i wont lie, when he started world it was pretty hard to watch but after he was reaching iceborn his gameplay was looking good for a first timer, he did everything solo until the end in very few attempts, he was even wall banging. Guy is just a slow learner and stubborn.
@@Mark-sd4hv You mean they've been lazy for the past 20 years with all the QoL and creative decisions they made, if that's your definition of lazy then I'm all for it 👍.
Dont put too much faith in capcom. The past couple of years they started big DEI pushes within the company and have started focusing on the "global market" and you can already see it effecting their other games.
"games should be intuitive", a great viewpoint for gaming design. this is hindered by the sad fact the average entry level gamer in 2024 is handicapped by a lack of critical reasoning skills & common sense being bred out of them.
If you've watched videos of people's first video game in their whole life, such as "my wife plays" or similar, there is a striking amount of game knowledge that you retain from previous video games, that is carried over to the new game and gives you an edge in understanding the new game mechanics or adapting to the existing, similar mechanics and controls. But despite that, I will agree with you because of the mobile platform. Having a mobile game ported to PC and the combat being designed to work on a phone, DEFINITELY hinders the potential of the game to a ridiculous degree.
This is unfortunately true based on the Overwatch fans who like eating shit and the way people reacted to BO6 gameplay having a higher skill ceiling and being more dynamic. There’s an entire community of gamers that love eating shit and having watered down games. They unironically like it and that’s what a lot of people need to understand
@@randodox8375the worst thing the clutch claw did was add that stupid stagger animation that put monsters out of reach of your combos. I understand it’s there to signal that monsters are vulnerable to the claw but maybe I don’t want to whiff my big hammer slam instead. Plus it seems like the focus mode might allow you to rotate direction mid combo as much as you want
@@Dargonethit is inherently new but in world instead of using the hook you used pods. I think the hook will function the same as the clutch claw. But I geuss we dont really know until the game comes out.
@@nitl3gxnd268 No, they received negative feedback of the clutch claw. I also think it destroyed fluent gameplay. With the amount the monster moved back after a stagger you were FORCED to use the clutch claw to make the stagger worth something. I would rather have customized ability sets back, like in XX
@bubeable Yeah as flashy as the clutch claw was it really changed the game in a terrible way. Because of the amount of HP bloat in Iceborne, you were forced to tenderize and wall slam constantly to increase damage. Which meant that the enemy was always enraged. Which meant it became less "strategic" in a sense of striking when there were openings and more about breaking their legs so that they were crippled. I know some people liked it, but it felt so gimmicky to me. Like Barrioth was incredibly frustrating if you didn't break his legs, but fairly trivial if you did. And Tenderize meant you were *forced* to focus one point. It just never felt good to play like that. But I was a hunting horn main who liked bonking heads and even played it in solo so maybe my experience was unusual. But playing a low damage weapon in Iceborne felt way less fun even if the monster design was overall better.
I’ll never forget my friend showing me monster hunter in 2004 and how much I loved it. He’s pretty much the only friend I still talk to from grade school and we have played every MH game together since then.
It looks like Wilds is going to take what worked from Rise and add in into a World style game. As someone who loved both Rise and World, this is a best case scenario.
I played the first monster hunter on ps2 all the way up to freedom unite on psp, dabbled in world's while I still had a ps4. I'm very happy to see this series is alive and well
What a banger game! I still haven’t heard a good argument for Monster Hunter not being THE Original ’FromSoft’ game. It plays the same & has the same weapon archetypes + animations, frames etc.
@@Harbard369Uuuhh, no. Soulsgames are a health bar smasher. Monster hunter was always superior with waayyy more monster interactions to your attacks. In elden ring you have one knock down animation and thats it. And as a player you haven't even a third of the move set of monster hunter. Whoever compares fighting in MH with souls games is just delusional.
Dude Capcom already made monster hunter more accessible. It started with world and iceborbe, they added so many quality of life improvements. Them rise improved on menues and added more improvements. It's what Capcom does
The thing singlehandedly convinced me to try CB again. God there are so many stuff I wanna try in Wilds Classic SnS, Lancing, Gunlance, GS, DB, CB and LBG
imagine him not rushing thru this one Also focus mode just makes combat way more detailed because its easier to hit certain spots that are a bit higher and lower which wasnt really an option before.
Not sure what it is but its strange to have so many tools to beat such simple AI, i really hope the monsters are actually smart instead of just one shotting you. i never played rise because world just felt too easy and solved.
@@kphuts815 I expect the large monsters to be smarter and not just simple sponges with 6 moves while we get more and more tools to dump on the same Ole monsters.
People always cry: "Oh no! They're making it easier, boo!" Like, yeah, if this was plugged into world, yes it would be easier, but you have to realize that, while similar, this is a different game. There will be monsters that punish the use of focus mode, and there will be fights akin to fatalis by the end of it all. Same as wire fall, same as clutch claw, etc.
Unfortunately base rise was trivialised by wirefall while sunbreak helped it was a fundamentally overpowered move Heres hoping that focus mode is balanced
@@Loldino897 Naw, a game is only as hard as it's designed to be. For example, there could be a monster that when it roars, every hunter automatically carts; impossible to win. Likewise, there could be a mechanic where when a hunter draws their weapon, every monster on the map automatically dies; impossible to lose. Rise was easier because it was intentionally easier. If they wanted to make it harder, and punish wirefall more, they could have. It has nothing to do with the mechanic itself being OP.
To be fair it was a somewhat big departure from world much much faster game it took me awhile to get into Rise after world it took me getting into a brand new weapon Went from mainly CB and a bit of SWAXE in world to Gunlance in Rise
@@ryantwomey3463weird i had the opposite expeience, i loooove world but rise sucked me in way faster, honestly the fastest since Monster Hunter Freedom(not unite) on my PSP back in 06, maining GS before it even had a charge attack it was just Beeg sword😂
@@gokuformanvsfood Base rise was BAD, probably one of the worst base version of any MH game out there ( especialy if you take into account that it release unfinished without teostra, daora and chameleos ), it was also very unbalanced and rampage mode was meh. Sunbreak tho did a really good uno reverse, they patch all the weapon, the map were really good, the new switch skill added new style of play for a lot of weapon, the weapon design and skill were very good ( much much better than world). honestly i think i spend more time theory crafting and making build in sunbreak than base rise and iceborn combine. ( the sacred sheathe that transform the LS into a GS, the surge slash that transform the GS into a LS, valor hammer being really good, evade lance being a thing with seregios and moon narga talent etc )
See, the thing with mount is that you can do it in World too problem is, it's locked behind cat sidequests and each area have different sidequest (different cat live in different areas) so if you unlock mount in Ancient Forest, you still can't use the mount in Wildspire Waste also there's not really any indication on how and where to unlock the sidequest, unless you're using guides personally I dont mind doing the quests, but it is very inconvenient for most player, thats probably why they change it in Rise
I just hope they let us control the mount this time, I fucking hate not being able to do it in world. Having them just to take us the location of the monster.
