A Critique of DOOM Eternal

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 1.5K

  • @Whitelight
    @Whitelight  4 ปีที่แล้ว +238

    Need a website or domain? Go to www.squarespace.com/whitelight with code "whitelight" for 10% off. Helps the channel too!
    I am still working hard on Unity but I didn't forsee how big the video would be. It's coming, slowly but surely. That and something... stranger.

    • @mahyaar617
      @mahyaar617 4 ปีที่แล้ว +4

      Take your time man! You got it

    • @thedreamz9376
      @thedreamz9376 4 ปีที่แล้ว +3

      Hey dude...
      *GT GUD*

    • @ethanbradley8407
      @ethanbradley8407 4 ปีที่แล้ว

      Its not tonight

    • @JTH_TheChief
      @JTH_TheChief 4 ปีที่แล้ว

      wait so you dont get bored of doom eternal..... dam thats some love......

    • @JTH_TheChief
      @JTH_TheChief 4 ปีที่แล้ว

      yalso you forgot the part "buy this game for like 5 bucks because 60 bucks for this is nothing more then a slap to the face"

  • @Pvkasz
    @Pvkasz 4 ปีที่แล้ว +2264

    "Its time to put the demon, in demonetized"
    Thats an insta like

    • @badgasaurus4211
      @badgasaurus4211 4 ปีที่แล้ว +4

      Pukasz Taken from Prod

    • @za1d80
      @za1d80 4 ปีที่แล้ว +17

      I didnt understand can you *demonstrate*

    • @ppman3637
      @ppman3637 4 ปีที่แล้ว

      I straight up liked at that line dude. 😂 It was a good one for sure.

  • @GilCAnjos
    @GilCAnjos 4 ปีที่แล้ว +2115

    The most important tip for new players: Always remember that the longer the Icon of Sin is on Earth, the stronger he will become

    • @ZombieInc661
      @ZombieInc661 4 ปีที่แล้ว +50

      iv heard that line a number of times now, is it a meme or something?

    • @sketchygfx
      @sketchygfx 4 ปีที่แล้ว +56

      Players? You mean new slayers?

    • @ZombieInc661
      @ZombieInc661 4 ปีที่แล้ว +68

      @Aldric Sessions AbSoLuTely, but does the Icon of Sin get stronger the longer he is on Earth?

    • @112523
      @112523 4 ปีที่แล้ว

      better move around like sonic then

    • @wattwooson7556
      @wattwooson7556 4 ปีที่แล้ว +2

      TheMrDewil dude the longer your stuipid ness is on earth the stuipid we it becomes

  • @Whitelight
    @Whitelight  4 ปีที่แล้ว +1366

    The music composers were based off popular opinion, not my opinion. But obviously Hands Zimmer is the best composer of all time because he's booked to work on Boss Baby 2 in 2021.

    • @kittyrules
      @kittyrules 4 ปีที่แล้ว +118

      I prefer Feet Zimmer tbf

    • @fnkyron
      @fnkyron 4 ปีที่แล้ว +24

      Handsy Zimmer

    • @lukea3262
      @lukea3262 4 ปีที่แล้ว +8

      He's also working/probably worked on the movie adaptation of Dune too

    • @sidharthmak
      @sidharthmak 4 ปีที่แล้ว +18

      Bro what about Jeremy Soule ??
      His work on TES was amazing.

    • @nickbooze9766
      @nickbooze9766 4 ปีที่แล้ว +7

      You forgot my boy Akira Yamaoka,
      King.

  • @TheSaoul
    @TheSaoul 4 ปีที่แล้ว +828

    "This game's got enough mechanics to rip off half the world's pensioners" is a really underrated line and I love it.

    • @ShatteredGlass916
      @ShatteredGlass916 4 ปีที่แล้ว +29

      "I accidently summons a Bloodymary just by singing it in the shower"

    • @guywithnohaiircut8767
      @guywithnohaiircut8767 2 ปีที่แล้ว +2

      @@ShatteredGlass916 I guess she came to ask you if you've played doom slayer and if you'd like to play doom slayer with her

  • @NE0C
    @NE0C 4 ปีที่แล้ว +582

    "Id Tech 7 is so polished even the crashes are clean!"
    -Whitelight 2020

  • @Xero_Kaiser
    @Xero_Kaiser 4 ปีที่แล้ว +1119

    "There's only one way to beat the Marauder"
    *uses some ass-backwards method no sane person would ever use*

    • @gavioli6808
      @gavioli6808 4 ปีที่แล้ว +190

      on the first few encounters the fight is hard and confusing, and I don't like how the tutorial tells you how to fight him. but overtime and after a couple playthroughs I've grown to really like the fights when using quick switching and weapon combos. Him chasing you down puts more depth in the arenas imo bc you have to juggle his fight and all the other demons at the same time

    • @the_real_tay_loud2072
      @the_real_tay_loud2072 4 ปีที่แล้ว +4

      Xero Kaiser 😂

    • @dragonslayer31415900
      @dragonslayer31415900 4 ปีที่แล้ว +72

      Ballista + SSG combo really makes the marauder fight to be non-issues.

    • @IbrahimKhan-ix9vt
      @IbrahimKhan-ix9vt 4 ปีที่แล้ว +3

      @@gavioli6808 turn them off then

    • @moth5799
      @moth5799 4 ปีที่แล้ว +19

      @@dragonslayer31415900 Or lock on rocket timing can kill him in a single cycle, so can full auto shotgun. Or you can use grenades / sticky bombs / remote detonation to kill him without ever triggering his melee attack.

  • @johnseymore4774
    @johnseymore4774 4 ปีที่แล้ว +241

    "Still haven't gotten over Ironhide"
    Oh thank the Allspark, I thought I was the only one!

    • @Comuzzy
      @Comuzzy 4 ปีที่แล้ว +17

      I cried like a baby seeing that scene at like 10 years old? He was my favourite autobot by far alongside Ratchet, and they killed him too...

    • @ratfarmer1
      @ratfarmer1 4 ปีที่แล้ว +5

      @@Comuzzy same when i was about 8 or so

    • @senormacaco2834
      @senormacaco2834 4 ปีที่แล้ว +1

      😔

    • @chillhour6155
      @chillhour6155 4 ปีที่แล้ว

      I dropped and lost interest in the movies after the 2nd movie, it's like the fast and the furious movies, they just keep repeating themselves, it's gottennso laughable that the could give Dragonball z series a run for it's money with the writing

    • @auberginemanproductions1608
      @auberginemanproductions1608 3 ปีที่แล้ว +1

      @@chillhour6155 Bumblebee was pretty good tbf

  • @draylexdoom9243
    @draylexdoom9243 4 ปีที่แล้ว +248

    I feel like people are missing the point of the chainsaw,its to give ammo not delete heavy demons. Most of my play throughs chainsaw kills were on fodder enemies for ammo and it caused me to never have ammo issues

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว +61

      Thank you. Somebody understands the game.

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว +9

      @jocaguz18
      What's your point? I never said you couldn't do that.

    • @eugene12310mobile
      @eugene12310mobile 4 ปีที่แล้ว +20

      @jocaguz18 well you can always not play the game if you did not like the direction lol. I say as much of a good fun it is to feel like an absolute monster for playing the Slayer in 2016, Doom Eternal makes you earn that title, you must play like the Slayer

    • @Killer36661
      @Killer36661 4 ปีที่แล้ว +7

      @jocaguz18 You can also play Rainbow Six: Siege with only melee, just don't cry if you never win a round.

    • @papayer
      @papayer 4 ปีที่แล้ว +13

      @jocaguz18 Whether you disagree with the direction or not has nothing to do with the OP's comment. You butted in with the "you can understand something and still dislike it" argument out of nowhere and people are responding to that. You literally derailed the conversation.

