Everything that I mentioned in the Video took place in the early Game. And I showed that this was already giving me an almost Gamebreaking Advantage in battles. The Army Drill Modifiers get even stronger and stronger the later the Game gets and the higher the Base Damage in battles gets. And as soon as Artillery becomes relevant and is drilled the Drill Modifiers are basically more important than anything else as Artillery Damage can be devastating for your Infantry (which Drill reduces a lot) as well as it basically gives you a permanent +10% Damage Modofier for your Backrow Artillery as Artillery ideally won`t take ANY casualties in Battle and therefore will never loose their Drill at all!
@@DarkwingGames Focus on Military, Take Noble Officer Rights Estate Privilege, have high Innovativeness, start the Golden Era and then Spam Generals :)
Thanks! Any tips on keeping high innovativeness? I usually try to take tech when it's ~ a year head of time, however I can't seem to reach high levels of innovativeness reliably. @@thestudentYT And thanks you very much for making the videos, I like the informative matter of fact and non-clickbaity presentation!
@@DarkwingGames Increase your Mana generation is the best thing for Innovativeness so that you can also take some techs way ahead of time for inno if it is needed. And Mana comes from Advisors mainly so increasing your economy is the best thing to do for inno :)
@@thestudentYT For the first bit: The -25% damage taken wasn't the only thing that contributed to surpassing the enemy's 0.2 flat tactics (40% difference), they also had -1 terrain modifier which meant they were, with 4, doing ~20% less casualties than you were, at 5.
@@Skrymaster But they had the Terrain malus also in the other Battle... so I am talking only about straight up differences between Drill and no Drill and EVERYTHING else was the same!
I always loved using drill, didn't realize how easily you could stack the drill loss modifiers, and didn't realize how bad shift consolidating messed it up. Absolutely insane modifier
Fantastic video on a mechanic that I agree is very forgotten! P.S. To lose is with 1 'o'. "Loose" is an adjective meaning "not well-fitting" or "vague". :)
From Cradle (Nov 2017) to Emperor (Jun 2020), Army Drill was absolutely not worth doing for its own modifier, because there was no scaling Drill Loss modifier from Professionalism (or anywhere else besides special units), decay was twice as fast, and it was only -10% Shock/Fire damage taken instead of -25%. So it was a significantly weaker buff, and was impossible to maintain. Anyone who played back then had it baked into their brains that Army Drill is not worth caring about, and was only worth doing for Professionalism. And honestly, not many people noticed this gigantic buff at the time, even though it took Army Drill from not worth thinking about to actually pretty strong and situationally worth going for. Domination (Apr 2023) introduced the Sustained Discipline government reform, which is what IMO really took Army Drill from pretty nice when you can use it, to kinda broken cause it lasts forever.
It seemes even that this is such an important modifier that you just have to use it if your opponent uses it because otherwise you would just lose the battle
Tbh movement speed is most important modifier before forced march. AI so often runs away from my troops round and round. Instead of chasing them for half year with drill you catch them after 2/3 provinces .. depend a lot on general too ..
If the part with the Morale in battle didn`t suprise you then it seems that you must be a developer of the Game as not even the most expirienced MP Players could say how the damage reduction affects the Morale exactly ;)
@@thestudentYT i admit that i didn't know exact numbers on this, but i recognised some time ago that drill also affects morale in a way you described it.
The main problem I have with drilling is it costs so much money to have your army fully maintained, I never used it before cus I prefer to save up money to invest in buildings and scale
But if you stack it like this then you just have to drill it once to 100 and then you can turn the maintanance of and after a war you'll still have like 40-50 Drill left easily so then it takes even less time to get to 100 again, so it's more like a short time of investment for a big change in battle quality
I didn’t realize drill was the forgotten modifier. I always drilled my armies as best as I can, once I’m not afraid for my life (IE: once I don’t need to rely on mercs).
@@thestudentYT I certainly didn’t know the math on drill loss, but I love having all my armies at max drill. Just feels very Roman, and if you’re not roleplaying a nation full of people roleplaying the Roman Empire, you’re playing EU4 wrong. Yes, this applies to playing ROTW.
I hate how army professionalism is gated behind not using mercs, there's not enough money sinks late game besides "spam x building in the macro editor"
15:38 I'm pretty sure this modifier can go negative, meaning that you can gain drill without actually drilling. Maybe it's not that noticeable if you're just a few percent above 100.
Drilling is only worth it if you have a decent amount of drill loss reduction because otherwise drilling will only give you Professionalism which imo is more efficient to get with Generals and Mil Mana
If we're going to be realistic - that modifier is exactly as it should be. Exercise and maintaining fitness is extremely important. Military drill is also training in formation and combat. In my opinion, the drill should also raise the discipline of the units.
-25% of 5 million is a lot.... But anyways the MP wars that I have fought in the lobby playing against probably the most expierienced MP players in the entire communities were basically only consisting of battles... And I mean A LOT of battles in A LOT of various wars... Maybe you play a lot in RP Lobbies :)
I think my only question is when should you start drilling troops. Assuming you don't start in a nation that can afford having your army maintance up at all times.
Very good video, I would however like you to test your theory in the last segment, drill reinforced, drill shift consolidate + reinforce and no drill reinforcement, no drill shift consolidate, no drill consolidate, I think these combinations would cover those metrics. Assuming you force retreat vs. it automatically retreats (scatter retreat), thinking about low province supply limit (being over it on the way to arrival) and not over province supply limits, I believe this would also factor in Movement Speed and Manouver, and attrition crossing provinces. This would ofcourse have to be able to be repeated by others, if we are doing science here, and a document for setting up identical environment for the tests. I believe there is a file you can put commands in that the game will recognize, and use console to make the commands apply in game, I have just never used it.