@@zoinksscoob6523 there is a high probability that we can control it since it was like that in Rise, but in addition that we can setup on auto mode to chase after the target monster
I only started playing monster hunter in June but I’ve almost finished rise and cannot wait to play world straight after. I’m actually obsessed with this series and this next game couldn’t come at a better time for me
nice! ive been playing since 2009 on the psp, i hope u have a great time with the series for a long time too! i met some of my best friends through monster hunter 😊
I want to see hunting horn. I loved it in Iceborne but dropped it in Rise because they completely changed it and it felt too buttom spammy and "light" feeling for what is supposed to be a big musical club.
@rwberger6 I heard from interviews that the devs felt it was too different than what it was supposed to be so it's gonna be closer to how it used to be
Looking forward needing a doctorate in pushing buttons and a Master in ressource management for playing the Charge blade :clap: ! Most satisfying weapon in the game to master
Maybe it could happen. I never really did get into hammers myself until the early mid-game of 3U. I wanted a weapon with a good Dragon Element on it for the Jhen Moran fight; Rusted Weapons, after a bit of fixing up, were about the best option you had at that stage of the game but all the game would give me -- after many hours of farming the volcano -- were hammers. So many rusted hammers! Eventually, I broke and decided to give it a go. It took a bit of getting used to, but then began to love it and ended up maining hammers through 4U & Generations.
You think Capcom developers don't look at Elden ring what can they try in their games .. Obviously he loves Elden ring but game same type of gameplay,you fight a lot of bosses in open world upgrading gear etc so if horse from Elden ring has loot system same as this MH mount you can't compare Cyberpunk with that because doesn't have it
Asmon getting all hyped over the mount mechanics that were already in place in World lmao. "thats crazy you can loot while mounted." Always could. Same with healing lol
You see how they used monster hunter rise to test and perfect the mounting system, as well as how verticle land would work with the mounts and then MHWilds is like the research and refinement of it. Hopefully. But the devs haven't let us down.
Sadly the same cannot be said for the underwater combat system -- it would be nice if the MH team could find a way to make underwater combat feel more fluid and fun. The idea of it was solid enough, but its implementation felt a bit clunky for many players. Some of the amphibious monster fights were great though. I especially liked Lagiacrus. And also great to finally be able to go in after Plesioth and beat him on his home turf.
@@IncognitoActivado uh... yeah? The new mounts are much closer to palamutes than the raptor taxis from world, alongside being able to sharpen weapons while riding, gathering, and using items.
They've been doing this for years now before World. They're release cycle is always: New Gen>Portable ver (usually has experimental features) > New Gen (with some previous portable ver's features)>Portable ver. And then repeat
@@5-Volt ??? That's what MHW already is??? All monsters have weakspots all over their body. Wings, tail, head, and often the legs. It's already a "weak spot hunt", and that's never been a problem.
I'm happy that they combined the mechanics of mounts from rise, hook slinger from iceborne and the switching to secondary weapon is too good to be true! The game looks awesome aswell might be the best MH game I've ever played since MHW! This is solid AF
@intotheunknown21 understandable criticism from old fans. Learning monster spawn spots and favorite spots in maps will be cooler. Setting up lures or baits or more chance of appearing from weather conditions can be even cooler.
6:21 Keep in mind those menus were originally for PS4. If you’re playing on PC with a keyboard and mouse rather than a traditional controller of course the menus are gonna feel a bit awkward.
This I played on pc with a controller and I had no problem with the controls hell Playing world again on my Steam deck highlights that the menus while not perfect aren't as horrid as he thinks he doesn't realize this is the first time Monster hunter was on pc was World
I love those interactive animations while fighting. I've always dreamed of holding the monster down with my lance, while giving my friends a window for free damage.
another thing that I love about MH is random people love helping me doing my quest. SOS or guild. unlike many other multiplayer games where people are toxic and judging what we do, they mostly chill here and just focus on the objective
I heard the HQ on Wilds is in the middle of the map so when you pick quest and head out there is no loading screen you just step out of HQ and quest will start so I guess while you’re in HQ Monsters will just roam around like the game is actually alive in some way like nature or something
nope World players already did it before rise, there was a funny bug when riding a monster wearing a temporal mantle and chugging drinks while having widespread
Asmon being mind blown by minor stuff that has already been in rise with canynes and looting stuff and then be super chill about the fact that you can change weapons while mounted...
Monster Hunter and Dark Souls have been inspiring each other back and forth since the beginning. A lot of difficulty went down and it's way faster and easier to move and multitask, but it's also a lot less difficult due to a lot less stiffness and jank. You can always count on Capcom and Fromsoft devs to shine above all others. No AAAA bs from them.
@@nobodysbusiness2178 Disagree. Rise was a great addition and added a LOT of QoL changes to the overall universe. Traversal improvements was stellar. Mounts and wirebugs made moving around the map and during monster fights far more dynamic. Switch Skills made combat more dynamic and not just standing around, rolling to dodge, sheathing to run 5 feet to then unsheath, etc.
The coolest thing I saw as a GS user is being able to move 180 degrees while charging the first strike. Such a small change that makes using GS way easier.
Yeah I watched him try to brute force alatreon in world and it was embarrassing! No trying to really learn the fight, just “I can tank anything” I hate how everyone sucked him off when he started playing initially
I mean from the looks at the mounting Companion in wilds, it gonna be have rise sunbreak in it and mostly world iceborne as well. It's like you mixin' ingredients man. So here's this another example of rise sunbreak. You have gu and world iceborne, little bit of 4u cuz of frenzy monster level endgame, and boom, rise sunbreak. Here's ur potion pal.
Newcomers who want more from MHW don't really understand how Monster Hunter games evolve. They've always evolved slowly, experimenting a bit from game to game. MH World is the biggest leap in MH games in decades, so they're going to stick with it for a while to see what works and what doesn't. MH Rise is clearly an experiment; they brought some good mechanics from it and made it work in MHW because people really like the MHW aesthetics and how the environment works in MHW compared to MH Rise.
Something bothers me about him equating these games to MMOs. They're not perpetually online, they're not consistently monetized (usually just one, maybe two big expansions/dlcs), and they usually have small, peer-to-peer lobbies/instances, instead of 100s of players in the same room/server. I reject the notion that it's suddenly MMO adjacent, just because it's open-world. Dark Souls has always had the invader system. It's still present in Elden Ring. Not much has changed, aside from the ability to opt out of being invaded while also having other online features like messages active. Monster Hunter has multiplayer as far back as I know of, and I imagine it'll work nearly the same in this game. I.E. you're not gonna have 100 hunters spawn over the nearby hill, and help you beat a monster to death in seconds. It's gonna be 4 people max teams, as per standard. That's just not an MMO. The argument itself is just a grasp at days gone by.
