Gamexplain reviewed this game and talked about how it “gets just over an hour of battery life” every time I hear reviewers say something like that for the steam deck, it drives me nuts. You’re totally in control of if you prefer battery life or performance
I prefer short games myself. I feel like the game could have been 4-6 hours shorter and that would have been perfect. Still Uncharted is my favorite Naughty dog series. I didn't really like The Last of Us 2 as that game was LONG
@@ThePhawx I’m torn between the two. There are some moments where Uncharted feels tedious, but the constant stress of TLOU can be unpleasant too. I actually never finished the first one, I had to finish it by watching playthroughs on TH-cam. I really enjoyed the accessibility options in TLOU2, it was a lot better of an experience for me. Edited to clarify, I like long games when they are story-driven, like Naughty Dog games, or God of War. Big open-world games are completely overwhelming to me; for example as soon as the city opened up in Spider-Man I never picked it back up.
I alternated between playing The Last of Us and Uncharted 4 on my Steam Deck via Chiaki over the past two weeks. After finishing them both, The Last of Us is the better game, while I had more fun playing through Uncharted 4. It is worth noting that I had already played The Last of Us and it was my first time playing Uncharted 4. Even so, the last tunnel fight in TLOU with multiple bloaters and clickers still kicked my ass way more than any fight in Uncharted 4, which felt more like an interactive action movie than an actual game.
Hey Phawx, thanks for including a segment about latency. Would you consider doing a dedicated Steamdeck video on input latency? The Gamecop framelimiter on SteamOS is atrocious on input latency and makes games like Elden Ring really difficult to play. No major outlet or youtuber focuses on this issue and Valve isn't addressing it.
Yea, I have typically looked at it on cheaper handhelds, but I can start including this going forward with every big game. Once I can collect enough data, I'll be able to make a more comprehensive look.
I've been playing elden ring locked at 30fps with the frame limiter and it is perfectly fine. It took me a few seconds to adjust to the added input lag.
I would love the Nathan Drake Collection to come to Steam, 4 was the first game I played, and it can be hard to get into without playing the first 3 before.
Really enjoyed and thankful for your performance deep dive! This is such a gem that made people's lives so much easier and save us insane amount of time and energy to test/tweak/tune. Really thank you and please keep these performance deep dive video coming for other games on steam deck!
11:46 I'm guessing this is like the disocclusion issues in GoW's FSR 2. FSR 2.1.1 should fair a bit better. Could you also do a comparison with a fast gaming PC to see if it's the implementation or upscaling struggles with the very low resolution?
You should never use the frame limiter from Gamescope - it renders ahead at least 1 frame and the input latency goes down. If you want a 40 fps limiter, then just put the display's refresh rate to 40 Hz and activate vsync from the game - this is a natural 40 fps limiter from the game, and not from the OS, and the latency should be better.
Some games enabling vsync does not actually drops the number of frames rendered but just the number of frames displayed. This means no gains in battery life
Every single Vsync implementation will add at least 1 frame of latency. That's how Vsync works. Vsync gets really bad if it adds more than that, which gamescope doesn't. Most games' Vsync implementations are horrendous. Either lots of input lag, terrible frame pacing, or both. Gamescope's is at least consistent, since it's implemented at the driver level.
Thank you for shining light on the input lag when you use the steam decks lower frame rate.lower hz options. People act like its the best thing ever and the input lag is really bad for me it makes it really hard to play unless its a turnbased rpg. In game frame rate settings are better because usually it won't cause input lag
I can't wait to play this on my Win Max 2 .They are finally going to start shipping this week. Woohoo 😁 That screen looks great every time I see it on a video. The colors are vivid and bright. I can't wait to see it with my own eyes. @The Phawx could you do a m.2 ssd replacement video. PCIe 3.0 vs 4.0. I plan on putting a 4TB in mine if I can get a good deal on Black Friday.
