He's not talking about game mechanics, he's talking about visuals. lets not be so pretencious as to think that you can't analyze broad visual points of a game when there are trailers and gameplay videos and screenshots. It's like bitching about someone not liking a new paladin armror set design in wow, only because they haven't worn it in game.
@@SilverMont Because playing a game is how you view the art. Otherwise it's not a complete view. It's like only seeing the mona lisa as a puzzle your only partially assembled. Yes your mind can tell its a picture of a human, but you can't see the point of the painting without seeing how everything looks as a complete painting. It would be cool to have you address my other comment. I really put some time into it so it could be a constructive disagreement that we can both better ourselves from.
-changing the music to make it more orchestral and generic -updating the environments to the point of eye pollution -changing the “you died” screen prompt -changing the sound design. Yep. These people understood nothing about what made demon souls so charming and gutted any enjoyment I could have. One of the biggest offenders is how they got rid of the “laughter” in the tower knights theme”. One of the most ICONIC parts of the OST gone and then they “bloodbourne” it up. Knew it was gonna be bad from the get go.
@@nickoking ^ Bluepoint employee annoyed that people easily see through the half arsed job that was done. I lost count of how many comments this person left telling others that their objective view that everyone with half a brain can see plain as day is “wrong.”
damn yall cooked this guy so hard 3 years later his comments gone 😂 respect 🙏. they also mixed the audio in latria to have the music be so much louder than the screaming that it completely changed an area of dread and mystery into "generic dark fantasy area with loud orchestra and mind flayers" 🤡
According to Schopenhauer, music is the most exalted form of art. Out of all the forms of art, music depends on matter the least and is as such closest to the soul. I think that music captures the essence of the two games and that the differences between the soundtracks of the original and the remake reveal something about the games themselves. The first and probably the major difference between the two soundtracks pertains to their scope. The original soundtrack is chamber-like whereas the remake's soundtrack is orchestral. The original uses only few instruments at a time, the remake uses a full orchestra. The original induces feelings of loneliness and abandonment unlike the remake which induces feelings of heroism and wonder. The original remains somber, the remake strives for fantastic action. The second difference involves the complexity of the two soundtracks. The original keeps its music modestly simple, the remake on the other hand opts for complex movements. The tracks in the original loop couple of very recognizable tunes, the tracks in the remake all blend together. The third difference relates to the specific sounds. The original uses many odd sounds which give it its own identity like the male vocals in the Tower Knight OST or the organs present throughout the soundtrack. The remake has a very generic set of sounds which are expected in a fantasy setting. Furthermore, it removes the sounds which made the original stand out. Overall, I believe the remake's developers didn't look beneath the obvious surface layer of Demon's Souls. They must have assumed it was a high fantasy action game while in reality it's more of a contemplative experience. Many of the more alien or unique characteristics of the original were trimmed off and what was left simple wouldn't pass the test of time even with the high end graphics. I doubt that Demon's Souls would gain such a cult following and a spiritual sequel in the form of Dark Souls if it had the same direction as the remake. To summarize, the remake fails to keep a coherent identity. Parts of the original which are somber, calm and alien clash with the remake's epicness and spectacle.
Music is definitely a subject I have very little understanding of. I can critique many other things and explain why I don't like it, or do like it. But with music? I can't explain why one track gives me an emotional response and another doesn't - at least, not eloquently and technically. But it's certainly important. Movies are audio-visual experiences, for example, but it's shocking how many movies seem to largely ignore the audio side of things, which is literally half the experience.
A fan of Schopenhauer is a friend of mine! It's nice to know someone else sees music in this perspective as he did. Schopenhauer changed my perspective on music forever. It's the purest artform and one that connects us closer to our own soul.
You just described my problem with the Nier/Nier Replicant games. Everybody who did the voices and music came back to re-record their lines. But that was lightning in a bottle and the performances and music of it suffer because those people are not the same people they were 10 years ago.
My man, I gotta say the biggest gripe I have is that in the original your character is completely silent save for when you take damage or die when you are in soul form. It added emphasis on when you recovered your human form. In the remake you sound exactly the same when in both soul and human form. It's something you will notice within the first 15 minutes of playing the game too, I really don't have a lot of faith in Bluepoint.
I really resent change for the sake of change, it's kind of like how companies constantly release UI "improvements" that just look worse or overly simplified. Logos get changed for the worse all the time too.
@@SilverMont one of the benefits of minimalism there is that you can run those new clean logos real quick on your phone or whatever, it wont pointlessly eat memory, but its not like the same point can be argued here when the graphics are already some of the best ever seen and its on a ps5. Very bad interface design in demon's soul's remake. uh and dont get me started on the music lollolol
@@hexogramd8430 Fair but I feel sad they removed some soul from the game, they changed the narrative from the original. I feel sad because I like the remake, but from how he described the original, seems like a completely different storytelling. Two people can tell the same story, but it'll be different by who is telling the story.
The music in the remake is incredibly bland while the music in the original soundtrack is much more melodic and has a much more interesting instrumentation.
I just bought this today and my heart sunk once I reached tower knight and heard the music.. Don't get me wrong it's still an impressive piece of music but it really doesn't set the atmosphere like the original does.
The thing that makes me the most mad is that most people forgot or even didn’t know the original game exists. Besides the veterans who played the original before, the original is mostly forgotten. Most people right now refer to the remake as Demon’s Souls, and not saying remake at the end of the name. For example, if you search up Demon’s Souls on TH-cam, the first things that come up are videos of the remake. The thing that I hate about remakes, is that the original version of the game is mostly forgotten. Although I love the remake, I prefer the original in every way, I personally would have preferred a remaster to the game instead of a remake.
all the people who played the original despise this remake and anyone who enjoys genuine unique content. The remake has ruined the entire atmosphere of the game, Design, Areas, Bosses, Pre Order bonuses IN A MIYAZAKI GAME. the disrespect is off the charts. But these normies and tourists dont care they just care its 4k now. Terribly sad what has happened to gaming. Companies just parading around our favorite IPs corpses shouting they've made it better.
@Kodie Kulp parts are similar, but they're so different that they're almost incomparable For instance, listen to the character creation themes, or the songs for the Astraea fight, they're going for something completely different
@@TheKidDoc81 The remake version of the Armor Spider sounds almost unrecognizable from the original. My favorite track, butchered. That's the first theme I went to listen and immediately grew distaste for the game.
They seem to have taken the abnoxious aproach of more = better regardless of context, I wouldn't call it incompetance so much as deliberate merketable choices in addition to the desire to show off the new hardware. As one of the first console launch exclusives the game was doomed to be a ps5 techdemo, in that sense you can say the the whole game itself is one expensive advert for the new console, and as we all know adverts don't exactly thrive on subtlety.
That's a good point, it was more or less a launch title right? So they probably wanted to show off. And in a lot of ways, it does impress on a technical level.
Thank you for being a rare DS youtuber who voices negative points about the remake! Fact is, I personally haven't played either the original or the remake but if I'd ever get a chance to, I hope I can play the original.
In the ideal world, you can play both and see how they compare! But, as the original can be tricky to get hold of, at least the remake exists. Then again, with PS5 stock being an issue, I guess it's not that easy to get a hold of haha
@@nickoking People aren't talking about the graphics they are talking about the change in art direction. Which has had massive changes to npcs, enemies, and bosses. Even the ost has had massive changes.
Bluepoint did the same with the Shadow of the Colossus game. The remake is graphically great, yet it lacks the aesthetic of the original, it looks bland and generic as hell.
Yeah. I mean it's gorgeous but it lacks the atmosphere. This is a really common problem with remakes. They view the "fog" that was everywhere as a limitation of technology (it was), but forget how that limitation was used to craft atmosphere. Majoras Mask 3D, Shadow Of the Colossus, etc, etc, all of these games updates are graphically impressive but none of them really have the same *feel* because they did such a poor job actually creating the same atmosphere the originals had.
You guys are fucking lying to yourselves seriously. From fanboys are the worst man. You guys think liking anything new somehow invalidates your fandom. The aesthetic is better if anything because there is way more detail. The original was filled with mostly bland and boring quare ass rooms. It was less art direction and more so just limitations in their software. You guys are so insufferable seriously. The way you gatekeep and immediately shit on stuff the second it's popular is so lame. It doesn't make you look cool or edgy, it makes you look like a petty loser
@@BoydTheMilkmanX this game and elden ring both have a shit load of fog. I think it's annoying actually. Wish there was less. You hit the nail on he head, the fog in the first game was just there because of technical limitations so I why are we bullshitting ourselves and giving credit to the developers as some kind of artistic geniuses for putting something ugly and distracting in the game? I can't stand you people
@@tugboat6940 You made a reply on this comment that was filled with needless insults and was, fortunately, hidden by TH-cam. You also added another comment in this video that unnecessaryly mentioned American politics. Quit trolling.
I don't know why they didn't remake Demon's Souls the way they did Shadow of the Colossus. SotC kept original artstyle and asthetic (for the most part) and just enhancing the graphics. Demon's Souls only needed revamped gameplay mechanics and bosses (the actual problematic parts of the original). Also regarding music, original has much simpler, subdued, old school music resembling those old school rpg's fitting the subtlety of orginal's asthetics. While the new has more modern, bombastic orchestral music that kinda fits the new artstyle, but that was problematic to begin with.
@@SilverMont I played both, but people are exaggerating. There is very minor difference in lighting. Colossi are looking the same which is a big plus. I think people are dividied on why remake is missing it's signature white bloom. But I think that it was like that because of limitations of PS2 hardware more than anything else. And I personally didn't like the bloom in the original that much.
@@vanjaarsic1616 They changed alot,the protagonist is unexpresssive in the remake. Blue point makes good grapahics but that's it,they always butcher the intended feel and artstyle of the game.
@@ntz752 Yeah because in original Wander was so expressive (sarcasm). But I also see people constantly complaining about Blue Point butchering the SotC artstyle, while that is definetely not the case. There is some difference in lighting sure, but that is far from butchering. You are all bunch of picky fuckers.
The remaster for SotC was so good. They stayed true to the art style and kept the original music. I don't hate the DeS remake, quite the opposite, there are somethings that I find it did objectively better compared to the original, like the the sound design (Not the music). But, the original is still one of a kind and the remake made that more clear.
I don't think it's fair to call them picky just because you disagree with them. People are allowed to be discerning of details if said details matter to them. In the case of Souls games, those little details are often what helps add to the overall feel of the game.
@@blobbything2986 I have a special connection with the original song. It makes me anxious listening to it, where I like it but I'd rather not listen to it. The song makes me sad and uncomfortable but this new song. I could listen to it all day and feel pumped by it like most of the other souls soundtracks. The Og theme was unique on that front
Thank you for making this video. So many other people are ignoring why the original game was so beloved. People are not giving enough credit to the art design of the original game. The aesthetics were very deliberate and intentional.
As much as I wish they had done more with the Dark Souls remaster in terms of a graphical update/touch up, this is a cautionary tale of how that can very easily go wrong by trying too hard. This isn't to say they didn't put a lot of effort into the remake art but I miss the atmosphere and the gloom from the original, the remake is dark in places sure but the original Demon's Souls had this overall gloomy vibe which I feel is largely lost in the brighter and cleaner style they have gone for here. It really is a shame as the visuals were what got me into the Soulsborne games in the first place starting with Demon's Souls.
@@laughingman9574 Right? They have all this money and resources to make a game and the most they do with it is give it a mere graphical and fps upgrade-what a WASTE of potential talent! This is why I don't want any remakes from any other studio, even if that meant sacrificing FF7R which I actually do enjoy. I'd rather play something new, fresh and innovative, like Death Stranding. Remakes are just lazy and uncreative cash grabs. I will say FF7 IS an exception in this but ONLY because they actually have done something new in the remake. ANd to think there's fans out there that literally JUST wanted a graphical upgrade of the original with the same mechanics just baffles me. But at least FF7R does do something new, even if it often fails at most of it in my opinion-still really fun and emotional overall: can't say the same for most other remakes.
@@ganganthefatman1382 I'm kinda fine with only giving it graphical uplift, especially because it was outsourced, meaning I didn't want any other studio meddling with the mechanics...however, I half expected it to look on the DS3 level witch would be everything I wanted. But they did such atrocious job and imo it looks worse than Dsfix on PTD. Yeah, FF7r is great, and I loved Trials of Mana remake also, they overhauled everything, but the gameplay still feels like the original. And while we are on the topic, can anyone assure me that Bluepoint isn't making Bloodborne 2? I heard some rumours and honestly, that would be a disaster.
Incredibly based. One look at the Satsuki's redesign tells you all you need to know about Bluepoint lol. The fact that they had to remake a fucking PS3 game is just baffling to me too. I can't believe so many people defend this garbage.
My thoughts exactly, every little design decision seems made in a vacuum on the metric of 'what is cool' without thought or consideration. It is all so crude and corporate in it's approach..
Finally I’ve found somebody who feels similar to me! I was starting to think I was the only person in the world who actually disliked this remake. Frankly I’m surprised the reaction to this game was so positive, pretty much everything here is either identical to the original or actually a step down. The only improvement really is the graphical quality. And I mean that the quality of the graphics is better, not that the actual presentation of the visuals are improved (because I don’t think they are). And then there’s the godawful “remixed” soundtrack, which spits in the face of arguably the best videogame soundtrack of all time by replacing it and not even giving you a choice to switch to the original.
Go look at any kinda crappy movie on amazon/netflix etc and it'll probably have a really high rating. Like, we just watched a movie here the other day called Jupiter Ascending or something. It was pretty terrible but the user ratings were like 4/5 haha. There's no arguing taste.
I think there are three reasons for that. One being that most Souls players have never played the original, so they dont have any reference for comparison. Secondly, most players are blinded by the gorgeous graphics, completely loosing any sense for the details. And lasty, many players simply dont care about the details. They only notice them on a subconcious level, if ever, and thus dont care about any of the changes. The main reason in my opinion is the fact that noone has played the original. So its easy to just enjoy the gameplay and good graphics. And because nowadays you cant have any form of civiilzed discussion, people who never even played the original will automatically shit on your opinion because you dislike something they enjoy. Its like these people dont even realize that players who the original or both version know much more about the game than the ones who only played the remake and never bothered with the original. Even when someone presents undisputable arguments like the new Fat Official design, new players will just dislike and not listen at all. Its a very frustrating situation because I also think the remake isnt good outside of raw graphical quality. BluePoint completely messed up the unique art of Demons Souls and made the soundtrack into a generic, bombastic, orchestral piece that often times doesnt resemble the originals unique instrumentation and style.
This Remake is NOT Demon's Souls!!!! It's a Chopped up copy of Demon's Souls. I played the OG Game when it first came out in 2009 for over 1000 hours... The OG game Musical Score has been removed - None of the NPC's or Bosses are the same, just a slight resemblance, the areas are not the same, some areas seem to have a 'bright daylight Sun appearance". I do not recall NO AREA in the OG game that had bright sunshine. For the most part, all the outside areas were dreary/greyish tone. Not to mention how they TOTALLY destroyed the atmosphere of "Latria Tower"....SMH!!! Gaming has come down to GRAPHICS... Just because you have NEAR HUMAN looking Graphics does not JUSTIFY you will have a GREAT GAMIMG experience. FromSoft or whoever own's the IP Rights to the OG Demon's Souls should file a Lawsuit against BluePoint for Plagiarism - using the Title Demon's Souls when in FACT this is NOT Demon's Souls
The architecture is the biggest flaw I pointed out as soon as the first trailer. The architecture style of Demon's Souls is brutalism, specifically norman architecture rather than the high renaissance gothic fantasy the remake sprung for. I always said Dark Souls is famous for its gameplay and environmental lore (and level design), whereas Demon's Souls has the greatest atmosphere in the entire souls games. And the remake destroys DeS's greatest strength.
Agree 100% the original have a creepy feeling in every design. It's ok that the devs want to try new things and it's ok to like what they did. but the remake just looks like a "diablo/lords of the fallen" skin for the original gameplay.
Bold points and I agree with you completely on the character designs you pointed out and the line delivery. I only think it's a little ruth calling this like a "factory remake", they tried to put a lot of care and even introduce more things to this game. The same happened on their last project (Shadow of Colossus), and fans really seem to have appreciated that. I believe they could have had a little help and direction from Miazaki or something, but he was(and is) occupied with Elden Ring. I respect you opinion in the end.
People used to argue over whether Miyazaki's absence made a difference in DS2 being... well, DS2. While there were many factors why, I think DeS remake is very strong evidence that his direction is extremely important to having these games retain the expected level of detail.
No one is saying they didn't put care effort into this remake, but these efforts were put in the wrong things. I respect a developer effort but I don't quite agree at the direction they took with this remake.
Care and wanting to add to a game are admirable qualities, but we shouldn't reward people when they screw up. Besides, a lot of the decisions made were to make DeS RM more appealing to newer gen gamers, which very much makes this little more than a "product" or "factory remake" as all creative changes were done for the purpose of selling the game, rather than the artists' self expression.