So focus mode is essentially weak spots from anomaly hunts in rise, let's just hope the monster aren't Uber tanky because of this like in anomaly hunts
Tenderizing but there's no going out of your way to do the specific sequence to obtain it in a linear gameplay loop and afflicted bubbles but it's just additional damage you get for hitting them with designated moves instead of its own DPS check.
have you tried indie games? disco elysium, signalis, terraria, stardew valley, hollow knight... just the ones I have on my mind at the moment, there are a ton of games that might fly under your radar that can become some of your favourites if you give them a chance
Imagine a mainline monster hunter game with crossplay on day 1. This has to be the biggest and most successful capcom game of all time or its biggest failure if they mess up the launch. I just hope it doesn't run like Dragon's Dogma 2, ain't noway i'm gonna play this game at 30-40fps with my mid range gaming PC.
Well they've been working on this game since before world and they've said multiple times they think this will take top spot from World in sales and popularity.
@@aaronchong2194 Same , but they seem to really force in the game the grapling hook thing witch is idk man this games used to be legit no jump... now you can literally make a monster your strip pole and you just do your thing.. kinda losses point that you fight something big that is suppose to be like hard and challenging it became that monster is more like an escort that you bang in what ever way you want and mostly what i hate about new monster hunter that u can perma stun monsters like wtf is this shit xD
Tbh I take wirebug over claw any day of the week like at least they allow more play style and make travel to place that would be impossible to go before possible now but all clutch claw does is make everything less enjoyable
The fact that we can change weapons during a hunt is the most exciting thing ive ever seen as a long time fan of the series, I started back on the psp with freedom unite and ive bought every console ive needed to just to keep playing the series and im beyond hyped about just the weapons swapping system alone.
@@Jolerty727 true I loved that combat system and i could see it expanding on them in sequels *fingers crossed* biggest weakness though was utilization of healing spells. but that's another story
I love how everything Asmon is talking up stuff that was already in World. The seikret is just the same as the mounts you'd call. they automatically took you to the monster you pinned and could use items, loot and, sharpen weapons atop them. Wounds are are just weak spots from clutch clawing. focus attacks are new and so is focus mode so that cool.
I'm an old school player, been playing since MH 2 on the PSP, a lot of the quality of life upgrades in World, that moved to Rise, and now Wilds were great for me...the lack of stupid posing after using potions and other items like that, that would leave you frozen in place until the animation finished, lack of need for a bug net or pickaxe that took up item space in your item bag that cold be used for ammo crafting as a bowgun user....and that could randomly break after 2 uses even at the highest level you could make or buy...the ability to go back to camp quickly and put away materials you have filled up on so you can go back out and do it again when your filling up on health items and stuff for crafting like ores and things needed to make ammo...all that was great to me as I remember the times when everything I mentioned was standard to MH...I can't tell you how many times doing the pose thing has gotten me killed by a monster cause I couldn't move during the animation. I love MH and the older games but I can't really go back and play the games that came before World where all those quality of life improvements came in.
I'm confused by his view that streamlining/QoL is what makes a game a Magnum Opus of the series. You're basically just taking a burger and removing half the ingredients so people with small mouths can bite it. Sure you'll get more people to eat it; but the burger just ends up dropping from a 10/10 to a 6/10 for everyone else.
@@CuriosityMisledMe I agree generally with the idea of streamlining removing charm, but even as someone who absolutely adores the old Monster Hunter games, I wouldn't say it's a "10/10 to a 6/10". At best, it's a "9/10 to a 9/10 but with different reasons". At worst, it's a "9/10 to a 8/10 because I, personally, got used to the jank and appreciated it rather than whining about it". Monster Hunter absolutely has improvements it can and should make. We might not agree with all of them, but that's why it iterates continually. Slinger was "meh" in World basegame so they upgraded it with the Clutch Claw in Iceborne to make it more useful. When it turned out that it overcentralized the gameplay loop, they removed it in Wilds and revamped the "wounding" mechanic. Though it remains to be seen, I am also guessing that they took notes (as they have done in the past) from Rise to include various QoL movement features without making them as absurd. Or maybe they're more absurd, who knows? At the end of the day, if I really want to eat my less streamlined burger, I'll just go back to older games anyway like I'm currently doing.
@@CuriosityMisledMe Man i was shocked when i first played world, the Rathian had the same basic attacks from the PSP games but i had so many tools to dumpster it. I have a feeling this game will be super easy like world was and the end game is just avoiding one shots, hope im dead wrong though.
@@moldyshishkabob The 10/10 to 6/10 was just a random example. If I were to rate the mainline games at the times of release, it would be MH at a 6/10, MH2 at an 8/10, MH3 at a 7/10, MH4 at an 8/10, MHG at a 6/10, and MHW at a 7/10. I would've put MHW at a 9/10 if they didn't streamline a lot of the series' aspects. Outside of that I'd say the game pretty much mastered the weight and movement of what Modern Monster Hunter should be.
@CuriosityMisledMe he literally explains his whole viewpoint. His view is that making a game easier to understand doesn't make the game easier (at least not in a negative way). He wants the game to be easier to understand without losing complexity
I remember the first version of Star Wars Galaxies. It wasn't anything like WoW. It was almost like any 3P-shooter game, but you had emotes and jobs you could learn. There was no "1-2-3-4-5-6-7-8 activate skill buttons", just a game, but with many players...
@@SobBaget602 An elemental DPS check to avoid a 1 shot attack is the kind of stuff that only works well in MMOs due to the nature of the target not engaging in active action combat. It doesn't mesh well with Monster Hunter.
@@CuriosityMisledMejust use an elemental weapon and deal enough damage. Ain't hard to do that. It makes u play aggresive. Same with fatalis and his timer.
@@hugo-pg5tv You found the reason of fault. "It makes you play aggressive". That is why it doesn't work well with Monster Hunter; the game that teaches you to take your time, create a plan of action, wait your turn and punish accordingly.
I do wonder if this time for this game, the desert biome will be part of a open world map that connects to all biomes especially. It'll basically be like the guiding lands as you said, but on a open world scale akin to Elden Ring. But also have towns or cities within them too.
@@Redsword603 I think it will either be predominantly dessert and some smaller other biomes or the dessert will change and transform according to a "season system"
@@saltycarl6581Probably for the first part. But as time goes on they’ll drop harder content. I imagine they’ll probably have some more Frontier content given Rise having Espinas.
This is the most hyped I have ever felt for a game. God, I love monster hunter... Can't believe 2025 will have this and GTA 6 at once, next year coming in hot that's for sure
Funny how Asmongold watches these videos with in-game mechanics like he is ever going to use them
That's the thing.. he won't
i wont lie, when he started world it was pretty hard to watch but after he was reaching iceborn his gameplay was looking good for a first timer, he did everything solo until the end in very few attempts, he was even wall banging. Guy is just a slow learner and stubborn.
"Is TCS still the same button?"
he tackled eventually
The game is going to be w@ke, so meh.
Dear Hunters. Switching your greatsword to another greatsword is faster than sharpening your greatsword.
What if both greatsword lost their sharpness?
What if both greatsword lost their sharpness?
