Make sure to subscribe! Vote in the poll here - twitter.com/TheMisterEpicYT/status/1578913621073022976?s=20&t=2FEPNup6gkl7qnlYs1OEIQ Also, remember this video is mostly my opinion (as I mentioned many times).
The old Nether felt more like Hell, whereas the new Nether feels like it’s own new fantasy land, especially thanks to the Warped and Crimson forests and the Piglins.
yeah and Imo that's a very good change. Having actual "hell" dimension when You can go to and go back with no consequences, and even with some benefits... was never a good idea.
@@Lyokoheros-KLPXTV The thing is that the Nether reflects an arid, desolate, ominous place. You can have consequences, because if you fall, you lose all your progress. However, at the time the Nether was anything but challenging. But with the 1.16 it's another story. So imo, the hell dimension was a good idea all the way.
@@Uriel4-9-476 the point is that hell is waaaaaaaaaaaaaaay more than just "arid, desolate, ominous place.". And one of the main thing about the idea of hell itself is that there's no comeback. And even in some less "strict" interpretion when You can, it actually has some immense consequence on a being which enters and returns. I'm not saying about possibility of merelly being hurt or dying there. I talk about consequences of BEING there itself. (But their existence would be actually bad for gameplay and Minecraft isn't the kind of game that is about being challenging) This makes the idea of having hell dimension in Minecraft kinda contradictory - and thus it's a bad idea. More or less as bad as really hellish the dimension would be.
I jumped back into Minecraft around 1.14 or 15 after a few years away. I didn't even notice the textures were updated until I saw other videos talking about it long after. Whenever I see the old ones my reaction is always something along the lines of, "This is what it used to look like? It didn't seem like this much of an eyesore."
What really made the nether scarier upon it's first inception besides the textures is the lighting that was more similar to the overworld. Meaning it could actually get really dark, and you need torches to see anything. Imagine what the nether would look like today with true darkness.
I remember when the cows made different sounds. Anyone also remember when lava had a different pattern? (It changed from red to yellow rather than being mostly orange.) The old gravel textures bring me back, too. Remember when they were used as villager paths? Ahh… memories!
From what I remember there is three lava patterns. The one that was just red and yellow with no flow patterns (it didn’t move), the one that was mostly yellow and red that did have a flow pattern (the one that I was talking about), and then the one that we currently have which is mostly orange with a flow pattern. I like the two later textures that we’ve had, but the very first lava texture… it did suck.
Both of the netherrack textures are fitting for their respective versions in my opinion. Pre 1.14 one fit the old nether really well. It was a desolate space with this hellish eye straining netherrack everywhere. Add in the ghasts and other mobs and you get yourself a true hell feeling. 1.14 - 1.16 felt _really_ off. It felt way emptier than before and had less of the hell feeling - nothing but the smooth red block everywhere made it feel like it was a bland, lonely simple biome. 1.16 and forward is when the new textures actually come in really well - with 1.16, the general feeling and meaning of the nether changed a lot, and the smoother, less eye straining netherrack fits it really well. Nether is not just "hell" anymore, its another dimension where many unique creatures live and where many structures and biomes exist for the player to explore. Its way more lively and the old netherrack texture just doesnt fit it at all.
It does fit really well if you use a Pack that adds compatibility to programmers art in the new versions, with a pretty cool contrast between the dark red flesh texture and the bright new alien plants
I think you actually make a great point with the nether. While the new texture is far from the blandest redesign, the environment does no justice to it. The old nether is certainly a different beast too, and there is no way in hell (heh) I would approve keeping it as long as 1.16.
@@mechamedegeorge6786 contrast sometimes fit each other but sometimes destroy each other. Contrast was made to easily differenciate between color and other color. In my opinion it would be cooler to had flesh bione full of flesh block with the texture of old nettherack, toned down obviously.
Also I would rather look at real flesh blood and bones on the wall than that old netherack texture. The old netherack texture looks like diorite mixed with cool aid, not unsettling, just ugly…
@@CrimsonJewel i like more the old netherrack because if im not wrong it was supposed to be called bloodstone at first, so i do like the idea of it being flesh, bones and blood
@@tylerbingo1022other things can cause erosion like wind also it’s not confirmed but matpat made a theory about water originally existing in the nether
I honestly always thought new netherack looked more like literal blocks of organs. They look like internal body parts that someone has condensed into a block. And I think they look pretty evil in a way.
@@cookiesontoast9981Yeah, it looks like what netherrack was originally called, of bloodstone. And the old netherrack texture doesn’t look like anything, just a bunch of pixels mashed together.
I don’t know why this seems to just be a me thing, but netherrack to me seemed to fit what the nether should be more I always thought new netherrack looked a lot dustier and crumbly, and the newer sound design for it reflects that a lot! It makes the whole place feel brittle and unstable, and like the whole place is incredibly dry and uninhabitable (which makes sense considering the lack of water) I’m sort of inclined to think that’s what they intended for it, given the lack of water in the nether, but that could just be me
Only thing about new textures are that some blocks that are supposed to be not flat (stone, logs etc.) are too undercontrasted. If they are a bit more contrasted, you will actually get the feel of their respective surfaces.
it makes every block with a rough surface look muddy and soft. programmer art works very well in this respect for conveying shape with it's high contrast
Agreed, netherrack and sand are two of the biggest contributors to this problem in my opinion. They're supposed to look rough and rugged, coarse and grainy- instead they look incredibly smooth, like normal stone.
I know they have to work with a 16x16 grid so obviously a balance is almost impossible, but that's one hookup I do have as they probably could taken it down a notch with blurring/blending.
The new ore textures are helpful for colorblind people! My friend who always had a problem with that in Minecraft can now easily tell them apart just from their textures.
I do like the new textures. But the old villager textures are so versatile for maps. I remember how you could use a white coat villager as a scientist in a map. So a feature that allows you to spawn in the old villagers would be pretty cool.
While they’re more versatile for maps, they were worse for the base game. Having several different careers sharing textures made things more confusing.
@bruh I don't think that would mesh well with the biome variants. Also if the reason for wanting old villager textures is map making, a map maker can have a resource pack that goes alongside the map.
@@thewhitefalcon8539 it wasn't exhagerated, it just didn't look anything like what it was supposed to represent. was more like rice or long grass than actual harvestable wheat
I actually think 1.16 was *intended* to make the nether more like just a weird alternate to the overworld because they added a lot of survivability blocks like wood and stone Clarifying edit: I don't think this is a bad thing. I was just refuting a point. I loved 1.16 so much
I do agree that the new netherrack looks a lot less scary, but frankly, the old texture makes being in the nether feel like stabbing a meat fork into your eyeballs. Maybe some kind of middle ground would be ideal.
I remember Antvenom covered this topic when the new textures were under development. His point still stands out to be the best one to me in my opinion, as it is still the case to this very day. If people really have a problem with the new textures, there are always resource packs for the old textures. That’s what I liked about it. It wasn’t forced, but rather a suggested change. I understand why it was controversial but I think it was a nice change.
the idea of adding a texture pack by default that brings back the old textures is good, problem is they don't add any of the new blocks to that pack, which makes those keep the softer style from the newer updates with or without the pack. good idea but bad execution
@@kingweezel that's the thing tho. There are plenty of resourcepack that aim to fix this issue and are meant to be run on top of the native original texture pack. The texture pack ProgrammerArt+ is a good example of this.
That's both something brought up in this video already AND while bringing up the problem with that idea, being that, that doesn't do anything for new blocks added
Sand is my biggest issue, I honestly cannot tell distance or elevation in a desert biome now but I remember that it was quite easy back before the change.
@@mr.cauliflower3536 yeah but when it’s something from real life they typically try and make it look as much alike as they can. anyway, I just thought sand looked way too green before.
@@kyh148 ah i missed the word "ultimate" lmao, good to know! there's also a bunch of "classic+" or "classic alternate" texture packs for old sounds and textures that also change the newer textures to look more classic too.
Yeah, with the new textures came the revitalization of Minecraft’s popularity and what I like to call the “modern” era of Minecraft, which was around 1.13-1.14 to me
tbh, i don't understand the modern crusade against jagged, noisy or high contrast art styles. The laser focus on smoothing away all the detail is really silly IMO. I obviously prefer the older textures overall, the new ones aren't bad but they all feel bland and identical, even if some of the old textures were just recolours. I also like the cobbled together indie feel of the old textures more, the new ones just feel more corporate
Lmao 100%, I literally just thought this a couple of days ago. Every Minecraft clone I used to play back in the day looked exactly like modern Minecraft@@tachikomagaming2451
I don't think it's removing detail. It's adding it. Random noise isn't really meaningful detail. The new textures actually communicate what you're looking at. Before, it was impossible to tell what certain things were meant to be. When you say corporate, I think you mean professional. Which would make sense since Notch wasn't a professional artist, whereas the latest contributions actually come from people who know how to make things look good. I think it's important to be able to identify when you're looking through rose tinted glass. A lot of the charm from Minecraft comes from the time we started to play it. Nostalgia is a very powerful feeling, and the pleasant feelings from that is very different from the feelings we get when identifying objectively visually appealing work. I think people are seeing their nostalgic memories erased with the new art (Even though you can just switch them back on with the Resource pack they provide) and are looking for ways to try and explain how the new look is worse somehow. But you're allowed to acknowledge that something looking better doesn't mean you feel as good looking at it because of the history and charm of the old textures. You don't have to try and justify that the new ones are worse somehow. The way I feel about the old look of Minecraft is very warm, but I don't think it looks good. Artistically it looks awful, but that doesn't change the way I feel about it. I didn't play it for the graphics, I played it because the gameplay was ground breaking for the time.
A lot of the charm of minecraft comes from the time back when it actually had charm, thanks to the iconic art direction among other things @@AliceHalley
@@AliceHalley How can you even say that something is artistically better, its like an oximoron. There was a certain artstyle, and it had changed. People might not like it. Netherrack for example has a whole different color pallete, with less ambigious origin since now its just a red tinted cobblestone. There is so much you can do when creating 16x16 textures, and some people will prefer sharper and noisier with bigger contrast textures over the blended, smooth textures with softer shadows that are more pleasant and less tiring to look at, but are a bit bland in comoarison. Its like with the gravel before 1.3.2 and since. In the newer one you were able to see bigger pebbles, but realistically the one that was all noisy was okay too, since the individual rocks were implied to have been one pixel each. I prefer the OG gravel for that fact, and you cant say that its artistically worse gravel.
6:49 New netherack looks soft, like a pillow, rather than the jagged sharp looking stuff in the old version, though I still prefer new netherack it does mess with the feeling the place was originally built to give.
netherrack IS soft. Its meant to be soft. The older texture was supposed to be some bloody pieces of rock put together that barely holds together, and it didnt achieve that look. New one actually looks like just soft rocks, which is what netherrack is supposed to be. Also blood wasnt appropriate anymore so it had to be changed
@@andrei_smecherul I wouldn't say he funked up now, just a bit of an oversight and over softening to make it into more strictly a kids game. Basically the oversight of many "fun for the whole family" things.