  • @pixlman
    @pixlman 4 ปีที่แล้ว +601

    >fighting Marauder-chan with the shotgun and chaingun
    REVIEW RUINED

    • @freemank8207
      @freemank8207 4 ปีที่แล้ว +15

      Exactly.

    • @BIackingOut
      @BIackingOut 4 ปีที่แล้ว +73

      SSG + Ballista + Grenade combo ruins marauder in one swing

    • @gianni3611
      @gianni3611 4 ปีที่แล้ว +10

      The fuck did you just call him?

    • @freemank8207
      @freemank8207 4 ปีที่แล้ว +9

      @@gianni3611 he added the "-Chan" later. It was just "Marauder" at first.

    • @gianni3611
      @gianni3611 4 ปีที่แล้ว +16

      @@freemank8207 This is a problem

  • @cillianlawlor3160
    @cillianlawlor3160 4 ปีที่แล้ว +211

    So...are we getting an Animal Crossing review?

  • @superluismigueL100
    @superluismigueL100 4 ปีที่แล้ว +267

    YES i was so disapointed when the demons attacked your fortress, i was hyped as hell but then it ended in like 10 seconds

    • @SpiffoGaming
      @SpiffoGaming 4 ปีที่แล้ว +57

      I had it worse because I pulled the BFG and barely heard BFG division. Ironic that the use of the BFG cause BFG division to fuck off

    • @shahood8116
      @shahood8116 4 ปีที่แล้ว +29

      Go to the ripatorium after finishing the story, leave an archvile alive and leave the ripatorium, and voila you get the combat you hoped for

    • @ZombieInc661
      @ZombieInc661 4 ปีที่แล้ว +6

      i needed an entire mission to be as dark as those 10 seconds, stripping away some visibility and colours for a more dreadful and unknowing feeling but instead we get purple sludge and tentacles

    • @Rokaize
      @Rokaize 4 ปีที่แล้ว +7

      ADL shill If you leave him alive in the ripatorium he spawns in demons to the rest of the fortress?

    • @shahood8116
      @shahood8116 4 ปีที่แล้ว +4

      @@Rokaize yes

  • @magusx1125
    @magusx1125 4 ปีที่แล้ว +46

    "I heard the Icon of Sin once held hands with a woman, and they weren't even married yet."
    This one got me good

  • @mrmackellar3337
    @mrmackellar3337 4 ปีที่แล้ว +393

    Whitelight: It takes forever to kill the Gladiator
    Me watching him use the assault rifle and not the ballista or super shotgun: ...

    • @SqueebPlays
      @SqueebPlays 4 ปีที่แล้ว +10

      I'm a big fan of using the auto shotgun/ self detonating rockets.

    • @eugene12310mobile
      @eugene12310mobile 4 ปีที่แล้ว +10

      @@SqueebPlays the secret to the Gladiator is just actually hitting him on Green withSSG using shield phase while on the twin maces phase just hit him with all you get whenever his weapons get stuck on the ground

    • @Fizzlepop72
      @Fizzlepop72 4 ปีที่แล้ว +7

      Let's be honest, even when you use those combos, it takes a bit, and the fact that you basically HAVE to use an exploitative weapon combo, to effectively kill him, is a bit much.

    • @dope8878
      @dope8878 4 ปีที่แล้ว +14

      @@Fizzlepop72 lets be honest. It’s a level devoted to a boss fight. Every level up into this point was like 40 minutes long. That boss fight had to be worth it.

    • @whenallelsfails21
      @whenallelsfails21 4 ปีที่แล้ว +3

      @@Fizzlepop72 not really those two weapons are the slowest to reload but deal the most damage regardless of the enemies. You only ever find yourself having to use them when critical timing is involved, for maximum damage in a small window. Ive beaten the first phaze he has in under a minute also, and how is it exploitative if the guns are designed the way they are? Balista is a single shot sniper rifle that you have to manage accuracy over anything else, and the super shotgun is the hardest hitting up close weapon in the entire game, to not be used to those two weapons as a start off combo is criminal in this game. There are still other ways to beat this boss easily without it tho, such as grenades and rockets during his stun phaze to maximize damage, or auto shotgun, or even chain gun is good, all after he is initially stuned though.

  • @Galkatokk
    @Galkatokk 4 ปีที่แล้ว +414

    Blood Punches DO contribute an important decision in combat, especially at higher difficulties. They are a one hit kill on pinkies, they devastate the doomhunter's carriage (especially effective combined with an ice bomb) and they are a guaranteed stagger even on Tyrants and Archviles, so make for an excellent combo tool combined with the frag grenade stagger.
    It was 2016's melee that was mindless and contributed nothing to decision making, you didn't question any time fodder came into your crosshairs, just mash melee for free health.

    • @Zeegoner
      @Zeegoner 4 ปีที่แล้ว +50

      Looks like he didn't quite "understand" the game

    • @freemank8207
      @freemank8207 4 ปีที่แล้ว +56

      He was wrong in many ways. Just look at how bad he fights the marauder. Combat shutgun and heavy machine gun? Seriously?

    • @darktitan3025
      @darktitan3025 4 ปีที่แล้ว +55

      Also it knocks off the Cybermancubus armor, very important for dealing with them

    • @freemank8207
      @freemank8207 4 ปีที่แล้ว +49

      @@darktitan3025 he was too used to Doom 2016's play style. He just didn't care about what a bloodpunch can do. He didn't care about strategy or different usage of weapons. he just tried to shoot his way through like an idiot. He's that kinda guy who kills a zombie with a balista, uses bfg on marauder(as shown in the footage), uses rocket launcher on very close range, uses bloodpunch on a single zombie (also shown in the footage), doesn't dash, acts like a brain dead in platforming, barely uses the damn chainsaw because he thinks it's optional and neglects all the tutorials.
      Edit: typo

    • @Galkatokk
      @Galkatokk 4 ปีที่แล้ว +16

      @@darktitan3025 Oh yeah that too, forgot about that one

  • @doorbell8132
    @doorbell8132 4 ปีที่แล้ว +303

    "Violence is never the answer, it's the question, and the answer is yes." Whitelight 2020

    • @freemank8207
      @freemank8207 4 ปีที่แล้ว +38

      It's not whitetlight's quote.

    • @Frakenstien20
      @Frakenstien20 4 ปีที่แล้ว +11

      This quote has been in doom video comment sections for so long

    • @emerson-biggons7078
      @emerson-biggons7078 4 ปีที่แล้ว +5

      He got it off reddit

  • @keloggo3169
    @keloggo3169 4 ปีที่แล้ว +567

    The only wasted platforming potential was the meathook

    • @utisti4976
      @utisti4976 4 ปีที่แล้ว +4

      Yup!

    • @mdd4296
      @mdd4296 4 ปีที่แล้ว +49

      It's more of a hidden opportunities th-cam.com/video/ng8z2devbIU/w-d-xo.html

    • @gilgamesh310
      @gilgamesh310 4 ปีที่แล้ว +1

      Agreed.

    • @marcelendra2552
      @marcelendra2552 4 ปีที่แล้ว +17

      It's really great for skipping some sections to make them optional but I agree, if they put some more enemies in the regular platforming sections, it would make the meathook more appealing and maybe teach the player to use these 'exploits'.

    • @DatAsianGuy
      @DatAsianGuy 4 ปีที่แล้ว +5

      @@marcelendra2552 not even enemies, god of war (Classic GoW) did similar stuff.
      I mean look at super gore next, "MEAT" everywhere... so why can't the MEAThook hook over there
      (not saying you should be able to hook everywhere, but making certain fleshy spots specifically for meathooking would have been nice)
      the platforming is decent, but it is too straight forward imo.
      they should perhaps make multiple paths and such.
      but I also like the idea of using enemies to enhance the platforming!
      Why did we never get a section where we actually had to use the enemies to traverse the map?
      the meathook would have to be buffed, but imagine if you had to "platform" enemies while at the same time fighting them, never touching the ground.
      I hope they do a section like this. I would love to see a bit more creativity in the platforming, but the platforming present in the game is fine and people already have found many ways to use the meathook to traverse the levels and skip some platforming!

