Hello! Thank you for watching! If you want a similar developer interview style video on a cool thing, check out this one on Just Cause 2's lost mobile game: th-cam.com/video/_6UyCKxK4M4/w-d-xo.html Or for more Mafia stuff: Mafia Definitive Edition review: th-cam.com/video/jaUYCieVjh4/w-d-xo.html (very old video) Mafia game review: th-cam.com/video/skjH1oXkzP4/w-d-xo.html Cheers
Great work ! It's always awesome to see people persevere and release a project they have been working on for a long time. You can see the amount of work and love you put into this. Wish I would have had the heart to finish some of those projects I started a long long time ago.
This is kind of hilarious in retrospect, ... like imagine setting out to build something as a kid, and then as an adult realizing you've basically signed up to digitally recreate one of the most intricate moving objects that has ever existed... whoops
@Evan Mauger yeah, modern cruise ships are significantly bigger in every dimension and the largest oil tanker is almost twice the length and between 1.5 and 10 times the displacement depending on the load.
Opening credits on billboards you actually drive past is such a unique and cool idea, I don’t think I’ve seen it before. Incredible dedication and awesome work all around.
This is so rad, it's super relatable to have the feeling of "oh, all of this just isn't good enough, I'll do it myself" but it's incredible to stick with it to completion, especially over 15 years
100% yep, can totally relate, I've been working on a left4dead2 map that I started from 2012, I'm building my old workplace which is a dealership, still heaps of work left tho
When he asks if it is worth it, I'd say yes. This is amazing how it's running on a nearly 20 year old game engine with tech that might date back to the late 90s. Really impressive.
@@AchiragChiragg cry about you pony boy. Why would any company let you mod the shit out of their online mode they make all their money on? Think a little. They’re biggest money maker is GTA online and that’s what people were modding
9:59 There's something poetic about a gentleman eating in his own seat, minding his own business, while he's surrounded by nothing but chaos, with everyone beating the shit out of each other with chairs.
Agreed, there are so many great achievements throughout history that were probably only ever undertaken because the people doing it didn't realize what accomplishing it would really take
Despite working on little games here and there for 10 years I thought it would be a great idea to make an open world RPG and it's been 6 years in development now xD
Hi! I created the swimming and ladder mechanics on Rob's amazing mod, among some other things. It's so awesome to see this has gone all the way to Sydney!
My favorite thing about this is that it all literally started over a schoolyard rumor that his friend made up, amazing! From little things... Thanks for bringing attention to this minimme, loved this video and I'll be downloading this asap. There's something about the aesthetic of Mafia and the Titanic that go together so well.
@Lassi Kinnunen 81 “Things didn’t move that quickly back then” Aight so we just gonna ignore going from the first ever aircraft to a man standing on the moon in a handful of decades?
@Lassi Kinnunen 81 bruh take a look at the 1910’s compared to the 1930’s. Everything (including fashion) changed drastically. Titanic would’ve still been considered modern in the 1920s, but by the 30s it already would’ve begun showing it’s age
“Honey what’s wrong?” “I don’t know I sense some kind of disturbance I think? I have the strangest feeling the elevator stopped working, and I’m seeing red now” 😂
I think your genuine interest, coupled with a down to earth developer, made this video a bit special. Nothing earth-shattering, but I felt it. And that other photo-realistic game, you get these two games for two completely different reasons. The jank in this one has a charm in itself, for starters. And I mean that in the most heartfelt way.
@@moistloaf3854 Well, history in general is something I love to learn when I could. Titanic was definitely a huge factor into that love. To put it in short, I was captivated by this hubris of a ship. A ship as luxurious, expensive, and "Unsinkable"... just to sink on its maiden voyage because of the carelessness of the management of the ship. There's more to it but I don't want it to become a whole essay that delves into every serious aspect.
I remember modding mafia back in the day. I took a photo of my face and replaced the face texture for the main character's with it. I feel like this guy has outdone me.
So is this the first time in human history that a school kid started some mod or game thinking "bro this will be so sick" and they actually released something? Every time I went like "bro I'm downloading Unity and I'm going to make the coolest game ever" I'd get bored after 15 minutes
We didn't have high speed internet access or video streaming like TH-cam and all that easy distraction. Lots of people didn't even have internet back then, so you were pretty much stuck with games and had all the time to learn modding while offline or whatever. Kids usually started creating CS maps with Valve Hammer editor, then moved on to bigger projects and eventually full mods and games.
@@alainportant6412 I'd say the modern internet, especially TH-cam, actually makes it a ton easier for people now. The amount of resources out there to learn these skills is not only huge, it's also now available in video format, which greatly benefits many people who prefer to learn that way. And I'd also say there's still tons of modders out there. If anything there's a lot more now than there's ever been. And many more large mods actually get released. The real difference is that many games now have no official modding support, whereas it used to be much more common. But that's more than made up for by the number of game development tools. There are far more of them, they're largely free, are much much more mature, and are even more well documented than they used to be. Really everything is so much better when it comes to this. E.g. just look at Unity and compare it to some of the shit back then like GameMaker...
