Something that has helped my renders go from bad to amazing is utilizing lighting tips from professional cinematographers. Lighting is everything in art, especially 3D. And it doesn't have to be that complex either, but knowing how to stage your lighting for each scene, even if its just one light, can make or break your render. Oh and volumetrics. Always add volumetrics
Max, what is your opinion of placing HDRs in the environment for better lighting, adding more photorealism? Additional volumetrics around the focal point to obscure aliasing?
What if 'photo realistic' is not the goal? What if some form of cartoon-ish or digital artwork-ish style is the goal? Then how do you make it look good?
A lot of these tips still apply. The fun part about non-photorealistic art is you can subvert the viewer’s expectations (IMO). But good composition, using accent colors well, a clear focus on a single subject, etc., all important! Sorry if this comes off too lecture-y I don’t know your skill level. 😊
Good point, but I would argue that even if you go for a completely abstract style, there are still elements of photorealism just by nature of the fact that you must capture this through a virtual, simulated camera, which mimics a real life camera. I would say realism skills still apply here if you want to capture abstract creations in the best light. Even past that, the textures, reflections, lights, and other elements in very abstract styles often include elements of photorealism, and having some knowledge of that could certainly help. I think the main thing is just not having obvious areas of really rendery/ bad graphics types of areas that break the illusion of the render, as I mentioned in the video. Depending on your style I could be wrong here, but I think this still would apply.
valid point but i think its okay to copy artist you like first. Like if you cant even copy them you lack the technical skills to make your own style. Once your copied others for 1000 times you start to get bored and start to experiment and find your own style.
Something that has helped my renders go from bad to amazing is utilizing lighting tips from professional cinematographers. Lighting is everything in art, especially 3D. And it doesn't have to be that complex either, but knowing how to stage your lighting for each scene, even if its just one light, can make or break your render. Oh and volumetrics. Always add volumetrics
ye often less light is better
This is true ! Lighting , Cameras, references from Pinterest ,and other Addons / tools to help my workflow have been my life savers !
You are the master of beautiful renders!
those displacement maps are beautiful
Just a really simple one: everything looks much better if the scene is either at night or at golden hour.
Just get gud :D
Literally had that thought when I was filming. It just hits more
@@simonzhang3Dhe is not wrong tho
pretty much
That’s because at those time, the contrast between highlights and shadows is very subtle.
"You don't want to confuse the viewer. You want to intrigue them."
That was...SoWellSaid!
@@ax777-k2p troalbaht non sequitur
Great tips, thanks Max!
Max, what is your opinion of placing HDRs in the environment for better lighting, adding more photorealism? Additional volumetrics around the focal point to obscure aliasing?
Thank you Max! Lots of value here 👌
constant value, you just keep putting it out there
Awesome. Thanks for sharing!
What if 'photo realistic' is not the goal? What if some form of cartoon-ish or digital artwork-ish style is the goal? Then how do you make it look good?
A lot of these tips still apply. The fun part about non-photorealistic art is you can subvert the viewer’s expectations (IMO). But good composition, using accent colors well, a clear focus on a single subject, etc., all important! Sorry if this comes off too lecture-y I don’t know your skill level. 😊
Good point, but I would argue that even if you go for a completely abstract style, there are still elements of photorealism just by nature of the fact that you must capture this through a virtual, simulated camera, which mimics a real life camera. I would say realism skills still apply here if you want to capture abstract creations in the best light. Even past that, the textures, reflections, lights, and other elements in very abstract styles often include elements of photorealism, and having some knowledge of that could certainly help. I think the main thing is just not having obvious areas of really rendery/ bad graphics types of areas that break the illusion of the render, as I mentioned in the video. Depending on your style I could be wrong here, but I think this still would apply.
my blender renders look boring af because i dont get any ideas.. always ends up copying other's style
valid point but i think its okay to copy artist you like first. Like if you cant even copy them you lack the technical skills to make your own style. Once your copied others for 1000 times you start to get bored and start to experiment and find your own style.
you should recreate that bad first render of yours that you put in the first min of the video. like a then vs now kinda thing
Great tips. Could you please share a link to Blender interface theme used here? Thanks.
what is the camera resolution you use in blender also for rendering [for social media]??
For stills 3000 x 3750 (or up to 4000 x 5000), for reels 1920 x 1080
what render engine are you using in this tutorial?
hey where can i get that free building pack?
I have a video called "How to make buildings in blender" you can get it from there!
@@maxhayart thanks for replying I will check it out 🙂
that render water look like fake
This Render is looking like Ai generated
Because this type render is what AI consumes.