Holy cow! Respect you! Its amazing =) I think, this is what you doing , is a proof , that its possible to simulate any kind of camera lensens inside any 3d software. Imagine if blender devs, will make physical camera with presets of all kind familiar lensens =) Great job!
Dude this is amazing. There's very few tutorials for proper anamorphic lenses in Blender, but I think here you've proven that it HAS to have "physical" elements to the lens - to get the distortion to work as you show in the demo, it can't just have a lens distortion node thrown on top. Amazing stuff
very exciting! looking forward your next video. practical use lens! your previous tutorial about recreate real lens in Blender are the last piece for the most realistic render I need
Bro, I am absolutely impressed by this. I have designed and assembled several doublet and triplet clones over the years. This makes for an interesting way to test “theoretical” designs. Thanks for doing the work to make this work.
Can’t wait for the tutorial for this! I’ve been trying it on my own but couldn’t get it working this good, maybe because I don’t do the diopter or something but I have no idea how to do that. I mainly want to use this because I don’t see any other way to get the anamorphic depth squeezing, or where it actually horizontally squeezes further away things rather than just having oval bokeh Keep up the good work!
sick! are you planning to put this lens model for sale? would love to try it out on UE5 Path Tracing it should work the same in ue5 path tracing as it does in blender render right?
Indeed, ive seen ue5 path tracer modeled lenses here on yt I hope to either sell this one or adapt it into a big ol addon with a bunch of other lenses. It's tricky to foolproof these things sadly
how do you even implement lens related knowledge into blender like that ! i need a tutorial on how to think like you more than how to model such lenses.
@@zircron45 I see, I just thought the results would be easier and more accurate, I’m happy someone talented is making this happen tho as I’ve had ideas of something like a real lens in blender for 10 years
@@Fifsson_ I'm self learned, i wouldn't consider myself an expert since i rely more on intuition than quantitative analysis but its worked for however many years I've been doing this so I probably wont stop lol Thank you for the kind words!
I've tried it, its very noisy for some reason sadly. using a diffuse plane is a bit faster but you have to render from the other side which mirrors the image
This is amazing. I am looking forward to where this is going! I'd pay serious bucks for an addon.
Holy cow! Respect you! Its amazing =) I think, this is what you doing , is a proof , that its possible to simulate any kind of camera lensens inside any 3d software. Imagine if blender devs, will make physical camera with presets of all kind familiar lensens =) Great job!
Dude i want this more than anything ahahah
Dude, this is amazing! This is the type of stuff I want to see more of! :D
Hell yeah dude!
Tito, Bro i literally sent you this sort of stuff over a year ago?
Dude this is amazing. There's very few tutorials for proper anamorphic lenses in Blender, but I think here you've proven that it HAS to have "physical" elements to the lens - to get the distortion to work as you show in the demo, it can't just have a lens distortion node thrown on top. Amazing stuff
Christopher might just fall apart when he see's this video, and you know how much he loves Anamorphic lenses
very exciting! looking forward your next video.
practical use lens!
your previous tutorial about recreate real lens in Blender are the last piece for the most realistic render I need
Bro, I am absolutely impressed by this. I have designed and assembled several doublet and triplet clones over the years. This makes for an interesting way to test “theoretical” designs. Thanks for doing the work to make this work.
Hey please keep us updated on this!! I’d kill to use this in any project. PLEAAASE!!
Oh my goooooddddddd the BOKEH. This is incredible. I'm so invested in this. I'll cry and throw my wallet at you if you make these purchasable.
that result is so good jesus
let's gooo! Been having too much fun with lenses since your last video. Thank you!
Crazy amazing! Thank you!!
That looks amazing!
Another amazing creation Zircron!
this is one of the only videos that's made me want to use blender
Incredible, please release! Will pay!
WHERE CAN I DOWNLOAD IT PLEASE
Can’t wait for the tutorial for this!
I’ve been trying it on my own but couldn’t get it working this good, maybe because I don’t do the diopter or something but I have no idea how to do that.
I mainly want to use this because I don’t see any other way to get the anamorphic depth squeezing, or where it actually horizontally squeezes further away things rather than just having oval bokeh
Keep up the good work!
sick! are you planning to put this lens model for sale? would love to try it out on UE5 Path Tracing
it should work the same in ue5 path tracing as it does in blender render right?
Indeed, ive seen ue5 path tracer modeled lenses here on yt
I hope to either sell this one or adapt it into a big ol addon with a bunch of other lenses. It's tricky to foolproof these things sadly
how do you even implement lens related knowledge into blender like that ! i need a tutorial on how to think like you more than how to model such lenses.
do you have a release date in mind ? Or are you planning to create an add on or something ?
That's Suuuuuper cool!!
can we download this godsend blender file?
this is so cool!!
is there an addon out yet
Week or two
How 'bout that addon huh
@@Nielstastisch it is indeed that addon
is there any chance to get the model?? I would love to create some renders with that.
Eventually!
@@zircron45 You are really onto something with this!
why test on image plane and not a 3d scene??
I quickly threw this together, ill animate a rack focus in a scene for the big video
@@zircron45 I see, I just thought the results would be easier and more accurate, I’m happy someone talented is making this happen tho as I’ve had ideas of something like a real lens in blender for 10 years
wow this looks hard to set up
what lens patent did you use for this?
None, i couldnt find any 2x anamorphs i was happy with so i made one myself
@@zircron45 Do you have a background in like actual lens design or are you self learned? Either way, that's mindblowing
@@Fifsson_ I'm self learned, i wouldn't consider myself an expert since i rely more on intuition than quantitative analysis but its worked for however many years I've been doing this so I probably wont stop lol
Thank you for the kind words!
you finally uploaded?
I be uploadin
@@zircron45 please upload
try instead of using a camera for the sensor, use a plane with a translucent material on it
I've tried it, its very noisy for some reason sadly. using a diffuse plane is a bit faster but you have to render from the other side which mirrors the image
hmm, in my tests if you set the colour value of the trancluency to 10 it shouldn't be noisier
do you have a discord? I can send u my testfile, I have managed to get dispersion working too with very very minimal noise
@@LandHooman Yes, i usually hang out in the Samuel Krug server: discord.gg/s985ADwN
Lovely!
How can i get this ?