Been doing it for years in games man Edit: I dunno if you're talking about this software specifically, actually never heard of it before tbh. Not trying to be rude.
1. select the edge of the face (selection mode set to edge). 2. extrude the edge. 3. pull down on the green (y) axis to get another face. 4. push it back one space on the blue (z) axis.
yes i agree! i think we would all appreciate more tutorials on blockbench in general. especially for non-minecraft projects. a part 2 from valo would be awesome to explain how he got to the finished and animated figure shown at the beginning! such a tease. please and thank you!
after clicking set postion im getting a message to drag the background but theres nothing to drag like i dont see the image or nothing spawned its so vague and confusing
Okay... That thumbnail and brief intro of the finished model was pure clickbait... It would definitely be useful to see additional videos for the rest of this process.
In section 3 when he's shaping the skull, I could not replicate Edit->Mesh->SplitMesh like he did. For me it just copies the selected Vertices. Anyone else?
Hey, you had some very helpful tips in this video! Im a noobie at blockbench, and I was trying to remake the gundam rx-78-2, and was so confused on how to add more faces to a mesh, very helpful and well made video!
It was painful to watch this meticulous process when just creating a box and then adding loop cuts and shaping it into the form that you want would have been tremendously more straight forward and effective. I guess some of us are masochist and after watching this ive discovered that i am a sadist.
This tutorial is not well done at all. At the very beginning he skipped over some of the initial steps and just fast forwards through the toughest part of the project when youre merging the face with the head. Extremely confusing.
@@TeltroAnimations I mean, is it totally wrong? Sure it does say that the video focuses on the face/head but while the thumbnail shows it fully textured & the first few seconds show a fully completed character, we only get a basic head model in the full video. No textures, no rigging, etc. despite the many comments on this almost year-old video asking for it. Kinda frustrating for those that want to learn the process of making this sort of modeling vs the more voxel style typically seen.
For more low-poly character modeling videos and tips, check out @artdanpol3d's TH-cam channel!
www.youtube.com/@artdanpol3d/videos
Valo is incredile, would love to see more of him here, and surely the body tutorial!
Blockbench, please bring Valo back for more like this. He is incredible here. I just subscribed in the hopes you will honor this wish.
Really? By the 50th "UM" I was done
A series on how to create a full model in that style would be great!
Oh man, I really want to see more of this series. Especially tips for making joints look fairly seamless.
so wait. We can make low poly models that DOESN'T look like BLOCKY minecraft?!
Apparently yes. Ive used blockbench for 8 months and i never knew this
yeah for the moment only generic models but looks great and take a 1-2 week to learn.
Yes
Been doing it for years in games man
Edit: I dunno if you're talking about this software specifically, actually never heard of it before tbh. Not trying to be rude.
Correct!
It says that this is a 3-part series, but there hasn't been an upload in 4 months D:
I would like to see more on the body and some other examples to dig in with these kinds of models!!!
3:36 losing my mind over this IDOMT GET HOW YOU DO IT
1. select the edge of the face (selection mode set to edge).
2. extrude the edge.
3. pull down on the green (y) axis to get another face.
4. push it back one space on the blue (z) axis.
I'd love a full low poly body tutorial!!
Also texturing and rigging!
Please!?
yeah i agree
it would be really helpful to see the full proccess
please :3
yes i agree! i think we would all appreciate more tutorials on blockbench in general. especially for non-minecraft projects. a part 2 from valo would be awesome to explain how he got to the finished and animated figure shown at the beginning! such a tease. please and thank you!
Yesss this would be very helpful
we need more mesh tutorials especially for curves n stuff
I love how whenever he says "Um" sometimes the little egg dude pops up on the bottom left lol
Dude kinda sounds like Kermit, honestly amazing
Based valo
MY BOY MADE A VIDEO
Can you cover the body part? I interested in the animation too.
yes. i want to have more of this. reminds me of playstation and i wanted to make a game with similar graphics design. more videos please. thanks.
please I would love a tutorial on rigging and animating a low poly model, I've looked all over the internet and haven't found anything
When will the next parts be uploaded? This is such a cool tutorial!
I would love to see more of these given a project I have in mind for a charecter
Seems a great App!
valo is based
You could at least show the keys you're using 😭
love to see more
after clicking set postion im getting a message to drag the background but theres nothing to drag like i dont see the image or nothing spawned its so vague and confusing
Even tho the video was made a year ago, I wish you guys would make multiple parts.
PLEASE MAKE TUTORIAL FOR THE BODY
Okay... That thumbnail and brief intro of the finished model was pure clickbait...
It would definitely be useful to see additional videos for the rest of this process.
need tutorial for making Mim from your gallary
In section 3 when he's shaping the skull, I could not replicate Edit->Mesh->SplitMesh like he did. For me it just copies the selected Vertices. Anyone else?
to sum up the video: Um
Hey, you had some very helpful tips in this video! Im a noobie at blockbench, and I was trying to remake the gundam rx-78-2, and was so confused on how to add more faces to a mesh, very helpful and well made video!
they did not ad any other parts to the series
I would love to have access to the model. I would like to learn to model characters like that.
whens part 2?
It was painful to watch this meticulous process when just creating a box and then adding loop cuts and shaping it into the form that you want would have been tremendously more straight forward and effective. I guess some of us are masochist and after watching this ive discovered that i am a sadist.
This tutorial is not well done at all. At the very beginning he skipped over some of the initial steps and just fast forwards through the toughest part of the project when youre merging the face with the head. Extremely confusing.
where is the 3 part series??
howd you get a bg image?
How to use this models in minecraft resourcespacks?
Can i make full body with more polygons?.
PART 2 when??
What if i want to export this to unity?
Hold on can we animate better player animations?
Valo an Chamon, I will track you down 🎉🎉🎉🎉
Shit. I need to update
Um
HOW DO I ADD A POLYOGON
whoops sorry had caps on
Fix the gitch on mobile now please
wtf is that thing jumping in the bottom left corner and *why* is it there? it's super annoying and distracting.
ρɾσɱσʂɱ 😡
nice clickbait thumbnail
bruh
@@TeltroAnimations I mean, is it totally wrong? Sure it does say that the video focuses on the face/head but while the thumbnail shows it fully textured & the first few seconds show a fully completed character, we only get a basic head model in the full video. No textures, no rigging, etc. despite the many comments on this almost year-old video asking for it. Kinda frustrating for those that want to learn the process of making this sort of modeling vs the more voxel style typically seen.
Why you sound like Kermit