  • @Orion-jr6fi
    @Orion-jr6fi 4 ปีที่แล้ว +37

    “Still haven’t gotten over Ironhide”
    Me too man, me too.

  • @SynthChris
    @SynthChris 4 ปีที่แล้ว +132

    The "new" mancubus design is just supposed to look like the design from 1993... or whenever DOOM came out.
    They changed a couple designs to be more throwback-y, like the hell soldiers. The cyberdemons look more like the old school tyrants, the cacodemons have blue blood like the original, the archvile and the arachnotron are back, acid and the chemical suits are also back, and the unmakyr is also in the game now (it had a different name though). There's definitely more that I'm missing, but it's super cool how they reference the originals.
    Also pain elementals are back!

    • @hectichero321
      @hectichero321 4 ปีที่แล้ว +12

      They are actually called tyrants now. Not cyber demons

    • @toptiertech7291
      @toptiertech7291 ปีที่แล้ว

      Doing what you did in a game 25 years ago isnt referencing it. It’s laziness

    • @RonaldAsks
      @RonaldAsks ปีที่แล้ว +10

      ​@@toptiertech7291so shooting demons is laziness because we already did it 25 years ago? Yeah I don't know about that one chief

  • @Zeytrixx
    @Zeytrixx 4 ปีที่แล้ว +97

    The more we play, the more we’re slowly reaching our doom second by second

    • @FireworksAndHurricanes
      @FireworksAndHurricanes 4 ปีที่แล้ว +9

      And the longer the Icon of Sin is on Earth, the stronger he will become.

  • @jacobharvey7278
    @jacobharvey7278 4 ปีที่แล้ว +153

    They need to get rid of the “find the sweet spot” hint for the Marauder. The best way to deal with him is to get as far away from him as possible and have him charge you. The only things he’ll do at a long distance is throw his axe at you (which is easy to dodge) or do an extremely choreographed lunge attack that gives you an attack opening. Stun with a super shotgun blast and then follow with either another super shorty blast or swap to the ballista for a quick hit. Rinse and repeat 4-5 times. He only ever spawns his dog when his shield is shot by either you or another demon. The Marauder is honestly a fantastic enemy type that is meant to put you against a near equal power level enemy on the playing field. He is the queen in the chess analogy. I honestly think he is a great addition to the game. Another strategy is to shoot a BFG shot over his head, so when he turns around to block the lightning as the shot passes, you have a pretty long damage opportunity. Doom Eternal is a genuinely hard and rewarding gaming experience, which is hard to come across nowadays with almost every game trying to appeal to everyone. ID and FROM are pretty much the only developers that still use difficulty to its best possible extent which elevates the game and gives you the adrenaline rush you get from beating a boss in soulsborne games or a slayer gate in Doom.

    • @Whitelight
      @Whitelight  4 ปีที่แล้ว +36

      Agreed.

    • @cesarleyva4608
      @cesarleyva4608 4 ปีที่แล้ว +12

      "rinse and repeat like 4-5 times" yea if u dont git gud

    • @rallion1545
      @rallion1545 4 ปีที่แล้ว +20

      Do I smell mayo?

    • @ymscottie
      @ymscottie 4 ปีที่แล้ว +6

      Lob an ice bomb over his head then lock on 3 rockets then another 3 rockets. Done.

    • @OctagonCookies
      @OctagonCookies 4 ปีที่แล้ว +15

      The issue with the Marauder is that he contradicts the entire game's difficulty, but not in the "you're on the same playing field" kind of way.
      Doom Eternal is hard. Really hard. But unlike 2016 (which became piss easy once you've learned it's mechanics) Eternal is STILL hard. Even after mastering every single one of Eternal's mechanics it's still a challenging game with a lot of room to experiment. The Marauder tho? He's hard. Until he's piss easy. Why? Because the Marauder doesn't actually tests your skill. It only tests your patience. The moment the Marauder's mechanics are understood he turns from a formidable enemy into a time waster, you just sit there and wait for an opening to fire at him. He's not a threat anymore. And no just because you can make super cool tricks with fast weapon switching and kill him in like 2 seconds doesn't mean he's challenging, since in both scenarios (killing him quick or waiting for the openings) he's never a threat. Also no none unique enemy should ever be utterly immune to BFG. It's nonsense.
      On a personal note, I think he just looks silly. Not his model but the way he runs around. He looks like they made him regular running+attack animations and just sped them up by like 170%, it's absolutely hilarious to me.

  • @onemancheeseburgerarmy2972
    @onemancheeseburgerarmy2972 4 ปีที่แล้ว +225

    I found that the game itself had masterfully improved the gameplay and game "feel" of the original, and (for the most part) greatly introduced new mechanics to the franchise. Music is great, there were tweaks added to the game that vastly improved it's strategy, like the whole thing with the chainsaw. In DOOM 2016 combat arenas felt like empty spaces in which demons appeared, making the ending portions of the game repetative and boring, and once I got the Super Shotgun I only used it until the end, while DOOM Eternal made the world feel more alive, despite the demons, and you have to switch your strategy multiple times in the game to fight efectively, making it engaging. The story was good, and personally, I rarely read the codex entries, yet was still able to jump into the story and understand it within the first two levels. Also, I love the secrets and their integration to the levels. Also personally, I think this game is not only a massive improvement to the last one, but also one of the best FPS games ever.

    • @zerotactix5739
      @zerotactix5739 4 ปีที่แล้ว +15

      It's no shame at all to make the claim that this IS the best fps game ever.

    • @sleepyangel3775
      @sleepyangel3775 4 ปีที่แล้ว +8

      @Frax That's how an amazing game is made. We were given developers with a large, striking passion to not only improve, but to revolutionize the game entirely.
      Screw what the small percentage think. They are just mad because they lack so much brain capacity that they cannot kill a zombie.

    • @sleepyangel3775
      @sleepyangel3775 4 ปีที่แล้ว +3

      @Frax Well I would object, but I respect your views out of respect. Ultrakill is no doubt a brilliant game. Hell, it gives me some heavy quake vibes. I just like glory killing hyperealistic demons :)

    • @Distophic
      @Distophic 10 หลายเดือนก่อน

      Did you remember to wipe your chin after?

  • @basileus295
    @basileus295 4 ปีที่แล้ว +113

    “I’ve heard a frame-perfect pegging session is the only way to please them”
    White light, 2020

  • @anthonykay1580
    @anthonykay1580 4 ปีที่แล้ว +78

    I actually think the ""obnoxious"" noises in the soundtrack make for a very convincing fact that you are literally fighting hell itself.

  • @TheFreddyK22
    @TheFreddyK22 4 ปีที่แล้ว +48

    "This is how I punch in my dreams."
    Exactly how it felt.

  • @ThatBoyAqua
    @ThatBoyAqua 4 ปีที่แล้ว +57

    The AC x Doom memes were easily the best part about the lead up to both games.

    • @Whitelight
      @Whitelight  4 ปีที่แล้ว +9

      17k my guy, that is some incredible growth.

    • @elijahseaman
      @elijahseaman 4 ปีที่แล้ว +1

      Big fan bro keep going.
      slowly but surely!

  • @mljesus7743
    @mljesus7743 4 ปีที่แล้ว +2

    0:09 - 1:18
    Literally textbook perfection for a video essay introduction.