@@Gravity_304 I meant fluffy soft, not near molten rock soft. There's a difference, one (Netherrack) looks like it would be comfy to sleep on and the other (real world volcanic rock) looks like what rocks would be in the underworld.
I was a bit on the fence with the new textures back then, but I remember watching Hermitcraft s6, instantly liked it, it's really good in my opinion. Everytime I boot up 1.8 without a texturepack, it looks so foreign now. I do think the old texture is really nostalgic and still is quite good, but the newer one is more polished and refined.
The old textures are nostalgic but just feel dated and kinda ugly. (Like looking at a website made in the 90's and never updated, not that i like the new age of websites all looking like smartphone apps)
@@TheSultan1470 that's the reason I never got into Minecraft when I was younger. I have sensory issues and I can't consume content that's that bright and jarring for more than a few minutes. when they changed the textures I started playing. definitely a great change on Mojang's part!
@@KassieR329 Could you de-saturate the colors with the built-in shader without installing different ones? Or use a program that de-saturates the entire screen while you play?
A thing I liked about the old netherack texture was that it was kinda ambiguous as to what it really was. Was it a red rock? Red rock with blood on it? Or was it more like flesh and raw meat? The only new textures I like are glass because now you can actually see through it. As for the melon i think just making it a darker green rather than yellowish green would fix the old one. Overall the older textures are better in my opinion.
I honestly think that's what they were going for since the nether is definitely more alien than demonic after 1.16. Mojang and Microsoft definitely don't want things with religious meaning in their game, let alone literal Hell.
I thought that's what Netherrack was supposed to convey?? Like.. something that looks and has the strength that of flesh while also not exactly being one
There is always controversy when such a big change happens in Minecraft! People reacted less about the textures themselves... but just that it was a large change
I started playing about 9 and a half years ago. The old textures are nostalgic and still hold a special place in my heart. However, as somebody who builds an absolute ton, these new textures blend together so much better. I don't get the eye strain that I used to get when playing for a long period of time. I agree that some of the textures look a little bit more cartoony though. It's very frustrating that every single change or item Mojang adds to Minecraft is a huge point of strain for the community. If they were able to add a way to disable individual items or features to any world, new or old, I think there would be an amazing outcome. Old players who prefer keeping things the same could keep things the same for the most part, while choosing individual features that they enjoy. And people who like the constant change could have tons of new and unique additions to the game. I know that would be very difficult to implement on the developers part, but it would ease a lot of the issues that our community deals with
You can use texture packs in newer versions, and if you're on PC you can pick which version you play on. Already that's a pretty good way to compromise with the player base. And no your comment isn't too long. People just have 0 attention span to read maybe 2 paragraphs
@@linuschan1901 You haven't seen the ground beef walls in doom? Damn. Personally, I would say that the old texture looked like bruised, scard, and bleeding flesh. The new texture just looks like flesh. The old texture had more personality at the expense of being an eye sore while the new texture as minimal personality with the moot point of not being good or bad to look at.
@@linuschan1901 Bruh, that;'s what makes it great. It's visceral looking, instead of L U M P Y R E D S T O N E in that obnoxious pinkish color it is now.
Obsidian. The new obsidian is way to dark / black so trying to read the cracking animation while braking it is almost impossible. I added a bunch of purple back into it so you can actually see the cracking animation now.
I haven't noticed an issues, although the old obsidian looks like it was made of flint. (Maybe they could revamp the texture and make a decorative flint block) After they made the texture change i stopped using the dev art pack after only a couple of weeks, the new textures are easier to play with. (The only exception is nether rack needs more contrast, and stone needs its contrast map to have fewer straight lines) And a fun fact about the old textures is that bedrock was just stone with contrast dialed way up.
I think it's better to not have an exact idea when it's going to break. Obsidian is one of the most durable blocks, so it makes sense you cant tell when it's going to break
we need a resource pack that not only adapts the new blocks to the old textures, but takes the textures that were made without the context of the older blocks (like moss, deep slate, lodestones, etc) and makes THEM look like they were made before the texture update
Fr! I really wanna do so but i dont feel as if i can capture that feeling, ive always wanted something more reminiscent of 1.7 as i think the new textures changed how the game felt playing for me
I feel like while sure old Netherrack fits the old Nether aesthetic where it was supposed to be hell. The texture does look like an eyesore after seeing it a couple of time, and with the current Nether being more focused on exploration instead of just finding a fortress and leave, having a texture with a lot of noise like the old netherrack can get uncomfortable for the eyes after spending too much time in the nether.
@@pixelatedluisyt It's become from looking like hell, to looking like a fantasy realm that has become like hell. Blazes, wither skellies, ghasts and magma cubes were already dangerous, now you can get attacked by piglin brutes who have 50 hp and can potentially 2 shot you if you aren't strong enough. Fucking love it (also the old looking hell was an eye sore).
Yeah, I gotta say, the old netherrack really just looks awful and hurts my eyes. The Nether is plenty scary hearing a ghast cry above your head or the breath of a blaze behind you without needing an ugly texture for netherrack that just makes you feel like never going back.
Bruh y’all don’t understand the concept of the nether and yall want it to seem like some sort of difference planet rather then hell which it’s supposed to be
Yes, it was meant to be hell back when it was first made, but I see no reason they can’t modify what was originally intended. I personally enjoy the shift from just hell to a more varied, otherworldly dimension. It adds a lot more depth to it when there are more structures and biomes, and makes it much cooler to travel in.
I believe the newer textures are better, but I do agree that netherack needs to be less polished and make you feel uncomfortable (for example making it looks like a flesh block, craftable with four rotten flesh or something, making it much more hellish and giving rotten flesh a use)
i found out that the first version of japa's textures worked great it was like the old one but more fitting with the rest of the textures and overhaul done better
I’ve always preferred the original textures, I think a lot of them were too iconic to abandon. I really think they should continue to update both texture packs so that players have a choice instead of having to deal with clashing textures for nylium and new ores. For a game so focused on giving options to the player, the complete abandonment of the dev textures feels a bit heavy-handed.
I think that now, the two textures, simply match different gamplay styles. For example I tend to prefer one of the two texture on the basis of what game mode i'm playing: the old ones for more competitive and try hard modes, and the new ones for a more relaxing gameplay. The way the blocks appear just give me different vibes
I love both. I’ll only be upset if they remove the ability to play older versions from the official launcher. I love all the versions in their own unique ways
I feel like the newer textures work better, they're pretty close to the old textures but look a bit better also while I do think you're right that the old netherrack texture being ugly helped give more of a dangerous/unsettling atmosphere to the Nether, I feel like that could be achieved without having a block that's awful to even look at just spread everywhere
I don't understand how anyone can say that the old netherrack made sense, it was just random shades of red. The nether deson't need to be an eyesore to look alien and scary
Doesn't help that older versions had the lowest lighting. Getting in the nether in a nutshell was: > Get in the portal > Can't see shit > Place a torch > Congrats, now you're blind
For some reason I love the old netherack texture - it's so nostalgic, along with red beds and all wood types crafting to the oak texture. The changes make sense yet when I came back after a few years (1.12 to 1.14) i forgot they changed it, ended up with an oak door next to a dark oak door.
I fuck with the old textures but man I always hated the texture of netherrack I couldn’t care about any other block but man netherrack was a terrible first design it hurt my eyes while playing lol
I don't know, the old netherrack always looked weird and out of place to me. It has some white and dark red and weird pink blobs thrown in, it's like a Doom gore tile. It looks like carcasses piled on top of eachother. Maybe with the original zombie pigmen they were going for a more horror, gory vibe. But then the game pivoted towards family values, and maybe it was a good thing.
As someone who grew up on the old textures i much prefer the new ones, they feel more warm and comfortable compared to the old ones that always felt very desaturated and blocks like the diamond blocks looked a bit Werid especially now compared when compared to the old
I actually liked the old netherack texture because of the feel it gives to the nether as a whole, someone should make a hybrid texture that is a little less stranding on the eyes then model all of the other nether based textures too fit that same theme.
Look I don't care if you all are going to read the whole comment or not, but if your going to take the time out of your day to leave a reply you might as well.
The ore texture changes is really good for colour blind people as before the 1.17 update people who were colourblind couldn’t tell the difference between pretty much all ores with the exception of lapis and emerald. Nice video by the way! :)
And as a result the become a painful eyesore for people who have sight problems involving blurry smeary images, such as myself. Key example of the Vaseline smear that Motion Blur does to games running constantly above 60fps (120fps or bust in first/third person games!), along with Vignetting and God Rays.
@eLNeroDiablo I'm not sure if the inconvenience of a set of 16x16 pixels on a Minecraft ore block being redesigned is comparable to the inconvenience of intense smeary motion blur 🤨
With texture changes in the ores imo the ores now feel more unique and they have their identity rather than having the same texture on every ore and the changes to the ores for the colourblind people are really good
@@Yoshhhhh ramp up to 120fps then sweep your mouse around in an arc in a cave of ores or - more noticeably - the Nether and it all just becomes a smear frame of lines that can't be distinguished.
@@ElNeroDiablo Dude if the new ore textures hurt someone;s eyes then how the hell did they play minecraft before the texture update it had so much of that
I love the new textures. Old minecraft always made me get headaches from the harsh textures, now with the new ones it has this warm tone to it and the textures are pleasing to look at.
I think the reason why the old oak logs look better is contrast. There is that distinction between the light and dark brown that gives your eyes a place to rest. The old texture is good in a vacuum, but not as good in combination with all the other blocks unless you are using it as the block to empathize other things. Basically you are using the oak logs to make your builds stand out, but the new textures are meant to fit in to the background more. Or at least that's what it seems like from what I've seen. I do think the old texture of netherrack is better in the context you provided, but the new texture makes a lot more sense to me. After the initial shock of the nether wears off all you are left with is an eye piercing block. The nether becomes more a part of normal game experience to most people, but most people aren't going to want to interact with the blocks because they look bad. For the first time going into the nether the old texture is better, but for everything else the new texture makes more sense... although it would be nice if they could have struck a better balance between looking good and also making the dimension look unique(Even if I like the textures a lot more).
From a lore prespective, I like that the new netherrack texture reflects the growth/ recovery of the nether from whatever devastated it in the first place. We have ruined portals and bastion remnants suggesting the nether was once developed and full of life. Version 1.0 could be after the nether was turned into the hellish landscape, and post-1.16 would be the nether regenerating with new plants and biomes. Netherrack too changes to show that the nether isn't so foreboding anymore.
