Ever Changing Redstone Maze in Minecraft

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 209

  • @captainluma7991
    @captainluma7991  5 หลายเดือนก่อน +90

    Thank you for all the great name suggestions! There were a ton of names that I really liked, but I've decided to go with the name "Origin Shift" algorithm. This name was suggested a couple times, but the first to suggest it was mitchratka3661. Thank you again to everyone who suggested a name.

    • @NickWrightDataYT
      @NickWrightDataYT 5 หลายเดือนก่อน +3

      Soooo the O-Shift algorithm.
      Yes, that will definitely be memorable.

    • @atomictraveller
      @atomictraveller 4 หลายเดือนก่อน

      herbert childt's "c++ for beginners" used to have a free pdf, concise performant language. i spent a long time programming c in an audio loop where i could see the cpu meter. good problem solving.
      i use opengl in c/c++ in the win32 stuff in msvc community edition which gets me audio and graphics without having to use anyone else's libraries. course i'm a dinosaur but you seem like a general asset to humanity if you were looking for a platform.

    • @willnoyes7019
      @willnoyes7019 4 หลายเดือนก่อน +1

      Love it

    • @theimperialnerfherder6967
      @theimperialnerfherder6967 หลายเดือนก่อน

      By combining Create components you could tile this into a cube using the wireless redstone links; additionally, create 6 master algorithm generator banks and wireless links between each point and you could hide the main server inside a mountain and even randomize which door is connected to each. A door in the top left corner could be connected to the right center section generator for example; great random dungeon crawler generator. Add a few exit portals that randomly function would even let a player camp out near one for a bit until it opens again like a "real" dungeon? For a cube maze, you have individual cube rooms connected by short tunnels, and with create, even have a few rooms outside the cube that shift and connect up with exit tunnels? use sliding doors to make it compact? I will let you know how mine turns out, i just need to get a computer that can run the mods

    • @theimperialnerfherder6967
      @theimperialnerfherder6967 หลายเดือนก่อน

      as for randomizing the connections, as long as you just make sure the amounts match, you could connect any face to any generator and have each generator handling doors on all 6 faces

  • @mitchratka3661
    @mitchratka3661 5 หลายเดือนก่อน +45

    I think something along the lines of "origin shift" algorithm could be nice and simple

  • @eynsofminecraft
    @eynsofminecraft 6 หลายเดือนก่อน +223

    Very clever idea - well done!
    How about calling it the "Wandering Trader Algorithm" after the infamous Minecraft merchant? "Wandering" because of the random movement and "Trader" because the origin node is essentially trading roles with an adjacent node.

    • @a_puntato29
      @a_puntato29 5 หลายเดือนก่อน +36

      you sound ai generated

    • @eynsofminecraft
      @eynsofminecraft 5 หลายเดือนก่อน +1

      @@a_puntato29 That's only because you are a potato.

    • @e-berry
      @e-berry 5 หลายเดือนก่อน +6

      @@a_puntato29 Indeed

    • @GOAT_GOATERSON
      @GOAT_GOATERSON 5 หลายเดือนก่อน +4

      Wandering Traitor

    • @catharsis9789
      @catharsis9789 5 หลายเดือนก่อน +1

      @@a_puntato29 not really

  • @michael23b
    @michael23b 4 หลายเดือนก่อน +31

    Came from Matt’s video. This is really cool, great work!

  • @trivonox
    @trivonox 5 หลายเดือนก่อน +116

    I submit "Origin Shift" algorithm as the name :D

    • @redwire85
      @redwire85 5 หลายเดือนก่อน +9

      The fact that the name i thought of was already said here proves it is a good name

    • @rynow1992
      @rynow1992 5 หลายเดือนก่อน +8

      I vote this one as I thought of it as well

    • @jadenrobinson9781
      @jadenrobinson9781 4 หลายเดือนก่อน

      seems like the perfect name to me

    • @dragongali2340
      @dragongali2340 4 หลายเดือนก่อน

      It actually got called that, pretty cool.

