Let me know what your thoughts are on this new announcement? Anything you don't understand, comment below and I'll happily explain :) 🎁Unity Summer Sale: tinyurl.com/UnitySalesHub 🎁$5000 Unity Environment Bundle: gumroad.com/a/813714451/uhewu (50% OFF Using Code: HV50) 🎁Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
I don't care I've already moved on I'm sticking with Godot it's becoming more popular it's too late for Unity Godot almost popular as Unity I seen the pie chart it popular amongst game jams because it's faster when you make games with Godot than Unity
I think it's nonsense. Unity 2022 section 6 of the terms were if you wanted to use the old terms of service, you could. Then Unity decided it could just revoke that term and forced everyone into the runtime fees. Now it's putting the term it had in 2022 back into the terms for 2025. But why should that matter? Unity violated that exact term in 2023. I'm staying with Godot.
This is some amazing news :). I have just finished porting all my assets to the Unity 6 and Rendergraph after more than a year of development, with amazing results and was super worried on how the Unity 6 would be received due to the licensing issue. This news brings a huge boost to confidence in Unity and keeping up the work with the engine :)
@@SpeedTutor Hi, thanks :). I think the hardest part was to create a new library of functions to use for the rendering with Blits, for all systems. Aside that the LUMINA global illumination had the most submodules to convert, so that would be the hardest one.
@@TheMeanArena hi, mainly desktop and mobile, most modules have a mobile equivalent, e.g GI Proxy can be used instead of Lumina GI on mobile. I recently tested also both Lumina and volumd clouds on my Samsung S22 and get around 40 to 60fps depending on setting, so also depending on use case and target hardware even the heavier modules might be used on mobile.
Wow, you uploaded that video really fast, thanks for that Makes me really happy to see these changes. The new CEO seems to be doing a lot of things right
@@TheMeanArena I don't see your problem here. Even with the Unity Pro obligation and the extra 8% from 200k USD revenue per year, the engine is and remains the core of development. People spend hundreds of dollars on Maya, 3DS Max or Adobe Suite, but the core part of developing a game is not worth paying for? I think the price is fair and, more importantly, transparent and calculable. If you don't want to afford it, there's Godot. Under 1kk USD lifetime revenue, UE is of course also attractive.
@@anbagames Sure I've paid for those programs myself but I don't continually pay for them. I bought them, they're mine, I've used them for years and years. No, I do not think paying $2200 every year is worth it when a normal dev cycle is about 3 years. I'm not a PC dev so I don't use Personal. I already jumped to Godot way back.
They've also been doing a lot of community webinars and tutorials, and I have been feeling cared for by Unity lately :) Kudos to all of us game developers for driving this change of course, but I feel that Unity executives have heard us and are definitely on the right track :)
@@SpeedTutor That's great to hear :) I hope he knows they still have a lot of loyal community who are ready to trust them again and help make the engine better :)
Definitely a big step in the right direction. Unity had a predator ceo looking for a fast track to profitability in a bad way, but it’s reassuring that after their major screwup they quickly corrected direction and have been doing right moves.
I don't know what to say. With the godot madness I was kind of disturbed in selecting engine and I was confused with regards to unity pricing changes and your video was more than enough for me consider trying unity for first time. I will definitely hate C# but things are clear for me. Just wanted to ask one thing, no charges will be done on sale of a product except the Unity pro and unity enterprise right?
What happened with the whole Godot thing? I'm very curious. As to your question, you're exactly right. You won't get charged any fees unless you earn over $200,000 in any given year. If so, buy Unity Pro at the new subscription fee. You get an increased ceiling over over $1,000,000 revenue before you'd need to upgrade to anything again :) I hope that helps.
@@SpeedTutor The thing is, godot community manager posted on x with the intent of encouraging devs to make DEI themed game made in godot. So a certain individual and more decided to reply and discourage this behaviour by recommending not to include politics in godot. Just because they replied, the godot CM started banning people on x and other platform including those that support godot financially like certain individual has paid 100$ monthly or annually (can't remember clearly) and even they were banned. All for the sake of DEI stuff and majority of godot supporters are not happy with this decision and are expressing it openly. Gamers used to not pay much attention about DEI stuff in games but the recent emergence of major gaming titles that were poor gaming experiences and the fact that almost all of it gets linked to DEI and the DEI supporting consulting agency has made gamers to decide not include DEI in gaming and resisting entry of DEI in gaming with their pockets. And then godot also started getting involved in DEI and now they are hated. And godot hasn't done anything noteworthy that can help them in reducing the fire they had started.