1 the reason you do more damage and more morale damage is because in reality damage received is not a defensive modifier but a very aggressive one. Unit damage and morale damage calculations take into account how many troops are in a regiment. A 700 men regiment deals 70% damage instead of a full one that deals 100%. By losing less men in battle you are doing more damage. Its so good that 10% shock damage will always lose to 10% s damage received even with very good rolls. Maybe pin this because its the main thing that your video missed about professionalism buffs
2 also i think it would be a great system if certain army modifiers like damage, damage received, siege ability were applied to drilled units (scaling) instead of just the army. I can see why the random peasant off the street might have higher morale but i cant really see how he could be more disciplined or inherently know how to siege forts or avoid cannon shots or stay in formation without proper training. Add that plus something like a military command that i can customize with buffs and debuffs. Maybe my recruitment standards are high and i get less manpower recovery but better soldiers or i am better at sieging and bad at battles or better at shock and worse at fire. Would be 2 very simple changes that would make warfare so much more interesting in eu4
It is not exactly because of the higher Damage though because in the current patch Damage actually doesn't effect the Morale Morale directly (you could see that in the ethiopia example where I had the exact same Morale on my own Army even though I lost WAY less troops in one battle) it is actually affected by the relative amount of units in Battle... So the less you lose the better your ratio gets and the bigger the Morale Difference (that is why you get a morale boost to your Army if you reinforce)
Wait this is forgotten? I thought everyone used it cuz it's very good, I always have one or two stacks with full drill as a Vanguard for my wars. They go in and mess up the enemy armies while the rest of my troops go in for sieges
No I think there is basically no one out there except you that actually drills for the Modifiers (everyone does it for the Proffesionalism) because most people think that they loose all of the drill after 1 battle
my thoughts too, except if I'm not in a war I'm drilling my entire force limit of troops, and if I'm in a war any troops that are 'excess' to what is needed are always drilling. It's a habit at this point 1. I know drilled troops are just better 2. I just want to get to 100% professionalism as fast as possible.
@TenzikTens it's actually easier to get professionalism by lowering the general cost and saving military mana as much as you can and then hiring generals. That way you don't have to drill for hundreds of years and simply get it in a few decades where you have excess military mana
Sustained Discipline is a huge factor in making drilling worthwhile. Without it, drilling is kind of a luxury, since it costs a lot of ducats and opportunity just setting your men to do nothing. The combat buff is huge, but how does it compare to having a significantly larger army at 0 (half) maintenance? Especially when you lose so much of it after a single battle, and you're spending Professionalism on mercs or manpower anyway (at least before 1.34). With Sustained Discipline, it's actually viable to have drilled troops not lose half of their drill just marching through enemy territory to get into battle. Back when it was first introduced, there wasn't any way to preserve your drill and the buff was only 10% damage received (which is still nice, but like 1/3 as strong). A lot of people just internalized that it's not worth it back then (except for professionalism) and ignored the buffs. To me, Sustained Discipline was the clincher, it's good just for the attrition reduction, and then I noticed Drill lasted forever.
And the other Reforms (not any unique ones) have way less impact on your army quality than the Drill Reform. But the Maintanence and the Money is no a Problem as you can just drill the Army and then after that turnp it off... with all of the additional drill gain modifiers this only takes you like 50 months one time per Army to maintain it and after that you`ll be never down to 0 Drill ever again with the drill loss modifiers so that keeping the Drill up takes way less time then and if you turn the maintanece of completly then you still don`t loose a relevant amount of drill
Army drill bonuses are nice, but hard to maintain since you will be losing men through attrition. It's nice to have early on but impossible to utilize later, particularly if you're fighting on multiple fronts at the same time since you're going to be stretched for manpower. Even if you have the forcelimits for 1M troops that 50k drilling somewhere could be used better on carpet sieging or hunting for rebels. Maybe one could derive some use for it with an arty backrow stack since the drilled regiments wouldn't be suffering the brunt of the enemy casualties, but even then you'd be looking at a marginal increase in damage output since backrow arty deals only half the damage to the front row. Getting the 100% army professionalism is nice if one can afford it since it provides the siege ability
I would said quite oppositely that it's bad in early game and good in late game. In late I don't care about army maintenance, so troops can drill during peace time, rebels are so weak that I beat them with drilling armies with no morale without hunt rebels mission. In early I literally don't have enough time to drill as I'm constantly in war and even if I could, i wouldn't because every ducat counts. also I drill extra infantry to reinforce after battles. When i have 80 force limit it might be ~24 arty and 56 infantry just for use in battles and then after few battles (and consolidate clicks) newly trained undrilled infantry is for carpet sieging.
@@Buffalo_Soldier The bonuses you get from a fully drilled army WOULD actually be amazing in the early game since there wouldn't be many ideas unlocked or high army professionalism in play that affect your or others' military forces. In comparison, by late-game the drilled armies have little to no use since you'll have potentially millions of men in the field with high army professionalism and military ideas that improve all your troops. I'm currently doing a Ryukyu run, fielding around 1500 regiments in 1680 waging wars on four continents and I don't see the point in setting aside a doomstack just to win a pitched battle that I'm going to win anyway with sheer numbers alone. Maybe drilling would be useful in a handful of edge cases like in the multiplayer, but even there the usual strategies revolve around going heavily into debt and hiring as many mercenary companies as you possibly can, leaving your drilled army in a pretty bad shape after a few engagements.
@@pacemaker9483 I mean that's pretty much game after you won. I liked my drilled armies in chill byzantium campaign as I had a lot of hard battles against emperor, PLC and Spain and I was playing without any tryharding, so I had nothing crazy in my disposition. When fighting enemy that is on same tech, very high quality troops drill makes things much easier. I was able to beat spain + their allies with their 300k troops while having just 80k mostly because of movement speed... Movement speed is gotta be my favorite drill modifier. Especially that in that war with spain I had no forced march unlocked yet. Drill lets you run away smash smaller stacks and get into mountains first - to get defender so many times during pitched war. I love manouver warfare... Meanwhile I never drill in early game and almost never even consider doing it. I do agree it "would" be nice to have them drilled, but in early game my territory (and army size) grows so quickly that it would be basically impossible to have even 50% of them drilled to any decent level. That's not to mention they need to fight constant wars so there's even less posibility to drill. And I use lots of mercs so any army professionalism goes to 0, anyway. As for late games - I usually don't continue playing after I beat #1 power without much effort... Like in my avaria campaign... I missed getting achivement cause I got too bored after finding out I can beat Ottos who were allied to Russia against me. Not many times in my EU playtime I do even have ability to force march or stack absolutism xD I just play 15th and 16th centuries. So I probably got very skewed perception of what late game is. For me it's when your force limit is between 80 and 160k. >160k I usually no longer play I see that you meant more that drill is very strong during early game. While I meant that I don't value drilling armies in early game at all. So it's kind of 2 different topics.
i once tried a army drill game and was dissapointed as i lost drill way to fast in battles after having that army stand still and drill for multiple years. lower drill loss i clearly the better modifier of the two.