Awesome review! Really interesting to see your coverage on this. Dear god, the footage of the max 2 running this looks amazing, haha. I still need to finish uncharted 2...
Did you do anything with TDP..? I’m copying your settings and I’m pretty much living around 35 fps with stutters. Very very rarely am I seeing 40fps which is weird because you clearly are.
Great stuff, but I wouldn't use the touchpad to test latency - likelihood is there's extra latency there that doesn't exist when using button controls... Touchpad firmware is pretty complex and has lots of rejection, debouncing and smoothing features that will incur additional latency.
Yeah you are right but technically most people would use the touchpads so it makes sense to use that as a refference . Maybe the touch pad handling may need some work ? ...
@@contytub mm, I don't think that's true - especially for console ports, I would more expect most people to be using the analog control sticks. Using a touchpad for a game like this would be pretty awkward in comparison. Either way, these are not general control latency numbers, they're rough numbers for end-to-end latency from the touchpad to the screen. I'd be more interested in end-to-end stick/button controls to screen, and even going further, separate latency numbers for the controls and the screen (presumably you could find this by using a screen with a known latency and doing the same tests, recording the delta between external screen and internal - of course, this presumes negligible latency for an external screen vs internal, but I believe that's about right). The thing that makes it worth highlighting is that the touchpad likely has *much* higher latency than the other controls, but people might go off thinking that these are general numbers that they can compare to similar numbers on other systems. They give a false impression of the general amount of input latency on the Steam Deck.
@@Cwiiis yep if you put it that way . Indeed people need to make the difference between input lag and output lag to know what to work on and improve. the biggest selling point of the deck is the touchpads. If you can go without, there are faster or smaller alternatives... even with a bit of extra input lag still there's nothing better than the deck at the moment so I guess it's going to be improved in time
Dang I wish the other games were on PC, the last time I played uncharted was when they had ps3s you could play the demo on in Walmart lol. (Still bought it) Well and a little of the vita game.
As someone who has played on consoles most of my life(including GameCube, PS2, OG Xbox, Dreamcast, PS1, N64, etc) Playing this on a locked 30fps doesn’t matter to me. So I’m excited to possibly check this out on my steam deck when I buy it
Does the game have native SIAPI support or at least support mixing mouse and gamepad inputs, locked icons so they don't flicker back and forth? What is the quality of the mouse? Is it raw input so there is no acceleration being observed? Easy way to test is setting trackpad sensitivity to do a 180 on an edge to edge swipe and see if the camera travels the same 180 when the trackpad movement is fast or slow. Update: Seems answer is no to SIAPI and game has mouse acceleration.
Forgive my ignorance, but what is the distinction between 40Hz and 40FPS, both in general and in the context of the Steam Deck? I've mostly been using the Steam Deck's limiter (if that's what it's called) to a set value, but considering the emphasis on the video also lock it at 40, I'm wondering if I'm doing something wrong or missing something. Either way, thank you so much for such an in-depth and clear video. It makes playing on the Deck that much more of a breeze. :)
40Hz is the rate that the screen refreshes: 40 times per second 40FPS is how many frames the game renders per second. Having them match provides a smoother experience as there is no waiting or holding frames which can cause stutter or refreshing the display mid-frame which causes screen-tearing.
40 Hz refresh with 49 cal may be nathnaticly alined but not in practice where a refresh abit higher might work better so increasing the raye to 43 Hz might bet best so a bit of time should be spent. Systems are not linear as many factors are involved.
Hey! nice vid!! i know FSR 2.0 it's "better" than 1.2 included on gamescope but could you try it without enabling in-game fsr and enabling system-wide on steam deck interface to see if there is much difference with performace between the two so we can "solve" that weird buggy effect that causes fsr 2.0 in-game?