I appreciate you taking the time to write this out, my friend! Thanks for keeping me in the loop. I say let Game Developers be Game Developers. Let them create what they want and if it is DEI related, fine but don't go too crazy with pushing people a certain way :)
An excellent deal, and reinforces the lessons learned and trust rebuilt since last year's mess. Unity is doing it right. This is a sustainable and fair deal (and a go-forward policy) that is good for everyone. 👍
Hey man, it's moving very slowly as I've had a lot to do recently. I had eye surgery and I've bought a new house. Plus doing this, updating my assets. Do you think you could stop time for me? Haha.
This will help those studios that have their projects still in Unity and not worry about all those fees. However, this doesn't change the fact that Unity is a publicly traded company and that it's only a matter of time before the same run time fee is re-introduced in the future. We all know that Adobe was going down the same road and look what happened to them...All it takes is another CEO and board to change it again...
You're right but should we always live in fear or use those tools to the best of our ability, make as much as we can and whatever is needed to be paid after your profits is just like paying your taxes and otherwise. I hope they don't go down a dark path again, who knows. You think it will happen again?
@@SpeedTutor wdym? Like in unity? Well currently I have some ai I made training rn. But I use unity mainly for game development, dont have any published because I suck at modeling and texturing.
Updating my previous comment in light of the Godot "Ban anyone who doesn't agree with us" fiasco. Now that Godot is banning anyone including those that contribute to its gitrepo, it has really shifted my favor to using Unity again. Unity is showing us that yes, they messed up and owned their mistake. Godot...well they blame the banning on "extremist commenters", ie anyone that has a different opinion than the community manager. Godot did not own their issue.
@@SpeedTutor Yes absolutely, I was nowhere near the mark for that fee but just knowing it was looming in the background was demoralizing. While other studios were jumping ship, I had spent 4 years learning unity n didn't want all that knowledge to go to waste so I stuck around. This is great news for indies 😊
@WyMustIGo you're the only dumb one bud. If you hit the jackpot and become a success you can pay a already multi billion dollar company a fee if you want. 🤡
@@WyMustIGo nobody did say anything like "if this thing goes, we are gonna go bankrupt". People were mad because of sudden ToS changes about the installation fee revenue model. People installing your product should not cost to you, if u are able to understand this simple consept, let me know.
@@anlozge1788 Yeah that was a pretty insane move, the pricing itself was always cheaper then unreal but the headache and TOS going all over the place and likely illegal aspect was what made people ask what is going on. Unity hasn't really ever been very profitable and has been all over the place chasing money but it can't do that forever. It should have just focused more on what it was good and charged more in that field. AR, VR, and Mobile...
In my opinion its too late for this. They already messed up. They broke trust with their customers. They did something shady once and have made no actions to show they really changed. I'll stick with learning Godot. I love the open-source concept. Its is ran and paid for by actual users. So its made by devs for devs. The userbase is growing and the engine is too. Kinda like how blender went from nothing to a leader in the industry. While this is a good step for unity it's still 100% motivated by money.
That's fair enough, I think most things in life when they're under the helm of humans - It's either about money or status. They go hand in hand. Nobody does anything for free. Have you been creating anything exciting in Godot? :)
Can you tell me what that initial gameplay / Unity Asset is? The one with the large 3D world that you are using in the background as you speak at the very beginning of the video.
Unity played with trying to be a greedy profit-driven corporation and lost a lot of users. Now they're trying to make up for it. Makes me sick, but at least they're trying to fix what they did.
@@SpeedTutor Honestly I haven’t done much of anything in game programming for years. I’ve all but given up on my ability to start projects and never finish them. It’s on my bucket list to publish a game though. I think with Unity’s changed attitude towards their customer base, I’ll probably be diving back in.
This wasn't an issue in the first place. Ppl who don't even use Unity were hyping up this to be a big issue. Glad to see this being removed from the root at all.
People out here willing to forget Unity deleted the git repo that tracks ToS changes. This is a good direction for unity, but don't pretend they were not being scummy when they introduced the run time fee, whether it affects 99% of people or not.
You should work on your voice. Your voice is so low and not properly audible. Please see: I am watching this video on Creative 2.1 speakers. I have no problem with voice overs in other videos in TH-cam.
Let me know what your thoughts are on this new announcement? Anything you don't understand, comment below and I'll happily explain :)
🎁Unity Summer Sale: tinyurl.com/UnitySalesHub
🎁$5000 Unity Environment Bundle: gumroad.com/a/813714451/uhewu (50% OFF Using Code: HV50)
🎁Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
I don't care I've already moved on I'm sticking with Godot it's becoming more popular it's too late for Unity Godot almost popular as Unity I seen the pie chart it popular amongst game jams because it's faster when you make games with Godot than Unity
I think it's nonsense. Unity 2022 section 6 of the terms were if you wanted to use the old terms of service, you could.
