แล้ว +4

    The megadrive will always be my fav console of all time

    • @feliscorax
      @feliscorax 3 ปีที่แล้ว +1

      Mine, too. I’ve still got my original plus games. Just love it.

  • @cornchipz
    @cornchipz 2 ปีที่แล้ว +1

    Red Zone is one of those games that I love even though I suck at it. It is really tough, but it does impress.

  • @jasonblalock4429
    @jasonblalock4429 3 ปีที่แล้ว +6

    9:40 Sorry to be 'that guy' but SNES Mode 7 could *not* rotate sprites. That's one of the biggest misconceptions about it. Mode 7 only scaled/rotated background layers. Even in situations where it looks like a sprite rotating, like Bowser's clown-copter at the end of SMW, it's still just clever use of a background.

  • @atomicskull6405
    @atomicskull6405 2 ปีที่แล้ว +2

    The Super Fx chip was certainly easier to use, the SNES had a pixel buss on the cartridge slot so it didn't have to generate tiles it just sent out the pixels from it's own bitmap framebuffer RAM on the cartridge and the SNES put that up as an additional graphics layer. The Megadrive didn't have anything like that so the SVP graphics had to be converted to tiles and then downloaded from tile ROM memory space and sent to the VDP.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +1

      Due to the cartridge expansion support in the snes while the genesis has none. The only issue with super fx and sega svp the rom sizes maximum is 2 MB instead of 8 MB.

  • @GotNextVideo
    @GotNextVideo 2 ปีที่แล้ว +1

    the Vectorman games always busted out a lot of flashy limit pushing tricks.

  • @cireza_
    @cireza_ 2 ปีที่แล้ว +1

    The first level of Ranger X has a parallax effect not seen often. Most of the time we see lines being scrolled at different speed and that's it. But if you look closely, you will see that buildings overlap on the lines behind them. This is not seen often in games from that era.

  • @kourii
    @kourii 3 ปีที่แล้ว +5

    Wasn't expecting the random series of prog rock references and I loved every second of it

  • @andrewsprojectsinnovations6352
    @andrewsprojectsinnovations6352 3 ปีที่แล้ว +1

    1:48 Actually it is a pretty good analogy. Tiles in both cases are pre-defined, flat blocks with set dimensions that can be spread across a surface in a (usually rectangular) grid pattern. In fact, I always just assumed that analogy was what gave graphics tiles their name.

    • @CommodoreGreg
      @CommodoreGreg 3 ปีที่แล้ว

      In more cases than you realize the verbiage is correct and the failure is our education systems.

  • @JohnnyWednesday
    @JohnnyWednesday 3 ปีที่แล้ว +10

    My favorite youtube series so far :)

  • @djdedan
    @djdedan ปีที่แล้ว +1

    Changing the scroll registers during the h blank interrupts is probably how the cotton effects were done. It’s been a while tho so I could be misremembering. Great vid tho.
    Treasure did some gems too. Gun star had that reactor room boss. Even the rotating column effect in mcdonaldland
    Sonic also couldn’t be done in the snes. They tried with that unicycle game but had to sacrifice backgrounds. Hardware DMA FTW

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 ปีที่แล้ว +8

    Wow, I didn’t know about Kawasaki Superbike but I’m super impressed, it looks amazing and the framerate is really smooth even though it’s got loads of 3D, if looks like the framerate is even smoother than F1’s Turbo Mode despite being much more detailed.

    • @bweeptabop3944
      @bweeptabop3944 ปีที่แล้ว

      The end of this video was too funny!

  • @krono5el
    @krono5el 3 ปีที่แล้ว +2

    knew i wasnt crazy but Red Zone and Ranger X blew my mind back then on Sega Channel, always wondered at the miraculous stuff those games were doing back then at least for me : D red zone and the real time smoke effects still impress

    • @ChiefExecutiveOrbiter
      @ChiefExecutiveOrbiter 3 ปีที่แล้ว +2

      I've shown ranger x to people and they think it's a early Playstation One game 😂

  • @icedlain
    @icedlain 3 ปีที่แล้ว +2

    For a 1990 game, Star Cruiser is a graphic beast with real 3D polygons, awesome music and colorful graphics.