I use army drill to make more menpower i can feed to my march vassals, because my manpower is worth 1.5 menpower on my vassal. I love never using my own army and drilling the whole war
Amazing! I will play next week a Vanilla MP, i will put to use the drill like never before! Can i ask what is the meta for Idea groups nowadays? is still Quality+Eco for first 2 Idea groups?
Wait, it even gives movement speed? Oh thats nice, movement speed is one of the nicest modifiers because it means you can catch the AI running away a lot easier. All the modifiers are scaling too so even with the fact it seems you can't completely remove the drill loss from reinforcement quality hit isn't that bad. Does mean that after a few battles you'd need to send an army back to drill up if you want to take full advantage of the modifier, which unfortunately even for a month drill means taking time for morale to return so 3 minimum, but it seems like with the manpower saved and the ability to win battles easier it could be v. worth it. Like there is the downside that it's on 0 morale, which once I have more than enough money is why I don't usually turn off my army maintenance. But realistically there's a decent chance even playing it risky against the AI giving it 1 month tick to recover morale could do plenty considering it appears to take comparatively less morale damage compared to what it deals (which i would imagine is due to losing less troops each phase so the next phase you do more damage?)
The Morale difference that I showed in the Ethiopia example was because the Battle Morale is tied to the relative Numbers in Battle, so If I have more troops remaining on the Battlefield then my enemy gets less Morale (that is also why you gain Morale from Reinforcing Battles) but yes basically it means that Army Drill gives you better Morale in Battles
@@thestudentYT Ohhh that makes sense. Got confused because of Morale Damage modifiers, and I thought that the reinforcement morale was just averaging out the morale of the new troops plus the original ones.
Yes it is nice to get the drill even faster but it doesn't matter for keeping the drill and it makes the entire Army 10% more expensive so it is kind of a luxury thing if you have more than enough money
From a few tests, the rolls seems pretty similar, but high variance. There is a modifier "Assault Fort ability" on ottoman Janissaries, so I feel like Drill should say if it had an effect.
How do you get your innovativeness so high so fast? I feel like you couldn't possibly reach 60% by 1500 consistently, save for the rare case of nations which both have a good starting ruler and enough money to consistently hire level 2+ advisors. Do you open innovative ideas for the innovativeness gain, not take anything else in it, and then just consistently hit first techs since you're unlikely to be getting idea group innovativeness?
No I just try to make me a good ruler by making bad ones a General, trying to look for strong Consorts that I could let rule etc. and then I do Humiliation Wars whenever I can (mostly worth only when playing small to mid sized nations), I try to get my PP up asap and then I spend most of my Money on Advisors and look very closely for cheaper ones in events and so on... And then I try to take most of the inno from Techs by watching closely how far I am ahead and how much mana I can spend to still get the next tech with inno
@@thestudentYT do you have a benchmark that you stick to for how many years ahead of time you should be ready to get the next tech? I try to do similar things, but I feel like there's always some OPM in the HRE who ends up getting it with like a 6 year early penalty.
Yeah sure 6 years early is pretty typical... keep in mind that I also played in Italy here so Renaissance was no problem and Money also not. There are just some nations in Game that are way harder to get so much Inno so early and some Nations are way easier and the rest is probably mainly expierience of a lot of hours if failure :)
At 100% Professionalism and Drill you get +10% Damage from both, so together +20% But stacking positive Modifiers is not as strong as stacking negative modifiers so it is not OP or something
There are some very niche cases where it definitely is, but i would also argue it could be worth it if youre small and concentrating out of unaccepted culture will make a big difference (dev in 50% autonomy and bad culture is better in your capital, even if you lose half of it in the process, and saves adm)
i ve always been a drill person and i did wonder if i should make a custom nation with -100% drill loss ( using a mod to allow such numbers ) and you just answered my biggest worrie - does it affect reinforcements :D ❤ btw at the start of the game i always pick the defensive reform - that attrition etc are just always too juicy for me ^^ ---> i usually pair it with defensive + infrastructure for a total of +3 max attrition i like watching the ai kill themselfs on my mountains :D tho i think you might have a lil missconception at the beginning of the video ( ethiopia part ) - i dont think drill affects moraldmg directly - i think the difference in the moral outcome is based on your drilled army losing less soldiers therefor losing less moral while the enemy army lost more soldiers in the same ammount of time and therefor its moral droped lower
I never said that it affects the Morale Damage... I said that it affects the enemy Morale and that is because of the relative troop count in Battle affects the Morale and if you lose less Troops then you have more Troops compared to your enemy and therfore better Morale
Most strong players don't care about it. They either prefer money from low maintenence or go to another war. and this video didn't changed my mind on it. yes it makes troops stronger... But I don't even have time to drill them, not to even talk about money.
Some may criticize that you were fighting natives, I personnally don't care, but you should have fought them in a province were they didn't face any malus. Natives are always the attacker, so what you've shown me is that 0,2 combat ability is even stronger than you said thanks to the -1 on every dice roll. I still think your point is valid, just that your exemple isn't perfect.