I don’t get why anyone should complain about the graphics performance on steam deck with this game. It looks amazing to me especially because it’s an handheld and switch AAA ports look waaay worst than this from what I remember and not as pOwerful games as this one at that. I also actually remember on original ps4 that even then the game had some graphical frizz around the character’s hair and body so the fact that we get this at this kind of quality on steam deck is blowing me away.
How do you have it when it doesn't release until tomorrow? Glad you have it though because I want to know how it runs on my Deck. Is there any extras if I prepurchase?
Hey man, great content! I'm having a different cap on my VRAM than you. Whenever I go into settings and increase textures and things I can only go up to High textures and it gives me 3572 MB with a Total of 4073MB. I went into the BIOS and upgraded to 4GB max of VRAM. Juding by your numbers I should go into the BIOS and bump it to 6GB?
Ultimately, I love VRR/Freesync/Gsync In this instance how we can never actually hit 60fps consistently but get around 50-60 at lowest settings, the only thing I would see as a negative is you are guaranteeing that you'll get the absolute worst battery life possible. Right, like, the system would be pushing itself to it's absolute limits at all times. It would almost be a setting exclusively for people that play always connected to a power source. Otherwise, 85 mins of battery life would be a fact of life on Steam Deck for example.
@@ThePhawx oh. I rarely use variable on my gsync. I think the biggest advantage would be to set arbitrary frame rates AND avoid the current input lag that the Deck adds with their implementation.
For instance, my pc can hit high rates, but i would lock to a lower frame rate (75 instead of 120) for stability and to avoid excess power draw. For example, games that average 50 on deck, setting VRR to 45 would do that and make the occasional wobbles below that less noticeable. That's how i would use and encourage VRR for a power limited system.
When in docked mode on a 32 inch UHD screen, what resolution do you think is best. Currently I'm using 1920*1080 at medium settings but at some points it feels like the game is pushing the deck to it's limit.
I’d like to know if you’ve actually went into your bios and put your V ram at 4 GB believe it or not this makes a huge difference in performance in fluidity
Played all the Uncharteds and really enjoyed them. 2 is deffo the best. Actually preferred Lost Legacy to 4. Don't like the fact the games are so completely bundled together. I'd love to get Lost Legacy on my Steam Machine but don't really care to playing 4 again. I'll be setting up 2 in RPCS3 eventually. Would consider waiting for PS4 emulation to mature before diving back into Lost Legacy.
Nice videos, as always. PD: Could you check Monster Hunter World on the steam deck or another full amd device like the new GPD? Against what protondb suggests with it's gold status I haven't maneged to run it at all, be it on my main pc (r7 3700x, rx 6700), or on my steam deck, i open it, shows a black screen and shuts down immediately, haven't found a solution yet, tried proton tricks and installing again vcredist2019 and other possible solutions i found around to no avail. Against all odds i managed to make it work without issues on a friends pc with an i7 3770 and a gtx 1060 without any tinkering at al on a fresh install of manjaro.
Works for me using default Proton (Force specific unchecked) Able to play solid 40hz/fps with medium/high settings at 1280x720. Wishing the best of luck for you!
Audio drivers didnt eitk on the oled 512. I ended up reinstall SOS. Has anyone successfully installed windows on a oled deck? Edit: 😅 11:54. I have everything on ultra and all the sceenes look like dreams in assassins creed. Idk what the heck im doing, thats why I enrolled in this presentation at the prestige TH-cam academy of stuff. 😅
@@ThePhawx Seems like a lot of people didn't notice so not that big of an issue. Cool that you actually take time to read comments and pick up on flaws bring pointed out.
GPD tied a quick TDP toggle to the fanmode. So silent fan mode = 15w TDP unSilent fan mode = 25w TDP. It's rapid and needs no external program whatsoever.
I don't understand.. I'm using you're exact settings for the 40 fps.. and all I get is low 30 to 22 fps and 25+ wats.. it runs like crap.. what the hell I'm doing wrong
IT runs it but only at low graphics and 30 fps 1080p. It is nothign comapred to how rut runs on monsters pcs like mine MINE MONSTER RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! I will play it later because it releases 2 days before Gotham Knights and i still have to finish Asterigos Curse of the star that released one wek ago !