Interesting word choice with ruth. From what I know Ruth means having pity grief or distress, probably analogue to the biblical character having empathy, while ruthless means lacking empathy. The boy is being ruthLESS in his opinions but he may have made the video out of a feeling of ruth. I’m not even sure if you used the word wrong, I guess it depends on what you mean, but the word choice just triggered my ocd and I had to comment.
Fun fact: When Bluepoint first started production on the remake, they originally made an HD *Carbon copy* of Boletaria 1-1, but it was Sony, I believe, in collaboration with the chief of Bluepoint staff, that wanted to remake the visuals for the area to appeal to a more modern audience. "The North English Castle look might of worked 10 years ago, but we decided to go for a more gothic style to fit a modern audience and to push the graphical capabilities of the PS5." No doubt they wanted to appeal to the larger fanbase of Souls Fans, who mainly recognize the visuals of Bloodborne and DS3. Actually according to dev diaries and notes, it can be inferred that there was a great controversy within Bluepoint, one side being massive Demon's Souls fans, wanting to preserve as much of the original art direction as possible- The other side being the modern Western concept artist, with ideas of "Shape design" "tersiary detail" etc who were keen on modernizing it. The Demon's Souls remake was ultimately a compromise. We got the fluted helmet, we got the "Old" Flamelurker, but a lot of new stuff was ultimately slipped in. Remember, the game was initially supposed to be like how they remade Shadow of the Collosus; faithfully. But it was Sony that got Bluepoint concept artists working on the new stuff. Another weird note was any collaboration with FROM Software was almost non-existant. They got the original game codes translated by Sony, but that was IT. You think they'd get dev notes, original unreleased concept art, a bloody conference with Miyazaki or even any of his work buddies, but no. Nothing. They used concept art from the PS3 Special Edition booklet for reference! It would be like if a fan decided to remake Demon's Souls. This should of been a collaboration with Fromsoftware and Bluepoint, ultimately. I don't know who's at fault, if it was Sony's uneasy relationship with Fromsoftware, or Fromsoft's isolationist attitude when it comes to everything. To their fault they are an intensely Japanese company, and what goes in or comes out of their studio is as mysterious as Willy Wonka's Chocolate factory. Altogether I didn't hate the remake as much as I initially did. Bluepoint did preserve a lot of the original silhouettes, and some of the changes they made did feel like keeping in faith with Miyazaki's vision. Some things I really liked about the remake: -The Valley of Defilement. You'd think with the odd gothic grimdark designs they added that they'd turn the Valley into a literal shitfest, but the place does fall under the "Brims with grime, but is oddly pure". It kind of looks beautiful, when you first enter the Swamp of Sorrow's cliff overlooking the valley, you see this ray of sunshine coming from above, and then looking over the expanse of decay, you can make out the bloodstains of other players that glow like little tombstones. Its a nice emotional bit of visual story telling. I also particularly like the first encounter with a depraved in 5-1, where he's kind of alone and silhouetted near a patch of moss and he turns around and you see how twisted and weird he is. This is compacted with how you end up fighting dozens of these guys soon after. - The sound design is undeniable. I am a huge Demon's Souls fan, ok? I got mad when they changed the "clang" noise when blocking in subsequent Souls games. But i fully amerced myself in the ambient sounds, casting magic feels great through sound alone, the tinny reverberations of your voice based on what helmet you're wearing. Its amazing. I'm not sure why they got the "cities overgrown by plant life" wrong, because you can hear distant screams of villagers while progressing through Boletaria, they make it quite clear that the scourge is "Going on" as you progress.
@@SilverMont that's not really 100% accurate, it seems the design leads wanted these changes in the no clip documentary. Overall interesting but I was getting annoyed when they called the og falmelurker model "void of details"
Demon's Souls PS5 is the Lion King 2019 of video games, except even worse in the aspect that the original will probably never again be available legally. It's a shame it's been accepted by so many, but I guess that's to be expected when the majority of people playing it never touched the original in the first place.
Tell me about it, I'm trying to find refs of the original and I just keep finding the remake. Same with looking up tutorials. I can't type "2009", it has to be "ps3". 😒
The feeling I got from the devs was that they were trying to project their own "creative vision" of some sort onto an already existing product. I'm paraphrasing, but in the short documentary that came out about this game with the director, he said "Sometimes you have to stomp your foot and stand your ground even if someone disagrees with you"
@@SilverMont I have to disagree in this case. I didn't post this as a way to sympathise with them, I think that there's no place for your own vision when your job is to faithfully recreate someone else's. And I think that it's a common misconception for people given these sorts of jobs, when you have a vision you shouldn't be projecting it on an existing piece of work.
That's also a fair point - it's good to have your own views and stand by them. But if your job is to update and enhance something, better not to inject your own touch, if it clashes with the original.
Just wanted to address a couple things lore wise, firstly the timeline. It's a bit unknown exactly when the bulk of DeS is taking place when compared to the colorless fog engulfing the land, but it is fairly obvious that the tutorial and the main game take place in separate locations as well as even separate times. The tutorial likely takes place in an outpost on the outskirts of Boletaria near Stonefang at the beginning of the demon invasion, note it is brighter and more colorful in this area than the rest of the game as well. While the main game takes place mainly at the heart of Boletaria, when demons have already replaced and are posing as high ranking knights as well as the king himself. Along with the city being filled with dregglings and loyal yet mindless soldiers that attack anyone including Ostrava/Ariona, the prince of Boletaria himself. Whom of which had traveled to Boletaria from Latria through the fog (after it had already engulfed everything and after Allant was already replaced by a demon), so the main game likely takes place shortly after the demon invasion (probably around a year after). Secondly is the flamelurker in the remake, in his intro cinematic he actually does break out of the chamber above the door frame. Breaking free from his containment if you will. As for the architecture, I can shed some light on that subject as I'm relatively familiar with it. Given that Boletaria was founded in ancient times, the oldest parts of the nation should resemble the time period it was built in. Judging by King Doran's armor as well as the architecture in some areas itself, Boletaria was founded in it's universes equivalent of ancient greek times. The architecture particularly is quite similar to Mycenaean architecture, as well as Doran's armor (potentially, unsure) being similar to royal or ceremonial mycenaean armor. So as said the oldest parts of the nation should resemble the time period in which it was built, so the further away from the oldest building you get then the newer the architecture becomes. So in the tutorial, the architecture should likely be more medieval like it appears in the remake while the heart of Boletaria should more resemble it's original architecture. Unless of course since it is the heart of a nation, they continue to build on top of the old architecture replacing it with the new. So the heart of Boletaria should either look ancient, or high medieval depending on how progressive or conservative the nation is. Great vid btw
I personally don't see demon invasion take place 1 year before the main game. Because I don't see that old monk will be able to create all the monstrosity in latria within a year.
@@kang2448 The outpost is literally named outpost as well as having Boletarian soldiers posted all over it, the age of the building doesn't mean anything regarding it's function. The architecture of the outpost in the original does suggest that it's one of the more ancient buildings in Boletaria (which isn't usually how nation development works), but they fixed this in the remake by making it look more new compared to the rest of the game as it should. But yes, the tutorial is in fact a Boletarian outpost near Stonefang (the outskirts of Boletaria) at the beginning of the demon invasion. As for Latria, literally all the Old Monk did was lock away the royal family and help fill Latria with demons. Given that demons were already invading and that he became an ally to them as well as becoming a demon himself, a year is more than enough time for Latria to become as corrupted as it did (especially since magic is a thing). Also keep in mind that he had to have done this after Ostrava left Latria to reach Boletaria, else Ostrava would have been imprisoned as well. And given that it's obvious Ostrava had just gotten to the palace when we find him, it couldn't have been much more than a year since he left Latria unless the dude took massive detours during his trip (or the fog he traveled through has some kind of time altering effect, which it probably could)
@@SkullOfTheRaven in the ps3 version, tutorial level literally just call tutorial at upper right corner. The remake call it outpost passage at the outside, then inside it call forlorn outpost. I think you forget that old monk also build a gigantic heart that birth demon and had two chain tie across two tower. Create two Maneater and two prisoner horde ( the giant ball that shoot magic) create a doll mimic look of queen. The Heart operating for so long that it turn bottom level of Latria into a swamp. I don't see it that he will able to make this within a year. I will say at least three year for him to build it.
@@kang2448 Lore wise it's still a Boletarian outpost regardless of what the in-game name of it is, that's kinda been known for awhile before the remake even existed. And I didn't forget at all, once again magic can do wondrous things in a very short amount of time especially if there's an immense amount of it. Demonic magic specifically could definitely turn a group of people into a writhing ball of flesh pretty quickly, and a giant heart beating and gushing 24/7 could 100% turn the bottom level of Latria into a swamp over a single year (depending on how much fluid it produces and how steady the flow is). But again I'm basing the timeline on Ostravas journey from Latria to the palace. He had to have left before the Old Monk did what he did and he had only just arrived at the palace when we encounter him, so either it had only been a year and everything happened in Latria rather quickly (completely possible) or the fog Ostrava travels through has time altering effects making his journey last much longer than it should have (also completely possible). Keep in mind the Old Monk did not do all this on his own, he had demonic help as well
It might be a remake but it can't compare to Miyazaki's vision of the original. I don't like this "remake/remaster" era in video games, tv shows, movies, etc. we are in, it lacks vision.
@jap0112 agreed, don't see why they're crying that's it not like the original when they could just play the original, it's not like the game is 20 years old and broken. I still play Dark Souls 1 lol.
@jap0112 nah. I'm good with the remake. Game isn't that good anyways. Dark Souls is much much better. Dem Souls only takes like 15 or less hours too beat as well, and that's if you chose to do everything.
@@StallionFernando Remake was made for Sony to get more money out of a brand that became succeful after back in the day calling trash the OG and now seeing the marketing potential, not for people that didn't play the original.
dont like what they did with prison of hope. before it looked like an actual prison with bare walls and brutalist designs, dirty, wet and neglected surfaces. then they changed the architecture to be more like a cleaned up cathedral? competely spoiled the atmosphere
There's people that want Bloodborne to be remade by BP. And they're the same who liked DeS remake. One of the worst changes BP did is the "return to slumber" theme in the prison of hope (Tower of Latria). They took off the fly sounds too.
Demon Souls original was a passion project of Mr Miyazaki whereas the remake is more a product to sell as many copies as possible, a cash grab. They basically applied the "Hollywood effect" to the game turning it into a generic hack and slash that happens to be called Demon Souls. They stripped out all the subtlety of the original game and replaced it with something that feels like a si-fi arcade game.
_This might be the different between art and a factory product_ Excellent summary. I've actually shared your thoughts on every single point you made, and then have some more criticisms of my own. For me, this remake was a tremendous disappointment.
@@SilverMont For one, the dark areas, mainly Latria and the Valley don't feel nearly as oppressive as the original. This is due to an increase in FOV and a toned down darkness, but also contributes another problem that permeates the entire game; and that is that the world just lacks the same grainy, opaque foggy effect that the original had. Considering that Boletaria has been shrouded, quite literally, by fog, I found that effect to be pretty much crucial to sell the game. Then there's also the lack of impact certain music themes have, quite noticeable in the Flamelurker's, the Fool's Idol, but even more so with the Old King Allant; that fantastic organ composition perfectly conveyed the tight iron fist that the King ruled with.
@@merodach566 flamelurkers theme was amazing! I was playing on headphones and figbring flamelurler for this first time sent chills down my spine. I never played the OG to compare it to, and bc of that perspective, this is a really good game. Old king allants tbeme, i thought, fit extremely well. The old demons souls was more sinster and evil, but i like this version bc it plays into this grand depiction of royalty and heroism that allant has portrayed his demon self as, and how he portrayed his heroes and his own boletaria as, when in actuality it is a demon infested rotting carcase
Old king Allant had truly regal features. High cheek bones, straight nose. He had no age. Is it handsome 50 years old or well preserved 80 years old? Who knows?.. New one is just average. And I'll take creepy exaggerated smile instead "he is ugly 'cause zits" Fat Minister any day.
@@SilverMont The officials used to be black. Rydell even calls them ebony swine in the original dialogue. I think they toned it from Black to Purple in the NA 2009 release, but they straight up turned them into Beedle Bumford in the 2020 release. I think the idea was that they were supposed to be foreigners in the original, yeah? And they showed up and convinced Allant to rouse the old one.
I quite like the remake overall (although it’s definitely not a replacement for the original) but some changes are just baffling. The attention to detail seems to really vary from point to point. Like, they kept little details like the nails in the gargoyles and the reapers long fingernail, but we still ended up with that disaster of a Fat Official redesign? It’s very inconsistent.
Yeah dude, changing "you died" and the lack of laughter in that one instance really makes me absolutely certain that everyone who worked on the remake hates Demon's Souls and gamers in general.
-Original Satsuki: grizzled ronin. -Remake Satsuki: Chinaman caricature. -Original Yuria: Dark witch in tatters. -Remake Yuria: Bright witch. And so on... i just don't understand why they would to these things.
@@ultrascarlet5275 The latter significantly changed the look of sangheili and changed the cinematography of the cutscenes thus compromising the original artistic intent. It might be a step up from CEA, but it is still not good. I am also a purist and thus difficult to please. I fully admit this. I content myself by replaying the games with their original graphics.
Halo 2 anniversary was so dark i had to keep toggling back to the original graphics just to see where i was looking at sometimes. Also they took out blow me away.
They also messed up the direction with the new dialogue and changed several lines for no reason. King Allant says "My precious Demon" but in the remake he says "My demonic reflection" with is not only inaccurate to the lore but also to the japanese script.
I literally heard REE from the back of the room from some early PS5 adopter when you gave the disclaimer lol. Keeping it real, I saw this disappointment coming a mile away. THE PS5 launch title designed as the big selling point made by the same folks that did SOTC remake. A toxic combination of taking niche and revered games and trying to sell it to millions. Seen this shit Marvel has been doing for a decade to know where this was going to go. I think they do great work but I think Capcom's approach to RE2 Remake was the kind of remake the modern age needs and what fans of the original won't absolutely hate by being different enough to not shelve the original.
That's a point, I do wonder how die-hard fans of the original RE2 feel about the remake. I enjoyed it, but I can't call myself a huge fan of the original as I barely played it back in the day.
From the moment I heard the way they changed the OST for The Nexus to BOSS MUSIC EPIC for the Remaster I was instantly turned off and had a feeling they lost/perverted the OG art style/feel of the game.
There's another another person that made a series named "Demons Soulless" that shows how the remake misses on the soul of the original. I recommend it to you.
I don't have a PS5 to play the Remake, but I'm an old-Souls fan. I started with Demon's Souls shortly after release in 2009. I'm just thrilled people get to experience the game (and that I'll be able to Plat it again). I get that some of the atmosphere is not the same (and DeS has the best atmosphere of all of them), but I also know BluePoint tried to be as respectful as possible to the original, while giving it enough of a graphical update to make it worth it for new players. I think some things seem better, actually (like from what I see of the character creator--not From's strong suit). Whatever the case, I'm sure I'm going to love it...and Elden Ring.
The remake is so good man. It was my first time experiencing it and I know where every item is, how to beat every boss easily, all the secret things 😂 So much fun I just wish there was a 6th area!
If BluePoint actually was respectful of the game, they wouldn't had made so many aesthetic changes that completely miss the point of what those scenes or enemy designs were trying to accomplish
It breaks my heart because its one of my favorite RPGs and I want to support its return. It's just impossible to justify payong $70 for an inferior experience. Honestly though just look at the UI for the remake and immediately you'll know where the issue lies. Soulless, corporate, pure focus on looking clean and functional rather than immersive and stylized to fit the game
I honestly didn't even think about the UI - but having had a look, I can see what you mean. It's very minimalistic and smooth, which feels like a product of 2021, whereas the original UI (also a product of its time, you might argue) fits more with the style of the game. I mean, a UI is part of a game's aesthetic, it's a part we are looking at almost the entire time we're playing, so it should mesh.
100%. I remember thinking the exact same thing when I saw the user interface as the first initial thing when previews of the remake started coming out. I hated it intensely! This reminds me so much of when I used to work in the music industry… I ironically used to work for Sony (Sony Music though). I was a graphic designer/web designer and when our labels (Epic, Capitol Records, etc) would sign cool indie artists that had been around for awhile with an established underground following, I was always _EXTREMELY_ cognizant to keep their artwork looking as indie as it had always looked, to maintain their effortlessly cool, minimalist aesthetic. Bands like Modest Mouse, for example. It would be ridiculous to design the same kind of slick looking, over-the-top bells and whistles website that I designed for the likes of Michael Jackson and Will Smith, for Modest Mouse lol. It just wouldn’t match the soul of the band. It takes being good at what you do and having passion in art to recognize and fight for such things if corporate pushes back, trying to demand something that doesn’t fit the aesthetic of a subject matter. Bluepoint simply isn’t good at what they do. If they were good at what they do, then they would not have changed everything for the worse!