  • @exploertm8738
    @exploertm8738 4 ปีที่แล้ว +4

    Good review. Few points, lets go:
    1) Blood Punch - contributes to the whole weak point system. Cyber mancubus, Pinky, Doom Hunter - all of them gonna get destroyed by that thing. But even outside of it, it useful instrument to get out in clutch situation or push away melee demons. Also DO NOT underestimate damage of that thing, it HURTS. ALSO charged blood punch allows you ever so slightly but dash or/and change your direction almost instantly cuz it autolocks on demon you want to slap; it sounds weak but it can and will contribute to your whole moveset, just like teleporting with chainsaw. Speaking of...
    2) Chainsaw 1 slot refills each like 10 seconds. You literally can spam SSG and never run out of ammo if you chainsaw fodder by cd. Never had problem "Chose only one weapon". Btw, shooting puzzles usually has one box of ammo for heavy cannon which respawns infinitely. IDK how did you miss it.
    3) Demons looks like this as an homage to older games, this is fully intentional by devs.
    4) Tutorials kinda suck, do agree, but I cant see how they can make them better without forcing player for basically play tutorial for half an hour. I think it is like bitter pill - just swallow this shit and move on.
    5) Platforming in doom was a thing since f-cking doom 1. Seriously, look at some levels. They literally platforming for a game where jump is not a thing. Also 2016 had really boring level transitions. You pretty much just walk between arenas. Now you never feel bored cuz occasional encounters or jump puzzles. And juuust when you get tired of the jump puzzles, huzzuh, you already on new arena, start blasting pal!
    6) EDIT: missed 6 point lmao
    7) Gladiator phase 1 and Marauder pretty much the same category. See, the problem is - you people never tried to think JUST SLIGHTLY outside the box. Pretty much everything that works against marouders shield work against gladiator phase 1 as well, so here's marauder cheeses:
    SSG whirlwind - wait for attack, blast him with SSG. Instead of backing off, dash behind him while he stunned ans blast him again. THEN DASH BEHIND HIM AGAIN AND AGAIN AND AGAIN MVAHAAHAHAHAHA WHOSE YOUR DADDY BITCH cough cough yes, so you just stunlock the poor thing into oblivion.
    Remote detonation Rocket Launcher + Ballista - a way to blow up marauder literally from other end of arena. Fire rocket behind him. Detonate it, while he staggered shoot with ballista, rinse and repeat.
    Stickies cheese - just trow stickies to his legs. Thats it. You can easier take your sweet time and kill him with stickies alone, or you can blast him with other weapons while he stunned. Frag grenades work too, but eh.
    BFG dilemma - Shoot BFG above marauder. Now he either have to block tendrils with his shield exposing his back, or block your shots and get toasted by BFG tendrils. Oopsy!
    Lock'n'cheese - step 1 - pick LockOn Rocket launcher. Lock on marauder, keep dashing away. Once he is attacking you - shoot. Then lockon and shoot again. Done. Dont want to wait for attack? While locking on, frag grenade behind him to stagger, then shoot.
    Marauder is a joke once you learn his pattern. Seriously, I am all for buffing him.
    8) To be fair, preator suit token system is, like, pretty much the same as it was in doom 2016. Cant say much here. Sentinel crystals - same as argent cores but more useful.
    9) Interaction with Haiden might look weird, until you take into account that Earth is under siege and there tons of people dying each moment. So it is entirely in character for both of them to forget past for a moment and focus on a main threat.

    • @Auvisome
      @Auvisome 4 ปีที่แล้ว

      You've basically invalidated most of the criticism the video essay presented. Was looking for a comment like this. Cheers! 🥳
      Maybe video essayists should actually work on 'getting good' at a game and properly understand its mechanics before projecting their pretentious ideals in verbose slander.

  • @robreich6881
    @robreich6881 3 ปีที่แล้ว +64

    The Maurader is actually pretty easy to kill when you understand it.

    • @mrsnappy9632
      @mrsnappy9632 ปีที่แล้ว +3

      He just need to get good

    • @AustinPowerz-bn5ry
      @AustinPowerz-bn5ry ปีที่แล้ว +1

      With the quick tap weapon switch its so satisfying to wreck the Maurader in 30 seconds. Take that beeatch,

    • @bomberdomme7308
      @bomberdomme7308 ปีที่แล้ว

      With release of both dlc you also get more than two of them thrown on you at a time... adding in you the player feeling: more POWER wich is the ultimate goal of the phantasy, wich Doom Eternal wants you the Player have felt to be archived by learned to handle them and also mastering the other variations of the game play.

  • @Evanz111
    @Evanz111 4 ปีที่แล้ว +75

    “Corona-chan” - I refuse to call it anything but that from now on

  • @Joey-666
    @Joey-666 4 ปีที่แล้ว +187

    Dude I loved this review... The only tiny thing I disagree of is the marauder... I recomend you to check out underthemayo videos of the marauder.... But aside of that great review I think you nailed almost all the highs and lows of the game

    • @deliqene3191
      @deliqene3191 4 ปีที่แล้ว +31

      He still gets the point across on why someone would dislike the marauder without sounding psychopathic. Honestly it's the best criticism of the maurader I've heard

    • @batmanick2490
      @batmanick2490 4 ปีที่แล้ว +1

      @@deliqene3191 @upper echelon

    • @orgywithpigs6
      @orgywithpigs6 4 ปีที่แล้ว +8

      Idk why but it really bothers me the way he undervalues the blood-punch.

    • @brandonclarke436
      @brandonclarke436 4 ปีที่แล้ว +4

      @@batmanick2490 upper echilon sucks booty meat

    • @zacharydeleon6912
      @zacharydeleon6912 4 ปีที่แล้ว +7

      these are very mcuh good criticisms but UnderTheMayo's video definitely disproves the marauder claim as for the rest of the claims, id say that's he's very much used to the Doom 2016 style seeing how he used reliant he is on one gun

  • @carcosian
    @carcosian 4 ปีที่แล้ว +24

    The problem with Eternal's story is that there's a lot of just watching Doomguy standing there while being given exposition. Doomguy kneeling in front of the king dude monologuing, him walking around the two priests as they give their own monologue, the entire Betrayer scene being just him spouting some serious shit and giving you an item. Now compare that to the entirety of the Phobos level. It was great. The badass intro of everyone being scared of Doomguy, him pressing the trigger in the BFG impatiently, using a railgun to traverse the level. It was him just going "fuck your shit" and doing things *his* way. No bullshit, all action.
    What made Doom 2016's story work (aside from the two moments where Hayden monologues to you) is that it was given entirely through Doomguy being violent. Every time Hayden tries to bullshit an excuse he gets angry and breaks something, when he starts breaking the argent energy machine he takes a second to ponder, he makes a back-up of VEGA, during the intro when Hayden says "for the betterment of humanity" he looks at the corpse next to him as if saying "oh, really?" We get all of his characterization with a pair of hands and him being constantly pissed. The codexes made *that* better because they gave context to the scenes that worked well by themselves.
    That's why the exposition level in Eternal was so boring, because there was no characterization throughout it and was instead a dull path with some codex entries. The game already gives you codex stuff without having to stop the action to that extent, having an entire level just to get more codexes was completely unnecessary. At points it feels like the game is taking the story way too seriously, when the fun in 2016 was that Doomguy didn't give a shit.

    • @titsbitchmcgee7502
      @titsbitchmcgee7502 4 ปีที่แล้ว +9

      It's funny how Doom 2016 poked fun at cinematic shooter trends, yet Doom Eternal embraces them unironically.

    • @king_kappa5263
      @king_kappa5263 4 ปีที่แล้ว +7

      It gives him more character. When king novik was talking he bowed out of respect if you read his codex you'd understand why. He couldn't kill the priest right then so he probably wanted to intimidate them and it worked, with the marauder he was probably seizing him up but the point of cutscenes on top is to show off your skins and his movements. Hes still mad aggressive and dont care they just add to him imo. And Hayden/seraphim was needed to help him due to the threat being much larger. I also thought alot of the exposition was in the moment type stuff because a fat majority of the story is in the codex.