Every Example is is good as long as it is compareable which this example was as the Natives fought on -1 in literally both battles... so there was literally NO difference except the Army Drill and that makes it a perfect example Also everyone knows that the African Natives are actually stronger than normal Units in 1444 so Idk what you mean if you say "criticizing for fighting Natives" because it literally doesn't matter (the Tactics difference was even very good to show how strong drill is)
@@thestudentYT Late answer, but I just got recommanded your video again and watched it again, forgetting I already did so lol What I meant in my past comment is that I would have try to fight them in any true flatland terrain type (grassland, steppe, farmland or arid) which are the terrain that doesn't give any more maluses to the attacker. Everyone knows that being the defender puts you in an advantegeous position, and a garanteed -1 on dice rolls of the enemy is quite the advantage. It's not for nothing that fighting defensively and baiting the enemy on mountains forts is a real, well known strategy. Also, your selection of units can influence the result of the battle. If you choose to use the defensive type of unit, the distibution of pips will affect the outcome of the battle. I don't think you ever mention it, but the fact that your first exemple is such a specific exemple that may have stack the deck strongly to your advantage overstate the advantage army drill brought. Or maybe you could have mod the game to give the native a dice roll of 6 to counteract the malus? Just an idea. The drilling mechanic is still defenitively overlook and underused, don't misunderstand me. I do think you have a valid point. Let's just not pretend this is like the (honestly, quite dryer) EU4 tutorial videos of old youtubers, like Reman's Paradox for exemple, where they brought out the spreadsheets and did the maths. I don't think we should go back to that era though. There's a reason most of those channels don't upload anymore, and most of them stayed relatively obscure at the time, altought with a few exceptions. The new era of EU4 content of the last three years has been much more entertaining and dynamic, and there's a niche open for creators that wants to make videos about mechanics, especially for a game as complex and (let's be honest) bloated game as EU4, while being entertaining. I just think there should be a rigorous study and analyse of the mechanics in context before presenting them to viewers, outside of just shouting "it's strong! Here's a single exemple!" I reiterate : your point is valid, and it's still a good video. It makes me realize that I often, even to this day, forget to use the mechanic, even if drilling is a passive thing that you set and forget while you're at peace. I just think that the presentation of your exemple could have been more rigorous. That's all. There's no shame to modding the game or using the console when you want to explore and explain a mechanic.
I feel like title of this video is something very obvious and that suggests me that somehow not everyone is doing this. (To be fair i also don't do it after 1550 if i am constantly in war state)
Some consideration on drilling 1. Constant war = No time to drill 2. You need to pay full maintenance for your army while drilling. Early game when you are not strong enough you have many peace time. But at same time you want your money for other things unless you are already a rich nation. Late game you will be strong enough for constant war so no time to drill. 3. Without stacking these modifier you need to drill for a long time to get to 100%. Even then all of that drill will be lost after 1-3 battle. Unless you can afford to do in this video you wouldn't have time to drill.
I feel that itnis only forgotten by these youtubers with their constant "Free companies" and also by random idiots. I've never abandoned army maintenance ever since I bought this DLC (Rule Britania iirc)
If you drill them to 100 and have that high drill loss reduction than you can turn the maintanence off after that and still not loose any drill while not paying anything extra on your army
@@thestudentYT to be fair, drill was pretty garbage when it was first introduced. It was only 10% damage dealt & received, and there wasn't any significant source of "drill loss prevention", so it just disappeared from attrition and didn't even give movement speed. And it drained 3x faster as a baseline even without casualties. They buffed it basically every patch since. Not everyone has realized it's kinda strong now, and really easy to maintain without going to far out of your way.
Drilling is only worth it for sp for mp its a bit different cause you should have a large army and its better to set maintanance to 0 and use the money to build up and get an even larger army as you cant expand as well as in sp but unless u use a balance mod that changes how drill works and/or buffs army profesionalism its only worth it to drill ur arty as you shouldnt lose it in battles meaning the more fire dmg can be used for a lot longer
That is just really wrong... First of all most MP players drill their Army all the Time because of Professionalism which is Manpower which is always way more worth than Money in MP... and then also Money is way less of a Problem in MP than in SP exactly because you have so much time to micro your economy. And then if I asked one of the most expierienced MP players of the Lobby that I have played in then they would all say me that they would love to pay as much Money as they have for a -25% Damage Reduction Modifer because that modifier alone not only saves you insane amounts of manpower (that as I said is a WAY more important source than money in MP) but it is also so much that it will be the one Modifier that wins you the important battles (or looses them if you don't have it)
Everything that I mentioned in the Video took place in the early Game. And I showed that this was already giving me an almost Gamebreaking Advantage in battles.
The Army Drill Modifiers get even stronger and stronger the later the Game gets and the higher the Base Damage in battles gets. And as soon as Artillery becomes relevant and is drilled the Drill Modifiers are basically more important than anything else as Artillery Damage can be devastating for your Infantry (which Drill reduces a lot) as well as it basically gives you a permanent +10% Damage Modofier for your Backrow Artillery as Artillery ideally won`t take ANY casualties in Battle and therefore will never loose their Drill at all!
Why did you have to do this video? that was my little dirty trick in MP-
How do you push professionalism that high in the early game?
@@DarkwingGames Focus on Military, Take Noble Officer Rights Estate Privilege, have high Innovativeness, start the Golden Era and then Spam Generals :)
Thanks! Any tips on keeping high innovativeness? I usually try to take tech when it's ~ a year head of time, however I can't seem to reach high levels of innovativeness reliably. @@thestudentYT
And thanks you very much for making the videos, I like the informative matter of fact and non-clickbaity presentation!
@@DarkwingGames Increase your Mana generation is the best thing for Innovativeness so that you can also take some techs way ahead of time for inno if it is needed.
And Mana comes from Advisors mainly so increasing your economy is the best thing to do for inno :)
Not shift consolidating to reinforce faster is actually super useful information even without the drill setup, really good video 👍
For testing purposes, it's good to do it like Reman's Paradox, 2+ custom nations and the use of console commands.
Yeah but the Test with the Natives was good enough imo
@@thestudentYT For the first bit: The -25% damage taken wasn't the only thing that contributed to surpassing the enemy's 0.2 flat tactics (40% difference), they also had -1 terrain modifier which meant they were, with 4, doing ~20% less casualties than you were, at 5.
@@Skrymaster But they had the Terrain malus also in the other Battle... so I am talking only about straight up differences between Drill and no Drill and EVERYTHING else was the same!
I always loved using drill, didn't realize how easily you could stack the drill loss modifiers, and didn't realize how bad shift consolidating messed it up. Absolutely insane modifier
Fantastic video on a mechanic that I agree is very forgotten!
P.S. To lose is with 1 'o'.
"Loose" is an adjective meaning "not well-fitting" or "vague". :)
From Cradle (Nov 2017) to Emperor (Jun 2020), Army Drill was absolutely not worth doing for its own modifier, because there was no scaling Drill Loss modifier from Professionalism (or anywhere else besides special units), decay was twice as fast, and it was only -10% Shock/Fire damage taken instead of -25%. So it was a significantly weaker buff, and was impossible to maintain.