  • @lordthunderpork
    @lordthunderpork 6 หลายเดือนก่อน +122

    "CellCenterShifter" algorithm is my submission for naming

  • @hoteny
    @hoteny 5 หลายเดือนก่อน +95

    Bro invented an algorithm for redstone

    • @MuffinTastic
      @MuffinTastic 5 หลายเดือนก่อน +7

      bro visited his friend

    • @blubglub
      @blubglub 5 หลายเดือนก่อน +9

      bro explained what happened in the video

    • @ChiliCheeseNuggies
      @ChiliCheeseNuggies 5 หลายเดือนก่อน +4

      bro started a bro chain

    • @roseproctor3177
      @roseproctor3177 4 หลายเดือนก่อน +1

      @@ChiliCheeseNuggies brooooo

    • @SioxerNikita
      @SioxerNikita 4 หลายเดือนก่อน +1

      A lot of redstoners do that... An algorithm is a rather broad concept

  • @Sgrunterundt
    @Sgrunterundt 5 หลายเดือนก่อน +16

    It would surprise me if this algoritm is truly novel. It is so simple!
    But if it is then it deserves wider recognition. I can imagine the future videos on channels like Numberphile and Stand Up Maths once the wider mathematical community notices.

  • @intrifix4536
    @intrifix4536 5 หลายเดือนก่อน +10

    I never knew the underlying mechanism for making mazes was so incredibly simple. I love it. Reminds me a bit of a class I took in emergence, like the Game of Life or flocking behavior where complexity arises from an incredibly simple set of rules.

    • @dylanherrera5395
      @dylanherrera5395 4 หลายเดือนก่อน

      And this is just one example, there's countless other algorithms out there for nearly every possible scenario

  • @williammciver5592
    @williammciver5592 5 หลายเดือนก่อน +11

    This is really cool! If you want to call it something fancy, you could call it the Theseus algorthm, both because of the maze and because of the ship of Theseus (the one where it's a question about if something is the same if everything is replaced)

  • @PyroAxolotlDragon
    @PyroAxolotlDragon 6 หลายเดือนก่อน +24

    That is insane, I've always been thinking of one day trying to make a random maze generator in minecraft for a minigame but I never had the skills to follow through with it, good job for figuring out how that works

    • @minercraftal
      @minercraftal 4 หลายเดือนก่อน

      Me had this idea before as well, my skill issue and lack of knowledge make me unable to figure this out…

  • @Mertly
    @Mertly 5 หลายเดือนก่อน +22

    Change of Command sounds like good name for the algorithm
    Or Captain’s Rotation, cause it uses your username, and because you can view the algorithm as changing who is Captain

    • @sandekv
      @sandekv 5 หลายเดือนก่อน +1

      Out of these names, I prefer Captain's Rotation. It feels more like an algorithm name.

    • @stephenf3379
      @stephenf3379 5 หลายเดือนก่อน

      Both are really good but I think Change of Command is easier to enunciate for all the students who will have to learn this

  • @gameroy9901
    @gameroy9901 5 หลายเดือนก่อน +5

    Wow. That is just fascinating, honestly made my day.
    As per the name of the algorithm, I instantly thought of Daedalus. In Ancient Greece he was an architect, he designed the labyrinth that held the Minotaur.
    I’m still always baffled by the fact that algorithms have been around since antiquity, which connects everything more

  • @divy1211
    @divy1211 5 หลายเดือนก่อน +3

    Came from the new maze generation algorithm video, this is amazing, feels very harry potter esque (like the changing staircases)

  • @shael4866
    @shael4866 5 หลายเดือนก่อน +30

    If you came up with this algorithm by yourself, i think that there is no problem with calling it by your name.
    Moreover, "luma algorithm" is a short and easy to use name.

    • @spitefulginger
      @spitefulginger 5 หลายเดือนก่อน +3

      Agreed. The Luma Algorithm sounds nice.

  • @oceanusprocellarum6853
    @oceanusprocellarum6853 6 หลายเดือนก่อน +7

    Redstone computing community still goin strong 💪
    Congrats on this awesome project!