@@theadmiral4157is on skill while on your mount, will automatic sharpening your weapon😅
Switching to your greatsword is faster than reloading your bowgun
I see, a man of culture
Sticking with Worlds aesthetic is a good decision imo
It's lazy. They still have the stinger.... Sigh
@@Mark-sd4hv the slinger has nothing to do with the aesthetics
@@Mark-sd4hv Are you rarted
@@Mark-sd4hv You mean they've been lazy for the past 20 years with all the QoL and creative decisions they made, if that's your definition of lazy then I'm all for it 👍.
@@Mark-sd4hv Are you aucostis
Between Capcom and Fromsoft delivering absolute bangers back to back, I'm positive that Japan is saving gaming. You love to see it.
Dont put too much faith in capcom. The past couple of years they started big DEI pushes within the company and have started focusing on the "global market" and you can already see it effecting their other games.
I just need capcom to drop a Resident Evil 7 quality game again. Village left a lot desired for me.
@@rwberger6genuine question, who does DEI target in Japan? Women?
@@jordanhendricks3307 Military Vets...
@@rwberger6 Which game? Capcom's recent releases still have pretty female characters in them.
"games should be intuitive", a great viewpoint for gaming design. this is hindered by the sad fact the average entry level gamer in 2024 is handicapped by a lack of critical reasoning skills & common sense being bred out of them.
If you've watched videos of people's first video game in their whole life, such as "my wife plays" or similar, there is a striking amount of game knowledge that you retain from previous video games, that is carried over to the new game and gives you an edge in understanding the new game mechanics or adapting to the existing, similar mechanics and controls.
But despite that, I will agree with you because of the mobile platform. Having a mobile game ported to PC and the combat being designed to work on a phone, DEFINITELY hinders the potential of the game to a ridiculous degree.
MHW was intuitive. The changes made which he complained about were made specifically for people like him.
FOREVER REMINDER game journos don't play actual games 😤
This is unfortunately true based on the Overwatch fans who like eating shit and the way people reacted to BO6 gameplay having a higher skill ceiling and being more dynamic.
There’s an entire community of gamers that love eating shit and having watered down games. They unironically like it and that’s what a lot of people need to understand
@@RIP_ZYZZ1738 Indeed. Well said.
This game might change Asmon's life.
Will change my life for sure
Do jokes not get old to people anymore? What happened to "bro, you killed the joke..."?
we are all in the get yout life changed 1 to 1337 times per day club here
He gonna bust after doing the running GS atttack for sure.
Cringe and overused
As usual they combined mechanics of World and some mechanics of Rise and somehow make something even more amazing
there's 0 mechanics of rise here, rise is not main series, the mounting was in world already.
There are gonna be all the QoL of rise+ focus mode takes from rise with the special moves
@@Moutacreeper you must be blind then or you never played rise 😂
@@mariamontanari3797 what QoL from rise?
@@zyedelric I’m asking which QoL features from rise you see in this game
The replacement for tenderizing seems better than in Iceborne, let's hope it doesn't become that intrusive.
Yeah that was a little tedious to spam, this is far more organic.
The removal of clutch claw mechanics is a god send. No more interrupting combat flow because you gotta apply wound on monster manually every 2 mins.
@@randodox8375the worst thing the clutch claw did was add that stupid stagger animation that put monsters out of reach of your combos. I understand it’s there to signal that monsters are vulnerable to the claw but maybe I don’t want to whiff my big hammer slam instead.
Plus it seems like the focus mode might allow you to rotate direction mid combo as much as you want
@@randodox8375 true
But I will miss my wallbangs
@@IncognitoActivado How tf is it going woke!?
"You know there's gonna be some thing on the roof of a cave you gotta pull down with that"
Next scene: "ooh a stalactite!" *hook*
And he thinks its new cause he never used it in world or iceborne
@@DargonethThe functionality is new. Before you needed pods, now you don't
@@Dargonethit is inherently new but in world instead of using the hook you used pods. I think the hook will function the same as the clutch claw. But I geuss we dont really know until the game comes out.
@@nitl3gxnd268 No, they received negative feedback of the clutch claw. I also think it destroyed fluent gameplay.
With the amount the monster moved back after a stagger you were FORCED to use the clutch claw to make the stagger worth something.
I would rather have customized ability sets back, like in XX
@bubeable Yeah as flashy as the clutch claw was it really changed the game in a terrible way. Because of the amount of HP bloat in Iceborne, you were forced to tenderize and wall slam constantly to increase damage. Which meant that the enemy was always enraged. Which meant it became less "strategic" in a sense of striking when there were openings and more about breaking their legs so that they were crippled. I know some people liked it, but it felt so gimmicky to me.
Like Barrioth was incredibly frustrating if you didn't break his legs, but fairly trivial if you did. And Tenderize meant you were *forced* to focus one point. It just never felt good to play like that. But I was a hunting horn main who liked bonking heads and even played it in solo so maybe my experience was unusual. But playing a low damage weapon in Iceborne felt way less fun even if the monster design was overall better.
Love how they've brought in the good bits from Rise.
It has been like that since the beginning.
Big jumps and improvements, trying new things while bringing back the good stuff from the previous games.
Classic japanese gamedeveloper W. No "reinventing the wheel" but much rather "improving the wheel" mindset
@@Kenji-117 now THAT's a wise phrase: "don't re-invent the wheel; improve it".
Yea that was the entire point of Rise it is a spin off they use the spin of the se How new stuff is liked or not liked
This MH game is more like World, so no.
I’ll never forget my friend showing me monster hunter in 2004 and how much I loved it. He’s pretty much the only friend I still talk to from grade school and we have played every MH game together since then.
this is so nice! say hi to ur friend for me 😊
It looks like Wilds is going to take what worked from Rise and add in into a World style game.
As someone who loved both Rise and World, this is a best case scenario.
I played the first monster hunter on ps2 all the way up to freedom unite on psp, dabbled in world's while I still had a ps4. I'm very happy to see this series is alive and well
Same here ! it came a long way from the ps2 debut. It legit makes me cry to see the IP getting so much success
I remember when everyone said this game sucked way back when I played the PS2 and PSP versions. Glad to see it succeeding
What a banger game! I still haven’t heard a good argument for Monster Hunter not being THE Original ’FromSoft’ game. It plays the same & has the same weapon archetypes + animations, frames etc.
What we saw here was just a slice of the whole thing. They sold countless other games in japan.
@@Harbard369Uuuhh, no. Soulsgames are a health bar smasher. Monster hunter was always superior with waayyy more monster interactions to your attacks. In elden ring you have one knock down animation and thats it.
And as a player you haven't even a third of the move set of monster hunter.
Whoever compares fighting in MH with souls games is just delusional.
Dude Capcom already made monster hunter more accessible. It started with world and iceborbe, they added so many quality of life improvements. Them rise improved on menues and added more improvements. It's what Capcom does
dont ever compare monster hunter with souls games, monster hunter came before souls and its its own genre
yeah booth are otudated
The fact that focus mode will allow me to aim my SAED is crazy, no more wasted phials, lol.