    • @ultralowspekken
      @ultralowspekken 3 ปีที่แล้ว

      And a whopping 5fps
      Jokes aside it's marvelous and not very good at the same time

  • @DuckAlertBeats
    @DuckAlertBeats 3 ปีที่แล้ว +6

    Lovely stuff, enjoyed it! There's something very magical about the MD and it's games, I think

  • @NinjaNezumi
    @NinjaNezumi 3 ปีที่แล้ว +43

    Megasis is now a thing.
    I approve.

    • @PeteOliva
      @PeteOliva 3 ปีที่แล้ว +4

      I'm actually surprised no one had thought of it before, but this is brilliant.

    • @ukmikey846
      @ukmikey846 3 ปีที่แล้ว +3

      It'll always be the Genedrive to me.

    • @zyriuz2
      @zyriuz2 3 ปีที่แล้ว +1

      Megasis sounds....
      Mega sissy 😅

    • @twiff3rino28
      @twiff3rino28 3 ปีที่แล้ว +2

      Time to get a time machine for 1987-88 to tell Sega management. Don't forget the hairspray and Depeche Mode cassette before you go.

    • @ukmikey846
      @ukmikey846 3 ปีที่แล้ว

      @@twiff3rino28 They're more into prog rock.

  • @inceptional
    @inceptional 3 ปีที่แล้ว +1

    There's a lot of games that really seemed to push the Genesis beyond what the typical tech specs would suggest, and in some cases just far beyond. Sadly, while there's a whole bunch of the best games of all time on the SNES based on the quality of the overall gameplay experience, there's not so many games on that system that seem to do quite so much beyond what was expected of it based on the tech specs.

    • @TKDBoy1889
      @TKDBoy1889 3 ปีที่แล้ว +1

      Saying that like it's some sort of disappointment, but it doesn't really matter. Breaking technical limitations is impressive, but at the end of the day the gameplay experience and fun factor are what make games worth it.

    • @DuckAlertBeats
      @DuckAlertBeats 2 ปีที่แล้ว

      @@TKDBoy1889 That's true also.
      Both is better though :)

  • @MrKeech666
    @MrKeech666 3 ปีที่แล้ว +14

    Megesis? I like it! 🤣

  • @damienlobb85
    @damienlobb85 2 ปีที่แล้ว +1

    Without the Super FX chip I don't think the SNES could nearly do these effects as well without slow-downs and stutters due to the faster overall raw strength of the CPU.

  • @heilong79
    @heilong79 2 ปีที่แล้ว +2

    the Wolfenstein demo on the megadrive is really impressive.

  • @BeeBN
    @BeeBN ปีที่แล้ว +1

    virtua racer destroys anything the super fx could ever dream of accomplishing

  • @Rationalific
    @Rationalific 3 ปีที่แล้ว +4

    Awesome overview of the technologies (and amazing ideas) contained within these games!

  • @igorpoco2420
    @igorpoco2420 ปีที่แล้ว +1

    I think Jimmy White's Snooker 'Whirlwind' deserved an honorable mention on this list.

  • @pinkpools
    @pinkpools 3 ปีที่แล้ว +6

    Love this series my guy, thanks for all of the awesome content.

  • @DanielMonteiroNit
    @DanielMonteiroNit 3 ปีที่แล้ว +16

    Legend has it that Peter Gabriel quit due to the choice of releasing the game pad with only 3 action buttons

    • @sloppynyuszi
      @sloppynyuszi 3 ปีที่แล้ว +5

      That’s not legend, but common knowledge

    • @jasonblalock4429
      @jasonblalock4429 3 ปีที่แล้ว +4

      Yeah. Mostly, the Genidrive hardware design is a masterpiece of smart minmaxing, but I do think they were wrong about the joystick ports. Because, sure, I can see why they'd want to stick with the old 9-pin D connectors. They'd been used for joysticks back to the Atari 2600 and were dirt cheap. But that limited the pad to 8 inputs, which could be really restrictive for game designers - a problem made MUCH worse when the SNES launched with its 12-input controller and could handle much more complicated controls.

