Minecrafts 7 Most HATED Updates...

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  • เผยแพร่เมื่อ 9 พ.ค. 2024
  • Minecraft has had dozens of updates throughout the years. Some were very well received, updating some much needed elements of the game, while others were hated, splitting the community in two...
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    0:00 - Intro
    1:12 - Classic 0.0.14a
    3:05 - Inf-20100227-1
    4:28 - Beta 1.8
    6:35 - 1.7.2
    8:29 - 1.9
    10:15 - 1.10
    11:28 - 1.13
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    6. C418 - Dragon Fish
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    #minecraft #minecraft1.9 #minecraft1.18
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ความคิดเห็น • 3.9K

  • @TheMisterEpic
    @TheMisterEpic  2 ปีที่แล้ว +503

    Merry christmas to you all! Which update do you think was the worst? Be sure to subscribe!
    Join the discord - discord.gg/WGc9UNM

    • @MrCommentGod
      @MrCommentGod 2 ปีที่แล้ว +4

      *Merry Christmas!*

    • @bentheadultsagafi2720
      @bentheadultsagafi2720 2 ปีที่แล้ว +1

      Merry Christmas!

    • @Term756L
      @Term756L 2 ปีที่แล้ว +7

      We'll all miss Roses. 😓

    • @ronnor99
      @ronnor99 2 ปีที่แล้ว

      Great question, I haven't watched the video yet gimmie a sec

    • @eightythree4248
      @eightythree4248 2 ปีที่แล้ว +2

      Personally I think that 1.18, while adding many cool features also increased lag dramatically and for me it made gameplay a lot harder

  • @TheMindaeva
    @TheMindaeva 2 ปีที่แล้ว +5247

    For 1.10, I initially thought the polar bear would be just one variant out of many of the bear mob, but it was just the polar bear and that was it..

    • @GamerZone-uu8uw
      @GamerZone-uu8uw 2 ปีที่แล้ว +296

      panda

    • @legzzzzz
      @legzzzzz 2 ปีที่แล้ว +179

      Oh, I see. But I hope they hunt fishes and some small animals in the wild. 1.10 has so much potential, ngl.

    • @xavierc12343
      @xavierc12343 2 ปีที่แล้ว +215

      It would’ve been cool if they’d added a honey bear in 1.15 too.

    • @mikekelly1771
      @mikekelly1771 2 ปีที่แล้ว +357

      And it wasn't even for the players. Jeb added it simply because his wife said she liked polar bears.

    • @lilkumquat2008
      @lilkumquat2008 2 ปีที่แล้ว +86

      Such a let down could have easily added brown bears

  • @user-bv7zo6vd4m
    @user-bv7zo6vd4m 2 ปีที่แล้ว +1097

    i mean, it's nice to have biome-spesific variants for zombies and skeletons, but they should have been introdused in a bigger update as a side-features, not the main focus

    • @plugshirt1762
      @plugshirt1762 2 ปีที่แล้ว +76

      Yeah it’s not so much the update was bad just that it was so underwhelming to be called a major update

    • @Potatoboii2
      @Potatoboii2 2 ปีที่แล้ว +36

      Yeah, If they wanted to make a major update about mob variants , they'd have to add alot more.

    • @DTGeorge
      @DTGeorge ปีที่แล้ว +1

      Γειά σου!

    • @gamingclipz7309
      @gamingclipz7309 ปีที่แล้ว +10

      Mojang is lazy!! We mod makers can make their updates in a few weeks and it takes them months….

    • @AnUnnaturalNaturalDisaster
      @AnUnnaturalNaturalDisaster ปีที่แล้ว +1

      It would've been cool if they added it in the villager update. Idek why but it feels like it fits?

  • @TheTrenchesYT
    @TheTrenchesYT ปีที่แล้ว +712

    My most hated update is the one that removed world-gen settings; making custom worlds with different heights and ore spreads was my favorite feature.

    • @_rysz
      @_rysz ปีที่แล้ว +12

      so 1.13.

    • @E46SedanGaming
      @E46SedanGaming ปีที่แล้ว +10

      But wasn’t it also the update that saved the game?

    • @gagecomer7732
      @gagecomer7732 ปีที่แล้ว +36

      @@E46SedanGaming you cant argue either side of that point, its an argument of semantics and partial opinion, theres no definitive way to prove that it saved the game more so than any other update did

    • @wontonsoup1711
      @wontonsoup1711 ปีที่แล้ว +11

      same like why did they even do that???

    • @martijnp
      @martijnp ปีที่แล้ว

      Old comment but can't you do infinitely more with datapacks now

  • @usedtissuepaper42
    @usedtissuepaper42 ปีที่แล้ว +1795

    kind of interesting how both of the most controversial Minecraft updates have a 9 in them.
    1.9 tore apart the PvP community and 1.19 is bringing moderation to Java.

    • @rame.
      @rame. ปีที่แล้ว +265

      right see you in 1.29

    • @himedo1512
      @himedo1512 ปีที่แล้ว +53

      *1.19.1

    • @rame.
      @rame. ปีที่แล้ว +4

      ??

    • @MB32904
      @MB32904 ปีที่แล้ว +122

      1.9's controversy was less deserved

    • @radi_7
      @radi_7 ปีที่แล้ว +90

      1.19.84

  • @TheBloopers30
    @TheBloopers30 2 ปีที่แล้ว +2439

    Still miss the beta terrain to this day. Frozen oceans/lakes were super cosy. Feels like the game is missing small lakes in general these day.

    • @Reg_The_Galah
      @Reg_The_Galah 2 ปีที่แล้ว +140

      What you could do is start a new game in beta or alpha and gradually update the game so you can have that nice map gen. I personally love how flat and wide the beaches were back in alpha.

    • @I_Am_Infiniti
      @I_Am_Infiniti 2 ปีที่แล้ว +117

      small lakes used to be everywhere in newer versions too, so many that it was genuinely annoying to come across one, fortunately or not, they were removed in 1.18

    • @theotmt7906
      @theotmt7906 2 ปีที่แล้ว +39

      Oh boy 1.18 has your back

    • @johndanielbeladas8949
      @johndanielbeladas8949 2 ปีที่แล้ว +18

      those frozen oceans are replaced with ice bergs and oh boy it can be massive!

    • @punchthem7913
      @punchthem7913 2 ปีที่แล้ว +11

      wait a minute, you're right why are there no lakes?

  • @nathanielwindsor7679
    @nathanielwindsor7679 2 ปีที่แล้ว +1494

    Surprised you didn't include 1.8, seeing as it broke basically every mod that existed at the time, and now there are still to this day tons of modpacks and servers stuck on 1.7.10 because somehow none of the mods they use have been updated once by anyone after all this time

    • @voxelfusion9894
      @voxelfusion9894 2 ปีที่แล้ว +240

      Ah, the glorious "The 1.7.10 modpack" pack. Going back to that version feels pretty odd these days.

    • @flawed8190
      @flawed8190 2 ปีที่แล้ว +81

      minecraft pvp was split on 1.6-1.7 1.7-1.8 1.8-1.9 many pvp servers still use 1.7 or 1.6 as their core

    • @DoomedCow
      @DoomedCow 2 ปีที่แล้ว +33

      @@flawed8190 there's still 1.6 pvp servers?

    • @brosyain4114
      @brosyain4114 2 ปีที่แล้ว +60

      @@DoomedCow I understand 1.7.10 and 1.8.9 , but why 1.6 ? I don't get it , is it for old caves ?

    • @flawed8190
      @flawed8190 2 ปีที่แล้ว +31

      @@DoomedCow few but yes. although many of them are quite dead

  • @DeuxisWasTaken
    @DeuxisWasTaken 2 ปีที่แล้ว +89

    4:50 there's one other very important thing about Beta 1.8 - it was the update that changed Minecraft from a simple game you can run on a calculator into the unnecessarily laggy mess requiring a gaming PC to play at a reasonable render distance.
    Beta 1.7.3 went like butter on my parents' ancient PC. Beta 1.8 was unplayable, barring me from being able to play Minecraft comfortably for many years.

    • @thl3
      @thl3 ปีที่แล้ว +14

      interestingly enough, the opposite happens for me. when I try and play versions before Beta 1.7 on my laptop, I get constant lag spikes and FPS really goes down. Hell, I get 15fps while playing on CLASSIC VERSIONS. But then, for some weird fucking reason, Beta 1.8 onwards runs just fine at 80fps, and I don't even need to download any performance-enhancing mods until 1.13. It's a really strange thing lmao

    • @arandomdude5147
      @arandomdude5147 6 หลายเดือนก่อน

      This is beyond untrue 1.8 and below was a unstable laggy mess, sure you can run it on whatever but that doesn’t mean you’re getting over 6 fps.
      And no, my pc is bad in general and it runs the current versions of Minecraft just fine, even with resource packs like smooth animations, you try and add any basic resource into a 1.8 version of the game and your pc will explode if it isn’t like a nasa pc

    • @DeuxisWasTaken
      @DeuxisWasTaken 6 หลายเดือนก่อน

      We seem to have different experiences then, because 1.7.3 ran fairly fluid on my PC while 1.8 was laggy beyond being unplayable even on the lowest possible settings and with a render distance so poor everything beyond like 30 meters was shrouded in fog. It might be a difference in drivers, operating systems, exact settings in both versions etc, but i'm not lying or misremembering 1.8 blocking me from playing the game for a long time.

    • @skvader4187
      @skvader4187 2 หลายเดือนก่อน

      I tried playing some alpha versions and they ran atrociousley. My beta 1.7.3 world ran smooth but at one point the game froze, my cpu usage went up to 100% and my computer sounded like a helicopter. My world then corrupted. The betas were not stable or performant at all.