    • @carcosian
      @carcosian 4 ปีที่แล้ว +3

      @@king_kappa5263 2016 established his character as a no-bullshit killing machine. The game was self-aware about what people wanted in a Doom game (gameplay not story) so they used Doomguy to showcase this in a sort of meta way. Players don't care about story, they just want to kill demons. Doomguy doesn't care about why you're messing with demons, he just wants to get the job done. Kneeling in front of King Novik is *boring*. There's nothing happening and it's actually the kind of stuff the first game was poking fun at. 2016 didn't need slow-ass cinematics to get Doomguy's character across, so Eternal shouldn't have done them either.
      Doomguy staring down the Marauder is standard badass dude stuff, nothing wrong with that scene.
      Arc Complex and Mars Core were pretty much perfect in that regard. Doomguy getting pissy because the big gun won't fire is hilarious.

    • @death4149
      @death4149 4 ปีที่แล้ว +2

      Carcosian But it’s at least better than having two 8 min. unskippable cutscenes where Samuel tells you where to go next, which are way worse than skippable cutscenes that still have a sense of comedy and give Doomguy some small character moments. When you have to talk to Samuel, you can’t skip it, and Darin De Pauls voice doesn’t save how boring it is for a cutscene to play around you with no agency. Which is funnily enough the opposite of what you say is so good about 2016’s storytelling.

    • @carcosian
      @carcosian 4 ปีที่แล้ว +2

      @@death4149 Several scenes plus an *entire level* is not better than one scene (two, really, the argent energy one is dull too). It's a bad comparison. Eternal's bad points don't magically disappear because 2016 has some too.
      In terms of boring scenes, Eternal has more. Including an entire level.

  • @r0gamer94
    @r0gamer94 4 ปีที่แล้ว +42

    The marauder is pretty easy to kill once you know the strats. just quick switch between the super shotgun and Ballista

    • @lopamurblamo
      @lopamurblamo 4 ปีที่แล้ว +15

      @THE VOID Aw, was little baby challenged by green man with axe? I'm sowwy, here's a widdle popsicle to make you feel better

    • @sleepyangel3775
      @sleepyangel3775 4 ปีที่แล้ว +1

      Or you can cheese him.

    • @fastenedcarrot9570
      @fastenedcarrot9570 3 ปีที่แล้ว +1

      Nah, this dude was using pro strats instead like sticky bombs.

  • @joshgalloway3199
    @joshgalloway3199 4 ปีที่แล้ว +3

    Shout outs to other composers: Nobuo Uematsu, Motoi Sakuraba, Austin Wintory, Kow Ohtani, Keiichi Okabe, Jeremy Soule, Jake Kaufman, Kristofer Maddigan, Greg Edmonson, and Yoko Shimomura.

  • @andrewarmenta2700
    @andrewarmenta2700 4 ปีที่แล้ว +1

    Keep doing you whitelight. Always enjoy your contention

  • @dafuzzymonster
    @dafuzzymonster 4 ปีที่แล้ว +7

    Jeremy Soule wrote the scores for morrowind , oblivion and Skyrim. The score for Skyrim isn't just one of the best games scores it's one of the best bits of orchestral music.

  • @chillhour6155
    @chillhour6155 4 ปีที่แล้ว +1

    You forgot about Nobuo Ematsu, also the guy who did the earlier elder scrolls scores

  • @Lugbzurg
    @Lugbzurg 4 ปีที่แล้ว +4

    I love how I got an ad for a chainsaw here.
    10:50 When you go back and replay levels, you'll do so with all your weapons and abilities you've accumulated. I'm not sure weather or not you realized it. The way this whole sentence is written is just really vague. But yes, you can still go all the way back to Level 1 and be completely overpowered for it.
    I should also point out that there's way more freedom to fighting marauders than you let on. Like every other enemy in the game, you can kill marauders with any weapon. ANY. WEAPON. One way to cheese through it and completely bypass the proposed strategy is to just use remote detonation rockets to blow up behind or next to the marauder you're fighting. He's completely helpless. Heck, even when fighting him the "normal" way, you can still lay three or four hits on him before his shield goes up, and kill him in under 20 seconds.

  • @YesIAmDavid
    @YesIAmDavid 4 ปีที่แล้ว

    Whitelight, you're making me addicted to long in depth reviews
    And I fucking love it

  • @Dieza4
    @Dieza4 4 ปีที่แล้ว +5

    Fantastic video, and I was surprised at how much I still agreed with most of the things you had to say against the game, in particular about the soundtrack (I adored almost every single track of 2016's OST, while most of this one felt weaker and less iconic, but the highs were higher than anything 2016's had besides maybe BFG Division).
    I do however still disagree on your take on the Marauders, which seems to be somewhat similar to most people's complaints on them. It feels like it comes from a place of a perspective overly restricted due to the way the in-game tutorial explains how to deal with this enemy. I personally never had too much trouble with the Marauder, and love kiting him through the arenas while clearing other foes, so I can focus on him. Maybe occasionally landing a shot in here and there. Not sure of this either, but from what you explained I got the notion you felt there were only one or two restricted ways to deal with them. There are multiple strategies to deal with them and variations there-in, including weapon switching combos with or without grenades, lobbing stickies at their feet or behind them, remote detonating rockets behind them, circling around them with the meathook to shoot them from behind, even use the BFG above them so they turn around to guard against the tendrils, exposing their backs to us. If you haven't already, I recommend watching Under The Mayo's videos on the subject, particularly the recent Part 2 of "In defense of the Marauder".

  • @invicta396
    @invicta396 4 ปีที่แล้ว +10

    I absolutely LOVE Dishonored, and i would also LOVE to see Dishonored: 8 years later. I would LOVE to hear you talking about Dishonored's pros and cons. Hope you will make Dishonored: 8 years later anytime soon ^^

  • @ThebossaruChamp
    @ThebossaruChamp 4 ปีที่แล้ว +6

    @17:30 That transition was cleaner than the load times.

  • @kamranbegakafr3ak
    @kamranbegakafr3ak 8 หลายเดือนก่อน +2

    Hey marauder are fun, they
    makes you fight differently, it's variety in fight but it fits in with playstyle unlike swimming,
    I really like the challenge, it's basically I pray in every fight to not have marauder in it but at same time hope that a marauder shows up

  • @VonWipfenfels
    @VonWipfenfels 4 ปีที่แล้ว +25

    Heck yeah, Whitelight and Doom!

  • @oranmyles7520
    @oranmyles7520 4 ปีที่แล้ว +49

    The longer the Icon of Sin is on Earth, the stronger it becomes

    • @JTH_TheChief
      @JTH_TheChief 4 ปีที่แล้ว +1

      ahh yes i finally found one nicly done

    • @lopamurblamo
      @lopamurblamo 4 ปีที่แล้ว +1

      Obligatory

    • @sleepyangel3775
      @sleepyangel3775 4 ปีที่แล้ว

      I thought that statement that Hayden made was a game quote to bug you. Never have I known that it DOES it stronger. It wiped the floor with my ass on my first attempt

  • @benwakeling8763
    @benwakeling8763 4 ปีที่แล้ว +7

    "Violence is never the answer, violence is the question. And the answer is yes" That made me laugh because it happened as soon as someone said it in the outer worlds

  • @jvillain9946
    @jvillain9946 4 ปีที่แล้ว +10

    The areas are enormous, so it needs a way to get around without just running and dashing, and it gives much needed breaks between the combat. The movement allows them to make arenas throughout the whole area and in unique locations. Id much rather do movement challenges than walk into a teleporter 500 times.