    • @aboriginalmang
      @aboriginalmang 3 ปีที่แล้ว +2

      @@jasonblalock4429 well, sharing some hardware parts with the old master system would squeeze down the manufacturing cost, so they thought "why not" obviously
      Also its got 3 action button while other systems of the era like the pc engine and amiga still got 2, and at least it fits much better in your hands than the snes controller does to compensate for the lack of buttons. The Dpad is better too. SNES was launched 2 years late.

    • @johnp8587
      @johnp8587 3 ปีที่แล้ว +1

      It took me a minute to get the joke. Lol

    • @davidaitken8503
      @davidaitken8503 3 ปีที่แล้ว

      @@aboriginalmang The SNES controller fits in my hands just fine AND it has more buttons. The 3 button controller was the single biggest limitation of the Genesis and the big reason SNES games had better play mechanics and more depth in general.

  • @masterspartanchief33
    @masterspartanchief33 3 ปีที่แล้ว +4

    Playing Panorama Cotton on real Genesis is a real treat and so fun, I can attest to that! 😄

  • @MaxOakland
    @MaxOakland ปีที่แล้ว +1

    I would 100% watch a whole video on Cotton. Also I want to know more about how they did that Duke Nukem game. Never seen that vertical line thing. I’d love to know more details

    • @MaxOakland
      @MaxOakland ปีที่แล้ว

      @@themeangene How does it do a vertical interrupt? I know it's barely possible on the systems I know more about (NES & SNES)

  • @rodrigogirao8344
    @rodrigogirao8344 3 ปีที่แล้ว +9

    Not strictly a "Nintendon't", but the homebrew port of Wolfenstein 3D for the MD is quite a bit more faithful than the SN version.
    gendev.spritesmind.net/forum/viewtopic.php?t=1537
    The same dev also created protos of Star Fox and F-Zero on the MD without any special chips.

    • @ultralowspekken
      @ultralowspekken 3 ปีที่แล้ว +2

      While the other two are tech demos, I think they're going to complete Wolfenstein some day.
      It's actually quite damn good and a shame it's stuck on 2017 progress

  • @misterprecocious2491
    @misterprecocious2491 ปีที่แล้ว +1

    I purchased Virtual Racer not long after it was released, paid nearly £70 for it, most expensive game I ever bought.

  • @maroon9273
    @maroon9273 2 ปีที่แล้ว +1

    Adding to list is Light Crusader, Toy story, vectorman 1 & 2, Mega Turrican, pocahontas, wrestlemania arcade (Best Digital Sprite based games and mk3 after) yuyu hakusho: battle to unite the demon plane and Dynamite Headdy.

  • @JoseSilva-ep2ww
    @JoseSilva-ep2ww 3 ปีที่แล้ว +2

    True. Mega Drive/Genesis had more processing power than the SNES. However, the SNES could make up somewhat for that with custom chips on the game cartridges and superb 256 colors on screen. Though not as powerful as the Mega Drive/Genesis, the SNES hardware also allowed for jaw dropping graphics, back in the 1990's. Also, in my opinion, it had better sound. And this comes from someone who owned a Mega Drive. Two great game consoles.

  • @HelpTheWretched
    @HelpTheWretched 3 ปีที่แล้ว +5

    Genesis also had some kind of advantage with sprite animation. I don't know the technical details but Earthworm Jim is a great example, it's much smoother than the SNES version. Come to think of it, this might be related to the perspective-shifting tiles in the Red Zone on-foot segments.