Being that both of these games like Spider-Man were designed around performing at 30 fps I'd assume that 30 fps would feel best for the overall experience.
@Nordin There are some games where the frame rate is tied to the animation speed. For example, a game that runs at 30 FPS with the animation speed set for that specific frame rate, will run at its normal speed. However, doubling the frame rate would be better, right? Well, as long as you also want the game to be two times faster. In this case, for this game, there is no animation speed linked to the frame rate, so run the game at whatever frame rate you want!
@@damianabregba7476 Not necessarily, even the new Demon Slayer game has the frame rate linked to the animation speed. That's why there is a built-in frame rate limiter in the game. If you set the built-in frame limiter to 60, but the game is only running at 30 FPS, then it will run at half speed.
When playing this did you try the performance with the swapfile? if you don't know what I'm talking about, check out a video on TH-cam called "EASY Performance Boosts for Steam Deck!" made by "CryoByte33", on games like Red dead it gave a significant fps boost
I need to look at this in general. On face value, it shouldn't offer any improvements unless you're constantly swapping, it could be game-by-game but I need to look at it in general.
I’d love to see more individual game optimization/benchmark videos like this! This covered pretty much everything.
Gamexplain reviewed this game and talked about how it “gets just over an hour of battery life” every time I hear reviewers say something like that for the steam deck, it drives me nuts. You’re totally in control of if you prefer battery life or performance
Sheesh, now I'm considering picking this up to play Uncharted 4 all over again. Great video, love this deep dive!
Kind of nuts I didn't play this long ago but silver lining was I enjoyed playing it on a handheld anyhow
@@ThePhawx it's a LONG game too. I remember not appreciating that at the time, but in hindsight, I love that they gave us so much Drake in one game.
I prefer short games myself. I feel like the game could have been 4-6 hours shorter and that would have been perfect.
Still Uncharted is my favorite Naughty dog series. I didn't really like The Last of Us 2 as that game was LONG
@@ThePhawx I’m torn between the two. There are some moments where Uncharted feels tedious, but the constant stress of TLOU can be unpleasant too. I actually never finished the first one, I had to finish it by watching playthroughs on TH-cam. I really enjoyed the accessibility options in TLOU2, it was a lot better of an experience for me.
Edited to clarify, I like long games when they are story-driven, like Naughty Dog games, or God of War. Big open-world games are completely overwhelming to me; for example as soon as the city opened up in Spider-Man I never picked it back up.
I alternated between playing The Last of Us and Uncharted 4 on my Steam Deck via Chiaki over the past two weeks. After finishing them both, The Last of Us is the better game, while I had more fun playing through Uncharted 4.
It is worth noting that I had already played The Last of Us and it was my first time playing Uncharted 4.
Even so, the last tunnel fight in TLOU with multiple bloaters and clickers still kicked my ass way more than any fight in Uncharted 4, which felt more like an interactive action movie than an actual game.
Thanks for always showing the power draw stats. My first goal on Deck is always a 2.0-2.5 hr playtime so seeing the watts really helps.
Whoa! Thanks for the support! :)
exactly video. been waiting on someone to check this out on a handheld device ones it came out. your the man and love your videos
very video
it’s just such a video
Hey Phawx, thanks for including a segment about latency. Would you consider doing a dedicated Steamdeck video on input latency? The Gamecop framelimiter on SteamOS is atrocious on input latency and makes games like Elden Ring really difficult to play. No major outlet or youtuber focuses on this issue and Valve isn't addressing it.
Yea, I have typically looked at it on cheaper handhelds, but I can start including this going forward with every big game. Once I can collect enough data, I'll be able to make a more comprehensive look.
