the most important part of aim that nobody talks about

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 1K

  • @VoltaicAim
    @VoltaicAim  หลายเดือนก่อน +37

    love to see this video is still getting traction! i (pinguefy) have been going through the comments and answering everything i can, but i'm happy to answer questions you have if you leave a reply to this comment! join our discord discord.com/invite/voltaic for more resources to practice your aim, or if you want to have a more open discussion with other aimers! i also want to give more credits/social links to the ppl involved in the creation of this video below.
    we also made a video about flick technique that you'll probably like if you found this one useful: th-cam.com/video/qFcRncyTlo4/w-d-xo.html
    VT Viscose (scriptwriter, creative lead)
    x.com/ViscoseOCE
    www.youtube.com/@ViscoseOCE
    www.youtube.com/@dumbasslaura
    twitch.tv/viscoseoce
    VT pinguefy (scriptwriter, narrator, creative lead)
    x.com/pinguefied
    www.youtube.com/@pinguefy
    www.youtube.com/@pinguefied
    VT TheLetterDex (by far the easiest editor to work with omg)
    x.com/theletterdex
    linktr.ee/TheLetterDex

  • @ToruAim
    @ToruAim 7 หลายเดือนก่อน +2588

    if you guys ever need clips on what NOT to do just lmk i got you

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +241

      appreciate it !

    • @Arib_Is_Him
      @Arib_Is_Him 7 หลายเดือนก่อน +66

      DO NOT HIT A CLIP BETTER THAN TENZ

    • @Guarrow
      @Guarrow 7 หลายเดือนก่อน +11

      lmao the nickname checks out, i love it

    • @ToruAim
      @ToruAim 7 หลายเดือนก่อน +4

      @@Guarrow 🧍🏽‍♂️

    • @XenithAxe
      @XenithAxe 7 หลายเดือนก่อน +1

      @@Arib_Is_Him Very sure this is ziptie, the PFP and his ingame name of fertilehippo checks out

  • @JessieShadowhold
    @JessieShadowhold หลายเดือนก่อน +211

    It’s something we told ourselves in Olympic fencing lessons: fast isn’t fast, smooth is fast. Precision is not precise, calm is precise.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +21

      i feel like it creates a bit of false dichotomy but it's a solid adage!!
      you can be smooth while slow and you can be unsmooth while fast. the ideal is to have smoothness underpin speed but i wouldn't say that smoothness results in that speed.
      same story with precision here, though i'd bet a lot of val players are still plenty precise when not calm: it's stylistic as much as it is mental.

    • @JessieShadowhold
      @JessieShadowhold หลายเดือนก่อน +8

      @@VoltaicAim yeah, it's definitely a false dichotomy, but for learning the fundamentals the right way it does seem accurate and useful to keep in mind.

  • @temets
    @temets 7 หลายเดือนก่อน +1889

    why did u blur my face out at 4:06 am I that ugly

    • @Et0y
      @Et0y 7 หลายเดือนก่อน +59

      lol

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +590

      LMAO i'm so sorry, ur very good but i had to think of somebody who plays super aggro and dies bc of it for a clip
      didn't want anybody's name to get attached to "delusional level of confidence"

    • @temets
      @temets 7 หลายเดือนก่อน +445

      @@pinguefy ur good bro I think its funny af 😭 you did me dirty

    • @Owlboi
      @Owlboi 6 หลายเดือนก่อน +4

      yes

    • @InterventionIV
      @InterventionIV 6 หลายเดือนก่อน +3

      Love you temet!!

  • @Ripafreticc
    @Ripafreticc 7 หลายเดือนก่อน +610

    Jesus. This is the most accurate video ESPECIALLY for people who genuinely are at a level of aim and skill but still struggle and can't really understand why. I just sent this all of my friends lol.

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +11

      thank u!

  • @AristotlesRevolution
    @AristotlesRevolution 2 หลายเดือนก่อน +204

    1:07 you’re a evil man for putting that in here

    • @jdnd2023
      @jdnd2023 หลายเดือนก่อน +18

      @@AristotlesRevolution I knew it was coming and still fell for it lmao

    • @sammak1862
      @sammak1862 หลายเดือนก่อน +9

      I actually jumped at that knowing full well that it's a video...

    • @fixedwithdamage8485
      @fixedwithdamage8485 25 วันที่ผ่านมา +1

      I flinched, badly

    • @NickGoldsby
      @NickGoldsby 20 วันที่ผ่านมา

      @@fixedwithdamage8485 same 😭

  • @acidarmour447
    @acidarmour447 หลายเดือนก่อน +191

    Man, eSports coaching is reaching martial arts levels of intricacy

    • @youdeservecriticism
      @youdeservecriticism หลายเดือนก่อน +20

      it's always been this in depth, i hope you get into it because its super interesting

  • @muuulo
    @muuulo 7 หลายเดือนก่อน +1416

    The plot of the same scenario was crazy ngl

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +44

      ty :D

    • @jesscas
      @jesscas 7 หลายเดือนก่อน +8

      This blew my mind. Holy, what a twist

    • @sicker889
      @sicker889 6 หลายเดือนก่อน +5

      @@pinguefywhaaaaat you're the same guy who made video on tf2 comp?? daym

    • @AgelessIlluminate
      @AgelessIlluminate 5 หลายเดือนก่อน +2

      Bro, fr.

    • @quisshy
      @quisshy 5 หลายเดือนก่อน +4

      Im so confused

  • @electrified0
    @electrified0 2 หลายเดือนก่อน +390

    I have seen some bindings, but W for reload at 00:30 is insane

    • @GeofTheCake
      @GeofTheCake หลายเดือนก่อน +47

      i think they might be using esdf for movement? not sure

    • @JuliettKilo
      @JuliettKilo หลายเดือนก่อน +38

      @kirbysuperstardeluxe9889 Perhaps not even a US QWERTY keyboard

    • @zxgalvic
      @zxgalvic หลายเดือนก่อน +17

      I play on an azeron and my binds look wild but it's second nature now

    • @nickfrank4936
      @nickfrank4936 หลายเดือนก่อน

      ThatPunchKid also has some cursed key bindings. 😆

    • @96Logan
      @96Logan หลายเดือนก่อน

      @kirbysuperstardeluxe9889 ngl, esdf really works well in some games. I played a lot of Smite several years ago and esdf works so much better in that game. A lot of other games are better with wasd. I think being able to switch between those two schemes depending on the game is a valuable tool.

