Houdini simple mesh erosion

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  • เผยแพร่เมื่อ 18 พ.ค. 2023
  • I made a video for my artstation portfolio
    Houdini simple mesh erosion (rain erosion), texturing, unreal engine tests
    Tutorial:
    Here is all about how to setup particles, collision for object, and the most crucial thing how to generate wet maps from rain on a mesh, after generating masks you can simply put labs triplanar displace node and set mask name attribute in "use displacement scale attribute" tab. I simply used masks from wet maps to displace geometry :) you can simulate whatever you want in this case rain, tornados, swirly winds, etc hope it helps!
    • Tutorial 3 - Rain Syst...
    You can also do displace with this code, but it's not for triplanar - it works good for certain X, Y, Z axis.
    // Create a wrangle node and set it to run over points or vertices.
    // Make sure the input geometry contains a "displacement" attribute mask.
    vector displacementAmount = set(0, -0.1*0.0025*$F, 0); // Adjust this vector to control the displacement amount.
    // Retrieve the attribute mask from the geometry.
    float mask = @rain_erode;
    // Calculate the displacement vector based on the attribute mask.
    vector displacement = displacementAmount * mask;
    // Displace the position of the point or vertex.
    @P += displacement;
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 6

  • @AntonTenitsky
    @AntonTenitsky 4 หลายเดือนก่อน

    can you share the set up? I can buy it from you in Gumroad for example

  • @WeeklyAudio
    @WeeklyAudio 9 หลายเดือนก่อน

    Hey there, do you happen to still have the Wrath and Sacrament producer edition files? They have been scrubbed off the internet and every other channel who has/had them is inactive. Thank you :)

  • @JacKsCave
    @JacKsCave ปีที่แล้ว

    how did you do erosion in a mesh? i only know how to do it with heightfields. Thanks!!

    • @ShibaInuClassical
      @ShibaInuClassical  ปีที่แล้ว

      Hello, here is all about how to setup particles, collision for object, and the most crucial thing how to generate wet maps from rain on a mesh, after generating masks you can simply put labs triplanar displace node and set mask name attribute in "use displacement scale attribute" tab. I simply used masks from wet maps to displace geometry :) you can simulate whatever you want in this case rain, tornados, swirly winds, etc hope it helps!
      th-cam.com/video/zHERTeOmm7w/w-d-xo.html
      You can also do displace with this code, but it's not for triplanar - it works good for certain X, Y, Z axis.
      // Create a wrangle node and set it to run over points or vertices.
      // Make sure the input geometry contains a "displacement" attribute mask.
      vector displacementAmount = set(0, -0.1*0.0025*$F, 0); // Adjust this vector to control the displacement amount.
      // Retrieve the attribute mask from the geometry.
      float mask = @rain_erode;
      // Calculate the displacement vector based on the attribute mask.
      vector displacement = displacementAmount * mask;
      // Displace the position of the point or vertex.
      @P += displacement;

    • @JacKsCave
      @JacKsCave ปีที่แล้ว

      @@ShibaInuClassical I will try it . Thanks a lot!!!

  • @mtk2productions143
    @mtk2productions143 4 หลายเดือนก่อน

    is this rain erosion?