  • @KraftingKing
    @KraftingKing ปีที่แล้ว +735

    The new worst update will be 1.19.1 if Mojang and Microsoft decide to keep the chat filtering thing.

    • @clothieredward5248
      @clothieredward5248 ปีที่แล้ว +25

      @Mario Stevenson You only get banned from singleplayer on Xbox and the Switch but that's still terrible.

    • @austrakaiser4793
      @austrakaiser4793 ปีที่แล้ว +162

      @Mario Stevenson How tf is it fair to ban someone from SINGLEPLAYER? Multiplayer fair enough but essentially you've been robbed of your money if you can't play the game, this needs to be changed quickly or someone will eventually sue and create a sh*tshow.

    • @raptorzeraora2632
      @raptorzeraora2632 ปีที่แล้ว +18

      @@austrakaiser4793 its not, no matter what mojang or Microsoft says its a stupid thing, if anything they should be banned from multiplayer only not from minecraft as a whole, I wont play 1.19.1+ at all

    • @nitro6853
      @nitro6853 ปีที่แล้ว

      @@RacsoLoski yes????

    • @raptorzeraora2632
      @raptorzeraora2632 ปีที่แล้ว +2

      @@RacsoLoski pretty much

  • @snowcoalRC
    @snowcoalRC 2 ปีที่แล้ว +314

    What I love about MC is you can go back to any version you want, start a new world, and boom your suddenly back in 2009-2015. With the multiMC launcher, it makes doing this even easier. Want to try a modpack from 7 years ago? 1 click away. You cant do that in any other game.

    • @pluto6383
      @pluto6383 2 ปีที่แล้ว +19

      There are actually other games that make going back to older versions easy, it’s just that MC is far more popular than any of them. I don’t really play MC much anymore (I’ll play on a map occasionally but stopped playing on a regular basis like 7 years ago); I mainly play Universe Sandbox, Europa Universalis, Hearts of Iron and Civilization these days, and I think of those games only Civilization is anywhere near MC in terms of fame. With at least Europa Universalis, you can play older versions by disabling DLC and then changing the patch in steam properties.
      What I give MC a lot of credit for is that DLCs aren’t a thing for it. Europa Universalis pumps out new $20 DLCs like twice a year which I can honestly say is annoying as fuck. Sometimes I refuse to buy a new DLC, but usually I do. To make things more annoying, oftentimes the DLC content is added to the base game later on thus making a number of previously important DLCs useless.

    • @YskarAlbumLuna
      @YskarAlbumLuna 2 ปีที่แล้ว +2

      All games should be like that tbh, especially league of legends.

    • @luckerowl8990
      @luckerowl8990 2 ปีที่แล้ว +6

      yeah. nothing like getting that rush from being in a familiar but forgotten environment, however temporary it may be. you know exactly what year youre in when you load in, then the sounds and the graphics put you in the same state of mind as back then. for someone like me who grew up with the game but, honestly dislikes what its become, that sort of feature is greatly appreciated. many modern games just force you to deal with the changes they make, no going back, no feedback taken, and yet minecraft shows just how easy that really is.

    • @hugoguh1
      @hugoguh1 2 ปีที่แล้ว +9

      @@YskarAlbumLuna how on earth would it work on league of legends

    • @manformerlypigbukkit
      @manformerlypigbukkit 2 ปีที่แล้ว +1

      @@hugoguh1 p2p servers

  • @Guerin78
    @Guerin78 2 ปีที่แล้ว +658

    Should have been on the list: 1.3.1. The single player game was effectively removed and replaced with a local server, meaning that all of the bugs and performance issues of multiplayer now affected people who'd never logged on to a server in their lives. While 1.4.2 fixed *some* of the performance issues, among other issues it took four years and a complete code rewrite before boats were usable again.

    • @InvaderWakkoReborn
      @InvaderWakkoReborn 2 ปีที่แล้ว +40

      I forgot which update that was. Looking back, that was around the time I stopped playing Minecraft for a few years. (And probably influenced that decision.) I still can't believe Mojang thought that was a good idea. They really should have just added local hosting as a separate option under Multiplayer to begin with.
      Regarding boats, at least they finally work in multiplayer now. They were buggy in early Alpha servers due to them functioning client-side, but moving the controls server side in later Alpha updates fixed the drops while breaking the movement. They were left like that for years making them mostly useless to use on servers. I guess because so many servers used warps Mojang didn't see a reason to fix them.

    • @Detrison318
      @Detrison318 2 ปีที่แล้ว +18

      My only reason this was probably wasn't included was the pros of the version. This version changed enchanting forever. No more afk sessions. Changed highest enchants from 50 to 30. More opportunity to get xp like from cooking and ores. Also made enchants better. No more just chests full of unbreaking 3 diamond pickaxes or Bane of Arthopods 4 diamond swords.

    • @fenn_fren
      @fenn_fren 2 ปีที่แล้ว +37

      I remember when I played 1.3 for the first time and was hella confused about why mobs were randomly teleporting and lagging. Legit how do you have high ping on a LOCAL server??

    • @neutron2281
      @neutron2281 2 ปีที่แล้ว +12

      1.3.1 was the first update that allowed me and my brother+friends to play minecraft together privately. Back then i had no idea how to setup a server and that LAN feature with hamachi worked flawlessly, so im biased, best update ever that made me have fond memories of the game.

    • @morganhazel2373
      @morganhazel2373 2 ปีที่แล้ว

      Boats are still pretty janky today

  • @michaelelischer1565
    @michaelelischer1565 ปีที่แล้ว +131

    Only a few months later... 1.19.1 pre release 1 has taken the cake as the new most hated update.

    • @ttry1152
      @ttry1152 ปีที่แล้ว +9

      Oh 100% the entire community is getting in a quite riot

    • @MishaG4mer
      @MishaG4mer ปีที่แล้ว +2

      i assume it has taken the cake for being the most performance-heavy update ever

    • @thl3
      @thl3 ปีที่แล้ว +3

      It wasn't (and still isn't) controversial, it is just downright hated, which is interesting, and probably the only time an update was like this.

  • @malohn2068
    @malohn2068 2 ปีที่แล้ว +830

    I mean, people argue 1.8 combat took skill but that's a massive pile of Copium. You literally just spam click your mouse. The combat update atleast made it so using an axe and waiting to strike when it was right really rewarding.

    • @tmg_xkamillia7081
      @tmg_xkamillia7081 2 ปีที่แล้ว +159

      Truly said by someone who has never put more than 10 minutes into 1.8 pvp. You my good sir, could not be more wrong. 1.8 pvp is multiples more skill based than 1.9.x+, and if you disagree, you are simply just wrong.

    • @mingalo2620
      @mingalo2620 2 ปีที่แล้ว +308

      @@tmg_xkamillia7081 Dude the only thing you had to do in 1.8 combat that could be argued as skill based is blocking while swinging, which just required you to mash both mouse buttons instead of one. Maybe you have nostalgia of 1.8 like it was some epic swordsman duel or something like that but really it was just two people spamming their mouse until one of them died or bailed for heals. Some tools can still be used just like before. All 1.9 did was prevent people from turning their brains off and going brrr with a sword.

    • @malohn2068
      @malohn2068 2 ปีที่แล้ว +163

      @@mingalo2620 exactly, people say 1.8 is more skill but everything that took skill you can still do in 1.9, using fishing poles n what not. But the act of hitting your enemy was brain dead. Literally every single pvp video just watch, when it comes to just damaging your opponent all they do is spam click. There's no drive by jump hit with an axe and then you use a shield to quickly block. You literally just spam click.

    • @marlosuper
      @marlosuper 2 ปีที่แล้ว +84

      @@tmg_xkamillia7081 1.8 pvp strat is just clicking fast, and autoclicking if you're feeling risky

    • @zakalot
      @zakalot 2 ปีที่แล้ว +106

      @@tmg_xkamillia7081 1.9 pvp > 1.8 pvp

  • @fiendish9474
    @fiendish9474 2 ปีที่แล้ว +164

    My most hated update is whichever one removed the super secret settings. RIP static TV settings, gone but never forgotten

    • @doomerlore1690
      @doomerlore1690 ปีที่แล้ว +3

      Just install the mod..

    • @-Teague-
      @-Teague- ปีที่แล้ว +26

      @@doomerlore1690 bedrock players: 😶

    • @doomerlore1690
      @doomerlore1690 ปีที่แล้ว +9

      @@-Teague- why would you play bedrock at this point when they did the migration thing for absolutely free unless you're a console player?

    • @-Teague-
      @-Teague- ปีที่แล้ว +22

      @@doomerlore1690 BECAUSE IM A CONSOLE AND MOBILE PLAYER LOLLLLL

    • @heibk-2019
      @heibk-2019 ปีที่แล้ว +9

      @@-Teague- im pretty sure console and mobile never had super secret to begin with

  • @jacobrichman3674
    @jacobrichman3674 2 ปีที่แล้ว +557

    Strays are weird, but are better for farms as they have bigger and better loot tables than regular skeletons.

    • @jacobrichman3674
      @jacobrichman3674 2 ปีที่แล้ว +32

      @R1ftzy Thanks for the fact.

    • @noori2105
      @noori2105 2 ปีที่แล้ว +18

      @R1ftzy not anymore

    • @ohyeahyeah879
      @ohyeahyeah879 2 ปีที่แล้ว +18

      A larger loot table isnt always better, especially if you just need bones for a bone meal farm

    • @kaptainkozmos
      @kaptainkozmos 2 ปีที่แล้ว +6

      @@ohyeahyeah879 If the chance for other drops (bones and arrows) decreased, that would be correct but strays have a seperate chance of dropping 1 arrow of slowness.