This is absolutely incredible. This guy, and all his volunteers should be EXTREMELY PROUD of their work. I’m so glad you made this video. Wow!! The Mod is just beautiful!!!
The elevator story reeks of wide ranging data structure corruption in the engine. Pushing it right there to the breaking point and trying to navigate right around it becoming completely broken must have been a heroic effort. As Max Payne developers have found out and detailed on Gamasutra, the dense interior environments in third person games can not be quite true to scale! It would have probably been appropriate to scale the whole Titanic up by around 15-25%. And in a game of the era, you might have cheated environments which don't quite fit together geometrically but connected by portals or more usually loading screens, so you can have 1:1 scale or downscaled exterior, 1:1.1 scale ceilings and 1:1.25 scale interior in horizontal dimension. But that's very much a hindsight consideration and it has also drawbacks in the feel, like we know the ship is not supposed to feel entirely like a palace, everything must be a fair bit condensed and cramped, so i can't outright say that that's a good idea. First person presentation helps, you can maintain 1:1 scale throughout.
I’m curious to what Roblox games copied his mod. I remember playing a bunch of Roblox titanic games when I was younger and really enjoying them. I hope that they weren’t based on his hard work.
yeah it sucks he got his claims rejected by Roblox I bet they drag their feet with copywright claims from small people as it hits their revenue stream to have a popular game shut down
I don't think they still exist though, since it happened quite a few years ago now. The culprit used many different aliases, so for all I know he may very well still be active. Tiny upside of my experience with Roblox is that I was able to take measures before this whole mod became public. Roblox is also the only exception I have made for when people wish to use assets of this mod in their own Titanic mods or games. Because quite frankly, I want to stay as far away from that game as possible.
This sort of content is what makes me have the uther most respect for the modding community of any given game. Not even the devs worked as hard in this game and, despite all the effort put into it, the world gets to enjoy it without paying this man a dime. I'll certainly buy the Mafia PC release just to enjoy it.
This is pretty uncanny to me, since I was just getting into the series a few months ago. So seeing new content still being produced for this game really made my day
This is so cool. I absolutely love the style of this: Your takes, actual gameplay, and real interviews with the dev. It’s the first time I’m hearing about this mod, and I haven’t played the original Mafia as of right now, but I’m happy you’re covering stuff like this. Maybe I will play Mafia. Heck, I actually bought 007 for the Gameboy after I saw the video.
I really respect his perseverance. It is a little inspiring, and very motivating to see someone just muscle through all the countless bugs that come up in making software. I get so agitated with bugs, but I know they are always going to be there. This guy had a good attitude towards all of this. I definitely learned.
This is one of my favorite videos of yours recently. I love learning about weird games and projects I'd never have heard of otherwise and it was a real treat learning about something that was very clearly a labor of love.
Fascinating video. This is an interesting case study in software development. Starting off with a complete game, with models and audio and AI already present, it makes sense to just build a Titanic model, put some AI in there and have a convincing result. But as time goes on and the author's ambition grows (some might call this "feature creep"), you have to become a contortionist to work around the limitations of the ever-aging closed-source engine you're working with. The author touches on that in the video. You reach a point where you're wondering if you shouldn't just scrap everything and restart in a general-purpose engine so you no longer have to deal with the initial engine limitations. I applaud the author's perseverence.
Yeah, this is kinda crazy that this actually happened. I remember going "if I learn how to code I might impress someone and get a job at this company", checked the complete mess of the engine kits and said "fuck it". Just imagining sticking with a project of this scale is crazy to me.
Well done to Robin and his various team members for all the hard work. I've been following the mod from around 2008 and it's amazing to see how far it's come. Can't wait for part 2!
Very impressive. This needs more coverage. I hope it gets in the news or something. This is quite the story of man who will do what he's passionate about it.
It's can't be described by just words. I mean, 15 years, all the thoughts, soul was put and all hard work of many people for so big amount of time. The entire adventure of going from zero to knowing how to mod the game, how to add new things and learn many new - it's amazing. It's a live example of everything can be reached with enough time and tenacity It's the most inspiring project I've ever seen.
I feel like I’m the only person who played Titanic: Adventure Out of Time on the old pc. It was a point and click adventure in the same vein as Myst but with an expertly modeled Titanic from the top decks, to first class, coach, the game room, workout room, bridge and even the machine rooms.
If your a creative person there will always be a time where someone will come up with a similar idea to yours. Don't be discouraged, in a way that can help you. It can give you incite on how well the project was received by the public, you can learn from their mistakes and you can benefit from their marketing.
Right, I still need to play that. Thanks for the reminder. I was sold when I saw the chaotic chair fights. It was too easy in Happy Birthday because they didn't fight back.
is still impressive how true to reality the environments of mafia 1 are. nothing is too big or too small, well, maybe a bit small inside some buildings, but it always feels like the character has the right proportions, like thats actually a real place and the character model was made using the same metrics used to make the level so hes the size he would be irl or something like that.
