Few points: 1. Far Mode - good for bodies, furniture, large sculpts etc. 2. Why process on the system? It's good to preview data (at lower, faster rez) on stuff you can't necessarily get back to (on set, on location etc) 3. You didn't touch on the fact you can scan in Far mode something quite large (say head and shoulders of a human subject), then pause, switch to Near Mode, and then keep on scanning something in higher detail (like a face) in the same file and the tracking will pick up. 4. You can combine the scan data with the texture from the photogrammetry. Best of both worlds! 5. It's possible to scan some problematic things that photogrammetry struggles a bit with (flat white/black objects with little surface texture.
Thank you sir for the excellent review. I've watched many scanner reviews (various manufacturers and models) trying to decide which way to go and your comments on the pros and cons of this scanner are extremely helpful. Your review is so much better than all the various 'reviews' I've watched where they just do a sped-up scan with obnoxious music and then end leaving you with little to no information about the process and how it compares to other techniques. Thank you for your detailed analysis!
Thank you! I really appreciate that. I wasn’t seeing any reviews that answered my questions so I figured I would go ahead and make one. Glad it was helpful!
I've used photogrammetry on a much smaller scale (openscan pi) and have been wanting to move to larger things for 3D printing. Finding your channel and your review was amazing. I feel like scanning mid sized objects is not common. Every other video was either cars, or sponsored. Thank you. The shoe is just about perfect size for what I've been wanting to scan! You are also the first one to even mention scanning outdoors, which would have been a rude awakening for me. Thank you for that as well!
Thank you! I’m super glad that this review was helpful. I was having the exact same problem when researching this scanner so I’m glad I could provide some insight.
Just a small tip for the black stripe not showing up. 3d scanners hate dark colors and that stripe was black and I saw some shine on the leather. Double no no, also to get a lighting system to crush the shadows and if it was me, I'd take the texture from the photogrammety and texture the miraco scan. The miraco scan will definitely give you more better normal map than the photogrammety one. I have a miraco and I think it's good to get the structure of what you're scanning but not the texture. I'd still use the camera for that.
Great review and info. Thanks for not playing cheesy music during the presentation. How about your experience with Revopoint software. I tried importing STL files to merge and it would not recognize them. So for this video, if you wanted to merge the sole of the shoe detail to your other scan from the Canon in Revopoint software you might run into problems. You would need to export the sole file (STL, PLY or OBJ available) and merge to the top part of the shoe in a different software. I called Revopoint about this and they said I needed it as a point cloud, but had several different files I tried to import and it just would not recognize them. This is a big negative for the software. Several years ago they had a 3D software (how I became aware of Revopoint) that would perfectly merge two files and could accept from the same source of generating the file. I have talked with them about this and said they would look into it. No word back yet. Also FYI to anyone reading this I cannot get the Revopoint software to load into Parallels on a Mac. Might be a Parallels issue. Sometimes there are software available on PC side and just easier to have on one workplace. What do you recommend for post production processing and clean up?
Hi. It was interesting and useful. Now I definitely don't consider buying scanners. Why are you talking about only full-frame cameras? Wouldn't an APC matrix be suitable for photo scanning? What are the advantages and differences, besides depth of field? I need it for 3D scenes and illustrations and visualization. Thanks.
Depends how mobile you want to be. Otter does slightly better in close mode, Miraco better in Far mode. Otter captures metal/shiny better, and scans outside. Otter needs to be connected to something, Miraco is self-contained.
@@kainlestad It's a completely different scanner. The Raptor is tethered with no real option for mobile, cable free scanning (and with its methodology you probably wouldn't want/need to anyway), and always required markers for its blue laser. The NIR part of it definitely can't match up to the Miraco - although in fairness it can probably compete ably with its Far Mode. But one (the Miraco) is a cable free mobile scanning unit, the other (the Raptor) is a more static unit. The Miraco excels in that respect, falling down on operating outdoors and with certain surfaces (especially in Near mode) - the Raptor can handle most surfaces and operate outdoors, but needs a laptop/workstation. So it's what you want from a scanner and your intended purpose for it.
That’s true! The geometry is a little different and how that the textures are mapped out is different so I don’t know of a way to swap those. If anyone figures it out I’m all ears.
it takes too much time 2 different scan and bake the object with reference. I would rather they make better texture quailty. I am not sure but it could be because of normalization of the uv island scales. Because the camera is 48mp. and the texture is 8k even if you use vertex color ( if your mesh is 16m verticles it does 4096x4096 texture ) they are not enough. whats wrong I am searching since 10 hours
@@popularimagination Houdini has a great tool to transfer UV's from one object onto another. Labs UV transfer. It also has some great retopology tools to boot. This way you can get your color from the photgrammetry and normals from the scan, then project that onto a lower polly count mesh for rendering in Unreal or Blender.
@@popularimagination there are ways to do this but it works a bit different, you get the geometry from scanning but the textures out of photogrammetry. You need to import the scanned mesh into photogrammetry for the best results. see my tutorials on this topic th-cam.com/play/PLd4DsVI0zL9NkToNPQdSufoiK6X1KQMj4.html
@@popularimagination If both models have a decent set of UVs, you could use Mari's texture transfer function. You can also do this in Zbrush and Substance Designer.
Few points:
1. Far Mode - good for bodies, furniture, large sculpts etc.
2. Why process on the system? It's good to preview data (at lower, faster rez) on stuff you can't necessarily get back to (on set, on location etc)
3. You didn't touch on the fact you can scan in Far mode something quite large (say head and shoulders of a human subject), then pause, switch to Near Mode, and then keep on scanning something in higher detail (like a face) in the same file and the tracking will pick up.
