Respawning Checkpoints - DOOM SnapMap Tutorial

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 76

  • @jumbojimboplaysgames260
    @jumbojimboplaysgames260 8 ปีที่แล้ว +2

    Thanks for this. Seems fairly straight forward as I've been trying to figure this out myself but had no idea on how to properly do it.

  • @toyotasupratt007
    @toyotasupratt007 8 ปีที่แล้ว +8

    having problems with my integer compare it's not giving me an option to use the integer for each doorway

    • @barrettross3772
      @barrettross3772 3 ปีที่แล้ว

      Press or hold the left trigger, and then click on the field, it will allow you to use a variable.

  • @cartoonmikeez6648
    @cartoonmikeez6648 8 ปีที่แล้ว +1

    Great to know. Couldn't for the life of me work out checkpoints. But I have been using a teleporter room at the start of levels for checkpoints. Which I find cool and original.

  • @luluu0101
    @luluu0101 8 ปีที่แล้ว +2

    Thank you, I needed this for a map. This helps so much

  • @HandinCakeProduction
    @HandinCakeProduction 8 ปีที่แล้ว

    WAY easier than the way I did it. Thank you very much. Your videos are great, by the way.

  • @zarrok9857
    @zarrok9857 8 ปีที่แล้ว +7

    I like how everyone thinks checkpoints are so hard, there one of the easiest to put together i'd say, and you don't need any of the complicated stuff in this video to even do it. just make whatever you want to trigger your new spawn to cancel out the old one, simple. So say you want to spawn in the next room when you die simply place another player spawn there, and then say if you enter that room chain the logic to the first spawn disabling it, and to the new one enabling it. just don't have it enabled at start so you don't start there when your level begins.

    • @hunterkiller3635
      @hunterkiller3635 8 ปีที่แล้ว

      make a video then talk:)

    • @zarrok9857
      @zarrok9857 7 ปีที่แล้ว

      Yeah i'm going to waste my time and make a whole video just to prove my method works to you... ha your funny. Try it out if you don't believe me it's not complicated at all.

    • @zarrok9857
      @zarrok9857 7 ปีที่แล้ว +1

      Yep that's how I do it, nice and easy isn't it? Lol

    • @ZMannZilla
      @ZMannZilla 7 ปีที่แล้ว +1

      This is also how I *used* to do checkpoints (Tpro's method), however it really only works for linear maps with one set path. If you're doing something that doesn't rely on a player taking one set path (e.g. roguelikes, collect/explore driven boards, etc), then you need a checkpoint system that can adapt to whatever weird path the player chooses to take. That's why I switched to the method in this video, it's easier than running redundant logic chains to every single checkpoint just to make sure the player spawns near where they died.
      Honestly though, as long as your stuff works, who cares how you do it, right? It's not like the player sees this stuff. :)

    • @atomic8977
      @atomic8977 6 ปีที่แล้ว

      Tpro TheBeast I know right

  • @themagnuspowfilms5956
    @themagnuspowfilms5956 8 ปีที่แล้ว

    You earned my subscription man keep up the great work 👍

  • @ItsJust_Sins
    @ItsJust_Sins 7 ปีที่แล้ว

    I am impressed I also learned 1 thing from this video how to duplicate multiple things at once I am advanced at making things but still learnimg...

  • @PieceOfPieSoftware
    @PieceOfPieSoftware 8 ปีที่แล้ว

    Thanks for this video, seems like a much more convenient way of doing it.
    I've just been having Player Starts where I want checkpoints to be, and making various triggers enable and disable them directly, but in non-linear maps, that means each checkpoint trigger needs to disable EVERY other Player Start, which causes lines go all over the places, and makes me worry I'll miss some.
    Kinda wish they would make it so that, when you enable a Player Start, it would just disable all the others automatically. Seems like an obvious thing. (Unless that is a thing now, and I'm just a dumb)

    • @AshtonSnapp
      @AshtonSnapp 3 ปีที่แล้ว

      Well, you can make multiplayer maps so it may be necessary to have multiple player starts active

  • @Karlskogasstolthet
    @Karlskogasstolthet 8 ปีที่แล้ว

    Good job man! :) Your videos have helped me so much! (Y)

  • @fgve4210
    @fgve4210 5 ปีที่แล้ว +1

    Ignore this time stamp i just messed something up and i need this to help me
    5:54

  • @SCARECROWprods
    @SCARECROWprods 8 ปีที่แล้ว

    I love your vids!

  • @honeymonster115
    @honeymonster115 8 ปีที่แล้ว

    this vid was soooo helpful thank you!

  • @BullseyeAUG
    @BullseyeAUG 8 ปีที่แล้ว

    Great video thanks for the tutorial on this.