Then Unity decided it could just revoke that term and forced everyone into the runtime fees.
Now it's putting the term it had in 2022 back into the terms for 2025. But why should that matter? Unity violated that exact term in 2023.
I'm staying with Godot.
I have a Question: which Render Pipeline and Settings did you use for the Synty Kingdome?
IT Looks awesome!
What do I think about it? I think WE ARE SO BACK, BABAYYYY!
Haha, downloading Unity 6 right now?
damn dude you was so fast at making this vid, like the announcement was just now, that is some impressive stuff
They don't call me SpeedTutor for nothing, you know? :P
@@SpeedTutor this was a funny comment lol
This is some amazing news :). I have just finished porting all my assets to the Unity 6 and Rendergraph after more than a year of development, with amazing results and was super worried on how the Unity 6 would be received due to the licensing issue. This news brings a huge boost to confidence in Unity and keeping up the work with the engine :)
Awesome, that's great to hear. Whats been the trickiest to bring over?
@@SpeedTutor Hi, thanks :). I think the hardest part was to create a new library of functions to use for the rendering with Blits, for all systems. Aside that the LUMINA global illumination had the most submodules to convert, so that would be the hardest one.
So I take it you're limiting yourself to PC release only?
@@TheMeanArena hi, mainly desktop and mobile, most modules have a mobile equivalent, e.g GI Proxy can be used instead of Lumina GI on mobile. I recently tested also both Lumina and volumd clouds on my Samsung S22 and get around 40 to 60fps depending on setting, so also depending on use case and target hardware even the heavier modules might be used on mobile.
Wow, you uploaded that video really fast, thanks for that
Makes me really happy to see these changes. The new CEO seems to be doing a lot of things right
Haha, I had made in record time! :P SpeedTutor after all.
You think a price increase to a Pro license was good for console developers? Not in the least bit.
@@TheMeanArena I don't see your problem here. Even with the Unity Pro obligation and the extra 8% from 200k USD revenue per year, the engine is and remains the core of development. People spend hundreds of dollars on Maya, 3DS Max or Adobe Suite, but the core part of developing a game is not worth paying for? I think the price is fair and, more importantly, transparent and calculable. If you don't want to afford it, there's Godot. Under 1kk USD lifetime revenue, UE is of course also attractive.
@@anbagames Sure I've paid for those programs myself but I don't continually pay for them. I bought them, they're mine, I've used them for years and years. No, I do not think paying $2200 every year is worth it when a normal dev cycle is about 3 years. I'm not a PC dev so I don't use Personal. I already jumped to Godot way back.
They've also been doing a lot of community webinars and tutorials, and I have been feeling cared for by Unity lately :)
Kudos to all of us game developers for driving this change of course, but I feel that Unity executives have heard us and are definitely on the right track :)
I hope so, I did have chance to have a chat with the new CEO and he seems to be on notion of bringing Unity back to what made it so special :)
@@SpeedTutor That's great to hear :) I hope he knows they still have a lot of loyal community who are ready to trust them again and help make the engine better :)
I hope so too! :) I think this is great for the company and it stays so :)
I think it's time to move my current project to Unity 6 😍😍
Haha, please back up your project before you do! :)
@@SpeedTutor I'm using git so I always in the safe side :D
Definitely a big step in the right direction. Unity had a predator ceo looking for a fast track to profitability in a bad way, but it’s reassuring that after their major screwup they quickly corrected direction and have been doing right moves.
As you say, it might be a slower transition but a smarter one to get the userbase trust back.
I don't know what to say. With the godot madness I was kind of disturbed in selecting engine and I was confused with regards to unity pricing changes and your video was more than enough for me consider trying unity for first time. I will definitely hate C# but things are clear for me. Just wanted to ask one thing, no charges will be done on sale of a product except the Unity pro and unity enterprise right?
What happened with the whole Godot thing? I'm very curious. As to your question, you're exactly right. You won't get charged any fees unless you earn over $200,000 in any given year. If so, buy Unity Pro at the new subscription fee. You get an increased ceiling over over $1,000,000 revenue before you'd need to upgrade to anything again :) I hope that helps.