I've been playing elden ring locked at 30fps with the frame limiter and it is perfectly fine. It took me a few seconds to adjust to the added input lag.
I would love the Nathan Drake Collection to come to Steam, 4 was the first game I played, and it can be hard to get into without playing the first 3 before.
Bro it is on steam
Yeah I agree. Might as well have all of Nathan’s adventures on a portable. RPCS3 unfortunately doesn’t run the games that well.
@@Dracossaint it is not
@@johnsducks9816 my bad, I thought they included all of them/was a rebrand.
Thanks for the video and your settings, I don’t mind 40 FPS if it means giving me 2 hours and 30 minutes. More than enough game time for me.
This is the video I've been wanting!!! Thank you for taking the time to research and make it easier for other people to enjoy the game! :D
Really enjoyed and thankful for your performance deep dive! This is such a gem that made people's lives so much easier and save us insane amount of time and energy to test/tweak/tune. Really thank you and please keep these performance deep dive video coming for other games on steam deck!
11:46 I'm guessing this is like the disocclusion issues in GoW's FSR 2. FSR 2.1.1 should fair a bit better. Could you also do a comparison with a fast gaming PC to see if it's the implementation or upscaling struggles with the very low resolution?
You should never use the frame limiter from Gamescope - it renders ahead at least 1 frame and the input latency goes down. If you want a 40 fps limiter, then just put the display's refresh rate to 40 Hz and activate vsync from the game - this is a natural 40 fps limiter from the game, and not from the OS, and the latency should be better.
Thanks, I'll need to look at this! I've felt the opposite experience, but will concede I didn't measure anything.
Some games enabling vsync does not actually drops the number of frames rendered but just the number of frames displayed. This means no gains in battery life
@@ThePhawx would love a video on input lag for steam deck. My experience is also that vsync in game added slightly more input lag than gamescope
Who cares about input latency In a single player game? You will adjust to it Ina. matter of seconds.
Every single Vsync implementation will add at least 1 frame of latency. That's how Vsync works. Vsync gets really bad if it adds more than that, which gamescope doesn't. Most games' Vsync implementations are horrendous. Either lots of input lag, terrible frame pacing, or both. Gamescope's is at least consistent, since it's implemented at the driver level.
Thank you for shining light on the input lag when you use the steam decks lower frame rate.lower hz options. People act like its the best thing ever and the input lag is really bad for me it makes it really hard to play unless its a turnbased rpg. In game frame rate settings are better because usually it won't cause input lag
I can't wait to play this on my Win Max 2 .They are finally going to start shipping this week. Woohoo 😁
That screen looks great every time I see it on a video. The colors are vivid and bright. I can't wait to see it with my own eyes.
@The Phawx could you do a m.2 ssd replacement video. PCIe 3.0 vs 4.0. I plan on putting a 4TB in mine if I can get a good deal on Black Friday.
Hey where did you hear they are shipping this week?
@@Essjaythegreat indiegogo update
@@austintse5719 yes I just spotted that after I asked you the question 😂
Thx for your reply 🙂
Awesome review! Really interesting to see your coverage on this. Dear god, the footage of the max 2 running this looks amazing, haha.
I still need to finish uncharted 2...
Did you do anything with TDP..? I’m copying your settings and I’m pretty much living around 35 fps with stutters. Very very rarely am I seeing 40fps which is weird because you clearly are.
Great stuff, but I wouldn't use the touchpad to test latency - likelihood is there's extra latency there that doesn't exist when using button controls... Touchpad firmware is pretty complex and has lots of rejection, debouncing and smoothing features that will incur additional latency.
Yeah you are right but technically most people would use the touchpads so it makes sense to use that as a refference . Maybe the touch pad handling may need some work ? ...