  • @walterreuther1779
    @walterreuther1779 4 หลายเดือนก่อน +1

    Casually invents new maze-generating algorithm in Minecraft :O

  • @landonkryger
    @landonkryger 5 หลายเดือนก่อน +1

    I'd love to see TangoTek implement something like this whenever Decked Out 3 comes out.

  • @Jack-lp3gc
    @Jack-lp3gc 5 หลายเดือนก่อน +1

    A feature that might be cool to add is detecting where in the maze the player is and pausing algorithm while the origin is close to the player so they can't see it changing.

  • @millerh4500
    @millerh4500 5 หลายเดือนก่อน +2

    Fantastic algorithm! Very simple and infinitely scalable, a class act all around

  • @montycosmos1165
    @montycosmos1165 5 หลายเดือนก่อน +1

    I'd call it the Zampano Algorithm, named after one of the narrators of the novel "House of Leaves." The novel is centered around a house with a constantly shifting interior that is bigger on the inside than it is on the outside.

  • @Lionnnn.n
    @Lionnnn.n 4 หลายเดือนก่อน +5

    Here from the video by mattbatwings. Nice work!

  • @jacetang9552
    @jacetang9552 4 หลายเดือนก่อน +2

    In the "this" version of the maze, I noticed that even if the player has nothing in the inventory, he/she can still solve the maze very easily by standing on top of one of the 2 by 3 walls that are merged with the floor of the maze and wait for the wall to go up. Once the wall if up, the player can easily navigate through the maze. Sorry, I am not a Minecraft player, I don't really know if pistons can push players.

    • @boghag
      @boghag 4 หลายเดือนก่อน +1

      This can be easily rectified by giving the maze a ceiling.

  • @desktopantec2290
    @desktopantec2290 5 หลายเดือนก่อน +1

    Just keep heading to the exit. If there is a wall just wait for it to get removed. This maze is easy along as you have the time

  • @grandrunemaster9722
    @grandrunemaster9722 4 หลายเดือนก่อน +1

    I suggest "Luma's Ant" for the name, cause it looks similar to Langton's ant

  • @Sotanaht01
    @Sotanaht01 4 หลายเดือนก่อน +1

    problem with running the "ever changing maze" is that it's easy to brute force by simply waiting for the direction you want to go in to become open. Meanwhile trying to actually solve it the proper way is discouraged by paths closing in your face and forcing you further away from your goal.

    • @jimlight5137
      @jimlight5137 4 หลายเดือนก่อน +1

      Solution: introduce danger to keep the player moving. Have certain rooms contain mob spawners, skulk sensors, or even the warden as a constant threat. Other rooms could contain gear or resources. Make it into a mini challenge. Can’t brute force it if you’re busy dodging and weaving enemy fire!

  • @purple4395
    @purple4395 5 หลายเดือนก่อน +6

    My god. I play with like 200 mods and do very complicated automations but redstone crackheads are just insane.
    This is so insane and cool.
    Since I'm currently developing a few mods I might give this algorithm a try, although not for a dungeon but maybe for some cool moving picture or whatever else

  • @nodraw_
    @nodraw_ 5 หลายเดือนก่อน +4

    I absolutely loved the video!
    Usually I'm not really into redstone, but even to me it was super engaging and clear! Great job :)

  • @rlhemenway
    @rlhemenway 4 หลายเดือนก่อน +1

    Your previous video was well done and you explained you algorithm very well but I didn't grasp the implementation until I saw it in action. It is very cool! As for a name, I would suggest something like "Single Origin Shift." Keep up the good work!

  • @smqrtie3838
    @smqrtie3838 4 หลายเดือนก่อน +1

    Very cool build, I found you through the video from mattbatwings

  • @ctavi6654
    @ctavi6654 6 หลายเดือนก่อน +4

    Excellent video! This is a very underrated channel in my opinion, I'm interested to see where it goes. With regards to the algorithm name, I'd personally go for the Leapfrog algorithm, as the origin cell is picking a direction and "leaping" to a new position.

  • @tjpprojects7192
    @tjpprojects7192 5 หลายเดือนก่อน +1

    It should be called the aMAZEing Algorithm.

  • @tunafllsh
    @tunafllsh 5 หลายเดือนก่อน +1

    Props for the amazing algorithm!