4. You can combine the scan data with the texture from the photogrammetry. Best of both worlds!
5. It's possible to scan some problematic things that photogrammetry struggles a bit with (flat white/black objects with little surface texture.
Hey Guy! Good to see you here M8. Great points, well said. Cheers !
thanks, finally someone actually gives a real truthful honest opinion . 10 out of 10 ....
Thanks! I felt like I wasn’t finding that in other videos about this either 🤷🏽♂️
Thank you sir for the excellent review. I've watched many scanner reviews (various manufacturers and models) trying to decide which way to go and your comments on the pros and cons of this scanner are extremely helpful. Your review is so much better than all the various 'reviews' I've watched where they just do a sped-up scan with obnoxious music and then end leaving you with little to no information about the process and how it compares to other techniques. Thank you for your detailed analysis!
Thank you! I really appreciate that. I wasn’t seeing any reviews that answered my questions so I figured I would go ahead and make one. Glad it was helpful!
I've used photogrammetry on a much smaller scale (openscan pi) and have been wanting to move to larger things for 3D printing. Finding your channel and your review was amazing. I feel like scanning mid sized objects is not common. Every other video was either cars, or sponsored. Thank you. The shoe is just about perfect size for what I've been wanting to scan! You are also the first one to even mention scanning outdoors, which would have been a rude awakening for me. Thank you for that as well!
Thank you! I’m super glad that this review was helpful. I was having the exact same problem when researching this scanner so I’m glad I could provide some insight.
Just a small tip for the black stripe not showing up. 3d scanners hate dark colors and that stripe was black and I saw some shine on the leather. Double no no, also to get a lighting system to crush the shadows and if it was me, I'd take the texture from the photogrammety and texture the miraco scan. The miraco scan will definitely give you more better normal map than the photogrammety one.
I have a miraco and I think it's good to get the structure of what you're scanning but not the texture. I'd still use the camera for that.
Very helpful. Thankyou
Great review and info. Thanks for not playing cheesy music during the presentation. How about your experience with Revopoint software. I tried importing STL files to merge and it would not recognize them. So for this video, if you wanted to merge the sole of the shoe detail to your other scan from the Canon in Revopoint software you might run into problems. You would need to export the sole file (STL, PLY or OBJ available) and merge to the top part of the shoe in a different software. I called Revopoint about this and they said I needed it as a point cloud, but had several different files I tried to import and it just would not recognize them. This is a big negative for the software. Several years ago they had a 3D software (how I became aware of Revopoint) that would perfectly merge two files and could accept from the same source of generating the file. I have talked with them about this and said they would look into it. No word back yet. Also FYI to anyone reading this I cannot get the Revopoint software to load into Parallels on a Mac. Might be a Parallels issue. Sometimes there are software available on PC side and just easier to have on one workplace. What do you recommend for post production processing and clean up?
After looking at your other videos posted I am guessing Blender?
Hi. It was interesting and useful.
Now I definitely don't consider buying scanners.
Why are you talking about only full-frame cameras?
Wouldn't an APC matrix be suitable for photo scanning? What are the advantages and differences, besides depth of field?
I need it for 3D scenes and illustrations and visualization.
Thanks.
Would be a solution, for Miraco, to apply in some ways a ND filter on camera lenses when scanning in sunlight?
The new one being releaseed on the 18th has it
What’s it like for scanning large objects? I want to scan my van interior to do a van conversion?
Any free SW to map texture from photogrammetry to 3d scanned object?
Great review. Espacially since my use case would be for sneakers
This or otter?
Depends how mobile you want to be. Otter does slightly better in close mode, Miraco better in Far mode. Otter captures metal/shiny better, and scans outside. Otter needs to be connected to something, Miraco is self-contained.
@@guyblinwhat about this or the raptor?.
@@kainlestad It's a completely different scanner. The Raptor is tethered with no real option for mobile, cable free scanning (and with its methodology you probably wouldn't want/need to anyway), and always required markers for its blue laser. The NIR part of it definitely can't match up to the Miraco - although in fairness it can probably compete ably with its Far Mode. But one (the Miraco) is a cable free mobile scanning unit, the other (the Raptor) is a more static unit. The Miraco excels in that respect, falling down on operating outdoors and with certain surfaces (especially in Near mode) - the Raptor can handle most surfaces and operate outdoors, but needs a laptop/workstation.
So it's what you want from a scanner and your intended purpose for it.
Is there a way to combine the texture of the R5 with the mesh of the Miraco? That seems like a winning combo if it's easy to swap the textures.
That’s true! The geometry is a little different and how that the textures are mapped out is different so I don’t know of a way to swap those. If anyone figures it out I’m all ears.
it takes too much time 2 different scan and bake the object with reference. I would rather they make better texture quailty. I am not sure but it could be because of normalization of the uv island scales. Because the camera is 48mp. and the texture is 8k even if you use vertex color ( if your mesh is 16m verticles it does 4096x4096 texture ) they are not enough. whats wrong I am searching since 10 hours
@@popularimagination Houdini has a great tool to transfer UV's from one object onto another. Labs UV transfer. It also has some great retopology tools to boot. This way you can get your color from the photgrammetry and normals from the scan, then project that onto a lower polly count mesh for rendering in Unreal or Blender.
@@popularimagination there are ways to do this but it works a bit different, you get the geometry from scanning but the textures out of photogrammetry. You need to import the scanned mesh into photogrammetry for the best results. see my tutorials on this topic th-cam.com/play/PLd4DsVI0zL9NkToNPQdSufoiK6X1KQMj4.html
@@popularimagination If both models have a decent set of UVs, you could use Mari's texture transfer function. You can also do this in Zbrush and Substance Designer.
This or the raptor?.
The ultimate question 😊