    • @morganhazel2373
      @morganhazel2373 2 ปีที่แล้ว +2

      @@ohyeahyeah879 use kelp for bone meal farm

  • @kamalindsey
    @kamalindsey 2 ปีที่แล้ว +28

    Early updates were wild haha, Notch would literally update the game and the mouse would stop working.

  • @user-jd3gf5xw1x
    @user-jd3gf5xw1x 2 ปีที่แล้ว +8

    11:44 I remember when someone said that you only need 3-4 gb of RAM dedicated to a minecraft server for optimal performance. such were the days...

    • @lisiasty688
      @lisiasty688 หลายเดือนก่อน

      I was able to run Hamachi server on 4gb laptop with i7 first generation and with still running Minecraft instance and team speak or Skype. AND THAT WASNT LAGGY AT ALL XD. Now I have 12gb and I'm sure that could be more laggy. That was 1.7.10 or 1.5.2... Minecraft didn't care about anything XD

  • @good-sofa
    @good-sofa 2 ปีที่แล้ว +661

    For me aquatic update was the best, it was a sooo much needed rebirth for the game and it started the trend of making old content better instead of just piling up new stuff

    • @chiefdvm1671
      @chiefdvm1671 2 ปีที่แล้ว +11

      Yes same!

    • @monwyn8538
      @monwyn8538 2 ปีที่แล้ว +89

      samee, i go back to the 1.8 mods and it's so painful every time i touch water now

    • @vardhanpatil5222
      @vardhanpatil5222 2 ปีที่แล้ว +123

      Yeah I consider 1.13 to be the start of modern minecraft

    • @legzzzzz
      @legzzzzz 2 ปีที่แล้ว +41

      Still my latest favorite until now. Waterlogging is a game-changing for me especially for builders. Conduits, swimming animations, I could talk all day on how beautiful this update is. :>
      But now, it seems like 1.19 will dethrone my 1.13. I love Swamps and can't wait to love that biome even more with this upcoming update.

    • @theotmt7906
      @theotmt7906 2 ปีที่แล้ว +7

      It was, many old players started to come back due to it

  • @pg3384
    @pg3384 2 ปีที่แล้ว +620

    Another issue from 1.13 was, from what I remember, the mods. While I don't think it was necessarily 1.13's fault, the forge devs spent a lot of time basically rebuilding forge, so it wasn't released for an insanely long time.
    A lot of my favorite mods from the time completely died at 1.12 because the mod developers moved on during that hiatus from no forge. Fabric also became a thing, almost completely splitting the modding community.

    • @DLunacy78
      @DLunacy78 2 ปีที่แล้ว +26

      Yup. And as someone who can't stay on old versions I was forced to move on. Now totally on fabric I can say I won't look back, been using fabric since 1.16. This depends oc on your modding preferences. As I have played super blocks that make items are just no fun. Automation can be done in vanilla and tbh it's more fun, because it's more work. Why do I need to work hours and hours to multiply ores when I can make a vanilla farm and have infinite lol... Only mods I would even think of playing that change the core mechanics is create. But that's forge and fabric is just simply better in tons of ways, sodium itself is worth its weight in gold not to mention fabric itself is lightweight and non-intrusive. As primary a vanilla guy who don't want added blocks or items to make his survival world un-updateable, and just likes cosmetic, gui, and qol mods fabric is truly king. I respect all the modders and forge in general. But for me mods like mekanism and build craft are just pointless. Just my two cents. Kinda like Greg tech, extra steps for no reason. Minecraft for me is about building.
      Edit. Forget to say, also for me the work is part of the fun. Do you need to spend all that time to build a perimeter? No, but doing it. Vanilla. And knowing you did instead of a magic quarry is way more satisfying, and another point, jet packs. Back in the day they were must haves. But now, with elytras, 😂 nah... I'll take the wings any day. I think Mc has changed alot in good ways so mods will have to change with it. Old school ideas are not really needed anymore, and there is some neat mods being made, most don't even add anything to the game, just change mechanics, better than mending for example. I can not play with vanilla mending. Long post lol I'm passionate about Mc. 🤷🏼‍♂️ As it stands I'm on 1.18.1 and have over 100 mods running. Nothing added to the game. If 1.19 came out tommorow I could continue to play the latest version and fabric will be updated within a week easy and mods follow just as fast. I just updated from 1.17 and I am only waiting on maybe 10 mods to reinstall then I'm back running what I had and new stuff is always being made to add to my list.

    • @paggnut
      @paggnut 2 ปีที่แล้ว +2

      @@DLunacy78 Seeing how youre that much into hud (and thing like that), could you provide a list of you think are the best? I have nor played with mods since 1.12 so I know nothimg about fabric.

    • @DLunacy78
      @DLunacy78 2 ปีที่แล้ว +11

      @@paggnut there is way to many to list and i find new ones everyday. biggest help i can give is use ATlauncher i swear by it. i was a MULTImc guy but ATlauncher is way easy. auto downloads, auto finds mods for your version, auto updates, just amazing. and you can do multi instances. sodium is a must, it puts optifine to shame alone, there is alot of addons but tbh i dont use any, i have a good pc so sodium is enough. if you want shaders then use iris, i choose no shaders. one i do use is ferritecore, it cuts my ram usage from 50-60 vanilla with 8g allocated to 10 max lol and again if you like optifine you can use it just need to install optifabric. if you use sodium then you will need replacments for optfines addons like connected textures and biome coloring etc. fabric has replacments for al of it except emmisive textures, still waiting on someone to make that. all i use is colormatic to make my whole world one color, grassm water, fog, sky etc. not a fan of biome coloring. if you dont want custom biome coloring but like one color sodium extra has a option to disable biome colors but the whole world will all be ocean biome colors. modmenu is a must also for in game config changes.
      heres a short list of what i have to have most of the time.
      advanced compass
      appleskin
      are you blind?
      backslot
      bedrockify
      better spawner control
      better than mending
      better third person
      camera overhaul
      cherished worlds
      clumps
      color me outlines
      colormatic
      complete bone meal
      deepslate instamine
      deepslate cutting
      detail armor bar
      dynamic sound filters
      enhanced attack indicator
      entity outliner - amazing for finding caves
      extrasounds - should be in MC
      falling leaves
      ferrite core
      first person model
      freecam - amazing!
      grind enchants
      fixed anvil cost
      illuminations
      hardened crops
      infinite trading
      the loved ones
      independant pets
      wolves with armor
      item model fix
      logical zoom
      name pain
      quick shulker
      3d skin layers
      pigless portals
      omega mute
      old swing
      sodium
      torchkey
      trees do not float
      throwable torch
      blast
      rocket minecarts
      you are in grave danger
      smooth boot
      smooth swappping
      modmenu
      sodium
      visuality
      effective
      visual overhaul
      seamless loading screen
      reroll
      presence footsteps
      inventory totem
      mouse wheelie
      bounding box ouline reloaded
      thats basic, finding and swaping mods all the time some i dont use anymore but are good
      carpet
      carpet extra
      rug
      flours tweaks
      fabrication
      last one is not one you can update but i use it when im feeling nostalgic, MODERN BETA sweet sweet old school gen.
      also use modrinth, its gonna surpass curseforge anyday.

    • @paggnut
      @paggnut 2 ปีที่แล้ว +1

      @@DLunacy78 wow thank ypu so much dude

    • @crytexk102
      @crytexk102 2 ปีที่แล้ว +6

      @@DLunacy78 i love complicated mods and the process of going into a creative world, placing the blocks it adds one by one, then spend hours scratching my head to understand the mod. Yes, it burns my hand and my laptop, but its worth it

  • @kirannkornat7761
    @kirannkornat7761 2 ปีที่แล้ว +64

    I remember 1.7.10 so fondly. So many mods never made it past that point.

    • @pauliewalnuts5868
      @pauliewalnuts5868 2 ปีที่แล้ว +9

      yeah and past 1.12 a lot of mods didnt make it which is kinda sad

    • @Bloobydabloob
      @Bloobydabloob ปีที่แล้ว +1

      I still always use 1.7.10 for orespawn lol

    • @Takyodor2
      @Takyodor2 ปีที่แล้ว

      1.7.10 still exists you know, go play those mods again :D

    • @kirannkornat7761
      @kirannkornat7761 ปีที่แล้ว +1

      @@Takyodor2 i would if I could find future update backport mods. I love the 1.18 caves too much to regress

    • @iamnotverycreativesorry
      @iamnotverycreativesorry 11 หลายเดือนก่อน

      rip orespawn o7

  • @pixlv6384
    @pixlv6384 ปีที่แล้ว +25

    "I stab fun in the face" is one of the best developer quotes in gaming history

  • @Sonof_DRN2004
    @Sonof_DRN2004 2 ปีที่แล้ว +372

    I want vertical slabs, any argument Mojang gives against this is dumb.
    “It will make the creative tabs too cluttered” okay we’ll make slabs vertical when crouched or something.
    “It will make Minecraft not look like Minecraft”
    How? Everyone uses texture packs and it still looks like minecraft.
    “It will limit creativity because players will no longer have to get around block limitations”
    Creative slabs will give more creative opportunities.

    • @vizardonator8571
      @vizardonator8571 2 ปีที่แล้ว +28

      Yeah I understand working around limitations, but this is still weird. Personally I would have little 1/8th blocks that you can place on stuff like slabs to make kind of vertical walls and cooler doorways/ all sorts of decoration. Vertical slabs alone may not be necessary, but I think 1/8th blocks could add a lot of character and potential to build, like little mushroom blocks being put on trees in a forest to simulate fungus on trees or something like that.