  • @Daxis1
    @Daxis1 2 หลายเดือนก่อน

    0.4 seconds per iteration sounds really fast. Good Job! Love seeing other small redstone creators on the platform 👍

  • @MidnightDoom777
    @MidnightDoom777 5 หลายเดือนก่อน

    This would be super cool to turn into a mini game

  • @Minijimi25
    @Minijimi25 4 หลายเดือนก่อน

    I was struggling to lock a hopper and you have made this

  • @minercraftal
    @minercraftal 4 หลายเดือนก่อน

    Just saw your video, the algorithm you created was genius! I made one on mcpe and played around with it, when the randomizer is working, you can have more than 2 organ cells, it will cut the maze in 2 pieces, but you can manage to find a open door and get through to another side! This way it has so much fun with just a 9x9 size small maze! And eventually it happens to have organ cells get into the same spot and fix itself 😂

  • @ShadowDrakken
    @ShadowDrakken 5 หลายเดือนก่อน

    Downside of this maze is that if you know which direction the exit is in, you just always pick the direction that's closest to exit and you don't have to do any work

  • @bananajuicetech
    @bananajuicetech 4 หลายเดือนก่อน

    Love this! I'm glad you put some thought into making it survival friendly to build.

  • @Ykulvaarlck
    @Ykulvaarlck 5 หลายเดือนก่อน

    i'd call this an "iterative tree rotation" algorithm. it's not exactly tree rotation because you're picking from a neighbor, not a connected neighbor, but it's vaguely similar; you pick a different node in the rooted tree, make it the root, disconnect it from its parent and make the original root a child of the new root

  • @dragoncop
    @dragoncop 6 หลายเดือนก่อน +2

    omg i just realized you were at 300 subscribers, i already was subbed to you and thought you were at like 30k or something, great video man, i loved it

  • @tanhrs8711
    @tanhrs8711 4 หลายเดือนก่อน +1

    You ended up in mattbatwings video !

  • @aprcktiplaal9293
    @aprcktiplaal9293 3 หลายเดือนก่อน

    to make the algorithm faster you could give the origin a bias in where to move for the next step, by making the chance higher to move to a cell it hasnt been on for some time. this way the algorithm more quickly traverses the entire matrix, and once done will try to follow a similar, but not identical path.
    this would ofcourse mean the new generated maze has more similarities with the old one, but this would be great as having a proceduarlly changing maze look identical to the old one while still being different would make remembering it harder, like the maze tries to gaslight you
    i might wanna try this algorithm in Scrap Mechanic, to build a procedurally changing maze with some more restrictions, like restricting it to change cells, visible/close to the player, and perhaps changing one cell each time the player traverses one cell, and giving the moving origin a slight bias to dodge the player, should they be getting too close to the origin.

  • @lordthunderpork
    @lordthunderpork 6 หลายเดือนก่อน +1

    This is the coolest. I would love to build this, thanks for making a tutorial video! Great stuff.

  • @BlockerLockerYT
    @BlockerLockerYT 5 หลายเดือนก่อน +1

    This is incredible.

  • @Dylwap
    @Dylwap 4 หลายเดือนก่อน

    Now add a place in the middle that doesnt have any walls and goopy beasts into the maze, and send kids to the middle place every week or so

  • @tom-lukaslubbeke949
    @tom-lukaslubbeke949 4 หลายเดือนก่อน

    This is such a cool and amazing concept also the algorithm is amazing it also makes such a smooth change to the mazes as well.

  • @Birb_2357
    @Birb_2357 4 หลายเดือนก่อน

    Friend sent me this video. Author, I'm in love with you. There's everything I adore, perfect maze algorithm and redstone. Good work! I guess, I have to check all other videos on the channel.