I haven’t gotten to try it because I can’t get my hands on a ps5. However I’m not sure it can live up to the mood and atmosphere of the original from what I have seen.
@@kevo300 there’s a very similar situation in the Halo community when it comes to comparing Halo CE with its remaster in terms of graphics and art style. The newer style, while pretty in many areas, absolutely fails to drive in the same atmosphere as the original. The mission where The Flood are introduced is a great example. In the original, it’s dark, foggy, and the textures smooth, so any difference in them, say blood dripping onto the floor from the ceiling, it’s easy noticed and you know it’s out of place. In the remaster, it’s bright, and detailed, and all the subtlety is lost. But no one complains about Halo 2’s remastered graphics. Why? They were faithful to the original artstyle while also enhancing them to modern hardware. Now apply this thought process to Demons Souls, artstyle, music, atmosphere, etc. Just like in Halo CE remaster’s case, there is a lot of good in the new, but it is at the expense of the good of the old game. A remaster should make the good of the old game better instead of covering it up.
Oh yeah, the Halo 1 remaster/remake thing was kinda weird. We noticed when going through it how a lot of the areas just had completely different lighting and stuff
@@saithvenomdrone comparing halo cea and demons souls remake is kind of going too far, don' ya think? At least you tell that Demon's Souls Remake is still Demon's Souls...
I appreciate your bravery being a contrarian and I have my own issues with it, like some in Latria, the fat minister, and your tone points are valid. I also think you shouldn't judge a video game with out having the elements delivered to you how they are intended; with you in control to look around and explore and chose the pace. It's very different than cherry picked footage others upload and promo material. I have never had an idea of a Fromsoft game, match it remotely once it releases and I finally play through it. It deserves to be reviewed in full or it's not a true game review, it's a trailer review. I want to address several points you made I think need some more context or consideration in my own opinion. I am not 'correcting' you as we are both sharing our opinions, I just feel these points are worth considering to develop your opinion more fully. 2:30 the video of Shuhei Yoshida eating those original words and publicly apologize of how wrong he realizes he was now. 4:55 It has been plenty long for plants to grow. This isn't JUST starting, King Alant rewoke the Old One and there has been time for four separate creatures to cultivate enough souls to become arch demons. That does not happen in a few months. Entire kingdoms have fallen. The yellow monk had time to go on a journey, find the yellow robe, usurp his own queen, imprison the surviving population population, decompose, and do you have any clue how long it would take to go to Ikea enough times to get all those chairs!? Probably twice so that's a couple years at least. The reason everyone attacks you is because they haven't been able to sustain their soul requirements for clarity and have gone mad. Also, plants actually start growing back very quickly. Bamboo can grow nearly and inch PER HOUR! 5:30 Many people tried escaping but only Valarfax made it. He was one of the Twin Fangs as you know who were King Alants loyal brave knights. He wouldn't order an Uber the moment some fog rolled in. He would have stayed to defend the kingdom with Biorre. Abandoning his lord and partner would only have happened if he had no choice, perhaps after Biorre was imprisoned, but mostly likely he would try to secure his release in someway first before Silent Hill LARPing out into the death fog. 5:50 The NPCs are human because they are all actively doing something to keep acquiring souls to retain their sanity like vendoring or hunting down and killing demons. 7:17 the Arch Stones were made LONG before Demons Souls Takes place. That is why you don't see Maiden Astria on the 5th Archstone, or the Yellow Monk on Latria, and the digger king is gone and his land is now controlled by Boletaria. They were made during the first scourge and it's been a VERY long time since then. Only 1 monumental is still alive. How old do you imagine something called a monumental lives? Prolly a while if they aren't a bunch of anti-vaxers who caught covid when the Fog covered the land making people unable to see basic reality. Unless this is a translation error and should be the "Fox" coverage, which would make the 'Old One' Roger Ails... hmmm, a massive hollow monster devoid of any soul sleeping below ground with trees growing out of it! Holy crap someone get @VaatiVidya on the phone! I digress; but to address the ornate intricate craftsmanship being out of character for the nexus, dude the way you open the door is an inverted statue of liberty dropping a massive sword through a load bearing Ostrava bench and ripping open a magic dance floor. I feel like they weren't on tight construction budget. Go to Bed Bath and Beyond and see how much 20 candles costs then imagine needing to buy that many for each place you intend for a visitor to stand. 8:00 Fat officials, I agree. Think they focused on the "fat" rather than the fact that they were more ministers of evil imposing the will of a box of milk duds that that rolled into the couch. 13:00 The facial animations in the remake are very wells done, you can't see the nuanced inflections and animations in compressed youtube video. The ps5s graphics need to be see to be believed, nothing online can capture it at all, it's like the first time seeing HD or HDR, it's akin to seeing and entirely new color, the facial dynamics can only really be seen properly in game or details will just be missed. 15:11 The ps5 has 3d audio that only really works with a headset. It does not sound good on my tv speakers, but on my Drop Senheiser PC38X's it does even more to immerse you into the game than the visuals. There are so many things you can't even hear at all without a headset cuz the way they made the audio. It's mixed in a way you can 'see' around you 360 degrees with your ears as if you are watching a second monitor, really hold off on judgement of the sound work until you hear it properly! It's impressive. I do agree on the tone being different but I will mention what I think about that in my wrap up. In closing, they certainly knew their audience and the subject material the lore was based on. The amount of hidden lore accurate details they put in the game beggars belief! They intentionally kept the 4-1 skip FOR the community making a tactical choice not to fix it as it's like Han Solo saying he did the kessle run in under a unit of distance. It's endearing at this point, not a problem. It's loved because it's wrong. If you wanna know how to ruin something watch what Solo: A Star Wars Story does with that. They redesigned the fluted helm and some people didn't like it, so respecting those are veterans they made the original design as a reward for beating the vanguard tutorial boss. You can see the human forms of the demon bosses in photo mode watching their soul dissipate and they rendered content based off the design works which even Fromsoft didn't put in the game. For the whole tonal difference with the music and such like how different latria is. It is a song from the original soundtrack actually and infact is more true to the lore than the original. She sings to comfort and ease the fellow prisoners, they chose music that is intentionally more soothing which makes latria not nearly as creepy but infact more true to the lore. It updates the game while keeping the original still worth playing too! They wanted to remaster the game without making the original obsolete. We gained something without having to lose anything in a way. Do you know hard it is to make something the same, that's also different!? That's why nobody likes remakes. We want our member berries! But you don't eat the member berries cuz they aren't actually as good now. The new differences combined with the fractured world mod that flips the entire game horizontally AND has secret items to find only in pure black and white fractured world tendency to unlock a new secret door and get the penetrator armor peope asked for from the beginning. They give us something far better than a faithful remake, they give us a chance to recapture the feeling of playing demons souls new in a slight way. It's SO appreciated! The 5:4 boss tone is not NEARLY as unsettling without the music that was PERFECT in the original. I like that they didn't got straight for a carbon copy with better graphics. Some things just don't work on better hardware. If they remade silent hill 1 100% faithfully it world be horrendous. The hardware limitations helped set the tone. The fog and bad graphics made your imagination fill in the gaps. The fog would just be obnoxious and the enemy original designs would look boring. What happens when you try to be 100% faithful and only up the graphics and sound quality is you get the Secret of Mana remake. Everyone loses. The purists and the people who want something fresh. Consider you were in charge of remaking Dark Souls 1 on PS5 and know that you can't have it turn out like DSR cuz it wasn't different enough and everyone hated it with passion, but you can't change it too much either or it's be like Dark Souls 2 where everyone hated it cuz it wasn't like DS1 at all. This is probably one of the most terrifying communities to make a game for cuz of our passion. That means it takes guts to do drastic design choices cuz you will get obliterated if you do it wrong. I really hope that the idea of the game you are getting from the uploaded footage doesn't set you mind in stone too much because this game truly is worth looking at with fully open eyes before forming an opinion. There is alot of very detailed appreciation and fandom to be missed if it's not given a full fair chance from the start. I hope you can go in neutral and play the game and then see if you still feel the same way. If you do, I respect you have a different opinion and that is perfectly fine! I just wouldn't want another passionate soulsborne fan to miss out on a single ounce of quality content because of a bias set by not seeing in as the medium it was intended to be viewed as. Deracine for instance, DOES NOT translate through a lets play watch, AT ALL. It exists in how it uses the vr hardware, and this game exists in how the ps5 does visuals and the heavy investment in to audio that can only exist fully with a headset. There's haptic feedback in 3-2 when you are near the beating heart! It's disgusting but SO good! This game is actually a collection of hundreds of subtle details more than a flashy graphic flex, you just need to be able to look clearly to to that tho :)
It does feel like he really is just complaining for the sake of complaining. I appreciate he thinks the remake ruined one of his favourite games, but most of his complaints are about non-issues. I've played and loved the original Demon's Souls just as much as him, but when it comes to the remake and the original I'd take the remake any day because it's a massive improvement over the grey-filtered, bland environments of the original.
Invincible doesn't have it that badly imo, but there were definitely shots where characters would appear to be looking through whoever they're talking to. Amber staring at Mark's forehead comes to mind
Yeah you pretty much nailed it. Spot on. Demon’s Soulless’ aesthetics are entirely influenced by the most soulless, design-by-boardroom Hollywood and AAA trends out there. No subtlety, no nuance, no atmosphere to speak of. The creature and character redesigns all look like they belong in a mobile shovelware game, the UI is generic and minimalist, the game is full of those awful gaudy HDR magic and fire effects, the game’s color grading is skewed towards a putrid orange and teal common in the worst 2000s and 2010s Hollywood blockbusters, and the fantastic soundtrack of the original game has been replaced with boring and indistinct orchestral music similar to what you find in, again, the worst Hollywood blockbusters and AAA games. It’s the “this will be graphics in 2013, Nintendo hire this man” design philosophy. There is not a single bit of care put into any of these creative choices, they were made because it’s what the suits say is trendy and popular. Paint by numbers, with the laziest script. Not to mention, they didn’t do a single damn thing to fix any of the original game’s problems! World and character tendency still suck, there are still too few armor sets (+ they’re still gender locked), and half the bosses are still forgettable afterthoughts (even more so seeing as their gorgeous aesthetics and fantastic music have been ruined). Demon’s Soulless has all the faults of the original game with none of its charm. It’s worthless.
The same thing applies to the cover too! Have a look at the japanese ps3 cover, and compare to the us cover and then to the remake cover. The japanese cover is the Slayer of Demons(main character) on the ground, like a corpse(in the same position as Oscar in Dark Souls). He is(almost) dead, but you can see he's still holding his sword on his hand, and you see many arrows on his shield, so you also see that although he fell, he put up a good fight before that. And that is the atmosphere of the actual game. You'll be dying all the time but what matters is putting up a good fighting and eventually overcoming challenges. Now, the american cover of the PS3 version, although doesn't covey the same feeling, still doesn't make it seem like the protagonist is the most badass man alive, it's just some random knight with a cool glowing. Now take a look at the PS5 cover... It seem like one of those generic medieval fantasy games. If not for the title and previous knowledge it being a remake of the PS3 version, if you saw its cover at gamestop, would you think it was a original and innovative game who actually created it's own subgenre and is the spiritual predecessor of the Ultimate Game of All Time(Dark Souls won this prize)? I know I wouldn't, I would think it's some generic fantasy game. Just as you said, in the trailer, the original makes the character seem like he's struggling, he's giving his best but it's not enough, while on the remake he just sweeps the ground with enemies. And this is the main problem I have with the remake. The PS3 version was minimalistic, but realist. You weren't the ultimate chosen hero of all time, you were just someone who entered the fog looking for opportunities and power. On the remake they make you seem like a good. The voice acting doesn't have the same emotions. The music doesn't feel as unique and sometimes the atmosphere doesn't even match(see Dirty Colossus' new theme theme and compare to the fight). They even DESTROYED one of the best music of all time in my opinion(Maiden in Black, or Nexus Theme). Sorry for ranting The point is, they took a minimalistic, desolate and lonely tale of a random knight who happened to be lucky and be trapped into the nexus and through perseverance manage to kill its foes into a generic and epic game with epic music and giant castles and orchestras. Some people think that fromsoftware would go with that if they had time and money and hardware, but as you said, the concept art proves it isn't true. Sorry for ranting...
Nah man I know exactly what you mean. Some people will be like "why do you care?" But what is wrong with caring about the integrity of something? Not liking something and criticising it is our prerogative
@@SilverMont Hey, you should definitively watch the illusorywall compare-through videos, it makes very clear how much they changed. Some things for good, some for worse. If you're interested, here is the link: th-cam.com/video/FgLY3fgG_Hg/w-d-xo.html it's not a rickroll, I promise
After i already got the DeSo EU version (at the time of release) i just had to import the Japanese version. That boxart was just perfect and i display it in my living room ever since.
The thing that botherd me about the remake is the voice acting there is barely any emotion and dialog is needlessly changed. The music sounds great and the visuals are stunning but not accurate to the original as you have said in the video. Sad thing is thats Demons soul would never have required a remake if not for being locked to the ps3. Bluepoint did a great job being a company working on something thats not their vision and as expected they failed in some key aspects.
I despised their Shadow of the Colossus remake for exactly the same reasons. That and they felt the need to tamper with the music and add shitty midi to moments of silence.
I'd guess the dislikes are from people who didn't completely hear you out and watch the full vid, or possibly from people who believe you're nitpicking or just disagree with you. I actually agree with most points made. It's a thumbs up from me!
Some of your points, like the diablo looking arena i do agree on, but i still think people are too whiny about this game. EDIT: Got finally the ps5 and have played mostly throught the game now. Tower of latria looks the best but the gargoyles are a downgrade. Boletaria castle looks good imo, the design is pretty rugged at the start, but gets more decorative towards allant. Maybe the gold accents in the final level are a bit much. Stonefang tunnel looks too much like the unreal engine 5 demo lol,and valley of defilement and shrine of storms look good.
@@DogInatutu he does make some good point about design of Boletaria but then the vegetation is just bad. Then he literally complain how king allant look down on the player in the original. That just straight up nitpicking at this point.
I recently tried the remake. It looked pretty, sure enough. But also generic, a lack of substance. The changes they did to the armor, especially the flute set is just unnecessary. It looked like something from Lords of the fallen. Thank you for sharing my feelings about this game as the original Demon Souls was my introduction to the souls franchise. I will say though, Bluepoint really did do a lot of work and probably had good Intentions. They just missed the mark, at least for me.
Never played the remake (or original for that matter), but saw a Chase invasion video a few minutes back...felt like I was watching him play a generic fantasy mmo. If not for the video title and backstabs there was no way I would've thought it was a Souls game.
I agree with pretty much everything you said. What i really dislike about remakes like this is that they're never "Let's take what's there and bring it up to modern graphical standards", instead they are "We know better than the original artists so let's change this". Really disappointing. The only silver lining to me is that the gameplay is pretty much the same, and people no longer have to buy an outdated console to get the gist of Demon's Souls
I mean why remake it then? Just remaster it. Bluepoint usually does functionally identical remakes, but I wanted them to change more and do their own spin. It's not disrespectful to try your own spin on things.
Yeah, jumping from a Norman style castle to a Gothic one for Boletaria is a major shift of architectural styles/periods for the buildings. Also I couldn't forgive the less realistic take on the Knight's fluted set the ps5 version did
I think they let you get the OG helmet though, right? IIRC it's in the game somewhere you just need to do something to obtain it. Which is a little random. Speaking of armour, I hate Doran's new look.
@@SilverMont Yeah, you have to beat Vanguard to get it; it's not exactly the same but very close. The FromSoft version of the armor was overall better, the style of fluting, neckguard, and other bits were closer to 1500's historically accurate than the new one. Doran's the old king right? Yeah, that was bad. The remake isn't ugly but I questioned the artists' sense of design aesthetics often. They seem to have never asked themselves why something was there or why it looked the way it did.
Bluepoint got ahold of silent hill 2 another game that requires a respect and understanding of the atmosphere. It's like Arnold Schwarzenegger getting typecast as the scrawny bullied nerd.