Anyone who played back then had it baked into their brains that Army Drill is not worth caring about, and was only worth doing for Professionalism. And honestly, not many people noticed this gigantic buff at the time, even though it took Army Drill from not worth thinking about to actually pretty strong and situationally worth going for.
Domination (Apr 2023) introduced the Sustained Discipline government reform, which is what IMO really took Army Drill from pretty nice when you can use it, to kinda broken cause it lasts forever.
It seemes even that this is such an important modifier that you just have to use it if your opponent uses it because otherwise you would just lose the battle
Nice video
Tbh movement speed is most important modifier before forced march. AI so often runs away from my troops round and round. Instead of chasing them for half year with drill you catch them after 2/3 provinces .. depend a lot on general too ..
For the first time in my life there was no surprises in your video. I feel fulfilled;)
If the part with the Morale in battle didn`t suprise you then it seems that you must be a developer of the Game as not even the most expirienced MP Players could say how the damage reduction affects the Morale exactly ;)
@@thestudentYT i admit that i didn't know exact numbers on this, but i recognised some time ago that drill also affects morale in a way you described it.
The main problem I have with drilling is it costs so much money to have your army fully maintained, I never used it before cus I prefer to save up money to invest in buildings and scale
But if you stack it like this then you just have to drill it once to 100 and then you can turn the maintanance of and after a war you'll still have like 40-50 Drill left easily so then it takes even less time to get to 100 again, so it's more like a short time of investment for a big change in battle quality
Mwanafunzi! Great video as always
Man really trained his men so well that completely new men can eat their skills as they replace their spot in the regiment. Lol.
I didn’t realize drill was the forgotten modifier. I always drilled my armies as best as I can, once I’m not afraid for my life (IE: once I don’t need to rely on mercs).
Everyone uses it for Professionalism but basically no one the way I showed for several Battles in a Row
@@thestudentYT I certainly didn’t know the math on drill loss, but I love having all my armies at max drill. Just feels very Roman, and if you’re not roleplaying a nation full of people roleplaying the Roman Empire, you’re playing EU4 wrong.
Yes, this applies to playing ROTW.
I hate how army professionalism is gated behind not using mercs, there's not enough money sinks late game besides "spam x building in the macro editor"
@@kalacaptain4818you can always go over the force limit.
I never knew about the average drill movement speed. I occasionally ignore army drill, depending on who im playing, but that alone is just awesome.
I need a youtuber like you but for crusader kings 2
So true, I love CK2 but suck at everything because I can only learn through trials and error lol. Shame it’s a smaller market game
@@migamaos3953Anything in particular?
U need to get a job
CK2 is a great game, but I am pretty sure everyone's moved on to 3 now :(
I loved CK2 but it's so outdated now
Would love to see some of your MP games where you showcase insane stuff you tell as about!
The next 2 episodes of Imperial Ambitions by speed 5 would be interesting for you (I played the Netherlands)
Ottoman mansure army government reform also gives +100 regiment drill gain and -100 drill los modifiers
But it's only for the Ottomans
@@thestudentYT Y ur right
15:38
I'm pretty sure this modifier can go negative, meaning that you can gain drill without actually drilling. Maybe it's not that noticeable if you're just a few percent above 100.
Again genius video thank you !
Only problem is that in MP drilling isn't worth until you build your economy. Besides that, its always good to drill your units.
Drilling is only worth it if you have a decent amount of drill loss reduction because otherwise drilling will only give you Professionalism which imo is more efficient to get with Generals and Mil Mana
Amazing video, I'm gonna try this in my games!
are drilling troops forgotten? i suck at eu4 but i always drill my troops
You're playing the game like an engineer dude and I'm loving it
As someone who prefers playing tall, I always drill a ton anyways lol
I actually did that as Prussia. I barely lost manpower in my wars. true space marines
If we're going to be realistic - that modifier is exactly as it should be. Exercise and maintaining fitness is extremely important. Military drill is also training in formation and combat. In my opinion, the drill should also raise the discipline of the units.
Guess who doesn’t have the dlc
Ok I'm glad I can win the two battles I fight in 600 years, compared to 2689900000 sieges I have to grind
You don't play a lot of MP right? xd
I mean you always have the risk of your sieging armies getting attacked so more army buffs doesn't hurt.
at least you will want professionalism for the 20% siege ability
@@thestudentYTMP also only has 2 battles in 600 years. Just there's 5 million people on each side in both
-25% of 5 million is a lot....
But anyways the MP wars that I have fought in the lobby playing against probably the most expierienced MP players in the entire communities were basically only consisting of battles... And I mean A LOT of battles in A LOT of various wars...
Maybe you play a lot in RP Lobbies :)
I think my only question is when should you start drilling troops. Assuming you don't start in a nation that can afford having your army maintance up at all times.
You can drill select stacks, i.e. just cav at first and arty when available
no one forget but its so expensive in start of the game . And for the late and mid game you got cannons
Hmm… do you want to bring in the reinforce advisor when you are not fighting so you can get your drilled army refilled faster?
Was just playing Bianfang and yeah its really strong
I really appreciate the information, but it needs to be a 30+ minute class.
Very good video, I would however like you to test your theory in the last segment, drill reinforced, drill shift consolidate + reinforce and no drill reinforcement, no drill shift consolidate, no drill consolidate, I think these combinations would cover those metrics. Assuming you force retreat vs. it automatically retreats (scatter retreat), thinking about low province supply limit (being over it on the way to arrival) and not over province supply limits, I believe this would also factor in Movement Speed and Manouver, and attrition crossing provinces.
This would ofcourse have to be able to be repeated by others, if we are doing science here, and a document for setting up identical environment for the tests. I believe there is a file you can put commands in that the game will recognize, and use console to make the commands apply in game, I have just never used it.