I wish I had the passion and focused motivation for something in the way he does. People like this are the most important people in the world. The overwhelming passion for something makes the world a more interesting place
The video I never knew I needed to see. Such a cool mod by a dude so dedicated that he is continuing to work on it even now is worthy of respect. Thanks minimme, love your work.
I actually think it's interesting how they chose to stick with the low-poly aesthetic, though, perhaps that had more to do with the game engine having a set limit to how many triangles can be rendered at once or some such thing... In fact, I wouldn't be surprised if some of those bugs that triggered by adding "just one more unrelated thing" were in fact due to some hardcoded or arbitrary limit the engine has on the number of npcs, entities, scripts or what-have-you.
THANK YOU SO MUCH FOR THIS VIDEO! and thank you for the team that worked on this. I honestly am so surprised it is still alive. I loved the idea I saw this forever ago and had no clue it was this far completed. The titanic mod for Crysis was breathtaking but this is another whole level!
It's cool enough to me when people figure out how to make it so anybody can download and add something-say, a specific car-into a game, but when people figure out how to make a mod for a game that's on this scale it always just blows my mind. Something like this, or the Skyrim mod 'The Forgotten City' (which is now its own standalone game, btw.) Modders who make what is essentially a whole game within the game are just on a whole other level, and that's what this is. I just can't imagine the amount of work this took. It's a kind of dedication that I just don't even know if I have. It's absolutely incredible.
Ahh what a fantastic video and mod. I couldn't stop grinning through most of it as I know a lot of the struggles as a dev/modeler. As well as the good ol 'man video games are great' warm n' fuzzies. This definitely one of the most ambitious mods I've seen and they seriously went all out it's super inspiring too.
One of the best videos he's ever made! I'd definitely be down for more dives into other noteworthy mods that deserve more attention for their ambition and awesomeness. I'm not into Mafia or the Titanic but the story behind it, the challenges, and seeing the ship were all great.
This is such awesome work. The perseverance, determination, and hard work by Robin and his team is incredible. This is such a great story that shows the power of passion projects. These guys have created something incredible here all by themselves using decades old tools because they loved the game and the subject matter they wanted to work on. Amazing.
After 20(!) years Mafia is still one of my all time favorite games. It sure was limited by the technology of its time but back then the story and immersive open world really blew my mind. I still play it occasionally. I still think it's awesome. Good to see people keep creating content after all these years.
Imagine the guys from Warhorse (makers of the original Mafia and mostly recently Kingdom Come) seeing this. Their jaws would probably drop to the floor.
As a Kid who was Obsessed with The Titanic this makes me happy knowing there was someone else out there that went above and beyond and never gave up on this.
I loved Mafia 1, II, & Definitive. I'm totally gonna play this mod now! Thanks for making this video and bringing it to my attention! I was always a huge fan of GTA San Andreas mods, but never tried Mafia ones. It was cool to hear the chat with the creator. Respect for him staying committed, despite frustrations & insecurities that often plague artists.
What a legend. I remember closely following this mod when i first played Mafia. I guess i'm installing it again now to play. Solid props to the guy for sticking with it and not just giving up like so many modders find themselves forced to do all too often.
I love mod spotlights, obviously mods aren't much of a thing these days but there's still a few long standing projects in the works. One i've been following for around 7 years is RE4HD and there's a good chance it'll be wrapping up development by the end of this year, disappointed with the state of RE4's ports and remasters they took it upon themselves to faithfully update the game with cleaned up or original art, sometimes travelling the world and taking their own photos of original sources, they created new 3D models of many assets in the game, revamped the lighting, created new effects, fixed the things Capcom broke with each release, redesigned the game's file system and most recently improved or straight up recreated the pre-rendered cutscenes in the game's 2nd campaign. The quality of the work they've done is insane, and watching them learn and apply all the skills they've obtained to the project has been amazing to watch. It received some attention again earlier this year when a Capcom leak saw a photographer claim Capcom had stolen their work and used it in the game 16 years ago, and being intimately familiar with the game's textures the mod maker had an interesting perspective on the situation. There are many other stories to tell about the mod including how Capcom at one point showed some interest in working with them, but if you plan to do a video like this again in the future maybe you'll consider covering it yourself :). Update: They've made a new blog post with the release date for 1.0 set for the 2nd of Feb next year.
I have a feeling that I saw something about this project years ago. I'm just not sure. I'm just glad I never get anxious about playing mods or fangames in production, there are a lot of them that never releases. Nice to see that he managed somehow tho.
Man, this guy deserves an award, I followed the beginning of the project, and I must admit that I thought he was going to drop the project at some point. It would be amazing to see NPCs attacking each other with chairs during the fight for lifeboats, I think the chair fight has become a real spot of this mod.