I completely agree. I don’t want to ruin anyone who loved the remake’s parade, but, I agree, it was very disappointed as well. I would say they are trying to be as marketable to a western audience as possible, robbing the nuance of a lot of the stuff and making things more “superficially cooler” than the original which was unapologetic about its weirdness. The new intro was absolute cringe. It felt like its trying to sell you on a gameplay rather than an atmosphere. In the original we have a knight fighting tactfully and cautiously, as he looks around the enemies surrounding him and keeps his guard up. In the remake he just dives balls deep into eight enemies with LITERAL SUPER STRENGTH. Then the phantoms that pop up do power-ranger poses like their your “buddies” whereas the original was more vague and mysterious, is this my friend, is this an enemy? You don’t know. The music has no punch to it at all, and the instrumentation is much more “bland” whereas the original music sounded like music that could actually be produced in the middle ages (with its minimalism) in fact most of the soundtrack sounded like this! The Flamelurker arena is emblematic of how they are trying to make the most marketable game ever sacrificing the original intent. But it extends further than that, as almost everything that is “weird or odd” was changed to be scary or gross or more evil looking. This heightens the cool factor, because if you kill a cool demon or a gross demon, you feel cooler cause you did it. The original vanguard was made into a Warhammer 40K chaos monster, whereas in the original he looked a lot more goofy and silly, which imo added to the mystique and intrigue of the world. And they made sure to give him blood and weird growths on his body! Fat Officials, like you mentioned, were changed to be bloated and gross looking and all semblance of subtlety was removed. Archstones in the original game had a rock-like elephant thing which the sword pokes, but they changed it to a “evil demon skull” because it wasn’t cool enough. The miners of Stonefang looked out of shape and fat and pathetic in the original, and they changed them into “evil looking goblins.” I know they changed the Flamelurker to resemble his original look, but the original remake flamelurker is also a glaring example of how they are changing the “weird aspects” and “fixing” them to be more marketable and generic. Realistic but unimpressive architecture for a fortress? Nuh-uh too weird lets make it look gothic or something! The mind flayers looked a bit too silly in the original nope gotta fix that, lets make them look like mind flayers from your next door DND book. Adjudicator was very “idk what I’m looking at” so lets make him grosser, and give him nipples with nipple rings. and remove the yellow slimy skin and tattoos (too confusing!) too! I am not a fan at all of what they did to the remake. Considering the music… if you want to see a “you missed the point” example with the music, listen to Armor Spider theme of the original and compare it to the remake's, because they barely sound the same at all or have the same energy. The former sounds mad and insane and erratic and erroneous, very panicky and nightmarish, the latter sounds like tension and oooh spookies here and there. Its not innovative at all compared to the original's minimalism and odd use of instruments. The glaring changes proves to me that their intent was not to expand on the original’s style, but rather create a cooler and more marketable version of the game. It was a missed potential. The original was so weird and strange in so many aspects, but that is going to be overshadowed by the new generation as graphics begin to get better. Who in the right mind would get a PS3 to play the original demon souls, no one. But people will remember demons souls for the much more generic remake. That isn’t to say I don’t respect the work they went through.
i played both and i agree the atmosphere in the original is better however I was hoping the archstone of giants wouldve been added my dreams were shredded kinda like how they ruined fat official
I didn’t buy the remake either. The remake took away the style and replaced it with A a very generic design. The biggest failure was not including the original cut content.
I’m pretty sure I saw somewhere that they wanted from soft to imagine the design first, or something along the lines of that. Basically an excuse to not do it
@@Bukwheat do u really think people who complain about the camera positions of an enemies introduction not being exactly 1to1 and vegetation growing into buildings are going to be happy about a brand new area not designed by fromsoft themselves? Bluepoint poured a lot into this remake and tried to make it faithful to the OG, desiging something completely new isnt something their interested in. Nor should they. This is a remake, not a new game
@@Bukwheat sure, dont get me wrong i would love to see the area that was meanf to be in the game be made, and complete fromsofts unfinished intentions with the game. Itd be amazing. But its hard to see how people who make vids like these would at all be happy about that when theyre complaining about the camera position of a enemy's intro, yknow. They want a faithful, 1 to 1 replication of the game they grew up with, so adding brand new content seems like itd piss them off a lot more
Regarding cut content, you know it is almost only concept level, so it needs work. Why would From Soft waste their resources on a remake of a Sony owned game? They are doing the right thing, developing new IP. And if someone else did it, rabid fans would go full berserk.
They could've avoided all this, had they simply given us an "OG" Mode or Classic Mode etc, where we get the original visuals and audio, just running at like 4k60 or whatever
I never bought a ps5 but really wanted to play demons souls for the first time. I’m soooo glad I decided to play the original. The vibes are immaculate lol. Playing it on PC at 60FPS and 2K resolution really does this game justice. It holds up as one of the best games ever made just based on the waves made in the gaming world after its creation.
Yeah, I think it's largely thanks to the word of mouth Demon's Souls enjoyed that we have... well, Elden Ring, a decade later, selling tens of millions of copies haha
Not to be rude, but these points sound like 95% nit-picks based on a very subtle preferences that the majority of people would NEVER notice (looking at you, cotton vs silk comment) mixed in with 5% legitimate issues, like changing the fat official signature design feature. I too haven't played the remake, but from all the playthroughs I've seen, it looks the same, just with higher quality assets and lighting, and a couple design changes here and there. The things brought up in this video are, by and large, incredibly superficial changes, and it's kind of bewildering how you can take so much offence to something like angle of a characters head being approximately 5 degrees different than the original in a 10 second cutscene.
I mean, I never said they weren't. These are the reasons that I, an individual, am not interested in buying/playing the game. You'll notice at no point in this video am I saying "this is why YOU shouldn't play it." If other people are enjoying it, I'm glad. It's not like it impacts me in any way.
This is not necessarily a bad game; it's mechanically still Demon's Souls. But it is in many ways, a bad Remake: it deliberately changes the art direction/cinematography/lighting/sound design, etc, and with it, the general atmosphere and overall tone too. All of these components are integral to a souls games, they can't be altered or exchanged with something else. It failed completely to convey the originally intended experience. It may be more technically impressive, but it's lesser in most respects simply because it is not Demon's Souls.
Yeah, it succeeds on a technical level, but fails at evoking the same themes. Not understanding why aspects of the original worked or why they were important just shows how they weren't really right to handle the remake. Whoever was in charge of making those decisions, that is.
Hi, I fully agree with you. I think that videos from the channel "The Firelink Conspiracy" would be worth watching regarding this topic, they go in-depth regarding everything. This is suggested to those that criticize you for talking about a game you have not played, even though there's no need to play it to talk about the points present in your video... As for you Silver, I think that the video talking about the music change (again on that channel) might interest you as to narrow down why the new soundtrack feels wrong...
I only played the original once a long time ago on a borrowed PS3. I played the remake through many timed now. To me the jump in gameplay quality caused by increased FPS is immense. I never noticed anything you are talking about because I was never too invested in the original. To me DS Remake is the second-best Fromsoft action RPG, right after Bloodborne.
Actually agree with everything said. I must say, my excitement to finally play the remake when I miraculously land a PS5 has now diminished greatly. From a 10 to a 7 at least. But better to be aware of these issues than uncomfortably surprised later on.
@@SilverMont That's true. Just sucks that I can't enjoy the game the way it was intended. I don't own a PS3, so I was hoping I could get a purist experience with the remake.
The remake suffers a lot from being the same game. All of the originals worst points are still there or are worse(the upgrade system and the weight system). Also they took zero of the potential that comes with a remake to actually balance the game or even add more weapons and armor sets. It's frustrating watching the opportunity be wasted.
@@YEs69th420 1. It they removed it then what the purpose of Stockpile Thomas? 2. They make grass had weight as well. Let say you need to go to 5-2, so you need fire enchantment , grass and poison resist consumables. But since all of had weight, you need chose how many of them you can bring on your journey to 5-2.
@@kang2448 The other games have storage too, only difference here is that the storage is an NPC with dialogue. Grass already had weight in the original. The trick is to impose a carry limit like Bloodborne, and maybe rework grass altogether. It fails to stop you from carrying a lot of full moon grass anyway so why stick with the current system.
This video perfectly reflects what I loathe about the Remake; I thought the gameplay of Demon's Souls didn't had anything, in comparison to the latter entries, but on the other hand, it had one of the best atmospheres/presentation I've ever seen in a video game, even if you would say graphically it was behind (it's kind of like Darkcloud on PS2, which also looks perfect), it was so much more gloomy than Dark Souls. So, if the gameplay remains the same, and if they completely butchered said and almost if not perfect presentation, then what is there left? My favorite boss was Maiden Astrea, and yes I did played it on PS3, the buildup was that you went through extremely rancid and disgusting areas, you can see people that, unlike in Dark Souls where they looked corrupted, the inhabitants in Demon's actually looked as healthy as they may be in their predicament, but they're tired of their lifestyles, they're suffering both physically due to disease but also and most likely mentally by exhaustion, but Astrea was the one that tried to shine a ray of hope in this place, and so she and her boss music were a total contrast to the gross environments, and when I killed her bodyguard, I did noticed she wouldn't attacked, and just said indirectly I was a piece of shit, which was what I felt like as she died on her own. This moment was absolutely perfect. But the Remake says "Fuck all that" seems like, I do not like at all the revamped music, it just doesn't work at all if I keep the same context as on PS3. I also felt the same with Maneaters, I hate their new music, whereas on PS3 it just had this feeling of hopelessness. This Remake is a perfect symbol of why companies don't give a fuck and just look for cashgrabs rather than focusing on making an "experience" that will sell itself. Maybe not Miyasaki, but these people never cared, they only cared if it looked flashy enough, well putting glitter on shit wouldn't mean it's not shit.
It's hard to know what on behind the scenes. Plus this was largely a Sony mandated remake so it's entirely possible we could blame the changes on them, we just dunno.
In the documentary they said the game looks and sounds outdated so they have to wow the player like they were when they first played this old game. Useless idiots
The artists at Bluepoint are artists too, and they did an insanely good job with the remake. But as artists, they’ll want to make small adjustments that they think suit the overall picture. Can’t blame them much for that, especially considering the vast majority of the game is done beautifully. I think you’d like it if you played it.
those 1/3rd of downvotes on this video didn't watch it , they just saw the title and downvoted because they're butthurt sony simps who are dying to have a reason to justify buying a ps5......
@@SilverMont unless it's a positive review of elden ring or tears of the kingdom , those videos are very hive mind controlled..... wait this isn't right your starfield vid only has 5 dislikes -.o ....
Great way to put it. It really feels like Bluepoint had their focus on making the Des Remake a graphical showpiece and gave that priority over respecting the original artwork. That's the only way I can explain changes as stupid as the artwork...they wanted to cram in more geometry and so they went for a more ornate artstyle... There are some other terrible decisions on top of that such as the flags in 3-2 being red and not yellow. Its clear in the original it was tied to the old monk
Wait a minute! There are maggot-covered slimey corpse thingies at the bottom floor around the cathedral in dark souls 3?! And they cover the player with maggots when they attack...
The problem with remakes is people thinking they played one of the greatest games of all-time when they didn't. It's nearly impossible to recreate art. Resident Evil 1 Remake is one of the only remakes to truly succeeded and that remake was done by the director of the original game. Shiny twinklely images don't make something better.
@@SilverMontResident Evil presentation was so medicore that I suppose it does give the remake an advantage. Where as Demons Souls has no glaring flaws. I'm growing salty over game remakes because they're popular, overrated and they're is no modern way to own original games. Tell me where do I go to buy Demons Souls, Zelda Ocarina of Time, Resident Evil, Metal Gear Solid etc. Let me guess it has something to do with console, hacking/modding, emulating??? Hmmmm.... What's wrong here?
I got to play the original Demon's Souls a few months ago, and gosh, look how they massacred my boy. I hate how everybody talks down to Demon's Souls, calling it "the beta of Dark Souls". Besides, in this game, environment does STILL tell a story, unlike most idiots think. In fact, I think it's one of the Souls games that tells the MOST through environment.
It's a great game, if with some weird parts to it! But then, all the earlier Souls games had those - slowly being ironed out for quality of life reasons and so forth. Until we arrived at Elden Ring, which sold millions of copies right off the bat. Would it still have managed that, if it had kept some of the more esoteric and bizarre aspects / mechanics like from DeS, I wonder?
@@SilverMont That does not change anything, really. Bluepoint should've sticked to and actually respected the original material, rather than their arrogant attempt to """"improve"""" it. All of Demon's Souls atmosphere, colors, designs, etc, was by design, not by technical difficulties, as some idiots say. This game tells the lore by its mere environment more than Dark Souls does. The remake is a soul-less, generic thing that doesn't deserve to be called Demon's Souls.
I'm baffled that you would look this deeply at the art of a game you have not played to compare it and explain why you don't like it. Ridiculous
Because people ask me a lot what I think about this game, and why I've not done videos on it
@@SilverMont so then just say you haven't played it. would you say you didn't like a movie before watching it? what sense does that make?
He's not talking about game mechanics, he's talking about visuals. lets not be so pretencious as to think that you can't analyze broad visual points of a game when there are trailers and gameplay videos and screenshots. It's like bitching about someone not liking a new paladin armror set design in wow, only because they haven't worn it in game.
Why would I need to play a game to talk about the art in that game? I'm not talking about the gameplay at all, in this video.
@@SilverMont Because playing a game is how you view the art. Otherwise it's not a complete view. It's like only seeing the mona lisa as a puzzle your only partially assembled. Yes your mind can tell its a picture of a human, but you can't see the point of the painting without seeing how everything looks as a complete painting. It would be cool to have you address my other comment. I really put some time into it so it could be a constructive disagreement that we can both better ourselves from.
It's like none of the people who made the remake even played the game
It's more like they didn't love the original.
It's like they saw the original and said "fuck it, we ball" and shat on the bed.
You are the greatest idiot walking around.
they didn't
This is y Miyazaki should've had complete control over the art aspect of the remake. If he saw this shit, he would never approve it.
-changing the music to make it more orchestral and generic
-updating the environments to the point of eye pollution
-changing the “you died” screen prompt
-changing the sound design.
Yep. These people understood nothing about what made demon souls so charming and gutted any enjoyment I could have. One of the biggest offenders is how they got rid of the “laughter” in the tower knights theme”. One of the most ICONIC parts of the OST gone and then they “bloodbourne” it up. Knew it was gonna be bad from the get go.
They removed the ha, hahaha, ha?
@@nickoking LOL you don't know anything about what makes the original atmosphere so special
@@nickoking
^ Bluepoint employee annoyed that people easily see through the half arsed job that was done. I lost count of how many comments this person left telling others that their objective view that everyone with half a brain can see plain as day is “wrong.”
Yeah, you are simply stupid.
damn yall cooked this guy so hard 3 years later his comments gone 😂 respect 🙏. they also mixed the audio in latria to have the music be so much louder than the screaming that it completely changed an area of dread and mystery into "generic dark fantasy area with loud orchestra and mind flayers" 🤡
According to Schopenhauer, music is the most exalted form of art. Out of all the forms of art, music depends on matter the least and is as such closest to the soul. I think that music captures the essence of the two games and that the differences between the soundtracks of the original and the remake reveal something about the games themselves.
The first and probably the major difference between the two soundtracks pertains to their scope. The original soundtrack is chamber-like whereas the remake's soundtrack is orchestral. The original uses only few instruments at a time, the remake uses a full orchestra. The original induces feelings of loneliness and abandonment unlike the remake which induces feelings of heroism and wonder. The original remains somber, the remake strives for fantastic action.
The second difference involves the complexity of the two soundtracks. The original keeps its music modestly simple, the remake on the other hand opts for complex movements. The tracks in the original loop couple of very recognizable tunes, the tracks in the remake all blend together.
The third difference relates to the specific sounds. The original uses many odd sounds which give it its own identity like the male vocals in the Tower Knight OST or the organs present throughout the soundtrack. The remake has a very generic set of sounds which are expected in a fantasy setting. Furthermore, it removes the sounds which made the original stand out.
Overall, I believe the remake's developers didn't look beneath the obvious surface layer of Demon's Souls. They must have assumed it was a high fantasy action game while in reality it's more of a contemplative experience. Many of the more alien or unique characteristics of the original were trimmed off and what was left simple wouldn't pass the test of time even with the high end graphics. I doubt that Demon's Souls would gain such a cult following and a spiritual sequel in the form of Dark Souls if it had the same direction as the remake.
To summarize, the remake fails to keep a coherent identity. Parts of the original which are somber, calm and alien clash with the remake's epicness and spectacle.
Music is definitely a subject I have very little understanding of. I can critique many other things and explain why I don't like it, or do like it. But with music? I can't explain why one track gives me an emotional response and another doesn't - at least, not eloquently and technically. But it's certainly important. Movies are audio-visual experiences, for example, but it's shocking how many movies seem to largely ignore the audio side of things, which is literally half the experience.
A fan of Schopenhauer is a friend of mine! It's nice to know someone else sees music in this perspective as he did. Schopenhauer changed my perspective on music forever. It's the purest artform and one that connects us closer to our own soul.
The new Storm King music is so good though...
You just described my problem with the Nier/Nier Replicant games. Everybody who did the voices and music came back to re-record their lines. But that was lightning in a bottle and the performances and music of it suffer because those people are not the same people they were 10 years ago.
@@TheMilhouseExperience I think they give the option of the old one though right?
My man, I gotta say the biggest gripe I have is that in the original your character is completely silent save for when you take damage or die when you are in soul form. It added emphasis on when you recovered your human form. In the remake you sound exactly the same when in both soul and human form. It's something you will notice within the first 15 minutes of playing the game too, I really don't have a lot of faith in Bluepoint.