I can imagine myself whiffing that even with focus mode 😂
The thing singlehandedly convinced me to try CB again. God there are so many stuff I wanna try in Wilds
Classic SnS, Lancing, Gunlance, GS, DB, CB and LBG
@@KhangNguyen-ij4xh I know, like everything looks great, even long sword lol. That’s a first🤣
Unless they add an instant 180 it will probably still whiff because of the animaiton duration. Or the slow turning speed is just for GS, who knows.
@@ch1dd Will be way easier for KbM, I just hope the targeting camera works for focus mode on controller; just snap to the monster.
MH used to be a niche game, but MHW changed everything and I’m glad it did.
@FullmentalAlcoomistwell yes, world 2, its all we wanted.
its because they kept the same exact layout and structure from the first game and just added weapon mechanics
海外ではそうだね
“Imma go with the great sword” no fucking shit
@ 0:30 he is now forever be knowned as Mr Bird.😂😂😂😂😂
imagine him not rushing thru this one
Also focus mode just makes combat way more detailed because its easier to hit certain spots that are a bit higher and lower which wasnt really an option before.
The base game is just the "tutorial" endgame DLC is where we will use everything we learned.
EVERY single MH game has had hella content and I have never been dissatisfied with any of them and I have 100% every one.
It's World with improved graphics and new gimmicks.
Everything people asked for.
Not sure what it is but its strange to have so many tools to beat such simple AI, i really hope the monsters are actually smart instead of just one shotting you. i never played rise because world just felt too easy and solved.
@@saltycarl6581By improved AI what do you expect?
@@saltycarl6581even iceborne?
@@kphuts815 I expect the large monsters to be smarter and not just simple sponges with 6 moves while we get more and more tools to dump on the same Ole monsters.
@@shadoweevil I skipped ice born because world's was just too easy. I also hated the simple armor system in world's so I got bored
Monster Hunter World already WAS MH's "Elden Ring". If anything, FromSoftware saw how well World did for Capcom and then tried the same.
true, thats why asmon is even here in the first place 😂
Unfortunately everything has to be about Elden Ring.
what
More like Elden Ring was Dark Souls "MHW"
People always cry: "Oh no! They're making it easier, boo!"
Like, yeah, if this was plugged into world, yes it would be easier, but you have to realize that, while similar, this is a different game. There will be monsters that punish the use of focus mode, and there will be fights akin to fatalis by the end of it all. Same as wire fall, same as clutch claw, etc.
Unfortunately base rise was trivialised by wirefall while sunbreak helped it was a fundamentally overpowered move
Heres hoping that focus mode is balanced
Worlds was super easy and Rise looked like a joke, fingers crossed the AI will be smarter than the PSP games because they were dumb as hell in worlds.
@@saltycarl6581 Username says it all I suppose...
@@Loldino897 Naw, a game is only as hard as it's designed to be. For example, there could be a monster that when it roars, every hunter automatically carts; impossible to win. Likewise, there could be a mechanic where when a hunter draws their weapon, every monster on the map automatically dies; impossible to lose. Rise was easier because it was intentionally easier. If they wanted to make it harder, and punish wirefall more, they could have. It has nothing to do with the mechanic itself being OP.
PriMal being the single reason why wire falling is a bad idea
no one's talking about the 180 turn that the GS did in focus mode
lol the amount of ppl that didn't play rise in his community is wild the QoL stuff aren't new just play more MH games they are also amazing
Not playing rise is understandable but it also in world too
To be fair it was a somewhat big departure from world much much faster game it took me awhile to get into Rise after world it took me getting into a brand new weapon Went from mainly CB and a bit of SWAXE in world to Gunlance in Rise
@@ryantwomey3463weird i had the opposite expeience, i loooove world but rise sucked me in way faster, honestly the fastest since Monster Hunter Freedom(not unite) on my PSP back in 06, maining GS before it even had a charge attack it was just Beeg sword😂
@@gokuformanvsfood Base rise was BAD, probably one of the worst base version of any MH game out there ( especialy if you take into account that it release unfinished without teostra, daora and chameleos ), it was also very unbalanced and rampage mode was meh.
Sunbreak tho did a really good uno reverse, they patch all the weapon, the map were really good, the new switch skill added new style of play for a lot of weapon, the weapon design and skill were very good ( much much better than world). honestly i think i spend more time theory crafting and making build in sunbreak than base rise and iceborn combine. ( the sacred sheathe that transform the LS into a GS, the surge slash that transform the GS into a LS, valor hammer being really good, evade lance being a thing with seregios and moon narga talent etc )
@champ6436 nah, base was fire yall are just haters
See, the thing with mount is that you can do it in World too
problem is, it's locked behind cat sidequests
and each area have different sidequest (different cat live in different areas)
so if you unlock mount in Ancient Forest, you still can't use the mount in Wildspire Waste
also there's not really any indication on how and where to unlock the sidequest, unless you're using guides
personally I dont mind doing the quests, but it is very inconvenient for most player,
thats probably why they change it in Rise
My group of friends have 1 guy who refuse to do those quests and we always joking about his "peasant walk" to the monster lol
I just hope they let us control the mount this time, I fucking hate not being able to do it in world. Having them just to take us the location of the monster.
Are the guests easy? That sounds too tedious otherwise.
@@zoinksscoob6523 there is a high probability that we can control it since it was like that in Rise, but in addition that we can setup on auto mode to chase after the target monster
@@zoinksscoob6523 100% you will control it
The mounting and looting while mounted is a mh rise feature.
I still don't remember a certain Black Dragon being killed yet
I only started playing monster hunter in June but I’ve almost finished rise and cannot wait to play world straight after. I’m actually obsessed with this series and this next game couldn’t come at a better time for me
nice! ive been playing since 2009 on the psp, i hope u have a great time with the series for a long time too! i met some of my best friends through monster hunter 😊
Good luck! There will be less mobility, but the combat is more rewarding imo. And mannnn, you will love Iceborne expansion
Cant wait for the bow reveals..
I want to see hunting horn. I loved it in Iceborne but dropped it in Rise because they completely changed it and it felt too buttom spammy and "light" feeling for what is supposed to be a big musical club.
@rwberger6 I heard from interviews that the devs felt it was too different than what it was supposed to be so it's gonna be closer to how it used to be
@@leekyonion that's a very good news! thanks for the info
Classic horn is a banger
Me too. Bow is my OG main weapon. It's absolutely going to be on my Seikret at all times.
cant wait for the charge blade and switch axe reveals, these are the weapons of true skilled warriors!
Looking forward needing a doctorate in pushing buttons and a Master in ressource management for playing the Charge blade :clap: ! Most satisfying weapon in the game to master
What about Gunlance @@jeancouscous
Absolutely. I'm so fired up now for the game just thinking about it!
Wait what? What is this bias bullshit...
Switch Axe and Gunlance are where it’s at!
They basically combined the mount from Rise and Worlds base gameplay. I fucking love it.