I feel like the old textures more captured that “retro feel” that the whole game was originally based off of. Not to say that the new ones are bad, they just seem too polished for that arcade style
I always liked the old netherack. The new one looks kinda smooth, almost plastic like, and has darker colors with h make it look cooled down which definitely does not describe the Nether. The old one looks very rough, and chipped away at, while having bright coloring to signify that it’s very hot, and just fits with the Nether more.
how i always saw the old netherack was being hot and a bit gory which fit the nether rather well, the new netherack just doesnt fit the atmosphere the nether was originally supposed to give off
The idea that the old Textures don't meld with each other is absolutely insane to me! In the inverse is true, the new Textures clash like CRAZY with each other and the over all feel of minecraft, I know it sounds dramatic but the new Textures are genuinely one of my least favorite things in gaming! 😂
I'm firmly in the 'old textures' camp. I hate that everything is rounded, washed out, and cartoony now - I prefer sharper, more vibrant, more distinct textures. So, I'm glad I can still use old textures via texture packs! Everyone wins. I'm sure people have even made a better diorite texture.
Yeah agreed, I started playing back in 2012 and I do so love all the snapshots from the early versions of Minecraft. I remember watching this TH-camr, I forgot who he was but he did this series called “The Mole” and it was a bunch of people playing in a reality style show, I also remember his build battles. Songs like”bit by bit” were used… dang those the good days
The old netherack repeating pattern makes me extremely nauseated when traveling long distances in nether tunnels, like on 2B. Other than that block I prefer the old textures.
yeah, themisterepic got this so wrong. the point is to be more playable and nicer, I prefer it becauseit looks more like cobblestone and therefore feels smoother. also, wtf is he on about with the ores? it makes them look more visible, and it helps colourblind people. epic has NO, and i mean ABSOLUTELY NO IDEA on what he's talking about. he's using buzz words to describe stuff. as an ACTUAL texture pack maker, his opinion is DOGSHIT and extremely wrong. edit: i get it's his opinion, but he's outright stating it and saying that it's better. it's like he's saying it's his opinion while trying to convince people he's right.
@@01iver nobody gives a shit if ur a texture pack maker, its his opinion ffs, he even clarified that several times too . Stop being so mad about something so trivial and petty.
It's worth noting that Jappa worked very closely with the community by asking for feedback. A lot of Jappa's textures got several iterations. Thanks to that feedback, we got textures that are new and fresh while being faithful to the original textures.
The block I'm most conflicted about are oak leaf blocks. I really like the new texture. The majority of the textures that were updated I feel did their purpose, which was to be more inviting to new players, and to be subtle enough to quickly adjust to older players. But I still admire the new leaf block texture. It feels more natural and has the appearance of foliage. However, I also loved the old texture as well. There was something about the tessellation of the design that was visually pleasing to me. It didn't really look natural. I remember first seeing it when playing classic that it seemed like it was cellophane wrapped cubes with a printed design on the outside of it. But I liked it because it's a world of cubes; the very existence of the world already doesn't look natural. The new textures kind of suffer from a mindset of instant gratification in that they very much look like what they're supposed to be, so there's not as much room to leave it up to players' interpretations. I think the charm of the old textures is that they were more of a suggestion of what they were supposed to be allowing them to be more versatile as a building material, especially with the limited block library of the older game
I don't know what you're talking. The new textures look professional, because they are. The old textures look like that of a small indie game, because they are. I have never seen an indie game that looks as clean as modern Minecraft. I have seen many indie games that look as unpolished as classic minecraft
@@danielflanard8274 "Doom Clone" is a reference to the 2D Sprite-based DOOM '93/DOOM II (1994) era of games where devs had a limited palette of colours (often around 256 in 8-bit VGA mode, long-before modern 32-bit RGBA (8-bits each R, G & B giving 16.77 million colours that just about any RGB LED module can produce nowadays, plus 8-bits of Alpha/Transparency)). The newer textures look like they've been abusively hit with a blurring tool in Photoshop compared to the older textures.
@@ElNeroDiablo idk man, they're visually pleasing and are actually really fun to build with. as much as i love the old textures, they suck to build with, ngl. of course, this is purely subjective, but yeah.
As much as i loved the old textures and the nostalgia feeling they gave I think Minecraft needed this revamp in order for the game to continue and grow. The new textures are a lot better and smoother and when you look at them side to side you will thank the new textures. The new ones are just more polished and that's it nothing has changed but some people (like myself) will never overcome this feeling.
At the time i was change averse but pretty quickly i realized that as nostalgic as the old textures are they also contain quite a few eyesores. (Netherrack was pretty bad but the new netherrack is too soft and should have more contrast on the borders of the cobbles and yellow sulfer flecks added back in) And fun geology fact, a cobble is a stone size like a pebble. (And how size is the only difference between clay, silt, sand, and larger stones)
Personally, like most people, I feel a lot of nostalgia and do really like the old textures as obviously, it’s what me and many other players first experienced and it’s nice to see them whenever I enable Programmer Art for fun in my worlds / playing on servers. But I definitely do prefer the current textures, they just have a modern feel to them and look smoother and ultimately, it was perfect for Minecraft’s resurgence in popularity, it gave the game a modern look that helped the game look new and excited for a new era and I remember feeling that when watching the lets plays from that point in time, especially Dan’s Minecraft Hardcore series. I do definitely agree with your point on the current Netherack texture, as while it does look better, it looses the actual point and vibe it was trying to make in the world it’s meant for but in general that has sort of been ignored and not felt in the newer versions of the game. The newer blocks definitely don’t contrast well with the older blocks near them as the art styles clash, it would be nice for Mojang to try and do something like what the community is doing with remaking newer blocks in the older style but it’s clear that they’re not interested, which is sort of a shame. But a least there are community efforts being done.
Netherrack is actually one of my favourite texture changes they've had tbh. I always found the old texture a bit too much in the context of the nether because of just how vast it all seemed. Pure eye strain to work down there for too long on farms. The addition of the nether biomes and the softening of the texture itself I think was a really good balance. I don't think the new texture makes it any less of an uneasy feeling, especially for players who weren't around for the old one.
The new texture looks a bit to dull and flat in my opinion, but the old ones were just the opposite being too messy and erratic. They should have made it a bit more like the old cobblestone but with a more dramatic pallet and with those iconic darker defining lines to give the texture more of a rough look. I like to think that netherack is very jagged and brittle looking rather than flat and smooth like it looks now.
@@_shadow_1 Yeah. The new texture is easier on the eyes to be sure, but it just doesn't capture the feeling of netherrack at all. Dull, flat, and too normal looking. It just looks like red rock. The old texture looks like it's jagged and has an almost bloody appearance, which really sells the hellish dimension theme.
I'm glad you talked about this, as it should be discussed even after years after the textures being changed. The netherrack point especially is important to bring up.
I personally value the recognizability and Indie aesthetic the older textures introduced over these new ones. They're by far more stylistically consistent and less visually grating, but I feel retroactively fixing certain "mistakes" in a game with such a solid core identity takes away from it in a sense.
Finally someone who just doesn't dismiss the old Netherrack. I had taken a particular liking to it as it seemed like something out of Doom. Also miss the old noisy Gravel
its actually alot harder to navigate nether now cuz everything just blends and you can easily just miss a turn in your tunnel when you are mining for debris for example and get lost forever. the amount of times that i was lost in those tunnels has substantially increased after the new update.
Also consider accessibility. The new ores are distinct in not only colour but also shape, making it easier to distinguish between them when, for example, colourblind. There are also people who can't look at bright colours for long, and I think for them, the newer textures may be an incentive to even play the game in the first place. Overall, the newer textures are mostly better, but it's nice that there's an option to turn them off.
I'm colorblind, and can't for the life of me distinguish the new iron from copper. The only way is programmer art having the old iron texture and copper having the new one.
I agree with your opinion on old textures. They were indie which may sound bad but it really fit the feel and charm of the game much more (also new brick is terrible). I personally use a beautiful texture pack called "beta continuum" which not only brings back the old textures, but it also brings back old sounds, old mob models for zombie pigmen, and more is even possible with optifine like old lighting and old fog.
You took the words out of my mouth when it came to Netherrack. First time in the nether, before the changes, natherrack gave a very heavy off putting feel.
I agree with you on that a mix of both would be ideal, for example the tree textures, the oak logs back in the day DID kind of look like an oak log, the "imperfections" or "noise" in the image gave it the jagged look that you find with the real life bark of an oak tree, the new texture is overly blurry and looks more like an oak tree after drinking to the very verge of being blackout drunk AND squinting your eyes, the jaggedness of the oak bark is smoothed out so much that instead of looking like a tree that you found in nature, it looks like you splashed 9 different brown paints on a 4x4 you'd get at Lowes
I used to flip flop between the new and the classic textures and was never satisfied, so a while back I duplicated the Programmer Art resource pack and deleted many of the textures which I prefer in the new style, allowing me to play with a blend. Every so often I go back in and delete some more or add some back, depending on what I feel nostalgic for in the moment or what needs to feel consistent with newer additions to the game. I'm surprised by how much I enjoy micromanaging it!
That side by side of the nether finally made me realize why the nether felt so different lately. The old nether with the old texture felt chillingly cold. Even with all that lava it felt like there was no warmth, or safety anywhere. Meanwhile, the new nether feels warm and cozy. New netherrack are fuzzy red cotton balls, while old netherrack was jagged edges of flesh and blood.
The foreboding from the 'stone' around the player was ment to be off putting a warning onto the player to keep their guard up while their and get in get out
I prefer the old texture because it gives more of an idea of simpicity than the new one. Im so thankful for the people who try to make texture pack to adapt the new models to the old ones, you are true legends
I'd say the version you're playing on also plays a role there. I prefer the older textures when I'm playing on an old version because obviously it matches the style and atmosphere of the time, but the newer textures look like a matured version of the older ones, so they definitely fit the themes of the newer versions best, as the game itself also has evolved over time. People forget that when talking about Minecraft, there is not just "the" one Minecraft, but every update changes (and improves) the game a bit, so that you clearly have to distinguish between the "old" versions and the "new". Minecraft from 10 years ago is not the same as the Minecraft we have today, which is fine. If Minecraft didn't evolve, most people would have lost interest a long time ago.
what about a mod that gives you the different textures but they're for different blocks, so Netherrack has the new texture, but the old Netherrack texture is given to a modded blocked, called Bloodstone, that spawns around Soul Sand (Bloodstone was the original name for Netherrack when it originally came out with the classic texture) something like that would be cool, then we can have both the new and old textures in the same game
I feel like for the netherack you have to consider that there weren't any nether biomed yet, at least I don't think there were, so everywhere you looked was this garish block. I do admit the older one was more spooky and stuff, but it wouldn't last very long if it was everywhere you looked
its definitely something that grows on you. when the texture change first happened, i genuinely dropped minecraft for a bit. but after a while, and playing with the new textures simply because of consistency with the new blocks, and now i cant go back. the new textures are fantastic without feeling too different to me.
I think the inclusion of dev art was entirely to soften the blow of the risk, but they are right in that some blocks had too much contrast (although now dome have too little) and that they needed to be done in the same style.