  • @Azura.3297
    @Azura.3297 ปีที่แล้ว

    Haha this actually helps me in PREVENTING players respawning. 😁👍

  • @SpartanMikey
    @SpartanMikey 4 ปีที่แล้ว

    Can’t seem to get this to work properly with multiple starting spawns. I’m trying to create a semi-linear scenario for upto 4 players that will end with a time based survival event. I have my 4 initial spawn points all with their integers set to 1 same as in the video, I have the notifier set up with text instead of a chime and I set up 2 spawn points along the initial route to the first wave encounter as a test, I also put in the triggers just before each spawn in order to change the integer along the way and altering each spawns variable to match it. Initially I could only get the first of my checkpoint spawns (checkpoint 2) to work, the second one (checkpoint 3) for some reason spawned me right back at the start again. I went back and started over with the spawns and their logic chains and now none of the spawns work apart from the initial ones even though the triggers are definitely triggering with their “set integer” instructions in place. If anyone still follows this comment section, what exactly am I missing?

  • @crynostic9300
    @crynostic9300 6 ปีที่แล้ว

    HUGE HELP! Thanks!

  • @cookiechief1
    @cookiechief1 8 ปีที่แล้ว

    Can you make certain parts of the map reset? Like in a solo linear mission, I want to make checkpoints so that if they die, they get to respawn at the last checkpoint, where everything behind them is still done, but they have to redo the stuff ahead of them, otherwise dying doesn't really cost anything. For example, they won the first fight area and reached a checkpoint, but they died in the next one. The default settings have it so that the demons in fight #2 are mostly dead, and the player gets to walk right in where they left off. Screw that, you died, you have to start that fight over.

  • @Connor.trashy
    @Connor.trashy 6 ปีที่แล้ว

    Why not make a box trigger that when entered it disables the other spawn point and enables the new one?

  • @Darkraggs
    @Darkraggs 8 ปีที่แล้ว

    Is there a way to set it up so if demons get killed by certain weapons that it spawns hazards or special effects? I was also wondering if you could set up a demon that spawns another demon on its corpse, like a demonic Russian Doll

  • @lewcot99
    @lewcot99 8 ปีที่แล้ว

    how do i make it so that once you die your out. im trying to make a hide and seek map but cant get the respawn settings working

  • @jordynh08
    @jordynh08 8 ปีที่แล้ว

    How do you set up respawning enemies? I had an idea for a deathmatch with demon's on your team.

  • @severedsuede2413
    @severedsuede2413 6 ปีที่แล้ว

    how do you get it to keep you load out when you respawn

  • @ishanparashar3001
    @ishanparashar3001 7 ปีที่แล้ว

    this helped me a lot

  • @croakinc3670
    @croakinc3670 7 ปีที่แล้ว

    How about another door trigger on the other side that locks the door behind ya?? Lol great tutorial thanks

  • @_thepoet68
    @_thepoet68 8 ปีที่แล้ว

    do you know how to make it so a player who died will respawn when the team reaches a check point ?

  • @cringeosaurusrex9789
    @cringeosaurusrex9789 8 ปีที่แล้ว

    thank you this helped alot. ☺☺☺👍

  • @Natkiller-gw9lr
    @Natkiller-gw9lr 7 ปีที่แล้ว

    I would like to use everything in one map through out specific tutorials and I would like to know how to join it altogether as IV tried to no avail it Just doesn't want to work

  • @kumaola8877
    @kumaola8877 5 ปีที่แล้ว +1

    Every time I die without hitting a checkpoint it spawns me at the second checkpoint

    • @Airisuea
      @Airisuea 3 ปีที่แล้ว

      Same idk what's wrong though.

  • @highwierdo7522
    @highwierdo7522 8 ปีที่แล้ว

    Could you make a tutorial on boss fights? Like how to make enemies buffed or effect little helper demons by making them spawn when it's alive, stop spawning when it dies etc. I'm hoping to make a level with a boss and I think it'd be a cool option to have

  • @NyoMurdi
    @NyoMurdi 8 ปีที่แล้ว +1

    Very good tutorial! Will these checkpoints effect the amount of progress you've made in the level? Such as demons killed and key cards found, if you respawn on these checkpoints will the demons still be alive/will key cards remain undiscovered?

  • @tag0693
    @tag0693 8 ปีที่แล้ว

    instead, go to gameplay, and place a module in a room. Then on module entered, enable player start, then press start create another link from Module and use on player exited, connect that back to player spawn and hit disable spawn.