Been actively following Titanic projects since playing Adventure out of Time as a boy when it came out. A solid Titanic experience hasn't fully happened yet but there are multiple very long term, amazing projects. 🤞
Honestly man, your videos are very inspiring to watch as an game developer myself. In the massive trend of videos criticizing "this game is bad haha", I love how you always try to see the good light and charm of games, big and small in production value and do proper criticism of the things that are bad. It always brings me back up to sit in front of my pc and work on games. Thanks man, people like you are what game developers need.
This dude just assimilated the two things i loved the most when i was young. I wonder why i never noticed anything from this project although i searched up this stuff millions of times. Thank you for sharing!
I thought the world trade center mod for gtaiv was the best mod so far. But this mod is a whole other level of work. I have never seen such an incredible work. Thank you so much for your work. It was really worth it. Hangar 13 should hire you immediately
Hello! Thank you for watching! If you want a similar developer interview style video on a cool thing, check out this one on Just Cause 2's lost mobile game: th-cam.com/video/_6UyCKxK4M4/w-d-xo.html
Or for more Mafia stuff:
Mafia Definitive Edition review: th-cam.com/video/jaUYCieVjh4/w-d-xo.html
(very old video) Mafia game review: th-cam.com/video/skjH1oXkzP4/w-d-xo.html
Cheers
Have you ever played the Teen Titans video game??!! It had a Mortal Komabt style fighting mini game
There is someone creating the Titanic on doom
If only the "remastered" (it's so bad I can barely call it that) had mod support. Or any recent AAA game.
Please do the goldeneye reloaded video
You should ask this guy to tell us the Roblox thieves who stole his models and let the internet's wrath deal with them.
Thanks again for the interview and shining a light on this mod! I had a great talk with you! :)
I hope your work gets more attention, this is a monumental achievement dude.
Great work ! It's always awesome to see people persevere and release a project they have been working on for a long time. You can see the amount of work and love you put into this. Wish I would have had the heart to finish some of those projects I started a long long time ago.
Congratulations, Man!
Greetings from Brazil!
this thing is awesome man
This is fantastic dude, well done!
Love this slightly more documentary-esque direction you've been going in lately. This was really fun to watch!
It is called character development :D
Same he’s really coming into his own
I enjoy it, it's different. Sadly I also miss his older style at the same time
@@user-tx5nh7pv2o it is a part of His charm. I don't think that the old video style will be leaving any time soon.
@@user-tx5nh7pv2o funny enough I don’t think this is so far removed from his earlier content, he’s just taking on bigger scope projects
This is kind of hilarious in retrospect, ... like imagine setting out to build something as a kid, and then as an adult realizing you've basically signed up to digitally recreate one of the most intricate moving objects that has ever existed... whoops
For it's time. The Titanic is small compared to modern cruise ships, let alone military vessels. But yeah, your point stands haha
@Evan Mauger yeah, modern cruise ships are significantly bigger in every dimension and the largest oil tanker is almost twice the length and between 1.5 and 10 times the displacement depending on the load.
Titanic being a giant, intricate moving object is part of its appeal
Whats amazing is that they actually committed. I have had tons of those moments and then realize the scope and give up quickly.
@Evan Mauger I am genuinely astounded that I did not register your reply as sarcasm.
Opening credits on billboards you actually drive past is such a unique and cool idea, I don’t think I’ve seen it before. Incredible dedication and awesome work all around.
RIGHT!!!
I know the MadWorld does it for the closing credits
Such a neat little artistic flourish.
Hello Neighbour used to do it
Why did I read this in Alice’s 1950s quality voice?
This is so rad, it's super relatable to have the feeling of "oh, all of this just isn't good enough, I'll do it myself" but it's incredible to stick with it to completion, especially over 15 years
That's my mentality with Lego!
@@igotin9264 fair point lol I feel like that statement fits Lego builders well
100% yep, can totally relate, I've been working on a left4dead2 map that I started from 2012, I'm building my old workplace which is a dealership, still heaps of work left tho
@@melchiah_ good luck to you
@@novitrix9671 thank you!!
Never thought I'd ever hear another living human mention Ship Simulator 2006, god damn dude
Fucking nostalgia man...
I fucking love ship simulator
there are so many better games but holy crap that brings me back
Honestly I thought that game was just a fever dream until I saw it mentioned
Same! I played Ship Sim Extremes more but I knew of 2006
When he asks if it is worth it, I'd say yes. This is amazing how it's running on a nearly 20 year old game engine with tech that might date back to the late 90s. Really impressive.
And being released In 2021 which is insane
reminds me of gta mods
@@pleasedontwatchthese9593 screw rockstar for what they did to the modders
@@AchiragChiragg agreed 100%
@@AchiragChiragg cry about you pony boy. Why would any company let you mod the shit out of their online mode they make all their money on? Think a little.