Yeah... I think presenting this here has to be enough for now xd
1 the reason you do more damage and more morale damage is because in reality damage received is not a defensive modifier but a very aggressive one. Unit damage and morale damage calculations take into account how many troops are in a regiment. A 700 men regiment deals 70% damage instead of a full one that deals 100%. By losing less men in battle you are doing more damage. Its so good that 10% shock damage will always lose to 10% s damage received even with very good rolls. Maybe pin this because its the main thing that your video missed about professionalism buffs
2 also i think it would be a great system if certain army modifiers like damage, damage received, siege ability were applied to drilled units (scaling) instead of just the army. I can see why the random peasant off the street might have higher morale but i cant really see how he could be more disciplined or inherently know how to siege forts or avoid cannon shots or stay in formation without proper training. Add that plus something like a military command that i can customize with buffs and debuffs. Maybe my recruitment standards are high and i get less manpower recovery but better soldiers or i am better at sieging and bad at battles or better at shock and worse at fire. Would be 2 very simple changes that would make warfare so much more interesting in eu4
It is not exactly because of the higher Damage though because in the current patch Damage actually doesn't effect the Morale Morale directly (you could see that in the ethiopia example where I had the exact same Morale on my own Army even though I lost WAY less troops in one battle) it is actually affected by the relative amount of units in Battle... So the less you lose the better your ratio gets and the bigger the Morale Difference (that is why you get a morale boost to your Army if you reinforce)
Wait this is forgotten? I thought everyone used it cuz it's very good, I always have one or two stacks with full drill as a Vanguard for my wars. They go in and mess up the enemy armies while the rest of my troops go in for sieges
No I think there is basically no one out there except you that actually drills for the Modifiers (everyone does it for the Proffesionalism) because most people think that they loose all of the drill after 1 battle
my thoughts too, except if I'm not in a war I'm drilling my entire force limit of troops, and if I'm in a war any troops that are 'excess' to what is needed are always drilling. It's a habit at this point 1. I know drilled troops are just better 2. I just want to get to 100% professionalism as fast as possible.
@TenzikTens it's actually easier to get professionalism by lowering the general cost and saving military mana as much as you can and then hiring generals.
That way you don't have to drill for hundreds of years and simply get it in a few decades where you have excess military mana
Sustained Discipline is a huge factor in making drilling worthwhile. Without it, drilling is kind of a luxury, since it costs a lot of ducats and opportunity just setting your men to do nothing. The combat buff is huge, but how does it compare to having a significantly larger army at 0 (half) maintenance? Especially when you lose so much of it after a single battle, and you're spending Professionalism on mercs or manpower anyway (at least before 1.34).
With Sustained Discipline, it's actually viable to have drilled troops not lose half of their drill just marching through enemy territory to get into battle.
Back when it was first introduced, there wasn't any way to preserve your drill and the buff was only 10% damage received (which is still nice, but like 1/3 as strong). A lot of people just internalized that it's not worth it back then (except for professionalism) and ignored the buffs. To me, Sustained Discipline was the clincher, it's good just for the attrition reduction, and then I noticed Drill lasted forever.
And the other Reforms (not any unique ones) have way less impact on your army quality than the Drill Reform.
But the Maintanence and the Money is no a Problem as you can just drill the Army and then after that turnp it off... with all of the additional drill gain modifiers this only takes you like 50 months one time per Army to maintain it and after that you`ll be never down to 0 Drill ever again with the drill loss modifiers so that keeping the Drill up takes way less time then and if you turn the maintanece of completly then you still don`t loose a relevant amount of drill
Army drill bonuses are nice, but hard to maintain since you will be losing men through attrition. It's nice to have early on but impossible to utilize later, particularly if you're fighting on multiple fronts at the same time since you're going to be stretched for manpower. Even if you have the forcelimits for 1M troops that 50k drilling somewhere could be used better on carpet sieging or hunting for rebels. Maybe one could derive some use for it with an arty backrow stack since the drilled regiments wouldn't be suffering the brunt of the enemy casualties, but even then you'd be looking at a marginal increase in damage output since backrow arty deals only half the damage to the front row. Getting the 100% army professionalism is nice if one can afford it since it provides the siege ability
But Drill Loss Modifier also decreases the Drill lossed from Reinforcements so Attrition is literally the least problem of that
I would said quite oppositely that it's bad in early game and good in late game. In late I don't care about army maintenance, so troops can drill during peace time, rebels are so weak that I beat them with drilling armies with no morale without hunt rebels mission.
In early I literally don't have enough time to drill as I'm constantly in war and even if I could, i wouldn't because every ducat counts.
also I drill extra infantry to reinforce after battles. When i have 80 force limit it might be ~24 arty and 56 infantry just for use in battles and then after few battles (and consolidate clicks) newly trained undrilled infantry is for carpet sieging.
@@Buffalo_Soldier The bonuses you get from a fully drilled army WOULD actually be amazing in the early game since there wouldn't be many ideas unlocked or high army professionalism in play that affect your or others' military forces. In comparison, by late-game the drilled armies have little to no use since you'll have potentially millions of men in the field with high army professionalism and military ideas that improve all your troops. I'm currently doing a Ryukyu run, fielding around 1500 regiments in 1680 waging wars on four continents and I don't see the point in setting aside a doomstack just to win a pitched battle that I'm going to win anyway with sheer numbers alone. Maybe drilling would be useful in a handful of edge cases like in the multiplayer, but even there the usual strategies revolve around going heavily into debt and hiring as many mercenary companies as you possibly can, leaving your drilled army in a pretty bad shape after a few engagements.
@@pacemaker9483 I mean that's pretty much game after you won. I liked my drilled armies in chill byzantium campaign as I had a lot of hard battles against emperor, PLC and Spain and I was playing without any tryharding, so I had nothing crazy in my disposition. When fighting enemy that is on same tech, very high quality troops drill makes things much easier. I was able to beat spain + their allies with their 300k troops while having just 80k mostly because of movement speed... Movement speed is gotta be my favorite drill modifier. Especially that in that war with spain I had no forced march unlocked yet. Drill lets you run away smash smaller stacks and get into mountains first - to get defender so many times during pitched war. I love manouver warfare...
Meanwhile I never drill in early game and almost never even consider doing it. I do agree it "would" be nice to have them drilled, but in early game my territory (and army size) grows so quickly that it would be basically impossible to have even 50% of them drilled to any decent level. That's not to mention they need to fight constant wars so there's even less posibility to drill. And I use lots of mercs so any army professionalism goes to 0, anyway.