    • @Hayden_Cat
      @Hayden_Cat 2 ปีที่แล้ว +8

      So based so based I love this comment so much

    • @Hayden_Cat
      @Hayden_Cat 2 ปีที่แล้ว +16

      Vertical slabs are every builders dream I can imagine all the cool textures I can make with them

    • @FilmBucket
      @FilmBucket 2 ปีที่แล้ว +23

      i dont like the crouching idea, i still think they should be separate blocks

    • @Sonof_DRN2004
      @Sonof_DRN2004 2 ปีที่แล้ว +13

      @@FilmBucket yeah I agree with you, I was just giving it as an example of one way to do it. It would be really annoying to have to crouch in a dangerous spot and you can’t place a horizontal slab.

  • @smileyrocks5635
    @smileyrocks5635 2 ปีที่แล้ว +1436

    I joined Java in 1.7 times, i played MCPE & console before but loved java 1.7 (mainly 1.7.10) pvp was huge and many servers had fun times. 1.8 still is awesome and still servers to this day use older system for pvp usually. Great video as always!

    • @MrCommentGod
      @MrCommentGod 2 ปีที่แล้ว +9

      *Nice information to know*

    • @boid9761
      @boid9761 2 ปีที่แล้ว +43

      1.7.10 is amazing. Have absolutely fun nostalgia playing it

    • @Droobie03
      @Droobie03 2 ปีที่แล้ว

      I also joined around that time, it was late 2013

    • @kakomol9339
      @kakomol9339 2 ปีที่แล้ว +2

      the tutorial world with the temple, castle and farm right? :D i played it too

    • @KibaTheBarbarian
      @KibaTheBarbarian 2 ปีที่แล้ว +1

      I have a mod pack in 1.7.10

  • @danistumbling917
    @danistumbling917 2 ปีที่แล้ว +11

    I remember when beta 1.8 came out and while I liked a lot of the features I was amongst the group of players who disliked the hunger bar lol. Maybe it's because I always played on peaceful and didn't need to eat often before then (I was young and just wanted to build my little projects without having to fight).
    I still get nostalgic when I see videos of older versions where someone has a food chest just filled up with single pork chops, now pigs feel a bit irrelevant when other mobs provide food and more.

  • @POOH_LY
    @POOH_LY ปีที่แล้ว +377

    Am I the only one who likes 1.9 combat mechanic? I really love the fact that you can use axe as a weapon now.

    • @DamianS78
      @DamianS78 ปีที่แล้ว +21

      1.9 combat? yuck, present time rebalanced combat is great

    • @NomTheDom
      @NomTheDom ปีที่แล้ว +1

      mcmmo did it better

    • @Z.O.M.G
      @Z.O.M.G ปีที่แล้ว +161

      1.8 pvpers are just salty they had to learn a new combat style, overall, 1.9 combat is more fun imo

    • @paragraphic917
      @paragraphic917 ปีที่แล้ว +39

      I do like 1.9 combat mechanics, but it doesn't feel right with actual pvp. Its not bad, its, weird.

    • @paragraphic917
      @paragraphic917 ปีที่แล้ว +19

      @@lu1s81 I kinda agree. And thats why 1.8 combat is more skill-based in my opinion. People would have to learn clicking methods (and properly aim at the player doing so), to get an edge over the opponent. Movement can also affect knockback (w-tapping), and I know there are other mice that helps in this situation, but an office mouse can do just fine.

  • @neeneko
    @neeneko 2 ปีที่แล้ว +428

    I wish I could remember which version it was, but there was a little talked about (because it was reverted quickly) which had mob light level spawns tied to z level, meaning the deeper you went the more light it took to stop mobs from spawning. By the time you got to bedrock, no amount of light prevented spawning, so deep bases became a bit of a nightmare.

    • @Yeldren
      @Yeldren 2 ปีที่แล้ว +120

      Old comment, but I looked it up: it was Alpha 1.2, where the light level where mobs spawned became a formula rather than a set number; mobs would spawn at light level 16 - (Y/8), meaning that beneath level 8 mobs would spawn in broad daylight (light level 15). This was removed in Alpha 1.2.1, which was released 6 days after Alpha 1.2.
      Alpha 1.2 did actually do something really smart, though: before this version, the chunk (0,0) would always be the first chunk checked for mob spawning. If you built a dark room somewhere in that chunk, almost all mobs would spawn inside of it.

    • @neeneko
      @neeneko 2 ปีที่แล้ว +57

      @@Yeldren nice bit of archeology! I sometimes wondered if i just imagined it since I so rarely hear people talk about it.
      It made my bedrock (with all those dark particle effects) base a bit more difficult to mange.

    • @-Teague-
      @-Teague- ปีที่แล้ว +11

      Man, they should bring back some version of that. That sounds like it would make mining way cooler!

    • @neeneko
      @neeneko ปีที่แล้ว +11

      @@-Teague- yeah, it did make those bottom of the world resources harder to get piles and piles of. This was also back when bedrock had that particle fog, so seeing could get harder too.

    • @-Teague-
      @-Teague- ปีที่แล้ว +10

      @@neeneko idk what the lore implications would be but having a place where you literally just COULDN'T ESCAPE FROM MOBS would be great fun imo

  • @mazzpsykoziz
    @mazzpsykoziz 2 ปีที่แล้ว +576

    I got used to the swing speed and shield stuff but I can't say I think it was/is an improvement. The old bows were also more fun in my opinion.
    I also miss the old wonky terrain gen that would result in wild mountains and floating islands. It might not be realistic but man did it make for some great base locations.

    • @sirmonke776
      @sirmonke776 2 ปีที่แล้ว +10

      I think their removal was a great idea

    • @geeked24-7
      @geeked24-7 2 ปีที่แล้ว +9

      Use amplified

    • @Wogsmawp
      @Wogsmawp 2 ปีที่แล้ว +8

      The best thing to do I’d say is to downgrade your Minecraft version make a new world and then start updating through the different versions opening the world on each version finding the new terrain generating a few chunks of that update and then doing the same for every other version

    • @HumanoidDerpling
      @HumanoidDerpling ปีที่แล้ว +2

      You can still find similar terrain in Shattered Savannahs. I don't have to describe them, you'll know them when you see them.

    • @pancakes8670
      @pancakes8670 ปีที่แล้ว +1

      Minecraft Boomer

  • @ernestregia
    @ernestregia 2 ปีที่แล้ว +17

    1.10 added magma block, which we usually need for gold xp farm and also the auto-jump is quite useful, especially for mobile (bedrock) players transtitioning to java. Well, it could've been a huge update if combined with 1.11 and 1.12

    • @TunaBear64
      @TunaBear64 หลายเดือนก่อน

      Yeah, I think the same, they should have pulled a 1.20 and just cram a lot of random ideas into a single update, small things, are still things.

  • @Middleseed
    @Middleseed ปีที่แล้ว +60

    That slow healing thing is still a problem in bedrock, as well as losing hunger at obscene rates.

    • @catsup1308
      @catsup1308 ปีที่แล้ว +4

      we do have that 1.8 pvp though

    • @MishaG4mer
      @MishaG4mer ปีที่แล้ว +2

      i really wish there was a right click button you could use to instantaneously throw ender pearls or put your shield up. they only added this to the new, horrendous looking 1.19 controls

    • @andre1dewilbert
      @andre1dewilbert ปีที่แล้ว +1

      @@MishaG4mer you can change them in settings

    • @MishaG4mer
      @MishaG4mer ปีที่แล้ว +1

      @wilbert the right click button is only accessible if you use the new controls, which i dislike. i said that this feature isn't available for the OG controls and i wish it was

    • @Middleseed
      @Middleseed ปีที่แล้ว +1

      @@MishaG4mer Why do you dislike the new controls? I don’t use touch much, but when I do I prefer to use the new ones over the old ones.

  • @haven216
    @haven216 2 ปีที่แล้ว +239

    There are still people complaining about the "infrequent" updates when a lot of us back in 2014-2017 had very long periods without updates, and the updates that did arrive were controversial anyways. 1.13 Was a turning point for the game despite its performance issues

    • @austrakaiser4793
      @austrakaiser4793 ปีที่แล้ว +8

      1.13 is the update I remember most because I played the Legacy Edition back then, and it was the last update on those platforms forcing me to buy the new Bedrock Edition for the new features. Man I loved that version and wish it was getting the new updates.

    • @gordonf5553
      @gordonf5553 ปีที่แล้ว +7

      And i'm still in 1.12 due to mods

    • @HenryAnimate
      @HenryAnimate ปีที่แล้ว +1

      When the 1.13 snapshots came out Minecraft got a bit better

    • @puppetwhisper2472
      @puppetwhisper2472 ปีที่แล้ว +2

      yeah 1.13 hit like a truck, bringing all the new updates with major changes, i sometimes miss the simplicity of old caves or the old nether

    • @haven216
      @haven216 ปีที่แล้ว +4

      @@puppetwhisper2472 Honestly good riddance to the old caves. An overhaul was much needed

  • @gypsysprite4824
    @gypsysprite4824 2 ปีที่แล้ว +537

    a proably lukewarm take on 1.9: the worst thing about how this update splitting the playerbase is the fact that many servers are forced to ensure everything they have is compatible with 1.8, and so are forced to miss out on an absurd amount of blocks/items to work with and tools to make use of since 1.8 players don't get them

    • @TheBananaOverlord
      @TheBananaOverlord ปีที่แล้ว +79

      they could have easily fixed the playerbase split with a gamerule

    • @F17A
      @F17A ปีที่แล้ว +109

      Or they can just update like normal people, who gives a shit about whiney spam-clickers

    • @Stupidiot
      @Stupidiot ปีที่แล้ว +49

      @@F17A the server doesn't update because less people would play the pvp games if they were using 1.9 combat. People don't like change, and servers that would update to 1.9 combat would see far less players and enjoyment. As a business, it just does not make sense to upgrade to 1.9

    • @iridiumnight3750
      @iridiumnight3750 ปีที่แล้ว +29

      @@F17A 1.8 pvp takes a lot more skill than 1.9 Its also faster pace and more fun. Isnt the point of playing games to have fun? Mojang took away the fun in pvp and thats why theres a divide.