@@contytub mm, I don't think that's true - especially for console ports, I would more expect most people to be using the analog control sticks. Using a touchpad for a game like this would be pretty awkward in comparison. Either way, these are not general control latency numbers, they're rough numbers for end-to-end latency from the touchpad to the screen. I'd be more interested in end-to-end stick/button controls to screen, and even going further, separate latency numbers for the controls and the screen (presumably you could find this by using a screen with a known latency and doing the same tests, recording the delta between external screen and internal - of course, this presumes negligible latency for an external screen vs internal, but I believe that's about right).
The thing that makes it worth highlighting is that the touchpad likely has *much* higher latency than the other controls, but people might go off thinking that these are general numbers that they can compare to similar numbers on other systems. They give a false impression of the general amount of input latency on the Steam Deck.
@@Cwiiis yep if you put it that way . Indeed people need to make the difference between input lag and output lag to know what to work on and improve. the biggest selling point of the deck is the touchpads. If you can go without, there are faster or smaller alternatives... even with a bit of extra input lag still there's nothing better than the deck at the moment so I guess it's going to be improved in time
Audio is slightly out of sync with the video.
Well that sure is in-depth. Great work.
the fact that you can play Uncharted 4 on a portable device at better quality and framerate that a PS4 its amazing
Dang I wish the other games were on PC, the last time I played uncharted was when they had ps3s you could play the demo on in Walmart lol. (Still bought it) Well and a little of the vita game.
Always great videos.
As someone who has played on consoles most of my life(including GameCube, PS2, OG Xbox, Dreamcast, PS1, N64, etc)
Playing this on a locked 30fps doesn’t matter to me.
So I’m excited to possibly check this out on my steam deck when I buy it
720p.. tiny screen.. why not., Not what I would use my money on but sure go for it.
Does the game have native SIAPI support or at least support mixing mouse
and gamepad inputs, locked icons so they don't flicker back and forth?
What is the quality of the mouse? Is it raw input so there is no
acceleration being observed? Easy way to test is setting trackpad
sensitivity to do a 180 on an edge to edge swipe and see if the camera
travels the same 180 when the trackpad movement is fast or slow.
Update: Seems answer is no to SIAPI and game has mouse acceleration.
great work 👏 keep it coming
why are people using windows 11 on the deck and not 10?
Forgive my ignorance, but what is the distinction between 40Hz and 40FPS, both in general and in the context of the Steam Deck? I've mostly been using the Steam Deck's limiter (if that's what it's called) to a set value, but considering the emphasis on the video also lock it at 40, I'm wondering if I'm doing something wrong or missing something.
Either way, thank you so much for such an in-depth and clear video. It makes playing on the Deck that much more of a breeze. :)
40Hz is the rate that the screen refreshes: 40 times per second
40FPS is how many frames the game renders per second.
Having them match provides a smoother experience as there is no waiting or holding frames which can cause stutter or refreshing the display mid-frame which causes screen-tearing.
@@Fina1Ragnarok Thank you so much for the reply! ❤️
40 Hz refresh with 49 cal may be nathnaticly alined but not in practice where a refresh abit higher might work better so increasing the raye to 43 Hz might bet best so a bit of time should be spent. Systems are not linear as many factors are involved.
The PS Vita we never got.......You're the man!!
All of us are waiting for your win4 review
Hey! nice vid!! i know FSR 2.0 it's "better" than 1.2 included on gamescope but could you try it without enabling in-game fsr and enabling system-wide on steam deck interface to see if there is much difference with performace between the two so we can "solve" that weird buggy effect that causes fsr 2.0 in-game?
You rock man : D
I don’t get why anyone should complain about the graphics performance on steam deck with this game. It looks amazing to me especially because it’s an handheld and switch AAA ports look waaay worst than this from what I remember and not as pOwerful games as this one at that. I also actually remember on original ps4 that even then the game had some graphical frizz around the character’s hair and body so the fact that we get this at this kind of quality on steam deck is blowing me away.
What changes should I make if I don't care about battery life? I'm going to play plugged in
5:33 wtf happened there lol
Nice
Nice to see so detailed review. Thank you
How do you have it when it doesn't release until tomorrow? Glad you have it though because I want to know how it runs on my Deck.