  • @danieldameron2245
    @danieldameron2245 หลายเดือนก่อน +31

    I still remember one game that showed me what my aim could be like. I was helping a friend in tf2 do a sniper contract. I cant remember the details exactly, but part of it needed headshots. So despite my lack of confidence playing sniper i thought i would at least try. That was the greastest moment i had with sniper because i went like 20-0 landing a fair amount of headshots in the process. And shortly after my friend said he finished the contract my aim was back to being terrible. To this day i have no clue how i locked in enough to kill scouts, rocket jumping soldiers, and other snipers without dying myself. Even casually i have a hard time doing that.

  • @avilaclemente
    @avilaclemente หลายเดือนก่อน +62

    At 01:11 I covered my face and clicked the Like button out of reflex while gripping my mouse. Most deserved like I ever gave on a social media

  • @theswagger5386
    @theswagger5386 6 หลายเดือนก่อน +59

    Undershoot > Overshoot
    That’s the most important concept in this video, something I’ve always wondered. But you sold me on undershooting! (I think I’m a chronic over shooter). The way you explained it, undershooting is more efficient.

    • @phattjohnson
      @phattjohnson หลายเดือนก่อน +5

      Yep, lower DPI always trumps higher DPI, it can take a week or two to get used to, but once you do there's no going back.

    • @akarasan8927
      @akarasan8927 หลายเดือนก่อน +2

      You can also use acceleration for the same effect while still being able to do huge flicks that's how I do it. Might not be ideal but it seems to work for me

  • @AWildOnesie
    @AWildOnesie หลายเดือนก่อน +79

    Over the years, I've struggled with tensing in almost every fight in every game I play, whether it's Fortnite, Valorant, CS, or Overwatch, etc. I've watched probably around 30 videos over the years, and this is the one that most exactly describes my situation and give the best solution! Thanks a ton!

    • @unattributed927
      @unattributed927 หลายเดือนก่อน +4

      what was your solution?

    • @Trust1399
      @Trust1399 หลายเดือนก่อน +1

      I tense in every fight probably or when i'm surviving for a lot of time in game, what was the solution you find for tension? 'cause i'm still trying to find an answer

    • @Sparkie075
      @Sparkie075 หลายเดือนก่อน +2

      @@Trust1399 I play better with a few drinks in for this reason (same reason it's banned in the Olympics regarding skill based games... "steadies the hand"). However, I'm gonna try to play relaxed and not caring to be in that state. I remember one day a few years ago, when I was trying to kill my player character, suiciding my full sending, and ended up having the most skilled play I'd ever done. That sort of thing. If you watch the movement master greats, they are just relaxed and having fun while doing their thing.

  • @moonlightknife7819
    @moonlightknife7819 6 หลายเดือนก่อน +152

    The game at 1:32 is called Gunfire Reborn for those wondering

    • @hendrix37
      @hendrix37 5 หลายเดือนก่อน +1

      thanks bro bro

    • @DustyyBoi
      @DustyyBoi 5 หลายเดือนก่อน

      np bro bro

    • @tittou278
      @tittou278 5 หลายเดือนก่อน +4

      ngl i was having lot of fun playing that with my friends, it's like soul knight :3

    • @moonlightknife7819
      @moonlightknife7819 5 หลายเดือนก่อน

      @@tittou278 Its a fps soulknight yea

    • @ghoulbuster1
      @ghoulbuster1 2 หลายเดือนก่อน +1

      Hot buns

  • @Eliteplayer1988
    @Eliteplayer1988 7 หลายเดือนก่อน +67

    When you showed 2 players playing pilltrack I instantly noticed that something was off. I could follow the targets with my eyes but the "erratic" movement of the 2nd player made it harder. A very good point was made here. If you play a game with a longer time to kill, you sometimes can do a reset. What I do is to swipe my mouse to the target, lift it and put in my deafult (most comfortable and neutral) position and go on from there. This does take some time and is very dependable on the situation but it is a physical and mental reset for me.

  • @Lethalmuffin87
    @Lethalmuffin87 20 วันที่ผ่านมา +5

    This translates to real firearms as well, and I’ve seen our favorite quote in this comments section in relation to many things:
    “smooth is fast, fast is slow”
    Always remember that, it might save your life. When practicing aim, it’s important to establish muscle memory while calm just as much as being calm while using the skill in application. Mistakes are made when anger, frustration, and fear creep into the equation. Great video

  • @ryanpetnga1353
    @ryanpetnga1353 7 หลายเดือนก่อน +1004

    ngl I flinched at 1:12

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +238

      even I flinched, and I made it 😭

    • @catsdaug
      @catsdaug 7 หลายเดือนก่อน +25

      same, bro who would have expected a baseball hitting your face, it even has a hit sound before that.

    • @human123-fj2vi
      @human123-fj2vi 7 หลายเดือนก่อน +5

      same KEKW

    • @zantiquechm3960
      @zantiquechm3960 7 หลายเดือนก่อน +14

      I was standing and watching and almost fell back.😂😂

    • @644crows
      @644crows 7 หลายเดือนก่อน +5

      gotta keep it all the way a thousand me too

  • @sandwich.entity3810
    @sandwich.entity3810 23 วันที่ผ่านมา +17

    Okay guys i get it, to aim better you just have to have better aim so you don't overshoot

    • @VoltaicAim
      @VoltaicAim  22 วันที่ผ่านมา +2

      we say "lean towards undershooting," not "always land on target and never overshoot". this would mean smoother, slower mouse movements with more deliberate control over the acceleration of your mouse

  • @Cringe649
    @Cringe649 6 หลายเดือนก่อน +97

    Thus isn't the answer for everyone, but I had trouble with consistent good aim. I could tell I had potential but I couldn't tell what the issue was. After using an aim trainer to focus on figuring out my bad habits, I realized I didn't properly track the target with my eyes. This would cause me to aim where I was looking without realizing I wasn't looking directly at the enemy, which caused me to miss flicks as my eyes would lock on the player but after locking they didn't track and o flicked to where the player was. After I really focused on properly moving my eyes consistently it fixed my issues.