  • @johngavalas712
    @johngavalas712 ปีที่แล้ว +1

    Ranger X
    Alien Soldier
    Gunstar Heroes
    Thunderforce IV they nailed it in the graphics and gameplay department

  • @DjNikGnashers
    @DjNikGnashers 3 ปีที่แล้ว +2

    A game called 'GLOOM' on Amiga 1200 was very good for the time I thought, although when the screen got busy, the FPS did slow down a low.

    • @DuckAlertBeats
      @DuckAlertBeats 2 ปีที่แล้ว +1

      Oh man..... Gloom 😁
      Played that game to death on the 1200. Can hear the sound effects distinctly to this day lol
      It was great :)

  • @skins4thewin
    @skins4thewin 2 ปีที่แล้ว +1

    Whether the SVP was more powerful than the Super FX chip might be up in the air, but what isn't is it's cost. The SVP chip certainly cost a lot more to manufacture than it's Super FX cousin which is a shame considering Virtua Racing cost a cool 100 bucks at launch due to the high cost of the chip.

    • @infinity2z3r07
      @infinity2z3r07 2 ปีที่แล้ว

      I remember the mom and pop video store where we rented games as kids had a special notice on the game something like "due to the high cost of this game, we must charge an additional fee."

    • @skins4thewin
      @skins4thewin 2 ปีที่แล้ว

      @@infinity2z3r07 Lol that's some bs for them to do that.

  • @EnjoySynthSounds
    @EnjoySynthSounds 3 ปีที่แล้ว +1

    I was more snes than Sega MD, (albeit a fan of the 8 bits GG and SM) but you really show off some good titles on.the Sega MD machine here.

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 3 ปีที่แล้ว +1

    Block Out, F-22 Interceptor (and LHX Attack Chopper i believe) all used the 68000 +Z80 processors to handle the maths on the Mega Drive.
    Coder confirmed it on first 2,not had it confirmed on LHX

  • @lolfunacount
    @lolfunacount 3 ปีที่แล้ว +4

    Underrated Channel. Incase you ever run out of console, i will suggestl you cover 10+ yo PCs, which were so often sold, they could considered a benchmark and do Games That Push the limits series on those.

  • @byteknytestudios5690
    @byteknytestudios5690 2 ปีที่แล้ว +1

    the genesis is technically the first multi-core system available as you could actually use the 3.4 MHZ z80 alongside the 7 MHZ 68000, Demosceners have recently built 3D engines that can achieve 60FPS displaying of polygons and 30 FPS displaying of complex geometry.

  • @Rokabur
    @Rokabur 3 ปีที่แล้ว +1

    Yeah, all these games using ONLY the stock Genesis whereas on the SNES certain games needed the SA-1 or the SuperFX. I remember seeing a video comparing Hard Drivin' on the Genesis vs the SNES (also another video where they hacked the SNES version to take advantage of the SA-1 chip). I still say the stock Genesis performs pretty decently while the SA-1 version DOES have better performance (but again its hacked to take advantage of the SA-1 chip which has 4x the clock speed of the stock SNES which combined IS technically more powerful then the Genesis).

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      SA1 was perfect main CPU for the snes. I wish they were able to use it instead of their slow cpu. SNES would've been soght after console for consumers and developers.

  • @RetroSegaDev
    @RetroSegaDev 3 ปีที่แล้ว +12

    Fab video 👌 underrated channel!

    • @Sharopolis
      @Sharopolis  3 ปีที่แล้ว +3

      Glad you think so!

    • @rustymixer2886
      @rustymixer2886 3 ปีที่แล้ว +1

      You are legend

    • @glyph241
      @glyph241 3 ปีที่แล้ว

      I’m Gonna Subscribe.
      This Is Tight.

  • @yuvraj01
    @yuvraj01 2 ปีที่แล้ว +1

    Ranger X should have got a sequel, imagine what they could have done with it being developed for the Sega CD or Saturn, red-book audio all the way with some sprite-scaling included...