    • @EatThePath-7
      @EatThePath-7 4 ปีที่แล้ว +1

      That and it also trains you to keep getting better with your movement (so you don't play like this guy at 9:26). Which is an essential part of combat.

    • @fastenedcarrot9570
      @fastenedcarrot9570 3 ปีที่แล้ว

      @@EatThePath-7 That part was painful to watch.

  • @DawnyAussie
    @DawnyAussie 3 ปีที่แล้ว +17

    As a player, I could never get over the feeling that I'd missed an entire game between D16 and DE. I thought the natural progression from D16's ending would be for us to fight through hell (maybe with the hell priests capturing you and all that), you fight out of hell, and then are spit out on the earth's surface. The beginning of DE is so jarring, and it will forever be my biggest gripe with the game.

  • @synchronicity23218
    @synchronicity23218 4 ปีที่แล้ว +8

    21:25 at that point I got ready for a big fight do I shot my BFG immediately so I could deal with the bigger enemies but the fight ended in one second because of that. I didn’t even know BFG Division was playing!

    • @Lugbzurg
      @Lugbzurg 4 ปีที่แล้ว

      That's because you ARE the BFG Division!

  • @The907g
    @The907g 4 ปีที่แล้ว +3

    The enemy appearances were changed to look closer to their classic Doom counterparts and its honestly one of my favorite parts of Eternal

  • @Leplo
    @Leplo 10 หลายเดือนก่อน +1

    5:40 My reflexes told me to click the super shotgun button and meathook to glory kill the baron but I couldn't.

  • @RhysClark97
    @RhysClark97 4 ปีที่แล้ว +4

    wait, so the nerf his base punch, but also give him a way more powerful punch that adds way more depth, and you say it "makes him feel weak"??? just use the bloodpunch correctly and you feel powerful

  • @weirdo2409
    @weirdo2409 4 ปีที่แล้ว +1

    The brilliance of the script writing

  • @ZeroRulz0
    @ZeroRulz0 4 ปีที่แล้ว +6

    Now i agree with everyone else in the comments on the marauders because they are easy enough to bait and with the double barrel you chain hit them into oblivion. But they fundamentally break the flow of combat, especially when they show up later because you basically go into clean up mode and then stand x distance from them just to bait them into that one move you need them to do so you can punish them

  • @DiegoRodriguez-dw7pv
    @DiegoRodriguez-dw7pv 3 หลายเดือนก่อน +1

    Holy shit, no Uematsu? He's like right below Koji Kondo

  • @muricaneagle666
    @muricaneagle666 4 ปีที่แล้ว +4

    This video should’ve been 10 seconds long where the question “Why we love DOOM Eternal?” is simply answered by saying “Yes”.

  • @wymanrtaylor
    @wymanrtaylor 4 ปีที่แล้ว +1

    Oh my god. CHAINSAW. I have beat this shit on nightmare and I’m 35, not a cracked out child. I have never run out of ammo, ever. It’s NOT HARD.

  • @olookslike0
    @olookslike0 4 ปีที่แล้ว +6

    "Violence is never the answer; it's the question."
    "and the answer is yes."
    I bet u was real proud of that line.
    I'd be too, my guy. I'd be too.

    • @TychoHoward
      @TychoHoward 4 ปีที่แล้ว +1

      VIOLENCE REQUIRED
      VIOLENCE *ACQUIRED.*

    • @Frakenstien20
      @Frakenstien20 4 ปีที่แล้ว +2

      That isn't his line though

    • @podyjr101
      @podyjr101 4 ปีที่แล้ว

      He almost definitely stole it from a meme that's pretty good i.redd.it/1qkkq25ofvs41.jpg

  • @eclipsedarksouls6036
    @eclipsedarksouls6036 4 ปีที่แล้ว +1

    I just found your videos and....there so good the editing is good..but the writing and narration. Fucking phenomenal. Its got this rhythm and rhyme to it. It's almost poetic in its feel.

  • @ischmicki
    @ischmicki 4 ปีที่แล้ว +19

    1:31 I think Jeremy Soule should be in that list :D

    • @Texelion
      @Texelion 4 ปีที่แล้ว +3

      Definitely, how could he forgot Jeremy. The Elder Scrolls and Guild Wars OSTs are some of the best.

    • @jxun4l3ht10
      @jxun4l3ht10 4 ปีที่แล้ว +1

      Absolutely!

  • @BoredTAK5000
    @BoredTAK5000 2 ปีที่แล้ว +1

    The first time round I really struggled with the marauder badly like to the point that when I saw him the second time I quit. However, the second time it was a breeze. The secret is you've got to shoot him with the super shotgun when his eyes go green and then quickly switch to the ballista then shoot him again. Repeat a few times.

    • @glitchyjoe64
      @glitchyjoe64 2 ปีที่แล้ว

      Well thats not really fun now is it?

  • @richardtyson100
    @richardtyson100 4 ปีที่แล้ว +3

    9:54 "this games got enough mechanics to rip of half the worlds pensioners" - fuckinghellman

  • @Ki11theDummy
    @Ki11theDummy 4 ปีที่แล้ว +1

    im happy you get sponsored man, cause your content is fucking amazing x

  • @_Smiddy_
    @_Smiddy_ 4 ปีที่แล้ว +3

    “There is the mission where you blow up heaven” jpg of lightning McQueen in frame

  • @tectonical5347
    @tectonical5347 4 ปีที่แล้ว +1

    I love the vid, but i disagree with what you said about blood punch. It serves strategically as a powerful risk/reward burst of damage, and is highly effective on certain demons. It blows off weak points, allowing you to save ammo with mancbubi, revenants, and arachnotrons. Along with being a way to pump a ton of extra damage into demons, for example, if i were fighing a tyrant or a doom hunter, i would stun it with a grenade, then move in and use blood punch in conjunction with an ssg ballista combo, to pump out as much damage as humanly possible in a short time-span. Also if you get the healh rune it makes a great panic button on groups of fodder combined with a flame belch.

  • @NoobArtist77
    @NoobArtist77 4 ปีที่แล้ว +4

    I don't think you've mastered the Doom Dance. From watching gameplay I think you tend to panic, and start to mash your keyboard a little bit when the fights start getting hectic. Now this video is older, so this might have changed, but your criticisms of the combat reflect this.
    Ammo- Ammunition in Eternal I have never found to be an issue once you understand the Doom Dance. Your chainsaw passively recharges to one charge for a reason, and every arena will have fodder demons roaming about for this very reason. I've found that even when spamming two weapons on Ultra-Nightmare, the Super Shotgun and Plasma Rifle, I'm never stripped for ammo. In a lot of your gameplay I see that when your low on ammo you go to the fodder demons and just kinda kill them either by conventional means or with glory kills, but in each other these times you almost always have the chainsaw charged. Understanding the chainsaw is your lifeline to keep you in the fight is a big part of mastering the gameplay, if you understand the rhythm of shoot, glory kill, chainsaw, you probably won't have ammunition issues.
    Blood Punch- Spamming "E" when in a pinch is a panic move. You're mashing keys hoping for a solution without understanding the recharge for the Blood Punch. Remove melee from your mind, Eternal basically doesn't have a melee attack. Only use "E" for glory kills and Blood Punch, and I think you'll find yourself not panicking for a melee as much. But Blood Punch can be used tactically, especially towards the end of the game where you're constantly getting recharged for Glory Kills. For example, I kill a mancubis with super shotgun, dash, Blood Punch, super shotgun, which on UN is usually just kills them. It takes maybe a couple of seconds, but it's a real use for the Blood Punch, knowing how the mechanic works will help a lot.
    The Marauder- There are dozens of videos going into this, thinking that the Marauder is a restricting mechanic is simply not true. Creative gameplay and problem solving make Marauder's just another fun obstacle to overcome.