    • @VoltaicAim
      @VoltaicAim  6 หลายเดือนก่อน +16

      Great catch, it's indeed true that when you focus on the target you'll be able to track and flick to it much easier, as long as you are able to read the target's movement (and you get better at that with practice too)

    • @Someone25948
      @Someone25948 4 หลายเดือนก่อน +13

      I noticed I wasn't even seeing my crosshair half the time in close range fights 😂

    • @Starca11er
      @Starca11er 3 หลายเดือนก่อน +1

      I do the same thing. I think I unfocus my eyes after seeing the enemy, imagining it will help will me track them when they're moving fast.
      Doesn't work at all.

    • @Chris.Thanopoulos
      @Chris.Thanopoulos 25 วันที่ผ่านมา

      i've notice it when i was making a training with my bike !!! the bike going where you looking at !!! when you focus somewhere you mind moving staight there !!!!

  • @doloadventures
    @doloadventures 6 หลายเดือนก่อน +16

    I'm so glad this video got put on my recommended. Lots of basic things that I haven't thought about in a long time and now have a new perspective on. TY voltaic

    • @VoltaicAim
      @VoltaicAim  6 หลายเดือนก่อน

      you're welcome! 💜

  • @strafeqt
    @strafeqt 7 หลายเดือนก่อน +59

    The screen updating to the refresh rate was such a clean edit holy

  • @beolast9994
    @beolast9994 7 หลายเดือนก่อน +18

    this is great, i would always wonder why my aim is so great some days and off the other. thank you for this video.

  • @oivatank
    @oivatank หลายเดือนก่อน +19

    That baseball clip ACTUALLY made me flinch, I was not ready for that

  • @n0xi342
    @n0xi342 หลายเดือนก่อน +86

    the baseball clip wasn't funny, I actually tried to dodge

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +37

      owned

    • @aihereplia
      @aihereplia 25 วันที่ผ่านมา

      @@n0xi342 but that's good. I didn't, I only blinked which mean my brain believed it to be real but I still didn't respond by moving away, so I will get hit irl.

  • @ish7802
    @ish7802 7 หลายเดือนก่อน +6

    I felt like once you pointed out movement reading i got conscious of it instead of just focusing on my crosshair. The less predicting part help too. Thanks a lot!

  • @MekaniQ
    @MekaniQ 7 หลายเดือนก่อน +16

    The beginning of this video felt so relatable to me 🥲 I feel constantly stressed and I lose my focus so I always play worse so that ruins my confidence even more; I appreciate the video though, good job Voltaic (and Pinguefy for that matter ❤)!

  • @silentdiscretion2657
    @silentdiscretion2657 หลายเดือนก่อน +2

    I've noticed that playing around with the placement of my peripherals has helped me a lot to achieve better mechanics when aiming. I used to have the usual keyboard next to mouse setup, with both arms extended forward towards my monitor. But now I have it set up to where my keyboard arm still points forward towards my monitor, but my mouse arm is bent in front of me and is parallel with my monitor, the mouse being between myself and the keyboard. I found that it's substantially easier to move my forearm for bigger movements, and it's even better for small movements

  • @2hardbackrub743
    @2hardbackrub743 หลายเดือนก่อน +10

    Brother came down from the mountain with stone tablets. We're not worthy, we're not worthy! What a masterpiece.

  • @DenyingConstant
    @DenyingConstant 7 หลายเดือนก่อน +136

    I saw the opening scene and recognized your voice and immediately thought, "Is this a Pinguefy video?". Awesome to see you're still making videos.

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +43

      aw tysm!!

    • @Rukassuwu
      @Rukassuwu 7 หลายเดือนก่อน +1

      @@pinguefy where you been bro

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +25

      @@Rukassuwu therapy

    • @sowdersdidi7099
      @sowdersdidi7099 7 หลายเดือนก่อน +1

      @@pinguefy I love you man

    • @TwistedSynths
      @TwistedSynths 7 หลายเดือนก่อน +1

      @@pinguefy Wow I didn't even know

  • @ZigzagEnd
    @ZigzagEnd หลายเดือนก่อน +3

    i've just aplied it in titanfall 2 before even finishing the vid and was lasering people like never before

  • @sondernfy
    @sondernfy 4 หลายเดือนก่อน +1

    I was a VT Platinum II, almost a Complete even (had a few Gold and Diamond scores) in 2022. Watching these videos brought me back to those days. Thank you, Voltaic

  • @notyetidentified9720
    @notyetidentified9720 20 วันที่ผ่านมา

    Darn, its awesome that you've made that vid - I've been talking about visual target tracking and identification as a problem in that occurs in a certain shooter with some character skins for a while. Now I have something to direct ppl to, to illustrate my point :)

  • @Guarrow
    @Guarrow 7 หลายเดือนก่อน +43

    Honestly I can hardly admit they're on the same scenario lmao, the movement of the target just seems so much different that's actually crazy
    I guess that explains why I can aim better when I stop for a brief moment

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +1

      😁

  • @andrewstambaugh240
    @andrewstambaugh240 24 วันที่ผ่านมา +1

    Back when i was very serious about gaming and considering going pro, i came to the same conclusion while aim training myself.
    I would start slow, but consciously make as smooth a move that exponentially but smoothly slowed just as i approached the target point.
    At first, it was really hard to resist trying to pop directly onto the target (overshoot and accuracy problems). Even just a few cycles of this drastically improved my aim speed and consistency for a play session.
    It also makes things like using an unstable table or chair very obvious.
    Also, I'm a wrist guy, not an arm guy. Eliminating a switch over is far better for that than learning to be ok at an arm transition:
    Set your travel range to a bit more than 360, so you always have a buffer to keep following target.
    Since you are always in your accurate range, a quick 360 snap back to pad center is near instant. If you've practiced, you will even be aiming at the same spot you just left.
    And you should already have a habit of rapid 360 checks anyway.

  • @frostfuchs8511
    @frostfuchs8511 3 หลายเดือนก่อน +3

    Brooo the moment i heard that professor Layton musik i was sent back to my childhood. This was one of my first ever games i received as a present with my 3ds

  • @potapotapotapotapotapota
    @potapotapotapotapotapota หลายเดือนก่อน

    I've been playing shooters for almost 2 decades now, never really thought about undershooting in such a way. Thanks for the tip!