I'll also add, the character creation theme in the original was astoundingly better in my eyes, really added a sense of despair and mystery.
Huh, that's interesting
Why on earth does my character grunt when casting a spell? He's not even using any fucking stamina. They really didn't care.
@@ddgnp1057 no they didn’t. Fromsoft always valued art style over pure graphics quality, blueprint was the other way around.
this kind of thing is the definition of soul
I really resent change for the sake of change, it's kind of like how companies constantly release UI "improvements" that just look worse or overly simplified. Logos get changed for the worse all the time too.
Oh yeah it's always annoying when companies feel the need to update something that was fine. Be it a website, logo or whatever
@@SilverMont one of the benefits of minimalism there is that you can run those new clean logos real quick on your phone or whatever, it wont pointlessly eat memory, but its not like the same point can be argued here when the graphics are already some of the best ever seen and its on a ps5. Very bad interface design in demon's soul's remake. uh and dont get me started on the music lollolol
To be fair Aesthetics need to change, would you really want to still be in like the windows 95 aesthetic in 2022?
@@hexogramd8430 Fair but I feel sad they removed some soul from the game, they changed the narrative from the original. I feel sad because I like the remake, but from how he described the original, seems like a completely different storytelling. Two people can tell the same story, but it'll be different by who is telling the story.
@@hexogramd8430 Yes.
The music in the remake is incredibly bland while the music in the original soundtrack is much more melodic and has a much more interesting instrumentation.
This needs to be a setting, to be able to use the originals sounds
@@Bukwheat Wouldn’t change the shit art direction.
@@theatheistbear3117 I understand, but at least we would be able to listen to the original soundtrack
@@Bukwheat You could mute the in-game music and loop the original.
I just bought this today and my heart sunk once I reached tower knight and heard the music..
Don't get me wrong it's still an impressive piece of music but it really doesn't set the atmosphere like the original does.
I'm glad there's other people that don't like the aesthetics of the remake and how they massacred demon's souls looks wise.
The thing that makes me the most mad is that most people forgot or even didn’t know the original game exists. Besides the veterans who played the original before, the original is mostly forgotten. Most people right now refer to the remake as Demon’s Souls, and not saying remake at the end of the name. For example, if you search up Demon’s Souls on TH-cam, the first things that come up are videos of the remake. The thing that I hate about remakes, is that the original version of the game is mostly forgotten. Although I love the remake, I prefer the original in every way, I personally would have preferred a remaster to the game instead of a remake.
all the people who played the original despise this remake and anyone who enjoys genuine unique content. The remake has ruined the entire atmosphere of the game, Design, Areas, Bosses, Pre Order bonuses IN A MIYAZAKI GAME. the disrespect is off the charts. But these normies and tourists dont care they just care its 4k now. Terribly sad what has happened to gaming. Companies just parading around our favorite IPs corpses shouting they've made it better.
As a music guy. The new music is generic compared to the original.
@Kodie Kulp It's not the original score
Well the music is technically the same (same motifs) it’s just got completely different instruments.
@Kodie Kulp parts are similar, but they're so different that they're almost incomparable
For instance, listen to the character creation themes, or the songs for the Astraea fight, they're going for something completely different
@@Lazypackmule Listening to the new Astraea's theme was the moment I decided that I really disliked the remake.
@@TheKidDoc81 The remake version of the Armor Spider sounds almost unrecognizable from the original. My favorite track, butchered. That's the first theme I went to listen and immediately grew distaste for the game.
They seem to have taken the abnoxious aproach of more = better regardless of context, I wouldn't call it incompetance so much as deliberate merketable choices in addition to the desire to show off the new hardware. As one of the first console launch exclusives the game was doomed to be a ps5 techdemo, in that sense you can say the the whole game itself is one expensive advert for the new console, and as we all know adverts don't exactly thrive on subtlety.
That's a good point, it was more or less a launch title right? So they probably wanted to show off. And in a lot of ways, it does impress on a technical level.
@@SilverMont It was a title that was ps5-ready (more or less) on launch. Simply put, it was there.
Have to agree with the OP here, considering the circumstances.
Thank you for being a rare DS youtuber who voices negative points about the remake! Fact is, I personally haven't played either the original or the remake but if I'd ever get a chance to, I hope I can play the original.
In the ideal world, you can play both and see how they compare! But, as the original can be tricky to get hold of, at least the remake exists. Then again, with PS5 stock being an issue, I guess it's not that easy to get a hold of haha
Rare? Who have you been watching, most established "old schoolers" are picking enough holes that the commentary is Swiss cheese
@@nickoking its really not, none of the issues were fixed and only looks better. Whoopdy doo. Atmosphere is gone.
@@nickoking People aren't talking about the graphics they are talking about the change in art direction. Which has had massive changes to npcs, enemies, and bosses. Even the ost has had massive changes.
@@nickoking You can emulate DeS on PC for 60fps
Bluepoint did the same with the Shadow of the Colossus game. The remake is graphically great, yet it lacks the aesthetic of the original, it looks bland and generic as hell.
Yeah.
I mean it's gorgeous but it lacks the atmosphere. This is a really common problem with remakes. They view the "fog" that was everywhere as a limitation of technology (it was), but forget how that limitation was used to craft atmosphere. Majoras Mask 3D, Shadow Of the Colossus, etc, etc, all of these games updates are graphically impressive but none of them really have the same *feel* because they did such a poor job actually creating the same atmosphere the originals had.
@@BoydTheMilkmanX could you imagine if silent hill never had fog, honestly most of the atmosphere would be gone
You guys are fucking lying to yourselves seriously. From fanboys are the worst man. You guys think liking anything new somehow invalidates your fandom. The aesthetic is better if anything because there is way more detail. The original was filled with mostly bland and boring quare ass rooms. It was less art direction and more so just limitations in their software. You guys are so insufferable seriously. The way you gatekeep and immediately shit on stuff the second it's popular is so lame. It doesn't make you look cool or edgy, it makes you look like a petty loser
@@BoydTheMilkmanX this game and elden ring both have a shit load of fog. I think it's annoying actually. Wish there was less. You hit the nail on he head, the fog in the first game was just there because of technical limitations so I why are we bullshitting ourselves and giving credit to the developers as some kind of artistic geniuses for putting something ugly and distracting in the game? I can't stand you people
@@tugboat6940 You made a reply on this comment that was filled with needless insults and was, fortunately, hidden by TH-cam. You also added another comment in this video that unnecessaryly mentioned American politics. Quit trolling.
I don't know why they didn't remake Demon's Souls the way they did Shadow of the Colossus. SotC kept original artstyle and asthetic (for the most part) and just enhancing the graphics. Demon's Souls only needed revamped gameplay mechanics and bosses (the actual problematic parts of the original). Also regarding music, original has much simpler, subdued, old school music resembling those old school rpg's fitting the subtlety of orginal's asthetics. While the new has more modern, bombastic orchestral music that kinda fits the new artstyle, but that was problematic to begin with.
@@SilverMont I played both, but people are exaggerating. There is very minor difference in lighting. Colossi are looking the same which is a big plus. I think people are dividied on why remake is missing it's signature white bloom. But I think that it was like that because of limitations of PS2 hardware more than anything else. And I personally didn't like the bloom in the original that much.
@@vanjaarsic1616 They changed alot,the protagonist is unexpresssive in the remake.
Blue point makes good grapahics but that's it,they always butcher the intended feel and artstyle of the game.
@@ntz752 Yeah because in original Wander was so expressive (sarcasm). But I also see people constantly complaining about Blue Point butchering the SotC artstyle, while that is definetely not the case. There is some difference in lighting sure, but that is far from butchering. You are all bunch of picky fuckers.
The remaster for SotC was so good. They stayed true to the art style and kept the original music. I don't hate the DeS remake, quite the opposite, there are somethings that I find it did objectively better compared to the original, like the the sound design (Not the music). But, the original is still one of a kind and the remake made that more clear.
I don't think it's fair to call them picky just because you disagree with them. People are allowed to be discerning of details if said details matter to them. In the case of Souls games, those little details are often what helps add to the overall feel of the game.
WHAT DID THEY DO TO MY DEAREST MAIDEN ASTREA'S THEME!!!!
200% more OOooOooOOoO
In my opinion, improved it
@@blobbything2986 I have a special connection with the original song. It makes me anxious listening to it, where I like it but I'd rather not listen to it. The song makes me sad and uncomfortable but this new song. I could listen to it all day and feel pumped by it like most of the other souls soundtracks. The Og theme was unique on that front
@@DemonKingCozar what about the theme after Garl died.
@@blobbything2986 get the fuck out of here it's shit.
Thank you for making this video. So many other people are ignoring why the original game was so beloved.
People are not giving enough credit to the art design of the original game. The aesthetics were very deliberate and intentional.
This is true for almost any remake or remaster of a great game. Original art direction isn’t there anymore.
@@noop9k the original concept sketches exist.
As much as I wish they had done more with the Dark Souls remaster in terms of a graphical update/touch up, this is a cautionary tale of how that can very easily go wrong by trying too hard. This isn't to say they didn't put a lot of effort into the remake art but I miss the atmosphere and the gloom from the original, the remake is dark in places sure but the original Demon's Souls had this overall gloomy vibe which I feel is largely lost in the brighter and cleaner style they have gone for here. It really is a shame as the visuals were what got me into the Soulsborne games in the first place starting with Demon's Souls.
They did NOTHING with the DSR. In my book, that is not only way worse, I think that that studio should not be allowed to work again.
why exactly would you want gloom??? that’s just depressing man
@@laughingman9574 Exactly. But it's better than this.
@@laughingman9574 Right? They have all this money and resources to make a game and the most they do with it is give it a mere graphical and fps upgrade-what a WASTE of potential talent! This is why I don't want any remakes from any other studio, even if that meant sacrificing FF7R which I actually do enjoy. I'd rather play something new, fresh and innovative, like Death Stranding. Remakes are just lazy and uncreative cash grabs.
I will say FF7 IS an exception in this but ONLY because they actually have done something new in the remake. ANd to think there's fans out there that literally JUST wanted a graphical upgrade of the original with the same mechanics just baffles me. But at least FF7R does do something new, even if it often fails at most of it in my opinion-still really fun and emotional overall: can't say the same for most other remakes.
@@ganganthefatman1382 I'm kinda fine with only giving it graphical uplift, especially because it was outsourced, meaning I didn't want any other studio meddling with the mechanics...however, I half expected it to look on the DS3 level witch would be everything I wanted. But they did such atrocious job and imo it looks worse than Dsfix on PTD. Yeah, FF7r is great, and I loved Trials of Mana remake also, they overhauled everything, but the gameplay still feels like the original. And while we are on the topic, can anyone assure me that Bluepoint isn't making Bloodborne 2? I heard some rumours and honestly, that would be a disaster.
Incredibly based. One look at the Satsuki's redesign tells you all you need to know about Bluepoint lol. The fact that they had to remake a fucking PS3 game is just baffling to me too. I can't believe so many people defend this garbage.
That Satsuki, I had forgotten.
My thoughts exactly, every little design decision seems made in a vacuum on the metric of 'what is cool' without thought or consideration. It is all so crude and corporate in it's approach..
Finally I’ve found somebody who feels similar to me! I was starting to think I was the only person in the world who actually disliked this remake. Frankly I’m surprised the reaction to this game was so positive, pretty much everything here is either identical to the original or actually a step down. The only improvement really is the graphical quality. And I mean that the quality of the graphics is better, not that the actual presentation of the visuals are improved (because I don’t think they are). And then there’s the godawful “remixed” soundtrack, which spits in the face of arguably the best videogame soundtrack of all time by replacing it and not even giving you a choice to switch to the original.
Go look at any kinda crappy movie on amazon/netflix etc and it'll probably have a really high rating. Like, we just watched a movie here the other day called Jupiter Ascending or something. It was pretty terrible but the user ratings were like 4/5 haha. There's no arguing taste.
I think there are three reasons for that. One being that most Souls players have never played the original, so they dont have any reference for comparison. Secondly, most players are blinded by the gorgeous graphics, completely loosing any sense for the details. And lasty, many players simply dont care about the details. They only notice them on a subconcious level, if ever, and thus dont care about any of the changes.
The main reason in my opinion is the fact that noone has played the original. So its easy to just enjoy the gameplay and good graphics. And because nowadays you cant have any form of civiilzed discussion, people who never even played the original will automatically shit on your opinion because you dislike something they enjoy. Its like these people dont even realize that players who the original or both version know much more about the game than the ones who only played the remake and never bothered with the original. Even when someone presents undisputable arguments like the new Fat Official design, new players will just dislike and not listen at all.
Its a very frustrating situation because I also think the remake isnt good outside of raw graphical quality.
BluePoint completely messed up the unique art of Demons Souls and made the soundtrack into a generic, bombastic, orchestral piece that often times doesnt resemble the originals unique instrumentation and style.
This Remake is NOT Demon's Souls!!!! It's a Chopped up copy of Demon's Souls. I played the OG Game when it first came out in 2009 for over 1000 hours... The OG game Musical Score has been removed - None of the NPC's or Bosses are the same, just a slight resemblance, the areas are not the same, some areas seem to have a 'bright daylight Sun appearance". I do not recall NO AREA in the OG game that had bright sunshine. For the most part, all the outside areas were dreary/greyish tone. Not to mention how they TOTALLY destroyed the atmosphere of "Latria Tower"....SMH!!! Gaming has come down to GRAPHICS... Just because you have NEAR HUMAN looking Graphics does not JUSTIFY you will have a GREAT GAMIMG experience.
FromSoft or whoever own's the IP Rights to the OG Demon's Souls should file a Lawsuit against BluePoint for Plagiarism - using the Title Demon's Souls when in FACT this is NOT Demon's Souls
Yeah they just changed the tone for baffling reasons
The architecture is the biggest flaw I pointed out as soon as the first trailer. The architecture style of Demon's Souls is brutalism, specifically norman architecture rather than the high renaissance gothic fantasy the remake sprung for.
I always said Dark Souls is famous for its gameplay and environmental lore (and level design), whereas Demon's Souls has the greatest atmosphere in the entire souls games. And the remake destroys DeS's greatest strength.
The shit looks the same??
Agree 100%
the original have a creepy feeling in every design.
It's ok that the devs want to try new things and it's ok to like what they did.
but the remake just looks like a "diablo/lords of the fallen" skin for the original gameplay.
I appreciate your opinion, I agree actually with most of the stuff you said, more pretty does not mean the art is better.
Bold points and I agree with you completely on the character designs you pointed out and the line delivery.
I only think it's a little ruth calling this like a "factory remake", they tried to put a lot of care and even introduce more things to this game.
The same happened on their last project (Shadow of Colossus), and fans really seem to have appreciated that.
I believe they could have had a little help and direction from Miazaki or something, but he was(and is) occupied with Elden Ring.
I respect you opinion in the end.
People used to argue over whether Miyazaki's absence made a difference in DS2 being... well, DS2. While there were many factors why, I think DeS remake is very strong evidence that his direction is extremely important to having these games retain the expected level of detail.
No one is saying they didn't put care effort into this remake, but these efforts were put in the wrong things. I respect a developer effort but I don't quite agree at the direction they took with this remake.
Nah, there's not a single bit of care put into this. Every creative decision was made on generic AAA/Hollywood trends
Care and wanting to add to a game are admirable qualities, but we shouldn't reward people when they screw up. Besides, a lot of the decisions made were to make DeS RM more appealing to newer gen gamers, which very much makes this little more than a "product" or "factory remake" as all creative changes were done for the purpose of selling the game, rather than the artists' self expression.
Interesting word choice with ruth. From what I know Ruth means having pity grief or distress, probably analogue to the biblical character having empathy, while ruthless means lacking empathy. The boy is being ruthLESS in his opinions but he may have made the video out of a feeling of ruth. I’m not even sure if you used the word wrong, I guess it depends on what you mean, but the word choice just triggered my ocd and I had to comment.
Fun fact: When Bluepoint first started production on the remake, they originally made an HD *Carbon copy* of Boletaria 1-1, but it was Sony, I believe, in collaboration with the chief of Bluepoint staff, that wanted to remake the visuals for the area to appeal to a more modern audience. "The North English Castle look might of worked 10 years ago, but we decided to go for a more gothic style to fit a modern audience and to push the graphical capabilities of the PS5." No doubt they wanted to appeal to the larger fanbase of Souls Fans, who mainly recognize the visuals of Bloodborne and DS3.
Actually according to dev diaries and notes, it can be inferred that there was a great controversy within Bluepoint, one side being massive Demon's Souls fans, wanting to preserve as much of the original art direction as possible- The other side being the modern Western concept artist, with ideas of "Shape design" "tersiary detail" etc who were keen on modernizing it.
The Demon's Souls remake was ultimately a compromise. We got the fluted helmet, we got the "Old" Flamelurker, but a lot of new stuff was ultimately slipped in. Remember, the game was initially supposed to be like how they remade Shadow of the Collosus; faithfully. But it was Sony that got Bluepoint concept artists working on the new stuff.