They’re biggest money maker is GTA online and that’s what people were modding
9:59 There's something poetic about a gentleman eating in his own seat, minding his own business, while he's surrounded by nothing but chaos, with everyone beating the shit out of each other with chairs.
"I paid top dollar for this steak and im going to eat it, come hell or high water"
in first class no less
the strong silent Type Like Garry Cooper
6:35 "it feels alive" the game proceeds to freak out some NPCs in the background , jokes aside the mod and work involved deserves all the praises
i was looking for this comment xD
Same lol
@Source Dasher I'll remember it next time
I thought that was a dancing animation
babe wake up, new minimme
Super interesting work, well done
Waddup 🙏
Can you cover the here's the boy hello boy meme
@@mikefloyd3152 no
A youtube legend, randomly found.
In some ways there is something pure about taking on something without quite realizing how challenging it is.
Agreed, there are so many great achievements throughout history that were probably only ever undertaken because the people doing it didn't realize what accomplishing it would really take
Despite working on little games here and there for 10 years I thought it would be a great idea to make an open world RPG and it's been 6 years in development now xD
And yet, despite of that, still going through the challenge after years and years with no end in sight.
Hi! I created the swimming and ladder mechanics on Rob's amazing mod, among some other things. It's so awesome to see this has gone all the way to Sydney!
My favorite thing about this is that it all literally started over a schoolyard rumor that his friend made up, amazing! From little things...
Thanks for bringing attention to this minimme, loved this video and I'll be downloading this asap. There's something about the aesthetic of Mafia and the Titanic that go together so well.
Now thinking about it, the titanic is actually a perfect fit for the aesthetic and feel of mafia
@Lassi Kinnunen 81 I mean, they kinda did? That's like saying nothing changed from the 60s to the 80s, lol.
@Lassi Kinnunen 81 I mean yeah a world war didn't change much
@Lassi Kinnunen 81 “Things didn’t move that quickly back then”
Aight so we just gonna ignore going from the first ever aircraft to a man standing on the moon in a handful of decades?
@Lassi Kinnunen 81 bruh take a look at the 1910’s compared to the 1930’s. Everything (including fashion) changed drastically. Titanic would’ve still been considered modern in the 1920s, but by the 30s it already would’ve begun showing it’s age
@Lassi Kinnunen 81 Theres a huge difference between 1930s suits/dresses/pants, and early 1900s victorian outfits
I was really hoping that the bit about the bug with the saloon fight ended with him saying the issue was caused by the elevator again XD
Well that got a guffaw out of me, at least. That bloody elevator, hehehe!
@@Ubersnuber You sound like you should have gone down with the Titanic. This is not an insult.
@@SECONDQUEST What?
“Honey what’s wrong?”
“I don’t know I sense some kind of disturbance I think? I have the strangest feeling the elevator stopped working, and I’m seeing red now”
😂
Absolutely amazing that he dedicated a chunk of his life to build off an engine based in 2002. Wouldn't be surprised if a big studio hired this guy
The elevator breaking is such a clever way to improvise 😂
"If I can put a square in this game i can put the titanic in it" What a legend.
In many ways, true skill is not having everything come easily to you, but being able to find those work arounds and solutions
That's a very good way of looking at it. I needed to hear this, thank you
I think your genuine interest, coupled with a down to earth developer, made this video a bit special. Nothing earth-shattering, but I felt it.
And that other photo-realistic game, you get these two games for two completely different reasons. The jank in this one has a charm in itself, for starters.
And I mean that in the most heartfelt way.
As a fellow "Titanic nut", I think this is one of the coolest mods I have ever seen.
I'm going to download this as soon as I get a copy of Mafia.
Do you like ships in general or specifically the Titanic? What about the Titanic is so captivating for you?
But remember... It's nonutnovember....😁
@@moistloaf3854 Well, history in general is something I love to learn when I could. Titanic was definitely a huge factor into that love. To put it in short, I was captivated by this hubris of a ship. A ship as luxurious, expensive, and "Unsinkable"... just to sink on its maiden voyage because of the carelessness of the management of the ship.
There's more to it but I don't want it to become a whole essay that delves into every serious aspect.
Titanic nut is exactly how I would describe myself on December 1st
Whenever you'll get mafia install the music mod, because modern steam version doesn't have half the music
I remember modding mafia back in the day. I took a photo of my face and replaced the face texture for the main character's with it. I feel like this guy has outdone me.
Just barely, though
@@wontyoubekind Basically copied eachother
Naw, why would you think that?
I absolutely love projects like these, you can tell just how much time and effort and patience they put into it. I really love to see it
So is this the first time in human history that a school kid started some mod or game thinking "bro this will be so sick" and they actually released something?
Every time I went like "bro I'm downloading Unity and I'm going to make the coolest game ever" I'd get bored after 15 minutes
to some extent most people in an industry picked it up as a kid and took it far. they may drop a project and not come back to it as an adult
We didn't have high speed internet access or video streaming like TH-cam and all that easy distraction.