  • @Guarrow
    @Guarrow 7 หลายเดือนก่อน +4

    I know that feeling so much. I feel like I'm just not focused, I'm being too « natural » and I have to stop for a split second in order to « soft reset » my mind, otherwise I'm just getting mad because I'm missing, so I miss even more
    People who aren't predictable are also pretty rare, honestly sometimes I hit more by moving my mouse less and letting them get into it lol

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน

      Sometimes less is more yes, people tend to overreact when not calm & composed

  • @ImDaRealBoi
    @ImDaRealBoi หลายเดือนก่อน +1

    Ty bro, you helped me realize my biggest issue is being unable to read my own screen because I'm too shaky and overflick

  • @ItsStorm
    @ItsStorm 7 หลายเดือนก่อน +5

    insanely good video, hauntr clips and more were all great references to what was being mentioned to visually see good technique🐐

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +2

      his clips are chef's kiss

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +3

      i've rewatched flower like 20 times in the past two months, had to throw in some clips

    • @ItsStorm
      @ItsStorm 7 หลายเดือนก่อน +2

      ​@@VoltaicAimso true🐐

    • @ItsStorm
      @ItsStorm 7 หลายเดือนก่อน +1

      ​@Pinguefy oh yeah, love me some flower and you're a goat too 🫡

  • @HalfWolf2
    @HalfWolf2 6 หลายเดือนก่อน +2

    Honestly super great ideas, I've been working on trying to improve my aim and I think it's primarily a mechanical issue, so I've ordered a trackball mouse to experiment with to see if it helps me out, that plus these tips, I hope, will make me less garbage at games lol

  • @LeepyYT
    @LeepyYT 6 หลายเดือนก่อน +9

    I've played semi-professionally in both Counter Strike and Valorant. My aim has always been quite good, but when I tried everything that was said in this video, suddenly, I got way better for some random reason. Before my peak clips would be shaky and look like i was a low-rank hitting lucky shots, to looking like a top 5 player. Thank you.
    So no matter if you're a newbie, or if you're a pro player, this actually helps a LOT.

    • @pinguefy
      @pinguefy 6 หลายเดือนก่อน +2

      very cool, ty for sharing :D

    • @doomrambo6662
      @doomrambo6662 4 หลายเดือนก่อน +2

      Nice usage of myths buddy good for you

  • @ATTACKofthe6STRINGS
    @ATTACKofthe6STRINGS หลายเดือนก่อน

    I think this should have been my next step when I primarily played mkb on my gaming laptop, but I think this is something I can absolutely work on for controller, even now.
    I’m absolutely going to see how I can continue to improve and how I can continue to progress my skills.

  • @phattjohnson
    @phattjohnson หลายเดือนก่อน +3

    Hmm.. this all well and good, but without the suggestions of lowering your DPI, lower your sensitivity, buying a larger mousepad (buy a bigger DESK if you must), and using your whole arm for mouse aiming, controlling the "acceleration and deceleration of the mouse" will always be that little bit further out of reach!

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน

      i don't think you should lower your DPI, lowering your sens is not universally good advice, having adequate desk space is important but not something we can teach, but making sure you're using your arm i agree with. a lot of the best tracking players use quite high sens both ingame and in trainers, smoothness is not necessarily bound to maximizing your arm engagement.

  • @ThatGuyCereal
    @ThatGuyCereal 15 วันที่ผ่านมา

    My improvement to my aim came from lowering my sensitivity which smoothed out my arms and prevented overhsooting of fast moving targets.

  • @Lowgravity56
    @Lowgravity56 7 หลายเดือนก่อน +6

    Great guide!! VT and penguify cooking as always ❤

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +1

      ty!!

    • @Lowgravity56
      @Lowgravity56 7 หลายเดือนก่อน

      @@pinguefy my goat

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +1

      Ty sir gravity !!

  • @Agent039
    @Agent039 หลายเดือนก่อน +2

    The biggest issue I have with all shooters that I play/played, that all of them have different Mousesettings and everytime you switch a game, that "muscle-memory" gets "confused". First step is always removing mouseacceleration in windows after a fresh install. But I struggle with the different mousesetting from different games. Especially if you have a "zoom" funtion on scopes and the sensitivity is changed while doing it.

    • @Bob5mdl6
      @Bob5mdl6 หลายเดือนก่อน

      There's a really good video on sens changes by Viscose. I would highly recommend checking it out.

  • @ireaperv3
    @ireaperv3 6 หลายเดือนก่อน +6

    Well, I don’t fully agree against predicting enemy movement. This is because we are merely humans. On average, we have a reaction time of 240ms. In a competitive level of gaming, we can expect to see an average of 140-180ms reaction time. The fastest I’ve seen is 120ms reaction time.
    The average player’s reaction time will sit at around 180-220ms. Meaning that on average, (If you’re trying to REACT to an enemy’s movement) you will miss 180-220ms of possible damage dealt per movement change.
    PREDICTING/READING enemy movement is also merely a prediction, meaning that the events you believe will soon occur may never happen. Meaning: If you believe an enemy that is ALREADY strafing right will strafe left in a moment, that is called a prediction. HOWEVER, the enemy could just keep moving right, and NEVER move left, therefore, falsifying your prediction. On average, you will also miss about 180-220ms of possible damage dealt if you have an incorrect prediction of an enemy’s movement (Keep in mind I’m not factoring in the time it takes a person to adjust their aim. Just the reaction time).
    Now here is why I believe prediction is more effective than reaction.
    Enemies will attempt to strafe erratically in a CQB situation to attempt to avoid being hit. If you were ONLY reacting to their movements, on each of the enemy’s movement inputs, you will miss 180-220ms of possible damage dealt. MEANING, that every time the enemy strafes, you will miss out on the opportunity to deal massive damage.
    NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are. When predicting enemy movement, obviously not all predictions are correct, meaning that you will still miss some shots, but far less than if you were reacting.
    Another thing to keep in mind is that your reaction time can only improve so much. Your genetics also play a massive role in reaction time. My reaction time improved from 220ms a few years ago, to about 135ms today. Even with such a fast reaction time, I CANNOT simply react to enemy movements and not miss. HOWEVER, there is NO LIMIT to how much you can improve your prediction skills. The more you play a game, the more enemies you fight, the more you learn common movement patterns, the more you improve at predicting these movements patterns, the less bullets you miss.
    This is unfortunately the truth about humans. We have slow reaction times, and the only way to play around that fact is to PREDICT.