    • @untrustfool
      @untrustfool ปีที่แล้ว +2

      @@TheBananaOverlord omg, THIS! idk about coding or anything so i might be wrong but i don’t imagine it would be that hard to implement, then again there’s possibly stuff that wouldn’t make it the easiest either but like they’re professionals they can do it

  • @founderoftheempire8589
    @founderoftheempire8589 2 ปีที่แล้ว +16

    You forgot about the first halloween update that basically broke every known mod at the time and caused alot of great people to stop working on their projects

  • @triscuitdahbiscuit4704
    @triscuitdahbiscuit4704 ปีที่แล้ว +66

    I was one of those people that hated 1.9 combat at first but I actually like it a lot more now. takes more skill than just spam clicking and hope your attack registers

    • @tawsifking9336
      @tawsifking9336 ปีที่แล้ว +6

      I dont think you even know how 1.8 pvp works

    • @yesterttd
      @yesterttd ปีที่แล้ว +2

      Idk combat goes on forever nowadays

    • @superbeta1716
      @superbeta1716 ปีที่แล้ว +2

      @@tawsifking9336 bruh he ain't lying, so many hours of hunger games where just spam clicking and hope the server registers the hit and you just had better armor and weapons, Minecraft never had deep combath mechanics but saying "how 1.8 pvp works" is just delusional

    • @tawsifking9336
      @tawsifking9336 ปีที่แล้ว

      @@superbeta1716 man its not just about spam clicking there is also sprint canceling you can do by w tapping /right clicking with sword/ for extra knockback also you cant just spam w or sword right click coz it makes you slower which makes it easier to hit and makes you take more knock back you so you gotta do it right after you land a hit there is also knockback cancaling you can do it by jumping right after you get hit
      there many more things like this i dont want to go that deep coz it will be like 80 or more lines long

    • @fuchrrr_7549
      @fuchrrr_7549 ปีที่แล้ว

      @@tawsifking9336 fr bro, getting the other person to be a block above because the attack distance was calculated from the head, and then they made it cringy

  • @SemiHypercube
    @SemiHypercube 2 ปีที่แล้ว +326

    Basically the only thing anyone remembers about 1.10 is how forgettable it is

    • @TheMisterEpic
      @TheMisterEpic  2 ปีที่แล้ว +49

      Indeed

    • @0akshadow
      @0akshadow 2 ปีที่แล้ว +37

      Personally I disagree. As a builder at the time, I enjoyed the new blocks and generally think that it was a decent idea at the time in order to show the community that updates were coming, seeing as the 1.9 update took quite some time. It was a palette cleanser and had some of my favorite blocks in the game, even with how small it is.

    • @randomclownguy6
      @randomclownguy6 2 ปีที่แล้ว +4

      And Structure blocks

    • @ItsMeAttilaGameplay2018
      @ItsMeAttilaGameplay2018 2 ปีที่แล้ว +21

      Well, true it was a small update, but added important blocks (and mobs?) that we all know.
      Red nether wart block: Crimson forest
      -fast with hoe
      Bone block:
      Soulsand valley
      -best bone meal source
      Magma block:
      Nether wastes
      -zombified piglin gold and xp farm
      -useable in a lot of farms or traps
      Husk:
      A zombie that can't burn in daytime
      -can be used in villager stuff in daytime
      -and even more potential
      For example: a minecraft blue cat's latest youtube video with a giant zombie
      Or some test dummies for weapons and etc.
      Stray:
      -drops both regular and slowness arrows
      -Stray farm
      Polar bear:
      -2nd enemy of foxes
      -natural predator in tundras
      -inland fish source

    • @legzzzzz
      @legzzzzz 2 ปีที่แล้ว +8

      Tbh, I hope there are variations of Bone Blocks like the different parts of bones in our body for builders like me to have plenty to choose from. There should be Husk spawners if the dungeon is located under a desert or even badlands and Stray spawners under cold, snowy, frozen biomes to add more variety. Polar Bears should also hunt fishes now that there's an actual fish mobs and it makes sense because they swim faster than the player. Polar Bear's AI has some interesting mechanics like they became hostile when there's cub and go in groups but I hope there are variations also like Pandas. Also, cub should grow into adult, and this one is optional, make polar bear breedable.

  • @Gw4ysen
    @Gw4ysen 2 ปีที่แล้ว +227

    Some updates are revolutionary and some updates change the game so little that it gets forgotten in a short amount of time but either way an update changes a game for the good or for the bad and even though its sometimes mentioned to be in the game by the players when it eventually comes out they would start trash on it because of how bad their decision on picking it really is

    • @IceFrosti
      @IceFrosti 2 ปีที่แล้ว +4

      this instantly brings phantoms to mind

    • @bottleflipper102
      @bottleflipper102 2 ปีที่แล้ว

      You are a terrible person

  • @WGSXFrank
    @WGSXFrank 2 ปีที่แล้ว +26

    Having experienced and played through all of these updates, I was excited each time.
    Yes, even the combat update made me happy. Though, I've always been a more hardcore/pve type of player.
    Sucked for PvP players though.

    • @brando1919
      @brando1919 ปีที่แล้ว +7

      it only sucked for pvp players because they would have to adjust. 1.9 combat is objectively better

    • @krymk_
      @krymk_ ปีที่แล้ว +3

      @@brando1919 For mojang yes, for the players no.

    • @spark5558
      @spark5558 ปีที่แล้ว

      @@brando1919 have you ever played 1.8 PvP and compared it to 1.9 Otherwise shut up

    • @bibyte3761
      @bibyte3761 ปีที่แล้ว

      @@krymk_ nah, fighting against mobs at least is something other than spam zombies and spiders, and dying for two random skeleton you didn't see

  • @fluffy_cat_
    @fluffy_cat_ ปีที่แล้ว +16

    I think you will have to redo this video soon💀

  • @CanteLizzie
    @CanteLizzie 2 ปีที่แล้ว +75

    So crazy to see how long ago my original Minecraft days really. I remember when they added hunger and it feels like it JUST happened. Same with wolves and beds.

    • @thenthson
      @thenthson 2 ปีที่แล้ว +1

      I remember the days before wither skeletons back on ps3. They made the nether actually dangerous.

    • @jimmyg3835
      @jimmyg3835 ปีที่แล้ว

      for me it was villager tradeing

    • @BundasaurusPecs
      @BundasaurusPecs ปีที่แล้ว

      True true, I think of some updates from 1.7 as new, although I remember back to I think 1.1 when they increased the distance at which mobs are attracted to wheat, a small but useful detail 😂

    • @D44RK_Iced_Yogs
      @D44RK_Iced_Yogs ปีที่แล้ว

      It feels so distant as well, it’s so hard to explain but anyone who played and remembered those updates know what I mean. It’s so long yet not and it’s always so surprising to me, so many people didn’t have the same experience as I had and it’s kinda sad that’s the case

  • @bigup6126
    @bigup6126 2 ปีที่แล้ว +80

    there was a snapshot for 1.9 that made it so that Armor protection was determined by durability so if you had low durability Diamond Armor it was worse at protecting you than Leather Armor
    that one stayed for like 1 or 2 snapshots then yeeted out iirc

    • @SemiHypercube
      @SemiHypercube 2 ปีที่แล้ว +9

      At least 1.9 also added mending to prevent armor from ever getting that low (though I think mending was hard to get at the time)

    • @TheGlitchRoom
      @TheGlitchRoom 2 ปีที่แล้ว +3

      lol what were they thinking?

    • @bigup6126
      @bigup6126 2 ปีที่แล้ว +14

      @@SemiHypercube I think features like that along with the older hunger and health regeneration should have stayed for Hardcore mode. they really fit in nicely into the game's hardest mode

    • @voxelfusion9894
      @voxelfusion9894 2 ปีที่แล้ว +16

      Isn't that kinda how alpha armor worked?

    • @v1ntage_804
      @v1ntage_804 2 ปีที่แล้ว +2

      Thank God thay didn't keep it.

  • @eMallard
    @eMallard 2 ปีที่แล้ว +2

    I joined Minecraft around 1.7, I played both on mobile and pc at first. I remember on the mobile version the nether reactor being introduced lol, good times. Sometimes I do really miss back in the day when I would play pocket edition on my kindle fire

  • @TastyGuava
    @TastyGuava 2 ปีที่แล้ว +15

    I’m still wondering if Mojang has even considered to just add a gamerule for oldCombat? Wouldn’t it be great if you could play 1.18 or in the future 1.19 with the old combat system?

    • @miwiki6
      @miwiki6 2 ปีที่แล้ว +5

      there's literally a command to remove it

    • @miwiki6
      @miwiki6 2 ปีที่แล้ว +3

      EVER SINCE 1.16

    • @MishaG4mer
      @MishaG4mer ปีที่แล้ว

      @@miwiki6 which is?

  • @markgaming1752
    @markgaming1752 2 ปีที่แล้ว +64

    About the stray .... I don t think it is useless anymore because now in 1 18 you can farm them using skeleton grinders with powder snow . The sole reason I farm them is for the slowness arrow on smp s for pvp .