Lots of people didn't even have internet back then, so you were pretty much stuck with games and had all the time to learn modding while offline or whatever.
Kids usually started creating CS maps with Valve Hammer editor, then moved on to bigger projects and eventually full mods and games.
@@alainportant6412 I'd say the modern internet, especially TH-cam, actually makes it a ton easier for people now. The amount of resources out there to learn these skills is not only huge, it's also now available in video format, which greatly benefits many people who prefer to learn that way.
And I'd also say there's still tons of modders out there. If anything there's a lot more now than there's ever been. And many more large mods actually get released. The real difference is that many games now have no official modding support, whereas it used to be much more common.
But that's more than made up for by the number of game development tools. There are far more of them, they're largely free, are much much more mature, and are even more well documented than they used to be. Really everything is so much better when it comes to this. E.g. just look at Unity and compare it to some of the shit back then like GameMaker...
I made tons of mods back in my teens for ravenfield. You’re underestimating kids
black mesa
This is absolutely incredible. This guy, and all his volunteers should be EXTREMELY PROUD of their work. I’m so glad you made this video. Wow!! The Mod is just beautiful!!!
I love Mafia 1 content, that game is so special.
I think so, too.
The elevator story reeks of wide ranging data structure corruption in the engine. Pushing it right there to the breaking point and trying to navigate right around it becoming completely broken must have been a heroic effort.
As Max Payne developers have found out and detailed on Gamasutra, the dense interior environments in third person games can not be quite true to scale! It would have probably been appropriate to scale the whole Titanic up by around 15-25%. And in a game of the era, you might have cheated environments which don't quite fit together geometrically but connected by portals or more usually loading screens, so you can have 1:1 scale or downscaled exterior, 1:1.1 scale ceilings and 1:1.25 scale interior in horizontal dimension. But that's very much a hindsight consideration and it has also drawbacks in the feel, like we know the ship is not supposed to feel entirely like a palace, everything must be a fair bit condensed and cramped, so i can't outright say that that's a good idea.
First person presentation helps, you can maintain 1:1 scale throughout.
It's been a long journey, even though all I had to do was wait, and the dev had to make it.
Excellent coverage of this outstanding project. Huge props for finally releasing it!
I’m curious to what Roblox games copied his mod. I remember playing a bunch of Roblox titanic games when I was younger and really enjoying them. I hope that they weren’t based on his hard work.
yeah it sucks he got his claims rejected by Roblox I bet they drag their feet with copywright claims from small people as it hits their revenue stream to have a popular game shut down
Roblox 🤮🤮
I don't think they still exist though, since it happened quite a few years ago now. The culprit used many different aliases, so for all I know he may very well still be active. Tiny upside of my experience with Roblox is that I was able to take measures before this whole mod became public. Roblox is also the only exception I have made for when people wish to use assets of this mod in their own Titanic mods or games. Because quite frankly, I want to stay as far away from that game as possible.
The Titanic was a real thing you know
@@matthewmiskiewicz8357 yeah but if they copied the actual 3d model mesh than that is still theft
This sort of content is what makes me have the uther most respect for the modding community of any given game. Not even the devs worked as hard in this game and, despite all the effort put into it, the world gets to enjoy it without paying this man a dime. I'll certainly buy the Mafia PC release just to enjoy it.
I've been excited for this one since you mentioned it in the Q&A
This is pretty uncanny to me, since I was just getting into the series a few months ago. So seeing new content still being produced for this game really made my day
This is so cool. I absolutely love the style of this: Your takes, actual gameplay, and real interviews with the dev. It’s the first time I’m hearing about this mod, and I haven’t played the original Mafia as of right now, but I’m happy you’re covering stuff like this.
Maybe I will play Mafia. Heck, I actually bought 007 for the Gameboy after I saw the video.
Wow, Did not expect you covering this mod! I was surprised when the developer said it's now available to download.
I really respect his perseverance. It is a little inspiring, and very motivating to see someone just muscle through all the countless bugs that come up in making software. I get so agitated with bugs, but I know they are always going to be there. This guy had a good attitude towards all of this. I definitely learned.
What an absolute legend. This is amazing.
This is one of my favorite videos of yours recently. I love learning about weird games and projects I'd never have heard of otherwise and it was a real treat learning about something that was very clearly a labor of love.
He really made an homage to the ship. That's amazing work right there
the beauty of mafia always impresses me
Oh yes.
So glad there was a video made on this incredible passion project. This mod deserves all the attention it can get
Wow now that's dedication! Time is nothing when you have this level of passion.
Fascinating video. This is an interesting case study in software development.
Starting off with a complete game, with models and audio and AI already present, it makes sense to just build a Titanic model, put some AI in there and have a convincing result.
But as time goes on and the author's ambition grows (some might call this "feature creep"), you have to become a contortionist to work around the limitations of the ever-aging closed-source engine you're working with. The author touches on that in the video.