    • @SlCKNESS_
      @SlCKNESS_ 5 หลายเดือนก่อน +2

      You say "predict/reading" and then you use the word "predict" a bunch, but the little corner of the internet that I come from "predicting" something is guessing and "reading" something isn't, at least not entirely, guessing. I COULD just be arguing semantics here, but something about your comment just seemed off. It reads like you are describing "reading" patterns, but you use the word predict instead.
      So a quick example - somebody is strafing left, naturally that means that at some point they'll strafe right. Guessing when that happens (and if it happens) is a prediction, not a read.
      A read would be seeing them already strafe left and right a few times, so you actually read their movement pattern properly and play accordingly. And yes, I agree, reading player animation is one of the most important aspects of aiming. Guessing if they're gonna do something or not without enough prior data, i.e. predicting, is not the same thing.
      "NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not.

    • @ireaperv3
      @ireaperv3 5 หลายเดือนก่อน +4

      ​@@SlCKNESS_ Hey, read your comment and wanted to clear a few things up. I only included the term 'reading' in my comment because the author of this video used it in place of the word 'predicting.' Meaning that I don't agree with the author's definitions of reading and predicting. I view them as separate things. Predicting to me is merely guessing, whilst reading is basically just an educated guess fueled by previous encounters/situations. It basically just means to predict an enemy's next action based off of their previous actions.
      In games such as Apex, CoD, R6S etc., you won't be able to make reads on enemies (9/10, because natually you'll just kill them before you're able to develop a read on the enemy). Meaning that you'll only be able to predict their movement. Now, learning common strafing patterns and anticipating them is not particularly reading, because you can't really read an enemy you haven't had an encounter with previously, so you're basically predicting that the enemy is going to follow a common strafing pattern and you're gonna counter it.
      When people use the term "Read like a book." after predicting and countering an enemy's play, I still wouldn't consider that as a read. Purely because of the fact that you've (probably) never fought this enemy before. So it's still just a prediction and a counter.
      In the game For Honor for example, you make many more reads than you do predictions. This is because you get to fight the same enemy over and over and over again, meaning that you develop a schema of the enemy's actions, thus being able to make educated predictions, also known as *reads.*
      As I previously stated, I don't agree with the video author's definitions of read and predict, because he uses them both in the same way/context which in my opinion is wrong. I only used the terms read and predict in place of each other just so that the author of the video can understand my comment, as I wasn't really expecting anyone but him to read it.
      Now that I've cleared up what I meant by predicting and reading, I hope you've gained a better understanding of what I was trying to convey in my comment. Also I don't have a great memory of neither my comment nor the video, so please excuse my forgetfulness if I made any mistakes.
      ⚠TL;DR I agree with your defintions of read and predict. I only used them the way I did because the author of the video doesn't have the best definitions of reading and predicting, and this comment was written towards him and not anyone else.
      Now, to move on to the second half of your comment: *""NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not."*
      I actually disagree with you on this one. As I previously stated, humans have a slow reaction time. It's just the way we are. It's impossible for us to react to and counter enemy movements consistently without missing a whole bunch. Every human is living proof of this. If you watch an AIMLABS or KOVAAK's tracking scenario where the player is ONLY reacting to the target's movements, and not making ANY reads or predictions, you'll find that they will miss a whoooole lot of bullets. Whereas if you watch the same scenario where the player is predicting the target's movements, you will find that they will miss a lot less bullets, especially if the target is moving at a similar speed as the targets found in a real game. This is because when an enemy strafes erratically (As people do) you'll find yourself constantly flicking your mouse (or joystick) to try and track the opponent, and by the time you react to one movement, the other has begun, and then you find yourself in a constant cycle of sp@stically flicking from one side to the other and landing four or five bullets from an entire 30 bullet mag.
      When you predict an enemy's movement, you'll find yourself tracking the enemy perfectly (really well), even through their strafing movements. Now obviously you won't land 100% of all your shots, and enemies can simply not move at the time you predict they will, but you will do much much better predicting enemy movements than reacting to them (Specifically in games with a slow time to kill and high movement speed [Overwatch/Apex]). This is because if you correctly predict a movement, you will be able to predict the upcoming movement FAR FASTER than you would be able to react to it. Our brain works in such a way that it is able to compute and process so many things at incredible speed, but as soon as your brain needs to send a commant to a limb, that's where we fall short as humans. Here is a quote straight from google that supports this: "A team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds." Taking into consideration that the average human reaction time is 240 (220 usually for casually gamers), we come to a conclusion that our brain can process what is happening on your screen, and predict what is going to happen next about 17x faster than you would be able to react to it.
      Now I know that what I'm about to say next kind of contradicts what I said previously about predictions and reads, but through enough experience fighting hundreds and hundreds of enemies, your predictions will eventually turn into reads (Especially in ranked gamemodes where you fight players of the same caliber). This is because as you fight more and more people, you witness more and more strafing patterns, and then you get better and better at countering these strafing patterns, and predicting when an enemy is going to make a specific pattern. So this eventually becomes a read, because every prediction you make on an enemy's movement is going to be an educated guess based on previous experiences with thousands of different players. Now apply environmental factors such as 'The enemy needs to get to the cover on his right' and 'The enemy should climb this wall to get a high ground advantage' and boom, you have amazing tracking (Obviously it's not as simple as that, but I hope you get the point).
      Sorry for the long comment, but I felt like you deserve my time and explanation.
      ⚠TL;DR - Humans can predict 17x faster than we can react, so predicting is better than reacting.