As for late games - I usually don't continue playing after I beat #1 power without much effort... Like in my avaria campaign... I missed getting achivement cause I got too bored after finding out I can beat Ottos who were allied to Russia against me. Not many times in my EU playtime I do even have ability to force march or stack absolutism xD I just play 15th and 16th centuries. So I probably got very skewed perception of what late game is. For me it's when your force limit is between 80 and 160k. >160k I usually no longer play
I see that you meant more that drill is very strong during early game. While I meant that I don't value drilling armies in early game at all. So it's kind of 2 different topics.
i once tried a army drill game and was dissapointed as i lost drill way to fast in battles after having that army stand still and drill for multiple years. lower drill loss i clearly the better modifier of the two.
I use army drill to make more menpower i can feed to my march vassals, because my manpower is worth 1.5 menpower on my vassal.
I love never using my own army and drilling the whole war
Amazing! I will play next week a Vanilla MP, i will put to use the drill like never before! Can i ask what is the meta for Idea groups nowadays? is still Quality+Eco for first 2 Idea groups?
If you go for this Drill setup I would say Quality Infrastructure Defensive
@@thestudentYT thx!
Wait, it even gives movement speed? Oh thats nice, movement speed is one of the nicest modifiers because it means you can catch the AI running away a lot easier.
All the modifiers are scaling too so even with the fact it seems you can't completely remove the drill loss from reinforcement quality hit isn't that bad. Does mean that after a few battles you'd need to send an army back to drill up if you want to take full advantage of the modifier, which unfortunately even for a month drill means taking time for morale to return so 3 minimum, but it seems like with the manpower saved and the ability to win battles easier it could be v. worth it.
Like there is the downside that it's on 0 morale, which once I have more than enough money is why I don't usually turn off my army maintenance. But realistically there's a decent chance even playing it risky against the AI giving it 1 month tick to recover morale could do plenty considering it appears to take comparatively less morale damage compared to what it deals (which i would imagine is due to losing less troops each phase so the next phase you do more damage?)
The Morale difference that I showed in the Ethiopia example was because the Battle Morale is tied to the relative Numbers in Battle, so If I have more troops remaining on the Battlefield then my enemy gets less Morale (that is also why you gain Morale from Reinforcing Battles) but yes basically it means that Army Drill gives you better Morale in Battles
@@thestudentYT Ohhh that makes sense.
Got confused because of Morale Damage modifiers, and I thought that the reinforcement morale was just averaging out the morale of the new troops plus the original ones.
who the hell doesnt use army drill? it gives professionalism and makes your troops perform better.
What about "State Firearm Regiments"? It's a decision for everyone with mil tech 6+ and 20% army professionalism
Yes it is nice to get the drill even faster but it doesn't matter for keeping the drill and it makes the entire Army 10% more expensive so it is kind of a luxury thing if you have more than enough money
5:20 it wasn't as battle starts with 0,2 diff in morale and ends wit 0,03
Does army drill affect assault on forts ?
Thats a really good question i wonder as wlel
I actually don`t know that...
I would be extremely surprised, but let me see if I can test it. Even if it did, it seems wildly wasteful.
I'm not sure, I think it's only fort defense and siege ability
From a few tests, the rolls seems pretty similar, but high variance. There is a modifier "Assault Fort ability" on ottoman Janissaries, so I feel like Drill should say if it had an effect.
Is this still true 11 months and I think two major patches later?
Yes
How do you get your innovativeness so high so fast? I feel like you couldn't possibly reach 60% by 1500 consistently, save for the rare case of nations which both have a good starting ruler and enough money to consistently hire level 2+ advisors. Do you open innovative ideas for the innovativeness gain, not take anything else in it, and then just consistently hit first techs since you're unlikely to be getting idea group innovativeness?
No I just try to make me a good ruler by making bad ones a General, trying to look for strong Consorts that I could let rule etc. and then I do Humiliation Wars whenever I can (mostly worth only when playing small to mid sized nations), I try to get my PP up asap and then I spend most of my Money on Advisors and look very closely for cheaper ones in events and so on...
And then I try to take most of the inno from Techs by watching closely how far I am ahead and how much mana I can spend to still get the next tech with inno
@@thestudentYT do you have a benchmark that you stick to for how many years ahead of time you should be ready to get the next tech? I try to do similar things, but I feel like there's always some OPM in the HRE who ends up getting it with like a 6 year early penalty.
Yeah sure 6 years early is pretty typical... keep in mind that I also played in Italy here so Renaissance was no problem and Money also not.
There are just some nations in Game that are way harder to get so much Inno so early and some Nations are way easier and the rest is probably mainly expierience of a lot of hours if failure :)
what map overhaul mod is this?
Video description
Subsribed for content like this, thank you man!
army professionalism 100 .> att bonus stack with drill 100 > att bonus
which mean, 20 % land fire and shock ?
Or they don't stack ? I think they stack
i read and it seems that they didn't stack>
so when 100 prof is achieved, drill has less worth.
but i might read and understand it wrong, because of the wording.
I highly hope they stack, so that rushing to 100 prof and 100 drill worth more
At 100% Professionalism and Drill you get +10% Damage from both, so together +20%
But stacking positive Modifiers is not as strong as stacking negative modifiers so it is not OP or something
I have a question for you
Is it worth to concentrate still after the nerfs?
Probably not
There are some very niche cases where it definitely is, but i would also argue it could be worth it if youre small and concentrating out of unaccepted culture will make a big difference (dev in 50% autonomy and bad culture is better in your capital, even if you lose half of it in the process, and saves adm)
Only doesn't work when i chain war for years. 😆
i ve always been a drill person and i did wonder if i should make a custom nation with -100% drill loss ( using a mod to allow such numbers )
and you just answered my biggest worrie - does it affect reinforcements :D ❤
btw at the start of the game i always pick the defensive reform - that attrition etc are just always too juicy for me ^^ ---> i usually pair it with defensive + infrastructure for a total of +3 max attrition
i like watching the ai kill themselfs on my mountains :D
tho i think you might have a lil missconception at the beginning of the video ( ethiopia part ) - i dont think drill affects moraldmg directly - i think the difference in the moral outcome is based on your drilled army losing less soldiers therefor losing less moral while the enemy army lost more soldiers in the same ammount of time and therefor its moral droped lower
I never said that it affects the Morale Damage... I said that it affects the enemy Morale and that is because of the relative troop count in Battle affects the Morale and if you lose less Troops then you have more Troops compared to your enemy and therfore better Morale
I always used army drill. Is this really a thing nobody does?