@@SpeedTutor The thing is, godot community manager posted on x with the intent of encouraging devs to make DEI themed game made in godot. So a certain individual and more decided to reply and discourage this behaviour by recommending not to include politics in godot. Just because they replied, the godot CM started banning people on x and other platform including those that support godot financially like certain individual has paid 100$ monthly or annually (can't remember clearly) and even they were banned. All for the sake of DEI stuff and majority of godot supporters are not happy with this decision and are expressing it openly. Gamers used to not pay much attention about DEI stuff in games but the recent emergence of major gaming titles that were poor gaming experiences and the fact that almost all of it gets linked to DEI and the DEI supporting consulting agency has made gamers to decide not include DEI in gaming and resisting entry of DEI in gaming with their pockets. And then godot also started getting involved in DEI and now they are hated. And godot hasn't done anything noteworthy that can help them in reducing the fire they had started.
I appreciate you taking the time to write this out, my friend! Thanks for keeping me in the loop. I say let Game Developers be Game Developers. Let them create what they want and if it is DEI related, fine but don't go too crazy with pushing people a certain way :)
good. I like how Unity works. was thinking about trying unreal but im really use to Unity right now
What are you creating?
@@SpeedTutor so far i made a pokemon clone system and now im making a fps
Oh fantastic, have you released anything?
for how long before they change their mind again ?
Haha, you make a guess now and we'll see if it comes true?
An excellent deal, and reinforces the lessons learned and trust rebuilt since last year's mess.
Unity is doing it right. This is a sustainable and fair deal (and a go-forward policy) that is good for everyone.
👍
I agree, should have had something like this sooner but lets hope they continue that track to fortify the trust they hope to build.
I was just in Barcelona! Damn Matt! Missed an opportunity!
Oh, that's annoying. How was your trip?
So now is the time to upgrade to unity 6, right? :D
Haha, that's for you to decide but it could be an ideal choice if you're making a new project :)
Cool stuff, I still use this engine. I hope they no longer make foolish decisions!
I hope so too, I feel as if the CEO is making a consorted effort to make sure this doesn't happen again.
@@SpeedTutor yup.
hey buddy hows the game coming along man we havent had an update for a wile unless i just havent seen one
Hey man, it's moving very slowly as I've had a lot to do recently. I had eye surgery and I've bought a new house. Plus doing this, updating my assets. Do you think you could stop time for me? Haha.
Wow! Maybe I'll use Unity again now.
What have you been using?
@@SpeedTutorI started learning unreal when they announced this BS
How has it been for you?
@@SpeedTutorpretty good so far, but I don't have much time in it. I haven't completed any projects either
being able to change tos randomly seems like still issue if i'm not mistaken
I know they will change it eventually, Im still gonna use this engine no matter what :D
Haha, a glutton for punishment? Lets hope they reward your trust with smart decisions from now on.
Where is this first footage from? Is there a project you can look into?
The Fantasy Kingdom demo that Unity released for Unity 6. I'm not sure if it's a pack but created by Synty I think.
Still need internet conection to use it, and to have an account
This is very true but what doesn't these days?
When I heard that 25 million dollar revenue is not gonna be me I've fallen into ground :() My dreams ruined
😂😂😂
Ok, I believe in you! You can be the exception? You know, a small percentage do it - So why not?
This will help those studios that have their projects still in Unity and not worry about all those fees. However, this doesn't change the fact that Unity is a publicly traded company and that it's only a matter of time before the same run time fee is re-introduced in the future. We all know that Adobe was going down the same road and look what happened to them...All it takes is another CEO and board to change it again...
You're right but should we always live in fear or use those tools to the best of our ability, make as much as we can and whatever is needed to be paid after your profits is just like paying your taxes and otherwise. I hope they don't go down a dark path again, who knows. You think it will happen again?
I had the right Idea to stay with unity, its my perfered language and engine.
What are you creating?
@@SpeedTutor wdym? Like in unity?
Well currently I have some ai I made training rn.
But I use unity mainly for game development, dont have any published because I suck at modeling and texturing.
Haha, you can buy some asset packs for that. What's the dream game you'd like to make?
@@SpeedTutor One problem with that, I have a weird condition were I cant use anyone else's stuff.
Sometimes the backlash does work.
You might be right, it eventually sees some change :)
I would have done it day one, better late than never!
Updating my previous comment in light of the Godot "Ban anyone who doesn't agree with us" fiasco. Now that Godot is banning anyone including those that contribute to its gitrepo, it has really shifted my favor to using Unity again. Unity is showing us that yes, they messed up and owned their mistake. Godot...well they blame the banning on "extremist commenters", ie anyone that has a different opinion than the community manager. Godot did not own their issue.
Oh really, has this been a big thing? I don't follow it much myself. Mainly because my new house as been causing me grief! Haha.
F*** Yeah!!!
It's good news for you?