    • @zakalot
      @zakalot 2 ปีที่แล้ว +2

      but that’s a 1.18 update, not a 1.10 update

    • @zakalot
      @zakalot 2 ปีที่แล้ว

      i mean technically earlier but not 1.10

    • @Togethicc468
      @Togethicc468 ปีที่แล้ว

      @@zakalot Well if you think about it then if strays didn’t exist then how would it get good drops?

    • @zakalot
      @zakalot ปีที่แล้ว +1

      @@Togethicc468 my point is that even if they’re not useless in 1.18, the update that added them was still controversial because they were useless at that time

  • @Basegud
    @Basegud 2 ปีที่แล้ว +188

    Dude, I was wondering for about 3 years now if the 1.13 performance dip was just my pc or if something was wrong. Its infuriating to be using iris sodium with 6 out of my 12g of ram allocated in singleplayer only to be slapped in the face by laggy mobs and unloaded chunks when flying with my elytra at firework burst speed. My general statement towards these issues is this: “The player should not be able to outrun the chunk loader”

    • @luciussalcedo3731
      @luciussalcedo3731 2 ปีที่แล้ว +8

      I agree. Even though I use optifine, my elytra is faster than the chunk loading, and I'm not even spamming rockets or anything.

    • @I_Am_Infiniti
      @I_Am_Infiniti 2 ปีที่แล้ว +4

      you should try using starlight and lithium, might help

    • @Whizify
      @Whizify 2 ปีที่แล้ว +1

      I think after 1.12 became the worst, water log, new textures, worse mechanics, much more detailed textures, colored beds, fishes, water colors, worse performance. That’s why I play 1.11

    • @theotmt7906
      @theotmt7906 2 ปีที่แล้ว +4

      1.17 fixed the performance for a bit, the change to java 16 made it more managable, however, 1.18 smashed that because of crazy worldgen, however, 1.18 fixed beta 1.8’s worldgen, making it much crazier, yet still smoothened

    • @cbegefdkih
      @cbegefdkih 2 ปีที่แล้ว +3

      @@luciussalcedo3731 You can up the chunk loading rate on optifine. There's a setting for chunk update speed and you can also disable lazy chunk loading.

  • @BunnyTPerson
    @BunnyTPerson ปีที่แล้ว

    I remember that i had to make a texture pack that disabled the kelp animations when they got added into the game in 1.13.
    The game lagged so much, i couldn't even look at the ocean without FPS dropping to 15, my texture slightly fixed the problem but the FPS were still not above 32 closer to the ocean.

  • @Catinthecosmos155
    @Catinthecosmos155 2 ปีที่แล้ว

    I believe I started playing Minecraft at around beta 1.8 I was around 5 or 6 I believe. My mom recently saw me playing and looked at house for a minute (I was playing survival and building a house before I built it in my survival world) and she said “wow Minecraft has changed a lot from when you first started playing” and looking back, it really has. There are horses and hunger bars fire works and blue wood blocks (I used those for my roof) it’s so interesting to see all these changes it feels like just yesterday I was in a game with my sister confused as to why her skin was a girl and why it was so slim and then finding armor stands and rabbits. I miss the old version but I also love finding new things in the game and exploring, Minecraft has improved so much and sure there are a few things I wouldn’t hesitate to get rid of *cough drowned cough* but I would never go back to the old versions permanently

  • @dtniland
    @dtniland 2 ปีที่แล้ว +140

    I feel like 1.15 would be on this list for many, but I think the hate is unjust. In 1.13 and 14 people complained that the performance was terrible, but when 1.15 patched bugs and improved performance, while not adding much content, the complained more. It was still a cool update and fixed al lot of issues.

    • @flamex5988
      @flamex5988 2 ปีที่แล้ว +1

      the bees were pretty useless but good point

    • @fucer8790
      @fucer8790 2 ปีที่แล้ว +46

      @@flamex5988 Bees are probably the single most useful mob hands down for redstone players

    • @fatfurry
      @fatfurry 2 ปีที่แล้ว +4

      @@fucer8790 what about slimes

    • @fatfurry
      @fatfurry 2 ปีที่แล้ว +3

      in my experience the performance didnt get much better from 1.15 at all, worse even.

    • @rizaltizal1462
      @rizaltizal1462 2 ปีที่แล้ว +18

      I don’t remember anyone complaining about 1.15 when it released. It actually got a lot of praise because servers could finally update from 1.12 without serious performance issues

  • @mybodyisreggie2759
    @mybodyisreggie2759 2 ปีที่แล้ว +35

    This is the first time a “please subscribe” thing has worked because this man didn’t need to put a whole paragraph in telling us the history of the subscribe button but he did I respect that

  • @EctoGamer
    @EctoGamer ปีที่แล้ว

    When 1.8 dropped my old pc could barely run it, I was so hyped for 1.9's combat update, but I couldn't play it, so I played on xbox or on my phone for a bit and stopped playing, came back at around 1.14 on bedrock, then earlier last year I gave Minecraft another chance on java and boy Im still loving the combat as much as I thought I would when I was 12

  • @SaladaSla
    @SaladaSla ปีที่แล้ว

    I remember I used to watch minecraft videos and there was no hungry bar, and when I discovered piracy, my first time playing was on beta 1.8 and I used to hate the hunger system.
    To this day I think there was something wrong with the old hungry system, because I remember that I was always hungry back in the day. But it might just be that I was bad lol

  • @maibhe6754
    @maibhe6754 2 ปีที่แล้ว +61

    One of the bad ones that wasn't mentioned was the removal of the boat lifts. They just removed such a rich gameplay feature in the name of realism, and they still haven't made a replacement.
    Boats used to float in waterfalls, which alloed you to access floating islands by having a waterfall down from it and using a boat, and you were also able to have your waterways on multiple levels. Today every waterway system on a different level will have to be a completely separate system and you can't travel freely between them. These boat mechanics allowed for rich gameplay and interesting build ideas, and the possibilities weren't even replaced with anything.

    • @ttry1152
      @ttry1152 ปีที่แล้ว +3

      I remember stampylongnoses rainbow ride. I was a youngin when he uploaded jt and i thought it was the best thing ever

    • @_Ike
      @_Ike ปีที่แล้ว

      They removed realism by not letting boats float up waterfalls? Do you have a brain?

    • @valarmis
      @valarmis ปีที่แล้ว +3

      I mean, soulsand can do that now
      Edit: (Oh wait this is 1 year ago)

    • @RatRatRattyRatRat
      @RatRatRattyRatRat ปีที่แล้ว

      @@valarmis kek

  • @NovemberOrWhatever
    @NovemberOrWhatever 2 ปีที่แล้ว +96

    I feel like 1.10, 1.11, and 1.12 combined had about an update and a half worth of features. (Concrete, observers, shulker boxes, woodland mansions, creative toolbars, and the recipe book is all I found in the changelogs that was interesting for all those versions combined.) Glad they're doing more exciting updates now

    • @HandleDisliker
      @HandleDisliker 2 ปีที่แล้ว +20

      To be fair, Minecraft versions 1.10 through 1.12 were technical updates. 1.12.2 is considered to be one of the most stable updates in recent memory, if not Minecraft history. There's a reason why 2B2T is in this update, after all, and not something like 1.12.1.
      However, I think they got tired of optimization, because they didn't really optimize 1.13 onwards. No technics, but I had a computer that was perfectly fine in 1.12.2, but 1.13 he would be fine until I ran into an ocean (at which point the fan would just flare at max). 1.14 saw this for the whole overworld, and 1.16 I couldn't update to on it at all. I had to buy a new computer because something like JW-2 upgraded to JW-3 which was a physical hardware limitation on my old macbook.
      So in short I feel like we actually don't have enough of these periods of updates. It's really boring sure, but they're required and really, really needed if we want games to actually run at 60 fps

    • @manformerlypigbukkit
      @manformerlypigbukkit 2 ปีที่แล้ว +11

      @@HandleDisliker it was less that they were technical updates and more that they didn’t fundamentally change how a major part of the game worked every time, it allowed the devs to take some time to fix older issues before tackling the much smaller, newer features, which let the game be as stable as it could when the update finally came out
      1.11 was actually one of the best updates in this regard, having numerous under the hood improvements that made the game play much smoother on older hardware (for example, completely overhauling hunger making it less tick-intensive and less annoying in general). But, of course, you don’t hear about any of this because 1.11 didn’t have some shiny golden carrot to hang over players’ heads…

    • @astroidexadam5976
      @astroidexadam5976 ปีที่แล้ว +9

      @@HandleDisliker Also 1.12.2 became the new 1.7.10 in terms of modding, but not to the same level as 1.7.10

    • @Drianikaben
      @Drianikaben ปีที่แล้ว +1

      the funny thing about this is that while they weren't large changes, they were game changing changes. observer's and shulker boxes completely changed minecraft on a fundamental level, more than anything except maybe hoppers, ever has. just goes to show you don't need to completely revamp entire dimensions to make the game better.

    • @Hyrum_Graff
      @Hyrum_Graff ปีที่แล้ว

      @@Drianikaben I think it shows how game-changing new technical components are... It would bew nice to see more of them, but I'm not sure what.

  • @tubecrazy3000
    @tubecrazy3000 ปีที่แล้ว +5

    The reason the husks and those other mobs are boring is probably actually just because that was ALL we got. I think if it was a bigger update it would be easier to appreciate them.

    • @pencilshavings_yt
      @pencilshavings_yt 11 หลายเดือนก่อน

      I hate strays because all they did is make traveling through taigas impossible

  • @RadChild13
    @RadChild13 ปีที่แล้ว +5

    I don't remember the combat being "much belloved" but I also don't like pvp...maybe thats really what the splits about. Because for pve I found 1.9 was a slight improvement over spam clicking.

    • @bibyte3761
      @bibyte3761 ปีที่แล้ว +1

      And minecraft was never meant to be an 100% pvp game.