  • @Sparkie075
    @Sparkie075 หลายเดือนก่อน +2

    Thank you so much. I've been gaming my entire life. I will be 50 next year, so I'm getting up there. I thought that I was having issues of late (besides the massive amount of cheating in FPS games these days) due to getting older and a slower reaction time, but I just tested it. My reaction time is around 155-165 ms consistently, and 150 is considered "good". The average casual is 200-300. I've always considered myself a bit above average, so that tracks. The pros can be near 100ms or even lower. I wonder if that means my reaction time used to be lower back with I was a SoCOM 2 god about 20+ years ago.
    Regardless, I got two new mind blowing concepts out of your video, to which I thank you. The first is that I REALLY need to practice erring on the side of underaiming. There's a reason I tend towards overaiming and wind up spazzing my aim. It's a bad habit from old school gaming I didn't realize was an issue before this. Going WAAAY back, all the way to SoCOM 2 days, you had to lead your target a bit due to lag. I've still been in the habit of doing that thinking it was helping. Not necessary any more. Even watching under aimers beat me on kill cams due to a "happy medium" shooting between my crazy strafes, with no overaiming, didn't show me the light. Nothing clicked. My "leading" stops today.
    The second issue, continuity is exactly how I play, considering I can often predict how they will move. I don't read. So when a person strafes unpredictably or abnormally, especially if they understrafe like I'd expect a halfway decent player to do, it'd really mess me up. I actually tended to do better using this during a spell of super laggy days (ping?) that happened for Apex a while back. I'm sure the lag made me hard to hit, but I could predict where they were going quite well, and seemed to be doing better almost. Regardless, this has to stop as well. From now on I will READ the targets movement, and get the delusion out of my head that hit registration will work better if I'm at the leading edge of the target's movement. Thanks. Can't wait to try this out, and break out the old Kovaak's again.
    EDIT: OMG, huge difference in my first match concentrating on erring towards underaiming if not on target, rather than over, and READING rather than predicting. Thanks. See how it goes after a few weeks.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +1

      this is a really awesome comment, love to see you're still passionate and i'm so glad it's helping! 150ms is also insanely good, pros are not getting anywhere near sub 100 haha

  • @alexe6301
    @alexe6301 7 หลายเดือนก่อน +22

    Great video! I will say the audio was a bit quiet. I watch most youtube videos with the volume slider at around half volume, and this was still a little on the quiet side when I turned it all the way up. However, the content, per usual, was great.

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +4

      ty for the feedback!!

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +4

      We will make sure to get that right for next time around, appreciate it a lot!

  • @mxntz7H
    @mxntz7H 2 หลายเดือนก่อน +3

    what’s the game at 3:41?

    • @VoltaicAim
      @VoltaicAim  2 หลายเดือนก่อน

      battlefield v

    • @CharliReef
      @CharliReef หลายเดือนก่อน

      I was paused on this exact timestamp when I saw this comment lol

    • @caidynflory4986
      @caidynflory4986 วันที่ผ่านมา

      @@CharliReef I was confused too, but yt will show comments with timestamps at the part of the video you’re currently at. So even on a dif video if you see a timestamp pop up out of nowhere while watching the video at the same time as looking at the comments that’s why

  • @blerblsbe5510
    @blerblsbe5510 28 วันที่ผ่านมา

    Wow. Super amazing insight into aiming. I feel that undershooting and then adjusting is huge. I used to play Apex Legends and that exact technique is huge when using precise weapons like snipers

  • @ocomolinaehain1795
    @ocomolinaehain1795 หลายเดือนก่อน +3

    1:30 eyy, gunfire reborn

  • @Zaroth66
    @Zaroth66 หลายเดือนก่อน +1

    Great video! The pops from S's made the audio very poppy through my phone speaker, could try an extra pop filter or using a compression of pitch to cut off the high end from spiking.
    Keep it up!

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน

      thank you for the feedback!

  • @Zeonlo
    @Zeonlo 7 หลายเดือนก่อน +15

    2:35 !!!!!!!!!!

    • @pinguefy
      @pinguefy 7 หลายเดือนก่อน +3

      goat

    • @origami7433
      @origami7433 7 หลายเดือนก่อน +2

      Soo are we Dropping the static guide

    • @Zeonlo
      @Zeonlo 7 หลายเดือนก่อน

      @@origami7433 🤫

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน +1

      like zeonlo aim

  • @evanlope0799
    @evanlope0799 หลายเดือนก่อน

    Very informative and useful. Even though im used to aimtraining i forget the "goals" like you stated in the heat of things. Appreciate how you were able to string together the concept of smoothness, address relatable issues like tension/self doubt, while still going over the technical solutions (underaiming/reading). Great video for those who are looking to learn or learning aim.

  • @SlCKNESS_
    @SlCKNESS_ 5 หลายเดือนก่อน +22

    "How do you hit somebody that moves like this?" - proceeds to show the laziest straightforward "movement" in CS history, the dude was literally just walking forward in a straight line. In general none of those clips were people showing great movement. Don't get me wrong, I get the idea. But all I could think was "imagine if they showed some of the Apex speed demons in these clips".

    • @pinguefy
      @pinguefy 5 หลายเดือนก่อน +3

      yeahh i came to the same realization after i went through the rigor of going through clip selection:
      "pingu - 06/17/2024 5:11 PM
      do you think the intro line makes sense still? "how do you hit someone that moves like this"?
      the clips have ppl moving sporadically but aside from xdefiant i'm not sure the linking thread is relatable or strong enough"
      the original idea was to find people whiffing on enemies with difficult strafe patterns due to overcorrection but it's tricky to pick clips from people that we can safely assume won't be offended by us showcasing their mistakes LOL
      the concept ended up being more like overcorrecting with tension instead being purely about intentionally tricky enemy movement, which i think is still pretty fair; tight fast strafes can still generate just as many misses as someone lurch spamming. i thought about thinking of a different line, like "what do all of these whiffs have in common?", but the movement one is a bit more relatable and mostly still applicable.

    • @squirrelz6117
      @squirrelz6117 หลายเดือนก่อน +1

      I guess he was implying panic aiming because you're expecting something harder to track maybe?