  • @redfoxgamingandother428
    @redfoxgamingandother428 7 ปีที่แล้ว

    For some reason I can't place the duplicate down please help me

  • @k-k-karrotcake2075
    @k-k-karrotcake2075 8 ปีที่แล้ว

    how do we show the wave number on our hud.(survival mode)

  • @DANIELRONCA716
    @DANIELRONCA716 8 ปีที่แล้ว

    hey Seris, use modules to activate your checkpoints! makes thing a lot easier!

    • @SerisTaclys
      @SerisTaclys  8 ปีที่แล้ว

      That certainly would work, I hadn't thought of that. Good thought. The volumes allow for more customized locations for the checkpoints (or using a button or something)

  • @Indeed48
    @Indeed48 8 ปีที่แล้ว

    nice video!

  • @GhurdD
    @GhurdD 6 ปีที่แล้ว

    When I duplicate my spawn the coding doesn’t duplicate as well

  • @joshuafifer6724
    @joshuafifer6724 26 วันที่ผ่านมา

    Thanks 😊

  • @hunterkiller3635
    @hunterkiller3635 8 ปีที่แล้ว

    I tested it and did it just like this but every time I died I would respawn at the next check point

  • @tommunism8778
    @tommunism8778 4 ปีที่แล้ว

    Mines note duplicating code when I duplicate only player spawn

  • @trswad4958
    @trswad4958 8 ปีที่แล้ว

    thx man that was helpful

  • @travis8106
    @travis8106 4 ปีที่แล้ว

    I feel so dumb cause I had a system where I made an event for each checkpoint and had all of them lined up at each spawn with enable for the active one and disable for the rest. Looked a lot messier than this setup

  • @andrewcorona2213
    @andrewcorona2213 7 ปีที่แล้ว

    How do u copy it

  • @jakethebossrs8112
    @jakethebossrs8112 4 ปีที่แล้ว

    I followed the steps correctly but its refusing to work

  • @spartacus1155
    @spartacus1155 8 ปีที่แล้ว

    can you make a video on how to manage what happens to you if you die from suicide

    • @SerisTaclys
      @SerisTaclys  8 ปีที่แล้ว

      This video looks at what happens if you die by suicide. I coded it so both killed and suicide work the same.

    • @spartacus1155
      @spartacus1155 8 ปีที่แล้ว

      +Seris Taclys question is the snapmap community separate depending on the console you play or can you play snapmaps made from an Xbox and published and play them on a ps4 ?

    • @SerisTaclys
      @SerisTaclys  8 ปีที่แล้ว

      +Dale Needels you can't play live across platforms, but uploaded maps on any platform can be played on other platforms

    • @spartacus1155
      @spartacus1155 8 ปีที่แล้ว

      +Seris Taclys thank you very much you've been a lot of help

  • @GattyBrain2009
    @GattyBrain2009 ปีที่แล้ว

    Wait.. 2016 was 7 years ago?!
    Also, 3:13 Tutorial

  • @ChaoticSphere27
    @ChaoticSphere27 8 ปีที่แล้ว

    Hate bother you, and idk if you do requests but, it be cool to know how to make Demons fight with you kinda like a MOBA. It just sounds pretty to cool to have a MOBA type death match where demons fight with or for you.

    • @SerisTaclys
      @SerisTaclys  8 ปีที่แล้ว

      That would be cool. I don't play MOBAs though, so I'm not sure how I'd make one haha

    • @DANIELRONCA716
      @DANIELRONCA716 8 ปีที่แล้ว +1

      if you want a moba, for your minions, use some single demon spawns! then select "on spawn" and link it back to single demon spawn and select "set team"! now go to the " set team" properties and set it to team 1, and set "spawn included" to enabled! now that demon will fight with you! everything else is ai paths!

  • @flippy0450
    @flippy0450 6 ปีที่แล้ว

    I just used on module entered set integer is easier

  • @SakuragiRed
    @SakuragiRed 8 ปีที่แล้ว

    Hey man, would u try my map.. It's by me the name is Wartimebigboss. The name of the map is called carry on my wayward son episode 1

  • @SCI__
    @SCI__ 3 ปีที่แล้ว

    If you are in ps4 or 5 use L2

    • @prabeshrai746
      @prabeshrai746 2 ปีที่แล้ว +1

      I’m pretty sure he uses xbox

  • @AlphaZeroX96
    @AlphaZeroX96 7 ปีที่แล้ว

    Checkpoints in Doom!? Not buying the game then. Thanks a lot, Gggmanlives for wanting checkpoints in every game....freaking PC fanboy.

  • @Turbonatior
    @Turbonatior 8 ปีที่แล้ว +1

    I found an easier way

  • @burpybut8586
    @burpybut8586 5 ปีที่แล้ว

    I have an easier way