Monster Hunter is one of the few games I can Pre-Order and have zero worries or regrets doing so.
Happy hunting with all of you next year. Cheers.
Cheers, fellow hunter!🥂
Facts! And happy hunting to you too!
I would love to see him play hammer since he has only played greatsword.
Weapons are Like icecream, you may have a favorite but some other flavor from time to time is also tasty
Maybe it could happen.
I never really did get into hammers myself until the early mid-game of 3U. I wanted a weapon with a good Dragon Element on it for the Jhen Moran fight; Rusted Weapons, after a bit of fixing up, were about the best option you had at that stage of the game but all the game would give me -- after many hours of farming the volcano -- were hammers. So many rusted hammers! Eventually, I broke and decided to give it a go. It took a bit of getting used to, but then began to love it and ended up maining hammers through 4U & Generations.
Heavy Bowgun trailer just came out earlier, he will probably watch that sense he said he’d play that as his secondary.
Primary weapon: Big sword
Secondary weapon: Big gun
Let the hunt begin
Max has a video about his experience trying out MH Wilds. Would be great if Asmon reacts to it or don't if he doesn't want "spoilers"
Thanks for your comment. I'm dashing off to check out the Heavy Bowgun trailer now.
*since*
@mkv2718 oops…
Looting, healing, sharpening while mounted already worked in Rise, I think. But I'm also very excited to play this!
Can we have a discussion about a game that doesnt include' oh Elden Ring does this' or 'They took a nod from Elden Ring here'?
You think Capcom developers don't look at Elden ring what can they try in their games .. Obviously he loves Elden ring but game same type of gameplay,you fight a lot of bosses in open world upgrading gear etc so if horse from Elden ring has loot system same as this MH mount you can't compare Cyberpunk with that because doesn't have it
@@123Woo-u8zthe mount was already there in MH world and rise.Capcom don't take inspiration from Elden Ring for this
Could you loot from mount in MH w and rise ?
@@123Woo-u8z if this is the case. fromsoft took from mh. MH predates demon souls
@@123Woo-u8z yes you could.I played both so i know.
As someone that's been playing Monster Hunter since I was 10(2010) I am so bloody excited for wilds!!
Asmon getting all hyped over the mount mechanics that were already in place in World lmao. "thats crazy you can loot while mounted." Always could. Same with healing lol
You see how they used monster hunter rise to test and perfect the mounting system, as well as how verticle land would work with the mounts and then MHWilds is like the research and refinement of it. Hopefully. But the devs haven't let us down.
Sadly the same cannot be said for the underwater combat system -- it would be nice if the MH team could find a way to make underwater combat feel more fluid and fun. The idea of it was solid enough, but its implementation felt a bit clunky for many players. Some of the amphibious monster fights were great though. I especially liked Lagiacrus.
And also great to finally be able to go in after Plesioth and beat him on his home turf.
MH Rise stuff? In this new "MH game"? lmao
@@DarrylCrossthe problem with it was no double sticks.
@@IncognitoActivado uh... yeah? The new mounts are much closer to palamutes than the raptor taxis from world, alongside being able to sharpen weapons while riding, gathering, and using items.
They've been doing this for years now before World.
They're release cycle is always: New Gen>Portable ver (usually has experimental features) > New Gen (with some previous portable ver's features)>Portable ver. And then repeat
Focus seems like a replacement to the Tenderize mechanic from World that became kind of tedious.
Now if they could just add blood/gore fx option in the settings
hopefully its not as bad.
Yeah, this seems more natural & dynamic but I kinda hope it doesn't become a "weak spot hunt" the entire fight.
@@5-Volt Thats exactly what it will be though and it makes the challenge.
@@5-Volt ??? That's what MHW already is???
All monsters have weakspots all over their body. Wings, tail, head, and often the legs. It's already a "weak spot hunt", and that's never been a problem.
I'm happy that they combined the mechanics of mounts from rise, hook slinger from iceborne and the switching to secondary weapon is too good to be true! The game looks awesome aswell might be the best MH game I've ever played since MHW! This is solid AF
I wonder if Queen Pwnsalot will be doing any blindfold runs for this game? HAHAHAHA
Scout flies is an amazing innovation in gaming, make the game more accessible but not breaking the immersion
Some people hate it. They say it's too much hand holding. Can't please gamers.
@@intotheunknown21 more like cant please elitist to me
@intotheunknown21 understandable criticism from old fans. Learning monster spawn spots and favorite spots in maps will be cooler. Setting up lures or baits or more chance of appearing from weather conditions can be even cooler.
Guess you can say it fits the world…
Haha, get it?… Monster Hunter World…
My main problem with them is that they’re very messy and distracting combined with some area in world being really small make it really annoying
6:21 Keep in mind those menus were originally for PS4. If you’re playing on PC with a keyboard and mouse rather than a traditional controller of course the menus are gonna feel a bit awkward.
This I played on pc with a controller and I had no problem with the controls hell Playing world again on my Steam deck highlights that the menus while not perfect aren't as horrid as he thinks he doesn't realize this is the first time Monster hunter was on pc was World
I love those interactive animations while fighting. I've always dreamed of holding the monster down with my lance, while giving my friends a window for free damage.
another thing that I love about MH is random people love helping me doing my quest. SOS or guild. unlike many other multiplayer games where people are toxic and judging what we do, they mostly chill here and just focus on the objective
I heard the HQ on Wilds is in the middle of the map so when you pick quest and head out there is no loading screen you just step out of HQ and quest will start so I guess while you’re in HQ Monsters will just roam around like the game is actually alive in some way like nature or something
MH World Players: Wow you can do many things while mount!!!
MH Rise Players: 😐
MH United player: This is Gold
yea but mh rise looks like shit
nope World players already did it before rise, there was a funny bug when riding a monster wearing a temporal mantle and chugging drinks while having widespread
You can do all that on Tailraiders, too.
@@qroome4548 typical tourist lmfao
Asmon being mind blown by minor stuff that has already been in rise with canynes and looting stuff and then be super chill about the fact that you can change weapons while mounted...
Monster Hunter and Dark Souls have been inspiring each other back and forth since the beginning. A lot of difficulty went down and it's way faster and easier to move and multitask, but it's also a lot less difficult due to a lot less stiffness and jank. You can always count on Capcom and Fromsoft devs to shine above all others. No AAAA bs from them.
Asmon so shocked with mounted mechanics while they all were available in Rise long ago.
Asmon never played rise
@@User1273- yeah, that's what I guessed.
I hope this game reaches more players. It's one of those games that you would want everyone to experience and enjoy.
Sharpening while mounted. Rise players know how useful that is.
Also drinking potions while mounted. No idea why those features were highlighted.
This was a thing in monster hunter world as well.
@@slipknota7xeg It was a basic mechanic video for people completely new to mh
This video should be called “14 Minutes of Asmon not having Played Rise”
Lol was looking for this comment
Why would it matter rise was dogshit
@@nobodysbusiness2178 So dogshit it sold really well.