    • @azzy9358
      @azzy9358 หลายเดือนก่อน

      Like trying to hit stormen? :D

  •  หลายเดือนก่อน +1

    Very persycholological!
    Sans kid, though.. I'm a nervous -player- person. In fact, gaming is one of my ways to better learn to deal with all that anxiety, and it's working, too!
    I'm regularly looking for ways to improve on my relaxation and be even more in the now.
    I love this video because it summarises nicely all those things you come across while playing, think about for a little bit and then forget. I will revisit it whenever I'm focusing on putting more smoo in my smooth.
    Thanks!
    (perfect voice for it, too)

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +1

      thanks for the kind words about my v/o and the vid!! i like the idea of gaming as meditation, it's usually the opposite for most people haha

    •  หลายเดือนก่อน

      @@VoltaicAim Hehe, yeah, well.. You see, I think it works like this: Anxiety is basically excitement without aim or, at best, with imaginary aims. Entering a high-adrenalin game is engaging in controlled excitement _with_ an aim. pun and stuff.
      With the happy result that, when disengaging, anxiety goes down with the drop in excitement (I mean: obviously).
      The differences are not huge, but when you repeat this process over and over it slowly widens the window of control over that anxiety.
      And then there's flow. Hard to deny that getting into flow in game is meditative. Only by emptying the head of intrusive thoughts can you hope to keep the dot on the target and match every move without shaking, twitching, under- or overshooting.

  • @varun3004
    @varun3004 6 หลายเดือนก่อน +3

    Bro casually dropped the greatest video ever made on aiming

    • @pinguefy
      @pinguefy 6 หลายเดือนก่อน

      ty!!

    • @Chingbong1
      @Chingbong1 4 หลายเดือนก่อน

      @@pinguefy why are you saying thank you for someone else's video

    • @zafuranfrio
      @zafuranfrio 4 หลายเดือนก่อน

      @@Chingbong1 that is his voice. He is one of the voltaics. He made this video lol

  • @legitnub
    @legitnub 5 หลายเดือนก่อน +1

    i adore the fact that you used so many games while talking about this concept

  • @OhLuminatica
    @OhLuminatica หลายเดือนก่อน +10

    Long story short I'm trash

  • @Fang0324
    @Fang0324 3 หลายเดือนก่อน

    love this video, the gameplay, soothing music, and calm voice exemplifies 'smooth aim'.

  • @atomisten
    @atomisten หลายเดือนก่อน +4

    im willing to bet 80% of those "smooth aimers" in the video were actual cheaters.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +3

      nah they're voltaic members with thousands of hours in aim trainers. and then me 😭

  • @EthyrielY
    @EthyrielY 10 วันที่ผ่านมา

    Great video!
    This deserves a comment for the algorithm. Cheers!

    • @pinguefied
      @pinguefied 10 วันที่ผ่านมา

      thank you!!

  • @liammurray9274
    @liammurray9274 หลายเดือนก่อน +11

    video is basically, to aim better stop overshooting and undershooting your target and just aim at them lmao. Not sure how people are having revelations in the comments honestly.

    • @Professor_Utonium_
      @Professor_Utonium_ หลายเดือนก่อน

      This is why I hate shooters. That's 90% of the game and type of skill involved.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +3

      no?? we literally say to practice undershooting in this video. there's also a ton of other concepts like reading, ways to identify weaknesses, and economy of motion to name a few. not rly sure how you came to that conclusion.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน +2

      this is essentially like saying "archery is just about hitting the target exactly where you want to." of course that's the end goal, but there's a whole lot of biomechanics, good techniques, and ways of practicing that lead to that end goal, and everybody does it a little differently.

    • @krspy1337
      @krspy1337 24 วันที่ผ่านมา

      @@VoltaicAim so basically you imply lower sens is better since it lets you undershoot easier

  • @ccs8847
    @ccs8847 5 หลายเดือนก่อน +1

    i think i’ve developed a fairly weird aiming style for most games cause of fine motor skill issue, i typically do more general predictive flicks instead of tracking, fine tuning aiming and consistent acceleration is practically impossible but i’m remarkably good at just predicting movements and then just firing when people walk over the cross hair

  • @jackjohn3190
    @jackjohn3190 หลายเดือนก่อน +4

    Oh.. mouse.. nvm

    • @JimBobDewayne
      @JimBobDewayne 20 วันที่ผ่านมา

      The same principals apply to joystick.

    • @bloom-mania
      @bloom-mania 18 วันที่ผ่านมา

      @@JimBobDewayne not at all lol since controller is generally always a smooth movement because it’s in a limited space and it’s always smooth unless your sensitivity or curve is too high for you

  • @zereimu
    @zereimu 25 วันที่ผ่านมา

    Video's on point. This is going to sound kinda extra but I used to get, for no reason, some sort of anxiety when tracking targets, not sure why, I felt relatively calm but my heart rate would also kind of go up and I'd feel coffe jitters. I learned that the only way for me to get good at aiming was one, just playing the game, and two, most importantly, start slow with your practice because you won't get good practicing something you can't do, it's like doing pushups wrong and you just endup hurting yourself. Work your way up, but practice slowly, get that aim right, use your strafe, fingers for micro adjustment and practice direct and smooth movements slowly untill you can do it faster, theres not much complexity to it I think.

  • @CosmeGamerXD07
    @CosmeGamerXD07 2 หลายเดือนก่อน +1

    Man, I was so good at bf4 and destiny then my hand happened, I spent 5 years of pain and now that I'm almost done fixing it, I'm still thinking about the pain, my game sense, my aim is always scared of doing a bad move and feeling it again, it's time to recover my mental peace and improve my gameplay

  • @scubarubanzaii
    @scubarubanzaii หลายเดือนก่อน

    My incredibly high skill buddy actually worked on lowering his sensitivity numbers and using his whole forearm to aim. Daily practice doing that lets him do incredibly.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน

      definitely worth incorporating your arm into your aim regardless of sens!! good advice

  • @ripdoinksinamish
    @ripdoinksinamish หลายเดือนก่อน

    This is a huge component of all precision sports. I’m a practical shooter and tension is the enemy of precision. Even the world champion talks about struggling with tension.

  • @ellaceleste2929
    @ellaceleste2929 2 หลายเดือนก่อน +1

    I never considered under aiming and adjusting. I also have to admit I shake to a very large degree. I get panicky as I say in confrontations (1v1s), or in desperate scenarios like timer running short. I find I hit most consistently when enemies aren't focused on me (movement easier to track) and not confronting me either. I was that plat/low diamond Overwatch player that would pop off if left alone but fall apart the minute any attention is on me.