  • @jellemeeuwissen5335
    @jellemeeuwissen5335 5 หลายเดือนก่อน +1

    what about calling it the "f*ck you new maze" algorithm

  • @yoavshati
    @yoavshati 4 หลายเดือนก่อน

    It would be cool if the origin cell could be freezed somehow when the player is nearby using sculk sensors so you never see the maze changing right in front of you, but you do get lost after you move away from the origin and the maze continues to change until the origin gets close to you again

  • @MacroAggressor
    @MacroAggressor 5 หลายเดือนก่อน +1

    This is fascinating! I will definitely have to incorporate this into my jigsaw structure multi-level dungeon datapack! Observation/question for you, @CaptainLuma... it seems to me that because the "origin swap" steps are discrete, all that really matters is that the signal gets passed to the neighboring cell. Therefore, the cells don't need to be a perfect grid (ie. the distance between cells don't need to be uniform). This opens up numerous interesting possibilities... three significant (albeit, overlapping) ideas come to mind: different sized rooms, multilevel mazes, and non-Euclidean mazes.

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน +1

      Using this for non-euclidean mazes is a very fun idea. Thank you for watching!

    • @MacroAggressor
      @MacroAggressor 5 หลายเดือนก่อน +1

      @@captainluma7991 For sure, thanks for the tech! I'd love to see a vid to see how you'd implement this. I might as well ask since you're here... are these cells directional? The Jigsaw system pseudo-randomly rotates structures as they're generated, so that might complicate things for me.

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน +1

      Yes the cells are directional. I also have a video going over the algorithm itself, and there are some resources in the description of that video for you to look at the code and try out the algorithm yourself if those will help you out.

    • @MacroAggressor
      @MacroAggressor 5 หลายเดือนก่อน +1

      @@captainluma7991 I'll definitely look into those. Might have to Macgyver something if the rotation's gonna cause issues. It would be insanely cool if I can use this to implement procedurally generated labyrinth dungeon levels.

  • @box.has.nightmares
    @box.has.nightmares 4 หลายเดือนก่อน +1

    Minecraft 1.21 came out exactly at 0:55 while watching this video

  • @martin_a_kempa
    @martin_a_kempa 5 หลายเดือนก่อน

    I've got to make an accurate playable Maze Runner map with the shifting walls now, this would be perfect for that.

  • @brianmkolins4426
    @brianmkolins4426 5 หลายเดือนก่อน

    That is beautiful.
    If you truly have proven the algorithm works, and I mean mathematically proven, there seems to me to be only 1 name; yours.

  • @CartonOwO
    @CartonOwO 5 หลายเดือนก่อน +1

    "Luma Maze Algorithm" is my submission :33

  • @bluepiston9347
    @bluepiston9347 5 หลายเดือนก่อน +1

    "Bubble Maze" -name submission

  • @micahjacobson8533
    @micahjacobson8533 6 หลายเดือนก่อน

    This is a masterpiece, I have no idea how this has so few views

  • @hyperon_ion9423
    @hyperon_ion9423 5 หลายเดือนก่อน

    In theory, you should only need two SR-latches to store the direction of each cell. One for the axis, and one for the direction. You would just need an encoding and decoding system to go along with them, but I don’t know if that solution would be more efficient than just having four separate latches.

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน

      Yep this is correct. I decided to go with 4 because the encoding and decoding would probably take up more space. Thank you for watching!

  • @spookyfish2605
    @spookyfish2605 5 หลายเดือนก่อน

    If you haven't settled on a name yet, I suggest "Captain's Labyrinth." A nod to your handle without being too self-serving, not that you havent earned the right. Great video!

  • @heylloe9382
    @heylloe9382 5 หลายเดือนก่อน

    Love this idea, only critique I really have just coming into this as that someone can get stuck in the walls if they happen to be on top of an entrance that happened to turn into a wall while they were standing on it. They would be able to escape by just running on top of the walls, doing parkour to other walls, and even if they get temporarily stuck up there. It would lose the fun. A way to fix this is to put a light indicator to blink or som to show when a wall is about to erect. Love your vids dude💙☮️

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน +2

      Hi, thank you for the feedback. A simple fix would be to add a roof to the maze, or to use the iron door version. Thanks for watching!