I remember when the textures were announced, I also hated them. But after playing with them for a while, they definitely work well. Some like the totem of undying were pretty necessary, as the original was just confusing, others are just fine. I think that none of the texture changes are bad, and they work really well. Just wish they'd bring back the rose
What sucks is they wont ever because it isnt "Realistic enough" sadly minecraft prefers to be more realistic lately rather than Magical, if you minus thw Hostile mobs.
It would be cool if someone make a texture pack customizer online, like the old painterly pack, where you could select which old and which new textures you wanted and it would put them all into one pack for you.
The old netherrack texture had a sorta flesh-like feeling to me which was really cool. I’d still say the new texture is an improvement tho, even if it does lose the flesh feeling.
It is very difficult to decide which one is better because some of the newer textures are a bit too blurry, i think a perfect look for minecraft would be entirely different wood and stone blocks that are in between the current and old looks, I will make a texture pack of this one day because the newer swords and armor look worse but most of the newer textures look toleratable.
I also like diorite both the old and the new. I like the new better as its softer. I also feel as if im the only person that absolutely hates every update past 1.16. I still play minecraft but 1.19 just added more grind.
I have a complicated relationship with the textures, I started playing in 2014 and I didn't hear about the new textures until they were officially added in the first 1.14 snapshot. I remember I saw a showcasing video of the snapshot and I immediately freaked out... did they... did they change the textures?? yes they did... I was upset about it and when 1.14 finally came out I used programmer art for about a year later, I didn't like the new textures, they didn't look right. Eventually I started using the new textures, at some point I got used to them and I began realizing the "problems" with the older textures. Then, I started playing more and more of older versions, I'm kind of a nerd you can say, I see older textures more often and I returned to disliking newer textures. Not only that, but I feel trapped in newer versions, I can't do anything, It's boring, I don't feel inspired to do anything. So now, in present time I almost don't play newer versions and I barely touched 1.17-1.19. When I do play I use programmer art again, to give me a little bit of motivation to build/play. Now for my objective problems with the textures: 1. Planks: old planks look like actual hard planks that are made from wood, new planks look like rotten wood, soft and soggy. If I made the sound of planks I would make it like a clunky screechy sound of an old bench when you sit on it. 2. Stone, very similar to planks, the old looks harder and tougher like actual rocks, the new looks softer and its sound should be like limestone. 3. Ores (from 1.17+): here most people would probably respond with: "Its so that colorblind people could distinguish between different ores!", and to that I say, no it's not. If mojang/microsoft actually cared about distinguishability, do you seriously think that's the only thing they would change? what about planks? logs? powders? dyes? It's not hard to see they just wanted to add new textures to fit the theme of the caves&cliffs update, and I'm fine with that, but at least don't make up excuses to be more politically correct. I don't like the textures anyway, but it's not a problem since as I said, I don't touch these versions and if I do I use programmer art. Thanks for reading to the end. I hope you could see the full picture.
I think the only new texture that doesn't improve upon the old ones is the netherrack, for the reasons you mentioned. To me the old netherrack always looked like a kind of stone made out of flesh, the red lines looking like blood vessels, which is appropriate for the hell dimension.
Someone needs to make a nice balanced mix between the two. Have the sharpness and definition of the old textures balanced with refinement and cohesion of the new ones. I love them both for their own reasons, but the idea of a sort of merging of the two styles intrigues me
I feel the controversy would have been even worse and lasted longer if it wasn't for the availability of the old texture pack by default in the game. Truly it is amazing people managed to adapt new texture into old ones!
while i don't entirely mind the new ones, i think the classic textures fit the title of "default textures" more. and tbf if it were a texture pack back in the day i probably would have played with it for a while because it doesn't look bad. also some of the newer textures feel too blurry...
I think the newer textures are “better” but often clash with the blocky feel of minecraft more BECAUSE they are softer while the older textures feel like they sort of take the inherent blockiness of minecraft into account and embrace it.
I started playing in 1.14 and got used to those texture. I hated the caves and cliffs ore textures at first, but seeing them side by side in this video, I brought myself to prefer the new textures.
I love the new ore textures, I always felt the older ones were lazy and just not that appealing, they kept the best of them by conserving the texture for the diamond ore while also making new ones for the rest, then not making it look lazy and letting players tell them apart just by the shape of the texture instead of the color
@@sizquirtt They are still cartoony, plus the game looks way better with all the textures changes they've been doing over the years, sure some may be worse than their predecessors, but in general terms the game looks better, and honestly, I think it's good to let it evolve visually as time passes on, and even if someone still prefers the old textures, the game is very customizable so adding the old resource packs is easy
In general the new textures are nice, but there are some textures that I can't get used to and significantly impact my experience when I have to interact with them (specifically wheat). I also much prefer the old ore textures, even though I don't really have a problem with the new ones
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Also, remember this video is mostly my opinion (as I mentioned many times).
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love your videos ❤️ you make some of the best video in my opinion.😃
He
@@Qwerty-uiop it's for epic I'm literally under his comment
Old glowstone fits in with leaves 🍃
The old Nether felt more like Hell, whereas the new Nether feels like it’s own new fantasy land, especially thanks to the Warped and Crimson forests and the Piglins.
It looks more like a fantasy land but it’s still really unforgiving lmao
yeah and Imo that's a very good change. Having actual "hell" dimension when You can go to and go back with no consequences, and even with some benefits... was never a good idea.
@@Lyokoheros-KLPXTV The thing is that the Nether reflects an arid, desolate, ominous place. You can have consequences, because if you fall, you lose all your progress. However, at the time the Nether was anything but challenging. But with the 1.16 it's another story. So imo, the hell dimension was a good idea all the way.
@@Uriel4-9-476 the point is that hell is waaaaaaaaaaaaaaay more than just "arid, desolate, ominous place.". And one of the main thing about the idea of hell itself is that there's no comeback. And even in some less "strict" interpretion when You can, it actually has some immense consequence on a being which enters and returns. I'm not saying about possibility of merelly being hurt or dying there. I talk about consequences of BEING there itself.
(But their existence would be actually bad for gameplay and Minecraft isn't the kind of game that is about being challenging)
This makes the idea of having hell dimension in Minecraft kinda contradictory - and thus it's a bad idea. More or less as bad as really hellish the dimension would be.
To me the nether is no longer hell but a place you were never welcome in
new ones are just more polished, but the old ones always give you that nostalgic feeling.
Netherrack...
I play with the old texters
but old gold block is worth places physically
new one is ew
@@undergravitydownforce714 yes 😃
Rip the nethe ack flesh feel
I jumped back into Minecraft around 1.14 or 15 after a few years away. I didn't even notice the textures were updated until I saw other videos talking about it long after. Whenever I see the old ones my reaction is always something along the lines of, "This is what it used to look like? It didn't seem like this much of an eyesore."
I started to play in 2011 so whenever i get to play mc nowadays i always feel like i'm playing mods lol
Same :D
But the netherrack hurts to look at, look at that.
Expect for netherack. THAT, was definitely an eyesore
Neither did i
What really made the nether scarier upon it's first inception besides the textures is the lighting that was more similar to the overworld. Meaning it could actually get really dark, and you need torches to see anything. Imagine what the nether would look like today with true darkness.
Agreed its so bright and ruins the horror completely.
@@mattcatt1165 good thing the warden is here
@@cly_Cannot agree more.
True, I always took Stacks of torches to the nether, because it was so weirdly dark.
the lava lights up a bit of the nether
I remember when the cows made different sounds. Anyone also remember when lava had a different pattern? (It changed from red to yellow rather than being mostly orange.) The old gravel textures bring me back, too. Remember when they were used as villager paths? Ahh… memories!
Lava used to look fcking terrible
From what I remember there is three lava patterns. The one that was just red and yellow with no flow patterns (it didn’t move), the one that was mostly yellow and red that did have a flow pattern (the one that I was talking about), and then the one that we currently have which is mostly orange with a flow pattern. I like the two later textures that we’ve had, but the very first lava texture… it did suck.
@@shinyy8918 Lava's always looked weird, it went from looking like grilled cheese to baked beans.
REMEMBER WHEN THERE WERE TORCHES ON BLACK WOOL?!
@@wakkowarner3716 yup.
Both of the netherrack textures are fitting for their respective versions in my opinion.
Pre 1.14 one fit the old nether really well. It was a desolate space with this hellish eye straining netherrack everywhere. Add in the ghasts and other mobs and you get yourself a true hell feeling.
1.14 - 1.16 felt _really_ off. It felt way emptier than before and had less of the hell feeling - nothing but the smooth red block everywhere made it feel like it was a bland, lonely simple biome.
1.16 and forward is when the new textures actually come in really well - with 1.16, the general feeling and meaning of the nether changed a lot, and the smoother, less eye straining netherrack fits it really well. Nether is not just "hell" anymore, its another dimension where many unique creatures live and where many structures and biomes exist for the player to explore. Its way more lively and the old netherrack texture just doesnt fit it at all.
It does fit really well if you use a Pack that adds compatibility to programmers art in the new versions, with a pretty cool contrast between the dark red flesh texture and the bright new alien plants
I think you actually make a great point with the nether. While the new texture is far from the blandest redesign, the environment does no justice to it. The old nether is certainly a different beast too, and there is no way in hell (heh) I would approve keeping it as long as 1.16.
@@mechamedegeorge6786 contrast sometimes fit each other but sometimes destroy each other.
Contrast was made to easily differenciate between color and other color.
In my opinion it would be cooler to had flesh bione full of flesh block with the texture of old nettherack, toned down obviously.
Wise words
Also I would rather look at real flesh blood and bones on the wall than that old netherack texture. The old netherack texture looks like diorite mixed with cool aid, not unsettling, just ugly…
The old Netherrack always looked like flesh, bone, and stone to me. I liked that. The new texture looks like red rocks. Nothing too special about that
New texture of Netherrack makes more sense.
@@CrimsonJewel i like more the old netherrack because if im not wrong it was supposed to be called bloodstone at first, so i do like the idea of it being flesh, bones and blood
@@anyeloxx_6296 it still has an awful, AWFUL texture.
Yes its cooler than the new one BUT ITS FUCKING UGLY
@@anyeloxx_6296 I wonder where all of those billions of chunks of rotting meat came from.
Old netherrack: sharp broken sheets of shale covered in blood
New netherrack: smooth river stone but red
@@tylerbingo1022other things can cause erosion like wind also it’s not confirmed but matpat made a theory about water originally existing in the nether
I mean... old netherrack's texture was cobblestone's texture but with a red noise filter on it.
I honestly always thought new netherack looked more like literal blocks of organs. They look like internal body parts that someone has condensed into a block.
And I think they look pretty evil in a way.
@@cookiesontoast9981Yeah, it looks like what netherrack was originally called, of bloodstone. And the old netherrack texture doesn’t look like anything, just a bunch of pixels mashed together.