You reach a point where you're wondering if you shouldn't just scrap everything and restart in a general-purpose engine so you no longer have to deal with the initial engine limitations.
I applaud the author's perseverence.
I can't wait for the release dates for parts 2, 3, and 4 in 2036, 2051, and 2066 respectively.
All mods for Mafia.
Yeah, this is kinda crazy that this actually happened. I remember going "if I learn how to code I might impress someone and get a job at this company", checked the complete mess of the engine kits and said "fuck it". Just imagining sticking with a project of this scale is crazy to me.
I can't believe we've finally got the Leonardo DiCaprio ship in Mafia.
Well done to Robin and his various team members for all the hard work. I've been following the mod from around 2008 and it's amazing to see how far it's come. Can't wait for part 2!
this guy proves you can do whatever you want if you put your mind to it
Very impressive. This needs more coverage. I hope it gets in the news or something. This is quite the story of man who will do what he's passionate about it.
It's can't be described by just words. I mean, 15 years, all the thoughts, soul was put and all hard work of many people for so big amount of time. The entire adventure of going from zero to knowing how to mod the game, how to add new things and learn many new - it's amazing. It's a live example of everything can be reached with enough time and tenacity
It's the most inspiring project I've ever seen.
I feel like I’m the only person who played Titanic: Adventure Out of Time on the old pc. It was a point and click adventure in the same vein as Myst but with an expertly modeled Titanic from the top decks, to first class, coach, the game room, workout room, bridge and even the machine rooms.
That game scared me for some reason as a kid. I knew the Titanic sank.
I at least know of the game but yeah never played it.
He is talking with so much passion and interest its really respectable
If only the real Titanic had a Mafia mod, then they could have had fun while dying.
omg I loved those Revell plastic models. I can smell the glue right now...
If your a creative person there will always be a time where someone will come up with a similar idea to yours. Don't be discouraged, in a way that can help you. It can give you incite on how well the project was received by the public, you can learn from their mistakes and you can benefit from their marketing.
I can't believe a video on a titanic mod for the original mafia could be so entertaining. Gotta admire the man's passion.
Right, I still need to play that. Thanks for the reminder. I was sold when I saw the chaotic chair fights. It was too easy in Happy Birthday because they didn't fight back.
Thanks for shining a light - this project deserves huge recognition, incredible work Robin ❤
Such a great game. I have fond memories playing it on my PS2 back in the day.
I still play it once a year.
is still impressive how true to reality the environments of mafia 1 are. nothing is too big or too small, well, maybe a bit small inside some buildings, but it always feels like the character has the right proportions, like thats actually a real place and the character model was made using the same metrics used to make the level so hes the size he would be irl or something like that.
I wish I had the passion and focused motivation for something in the way he does. People like this are the most important people in the world. The overwhelming passion for something makes the world a more interesting place
When I read the title I expected a janky low quality mod
This is absolutely outstanding
The video I never knew I needed to see. Such a cool mod by a dude so dedicated that he is continuing to work on it even now is worthy of respect. Thanks minimme, love your work.
Love this video focusing on mod's in a documentary style is a totally underused format, the developer interview was well done too!
I actually think it's interesting how they chose to stick with the low-poly aesthetic, though, perhaps that had more to do with the game engine having a set limit to how many triangles can be rendered at once or some such thing... In fact, I wouldn't be surprised if some of those bugs that triggered by adding "just one more unrelated thing" were in fact due to some hardcoded or arbitrary limit the engine has on the number of npcs, entities, scripts or what-have-you.
I don't think you understand how game engines work. There's nothing arbitrary about the limits of a 20 year old game engine.
THANK YOU SO MUCH FOR THIS VIDEO!
and thank you for the team that worked on this. I honestly am so surprised it is still alive. I loved the idea I saw this forever ago and had no clue it was this far completed. The titanic mod for Crysis was breathtaking but this is another whole level!
Minimme I’m so impressed by your deep dives on some of the most unique gaming experiences. You do great work.
My favorite part of your videos is when I can hear from your voice that you're smiling
It's cool enough to me when people figure out how to make it so anybody can download and add something-say, a specific car-into a game, but when people figure out how to make a mod for a game that's on this scale it always just blows my mind. Something like this, or the Skyrim mod 'The Forgotten City' (which is now its own standalone game, btw.) Modders who make what is essentially a whole game within the game are just on a whole other level, and that's what this is. I just can't imagine the amount of work this took. It's a kind of dedication that I just don't even know if I have. It's absolutely incredible.
This dedication to complete it is awe-inspiring 😊
Bro thats crazy good job to that dude for finally getting it out there in a playable state, and good job to you for covering it so well!
Ahh what a fantastic video and mod. I couldn't stop grinning through most of it as I know a lot of the struggles as a dev/modeler. As well as the good ol 'man video games are great' warm n' fuzzies. This definitely one of the most ambitious mods I've seen and they seriously went all out it's super inspiring too.