Another weird note was any collaboration with FROM Software was almost non-existant. They got the original game codes translated by Sony, but that was IT. You think they'd get dev notes, original unreleased concept art, a bloody conference with Miyazaki or even any of his work buddies, but no. Nothing. They used concept art from the PS3 Special Edition booklet for reference! It would be like if a fan decided to remake Demon's Souls. This should of been a collaboration with Fromsoftware and Bluepoint, ultimately. I don't know who's at fault, if it was Sony's uneasy relationship with Fromsoftware, or Fromsoft's isolationist attitude when it comes to everything. To their fault they are an intensely Japanese company, and what goes in or comes out of their studio is as mysterious as Willy Wonka's Chocolate factory.
Altogether I didn't hate the remake as much as I initially did. Bluepoint did preserve a lot of the original silhouettes, and some of the changes they made did feel like keeping in faith with Miyazaki's vision. Some things I really liked about the remake:
-The Valley of Defilement. You'd think with the odd gothic grimdark designs they added that they'd turn the Valley into a literal shitfest, but the place does fall under the "Brims with grime, but is oddly pure". It kind of looks beautiful, when you first enter the Swamp of Sorrow's cliff overlooking the valley, you see this ray of sunshine coming from above, and then looking over the expanse of decay, you can make out the bloodstains of other players that glow like little tombstones. Its a nice emotional bit of visual story telling. I also particularly like the first encounter with a depraved in 5-1, where he's kind of alone and silhouetted near a patch of moss and he turns around and you see how twisted and weird he is. This is compacted with how you end up fighting dozens of these guys soon after.
- The sound design is undeniable. I am a huge Demon's Souls fan, ok? I got mad when they changed the "clang" noise when blocking in subsequent Souls games. But i fully amerced myself in the ambient sounds, casting magic feels great through sound alone, the tinny reverberations of your voice based on what helmet you're wearing. Its amazing. I'm not sure why they got the "cities overgrown by plant life" wrong, because you can hear distant screams of villagers while progressing through Boletaria, they make it quite clear that the scourge is "Going on" as you progress.
Bring this comment to the top. I feel bad for Bluepoint, there is literally no one better at what they do
That's crazy... but sadly not all that unexpected. I feel like a lot of the decisions Sony make recently are borderline insane.
@@SilverMont Remember, Sony is partially responsible for the Ghost Buster's reboot. They can't be trusted.
@@SilverMont that's not really 100% accurate, it seems the design leads wanted these changes in the no clip documentary. Overall interesting but I was getting annoyed when they called the og falmelurker model "void of details"
From Soft did the best thing ever and worked on the new IP rather than helping Sony in any capacity.
Demon's Souls PS5 is the Lion King 2019 of video games, except even worse in the aspect that the original will probably never again be available legally. It's a shame it's been accepted by so many, but I guess that's to be expected when the majority of people playing it never touched the original in the first place.
I forgot they made that. The most pointless waste of money in recent years, perhaps
Tell me about it, I'm trying to find refs of the original and I just keep finding the remake. Same with looking up tutorials. I can't type "2009", it has to be "ps3". 😒
The feeling I got from the devs was that they were trying to project their own "creative vision" of some sort onto an already existing product. I'm paraphrasing, but in the short documentary that came out about this game with the director, he said "Sometimes you have to stomp your foot and stand your ground even if someone disagrees with you"
That's fine, I can respect that someone stands by their vision, even if I don't like said vision.
@@SilverMont I have to disagree in this case. I didn't post this as a way to sympathise with them, I think that there's no place for your own vision when your job is to faithfully recreate someone else's. And I think that it's a common misconception for people given these sorts of jobs, when you have a vision you shouldn't be projecting it on an existing piece of work.
That's also a fair point - it's good to have your own views and stand by them. But if your job is to update and enhance something, better not to inject your own touch, if it clashes with the original.
Just wanted to address a couple things lore wise, firstly the timeline. It's a bit unknown exactly when the bulk of DeS is taking place when compared to the colorless fog engulfing the land, but it is fairly obvious that the tutorial and the main game take place in separate locations as well as even separate times. The tutorial likely takes place in an outpost on the outskirts of Boletaria near Stonefang at the beginning of the demon invasion, note it is brighter and more colorful in this area than the rest of the game as well. While the main game takes place mainly at the heart of Boletaria, when demons have already replaced and are posing as high ranking knights as well as the king himself. Along with the city being filled with dregglings and loyal yet mindless soldiers that attack anyone including Ostrava/Ariona, the prince of Boletaria himself. Whom of which had traveled to Boletaria from Latria through the fog (after it had already engulfed everything and after Allant was already replaced by a demon), so the main game likely takes place shortly after the demon invasion (probably around a year after). Secondly is the flamelurker in the remake, in his intro cinematic he actually does break out of the chamber above the door frame. Breaking free from his containment if you will. As for the architecture, I can shed some light on that subject as I'm relatively familiar with it. Given that Boletaria was founded in ancient times, the oldest parts of the nation should resemble the time period it was built in. Judging by King Doran's armor as well as the architecture in some areas itself, Boletaria was founded in it's universes equivalent of ancient greek times. The architecture particularly is quite similar to Mycenaean architecture, as well as Doran's armor (potentially, unsure) being similar to royal or ceremonial mycenaean armor. So as said the oldest parts of the nation should resemble the time period in which it was built, so the further away from the oldest building you get then the newer the architecture becomes. So in the tutorial, the architecture should likely be more medieval like it appears in the remake while the heart of Boletaria should more resemble it's original architecture. Unless of course since it is the heart of a nation, they continue to build on top of the old architecture replacing it with the new. So the heart of Boletaria should either look ancient, or high medieval depending on how progressive or conservative the nation is. Great vid btw
I personally don't see demon invasion take place 1 year before the main game. Because I don't see that old monk will be able to create all the monstrosity in latria within a year.
The original tutorial doesn't very look like outpost of Boletaria. It look like ancient forgotten building then a outpost of Boletaria.
@@kang2448 The outpost is literally named outpost as well as having Boletarian soldiers posted all over it, the age of the building doesn't mean anything regarding it's function. The architecture of the outpost in the original does suggest that it's one of the more ancient buildings in Boletaria (which isn't usually how nation development works), but they fixed this in the remake by making it look more new compared to the rest of the game as it should. But yes, the tutorial is in fact a Boletarian outpost near Stonefang (the outskirts of Boletaria) at the beginning of the demon invasion. As for Latria, literally all the Old Monk did was lock away the royal family and help fill Latria with demons. Given that demons were already invading and that he became an ally to them as well as becoming a demon himself, a year is more than enough time for Latria to become as corrupted as it did (especially since magic is a thing). Also keep in mind that he had to have done this after Ostrava left Latria to reach Boletaria, else Ostrava would have been imprisoned as well. And given that it's obvious Ostrava had just gotten to the palace when we find him, it couldn't have been much more than a year since he left Latria unless the dude took massive detours during his trip (or the fog he traveled through has some kind of time altering effect, which it probably could)
@@SkullOfTheRaven in the ps3 version, tutorial level literally just call tutorial at upper right corner. The remake call it outpost passage at the outside, then inside it call forlorn outpost.
I think you forget that old monk also build a gigantic heart that birth demon and had two chain tie across two tower. Create two Maneater and two prisoner horde ( the giant ball that shoot magic) create a doll mimic look of queen. The Heart operating for so long that it turn bottom level of Latria into a swamp.
I don't see it that he will able to make this within a year. I will say at least three year for him to build it.
@@kang2448 Lore wise it's still a Boletarian outpost regardless of what the in-game name of it is, that's kinda been known for awhile before the remake even existed. And I didn't forget at all, once again magic can do wondrous things in a very short amount of time especially if there's an immense amount of it. Demonic magic specifically could definitely turn a group of people into a writhing ball of flesh pretty quickly, and a giant heart beating and gushing 24/7 could 100% turn the bottom level of Latria into a swamp over a single year (depending on how much fluid it produces and how steady the flow is). But again I'm basing the timeline on Ostravas journey from Latria to the palace. He had to have left before the Old Monk did what he did and he had only just arrived at the palace when we encounter him, so either it had only been a year and everything happened in Latria rather quickly (completely possible) or the fog Ostrava travels through has time altering effects making his journey last much longer than it should have (also completely possible). Keep in mind the Old Monk did not do all this on his own, he had demonic help as well
It might be a remake but it can't compare to Miyazaki's vision of the original. I don't like this "remake/remaster" era in video games, tv shows, movies, etc. we are in, it lacks vision.
Remake was made for people that didn't play it back then, the world doesn't revolve around you bud.
@jap0112 agreed, don't see why they're crying that's it not like the original when they could just play the original, it's not like the game is 20 years old and broken. I still play Dark Souls 1 lol.
@jap0112 nah. I'm good with the remake. Game isn't that good anyways. Dark Souls is much much better. Dem Souls only takes like 15 or less hours too beat as well, and that's if you chose to do everything.
@@StallionFernando Remake was made for Sony to get more money out of a brand that became succeful after back in the day calling trash the OG and now seeing the marketing potential, not for people that didn't play the original.
dont like what they did with prison of hope. before it looked like an actual prison with bare walls and brutalist designs, dirty, wet and neglected surfaces. then they changed the architecture to be more like a cleaned up cathedral? competely spoiled the atmosphere
My friends roommate gave me shit when I gave light critique about the art direction changes and was like "are you an originalist?". I said yes.
That's....a strange term to use lol, unless purist didn't come to mind at the time.
Haha, you over there playing demon souls and reading the constitution
@@VVVHHHSSS yes
I'm both a Constitutional Originalist and a purist when it comes to my video games.
There's people that want Bloodborne to be remade by BP. And they're the same who liked DeS remake.
One of the worst changes BP did is the "return to slumber" theme in the prison of hope (Tower of Latria). They took off the fly sounds too.
They also forgot King Allant has full beard and not just goatee.
"A corpse should be left
well alone."
Oh, I know very well how the money beckons so sweetly. Only an honest sequel will cure you now. Liberate you from your wild greed.
I'm gonna grab my popcorn for this. The backlash from the more toxic parts of this community should be entertaining.
I'm not criticising the PvP so maybe it'll be all right!
@@SilverMont tbh, criticizing the PVP might be something everyone will side with for DeS. Remake or not.
Remake bad, original good😭😭😭😭😭
Demon Souls original was a passion project of Mr Miyazaki whereas the remake is more a product to sell as many copies as possible, a cash grab. They basically applied the "Hollywood effect" to the game turning it into a generic hack and slash that happens to be called Demon Souls. They stripped out all the subtlety of the original game and replaced it with something that feels like a si-fi arcade game.
_This might be the different between art and a factory product_
Excellent summary. I've actually shared your thoughts on every single point you made, and then have some more criticisms of my own. For me, this remake was a tremendous disappointment.
What criticisms have you?
@@SilverMont For one, the dark areas, mainly Latria and the Valley don't feel nearly as oppressive as the original. This is due to an increase in FOV and a toned down darkness, but also contributes another problem that permeates the entire game; and that is that the world just lacks the same grainy, opaque foggy effect that the original had. Considering that Boletaria has been shrouded, quite literally, by fog, I found that effect to be pretty much crucial to sell the game.
Then there's also the lack of impact certain music themes have, quite noticeable in the Flamelurker's, the Fool's Idol, but even more so with the Old King Allant; that fantastic organ composition perfectly conveyed the tight iron fist that the King ruled with.
@@merodach566 flamelurkers theme was amazing! I was playing on headphones and figbring flamelurler for this first time sent chills down my spine. I never played the OG to compare it to, and bc of that perspective, this is a really good game. Old king allants tbeme, i thought, fit extremely well. The old demons souls was more sinster and evil, but i like this version bc it plays into this grand depiction of royalty and heroism that allant has portrayed his demon self as, and how he portrayed his heroes and his own boletaria as, when in actuality it is a demon infested rotting carcase
Old king Allant had truly regal features. High cheek bones, straight nose. He had no age. Is it handsome 50 years old or well preserved 80 years old? Who knows?.. New one is just average.
And I'll take creepy exaggerated smile instead "he is ugly 'cause zits" Fat Minister any day.
They changed the fatminister because it was apparently racist.
@@Garl_Vinland >apparently racist?
'Da hell?.. How?.. Don't tell me someone saw "black face" in grayish blue cadaverous coloration of Minister's face?
Was that the reason? How odd. Where'd they say that?
@@Garl_Vinland Soyny sjws,the even chnaged the gender into body type,and changed the race of crestfallen warrior.
@@SilverMont The officials used to be black. Rydell even calls them ebony swine in the original dialogue. I think they toned it from Black to Purple in the NA 2009 release, but they straight up turned them into Beedle Bumford in the 2020 release.
I think the idea was that they were supposed to be foreigners in the original, yeah? And they showed up and convinced Allant to rouse the old one.
I quite like the remake overall (although it’s definitely not a replacement for the original) but some changes are just baffling. The attention to detail seems to really vary from point to point.
Like, they kept little details like the nails in the gargoyles and the reapers long fingernail, but we still ended up with that disaster of a Fat Official redesign? It’s very inconsistent.
Sadly they went with a “funny” design for the fat official
Yeah dude, changing "you died" and the lack of laughter in that one instance really makes me absolutely certain that everyone who worked on the remake hates Demon's Souls and gamers in general.
-Original Satsuki: grizzled ronin.
-Remake Satsuki: Chinaman caricature.
-Original Yuria: Dark witch in tatters.
-Remake Yuria: Bright witch.
And so on... i just don't understand why they would to these things.
You're reminding me of all the issues I took with the Halo Combat Evolved and Halo 2 remasters.
It´s kinda the same situation tbh
halo 2 anniversary was pretty good for the most part
Comparing Halo CEA to Halo 2 Anniversary is an insult to the latter imo
@@ultrascarlet5275 The latter significantly changed the look of sangheili and changed the cinematography of the cutscenes thus compromising the original artistic intent. It might be a step up from CEA, but it is still not good. I am also a purist and thus difficult to please. I fully admit this. I content myself by replaying the games with their original graphics.
Halo 2 anniversary was so dark i had to keep toggling back to the original graphics just to see where i was looking at sometimes. Also they took out blow me away.
demon's soulless
They also messed up the direction with the new dialogue and changed several lines for no reason. King Allant says "My precious Demon" but in the remake he says "My demonic reflection" with is not only inaccurate to the lore but also to the japanese script.
My biggest issue false king looks less intimidating his eyebrows look almost friendly.
he looks like harold from shrek 2
@@scragglie Oh shit, yeah that's exactly it'
You pointed out perfectly what is that in dark souls that makes it dark souls..demon's souls indeed! Amazing,really..
I literally heard REE from the back of the room from some early PS5 adopter when you gave the disclaimer lol.
Keeping it real, I saw this disappointment coming a mile away. THE PS5 launch title designed as the big selling point made by the same folks that did SOTC remake. A toxic combination of taking niche and revered games and trying to sell it to millions. Seen this shit Marvel has been doing for a decade to know where this was going to go. I think they do great work but I think Capcom's approach to RE2 Remake was the kind of remake the modern age needs and what fans of the original won't absolutely hate by being different enough to not shelve the original.
That's a point, I do wonder how die-hard fans of the original RE2 feel about the remake. I enjoyed it, but I can't call myself a huge fan of the original as I barely played it back in the day.
From the moment I heard the way they changed the OST for The Nexus to BOSS MUSIC EPIC for the Remaster I was instantly turned off and had a feeling they lost/perverted the OG art style/feel of the game.
Holy shit someone finally says it.
There's another another person that made a series named "Demons Soulless" that shows how the remake misses on the soul of the original. I recommend it to you.
@@Red-nl4lk thanks bud.
@@JC-kl3uc no probs
That's a catchy title
you need to have balls. this new sony fan boys are furious
I don't have a PS5 to play the Remake, but I'm an old-Souls fan. I started with Demon's Souls shortly after release in 2009. I'm just thrilled people get to experience the game (and that I'll be able to Plat it again). I get that some of the atmosphere is not the same (and DeS has the best atmosphere of all of them), but I also know BluePoint tried to be as respectful as possible to the original, while giving it enough of a graphical update to make it worth it for new players. I think some things seem better, actually (like from what I see of the character creator--not From's strong suit). Whatever the case, I'm sure I'm going to love it...and Elden Ring.
The remake is so good man. It was my first time experiencing it and I know where every item is, how to beat every boss easily, all the secret things 😂 So much fun I just wish there was a 6th area!
If BluePoint actually was respectful of the game, they wouldn't had made so many aesthetic changes that completely miss the point of what those scenes or enemy designs were trying to accomplish
Good job. You just hit the nail on the head.
"we wuz Fallen Cresent Knights and SHiiiiet"
It breaks my heart because its one of my favorite RPGs and I want to support its return. It's just impossible to justify payong $70 for an inferior experience.