  • @plasmaturtle212
    @plasmaturtle212 7 หลายเดือนก่อน +1

    This is a great video! Thanks for the tips I really love how this video was put together to help us understand in simple terms why smoothness is so key to having good aim

  • @gunner12gamer12
    @gunner12gamer12 หลายเดือนก่อน

    This is so eye opening. I think everyone should see this video

  • @ioStux
    @ioStux 11 วันที่ผ่านมา

    Fantastic explanation

  • @wudly9195
    @wudly9195 หลายเดือนก่อน

    I liked this a lot thx for the in depth tips

  • @semper-solus
    @semper-solus หลายเดือนก่อน +1

    Your muscle memory has to match your rate of fire and the travel time of your shots, which changes based on distance

  • @VidoFunn
    @VidoFunn 5 หลายเดือนก่อน

    Thank you for explaining all this topic.

  • @NickGoldsby
    @NickGoldsby 20 วันที่ผ่านมา

    I have my moments where I hit every bullet and stuff, but there's always those targets where they can just stand right in front of you, yet you dump the entire mag just slightly above or beside them.

  • @maxkore278
    @maxkore278 10 วันที่ผ่านมา

    for me the biggest issue is mouse pad friction, a speed pad lets me do much more precision aiming because every minor muscle movement is actually registered
    i don't understand how anyone can perform well on regular mouse pads

  • @damnablethief
    @damnablethief หลายเดือนก่อน

    I have played fps games for a long time, never been that good (but I have my games) maybe this advice will take me to the next level. Thanks and merry christmas.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน

      merry christmas!!

  • @brotherwulfgar
    @brotherwulfgar หลายเดือนก่อน

    I definitely overshoot but I’ve been learning to keep myself relaxed rather than tensed up when I’m conscious about my control. Still, precision and flow is still a problem

  • @fightmeonclubpenguin7748
    @fightmeonclubpenguin7748 หลายเดือนก่อน

    Wow... I'm going through some crazy self reflection after this video. I haven't played FPS in recent years but when I was grinding CSGO/Valorant, I felt that if only my aim was more consistent I could make it to the next level. I would be in these high level lobbies (faceit lvl 10 and immortal3/radiant), but felt that I always had the worst aim out of the people there. I was never able to address it properly but this video has just perfectly explained all of the issues I felt. I don't have time to play as much anymore these days, but I'm definitely going to try and implement some of the smoothness and "undershooting over overshooting" ideas into practice.
    I wish this sort of knowledge/guidance was put as clearly as it is here back in the day :')

  • @AriPegasis
    @AriPegasis 7 หลายเดือนก่อน +1

    Super detailed and well explained, amazing video!

    • @VoltaicAim
      @VoltaicAim  7 หลายเดือนก่อน

      Thanks so much!

  • @fugduhhh
    @fugduhhh 6 หลายเดือนก่อน +1

    Bro you're so helpful. Thank you

    • @VoltaicAim
      @VoltaicAim  6 หลายเดือนก่อน

      Glad you think so!

  • @ipanesm
    @ipanesm 3 หลายเดือนก่อน

    very informative very useful, gives a lot to think about oneself

  • @Apokrovic
    @Apokrovic 21 วันที่ผ่านมา

    been looking for this, my hands be jidderin'

  • @dcmax2160
    @dcmax2160 2 หลายเดือนก่อน +2

    2:53, is that a setting I can turn on? the line?

  • @verhREQUIEM
    @verhREQUIEM 7 หลายเดือนก่อน +2

    i fweakin love voltaic

  • @Jaquavios-dy8fn
    @Jaquavios-dy8fn หลายเดือนก่อน +1

    great video. which aimlabs excersizes do you recommend for overwatch?

  • @limitbreak2966
    @limitbreak2966 15 วันที่ผ่านมา

    4:36 My aim issues seem to be largely confidence based, as whenever I “screw around” around and don’t take things as seriously and therefore have lesser stakes, I seem to perform SOOO much better, and not doing excess motion or over correcting, idk how to get over this lack of confidence in situations that have higher stakes like extraction shooters or competitive matches

  • @Gurtington
    @Gurtington หลายเดือนก่อน

    FINALLY someone made a video of this problem. My aim so twitchy and im not sure why.

  • @ElMatadorro
    @ElMatadorro หลายเดือนก่อน

    Well, it's been years since I last tinkered with my sensitivity, but I did struggle with overshooting a bit, so I guess it's time to revisit the mouse software and lower that DPI a tad. Hoping for the best.

  • @hintakaari
    @hintakaari 2 หลายเดือนก่อน +1

    I was 100% sure I was unable to get better aim until i updated my pc. Less delay and steadier framerates made gaming fun again.

  • @AndrewMinich
    @AndrewMinich หลายเดือนก่อน

    That baseball clip got me
    Also when people strafe in shooter games, instead of getting better at aiming I try to match their movements so I don't have to move the mouse at all. It doesn't help, but I land more hits.
    When it comes to slower moving projectiles like mortars, arrows, and games with slower tank projectiles, I instead predict where the opponent needs to go and just aim for that position, firing when it seems like their current speed will allow them to reach that position.

    • @VoltaicAim
      @VoltaicAim  หลายเดือนก่อน

      the first one is called mirroring! very powerful technique but punishable if used in excess, since you also make it easier for yourself to get hit
      very cool you found it on your own ^^

  • @kennyXSI
    @kennyXSI 5 หลายเดือนก่อน

    I like this video, entertaining and informative, it was nice to get a VT look into efficient aim

  • @itseighty5
    @itseighty5 หลายเดือนก่อน

    Very helpful video!

  • @Sigmakamyk
    @Sigmakamyk 5 หลายเดือนก่อน +1

    Should i move whole arm or just the wristle for better everything in aim?

  • @Iridium.
    @Iridium. 24 วันที่ผ่านมา

    I’m aware of becoming real tense and I think I try too much let’s say . I grip the hell out of the mouse . One thing I tried and realized tho was , to actually look at the damn crosshair placement before shooting rather than fully relying on muscle memory.

  • @T3KFTW
    @T3KFTW หลายเดือนก่อน

    In my experience playing OSU! Helped my aim smoothness significantly. The rhythm and arcs are perfect for calm movement training. Then switching to scenarios / actual gameplay helps use those learned skills more effectively

  • @husbandrew
    @husbandrew หลายเดือนก่อน

    THE FINALS AAAUUGH YES
    More Finals clips and appreciation please lol