@@SpeedTutor Yes absolutely, I was nowhere near the mark for that fee but just knowing it was looming in the background was demoralizing. While other studios were jumping ship, I had spent 4 years learning unity n didn't want all that knowledge to go to waste so I stuck around. This is great news for indies 😊
$25 million profits incoming for you then! :D What do you think?
@@SpeedTutor 🤣🤣 Yes please, I'll even pay unity triple the asking price! 😊
maybe their stock price will finally go back up
The fee did not impact 99% of the people using Unity in the first place. People were just too stupid and lacked the ability to read.
@WyMustIGo you're the only dumb one bud. If you hit the jackpot and become a success you can pay a already multi billion dollar company a fee if you want. 🤡
@@WyMustIGo yeah we don't really care about the 1%
@@WyMustIGo nobody did say anything like "if this thing goes, we are gonna go bankrupt". People were mad because of sudden ToS changes about the installation fee revenue model. People installing your product should not cost to you, if u are able to understand this simple consept, let me know.
@@anlozge1788 Yeah that was a pretty insane move, the pricing itself was always cheaper then unreal but the headache and TOS going all over the place and likely illegal aspect was what made people ask what is going on. Unity hasn't really ever been very profitable and has been all over the place chasing money but it can't do that forever. It should have just focused more on what it was good and charged more in that field. AR, VR, and Mobile...
In my opinion its too late for this. They already messed up. They broke trust with their customers.
They did something shady once and have made no actions to show they really changed.
I'll stick with learning Godot. I love the open-source concept. Its is ran and paid for by actual users. So its made by devs for devs. The userbase is growing and the engine is too.
Kinda like how blender went from nothing to a leader in the industry.
While this is a good step for unity it's still 100% motivated by money.
That's fair enough, I think most things in life when they're under the helm of humans - It's either about money or status. They go hand in hand. Nobody does anything for free. Have you been creating anything exciting in Godot? :)
How do you feel about Godot now?
@SnakeEngine I think it's great
Can you tell me what that initial gameplay / Unity Asset is? The one with the large 3D world that you are using in the background as you speak at the very beginning of the video.
The castles? It's the Fantasy Kingdom demo, created by the Unity team using Synty assets. I'm not sure if it is an asset pack or not.
Unity played with trying to be a greedy profit-driven corporation and lost a lot of users. Now they're trying to make up for it. Makes me sick, but at least they're trying to fix what they did.
I'm glad they're starting to do more to address the issues, are you someone who still uses Unity?
@@SpeedTutor Honestly I haven’t done much of anything in game programming for years. I’ve all but given up on my ability to start projects and never finish them. It’s on my bucket list to publish a game though. I think with Unity’s changed attitude towards their customer base, I’ll probably be diving back in.
You need to create something really small, keep everything nice and simple! Then see that out. You know?
Lets goooooooo
Where are we going? :o
Unity is dying
What are they crying about?
They're trying to reduce the damage, but a lot of damage has been already done. Good initiative tho.
Are you someone who's stuck around with Unity?
@@SpeedTutor I still love working with Unity. Specially for the mobile games. I am working on a few big projects which are on Unity for a long time.
This wasn't an issue in the first place. Ppl who don't even use Unity were hyping up this to be a big issue. Glad to see this being removed from the root at all.
Mostly the turds using GoBlow have been pushing lies because they are frustrated with the trash they use.
@@WyMustIGo huh all your comments really go to show 🙄
@@smokinglife8980 I think you are missing a few cards from the deck.
Damn bro, GG
You're happy? :)
Bye Godot
You're coming crawling back, eh? :P
too late
Already moved on?
@SpeedTutor Can you update us on Unitys AI tools.
What do you want to know?
@@SpeedTutor What AI tools there, what they do, or where they are atm as like muse was in beta. or any tools on the way / in production. Thx
Honestly from my perspective - Unity userbase churn rate was insane past year.
Are you sticking around?
People out here willing to forget Unity deleted the git repo that tracks ToS changes. This is a good direction for unity, but don't pretend they were not being scummy when they introduced the run time fee, whether it affects 99% of people or not.
You're very right but maybe a shift in management is what the company needed to gain what was lost. Can you forgive?
time is gone, too late fo me, I'm accepted solution, and goto Godot
What are you creating in Godot?
Don't be funny, cousin! Trust is gone
You don't think it can come back?
@@SpeedTutor Fundamental changes are needed to restore trust. These changes take a long time for a "Public Company."
You should work on your voice. Your voice is so low and not properly audible.
Please see: I am watching this video on Creative 2.1 speakers. I have no problem with voice overs in other videos in TH-cam.
Yes, haha. I apologise - I recorded this one late at night, so it was lower than I wanted. My apologies for that. :) Thanks for the advice though.