  • @chamchamtrigger
    @chamchamtrigger 3 ปีที่แล้ว

    You started with Ranger X and I was thinking that you basically blew your load right at the start...then I saw the rest of the video. I was aware of the games you showed, but the breakdown was really incredible.

  • @greenaum
    @greenaum 2 ปีที่แล้ว +1

    3:50 Actually each line of the Megadrive's screen can be given an offset, ie horizontally scrolled, without needing INTs or software. So no processing power needed.

  • @althejazzman
    @althejazzman 3 ปีที่แล้ว

    Kawasaki Superbike Challenge also looks very similar to Super Monaco GP. I played that so much as a teenager. I recently revived my console setup, and bought Virtua Racer for only £25. It's cheap now, but apparently it retailed for £80 back when that was over a month's pocket money! That's probably why we didn't see any other SVP carts. That and the 32X was on it's way.

  • @aurel102001
    @aurel102001 3 ปีที่แล้ว +2

    zero tolerance was impressive also

  • @jakubkrcma
    @jakubkrcma 3 ปีที่แล้ว +1

    3:58 The implementation is just STUNNING! Wow, what an excellent job!!!

  • @The_Prizessin_der_Verurteilung
    @The_Prizessin_der_Verurteilung 6 หลายเดือนก่อน

    Star Cruiser was Starfox before Starfox, and it runs on the MegaDrive without any enhancement chips.
    Released in 1990 for the MegaDrive in Japan, fully polygonal too.

  • @ultor7654
    @ultor7654 3 ปีที่แล้ว +3

    Amazing documentary, truly breathtaking channel. Thank you so much Sir.

    • @Sharopolis
      @Sharopolis  3 ปีที่แล้ว +2

      Glad you enjoyed it!

  • @more7642
    @more7642 3 ปีที่แล้ว +2

    It's strange that there is no Zero Tolerance in the video.

    • @Syreion
      @Syreion 3 ปีที่แล้ว

      Agreed! Lovely game that's easily more impressive than Bloodshot.

  • @kjuergens1985
    @kjuergens1985 3 ปีที่แล้ว +1

    I actually own a prototype copy of the SEGA Second Epistle To The Thessalonians. Doesn't have a huge library as it was released just 6 months after the SEGA First Epistle To The Thessalonians console (SEGA always competing with themselves), but it was way ahead of its time.

    • @Sharopolis
      @Sharopolis  3 ปีที่แล้ว +1

      Its what killed them, to many bible heavy consoles in a short space of time.

  • @stevenmoore120
    @stevenmoore120 3 ปีที่แล้ว

    I haven't finished the video but Ranger X I've never heard of. My jaw was on the floor when I saw that a game like that existed back then. It looks outstanding.

  • @martinh4982
    @martinh4982 2 ปีที่แล้ว +1

    Mode 7 for me will always be teletext mode on the BBC Micro.

  • @XBladenoJutsu
    @XBladenoJutsu 3 ปีที่แล้ว +1

    Res-Q's bonus sections are similar to Starfox, although more barebones since it's on the stock Genesis. Another good one is Star Cruiser, a really early 3D game from 1990 on the Genesis as well. Alien Soldier of course, with it's insane sprite manipulation.
    You missed an interesting detail too for Kawasaki Superbike Challenge. Check out the windshield on the bike. Genesis can't do transparency, but there it is being done.

  • @captaingastronomicon8974
    @captaingastronomicon8974 3 ปีที่แล้ว +1

    at the start when i heard "i have no idea what to call the system in this video" i went "heh, what about the megasis" and then that was said a few moments later i am _shook_

  • @Wasabialt
    @Wasabialt 2 ปีที่แล้ว +1

    The idea of ​​Ranger X reminds me of Hover Attack.

  • @Hologhoul
    @Hologhoul ปีที่แล้ว

    The Sega Alan Parsons Project 😅 Another uniquely brilliant video, I don't quite have the brain to follow the technical bits but really enjoy the idea of uncovering how these genius programmers found ways to do things. I wish I'd seen these 3D racing games back then, I somehow missed them aside from Road Rash. Some of these look incredible, that last one is a work of art!