  • @kingevenfall
    @kingevenfall 5 หลายเดือนก่อน +1

    i can't believe you only have 408 (409 now) subs, this is amazing and well thought out, as well as interesting! (jeez i sound like my mom lol)

  • @fettuccinealfred
    @fettuccinealfred 5 หลายเดือนก่อน +2

    What this is goated bruh

  • @theendofthestart8179
    @theendofthestart8179 5 หลายเดือนก่อน

    we must have very different definitions of "isolated areas"

  • @sophic1844
    @sophic1844 หลายเดือนก่อน

    I’ve wanted this for so long
    This is exactly what I need for one of my dungeon floors ❤️❤️❤️
    Edit: subscribed

  • @kanwarjoseph8251
    @kanwarjoseph8251 5 หลายเดือนก่อน

    Wow. Never usually comment but I'll leave one for the algorithm. Good stuff.

  • @CC1.unposted
    @CC1.unposted 4 หลายเดือนก่อน +1

    what about AutomataMaze Algorithm?
    it's based on rules like cellular automata is?

  • @hunstermonster6937
    @hunstermonster6937 4 หลายเดือนก่อน

    i was thinking about "Errance Protocole" Algorithm even if the name is already chosen, btw i like the name's choice ^^

  • @kitalthevali
    @kitalthevali 5 หลายเดือนก่อน

    the Challenge here is to occasionally move the origin to a random position in the maze.

  • @squarebodyseth5986
    @squarebodyseth5986 5 หลายเดือนก่อน +2

    Mazerunner vibes

  • @patfre
    @patfre 5 หลายเดือนก่อน

    3:24 this is technically an incorrect term a labyrinth is like a maze but there is only one path meaning there is one path going from start to finish with no dead ends or alternate paths. What you made is a maze so it would be more Maze mode

  • @noneofyourbusiness6006
    @noneofyourbusiness6006 5 หลายเดือนก่อน

    Wow, that's truly aMAZEing

  • @tanhrs8711
    @tanhrs8711 5 หลายเดือนก่อน +2

    Give your own name to the algorithmes like famous people did (monte carlo, perlin...)

  • @denzbacurin5770
    @denzbacurin5770 5 หลายเดือนก่อน

    With that algorithim, you can win on that with no moving

  • @nexsq1231
    @nexsq1231 4 หลายเดือนก่อน +6

    who there from matts?

    • @ImLuk2487
      @ImLuk2487 4 หลายเดือนก่อน

      Me, but I have seen it one time before, and so I watch it again

  • @SamualN
    @SamualN 4 หลายเดือนก่อน

    Luma's Algorithm

  • @TeamDman
    @TeamDman 4 หลายเดือนก่อน

    Crazy good, well done!

  • @luipy
    @luipy 5 หลายเดือนก่อน

    " Backward pathfinding "

  • @manu_faktur
    @manu_faktur 5 หลายเดือนก่อน

    Amazing stuff, thanks for sharing this!

  • @El_Presidente_5337
    @El_Presidente_5337 5 หลายเดือนก่อน

    I don't think survival friendliness is such a problem for the doors/gates when you use so many redstone components.

  • @mr.guacamole
    @mr.guacamole 5 หลายเดือนก่อน

    This is awesome! Great job

  • @tictackywacky9445
    @tictackywacky9445 5 หลายเดือนก่อน

    God this is incredible.

  • @exisfohdr3904
    @exisfohdr3904 5 หลายเดือนก่อน +1

    So, solution to solve the maze is just walk in one direction. If there is a wall, just wait. When wall drops, walk forward. Rinse repeat.

    • @JestroGameDev
      @JestroGameDev 5 หลายเดือนก่อน

      It would be horribly inefficient as the maze gets larger, as the random chance that the maze changes just right for you to reach even the next tile gets exponentially lower

    • @exisfohdr3904
      @exisfohdr3904 5 หลายเดือนก่อน

      @@JestroGameDev so you're saying there is still a chance!
      The problem is that the chances of solving an ever changing maze legitamately, also becomes exponentially smaller as the maze gets bigger. Chances remain equal. I'll just walk in a straight line.

  • @emperor-pavoom3929
    @emperor-pavoom3929 6 หลายเดือนก่อน

    Amazing job! Really cool

  • @CboTheSecond
    @CboTheSecond 5 หลายเดือนก่อน

    Damn, i wanted to build a base that did something like this but uhhh, yeah I aint doing all that. Great work though!