Absolutely incredible work! Not "just" the boat, but the whole thing leading up to it. In complete awe with this project.
This is the most impressive mod I've never heard of.
One of the best videos he's ever made! I'd definitely be down for more dives into other noteworthy mods that deserve more attention for their ambition and awesomeness. I'm not into Mafia or the Titanic but the story behind it, the challenges, and seeing the ship were all great.
Saw this mod right after I finished Mafia but I didn't have time to play it and forgot about it.
Didn't expect you to review it.
This is such awesome work. The perseverance, determination, and hard work by Robin and his team is incredible. This is such a great story that shows the power of passion projects. These guys have created something incredible here all by themselves using decades old tools because they loved the game and the subject matter they wanted to work on. Amazing.
6:36 minimme talking about how the mod feels alive while npcs at the back are spazzing out lmao.
After 20(!) years Mafia is still one of my all time favorite games. It sure was limited by the technology of its time but back then the story and immersive open world really blew my mind. I still play it occasionally. I still think it's awesome. Good to see people keep creating content after all these years.
Imagine the guys from Warhorse (makers of the original Mafia and mostly recently Kingdom Come) seeing this. Their jaws would probably drop to the floor.
As a Kid who was Obsessed with The Titanic this makes me happy knowing there was someone else out there that went above and beyond and never gave up on this.
I loved Mafia 1, II, & Definitive.
I'm totally gonna play this mod now! Thanks for making this video and bringing it to my attention! I was always a huge fan of GTA San Andreas mods, but never tried Mafia ones. It was cool to hear the chat with the creator. Respect for him staying committed, despite frustrations & insecurities that often plague artists.
This reminds me how black mesa was made and it's insane! These people really are amazing for sticking with it for more than a decade
What a legend. I remember closely following this mod when i first played Mafia. I guess i'm installing it again now to play. Solid props to the guy for sticking with it and not just giving up like so many modders find themselves forced to do all too often.
This is sick, congratulations for staying so dedicated.
I really like these videos where you interview the creators of the games/mods. It’s nice hearing what the creators have to say.
I love mod spotlights, obviously mods aren't much of a thing these days but there's still a few long standing projects in the works.
One i've been following for around 7 years is RE4HD and there's a good chance it'll be wrapping up development by the end of this year, disappointed with the state of RE4's ports and remasters they took it upon themselves to faithfully update the game with cleaned up or original art, sometimes travelling the world and taking their own photos of original sources, they created new 3D models of many assets in the game, revamped the lighting, created new effects, fixed the things Capcom broke with each release, redesigned the game's file system and most recently improved or straight up recreated the pre-rendered cutscenes in the game's 2nd campaign. The quality of the work they've done is insane, and watching them learn and apply all the skills they've obtained to the project has been amazing to watch.
It received some attention again earlier this year when a Capcom leak saw a photographer claim Capcom had stolen their work and used it in the game 16 years ago, and being intimately familiar with the game's textures the mod maker had an interesting perspective on the situation. There are many other stories to tell about the mod including how Capcom at one point showed some interest in working with them, but if you plan to do a video like this again in the future maybe you'll consider covering it yourself :).
Update: They've made a new blog post with the release date for 1.0 set for the 2nd of Feb next year.
I have a feeling that I saw something about this project years ago. I'm just not sure.
I'm just glad I never get anxious about playing mods or fangames in production, there are a lot of them that never releases. Nice to see that he managed somehow tho.
Fun fact: The biggest opposers to the federal reserve act died on that ship. The act was passed on Christmas Eve in secret.
Man, this guy deserves an award, I followed the beginning of the project, and I must admit that I thought he was going to drop the project at some point. It would be amazing to see NPCs attacking each other with chairs during the fight for lifeboats, I think the chair fight has become a real spot of this mod.
Been actively following Titanic projects since playing Adventure out of Time as a boy when it came out.
A solid Titanic experience hasn't fully happened yet but there are multiple very long term, amazing projects. 🤞
Honestly man, your videos are very inspiring to watch as an game developer myself. In the massive trend of videos criticizing "this game is bad haha",
I love how you always try to see the good light and charm of games, big and small in production value and do proper criticism of the things that are bad.
It always brings me back up to sit in front of my pc and work on games.
Thanks man, people like you are what game developers need.
This dude just assimilated the two things i loved the most when i was young. I wonder why i never noticed anything from this project although i searched up this stuff millions of times. Thank you for sharing!
Gotta love the modding scene
I thought the world trade center mod for gtaiv was the best mod so far. But this mod is a whole other level of work. I have never seen such an incredible work. Thank you so much for your work. It was really worth it. Hangar 13 should hire you immediately
the project is really impressive and his passion and dedication to it is a wonderful story I wish to him more success
Huge props to all these guys who worked on this. such dedication.
Thanks for sharing, mate. awesome.
Holy shit! Truly awesome motivation despite all the downs for the team behind this mod. It’s absolutely amazing for a mod!