I don’t know why this seems to just be a me thing, but netherrack to me seemed to fit what the nether should be more
I always thought new netherrack looked a lot dustier and crumbly, and the newer sound design for it reflects that a lot! It makes the whole place feel brittle and unstable, and like the whole place is incredibly dry and uninhabitable (which makes sense considering the lack of water)
I’m sort of inclined to think that’s what they intended for it, given the lack of water in the nether, but that could just be me
My favorite texture is the text to image where every block is white and has a name on it, really balanced, really colorful
Lmao
cacete jelly po me lembro dessa textura
lol
saves the eye stain by removing al
l that oversaturation on the colors as well as the extra contrast of those noisy textures
Anyone else still nostalgic for the old water and rain sounds? For some reason those embody the nostalgia of Minecraft's golden age for me the most.
The alpha door sounds and the oof are the most nostalgic for me
Oof
Yes
minecraft is more famous now than ever before what is golden age?
@@dejazO0 a golden age is the peak of a thing's life cycle
Only thing about new textures are that some blocks that are supposed to be not flat (stone, logs etc.) are too undercontrasted. If they are a bit more contrasted, you will actually get the feel of their respective surfaces.
Yeah! That's why I always liked the old cobblestone back then, the newer one looked like wall paper with a stone texture
it makes every block with a rough surface look muddy and soft. programmer art works very well in this respect for conveying shape with it's high contrast
Agreed, netherrack and sand are two of the biggest contributors to this problem in my opinion. They're supposed to look rough and rugged, coarse and grainy- instead they look incredibly smooth, like normal stone.
@@cefirodewinter9086 old cobblestone looked like 2 tiddies and a fat stomach
I know they have to work with a 16x16 grid so obviously a balance is almost impossible, but that's one hookup I do have as they probably could taken it down a notch with blurring/blending.
I use the packs “Programmer Art” and “Programmer Art Extended.” It updates all the new textures to look like the old ones.
Same
I prefer programmer art faithful bc faithful makes the game book better
I like the retro indie feel of the old textures. Goes in line with the fact that the world is made up with cubes.
Yasss
This is what I like. Ivliked that the textures were very pixely, because it's a blocky pixely game.
They are unpolished, rudimentary, repeating, break several rules of pixel art and that's why we love them.
@@jadecoolness101 yeah that’s why I play legacy and not midrock
@@jirikajzar3247Rules of pixel art? That's quite dumb to have.
The new ore textures are helpful for colorblind people! My friend who always had a problem with that in Minecraft can now easily tell them apart just from their textures.
Just see color me boy.
Fuck the blind i want my green forests back
Bruh
@@lordmike9331 Just get some bitches me boy.
@@lordmike9331 argargargargarg
I do like the new textures. But the old villager textures are so versatile for maps. I remember how you could use a white coat villager as a scientist in a map. So a feature that allows you to spawn in the old villagers would be pretty cool.
like a command for maps, minigames or roleplay purposes would be very awesome. (would also bring Dr Trayaurus back)
While they’re more versatile for maps, they were worse for the base game. Having several different careers sharing textures made things more confusing.
@bruh I don't think that would mesh well with the biome variants. Also if the reason for wanting old villager textures is map making, a map maker can have a resource pack that goes alongside the map.
@bruh villager outfits already change color per biome
Minecraft education edition npc go brR
I miss the old crop textures a lot too. Wheat in particular. The new one just doesn’t feel right.
ngl i like the old stone brick ones they just look cleaner in my head lol
the old wheat texture did not even slightly look like wheat though, honestly the best texture change they ever did
@@A_d0gg0 who cares though, Minecraft is basically a cartoon where everything is exaggerated.
fr@@A_d0gg0
@@thewhitefalcon8539 it wasn't exhagerated, it just didn't look anything like what it was supposed to represent. was more like rice or long grass than actual harvestable wheat
I actually think 1.16 was *intended* to make the nether more like just a weird alternate to the overworld because they added a lot of survivability blocks like wood and stone
Clarifying edit: I don't think this is a bad thing. I was just refuting a point. I loved 1.16 so much
1.16 gave us the exact resources to be able to play a normal survival only I the nether: wood, stone, farmable animals and different biomes
@@Fefe65800 exactly! So the nether isn't any longer a "hellish dimension" but it is now an "alternate to the overworld"
i mean the piglins gotta survive there somehow
@@elizathegamer413 so you would much rather have an empty wasteland of nothing besides wither skulls
@@Gentleman534 no? I like the change. I was refuting the point made in the video
I do agree that the new netherrack looks a lot less scary, but frankly, the old texture makes being in the nether feel like stabbing a meat fork into your eyeballs.
Maybe some kind of middle ground would be ideal.
i dont think it looks that bad
@@moon-pw1bi it really does.
@@notgood1321 no your wrong im right its not subjective
@@moon-pw1bi ratio
@@moon-pw1bi also you're*
I remember Antvenom covered this topic when the new textures were under development. His point still stands out to be the best one to me in my opinion, as it is still the case to this very day. If people really have a problem with the new textures, there are always resource packs for the old textures. That’s what I liked about it. It wasn’t forced, but rather a suggested change. I understand why it was controversial but I think it was a nice change.
I did ask for your anus
the idea of adding a texture pack by default that brings back the old textures is good, problem is they don't add any of the new blocks to that pack, which makes those keep the softer style from the newer updates with or without the pack. good idea but bad execution
@@kingweezel but nostalgia aside, a lot of the old textures kinda suck
@@kingweezel that's the thing tho. There are plenty of resourcepack that aim to fix this issue and are meant to be run on top of the native original texture pack. The texture pack ProgrammerArt+ is a good example of this.
That's both something brought up in this video already AND while bringing up the problem with that idea, being that, that doesn't do anything for new blocks added
Sand is my biggest issue, I honestly cannot tell distance or elevation in a desert biome now but I remember that it was quite easy back before the change.
That's how deserts are in real life
@@vikingursigurdsson bruh
@@mr.cauliflower3536 no hes kinda got a point tho. i didnt really care tbh i just thought sand looked a bit too green lol
@@Empyreiator What I'm saying is, this should not matter, since we have a lot of things that are not how they are IRL
@@mr.cauliflower3536 yeah but when it’s something from real life they typically try and make it look as much alike as they can. anyway, I just thought sand looked way too green before.
There's a pack called "Programmer Art Ultimate" that changes newer blocks and items to match the older styles
@Mage Enderman it's inside minecraft
i'm pretty sure that it only changes the classic blocks and not the ones that got added after the new textures came.
@@daemonvanmeir9697 That's Programmer Art, this is an extension to it that also changes the newer blocks.
@Mage Enderman It's available on PlanetMinecraft iirc
@@kyh148 ah i missed the word "ultimate" lmao, good to know! there's also a bunch of "classic+" or "classic alternate" texture packs for old sounds and textures that also change the newer textures to look more classic too.
i think the 1.14 texture update really solitified where modern minecraft began with a complete change to the way the game looked
I think the new textures also were a catalyst in changing how the game felt
Yeah, with the new textures came the revitalization of Minecraft’s popularity and what I like to call the “modern” era of Minecraft, which was around 1.13-1.14 to me
At first I hated the new textures but now I quite like them since they're softer on the eyes and gives me less of a headache
The way the glass looked back then...
how did it give you a headache?
@@Auta5tic I guess from the sharp visuals. I'm not the only one though, it seems many others had the same issue.
Ngl i disliked the new one too, but after a while i started to love them! To me the old ones are disgusting like the Netherrack 🤢
@@ACbino I think that the netherack needs to have more definition to it, it looks like flesh rather than stone from hell
tbh, i don't understand the modern crusade against jagged, noisy or high contrast art styles. The laser focus on smoothing away all the detail is really silly IMO. I obviously prefer the older textures overall, the new ones aren't bad but they all feel bland and identical, even if some of the old textures were just recolours. I also like the cobbled together indie feel of the old textures more, the new ones just feel more corporate
they look like what mc clones used to look like
Lmao 100%, I literally just thought this a couple of days ago. Every Minecraft clone I used to play back in the day looked exactly like modern Minecraft@@tachikomagaming2451
I don't think it's removing detail. It's adding it. Random noise isn't really meaningful detail. The new textures actually communicate what you're looking at. Before, it was impossible to tell what certain things were meant to be.
When you say corporate, I think you mean professional. Which would make sense since Notch wasn't a professional artist, whereas the latest contributions actually come from people who know how to make things look good.
I think it's important to be able to identify when you're looking through rose tinted glass. A lot of the charm from Minecraft comes from the time we started to play it. Nostalgia is a very powerful feeling, and the pleasant feelings from that is very different from the feelings we get when identifying objectively visually appealing work.
I think people are seeing their nostalgic memories erased with the new art (Even though you can just switch them back on with the Resource pack they provide) and are looking for ways to try and explain how the new look is worse somehow. But you're allowed to acknowledge that something looking better doesn't mean you feel as good looking at it because of the history and charm of the old textures. You don't have to try and justify that the new ones are worse somehow.
The way I feel about the old look of Minecraft is very warm, but I don't think it looks good. Artistically it looks awful, but that doesn't change the way I feel about it. I didn't play it for the graphics, I played it because the gameplay was ground breaking for the time.
A lot of the charm of minecraft comes from the time back when it actually had charm, thanks to the iconic art direction among other things @@AliceHalley
@@AliceHalley How can you even say that something is artistically better, its like an oximoron. There was a certain artstyle, and it had changed. People might not like it. Netherrack for example has a whole different color pallete, with less ambigious origin since now its just a red tinted cobblestone. There is so much you can do when creating 16x16 textures, and some people will prefer sharper and noisier with bigger contrast textures over the blended, smooth textures with softer shadows that are more pleasant and less tiring to look at, but are a bit bland in comoarison. Its like with the gravel before 1.3.2 and since. In the newer one you were able to see bigger pebbles, but realistically the one that was all noisy was okay too, since the individual rocks were implied to have been one pixel each. I prefer the OG gravel for that fact, and you cant say that its artistically worse gravel.
6:49 New netherack looks soft, like a pillow, rather than the jagged sharp looking stuff in the old version, though I still prefer new netherack it does mess with the feeling the place was originally built to give.
netherrack IS soft. Its meant to be soft. The older texture was supposed to be some bloody pieces of rock put together that barely holds together, and it didnt achieve that look. New one actually looks like just soft rocks, which is what netherrack is supposed to be. Also blood wasnt appropriate anymore so it had to be changed
@@andrei_smecherul I wouldn't say he funked up now, just a bit of an oversight and over softening to make it into more strictly a kids game. Basically the oversight of many "fun for the whole family" things.
@@Gravity_304 I meant fluffy soft, not near molten rock soft. There's a difference, one (Netherrack) looks like it would be comfy to sleep on and the other (real world volcanic rock) looks like what rocks would be in the underworld.
@@andrei_smecherul with the new updates it isn't supposed to be hell anymore. it reminds me of an alternate world
@@apextheracer2022 so they should rename it
I was a bit on the fence with the new textures back then, but I remember watching Hermitcraft s6, instantly liked it, it's really good in my opinion. Everytime I boot up 1.8 without a texturepack, it looks so foreign now. I do think the old texture is really nostalgic and still is quite good, but the newer one is more polished and refined.