  • @battlnerd2128
    @battlnerd2128 5 หลายเดือนก่อน

    holy shit maze runner

  • @Spike_uwu_
    @Spike_uwu_ 4 หลายเดือนก่อน

    mazecore algorithm

  • @Yegor_Mechanic
    @Yegor_Mechanic 5 หลายเดือนก่อน

    I'll try making a redstone powered backrooms with this

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน

      awesome idea!

    • @Yegor_Mechanic
      @Yegor_Mechanic 5 หลายเดือนก่อน

      @@captainluma7991
      Hello! Can you help making a 4 blocks wider version of this?

  • @hanspetrov4343
    @hanspetrov4343 5 หลายเดือนก่อน

    Finally, shifting backrooms

  • @samuels1123
    @samuels1123 5 หลายเดือนก่อน

    thinking about trying to do this in hammer editor for gmod, unsure what type of door mechanism and lighting system to use though

  • @gukitv4397
    @gukitv4397 5 หลายเดือนก่อน

    Hey I love your Maze idea, i had for a few days a simelar idea but yeah, it doesnt work.
    I want to build your maze on a server, but there you can only use 10 pistons and observers per chunk...
    have you a design or can you build your modul on chunk size?
    it will help a lot ^^'

  • @MrPieguyDaBoss
    @MrPieguyDaBoss 5 หลายเดือนก่อน

    can you make a giant maze runner sized maze?

  • @loutish315
    @loutish315 5 หลายเดือนก่อน

    I'm kinda interested in the dropper hopper timer, can you explain how it works?

  • @rynow1992
    @rynow1992 5 หลายเดือนก่อน

    500th sub! Gg! Keep it up man!

  • @jc_art_
    @jc_art_ 6 หลายเดือนก่อน +2

    I dont know really anything about redstone but is there any way that someone could make the maze not change near the player, using like calibrated skulk sensors or something? I think itd be pretty neat to try and solve a maze you dont realize is changing around you lol

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน +2

      It would make the contraption substantially bigger, but it is definitely possible. The origin can only move from cell to cell if the comparators between those two cells unlock, so some sort of mechanism that would lock all the comparators of the cells surrounding the player should work. Thanks for watching!

    • @jc_art_
      @jc_art_ 5 หลายเดือนก่อน +1

      @@captainluma7991 very neat stuff!

    • @stephenf3379
      @stephenf3379 5 หลายเดือนก่อน

      @@captainluma7991 awesome

  • @tanhrs8711
    @tanhrs8711 5 หลายเดือนก่อน +1

    How do you choose in which direction theorigin cell moves ? Also do you think you could make the system you had outside of the maze in the cells ?

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน +1

      Great questions! The direction in which the origin cell moves is completely random, and is determined by the 4-way randomizer (the external component). For your 2nd question; Yes it is possible to build the randomizer within the cells. This is the approach most other redstoner's took for their generators. I decided to build mine outside the maze to save space and avoid repetitive logic. Thank you for watching!

    • @tanhrs8711
      @tanhrs8711 5 หลายเดือนก่อน

      @@captainluma7991 ok but what I wanted to know is how the redstone system chooses the direction ? Does it only unlock the comparators that are in one way ?

    • @captainluma7991
      @captainluma7991  5 หลายเดือนก่อน +1

      Yep, that is correct. There are comparators north, east, south, and west of each cell, and the randomizer will unlock the comparators in a random direction.

  • @minlrgo
    @minlrgo 4 หลายเดือนก่อน

    on my way to making this 4x4 instad of 6x6

  • @willnoyes7019
    @willnoyes7019 4 หลายเดือนก่อน

    Very cool I love it

  • @WhyCatsCantFly
    @WhyCatsCantFly 5 หลายเดือนก่อน

    would copper bulbs help this maze?

  • @baltakatei
    @baltakatei 5 หลายเดือนก่อน

    Spoilers for Tensura.

  • @78Mathius
    @78Mathius 4 หลายเดือนก่อน

    Is there a way to slow the clock in labyrinth so the maze you enter will be mostly the same as when you enter?