Is there any extras if I prepurchase?
When I run this on my steam deck, it gets soooo hot and the fan sounds like a jet engine. Any tip to reduce the temps?
I’m just wondering why ON is in all caps in the title of this video.
Hey man, great content! I'm having a different cap on my VRAM than you. Whenever I go into settings and increase textures and things I can only go up to High textures and it gives me 3572 MB with a Total of 4073MB. I went into the BIOS and upgraded to 4GB max of VRAM. Juding by your numbers I should go into the BIOS and bump it to 6GB?
Awesome. Hey Phawx... What's your take on whether these handheld PCs should/can get Freesync on future iterations?
Ultimately, I love VRR/Freesync/Gsync
In this instance how we can never actually hit 60fps consistently but get around 50-60 at lowest settings, the only thing I would see as a negative is you are guaranteeing that you'll get the absolute worst battery life possible. Right, like, the system would be pushing itself to it's absolute limits at all times.
It would almost be a setting exclusively for people that play always connected to a power source. Otherwise, 85 mins of battery life would be a fact of life on Steam Deck for example.
@@ThePhawx oh. I rarely use variable on my gsync. I think the biggest advantage would be to set arbitrary frame rates AND avoid the current input lag that the Deck adds with their implementation.
For instance, my pc can hit high rates, but i would lock to a lower frame rate (75 instead of 120) for stability and to avoid excess power draw. For example, games that average 50 on deck, setting VRR to 45 would do that and make the occasional wobbles below that less noticeable.
That's how i would use and encourage VRR for a power limited system.
Hope you make vids in ayaneo air pro too
When in docked mode on a 32 inch UHD screen, what resolution do you think is best. Currently I'm using 1920*1080 at medium settings but at some points it feels like the game is pushing the deck to it's limit.
I’d like to know if you’ve actually went into your bios and put your V ram at 4 GB believe it or not this makes a huge difference in performance in fluidity
On SteamDeck SteamOS, no it's default 1GB
@@ThePhawx go into bios and set it to 4 you will notice a huge diffrence and it helps on battery to
And this helps for windows as well
Its under uma buffer size its default is 1 but you can pick up to 4
@@Bowling4GeezersYT wait the bios has stuff in it now! Hecking yeah!
Played all the Uncharteds and really enjoyed them. 2 is deffo the best. Actually preferred Lost Legacy to 4.
Don't like the fact the games are so completely bundled together. I'd love to get Lost Legacy on my Steam Machine but don't really care to playing 4 again.
I'll be setting up 2 in RPCS3 eventually. Would consider waiting for PS4 emulation to mature before diving back into Lost Legacy.
Uncharted 2 was SO GOOD.
I wish Steam Deck has a 20w mode.
Please moooreee! You should make a Sony on PC series!
And also this is the ps5 version at that just imagine if they gave us the ps4 version 🤯
Can you recommend settings for God of War and Forza H5?
Using your 40 FPS settings I had frequent dips to 35 FPS. Anyone else find the same thing?
Anyone else getting many many white pixels flavoring on the screen on dark scenes ? It only happens with me on this game.
Hey How long it took to download the game?? It's taking me forever and my internet is good
Nice videos, as always.
PD: Could you check Monster Hunter World on the steam deck or another full amd device like the new GPD?
Against what protondb suggests with it's gold status I haven't maneged to run it at all, be it on my main pc (r7 3700x, rx 6700), or on my steam deck, i open it, shows a black screen and shuts down immediately, haven't found a solution yet, tried proton tricks and installing again vcredist2019 and other possible solutions i found around to no avail.
Against all odds i managed to make it work without issues on a friends pc with an i7 3770 and a gtx 1060 without any tinkering at al on a fresh install of manjaro.