  • @philgoodson7754
    @philgoodson7754 3 ปีที่แล้ว +2

    Really enjoyable videos mate, i've been loving this series. Keep up the good work sir.

  • @geminielectro
    @geminielectro 8 หลายเดือนก่อน +1

    That "rainbow road" in Panorama Cotton is in fact a river....

  • @LeoStaley
    @LeoStaley 3 ปีที่แล้ว +3

    Wonderful. Loved the shout-out to gamehut

  • @rayceeya8659
    @rayceeya8659 3 ปีที่แล้ว +1

    So as far as 3D and "Nintendon't", the SNES got Wolfenstein 3D without a Super FX chip. Just had to point that out.

  • @Tolbat
    @Tolbat 3 ปีที่แล้ว +1

    Sega does what Nintendont is before snes, Genesis was 3 years ahead.

  • @fungo6631
    @fungo6631 3 ปีที่แล้ว +2

    Even Toy Story draws two strips at a time in the 3D section.

  • @SomeBlokeOrWhatever
    @SomeBlokeOrWhatever 3 ปีที่แล้ว +1

    Panorama Cotton looks like the quintessential hardware-pushing game.
    It's doing all sorts of crazy trickery to achieve effects that should not be possible on the machine that is running it.
    And it also looks like it's a pain in the butthole to play.
    Hm, come to think of it "Pain in the butthole to play" is how I'd describe Red Zone, which I actually did play.

  • @rafaellima83
    @rafaellima83 3 ปีที่แล้ว +2

    I remember a friend of mine bought DN3D when it was released and I got to play it. I was at the same time dissapointed and impressed. It looked incredible for a Mega Drive game, yet it wasn't very good to play.
    But still... I really find amazing that one of the most impressive Mega-Drive games ever released was done by a single brazilian coder. I mean, look at the other games Tec Toy made for the Mega-Drive, they are all rubbish - I am pretty sure they were trying the best, we just didn't have the proper resources and know-how.
    I am nearly sure the guy had never made any other Mega-Drive game before... probably not even made any single game before, he was probably just an engineer tasked with the port job or something. If you look at the credits of the game, IIRC , it's only his name and no one else.
    He did an *amazing* job.

    • @medes5597
      @medes5597 ปีที่แล้ว

      He was a demo coder in the Brazilian scene. While he'd never made a mega drive game, he was super familiar with the CPU and knew basically every trick to get impressive things out of it.

    • @rafaellima83
      @rafaellima83 ปีที่แล้ว

      @@medes5597 ooohh, very cool to know. I didn't even know we had a Mega-Drive demo scene around here, holy crap.

  • @playitwithvenga8169
    @playitwithvenga8169 3 ปีที่แล้ว +1

    Great times
    Great war was done there...even the Sega machine was 2 years old it fight till the end and in 2021 it still suprises us with more new creations
    The two machines in the right hands made great moments

    • @VOAN
      @VOAN 2 ปีที่แล้ว +1

      Every games before 1998 were impressive, every games after that are just meh. Even if there were games released for SNES and Genesis after the year 2000, a majority of these games were made by amateur studios or studio that use modern hacking tools and media format to achieve the impossible so the impressive features that would had wow us aren't really coming from the consoles but instead from the modern tools it used which by this point in time are standard features in gaming. Games like the New Super Mario Land remake, Xeno Crisis, and Pier Solar are good games but not as impressive as those are games that couldn't be done pre-1998.
      In able to get those games to run on old hardware those games use modern tools that hack those same features onto a chip and then side load that inside an after market cartridge. The only thing these after market games really need from the old system in able to be play was for powers only, everything within the cartridge are modern techs and not really using the limited power of the old hardware. Even Paprium which just released for the Genesis had a microSD card slot inside its cartridge for firmware update and adding DLCs, a feature which couldn't be done pre-1998 as microSD card doesn't exist before then.