The old textures are nostalgic but just feel dated and kinda ugly. (Like looking at a website made in the 90's and never updated, not that i like the new age of websites all looking like smartphone apps)
I totally get what you think about the old netherrack block, but damn, I can't stop thinking "how could people go to the nether looking at THAT?"
Hahaha how could people walk around anywhere with that puke green grass? That neon shade is so... 2010.
It was much more boring
@@TheSultan1470 that's the reason I never got into Minecraft when I was younger. I have sensory issues and I can't consume content that's that bright and jarring for more than a few minutes. when they changed the textures I started playing. definitely a great change on Mojang's part!
@@KassieR329 Haha, yeah, wow, it did look rough, didn't it
@@KassieR329 Could you de-saturate the colors with the built-in shader without installing different ones? Or use a program that de-saturates the entire screen while you play?
A thing I liked about the old netherack texture was that it was kinda ambiguous as to what it really was. Was it a red rock? Red rock with blood on it? Or was it more like flesh and raw meat? The only new textures I like are glass because now you can actually see through it. As for the melon i think just making it a darker green rather than yellowish green would fix the old one. Overall the older textures are better in my opinion.
the new netherite block always makes me think of meat chunks rather then a "hell" especially with quartz looking like bones in flesh
I think you meant old netherrack. The new one looks like kind of a red stone, the old one looks like a whole cow threw into a shredding machine
@@exotreus no, old netherrack looks like sharp and jagged nether rack, new has a fleshy texture, it's too soft and smooth
If you're inside of a giant meat cave with bones sticking out that sounds like hell to me ngl
I honestly think that's what they were going for since the nether is definitely more alien than demonic after 1.16. Mojang and Microsoft definitely don't want things with religious meaning in their game, let alone literal Hell.
I thought that's what Netherrack was supposed to convey?? Like.. something that looks and has the strength that of flesh while also not exactly being one
There is always controversy when such a big change happens in Minecraft!
People reacted less about the textures themselves... but just that it was a large change
I started playing about 9 and a half years ago. The old textures are nostalgic and still hold a special place in my heart. However, as somebody who builds an absolute ton, these new textures blend together so much better. I don't get the eye strain that I used to get when playing for a long period of time. I agree that some of the textures look a little bit more cartoony though. It's very frustrating that every single change or item Mojang adds to Minecraft is a huge point of strain for the community. If they were able to add a way to disable individual items or features to any world, new or old, I think there would be an amazing outcome. Old players who prefer keeping things the same could keep things the same for the most part, while choosing individual features that they enjoy. And people who like the constant change could have tons of new and unique additions to the game. I know that would be very difficult to implement on the developers part, but it would ease a lot of the issues that our community deals with
aint readin allat
This probably took like an hour to write that
Honestly the community really needs a chill pill like blowing up over every insignificant thing has got to take a strain eventually
@@imaboisir7227 das crazy i aint readin dat big man
You can use texture packs in newer versions, and if you're on PC you can pick which version you play on. Already that's a pretty good way to compromise with the player base. And no your comment isn't too long. People just have 0 attention span to read maybe 2 paragraphs
I always liked the old Netherrack. It looked like it was straight out of Doom.
yeah same tbh
how bro old netherrack looks like ground meat💀
@@linuschan1901
You haven't seen the ground beef walls in doom?
Damn.
Personally, I would say that the old texture looked like bruised, scard, and bleeding flesh.
The new texture just looks like flesh.
The old texture had more personality at the expense of being an eye sore while the new texture as minimal personality with the moot point of not being good or bad to look at.
@@linuschan1901 Bruh, that;'s what makes it great. It's visceral looking, instead of L U M P Y R E D S T O N E in that obnoxious pinkish color it is now.
@@redstonewarrior0152 fax
Obsidian. The new obsidian is way to dark / black so trying to read the cracking animation while braking it is almost impossible.
I added a bunch of purple back into it so you can actually see the cracking animation now.
I have nothing to say to that, we need more purple for obsidian, it looks too dark.
It’s really difficult to break even with efficiency v netherite pickaxes so i think you can tell it’s gonna be difficult to break
I haven't noticed an issues, although the old obsidian looks like it was made of flint. (Maybe they could revamp the texture and make a decorative flint block)
After they made the texture change i stopped using the dev art pack after only a couple of weeks, the new textures are easier to play with. (The only exception is nether rack needs more contrast, and stone needs its contrast map to have fewer straight lines)
And a fun fact about the old textures is that bedrock was just stone with contrast dialed way up.
I think it's better to not have an exact idea when it's going to break. Obsidian is one of the most durable blocks, so it makes sense you cant tell when it's going to break
we need a resource pack that not only adapts the new blocks to the old textures, but takes the textures that were made without the context of the older blocks (like moss, deep slate, lodestones, etc) and makes THEM look like they were made before the texture update
Fr! I really wanna do so but i dont feel as if i can capture that feeling, ive always wanted something more reminiscent of 1.7 as i think the new textures changed how the game felt playing for me
There is some out there
@@ukyoize really? I think I would actualli like to try that.
he literally showed examples of THAT in the video
@@Gravity_304 I think he meant official.
I feel like while sure old Netherrack fits the old Nether aesthetic where it was supposed to be hell. The texture does look like an eyesore after seeing it a couple of time, and with the current Nether being more focused on exploration instead of just finding a fortress and leave, having a texture with a lot of noise like the old netherrack can get uncomfortable for the eyes after spending too much time in the nether.
nether is no longer hell, but it’s own realm with a few hostile mobs and interesting biomes and structures to explore, and i respect that
@@pixelatedluisyt It's become from looking like hell, to looking like a fantasy realm that has become like hell. Blazes, wither skellies, ghasts and magma cubes were already dangerous, now you can get attacked by piglin brutes who have 50 hp and can potentially 2 shot you if you aren't strong enough. Fucking love it (also the old looking hell was an eye sore).
Yeah, I gotta say, the old netherrack really just looks awful and hurts my eyes. The Nether is plenty scary hearing a ghast cry above your head or the breath of a blaze behind you without needing an ugly texture for netherrack that just makes you feel like never going back.
Bruh y’all don’t understand the concept of the nether and yall want it to seem like some sort of difference planet rather then hell which it’s supposed to be
Yes, it was meant to be hell back when it was first made, but I see no reason they can’t modify what was originally intended. I personally enjoy the shift from just hell to a more varied, otherworldly dimension. It adds a lot more depth to it when there are more structures and biomes, and makes it much cooler to travel in.
I’m glad more people are coming out about the Netherrack texture, I always liked that old design
that old design litterally looks like vomit, it looks like when i scribbled on a white sheet of paper when i was 3.
@@redcloud993 damn who spat in your cereal
I believe the newer textures are better, but I do agree that netherack needs to be less polished and make you feel uncomfortable (for example making it looks like a flesh block, craftable with four rotten flesh or something, making it much more hellish and giving rotten flesh a use)
i found out that the first version of japa's textures worked great it was like the old one but more fitting with the rest of the textures and overhaul done better
I’ve always preferred the original textures, I think a lot of them were too iconic to abandon. I really think they should continue to update both texture packs so that players have a choice instead of having to deal with clashing textures for nylium and new ores. For a game so focused on giving options to the player, the complete abandonment of the dev textures feels a bit heavy-handed.
Well, I didn't want my eyes to explode when looking in the Nether.
@@notgood1321 that’s the point of the nether
@@hongfang7869 i dont like old nether textures they make my eyes hurt and gives me migraines sometimes when looking at it for to long
Y’all have the most sensitive eyes if the old netherrack texture are hurting your eyes. Also the dimension should look harsh as it’s literally hell
a complete abandonment would be not including programmer art in the vanilla game
I think that now, the two textures, simply match different gamplay styles. For example I tend to prefer one of the two texture on the basis of what game mode i'm playing: the old ones for more competitive and try hard modes, and the new ones for a more relaxing gameplay. The way the blocks appear just give me different vibes
I love both. I’ll only be upset if they remove the ability to play older versions from the official launcher. I love all the versions in their own unique ways
If they removed that someone would die
I feel like the newer textures work better, they're pretty close to the old textures but look a bit better
also while I do think you're right that the old netherrack texture being ugly helped give more of a dangerous/unsettling atmosphere to the Nether, I feel like that could be achieved without having a block that's awful to even look at just spread everywhere
Thinking about flesh cube definitely makes me uneasy
God it was so bad
I don't understand how anyone can say that the old netherrack made sense, it was just random shades of red. The nether deson't need to be an eyesore to look alien and scary
Doesn't help that older versions had the lowest lighting.
Getting in the nether in a nutshell was:
> Get in the portal
> Can't see shit
> Place a torch
> Congrats, now you're blind
@@gab_just_gab
>stumble into a fortress
>never come back
For some reason I love the old netherack texture - it's so nostalgic, along with red beds and all wood types crafting to the oak texture. The changes make sense yet when I came back after a few years (1.12 to 1.14) i forgot they changed it, ended up with an oak door next to a dark oak door.
I fuck with the old textures but man I always hated the texture of netherrack I couldn’t care about any other block but man netherrack was a terrible first design it hurt my eyes while playing lol
@@tarzan8470 I agree, the texture change was a good call
I agree! I never consider my house finished until i've dyed my bed red. I've done this for years lol
Old netherack does look more hellish and fleshy. Very fitting for well... Basically Hell.
Fuck the old netherrack; it made me hate going to the nether.
they're good sprites/textures don't get me wrong, its just you get attached to old familiar textures.
I don't know, the old netherrack always looked weird and out of place to me. It has some white and dark red and weird pink blobs thrown in, it's like a Doom gore tile. It looks like carcasses piled on top of eachother. Maybe with the original zombie pigmen they were going for a more horror, gory vibe. But then the game pivoted towards family values, and maybe it was a good thing.
As someone who grew up on the old textures i much prefer the new ones, they feel more warm and comfortable compared to the old ones that always felt very desaturated and blocks like the diamond blocks looked a bit Werid especially now compared when compared to the old
The only thinngs good about the old txtures are the netherrack and ores
@@YourNumberOneRated1997Salesman I agree with the ores but I feel like the new netherack matches the new casual feel of the game
@@kyleprtone Honestly I've gotten used to the new ores, the old ones look a bit off now. New ones have actual depth through shading and shadow.
I actually prefer the old grass. It made the grass seem more diverse and detailed
@@DragonEdge10they look like holes in stone and food.
I actually liked the old netherack texture because of the feel it gives to the nether as a whole, someone should make a hybrid texture that is a little less stranding on the eyes then model all of the other nether based textures too fit that same theme.
Bro the old netherack looked soooo shitty
@@anthonybell2985 leave him alone it's his opinion
im sorry but old netherrack gave me an eye strain. it was not good in the slightest
I love old netherack as well. But omg the new testure is so much bette
Look I don't care if you all are going to read the whole comment or not, but if your going to take the time out of your day to leave a reply you might as well.