@@nuke2099not as well as world 🤷♂️
@@nobodysbusiness2178 Disagree. Rise was a great addition and added a LOT of QoL changes to the overall universe. Traversal improvements was stellar. Mounts and wirebugs made moving around the map and during monster fights far more dynamic. Switch Skills made combat more dynamic and not just standing around, rolling to dodge, sheathing to run 5 feet to then unsheath, etc.
huh. some of the things he's surprised about was already part of the game since years ago in Rise/Sunbreak.
The coolest thing I saw as a GS user is being able to move 180 degrees while charging the first strike. Such a small change that makes using GS way easier.
Asmon is a casual MH player that acts like he’s a seasoned veteran.
soooo fucking true
He's like that with everything. Big ego on stream and in games. Fanny in real life.
Dude he’s a super Casual in Every game but pretends like he’s a veteran. I’ve seen it happen so many times.
Thats why so many ppl clown on him.
@@jayson546 too true.
Yeah I watched him try to brute force alatreon in world and it was embarrassing! No trying to really learn the fight, just “I can tank anything” I hate how everyone sucked him off when he started playing initially
Monster Hunter Rise doesnt get enough love, alot of these things are straight from Rise
this game has come a long way for sure
4:20 his entire quote makes me think that he played through base world in about 30 hours and never touched anything monster hunter related ever again
That's what he did with World. He doesn't seem to actually care about MH overall.
Its funny to see Asmon react to the mount mechanics when those mechanics already existed in rise
1:28 what are ya talking about bro, we seen this before since rise sunbreak.
Just another snippet on why you shouldnt take everythingn he says at face value. Or that he even knows what he is talking about.
@@evobsm2328 um, i was never intentionally to do that but i've been play mhgu and rise sunbreak since 3-4 years ago.
I mean from the looks at the mounting Companion in wilds, it gonna be have rise sunbreak in it and mostly world iceborne as well. It's like you mixin' ingredients man.
So here's this another example of rise sunbreak. You have gu and world iceborne, little bit of 4u cuz of frenzy monster level endgame, and boom, rise sunbreak. Here's ur potion pal.
Asmon clearly hasn’t played Rise.
Newcomers who want more from MHW don't really understand how Monster Hunter games evolve. They've always evolved slowly, experimenting a bit from game to game. MH World is the biggest leap in MH games in decades, so they're going to stick with it for a while to see what works and what doesn't. MH Rise is clearly an experiment; they brought some good mechanics from it and made it work in MHW because people really like the MHW aesthetics and how the environment works in MHW compared to MH Rise.
Something bothers me about him equating these games to MMOs. They're not perpetually online, they're not consistently monetized (usually just one, maybe two big expansions/dlcs), and they usually have small, peer-to-peer lobbies/instances, instead of 100s of players in the same room/server. I reject the notion that it's suddenly MMO adjacent, just because it's open-world. Dark Souls has always had the invader system. It's still present in Elden Ring. Not much has changed, aside from the ability to opt out of being invaded while also having other online features like messages active. Monster Hunter has multiplayer as far back as I know of, and I imagine it'll work nearly the same in this game. I.E. you're not gonna have 100 hunters spawn over the nearby hill, and help you beat a monster to death in seconds. It's gonna be 4 people max teams, as per standard. That's just not an MMO. The argument itself is just a grasp at days gone by.
I really hope they port Espinas over from Rise to Wilds, along with some other frontier monsters. A proper raid/siege for Lao would also be awesome.
So focus mode is essentially weak spots from anomaly hunts in rise, let's just hope the monster aren't Uber tanky because of this like in anomaly hunts
anomaly mix with tenderize but better
Tenderizing but there's no going out of your way to do the specific sequence to obtain it in a linear gameplay loop and afflicted bubbles but it's just additional damage you get for hitting them with designated moves instead of its own DPS check.
I want to skip life forwards a year so my current gaming boredom can be saved, and I can abuse the local wildlife because their hat looks silly.
have you tried indie games? disco elysium, signalis, terraria, stardew valley, hollow knight... just the ones I have on my mind at the moment, there are a ton of games that might fly under your radar that can become some of your favourites if you give them a chance
@@lebron73 I've played all of those besides Stardew. Not a fan of that kind of game really. Hollow Knight is peak indie gaming though imo.
Im doing another playthrough of World with my dad while I wait for Wilds to come out. It's fun as hell
the 3d minimap is fucking me up
Mount mechanics are mechanics used in MH stories and other things as well. Good thing that's finally being brought to the main game.
Has Asmon ever talked about a new game without bringing up Elden Ring or WOW?
Imagine a mainline monster hunter game with crossplay on day 1. This has to be the biggest and most successful capcom game of all time or its biggest failure if they mess up the launch. I just hope it doesn't run like Dragon's Dogma 2, ain't noway i'm gonna play this game at 30-40fps with my mid range gaming PC.
It might run worse than Dragons Dogma 2, Wilds us using the upgraded "REX" version of the RE engine.
@@DeepStone-6…it ran bad because of the antivirus that came with it shit was running on the kernal level of your pc.
Well they've been working on this game since before world and they've said multiple times they think this will take top spot from World in sales and popularity.
i hope it can run on my 1660s :)
@@DeepStone-6Why would it run worse on an upgraded engine??
this will change his life....
funny how people pog about rises mechanics literally wilds are just hybrid of rise and world xD
The only thing I don't like about rise is the wirebug but sadly it is the majority of the combat
@@aaronchong2194 Same , but they seem to really force in the game the grapling hook thing witch is idk man this games used to be legit no jump... now you can literally make a monster your strip pole and you just do your thing.. kinda losses point that you fight something big that is suppose to be like hard and challenging it became that monster is more like an escort that you bang in what ever way you want and mostly what i hate about new monster hunter that u can perma stun monsters like wtf is this shit xD
Tbh I take wirebug over claw any day of the week like at least they allow more play style and make travel to place that would be impossible to go before possible now but all clutch claw does is make everything less enjoyable
Most of this stuff was in world too, with the tailriders. Sure you couldn't use it in combat but it was there
The fact that we can change weapons during a hunt is the most exciting thing ive ever seen as a long time fan of the series, I started back on the psp with freedom unite and ive bought every console ive needed to just to keep playing the series and im beyond hyped about just the weapons swapping system alone.
You can carve while riding in MH Rise btw so it’s not new… but the combat in Rise was Way better than World IMO, becuase of the Wirebug attacks.
11:36 Wait... so he played Granblue for over 800h? Crazy!
"Played"
He just afk and let the npc kill the bosses
Probably afk
@@Kyle81290 sadly this is true for a lot of us.
it's a fun game but grinding materials was it's biggest flaws. took too long with what options we had
@@Clavitz1 yeah, amount of grind is insane that you had to afk in game, but of it's core the battle system in game is amazing
@@Jolerty727 true I loved that combat system and i could see it expanding on them in sequels *fingers crossed*
biggest weakness though was utilization of healing spells. but that's another story
This game going to 10000% change asmon's life
I love how everything Asmon is talking up stuff that was already in World. The seikret is just the same as the mounts you'd call. they automatically took you to the monster you pinned and could use items, loot and, sharpen weapons atop them. Wounds are are just weak spots from clutch clawing. focus attacks are new and so is focus mode so that cool.