  • @radpunk5144
    @radpunk5144 4 ปีที่แล้ว +1

    Man your intro is so good. It's like poetry at this point!

  • @tomlion0116
    @tomlion0116 4 ปีที่แล้ว +7

    Under the Mayo would like to talk about the Marauder! ;)

  • @MrMightyZ
    @MrMightyZ 4 ปีที่แล้ว +1

    First: imitation is the sincerest form of flattery and I think Whitelight’s voice is lovely.
    So now if you are American, Australian, Brit, South African or Kiwi with average sinus flow you can imitate Whitelight’s voice to the point that anyone who knows Whitelight will recognise your effort instantly by following these 2 simple steps;
    1) Stop pronouncing “er” sounds and replace them all with “ah” sounds (eg. “World” pronounced “werld” becomes “wahld”)
    2) pinch your nose shut allowing no airflow through your nostrils at all.
    BAM instant Whitelight! Have fun but be respectful and no prank calls.

  • @GMMReviews
    @GMMReviews 4 ปีที่แล้ว +8

    I'd like to suggest Andrew Hulshult for one of the best video game composers. He mostly does Indie games, but he's a master at his craft. The DUSK soundtrack is incredible.

    • @podyjr101
      @podyjr101 4 ปีที่แล้ว +2

      This aged amazingly well

  • @fettuccine8207
    @fettuccine8207 4 ปีที่แล้ว +1

    Just want to say you produce consistently amazing high quality content, and I really appreciate it!

  • @scottyperes9160
    @scottyperes9160 4 ปีที่แล้ว +21

    Haven’t watched it yet but I’m so glad to see you covering this game. Will give it a like immediately.

  • @epicdude3659
    @epicdude3659 2 ปีที่แล้ว +1

    that intro was amazing.
    and i mean the one to the video, though Doom's intro was pretty good too

  • @Cixelated
    @Cixelated 4 ปีที่แล้ว +3

    The transitions are smoother than a newborn baby.

  • @noobguy9973
    @noobguy9973 4 ปีที่แล้ว +1

    Marauder is great and also a joke in my opinion because green light red light isn't the only way to beat him upgraded remote detonation , upgraded granades , ice bomb , BFG etc stuff so you have an openeing when he is trying to block those with his shield and those aren't accounting stuff like lock on burst , ballista and super shotgun quick switch that has the green eyes there isn't only 1 way to beat him but you do gotta try out new tactics
    Like did you know direct Blood Punch kills pinkies and spectres in 1 hit even on thier armored face or that you can use Blood Punch to destroy the armor of the Cyber mancubus or that with a Blood Punch you can straight up delete half of the Sled hp of the DOOM hunter without having too take down its shield (you don't even need to take down its shield don't bother just shoot its sled)
    edit: Also forgot game only tells you too keep him at medium distance but even if you are bit too far away he'll only throw his axe once and the just run straight towards you with his green eye attack

  • @TimZandbergen
    @TimZandbergen 4 ปีที่แล้ว +37

    Uh... Leaving Elder Scrolls' composer Jeremy Soule out of the best game soundtracks? That is... sin...full.... Anyone?

    • @utisti4976
      @utisti4976 4 ปีที่แล้ว +3

      I agree completely.

    • @AlexDenton0451
      @AlexDenton0451 4 ปีที่แล้ว +3

      Agreed mate.

    • @soliduswasright678
      @soliduswasright678 4 ปีที่แล้ว +1

      He got left out because he's an accused sexual assaulter/abuser I'd imagine.

    • @AlexDenton0451
      @AlexDenton0451 4 ปีที่แล้ว +3

      soliduswasright wait what when

    • @utisti4976
      @utisti4976 4 ปีที่แล้ว +9

      @@soliduswasright678
      Innocent until proven guilty.

  • @emerson-biggons7078
    @emerson-biggons7078 4 ปีที่แล้ว +1

    I gotta say, the marauder is not explained well AT ALL. You should basically disregard "mid range" since no one seems to actually know that it's a lot farther than you think.
    The marauder works nearly perfectly, in my first UV play through he kicked my ass once, then I made him my bitch after I found out how he worked. He really gets a bad wrap because too many people completely misunderstand everything about him, such as the wolf: it is spawned only when his shield is attacked, not always but that is the only way the dog spawns.
    Second, you should run from him to bait his attacks, then he can be abused easily when he does. Most demons do not stagger when hit consistently, they stagger once or twice but the marauder can be completely stun locked until death.
    Third, he doesnt just throw axes when you are far away, he throws axes at any range that isnt shotgun range.
    Last, the most effective weapons are as listed
    Super shotgun and Ballista (SSG/BL)
    Frag Stun and Crucible (HARD TO DO)
    Remote detonation rockets and SSG/BL (THE MOST EFFECTIVE)
    Also look up Mayo's video on the Marauder for more.

  • @nothing3065
    @nothing3065 4 ปีที่แล้ว +5

    Warhammer 40k: Space Marine had the same "stun and execute to get heath" system, which worked just as good 5 years before DOOM 2016. Not a complaint, just a note.

  • @Pub2k4
    @Pub2k4 4 ปีที่แล้ว +5

    "I hated that time I was stuck in a shooting puzzle with nothing to shoot!" Dude, grenades work for those puzzles.

    • @fastenedcarrot9570
      @fastenedcarrot9570 3 ปีที่แล้ว

      Also he was starting from the wrong place, he's supposed to drop down a level and hit a button which also has infinitely respawning heavy cannon ammo next to it to shoot the target.

  • @doctor_owl
    @doctor_owl 4 ปีที่แล้ว

    That was one of the best advertisements I've ever seen in a TH-cam video, lol. I actually sat thru the whole thing. GG

  • @ParadoxicWasHere
    @ParadoxicWasHere 4 ปีที่แล้ว +8

    If I didn't already love this show already
    That Sentinel Prime joke takes me back.
    Thank you Whitelight, you made me whole again.
    RIP Ironhide, just wanted to show us his cannons.

  • @TheAnimeguy44
    @TheAnimeguy44 4 ปีที่แล้ว +1

    Your intro was 10/10 well done

  • @Tapetenscnueffler
    @Tapetenscnueffler 4 ปีที่แล้ว +9

    02:06 Be careful. Be very careful here. There was another guy saying something similar to this and he is still being laughed at!

    • @Ismael-kc3ry
      @Ismael-kc3ry 3 ปีที่แล้ว +2

      “I hate to break it to you, but this isn’t music.”

  • @V2ULTRAKill
    @V2ULTRAKill 4 ปีที่แล้ว +2

    Your marauder gripe is kinda ironic because over time the consensus changed, now everyone who's done at least one repeat playthrough loves the marauder, he in himself has more ways to tackle him than any other demon.

  • @ZenSnotty
    @ZenSnotty 4 ปีที่แล้ว +7

    He’s like talking so quick with some unusual lines to cover up how he didn’t use certain weapons to hit weak points on characters and how he died to a easy part

    • @podyjr101
      @podyjr101 4 ปีที่แล้ว

      What easy part was it, there's too many to count

  • @Smallfrye
    @Smallfrye 4 ปีที่แล้ว +1

    I refuse to respect anyone's opinion about the Marauder if I see them trying to fight the Marauder with the chain gun wasting ammo into his shield. Watch UnderTheMayo's video on the Marauder, it's the most misunderstood enemy type in the game.