Honestly though just look at the UI for the remake and immediately you'll know where the issue lies. Soulless, corporate, pure focus on looking clean and functional rather than immersive and stylized to fit the game
I honestly didn't even think about the UI - but having had a look, I can see what you mean. It's very minimalistic and smooth, which feels like a product of 2021, whereas the original UI (also a product of its time, you might argue) fits more with the style of the game. I mean, a UI is part of a game's aesthetic, it's a part we are looking at almost the entire time we're playing, so it should mesh.
100%. I remember thinking the exact same thing when I saw the user interface as the first initial thing when previews of the remake started coming out. I hated it intensely!
This reminds me so much of when I used to work in the music industry… I ironically used to work for Sony (Sony Music though). I was a graphic designer/web designer and when our labels (Epic, Capitol Records, etc) would sign cool indie artists that had been around for awhile with an established underground following, I was always _EXTREMELY_ cognizant to keep their artwork looking as indie as it had always looked, to maintain their effortlessly cool, minimalist aesthetic. Bands like Modest Mouse, for example.
It would be ridiculous to design the same kind of slick looking, over-the-top bells and whistles website that I designed for the likes of Michael Jackson and Will Smith, for Modest Mouse lol. It just wouldn’t match the soul of the band.
It takes being good at what you do and having passion in art to recognize and fight for such things if corporate pushes back, trying to demand something that doesn’t fit the aesthetic of a subject matter. Bluepoint simply isn’t good at what they do. If they were good at what they do, then they would not have changed everything for the worse!
I haven’t gotten to try it because I can’t get my hands on a ps5. However I’m not sure it can live up to the mood and atmosphere of the original from what I have seen.
It lives up to it people just cannot accept any change, like a slight change in boss theme people are crying to their mother about.
@@kevo300 there’s a very similar situation in the Halo community when it comes to comparing Halo CE with its remaster in terms of graphics and art style. The newer style, while pretty in many areas, absolutely fails to drive in the same atmosphere as the original. The mission where The Flood are introduced is a great example. In the original, it’s dark, foggy, and the textures smooth, so any difference in them, say blood dripping onto the floor from the ceiling, it’s easy noticed and you know it’s out of place. In the remaster, it’s bright, and detailed, and all the subtlety is lost.
But no one complains about Halo 2’s remastered graphics. Why? They were faithful to the original artstyle while also enhancing them to modern hardware.
Now apply this thought process to Demons Souls, artstyle, music, atmosphere, etc.
Just like in Halo CE remaster’s case, there is a lot of good in the new, but it is at the expense of the good of the old game. A remaster should make the good of the old game better instead of covering it up.
Oh yeah, the Halo 1 remaster/remake thing was kinda weird. We noticed when going through it how a lot of the areas just had completely different lighting and stuff
@@saithvenomdrone comparing halo cea and demons souls remake is kind of going too far, don' ya think? At least you tell that Demon's Souls Remake is still Demon's Souls...
I appreciate your bravery being a contrarian and I have my own issues with it, like some in Latria, the fat minister, and your tone points are valid. I also think you shouldn't judge a video game with out having the elements delivered to you how they are intended; with you in control to look around and explore and chose the pace. It's very different than cherry picked footage others upload and promo material. I have never had an idea of a Fromsoft game, match it remotely once it releases and I finally play through it. It deserves to be reviewed in full or it's not a true game review, it's a trailer review. I want to address several points you made I think need some more context or consideration in my own opinion. I am not 'correcting' you as we are both sharing our opinions, I just feel these points are worth considering to develop your opinion more fully.
2:30 the video of Shuhei Yoshida eating those original words and publicly apologize of how wrong he realizes he was now.
4:55 It has been plenty long for plants to grow. This isn't JUST starting, King Alant rewoke the Old One and there has been time for four separate creatures to cultivate enough souls to become arch demons. That does not happen in a few months. Entire kingdoms have fallen. The yellow monk had time to go on a journey, find the yellow robe, usurp his own queen, imprison the surviving population population, decompose, and do you have any clue how long it would take to go to Ikea enough times to get all those chairs!? Probably twice so that's a couple years at least. The reason everyone attacks you is because they haven't been able to sustain their soul requirements for clarity and have gone mad. Also, plants actually start growing back very quickly. Bamboo can grow nearly and inch PER HOUR!
5:30 Many people tried escaping but only Valarfax made it. He was one of the Twin Fangs as you know who were King Alants loyal brave knights. He wouldn't order an Uber the moment some fog rolled in. He would have stayed to defend the kingdom with Biorre. Abandoning his lord and partner would only have happened if he had no choice, perhaps after Biorre was imprisoned, but mostly likely he would try to secure his release in someway first before Silent Hill LARPing out into the death fog.
5:50 The NPCs are human because they are all actively doing something to keep acquiring souls to retain their sanity like vendoring or hunting down and killing demons.
7:17 the Arch Stones were made LONG before Demons Souls Takes place. That is why you don't see Maiden Astria on the 5th Archstone, or the Yellow Monk on Latria, and the digger king is gone and his land is now controlled by Boletaria. They were made during the first scourge and it's been a VERY long time since then. Only 1 monumental is still alive. How old do you imagine something called a monumental lives? Prolly a while if they aren't a bunch of anti-vaxers who caught covid when the Fog covered the land making people unable to see basic reality. Unless this is a translation error and should be the "Fox" coverage, which would make the 'Old One' Roger Ails... hmmm, a massive hollow monster devoid of any soul sleeping below ground with trees growing out of it! Holy crap someone get @VaatiVidya on the phone! I digress; but to address the ornate intricate craftsmanship being out of character for the nexus, dude the way you open the door is an inverted statue of liberty dropping a massive sword through a load bearing Ostrava bench and ripping open a magic dance floor. I feel like they weren't on tight construction budget. Go to Bed Bath and Beyond and see how much 20 candles costs then imagine needing to buy that many for each place you intend for a visitor to stand.
8:00 Fat officials, I agree. Think they focused on the "fat" rather than the fact that they were more ministers of evil imposing the will of a box of milk duds that that rolled into the couch.
13:00 The facial animations in the remake are very wells done, you can't see the nuanced inflections and animations in compressed youtube video. The ps5s graphics need to be see to be believed, nothing online can capture it at all, it's like the first time seeing HD or HDR, it's akin to seeing and entirely new color, the facial dynamics can only really be seen properly in game or details will just be missed.
15:11 The ps5 has 3d audio that only really works with a headset. It does not sound good on my tv speakers, but on my Drop Senheiser PC38X's it does even more to immerse you into the game than the visuals. There are so many things you can't even hear at all without a headset cuz the way they made the audio. It's mixed in a way you can 'see' around you 360 degrees with your ears as if you are watching a second monitor, really hold off on judgement of the sound work until you hear it properly! It's impressive. I do agree on the tone being different but I will mention what I think about that in my wrap up.
In closing, they certainly knew their audience and the subject material the lore was based on. The amount of hidden lore accurate details they put in the game beggars belief! They intentionally kept the 4-1 skip FOR the community making a tactical choice not to fix it as it's like Han Solo saying he did the kessle run in under a unit of distance. It's endearing at this point, not a problem. It's loved because it's wrong. If you wanna know how to ruin something watch what Solo: A Star Wars Story does with that. They redesigned the fluted helm and some people didn't like it, so respecting those are veterans they made the original design as a reward for beating the vanguard tutorial boss. You can see the human forms of the demon bosses in photo mode watching their soul dissipate and they rendered content based off the design works which even Fromsoft didn't put in the game. For the whole tonal difference with the music and such like how different latria is. It is a song from the original soundtrack actually and infact is more true to the lore than the original. She sings to comfort and ease the fellow prisoners, they chose music that is intentionally more soothing which makes latria not nearly as creepy but infact more true to the lore. It updates the game while keeping the original still worth playing too! They wanted to remaster the game without making the original obsolete. We gained something without having to lose anything in a way. Do you know hard it is to make something the same, that's also different!? That's why nobody likes remakes. We want our member berries! But you don't eat the member berries cuz they aren't actually as good now. The new differences combined with the fractured world mod that flips the entire game horizontally AND has secret items to find only in pure black and white fractured world tendency to unlock a new secret door and get the penetrator armor peope asked for from the beginning. They give us something far better than a faithful remake, they give us a chance to recapture the feeling of playing demons souls new in a slight way. It's SO appreciated! The 5:4 boss tone is not NEARLY as unsettling without the music that was PERFECT in the original. I like that they didn't got straight for a carbon copy with better graphics. Some things just don't work on better hardware. If they remade silent hill 1 100% faithfully it world be horrendous. The hardware limitations helped set the tone. The fog and bad graphics made your imagination fill in the gaps. The fog would just be obnoxious and the enemy original designs would look boring. What happens when you try to be 100% faithful and only up the graphics and sound quality is you get the Secret of Mana remake. Everyone loses. The purists and the people who want something fresh. Consider you were in charge of remaking Dark Souls 1 on PS5 and know that you can't have it turn out like DSR cuz it wasn't different enough and everyone hated it with passion, but you can't change it too much either or it's be like Dark Souls 2 where everyone hated it cuz it wasn't like DS1 at all. This is probably one of the most terrifying communities to make a game for cuz of our passion. That means it takes guts to do drastic design choices cuz you will get obliterated if you do it wrong. I really hope that the idea of the game you are getting from the uploaded footage doesn't set you mind in stone too much because this game truly is worth looking at with fully open eyes before forming an opinion. There is alot of very detailed appreciation and fandom to be missed if it's not given a full fair chance from the start. I hope you can go in neutral and play the game and then see if you still feel the same way. If you do, I respect you have a different opinion and that is perfectly fine! I just wouldn't want another passionate soulsborne fan to miss out on a single ounce of quality content because of a bias set by not seeing in as the medium it was intended to be viewed as. Deracine for instance, DOES NOT translate through a lets play watch, AT ALL. It exists in how it uses the vr hardware, and this game exists in how the ps5 does visuals and the heavy investment in to audio that can only exist fully with a headset. There's haptic feedback in 3-2 when you are near the beating heart! It's disgusting but SO good! This game is actually a collection of hundreds of subtle details more than a flashy graphic flex, you just need to be able to look clearly to to that tho :)
It does feel like he really is just complaining for the sake of complaining. I appreciate he thinks the remake ruined one of his favourite games, but most of his complaints are about non-issues. I've played and loved the original Demon's Souls just as much as him, but when it comes to the remake and the original I'd take the remake any day because it's a massive improvement over the grey-filtered, bland environments of the original.
fat minister is enough reason not to play remake its graphic upgrade and design downgrade
they didnt cared about small things when they were making game and that was huge failure.
I never noticed the eye thing while watching invincible,I do agree that they stripped a lot of the good ol demon souls vibes
My expectations were just really high for that show, probably unreasonably so. I'm SUPER interested in animation.
Invincible doesn't have it that badly imo, but there were definitely shots where characters would appear to be looking through whoever they're talking to. Amber staring at Mark's forehead comes to mind
Yeah you pretty much nailed it. Spot on.
Demon’s Soulless’ aesthetics are entirely influenced by the most soulless, design-by-boardroom Hollywood and AAA trends out there. No subtlety, no nuance, no atmosphere to speak of. The creature and character redesigns all look like they belong in a mobile shovelware game, the UI is generic and minimalist, the game is full of those awful gaudy HDR magic and fire effects, the game’s color grading is skewed towards a putrid orange and teal common in the worst 2000s and 2010s Hollywood blockbusters, and the fantastic soundtrack of the original game has been replaced with boring and indistinct orchestral music similar to what you find in, again, the worst Hollywood blockbusters and AAA games. It’s the “this will be graphics in 2013, Nintendo hire this man” design philosophy. There is not a single bit of care put into any of these creative choices, they were made because it’s what the suits say is trendy and popular. Paint by numbers, with the laziest script.
Not to mention, they didn’t do a single damn thing to fix any of the original game’s problems! World and character tendency still suck, there are still too few armor sets (+ they’re still gender locked), and half the bosses are still forgettable afterthoughts (even more so seeing as their gorgeous aesthetics and fantastic music have been ruined). Demon’s Soulless has all the faults of the original game with none of its charm. It’s worthless.
The same thing applies to the cover too! Have a look at the japanese ps3 cover, and compare to the us cover and then to the remake cover. The japanese cover is the Slayer of Demons(main character) on the ground, like a corpse(in the same position as Oscar in Dark Souls). He is(almost) dead, but you can see he's still holding his sword on his hand, and you see many arrows on his shield, so you also see that although he fell, he put up a good fight before that. And that is the atmosphere of the actual game. You'll be dying all the time but what matters is putting up a good fighting and eventually overcoming challenges. Now, the american cover of the PS3 version, although doesn't covey the same feeling, still doesn't make it seem like the protagonist is the most badass man alive, it's just some random knight with a cool glowing. Now take a look at the PS5 cover... It seem like one of those generic medieval fantasy games. If not for the title and previous knowledge it being a remake of the PS3 version, if you saw its cover at gamestop, would you think it was a original and innovative game who actually created it's own subgenre and is the spiritual predecessor of the Ultimate Game of All Time(Dark Souls won this prize)? I know I wouldn't, I would think it's some generic fantasy game.
Just as you said, in the trailer, the original makes the character seem like he's struggling, he's giving his best but it's not enough, while on the remake he just sweeps the ground with enemies. And this is the main problem I have with the remake. The PS3 version was minimalistic, but realist. You weren't the ultimate chosen hero of all time, you were just someone who entered the fog looking for opportunities and power. On the remake they make you seem like a good. The voice acting doesn't have the same emotions. The music doesn't feel as unique and sometimes the atmosphere doesn't even match(see Dirty Colossus' new theme theme and compare to the fight). They even DESTROYED one of the best music of all time in my opinion(Maiden in Black, or Nexus Theme). Sorry for ranting
The point is, they took a minimalistic, desolate and lonely tale of a random knight who happened to be lucky and be trapped into the nexus and through perseverance manage to kill its foes into a generic and epic game with epic music and giant castles and orchestras. Some people think that fromsoftware would go with that if they had time and money and hardware, but as you said, the concept art proves it isn't true. Sorry for ranting...
Nah man I know exactly what you mean. Some people will be like "why do you care?" But what is wrong with caring about the integrity of something? Not liking something and criticising it is our prerogative
@@SilverMont Hey, you should definitively watch the illusorywall compare-through videos, it makes very clear how much they changed. Some things for good, some for worse. If you're interested, here is the link:
th-cam.com/video/FgLY3fgG_Hg/w-d-xo.html it's not a rickroll, I promise
After i already got the DeSo EU version (at the time of release) i just had to import the Japanese version. That boxart was just perfect and i display it in my living room ever since.
The thing that botherd me about the remake is the voice acting there is barely any emotion and dialog is needlessly changed. The music sounds great and the visuals are stunning but not accurate to the original as you have said in the video.
Sad thing is thats Demons soul would never have required a remake if not for being locked to the ps3. Bluepoint did a great job being a company working on something thats not their vision and as expected they failed in some key aspects.
I despised their Shadow of the Colossus remake for exactly the same reasons. That and they felt the need to tamper with the music and add shitty midi to moments of silence.
@Jan Nix lol sure thing. OMG DA GRAPHIX DOOD
I'd guess the dislikes are from people who didn't completely hear you out and watch the full vid, or possibly from people who believe you're nitpicking or just disagree with you. I actually agree with most points made. It's a thumbs up from me!
It's ok if people disagree, but it's nice to see someone who gets what I'm on about, too!
Some of your points, like the diablo looking arena i do agree on, but i still think people are too whiny about this game.
EDIT: Got finally the ps5 and have played mostly throught the game now. Tower of latria looks the best but the gargoyles are a downgrade. Boletaria castle looks good imo, the design is pretty rugged at the start, but gets more decorative towards allant. Maybe the gold accents in the final level are a bit much.
Stonefang tunnel looks too much like the unreal engine 5 demo lol,and valley of defilement and shrine of storms look good.
Souls fans are notorious complainers, but there are some legit criticisms in here.
@@DogInatutu he does make some good point about design of Boletaria but then the vegetation is just bad. Then he literally complain how king allant look down on the player in the original. That just straight up nitpicking at this point.
Do you define whiny as someone who has opinion about the topic you don't care about?
@@DogInatutu exactly
I recently tried the remake. It looked pretty, sure enough. But also generic, a lack of substance. The changes they did to the armor, especially the flute set is just unnecessary. It looked like something from Lords of the fallen. Thank you for sharing my feelings about this game as the original Demon Souls was my introduction to the souls franchise.
I will say though, Bluepoint really did do a lot of work and probably had good Intentions. They just missed the mark, at least for me.
They did a great job on the technical/performance side, but seem to have missed the point when it came to the aesthetic, yeah
"They hated him because he told the truth"
Never played the remake (or original for that matter), but saw a Chase invasion video a few minutes back...felt like I was watching him play a generic fantasy mmo. If not for the video title and backstabs there was no way I would've thought it was a Souls game.
