Amazing tutorial. I wanna ask something since im new in blender. At the beginning where you make the ground and cliffs, doesn't it have a little too much subdivisions and faces? Do you do anything like decimate to increase performance? Also, when you make the water, you subdivide the entire rectangle shape so it shows the displacement with more detail because of the added geometry, but since we only care about the top part of the rectangle showing, wouldnt it increase the performance if you only subdivided the top face of the rectangle?
@@tasosplat3589 youre right both times. I have not decimated the terrain. You could do this by adding a decimate modifier. Since i do not have to worry about performance I have to luxury to just work like that. Keep in mind, that you want the volume to still exist on your water. If you would use a plane, theres no volume.
@@tomarbuz2494 64gb ram, 4070, i7. Try „simplify“ in the scene settings tab and reduce the textures to like 2k, dont use subdivision on meshes, duplicate them with alt + d and not with shift + d and look for youtubevideos on how to optimize a blender scene. That should help alot
absolutely love the pace of this. especially how you just show a close up of the shaders instead of taking remaking it slowly like other youtubers do.
Thank you for the great feedback! Thats one thing I always hated when watching tutorials :D
i don’t understand everything but least it make me start blender again thanks mate 🙂
dude this is the best tutorial as im a beginner
Nice videos. Thank you! Hope for more tutorials about beach and deep sea scenes.
thanks :) will keep you in mind!
Very nice tutorial!
Thank you!
Very nice, keep uploading
thx man, appreciate it!
Awesome video!!
thank youu :)
Awesome video man! Really like this style
Appreciate it Cov❤️
this is so in your alley
I think you should add some depth of field and volumetrics atmospheric a bit to create more depth to the render.
I used mist pass and depth of field was active at 5.6 oder 2.8, not sure. Just didnt mention it in the video ;)
Amazing tutorial. I wanna ask something since im new in blender. At the beginning where you make the ground and cliffs, doesn't it have a little too much subdivisions and faces? Do you do anything like decimate to increase performance? Also, when you make the water, you subdivide the entire rectangle shape so it shows the displacement with more detail because of the added geometry, but since we only care about the top part of the rectangle showing, wouldnt it increase the performance if you only subdivided the top face of the rectangle?
@@tasosplat3589 youre right both times. I have not decimated the terrain. You could do this by adding a decimate modifier. Since i do not have to worry about performance I have to luxury to just work like that. Keep in mind, that you want the volume to still exist on your water. If you would use a plane, theres no volume.
@@etienneman oohh so you have a monster computer haha alright thanks for the confirmation
What features does your computer have?
How do you create all of those biomes on geoscatter?
I bought the addon, but I only have a few presets :(
i'm thinking about a tutorial on how to create one atm. Stay tuned!
@@etienneman That would be awesome! hahahaha I've been searching for biomes packs everywhere, and I can't manage to create a good library of biomes :/
How do gather and organize all of the resources? Is there a software for it?
can you tell what software you are using to import assets into blender
Why you dont use the ocean physics for water ?
havent really worked alot with it and what i saw have not made me change for now :)
i got all the assets from quixel, do you know if they are working for blender still when all is moved to fab ?
@@ongakuyaro they will. But you habe to import them from your computer as .fbx since bridge will be taken down aswell as far as I know
@@etienneman oh no
What specs are your pc? Whenever I try to create a scene with so many imported assets blender almost crashes and I cant render the image, any tips?
@@tomarbuz2494 64gb ram, 4070, i7. Try „simplify“ in the scene settings tab and reduce the textures to like 2k, dont use subdivision on meshes, duplicate them with alt + d and not with shift + d and look for youtubevideos on how to optimize a blender scene. That should help alot
@@etienneman great advice thanks
Rendered scene looked amazing, but the compositing in photoshop made it look really bad imo, not sure what happened there.