  • @Ivvelis
    @Ivvelis 4 ปีที่แล้ว +6

    see at 8:27 is where I have to disagree. there is a big change to the chainsaw that I'm sure you talk about later in the video, I haven't gotten that far just yet, however, I believe that this change in functionality was supposed to go hand in hand with the lower ammo pools.
    for one, you ALWAYS get back 1 bar of fuel. this means that using the chainsaw is risk-free so long as there are fodder enemies. what I took away from this a few levels in was that they did not want me to spare using my chainsaw like in 2016 for specific enemies, especially because of the 3 bar fixed limit unlike 2016 had. instead, they very clearly want me to use it whenever I get the chance. if fodder enemies are in front of me, they want me to chainsaw them if I have a bar. changing my mindset to that took a bit, but I very quickly found that I was maintaining ammo a lot more. i think it was a very interesting way to change the gameplay loop whether it was an intentional design choice or an accidental one.

    • @fastenedcarrot9570
      @fastenedcarrot9570 3 ปีที่แล้ว

      They didn't really 'want' you to use it like that in 2016, it's pretty much why they changed it. The Eternal implementation is precisely what they were going for but just taken to it's end point.

  • @shmeef__8699
    @shmeef__8699 4 ปีที่แล้ว +1

    I wonder if the slayer has ever came across a succubus

  • @kevineats8196
    @kevineats8196 3 ปีที่แล้ว +5

    WHY ARE YOU NOT JUMPING AND WHY ARE YOU NOT HITTING THE WEAK POINTS

  • @demetter7936
    @demetter7936 4 ปีที่แล้ว +1

    Why hasn't this guy got more subs? His videos have been consistently high quality for the last year.

  • @nuxapower
    @nuxapower 4 ปีที่แล้ว +26

    I still prefer the more dark bloody aesthetic of 16' tho

    • @CornRaked
      @CornRaked 4 ปีที่แล้ว

      That's literally all of doom, just cause it focuses more on the story and gameplay in eternal that doesn't mean it isn't dark and bloody

    • @utisti4976
      @utisti4976 4 ปีที่แล้ว +3

      I agree completely. If DOOM Eternal had that, it would be such a freaking good game.

    • @djdent123
      @djdent123 4 ปีที่แล้ว +3

      @@CornRaked I think he means the bright pickups and the like, doom 2016 was a bit toned down in that sense, but I see what you mean too.

    • @АкежанТолеухан
      @АкежанТолеухан 4 ปีที่แล้ว

      Demons were more alien and sci-fi, I think

    • @CornRaked
      @CornRaked 4 ปีที่แล้ว

      @@АкежанТолеухан almost nothing has changed in the demons since dooms founding, except for the addition of new demons and 3d demonsn of course

  • @g4merboie789
    @g4merboie789 4 ปีที่แล้ว +2

    Call me a fanboy but I honestly don't have any criticism for this game except maybe that the movement speed is kinda slow. However, I understand that it is trying to make you learn how to dash effectively. I still wish the extra movement speed rune was a given tho.
    From what I see, most criticism people have come from the fact that they do not understand the game, honestly.

  • @thefanwithoutaface8105
    @thefanwithoutaface8105 4 ปีที่แล้ว +6

    22:33 I don't, I personally never had much of an issue with the Marauder, I was happy he provided such a challenge.

  • @kinglod2312
    @kinglod2312 4 ปีที่แล้ว +1

    1:03 God I've heard that quote before I can't remember where this is going to drive me insane

  • @rexnihilum7822
    @rexnihilum7822 4 ปีที่แล้ว +6

    In the composers section you forgot Jeremy Soule (The Elder Scrolls) and Akira Yamaoka (Silent Hill)

    • @EggBastion
      @EggBastion 4 ปีที่แล้ว

      Andrew Hulshult,
      Jake Kaufman,
      Danny Baranowsky,
      Masanao Akahori,
      Widdly2Diddly,
      Alias Conrad Coldwood,
      Keiichi Okabe,
      Ben Prunty,
      That other guy,
      Thingybob,
      Whatshisname,
      Whoever did the sounds on --Hotline Miami,-- Katana Zero, That game with the thing and the stuff...

    • @rexnihilum7822
      @rexnihilum7822 4 ปีที่แล้ว +1

      @@EggBastion hotline Miami was several DJs, also Andrew Hulshult fucking killed it with DUSK, it's fucking orgasmic he'd as good if not better than Mick Gordon

    • @EggBastion
      @EggBastion 4 ปีที่แล้ว

      Check out his soundtrack for Rad Rodgers.
      Not saying _you_ did but I'd wager it get's overlooked a lot. And it really shouldn't *_; )_*

    • @crim1188
      @crim1188 4 ปีที่แล้ว +1

      He didn't mention A LOT of people

  • @thedarkknightcosplay4153
    @thedarkknightcosplay4153 5 หลายเดือนก่อน

    You've just given the single best quote line of all time! Violence was never the answer. It was the question. And the answer is yes!

  • @LegateSprinkles
    @LegateSprinkles 4 ปีที่แล้ว +13

    Marauder is my favorite enemy addition. A test to actually learn a demon or fail. After playing against him enough he doesn't feel inconsistent, only that people had expectations from his tutorial window. But you learn more about how he works through play. I've learned how to damage him without waiting, learned how to combo into multiple hits and how his range spots work.
    He's a great enemy and yea...I can see you not liking him but I would never call him bullshit or a sour spot in the game
    Edit: P.S. I like that an enemy has more engagement to defeat them beyond "Minigun goes brrrrr"

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว +4

      Agreed.

    • @EmanGameplay
      @EmanGameplay 4 ปีที่แล้ว +4

      Agree 100%

    • @MrZabersuv
      @MrZabersuv 4 ปีที่แล้ว

      you must like eating shit sandwiches

    • @gunswinger3110
      @gunswinger3110 4 ปีที่แล้ว +3

      I learned to love the Marauder, but nearly every reviewer I've seen said the Marauder "goes again Doom's core combat mechanics" followed by their footage showing them awkwardly shoving themselves up close to him. Granted, it takes a while to figure him out unless you watched a guide early or something, and his tooltip misleads you into thinking you need to wait for the perfect moment to actually damage him, which would explain why you often see people getting assblasted while awkwardly waiting for his eyes to flash. He gets staggered pretty easily using grenades or remote detonation rockets, and you can pretty much stun lock him if you keep shooting him in the back with the SSG + Ballista combo. Bait him by going far away and he'll close the distance followed by an attack, and don't shoot the shield to avoid summoning the dog.

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว

      @@gunswinger3110
      Somebody with more than two brain cells. Really difficult to find people like you.
      To put what you said into visualisation, here are some vids:
      th-cam.com/video/UmzAo7uM8Jo/w-d-xo.html
      th-cam.com/video/_XtTLJs8yVA/w-d-xo.html
      Both of these prove that the Marauder isn't broken and in fact one of the best enemies in the game.

  • @junaidesse
    @junaidesse 4 ปีที่แล้ว +2

    "Violence is never the answer. It's the question. And the answer is yes"
    I became a fan.

  • @Ch4pp13
    @Ch4pp13 4 ปีที่แล้ว +4

    Am I in the minority that used the fast glory kill rune because it normally feels too slow? Looking back at the Glory Kills in D:E, A lot of them are "Doom man initiates, Demon shrieks for a second, dies, then corpse wanders for a second, then done" rather than "cut cut punch done". Kills the pace a bit when you're dodging and weaving through the hordes and then stopping for a good 5 seconds because you need to tell the Demon telepathically just exactly how you're going to maim them and how exactly they're going to hurt.

  • @Liquid_Bounce
    @Liquid_Bounce 4 ปีที่แล้ว

    Man, it really feels like you put so much effort into every single sentence of this review, the first few minutes alone make me feel like you spent days thinking of the perfect quips and cohesion to weave it all together. This review, like Doom Eternal was a masterpiece.

    • @toptiertech7291
      @toptiertech7291 ปีที่แล้ว +1

      Yes. Taking general ideas from Reddit and popular memes takes days to write 😂😂