Most strong players don't care about it. They either prefer money from low maintenence or go to another war.
and this video didn't changed my mind on it. yes it makes troops stronger... But I don't even have time to drill them, not to even talk about money.
How did you disable dices
command "combat_dice 5" into the consol
@@thestudentYT thx
Map mod used?
Video description
Some may criticize that you were fighting natives, I personnally don't care, but you should have fought them in a province were they didn't face any malus. Natives are always the attacker, so what you've shown me is that 0,2 combat ability is even stronger than you said thanks to the -1 on every dice roll. I still think your point is valid, just that your exemple isn't perfect.
Every Example is is good as long as it is compareable which this example was as the Natives fought on -1 in literally both battles... so there was literally NO difference except the Army Drill and that makes it a perfect example
Also everyone knows that the African Natives are actually stronger than normal Units in 1444 so Idk what you mean if you say "criticizing for fighting Natives" because it literally doesn't matter (the Tactics difference was even very good to show how strong drill is)
@@thestudentYT Late answer, but I just got recommanded your video again and watched it again, forgetting I already did so lol
What I meant in my past comment is that I would have try to fight them in any true flatland terrain type (grassland, steppe, farmland or arid) which are the terrain that doesn't give any more maluses to the attacker. Everyone knows that being the defender puts you in an advantegeous position, and a garanteed -1 on dice rolls of the enemy is quite the advantage. It's not for nothing that fighting defensively and baiting the enemy on mountains forts is a real, well known strategy. Also, your selection of units can influence the result of the battle. If you choose to use the defensive type of unit, the distibution of pips will affect the outcome of the battle. I don't think you ever mention it, but the fact that your first exemple is such a specific exemple that may have stack the deck strongly to your advantage overstate the advantage army drill brought. Or maybe you could have mod the game to give the native a dice roll of 6 to counteract the malus? Just an idea.
The drilling mechanic is still defenitively overlook and underused, don't misunderstand me. I do think you have a valid point. Let's just not pretend this is like the (honestly, quite dryer) EU4 tutorial videos of old youtubers, like Reman's Paradox for exemple, where they brought out the spreadsheets and did the maths.
I don't think we should go back to that era though. There's a reason most of those channels don't upload anymore, and most of them stayed relatively obscure at the time, altought with a few exceptions. The new era of EU4 content of the last three years has been much more entertaining and dynamic, and there's a niche open for creators that wants to make videos about mechanics, especially for a game as complex and (let's be honest) bloated game as EU4, while being entertaining. I just think there should be a rigorous study and analyse of the mechanics in context before presenting them to viewers, outside of just shouting "it's strong! Here's a single exemple!"
I reiterate : your point is valid, and it's still a good video. It makes me realize that I often, even to this day, forget to use the mechanic, even if drilling is a passive thing that you set and forget while you're at peace. I just think that the presentation of your exemple could have been more rigorous. That's all. There's no shame to modding the game or using the console when you want to explore and explain a mechanic.
Chllin an Dwillin
I feel like title of this video is something very obvious and that suggests me that somehow not everyone is doing this. (To be fair i also don't do it after 1550 if i am constantly in war state)
Wait, no one was drilling their armies beforehand??? Thats insane, how can you look at these modifiers and not drill?
Some consideration on drilling
1. Constant war = No time to drill
2. You need to pay full maintenance for your army while drilling. Early game when you are not strong enough you have many peace time. But at same time you want your money for other things unless you are already a rich nation. Late game you will be strong enough for constant war so no time to drill.
3. Without stacking these modifier you need to drill for a long time to get to 100%. Even then all of that drill will be lost after 1-3 battle.
Unless you can afford to do in this video you wouldn't have time to drill.
I dont have time for this, i need to blob
I feel that itnis only forgotten by these youtubers with their constant "Free companies" and also by random idiots.
I've never abandoned army maintenance ever since I bought this DLC (Rule Britania iirc)
I see that you too, subscribe to the Army Drill meta.
I am pretty sure that this is not really to be called a "Meta"
I use it when I can pay for my troops
If you drill them to 100 and have that high drill loss reduction than you can turn the maintanence off after that and still not loose any drill while not paying anything extra on your army
... time to go nerf the effects of drill I guess!
Time to use it first ;)
@@thestudentYT :)
I knew it.
drill is a waste of time and money early game and for late game you don't really need it
I would really like to fight an MP battle against you then... you would be an easy target if you don't understand how strong this is xd
This is in fact a very well known thing. I'm guessing over 70% of EU4 player use this mechanic... for like the past 5 years non the less.
Yes but only for the Professionalism
@@thestudentYT to be fair, drill was pretty garbage when it was first introduced. It was only 10% damage dealt & received, and there wasn't any significant source of "drill loss prevention", so it just disappeared from attrition and didn't even give movement speed. And it drained 3x faster as a baseline even without casualties.
They buffed it basically every patch since. Not everyone has realized it's kinda strong now, and really easy to maintain without going to far out of your way.
Drilling is only worth it for sp for mp its a bit different cause you should have a large army and its better to set maintanance to 0 and use the money to build up and get an even larger army as you cant expand as well as in sp but unless u use a balance mod that changes how drill works and/or buffs army profesionalism its only worth it to drill ur arty as you shouldnt lose it in battles meaning the more fire dmg can be used for a lot longer
That is just really wrong... First of all most MP players drill their Army all the Time because of Professionalism which is Manpower which is always way more worth than Money in MP... and then also Money is way less of a Problem in MP than in SP exactly because you have so much time to micro your economy.
And then if I asked one of the most expierienced MP players of the Lobby that I have played in then they would all say me that they would love to pay as much Money as they have for a -25% Damage Reduction Modifer because that modifier alone not only saves you insane amounts of manpower (that as I said is a WAY more important source than money in MP) but it is also so much that it will be the one Modifier that wins you the important battles (or looses them if you don't have it)
Haha I called it.
How do you know so much??? You keep coming up with new stats to exploit it's amazing.