The mounts weren't easily accessible for players unaware of the cat sidequests that are only unique from each areas
@@mysteryrandomasian You automatically get given that mount when you reach Iceborne. Its not hard.
I don't always get asked what is the best game and franchise if your after value for money, but when I do MH is EASILY the first I mention.
Same! I feel like I'm going door to door... "Do you have time to hear about Monster Hunter...?"
I'm an old school player, been playing since MH 2 on the PSP, a lot of the quality of life upgrades in World, that moved to Rise, and now Wilds were great for me...the lack of stupid posing after using potions and other items like that, that would leave you frozen in place until the animation finished, lack of need for a bug net or pickaxe that took up item space in your item bag that cold be used for ammo crafting as a bowgun user....and that could randomly break after 2 uses even at the highest level you could make or buy...the ability to go back to camp quickly and put away materials you have filled up on so you can go back out and do it again when your filling up on health items and stuff for crafting like ores and things needed to make ammo...all that was great to me as I remember the times when everything I mentioned was standard to MH...I can't tell you how many times doing the pose thing has gotten me killed by a monster cause I couldn't move during the animation. I love MH and the older games but I can't really go back and play the games that came before World where all those quality of life improvements came in.
Asmon talking like if Monster Hunter didn't exist 20 years ago and World was their first game while it's actually the most casualised MH game
I'm confused by his view that streamlining/QoL is what makes a game a Magnum Opus of the series. You're basically just taking a burger and removing half the ingredients so people with small mouths can bite it. Sure you'll get more people to eat it; but the burger just ends up dropping from a 10/10 to a 6/10 for everyone else.
@@CuriosityMisledMe I agree generally with the idea of streamlining removing charm, but even as someone who absolutely adores the old Monster Hunter games, I wouldn't say it's a "10/10 to a 6/10".
At best, it's a "9/10 to a 9/10 but with different reasons". At worst, it's a "9/10 to a 8/10 because I, personally, got used to the jank and appreciated it rather than whining about it".
Monster Hunter absolutely has improvements it can and should make. We might not agree with all of them, but that's why it iterates continually. Slinger was "meh" in World basegame so they upgraded it with the Clutch Claw in Iceborne to make it more useful. When it turned out that it overcentralized the gameplay loop, they removed it in Wilds and revamped the "wounding" mechanic.
Though it remains to be seen, I am also guessing that they took notes (as they have done in the past) from Rise to include various QoL movement features without making them as absurd. Or maybe they're more absurd, who knows?
At the end of the day, if I really want to eat my less streamlined burger, I'll just go back to older games anyway like I'm currently doing.
@@CuriosityMisledMe Man i was shocked when i first played world, the Rathian had the same basic attacks from the PSP games but i had so many tools to dumpster it. I have a feeling this game will be super easy like world was and the end game is just avoiding one shots, hope im dead wrong though.
@@moldyshishkabob The 10/10 to 6/10 was just a random example. If I were to rate the mainline games at the times of release, it would be MH at a 6/10, MH2 at an 8/10, MH3 at a 7/10, MH4 at an 8/10, MHG at a 6/10, and MHW at a 7/10.
I would've put MHW at a 9/10 if they didn't streamline a lot of the series' aspects. Outside of that I'd say the game pretty much mastered the weight and movement of what Modern Monster Hunter should be.
@CuriosityMisledMe he literally explains his whole viewpoint. His view is that making a game easier to understand doesn't make the game easier (at least not in a negative way). He wants the game to be easier to understand without losing complexity
Capcom please, please, PLEASE! Allow us to co-op with other players at the start of hunts REGARDLESS of watching cutscenes!
Didn't they already fix that in Rise?
@@DanteVerde-pt9zc Did they?I didn't play Rise.
They did@@GrandGunman
I want 4 players in the cutscenes. That felt cool in 4U
They did but the monster cutscenes dont have any player interaction in rise
But you never beat Fatalis
nearly 15 minutes of Asmong having not played Rise, bro acts like he's a veteran already
Also where Fatalis at?
I remember the first version of Star Wars Galaxies. It wasn't anything like WoW. It was almost like any 3P-shooter game, but you had emotes and jobs you could learn. There was no "1-2-3-4-5-6-7-8 activate skill buttons", just a game, but with many players...
You already can do this whole stuff while mounted in Monster Hunter World.
Alatreon and Fatalis are harder than any fromsoft boss ever made.
Alatreon yes because alatreon is just a poorly designed fight.
Fatalis no.
@@TheCosmicAstro- Imaging being so salty you call Alatreon "Poorly Designed." lmao
@@SobBaget602 An elemental DPS check to avoid a 1 shot attack is the kind of stuff that only works well in MMOs due to the nature of the target not engaging in active action combat. It doesn't mesh well with Monster Hunter.
@@CuriosityMisledMejust use an elemental weapon and deal enough damage. Ain't hard to do that. It makes u play aggresive. Same with fatalis and his timer.
@@hugo-pg5tv You found the reason of fault. "It makes you play aggressive". That is why it doesn't work well with Monster Hunter; the game that teaches you to take your time, create a plan of action, wait your turn and punish accordingly.
This already looks like a masterpiece
Wilds will be like a big guiding lands, with camps among the biomes, which will be like Seliana or Astera instead of small camps.
I do wonder if this time for this game, the desert biome will be part of a open world map that connects to all biomes especially. It'll basically be like the guiding lands as you said, but on a open world scale akin to Elden Ring. But also have towns or cities within them too.
@@Redsword603 I think it will either be predominantly dessert and some smaller other biomes or the dessert will change and transform according to a "season system"
U could loot snd all on ur mount in the last one
So they combined rise with world.
i bet it will be easier than both those games.
@@saltycarl6581 yeah... That'll be the only problema.
@@saltycarl6581Probably for the first part. But as time goes on they’ll drop harder content.
I imagine they’ll probably have some more Frontier content given Rise having Espinas.
Did he not play monster hunter rise/sunbreak? bruh the mount does exactly what you do in that game z.z
Nope didn’t play it or look in it’s general direction
This is the most hyped I have ever felt for a game. God, I love monster hunter... Can't believe 2025 will have this and GTA 6 at once, next year coming in hot that's for sure
mount took from Rise ; given that then they might be doing a lot of things coming from that game as well.
7:15 That looks like you can Parry with a great sword
Hope capcom isn't ruining this game performance too
hoping it isn't damaged by woke stuff, too. If it lives up to the hype, it seems like a goty title
@@translatedbird capcom never buys the woke stuff, I'm not worried about that.
@@translatedbird What makes you think it might be damaged by woke stuff? It's capcom, and i haven't seen anything that hints that