  • @chrono9503
    @chrono9503 2 ปีที่แล้ว +186

    1.15 would have been on the list if they didn't make the last minute decision to make honey blocks not stick to slime blocks

    • @Kettle4Boilin
      @Kettle4Boilin 2 ปีที่แล้ว +46

      Was it that controversial though? It was a small update, but from what I remember, the community was pretty accepting of Mojang taking a 'break' per se, and focusing on the performance side of the game, to give more time for 1.16(definitely worth it).

    • @muddypie679
      @muddypie679 2 ปีที่แล้ว +3

      @@Kettle4Boilin yeah

    • @Diaming787
      @Diaming787 2 ปีที่แล้ว +4

      @@Kettle4Boilin Yeah that made sense, and was more focused on bug fixes.

    • @Zugaraki
      @Zugaraki 2 ปีที่แล้ว +2

      @@Diaming787 yeah and some visual changes like iron golem cracked

    • @Diaming787
      @Diaming787 2 ปีที่แล้ว +15

      @@Zugaraki Yep. We don't want so many *major ambitious* updates one after another, which was why 1.15 was a nice breather. Look what happened for Caves and Cliffs when that got too ambitious after the hype.
      Overall, this is the opposite problem of the 1.10 update. You are overheating the MC community, and yes, literally too.

  • @sidharthvjain1023
    @sidharthvjain1023 2 ปีที่แล้ว +84

    I feel like 1.8 would have been a better candidate for this video than 1.7, since the backlash to 1.7 terrain was relatively minor compared to the praise it received for adding so many things, and 1.8 was widely hated by the modding and pvp communities for breaking mods and animations

    • @Recarsonated
      @Recarsonated ปีที่แล้ว +1

      True, but they only meant 1.7.2 in particular and not all of 1.7, also many important things came from 1.8

    • @peculiarfellow
      @peculiarfellow ปีที่แล้ว

      @@Recarsonated all 1.7.4-.10 added was realms (don't know a single person that likes these), the chicken jockey and skin server optimizations

  • @techelitesareadisease8816
    @techelitesareadisease8816 ปีที่แล้ว

    I played the game on the 360 version for the first couple of years after it had released there, and the terrain generation was better then than it was for many years after. The vibe of the tundra was so desolate and oddly charming. Trees were rare, it was unusually flat (which was peculiar generation at that time where most biomes were very, very hilly), and it really had a sort of desolate Siberian look to it. Now that just isn't the case, I don't ever see terrain like that even now.
    It also seems like you never get island spawns these days. Back then you'd probably get one after just a dozen world generations or so.

  • @selastella1748
    @selastella1748 2 ปีที่แล้ว +3

    I want to mention this because I haven't seen it in the comments, but 1.13 is quite a controversial subject for me.
    for those that don't know, 1.13 completely changes how Minecraft loads items, removing things such as IDs.
    While it didn't cause that much of a problem on singleplayer or vanilla multiplayer, it did cause quite the problem with plugin related/data heavy items.
    For example, I could have a sword with all of the enchantments(Quite the common thing back in the day), but then the moment I update it from 1.12.2 to 1.13, or any of the 1.13+ versions, it would break. (1.16+ might've fixed it, I'm not sure as I have been using separate folders and worlds to differentiate between 1.12.2 and below and 1.13+)
    This is caused by what I assumed to be changes to the enchantment system, as the ID removal was universal, which included enchantment IDs at the time.
    Another thing to mention is the corruption caused by 1.13, again, what I assume to be the NBT data changes on the game itself, deleting whole inventories from servers.

  • @itamar20112
    @itamar20112 2 ปีที่แล้ว +134

    The split between 1.8 and 1.9 players always bothered me. Personally I like both PVP versions and understand the criticism from both sides, but that’s not the story here. It just sucks that all the popular servers like Hypixel are still stuck on 1.8. I definitely get why it’s like that, but what about all the cool new minigames that can be created using all the features added to Minecraft in the past 5 years? I for example remember Mineplex adding a cool game with Elytras back when 1.9 came out, until they decided to remove it and just stay on 1.8.
    Just feels like a missed opportunity for me.

    • @WolfiiDog13
      @WolfiiDog13 2 ปีที่แล้ว +45

      True, at this point they are just being petty and making Java servers boring on purpuse. If you look at the Hive on Bedrock, they do so many cool stuff, and the lobby is beautiful using the new blocks

    • @abhijiths5237
      @abhijiths5237 2 ปีที่แล้ว +1

      Isn't Hypixel on 1.18 ?

    • @cobaltdev
      @cobaltdev 2 ปีที่แล้ว +1

      @@abhijiths5237 some games are 1.18 but most are 1.8, but they can be played on 1.18

    • @Kahadi
      @Kahadi 2 ปีที่แล้ว +18

      Its incredibly stupid, petty, and lazy to be a continued issue. Why? Because its been possible for a long time for commands and plugins to effectively remove the cooldown, as well as to just modify it so that weapons have better balanced and more variety to their cooldowns. Some servers have taken advantage of this to rebalance weapons entirely, adding some that deal more damage but swing even slower and vice versa, and this sort of idea would be perfect for servers that already add abilities and stuff anyway using plugins.
      Those that continue to refuse to update servers to newer versions because of the combat update are either too stubborn, stupid, or lazy to just use a plugin to fix the issue they have. That's not to mention the fact that majority of players, whatever their feelings on the combat system, have just accepted the change at this point so they can use the other new additions.

    • @oAstro.
      @oAstro. 2 ปีที่แล้ว +11

      ​@@Kahadi Hypixel actually has done that, if you play on later versions there is no cooldown, its just that they want to maximize what versions the game is available for everyone. Some people play older versions for extra FPS since newer minecraft versions have significantly worse FPS.

  • @cptMrNoob
    @cptMrNoob 2 ปีที่แล้ว +484

    To be honest, I didn’t mind 1.9 combat. To me, it felt more dynamic and tense, and cheating was more difficult as an auto clicker could no longer be used for virtually instant kills.

    • @jeff367
      @jeff367 ปีที่แล้ว +150

      Exactly. Clicking fast just isn't even fun. Most people that absolutely hate 1.9 probably just can't do anything but shut their brain off, and spam a mouse until someone dies

    • @kartikthetigersimmba4461
      @kartikthetigersimmba4461 ปีที่แล้ว +30

      @@jeff367 Yes they were spammers 1.9 isn't bad

    • @alkyne4904
      @alkyne4904 ปีที่แล้ว +8

      personally not fond of how critical hits are granted, but otherwise pretty good combat.

    • @silentxwxlf
      @silentxwxlf ปีที่แล้ว +33

      @@jeff367 thats not how 1.8 pvp works

    • @usedtissuepaper42
      @usedtissuepaper42 ปีที่แล้ว +55

      @@jeff367 clicks per second is actually _way_ less important than most people think. someone with an autoclicker wouldn’t stand a chance against someone who knows how to strafe and sprint reset well.

  • @r1ck537
    @r1ck537 2 ปีที่แล้ว +2

    In retrospective, we really got mad for nothing, once 1.8 came out. Minecraft today is amazing, and it somewhat makes me happy that each generation got their own version of the game. For me personally, 1.5 was my favorite. Only because I was a kid enjoying a new game, on his potato pc, spending a great timewith his friends.
    I will ever forget Hexxit. And once I got a new pc I will definitely play it again.

  • @Machixo
    @Machixo ปีที่แล้ว

    6 month old video but bro. Seeing the start of the 1.8 segment my first thought was “Glacier” that’s the Glacier seed. I loved it. It was my go to seed on my Xbox 360

  • @MORGUEMAW
    @MORGUEMAW 2 ปีที่แล้ว +31

    I feel like the old version and new one has its charms.
    With the old one, some pretty formations could spawn. Like at 5:54, that tiny grass overhang is the cutest thing! Place a small hut in that hole, and that grass hangover can be a cute mini bridge.
    I feel like the same issues are occurring again tho, with the newest update with the lush underground stuff, this *one* cave formation keeps happening and its starting to get annoying. Its just a extremely steep like 3 block tall slope that goes down for about 10ish blocks, it gets annoying to see and even worse when you need to steer around to get out before you drown.
    I wish they did make some areas more flatter and wider, the cave update is amazing, i do prefer the more open wide caves ( PERFECT for under ground cities, I made a few, very cozy! ) but i think minecraft is just making the old flaws more pretty.
    The "extreme hills" is basically just the "caves and cliffs" update.

  • @Ale_Creates
    @Ale_Creates 2 ปีที่แล้ว +21

    I don't have the luxury of saying that I am a veteran Minecraft player, I have known about Minecraft since 2012 but first played it back in April of 2016 after downloading what was at the time known as Pocket Edition which is the version I still play today. While I can see where people were coming from with Beta 1.8 I still think to this day no update will compares to the tragedy that was 1.13, because as you said, my game SLOWED DOWN dramatically even with the great performance that Pocket Edition has. But not only that, 1.13 is what I like to call a transitional update. Why? Because it marked the end of the "small features" era and began the "change what already exists" era. So in 1.13 you could find textures that look better with 1.14 default texture pack but the textures from 1.12 and before were still present so there was a huge disconnect among blocks found in the world.

    • @kaiserschlachtfelder
      @kaiserschlachtfelder 2 ปีที่แล้ว +3

      i guess u are a half veteran, though im probably 1 third veteran

    • @crimson1453
      @crimson1453 2 ปีที่แล้ว +1

      As someone who has been playing the game since 2012 and been part of the minecraft community as more than a casual player since 2013 there hasn't been a bigger tragedy than 1.9. That update absolutely broke the community, pvp was probably the biggest community at that point, the modding community had started slowing down with the release of 1.8 just not being functional and the vanilla game just wasn't that interesting and that update absolutely shat on the pvp community. I remember dozens of big youtubers at the time for the pvp community straight up leaving the game including a lot of players too. I eventually left the game as well for a year or so due to it.