I agree with pretty much everything you said.
What i really dislike about remakes like this is that they're never "Let's take what's there and bring it up to modern graphical standards", instead they are "We know better than the original artists so let's change this".
Really disappointing. The only silver lining to me is that the gameplay is pretty much the same, and people no longer have to buy an outdated console to get the gist of Demon's Souls
I mean why remake it then? Just remaster it. Bluepoint usually does functionally identical remakes, but I wanted them to change more and do their own spin. It's not disrespectful to try your own spin on things.
Oh wow! I thought I am the only person in the world who dislikes the remake... So, I am not alone!
Yeah, jumping from a Norman style castle to a Gothic one for Boletaria is a major shift of architectural styles/periods for the buildings. Also I couldn't forgive the less realistic take on the Knight's fluted set the ps5 version did
I think they let you get the OG helmet though, right? IIRC it's in the game somewhere you just need to do something to obtain it. Which is a little random. Speaking of armour, I hate Doran's new look.
@@SilverMont Yeah, you have to beat Vanguard to get it; it's not exactly the same but very close. The FromSoft version of the armor was overall better, the style of fluting, neckguard, and other bits were closer to 1500's historically accurate than the new one. Doran's the old king right? Yeah, that was bad. The remake isn't ugly but I questioned the artists' sense of design aesthetics often. They seem to have never asked themselves why something was there or why it looked the way it did.
Bluepoint got ahold of silent hill 2 another game that requires a respect and understanding of the atmosphere. It's like Arnold Schwarzenegger getting typecast as the scrawny bullied nerd.
It's fine, just slap 100,000,000 billion polygons and shaders everywhere.
I completely agree. I don’t want to ruin anyone who loved the remake’s parade, but, I agree, it was very disappointed as well.
I would say they are trying to be as marketable to a western audience as possible, robbing the nuance of a lot of the stuff and making things more “superficially cooler” than the original which was unapologetic about its weirdness.
The new intro was absolute cringe. It felt like its trying to sell you on a gameplay rather than an atmosphere.
In the original we have a knight fighting tactfully and cautiously, as he looks around the enemies surrounding him and keeps his guard up. In the remake he just dives balls deep into eight enemies with LITERAL SUPER STRENGTH. Then the phantoms that pop up do power-ranger poses like their your “buddies” whereas the original was more vague and mysterious, is this my friend, is this an enemy? You don’t know. The music has no punch to it at all, and the instrumentation is much more “bland” whereas the original music sounded like music that could actually be produced in the middle ages (with its minimalism) in fact most of the soundtrack sounded like this!
The Flamelurker arena is emblematic of how they are trying to make the most marketable game ever sacrificing the original intent. But it extends further than that, as almost everything that is “weird or odd” was changed to be scary or gross or more evil looking. This heightens the cool factor, because if you kill a cool demon or a gross demon, you feel cooler cause you did it. The original vanguard was made into a Warhammer 40K chaos monster, whereas in the original he looked a lot more goofy and silly, which imo added to the mystique and intrigue of the world. And they made sure to give him blood and weird growths on his body! Fat Officials, like you mentioned, were changed to be bloated and gross looking and all semblance of subtlety was removed. Archstones in the original game had a rock-like elephant thing which the sword pokes, but they changed it to a “evil demon skull” because it wasn’t cool enough. The miners of Stonefang looked out of shape and fat and pathetic in the original, and they changed them into “evil looking goblins.” I know they changed the Flamelurker to resemble his original look, but the original remake flamelurker is also a glaring example of how they are changing the “weird aspects” and “fixing” them to be more marketable and generic. Realistic but unimpressive architecture for a fortress? Nuh-uh too weird lets make it look gothic or something! The mind flayers looked a bit too silly in the original nope gotta fix that, lets make them look like mind flayers from your next door DND book. Adjudicator was very “idk what I’m looking at” so lets make him grosser, and give him nipples with nipple rings. and remove the yellow slimy skin and tattoos (too confusing!) too! I am not a fan at all of what they did to the remake.
Considering the music… if you want to see a “you missed the point” example with the music, listen to Armor Spider theme of the original and compare it to the remake's, because they barely sound the same at all or have the same energy. The former sounds mad and insane and erratic and erroneous, very panicky and nightmarish, the latter sounds like tension and oooh spookies here and there. Its not innovative at all compared to the original's minimalism and odd use of instruments.
The glaring changes proves to me that their intent was not to expand on the original’s style, but rather create a cooler and more marketable version of the game. It was a missed potential. The original was so weird and strange in so many aspects, but that is going to be overshadowed by the new generation as graphics begin to get better. Who in the right mind would get a PS3 to play the original demon souls, no one. But people will remember demons souls for the much more generic remake.
That isn’t to say I don’t respect the work they went through.
i played both and i agree the atmosphere in the original is better however I was hoping the archstone of giants wouldve been added my dreams were shredded kinda like how they ruined fat official
I didn’t buy the remake either. The remake took away the style and replaced it with A a very generic design. The biggest failure was not including the original cut content.
I’m pretty sure I saw somewhere that they wanted from soft to imagine the design first, or something along the lines of that. Basically an excuse to not do it
@@Bukwheat do u really think people who complain about the camera positions of an enemies introduction not being exactly 1to1 and vegetation growing into buildings are going to be happy about a brand new area not designed by fromsoft themselves? Bluepoint poured a lot into this remake and tried to make it faithful to the OG, desiging something completely new isnt something their interested in. Nor should they. This is a remake, not a new game
@@talosstormcrown no, I don’t expect them to design a new area with just a map. It’s still an excuse though, not in a negative way or anything
@@Bukwheat sure, dont get me wrong i would love to see the area that was meanf to be in the game be made, and complete fromsofts unfinished intentions with the game. Itd be amazing. But its hard to see how people who make vids like these would at all be happy about that when theyre complaining about the camera position of a enemy's intro, yknow. They want a faithful, 1 to 1 replication of the game they grew up with, so adding brand new content seems like itd piss them off a lot more
Regarding cut content, you know it is almost only concept level, so it needs work. Why would From Soft waste their resources on a remake of a Sony owned game? They are doing the right thing, developing new IP. And if someone else did it, rabid fans would go full berserk.
So happy to watch your video!
I agree they dropped the ball with he music. It's no where near as good as the original and it's a damn shame
A day with a Silver Mont video is always great day, thanks !
My favorite videos on TH-cam are the ones dunking on des remake
They could've avoided all this, had they simply given us an "OG" Mode or Classic Mode etc, where we get the original visuals and audio, just running at like 4k60 or whatever
I never bought a ps5 but really wanted to play demons souls for the first time. I’m soooo glad I decided to play the original. The vibes are immaculate lol.
Playing it on PC at 60FPS and 2K resolution really does this game justice. It holds up as one of the best games ever made just based on the waves made in the gaming world after its creation.
Yeah, I think it's largely thanks to the word of mouth Demon's Souls enjoyed that we have... well, Elden Ring, a decade later, selling tens of millions of copies haha
Not to be rude, but these points sound like 95% nit-picks based on a very subtle preferences that the majority of people would NEVER notice (looking at you, cotton vs silk comment) mixed in with 5% legitimate issues, like changing the fat official signature design feature. I too haven't played the remake, but from all the playthroughs I've seen, it looks the same, just with higher quality assets and lighting, and a couple design changes here and there. The things brought up in this video are, by and large, incredibly superficial changes, and it's kind of bewildering how you can take so much offence to something like angle of a characters head being approximately 5 degrees different than the original in a 10 second cutscene.
I mean, I never said they weren't. These are the reasons that I, an individual, am not interested in buying/playing the game. You'll notice at no point in this video am I saying "this is why YOU shouldn't play it." If other people are enjoying it, I'm glad. It's not like it impacts me in any way.
Sir, you have said the truth 👏🏻
it's a waste of time to talk to those people...
This is not necessarily a bad game; it's mechanically still Demon's Souls. But it is in many ways, a bad Remake: it deliberately changes the art direction/cinematography/lighting/sound design, etc, and with it, the general atmosphere and overall tone too. All of these components are integral to a souls games, they can't be altered or exchanged with something else. It failed completely to convey the originally intended experience. It may be more technically impressive, but it's lesser in most respects simply because it is not Demon's Souls.
Yeah, it succeeds on a technical level, but fails at evoking the same themes. Not understanding why aspects of the original worked or why they were important just shows how they weren't really right to handle the remake. Whoever was in charge of making those decisions, that is.
Hi, I fully agree with you. I think that videos from the channel "The Firelink Conspiracy" would be worth watching regarding this topic, they go in-depth regarding everything. This is suggested to those that criticize you for talking about a game you have not played, even though there's no need to play it to talk about the points present in your video... As for you Silver, I think that the video talking about the music change (again on that channel) might interest you as to narrow down why the new soundtrack feels wrong...
I only played the original once a long time ago on a borrowed PS3. I played the remake through many timed now. To me the jump in gameplay quality caused by increased FPS is immense. I never noticed anything you are talking about because I was never too invested in the original. To me DS Remake is the second-best Fromsoft action RPG, right after Bloodborne.
It isn't a fromsoft rpg. It's a imitation that is worse on combat. The fps doesn't help the utterly slow and unimpacriful sound and animation design.
Actually agree with everything said. I must say, my excitement to finally play the remake when I miraculously land a PS5 has now diminished greatly. From a 10 to a 7 at least. But better to be aware of these issues than uncomfortably surprised later on.
So long as you're aware of them, I think you can focus on the gameplay and other aspects and still have a great time
@@SilverMont That's true. Just sucks that I can't enjoy the game the way it was intended. I don't own a PS3, so I was hoping I could get a purist experience with the remake.
The remake suffers a lot from being the same game. All of the originals worst points are still there or are worse(the upgrade system and the weight system). Also they took zero of the potential that comes with a remake to actually balance the game or even add more weapons and armor sets. It's frustrating watching the opportunity be wasted.
@J F But then it begs the question: why not just remove the mechanic entirely?
@@YEs69th420
1. It they removed it then what the purpose of Stockpile Thomas?
2. They make grass had weight as well. Let say you need to go to 5-2, so you need fire enchantment , grass and poison resist consumables. But since all of had weight, you need chose how many of them you can bring on your journey to 5-2.
@@kang2448 The other games have storage too, only difference here is that the storage is an NPC with dialogue.
Grass already had weight in the original. The trick is to impose a carry limit like Bloodborne, and maybe rework grass altogether. It fails to stop you from carrying a lot of full moon grass anyway so why stick with the current system.
@@YEs69th420 at least it stop you from carry 99 grass.
@@YEs69th420 because the grass system works idk why people bitch about a rpg healing system in des.
This video perfectly reflects what I loathe about the Remake; I thought the gameplay of Demon's Souls didn't had anything, in comparison to the latter entries, but on the other hand, it had one of the best atmospheres/presentation I've ever seen in a video game, even if you would say graphically it was behind (it's kind of like Darkcloud on PS2, which also looks perfect), it was so much more gloomy than Dark Souls.
So, if the gameplay remains the same, and if they completely butchered said and almost if not perfect presentation, then what is there left?
My favorite boss was Maiden Astrea, and yes I did played it on PS3, the buildup was that you went through extremely rancid and disgusting areas, you can see people that, unlike in Dark Souls where they looked corrupted, the inhabitants in Demon's actually looked as healthy as they may be in their predicament, but they're tired of their lifestyles, they're suffering both physically due to disease but also and most likely mentally by exhaustion, but Astrea was the one that tried to shine a ray of hope in this place, and so she and her boss music were a total contrast to the gross environments, and when I killed her bodyguard, I did noticed she wouldn't attacked, and just said indirectly I was a piece of shit, which was what I felt like as she died on her own. This moment was absolutely perfect.
But the Remake says "Fuck all that" seems like, I do not like at all the revamped music, it just doesn't work at all if I keep the same context as on PS3. I also felt the same with Maneaters, I hate their new music, whereas on PS3 it just had this feeling of hopelessness.
This Remake is a perfect symbol of why companies don't give a fuck and just look for cashgrabs rather than focusing on making an "experience" that will sell itself. Maybe not Miyasaki, but these people never cared, they only cared if it looked flashy enough, well putting glitter on shit wouldn't mean it's not shit.
I'm not surprised, Bluepoint did the same thing with Shadow of the Colossus.
I just don’t get why a original person from the og demon souls didn’t guide them.
It's hard to know what on behind the scenes. Plus this was largely a Sony mandated remake so it's entirely possible we could blame the changes on them, we just dunno.
@@SilverMont oh so fromsoft had no say in the matter.
Maybe? Seems like they weren't involved but that's just a guess
In the documentary they said the game looks and sounds outdated so they have to wow the player like they were when they first played this old game. Useless idiots
I agree with your take.
The artists at Bluepoint are artists too, and they did an insanely good job with the remake. But as artists, they’ll want to make small adjustments that they think suit the overall picture. Can’t blame them much for that, especially considering the vast majority of the game is done beautifully. I think you’d like it if you played it.
That's a shitty take if they wanted to do their own thing make a new ip
those 1/3rd of downvotes on this video didn't watch it , they just saw the title and downvoted because they're butthurt sony simps who are dying to have a reason to justify buying a ps5......
That's true for almost any criticism of any game, to be honest. Probably happening to my Starfield video from xbox fans haha
@@SilverMont unless it's a positive review of elden ring or tears of the kingdom , those videos are very hive mind controlled.....
wait this isn't right your starfield vid only has 5 dislikes -.o ....
So glad I have the original
Fat official in the remake - his smile and optimism: gone.
Man I need to watch some more game centre CX
Great way to put it.
It really feels like Bluepoint had their focus on making the Des Remake a graphical showpiece and gave that priority over respecting the original artwork. That's the only way I can explain changes as stupid as the artwork...they wanted to cram in more geometry and so they went for a more ornate artstyle...
There are some other terrible decisions on top of that such as the flags in 3-2 being red and not yellow. Its clear in the original it was tied to the old monk
Wait a minute!
There are maggot-covered slimey corpse thingies at the bottom floor around the cathedral in dark souls 3?!
And they cover the player with maggots when they attack...
The one time Miyazaki was on coffee break, Yuki from the enemy design team finally saw his chance to strike... 😂🤏
Well... That's a fair point. But it's also Dark Souls III which is kinda 🤷♂️
The problem with remakes is people thinking they played one of the greatest games of all-time when they didn't.
It's nearly impossible to recreate art. Resident Evil 1 Remake is one of the only remakes to truly succeeded and that remake was done by the director of the original game.
Shiny twinklely images don't make something better.
RE1 Is an interesting case because the original one is so goofy. Thanks to the voice acting. But some might say that was part of the charm
@@SilverMontResident Evil presentation was so medicore that I suppose it does give the remake an advantage. Where as Demons Souls has no glaring flaws.
I'm growing salty over game remakes because they're popular, overrated and they're is no modern way to own original games.
Tell me where do I go to buy Demons Souls, Zelda Ocarina of Time, Resident Evil, Metal Gear Solid etc. Let me guess it has something to do with console, hacking/modding, emulating??? Hmmmm.... What's wrong here?
This is one of my favorite criticism videos ive ever seen, and i never played dark souls. Cheers
I happen to have an hour+ long video of me ranting about Wheel of Time I put out a few weeks back haha, if you enjoyed this random video game rant
Rhey ruined fat official so bad, everything in the game coralates to lore of the game and fat official remake completely ruined it
I don't think they cared about creating cohesion between the art and the setting
I'm playing the original, because its the only one available on PC through emulation (which works flawlessly)
Well at least there's that as an option! Too bad there's no official PC release
lol you do know you have to change the controller input values for original cause the original dual shock did not reach a full square
You...you think that Archstone can't me made in real life? LMFAO!
I got to play the original Demon's Souls a few months ago, and gosh, look how they massacred my boy. I hate how everybody talks down to Demon's Souls, calling it "the beta of Dark Souls". Besides, in this game, environment does STILL tell a story, unlike most idiots think. In fact, I think it's one of the Souls games that tells the MOST through environment.
It's a great game, if with some weird parts to it! But then, all the earlier Souls games had those - slowly being ironed out for quality of life reasons and so forth. Until we arrived at Elden Ring, which sold millions of copies right off the bat. Would it still have managed that, if it had kept some of the more esoteric and bizarre aspects / mechanics like from DeS, I wonder?
@@SilverMont That does not change anything, really. Bluepoint should've sticked to and actually respected the original material, rather than their arrogant attempt to """"improve"""" it. All of Demon's Souls atmosphere, colors, designs, etc, was by design, not by technical difficulties, as some idiots say. This game tells the lore by its mere environment more than Dark Souls does. The remake is a soul-less, generic thing that doesn't deserve to be called Demon's Souls.
Fuck yeah, finally! Now that the honeymoon's over, maybe I won't be bashed and mutilated for daring to criticize the remake.
Preach. There were plenty of us back then too, problem was criticizing a first party launch title isn't something people take easily.
@@limonbattery I mean some people just enjoy things more than others