The ore texture changes is really good for colour blind people as before the 1.17 update people who were colourblind couldn’t tell the difference between pretty much all ores with the exception of lapis and emerald. Nice video by the way! :)
And as a result the become a painful eyesore for people who have sight problems involving blurry smeary images, such as myself. Key example of the Vaseline smear that Motion Blur does to games running constantly above 60fps (120fps or bust in first/third person games!), along with Vignetting and God Rays.
@eLNeroDiablo I'm not sure if the inconvenience of a set of 16x16 pixels on a Minecraft ore block being redesigned is comparable to the inconvenience of intense smeary motion blur 🤨
With texture changes in the ores imo the ores now feel more unique and they have their identity rather than having the same texture on every ore and the changes to the ores for the colourblind people are really good
@@Yoshhhhh ramp up to 120fps then sweep your mouse around in an arc in a cave of ores or - more noticeably - the Nether and it all just becomes a smear frame of lines that can't be distinguished.
@@ElNeroDiablo Dude if the new ore textures hurt someone;s eyes then how the hell did they play minecraft before the texture update it had so much of that
I love the new textures. Old minecraft always made me get headaches from the harsh textures, now with the new ones it has this warm tone to it and the textures are pleasing to look at.
I think the reason why the old oak logs look better is contrast. There is that distinction between the light and dark brown that gives your eyes a place to rest. The old texture is good in a vacuum, but not as good in combination with all the other blocks unless you are using it as the block to empathize other things. Basically you are using the oak logs to make your builds stand out, but the new textures are meant to fit in to the background more. Or at least that's what it seems like from what I've seen.
I do think the old texture of netherrack is better in the context you provided, but the new texture makes a lot more sense to me. After the initial shock of the nether wears off all you are left with is an eye piercing block. The nether becomes more a part of normal game experience to most people, but most people aren't going to want to interact with the blocks because they look bad. For the first time going into the nether the old texture is better, but for everything else the new texture makes more sense... although it would be nice if they could have struck a better balance between looking good and also making the dimension look unique(Even if I like the textures a lot more).
From a lore prespective, I like that the new netherrack texture reflects the growth/ recovery of the nether from whatever devastated it in the first place. We have ruined portals and bastion remnants suggesting the nether was once developed and full of life. Version 1.0 could be after the nether was turned into the hellish landscape, and post-1.16 would be the nether regenerating with new plants and biomes. Netherrack too changes to show that the nether isn't so foreboding anymore.
Old Netherrrack looks like a bloody rock for me, like, imagine a cave covered in dry blood while (liquid) blood drops from the ceiling
I feel like the old textures more captured that “retro feel” that the whole game was originally based off of. Not to say that the new ones are bad, they just seem too polished for that arcade style
I always liked the old netherack. The new one looks kinda smooth, almost plastic like, and has darker colors with h make it look cooled down which definitely does not describe the Nether. The old one looks very rough, and chipped away at, while having bright coloring to signify that it’s very hot, and just fits with the Nether more.
I feel like the old Netherrack needed polish, but the new one is just not it for me
how i always saw the old netherack was being hot and a bit gory which fit the nether rather well, the new netherack just doesnt fit the atmosphere the nether was originally supposed to give off
🤒
The idea that the old Textures don't meld with each other is absolutely insane to me! In the inverse is true, the new Textures clash like CRAZY with each other and the over all feel of minecraft, I know it sounds dramatic but the new Textures are genuinely one of my least favorite things in gaming! 😂
I'm firmly in the 'old textures' camp. I hate that everything is rounded, washed out, and cartoony now - I prefer sharper, more vibrant, more distinct textures. So, I'm glad I can still use old textures via texture packs! Everyone wins.
I'm sure people have even made a better diorite texture.
Yeah agreed, I started playing back in 2012 and I do so love all the snapshots from the early versions of Minecraft.
I remember watching this TH-camr, I forgot who he was but he did this series called “The Mole” and it was a bunch of people playing in a reality style show, I also remember his build battles.
Songs like”bit by bit” were used… dang those the good days
personally, i like the new textures, but i respect your opinion
Minecraft always looked cartoony but I agree
@@Maximus20778 There's cartoony, and then there's _cartoony_ . Of the two, I prefer cartoony. =-P
(Think Attack on Titan vs Dora the Explorer)
What texture pack you use btw im on bedrock
The old netherack repeating pattern makes me extremely nauseated when traveling long distances in nether tunnels, like on 2B. Other than that block I prefer the old textures.
yeah, themisterepic got this so wrong. the point is to be more playable and nicer, I prefer it becauseit looks more like cobblestone and therefore feels smoother. also, wtf is he on about with the ores? it makes them look more visible, and it helps colourblind people. epic has NO, and i mean ABSOLUTELY NO IDEA on what he's talking about. he's using buzz words to describe stuff. as an ACTUAL texture pack maker, his opinion is DOGSHIT and extremely wrong.
edit: i get it's his opinion, but he's outright stating it and saying that it's better. it's like he's saying it's his opinion while trying to convince people he's right.
@@01iver i would say you're wrong, but you're so, so so right.
@@01iver 🤓
@@01iver Bro he did say like, his opinion is biased and its only his opinion tho, therefore is not forcing on anyone.
@@01iver nobody gives a shit if ur a texture pack maker, its his opinion ffs, he even clarified that several times too . Stop being so mad about something so trivial and petty.
I am a resource pack creator, and still have many players asking for variants of my packs in a "programmer art" style to this day
It's worth noting that Jappa worked very closely with the community by asking for feedback. A lot of Jappa's textures got several iterations. Thanks to that feedback, we got textures that are new and fresh while being faithful to the original textures.
he ruined minecraft
@@sizquirttWhat a weird way to say improved.
fr@@sizquirtt
@@sizquirttbait
@@Braint-lr6uf I don't see it as improved, the charm of the old textures was completely removed.
The block I'm most conflicted about are oak leaf blocks. I really like the new texture. The majority of the textures that were updated I feel did their purpose, which was to be more inviting to new players, and to be subtle enough to quickly adjust to older players. But I still admire the new leaf block texture. It feels more natural and has the appearance of foliage. However, I also loved the old texture as well. There was something about the tessellation of the design that was visually pleasing to me. It didn't really look natural. I remember first seeing it when playing classic that it seemed like it was cellophane wrapped cubes with a printed design on the outside of it. But I liked it because it's a world of cubes; the very existence of the world already doesn't look natural. The new textures kind of suffer from a mindset of instant gratification in that they very much look like what they're supposed to be, so there's not as much room to leave it up to players' interpretations. I think the charm of the old textures is that they were more of a suggestion of what they were supposed to be allowing them to be more versatile as a building material, especially with the limited block library of the older game
I will always remember the unique "doom clone" feel of the old textures. The new textures looks like they could come from any indie game
I don't know what you're talking. The new textures look professional, because they are. The old textures look like that of a small indie game, because they are. I have never seen an indie game that looks as clean as modern Minecraft. I have seen many indie games that look as unpolished as classic minecraft
@@danielflanard8274 "Doom Clone" is a reference to the 2D Sprite-based DOOM '93/DOOM II (1994) era of games where devs had a limited palette of colours (often around 256 in 8-bit VGA mode, long-before modern 32-bit RGBA (8-bits each R, G & B giving 16.77 million colours that just about any RGB LED module can produce nowadays, plus 8-bits of Alpha/Transparency)).
The newer textures look like they've been abusively hit with a blurring tool in Photoshop compared to the older textures.
@@ElNeroDiablo idk man, they're visually pleasing and are actually really fun to build with. as much as i love the old textures, they suck to build with, ngl. of course, this is purely subjective, but yeah.
As much as i loved the old textures and the nostalgia feeling they gave I think Minecraft needed this revamp in order for the game to continue and grow. The new textures are a lot better and smoother and when you look at them side to side you will thank the new textures. The new ones are just more polished and that's it nothing has changed but some people (like myself) will never overcome this feeling.
At the time i was change averse but pretty quickly i realized that as nostalgic as the old textures are they also contain quite a few eyesores. (Netherrack was pretty bad but the new netherrack is too soft and should have more contrast on the borders of the cobbles and yellow sulfer flecks added back in)
And fun geology fact, a cobble is a stone size like a pebble. (And how size is the only difference between clay, silt, sand, and larger stones)
Personally, like most people, I feel a lot of nostalgia and do really like the old textures as obviously, it’s what me and many other players first experienced and it’s nice to see them whenever I enable Programmer Art for fun in my worlds / playing on servers. But I definitely do prefer the current textures, they just have a modern feel to them and look smoother and ultimately, it was perfect for Minecraft’s resurgence in popularity, it gave the game a modern look that helped the game look new and excited for a new era and I remember feeling that when watching the lets plays from that point in time, especially Dan’s Minecraft Hardcore series.
I do definitely agree with your point on the current Netherack texture, as while it does look better, it looses the actual point and vibe it was trying to make in the world it’s meant for but in general that has sort of been ignored and not felt in the newer versions of the game. The newer blocks definitely don’t contrast well with the older blocks near them as the art styles clash, it would be nice for Mojang to try and do something like what the community is doing with remaking newer blocks in the older style but it’s clear that they’re not interested, which is sort of a shame. But a least there are community efforts being done.
Netherrack is actually one of my favourite texture changes they've had tbh. I always found the old texture a bit too much in the context of the nether because of just how vast it all seemed. Pure eye strain to work down there for too long on farms. The addition of the nether biomes and the softening of the texture itself I think was a really good balance.
I don't think the new texture makes it any less of an uneasy feeling, especially for players who weren't around for the old one.
The new texture looks a bit to dull and flat in my opinion, but the old ones were just the opposite being too messy and erratic. They should have made it a bit more like the old cobblestone but with a more dramatic pallet and with those iconic darker defining lines to give the texture more of a rough look. I like to think that netherack is very jagged and brittle looking rather than flat and smooth like it looks now.
@@_shadow_1 Yeah. The new texture is easier on the eyes to be sure, but it just doesn't capture the feeling of netherrack at all. Dull, flat, and too normal looking. It just looks like red rock. The old texture looks like it's jagged and has an almost bloody appearance, which really sells the hellish dimension theme.
@@LilacMonarch hell has trees?
@@garvgupta3567 it does now i guess. or mushroom trees whatever those are supposed to be lol
I'm glad you talked about this, as it should be discussed even after years after the textures being changed. The netherrack point especially is important to bring up.
You’re talking like minecraft texture changes are comparable to the holocaust
@@dandydanthedapperman7797 lol
I personally value the recognizability and Indie aesthetic the older textures introduced over these new ones.
They're by far more stylistically consistent and less visually grating, but I feel retroactively fixing certain "mistakes" in a game with such a solid core identity takes away from it in a sense.