Works for me using default Proton (Force specific unchecked)
Able to play solid 40hz/fps with medium/high settings at 1280x720.
Wishing the best of luck for you!
Fsr in the game is a little broken from what i heard from people. think 40hz mode is better for most things
After all operations my track pads won't work now though the vibrations go when touching them but no arrow will show up. What do I do ?
The 30 fps ultra settings is at what resolution?
Audio drivers didnt eitk on the oled 512. I ended up reinstall SOS. Has anyone successfully installed windows on a oled deck?
Edit: 😅
11:54. I have everything on ultra and all the sceenes look like dreams in assassins creed. Idk what the heck im doing, thats why I enrolled in this presentation at the prestige TH-cam academy of stuff. 😅
0:50 Audio desync
Thanks for letting me know! I'm going to capture my audio separately and editing it together
@@ThePhawx Seems like a lot of people didn't notice so not that big of an issue. Cool that you actually take time to read comments and pick up on flaws bring pointed out.
Lol, I am the same, bought 4 but haven't played it
how easy/hard is it to adjust the 6800u TDP on the fly? does it require a restart or bios change?
GPD tied a quick TDP toggle to the fanmode. So silent fan mode = 15w TDP unSilent fan mode = 25w TDP. It's rapid and needs no external program whatsoever.
@@ThePhawx what do your prefer using Steamdeck or GPD Win Max 2 ?
I don't understand.. I'm using you're exact settings for the 40 fps.. and all I get is low 30 to 22 fps and 25+ wats.. it runs like crap.. what the hell I'm doing wrong
The game cannot keep a stable 40FPS, some scene like in town or jungle the fps will drop. You better play with 30FPS cap
Embargo 👀
Do asterigods performance
is the multiplayer playable on the sd??
i love uncharted mp
This collection doesn't have multiplayer
@@sd19delta16 big l
@@giotorres9848 big l for not knowing that smfh .
Is this out of sync?
You have nice teeth! :)
Your name is "The"?
First name The. When I get announced in arena they call me The "The Phawx" Phawx
@@ThePhawx how's that working out for you?
These games with no fullscreen really suck for Gsync…. Totally unusable.
. Edit 😅
IT runs it but only at low graphics and 30 fps 1080p. It is nothign comapred to how rut runs on monsters pcs like mine
MINE MONSTER RYZEN 7 1700
16 GB DDR4 3200MHZCL15
RX 6700XT 12 GB RED DEVIL
MP 600 2TB WRITE:4950MB/S READ:4250MB/S
DELLP2416D 24'' 2560X1440 60 HZ IPS!
I will play it later because it releases 2 days before Gotham Knights and i still have to finish Asterigos Curse of the star that released one wek ago !
Being that both of these games like Spider-Man were designed around performing at 30 fps I'd assume that 30 fps would feel best for the overall experience.
@Nordin There are some games where the frame rate is tied to the animation speed. For example, a game that runs at 30 FPS with the animation speed set for that specific frame rate, will run at its normal speed. However, doubling the frame rate would be better, right? Well, as long as you also want the game to be two times faster. In this case, for this game, there is no animation speed linked to the frame rate, so run the game at whatever frame rate you want!
@@cjlees thats '90s games at best had something like that. And From Software games
@@damianabregba7476 Not necessarily, even the new Demon Slayer game has the frame rate linked to the animation speed. That's why there is a built-in frame rate limiter in the game. If you set the built-in frame limiter to 60, but the game is only running at 30 FPS, then it will run at half speed.
too bad its a boring game :D
Why 30 fps cap in game, not in quick menu?
When playing this did you try the performance with the swapfile? if you don't know what I'm talking about, check out a video on TH-cam called "EASY Performance Boosts for Steam Deck!" made by "CryoByte33", on games like Red dead it gave a significant fps boost
I need to look at this in general. On face value, it shouldn't offer any improvements unless you're constantly swapping, it could be game-by-game but I need to look at it in general.