Tbh imo the new textures are the one with the boring indie vibe, just look at evry other indie game copying stardew valley graphics
when
DID I ASK 😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂🤣🤣🤣🤣🤣
@@spongbob112CoolGumballk four year old meme 😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂🤣🤣🤣🤣🤣
@@Kekktye stopp being mean or i turn into evil werewolf😈
@@spongbob112CoolGumballk 😢😢😢😭😭😭😭😭NO NOOO YOU CANT BE A WAREWOLF YOU'L KILL ME?!??
Finally someone who just doesn't dismiss the old Netherrack.
I had taken a particular liking to it as it seemed like something out of Doom.
Also miss the old noisy Gravel
its actually alot harder to navigate nether now cuz everything just blends and you can easily just miss a turn in your tunnel when you are mining for debris for example and get lost forever. the amount of times that i was lost in those tunnels has substantially increased after the new update.
skill issue
That was still a problem im the old.
In fact i think it was a bigger problem because netherrack was pretty much the only block.
The old netherrack textures are good for that creepy feeling, but the new ones reduce eye glare when playing late at night
Thats true, but there's gotta be a middle ground between visually overstimulating and bush's baked beans 😂
Also consider accessibility. The new ores are distinct in not only colour but also shape, making it easier to distinguish between them when, for example, colourblind. There are also people who can't look at bright colours for long, and I think for them, the newer textures may be an incentive to even play the game in the first place.
Overall, the newer textures are mostly better, but it's nice that there's an option to turn them off.
I'm colorblind, and can't for the life of me distinguish the new iron from copper. The only way is programmer art having the old iron texture and copper having the new one.
I agree with your opinion on old textures. They were indie which may sound bad but it really fit the feel and charm of the game much more (also new brick is terrible). I personally use a beautiful texture pack called "beta continuum" which not only brings back the old textures, but it also brings back old sounds, old mob models for zombie pigmen, and more is even possible with optifine like old lighting and old fog.
i do like most of the new textures, especially ones like gold or wheat where the yellows look a lot nicer
You took the words out of my mouth when it came to Netherrack. First time in the nether, before the changes, natherrack gave a very heavy off putting feel.
I always liked Netherrack before the update. Now it looks ugly.
I agree with you on that a mix of both would be ideal, for example the tree textures, the oak logs back in the day DID kind of look like an oak log, the "imperfections" or "noise" in the image gave it the jagged look that you find with the real life bark of an oak tree, the new texture is overly blurry and looks more like an oak tree after drinking to the very verge of being blackout drunk AND squinting your eyes, the jaggedness of the oak bark is smoothed out so much that instead of looking like a tree that you found in nature, it looks like you splashed 9 different brown paints on a 4x4 you'd get at Lowes
Old minecraft felt like more alive
no, you just felt more alive then
I used to flip flop between the new and the classic textures and was never satisfied, so a while back I duplicated the Programmer Art resource pack and deleted many of the textures which I prefer in the new style, allowing me to play with a blend. Every so often I go back in and delete some more or add some back, depending on what I feel nostalgic for in the moment or what needs to feel consistent with newer additions to the game. I'm surprised by how much I enjoy micromanaging it!
That side by side of the nether finally made me realize why the nether felt so different lately.
The old nether with the old texture felt chillingly cold. Even with all that lava it felt like there was no warmth, or safety anywhere.
Meanwhile, the new nether feels warm and cozy.
New netherrack are fuzzy red cotton balls, while old netherrack was jagged edges of flesh and blood.
The foreboding from the 'stone' around the player was ment to be off putting a warning onto the player to keep their guard up while their and get in get out
Thats not even mentioning the music of the nether wastes
I prefer the old texture because it gives more of an idea of simpicity than the new one. Im so thankful for the people who try to make texture pack to adapt the new models to the old ones, you are true legends
I'd say the version you're playing on also plays a role there. I prefer the older textures when I'm playing on an old version because obviously it matches the style and atmosphere of the time, but the newer textures look like a matured version of the older ones, so they definitely fit the themes of the newer versions best, as the game itself also has evolved over time. People forget that when talking about Minecraft, there is not just "the" one Minecraft, but every update changes (and improves) the game a bit, so that you clearly have to distinguish between the "old" versions and the "new". Minecraft from 10 years ago is not the same as the Minecraft we have today, which is fine. If Minecraft didn't evolve, most people would have lost interest a long time ago.
what about a mod that gives you the different textures but they're for different blocks, so Netherrack has the new texture, but the old Netherrack texture is given to a modded blocked, called Bloodstone, that spawns around Soul Sand (Bloodstone was the original name for Netherrack when it originally came out with the classic texture)
something like that would be cool, then we can have both the new and old textures in the same game
I like the old textures because it reminds me of the good old days.
I feel like for the netherack you have to consider that there weren't any nether biomed yet, at least I don't think there were, so everywhere you looked was this garish block. I do admit the older one was more spooky and stuff, but it wouldn't last very long if it was everywhere you looked
its definitely something that grows on you. when the texture change first happened, i genuinely dropped minecraft for a bit. but after a while, and playing with the new textures simply because of consistency with the new blocks, and now i cant go back. the new textures are fantastic without feeling too different to me.
Updating the textures of such a well-known and nostalgic was a massive risk, but I think it payed off over time.
I think the inclusion of dev art was entirely to soften the blow of the risk, but they are right in that some blocks had too much contrast (although now dome have too little) and that they needed to be done in the same style.
In my opinion, old nether rack texture looks like flesh and new nether rack look like organs
I remember when the textures were announced, I also hated them. But after playing with them for a while, they definitely work well. Some like the totem of undying were pretty necessary, as the original was just confusing, others are just fine. I think that none of the texture changes are bad, and they work really well.
Just wish they'd bring back the rose
What sucks is they wont ever because it isnt "Realistic enough" sadly minecraft prefers to be more realistic lately rather than Magical, if you minus thw Hostile mobs.
It would be cool if someone make a texture pack customizer online, like the old painterly pack, where you could select which old and which new textures you wanted and it would put them all into one pack for you.
The old netherrack texture had a sorta flesh-like feeling to me which was really cool. I’d still say the new texture is an improvement tho, even if it does lose the flesh feeling.
Really? TO me actually the new one looks more flesh-like...
It is very difficult to decide which one is better because some of the newer textures are a bit too blurry, i think a perfect look for minecraft would be entirely different wood and stone blocks that are in between the current and old looks, I will make a texture pack of this one day because the newer swords and armor look worse but most of the newer textures look toleratable.
Gotta agree with the netherrack choice here
Ah, Rasplin with no comments
Best ht3 ww
this just made me realize how nostalgic and clean the old ore textures are, and how much i miss them.
also i really like diorite
u like diorite?
thats rare
@@CatCat-tm2cg dioritos
I also like diorite both the old and the new. I like the new better as its softer. I also feel as if im the only person that absolutely hates every update past 1.16. I still play minecraft but 1.19 just added more grind.
Take off the nostalgia glasses. The new ones are objectively better.
@@vismattress5760 no disagree, also f the color blind people,
I have a complicated relationship with the textures, I started playing in 2014 and I didn't hear about the new textures until they were officially added in the first 1.14 snapshot. I remember I saw a showcasing video of the snapshot and I immediately freaked out... did they... did they change the textures?? yes they did... I was upset about it and when 1.14 finally came out I used programmer art for about a year later, I didn't like the new textures, they didn't look right. Eventually I started using the new textures, at some point I got used to them and I began realizing the "problems" with the older textures. Then, I started playing more and more of older versions, I'm kind of a nerd you can say, I see older textures more often and I returned to disliking newer textures. Not only that, but I feel trapped in newer versions, I can't do anything, It's boring, I don't feel inspired to do anything. So now, in present time I almost don't play newer versions and I barely touched 1.17-1.19. When I do play I use programmer art again, to give me a little bit of motivation to build/play.
Now for my objective problems with the textures:
1. Planks: old planks look like actual hard planks that are made from wood, new planks look like rotten wood, soft and soggy. If I made the sound of planks I would make it like a clunky screechy sound of an old bench when you sit on it.
2. Stone, very similar to planks, the old looks harder and tougher like actual rocks, the new looks softer and its sound should be like limestone.
3. Ores (from 1.17+): here most people would probably respond with: "Its so that colorblind people could distinguish between different ores!", and to that I say, no it's not. If mojang/microsoft actually cared about distinguishability, do you seriously think that's the only thing they would change? what about planks? logs? powders? dyes? It's not hard to see they just wanted to add new textures to fit the theme of the caves&cliffs update, and I'm fine with that, but at least don't make up excuses to be more politically correct. I don't like the textures anyway, but it's not a problem since as I said, I don't touch these versions and if I do I use programmer art.
Thanks for reading to the end. I hope you could see the full picture.
I think the only new texture that doesn't improve upon the old ones is the netherrack, for the reasons you mentioned. To me the old netherrack always looked like a kind of stone made out of flesh, the red lines looking like blood vessels, which is appropriate for the hell dimension.
Someone needs to make a nice balanced mix between the two. Have the sharpness and definition of the old textures balanced with refinement and cohesion of the new ones. I love them both for their own reasons, but the idea of a sort of merging of the two styles intrigues me
I feel the controversy would have been even worse and lasted longer if it wasn't for the availability of the old texture pack by default in the game.
Truly it is amazing people managed to adapt new texture into old ones!
while i don't entirely mind the new ones, i think the classic textures fit the title of "default textures" more.
and tbf if it were a texture pack back in the day i probably would have played with it for a while because it doesn't look bad.
also some of the newer textures feel too blurry...
I think the newer textures are “better” but often clash with the blocky feel of minecraft more BECAUSE they are softer while the older textures feel like they sort of take the inherent blockiness of minecraft into account and embrace it.
i did not watch the whole video, but defending the old netherack in the thumbnail is crazy
I started playing in 1.14 and got used to those texture. I hated the caves and cliffs ore textures at first, but seeing them side by side in this video, I brought myself to prefer the new textures.
My Opinion: Some yes, some no. Mostly it has improved.
Seems like you agree.
I love the new ore textures, I always felt the older ones were lazy and just not that appealing, they kept the best of them by conserving the texture for the diamond ore while also making new ones for the rest, then not making it look lazy and letting players tell them apart just by the shape of the texture instead of the color
Honestly, new ones. They’re so much more natural and consistent, look better, too
minecraft is not supposed to be realistic, it’s a cartoony game. these new textures try to change minecraft forever
@@sizquirtt They are still cartoony, plus the game looks way better with all the textures changes they've been doing over the years, sure some may be worse than their predecessors, but in general terms the game looks better, and honestly, I think it's good to let it evolve visually as time passes on, and even if someone still prefers the old textures, the game is very customizable so adding the old resource packs is easy
@@sizquirtt my bro, they are still cartoony asl. Please go outside for like 5 minutes and recalibrate your eyes.
@@taylorhillard4868 the old ones are more realistic, what are you even talking about
Not related to the debate, but your side-by-sides and transitions were really clean and smooth. Great video!
In general the new textures are nice, but there are some textures that I can't get used to and significantly impact my experience when I have to interact with them (specifically wheat). I also much prefer the old ore textures, even though I don't really have a problem with the new ones