    • @ElNeroDiablo
      @ElNeroDiablo 2 ปีที่แล้ว

      @@crimson1453 As someone been playing since Alpha 1.1; I miss the days before 1.9 screwed up the combat such you're more easily gangbanged by swarms of mobs (never touched PvP), and remember when Beds were first introduced and able to be used in the Nether before they were changed to blow up in your face if used in the Nether - that change screwed up a lot of adventure maps that relied on beds not exploding. Flipside; some map makers started using beds exploding in the Nether as a mechanic to progress in their packs.
      Nowadays I mostly play modpacks in Peaceful if they're a post-1.9 version (such as Antimatter Chemistry or Stoneblock 2), or Easy/Normal if they're pre-1.9 (such as Regrowth or The Ferret Business), as I don't need the stress of getting gangbanged by a swarm of mobs whilst I'm working on a project and not being able to quickly cull the herd.

  • @xXMrPersieXx
    @xXMrPersieXx 2 ปีที่แล้ว +3

    pre 1.7.2 caves were so awesome. There were so many entrances in the world for the next big cave to explore and the caves felt like they would never end. I miss those caves. I pretty much got lost in those caves, had to kill myself and stuff like that to find my home again.

  • @Kilpas_a_Person
    @Kilpas_a_Person ปีที่แล้ว

    Awesome video but at 7:24 in the lower left corner, did you record that on christmas.

    • @th3_r4t_k1ng
      @th3_r4t_k1ng ปีที่แล้ว +1

      the vid came out on 25th of december so yea he probably did /lh

    • @Kilpas_a_Person
      @Kilpas_a_Person ปีที่แล้ว +1

      @@th3_r4t_k1ngif your the king of rats, does that mean you own ratatouille. PS I don’t know how to spell it I’m dumb.

    • @th3_r4t_k1ng
      @th3_r4t_k1ng ปีที่แล้ว +1

      @@Kilpas_a_Person mayhaps

    • @th3_r4t_k1ng
      @th3_r4t_k1ng ปีที่แล้ว +1

      @@Kilpas_a_Person you spelt it perfectly btw

  • @joshuas.4969
    @joshuas.4969 2 ปีที่แล้ว +21

    fun fact: polar bears were added because jeb's wife liked them. i think they also named their kid bear or polar bear in swedish.

    • @OrangeDied
      @OrangeDied 2 ปีที่แล้ว +1

      Isbjörn is a pretty cool name

    • @augustridder9885
      @augustridder9885 2 ปีที่แล้ว +1

      If someone had the name "isbjörn" i would bully the shit out of them ngl, but the name "björn" is actually common and sounds good

    • @TunaBear64
      @TunaBear64 หลายเดือนก่อน

      ​@@OrangeDiedIt wasn't literally named "polar bear" they used Björn which just means "bear"

  • @Kzar5678
    @Kzar5678 ปีที่แล้ว

    I dont remember exactly which update it was, probably like 1.7 or 1.8 if I had to guess, but there was an update that took like 2 years to come out and it just added a bunch of flowers. One of my friends I was playing with at the time was so pissed he waited 2 years for FLOWERS that he quit playing minecraft and honestly it kind of affected me too since I didn't really play again until around 1.14

  • @cc3
    @cc3 ปีที่แล้ว +1

    9:30 was kind of wrong. The player base was not uninterested in the recent updates, as the most recent update was slime blocks (one of the most useful blocks ever to come from redstone). The playerbase was dissatisfied having waited nearly 2 years for an update after the Microsoft acquisition. The update not only changed combat drastically, turning pvp in to a sluggish mess, but also made the game really easy with elytras which also meant more travelling was done and therefore more chunks were generated (poor server performance).

  • @elvernao9100
    @elvernao9100 2 ปีที่แล้ว +27

    Looking at beta 1.8 terrain reminded me of the new 1.18 terrain. It took a long time for them to reintegrate variation into the generation. While I haven’t been playing the new 1.18 worlds, I do enjoy flying around them and just looking.

    • @karolakkolo123
      @karolakkolo123 2 ปีที่แล้ว +6

      I did quite a bit of exploration on the new 1.18 terrain. I can tell right away that the terrain feels more nostalgic than previous versions, and I fell in love with it. It's not quite beta generation, but it still somehow manages to feel nostalgic which is good. Also, the oceans are now bigger again. Not too big, but just big enough so that they aren't lakes like they were in pre-1.18. And now the biomes seem to be larger and more spread apart, which some people might hate, but I like it, as it makes exploration more necessary and fun for me. And then, the new mountains and cave openings are just amazing, especially when you play on shaders. I was skeptical of changing the generation so much, but now I love it and it's probably one of my favorite updates of all time, up there with 1.7 and 1.16

    • @manformerlypigbukkit
      @manformerlypigbukkit 2 ปีที่แล้ว

      @@karolakkolo123 I’ve have moments where I just took a minute to look around, and got old memories of industrialcraft on b1.7.3 from a longass time ago… It really does feel like old, just more exaggerated and with better caves.

  • @batmanuk1810
    @batmanuk1810 2 ปีที่แล้ว +34

    I thought 1.10 and 1.15 was only an extend to its prior update (1.9 and 1.14).
    But despite all of that, i think the underwhelming factor of those 2 updates have been justified by mojang with the recent updates.

    • @crytexk102
      @crytexk102 2 ปีที่แล้ว +6

      1.10 sucks, 1.15 made my computer capable of running 1.16+ and adds those exquisite honey blocks

    • @h3nder
      @h3nder 2 ปีที่แล้ว +8

      1.15 was the "we need to optimizers shit while people work on the nether update" update

    • @crytexk102
      @crytexk102 2 ปีที่แล้ว +4

      Just rethinked, 1.10 is one of the best updates ever because structure blocks

    • @gamagama69
      @gamagama69 ปีที่แล้ว

      At least honey has a lot of redstone uses

  • @TheRealFraston
    @TheRealFraston ปีที่แล้ว +35

    After 6 years, we now finally realize that Notch was not describing himself, he was describing the company he left.

  • @Reirek
    @Reirek 2 ปีที่แล้ว +1

    Anyone remember 1.1 where they broke the ladders? Ladders always kinda sucked in beta, and a person who spoke abt this a lot was the youtuber uberhaxornova. In 1.1, they fixed the main issue people had, but removed the hitbox on the top, meaning you couldn’t stand on them anymore. This was, eventually fixed, into a ladder that you could stand on and had the original fixes requested by the community. The 1.1 ladders are actually still in the game as their hitboxes are now used for vines (since 1.2 I believe)
    I’m a Minecraft boomer okay, I got the game in 1.7 beta

  • @pannekook2000
    @pannekook2000 2 ปีที่แล้ว +10

    This is really interesting because it shines light on why the major mod versions of Minecraft are typically 1.7.10 and 1.12.2: both were versions that saw large parts of the community avoid updating for a period and allowed modding to flourish

    • @ElNeroDiablo
      @ElNeroDiablo 2 ปีที่แล้ว +1

      Aye, 1.16.5 is the most recent version of the game with a somewhat healthy variety of mods and modpacks for, since Mojang started screwing around with "Caves & Cliffs", for those who want post-1.13 changes without backporting them to 1.12.2 or 1.7.10.

  • @alechs
    @alechs 2 ปีที่แล้ว +17

    I only really remember the 1.9 update getting backlash, but that might just be because I started in beta 1.7 and never too deep into the pvp-scene.
    I usually either agreed with most changes or was excited to see what's next.
    I do remember the beta 1.7 having some really cool seeds, one of them being 10082011 (so you know to what degree we used to save good seeds).

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 2 ปีที่แล้ว +1

      Same. I kinda joined very shortly before it, and since I was still using a touchpad, I could not care less about combat... Since, ya know, any fight not with a bow was a deathtrap.
      Heck, I was downright gleeful with shields.

    • @alechs
      @alechs 2 ปีที่แล้ว +1

      @@YourLocalMairaaboo at the time it came out i was actually mostly playing things like bedwars or survival games, but i was never good and i thought this might be a breath of fresh air in the very spam-clicky pvp.
      i still think the changes were fine overall, though the combat tests look like the best of both worlds honestly.

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 2 ปีที่แล้ว

      @@alechs yeah, I thought that too.
      Also, now that I have an actual mouse, I am starting to slowly get better at pvp.

    • @alechs
      @alechs 2 ปีที่แล้ว +2

      @@YourLocalMairaaboo i actually got less interested in pvp over the years. minecraft is more of a rest/comfort game now than just the default goto and pvp is just too stressful for me. i much prefer building and redstoning.

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 2 ปีที่แล้ว +1

      @@alechs also not a pvp guy, but hey, I can at least try it out occasionally.

  • @Middleseed
    @Middleseed ปีที่แล้ว +2

    Even so, 1.13 still runs like a breeze compared to the Nintendo Switch bedrock edition of Minecraft. You will literally crash into the sides of chunks while flying, have the game freeze but still allow the mobs to move (the cause of many a death) and have frequent below 30fps drops.

  • @_Fronk_
    @_Fronk_ ปีที่แล้ว

    There was a Title update on the Xbox 360 edition that added enchantments and xp levels. 9/10 the game would freeze, losing your progress on the world, while you had a 1 in 30 chance of getting a nether fortress in a new seed, a vital feature in an update that was leading up introducing the end world to the Xbox 360 edition

  • @ancientiroh
    @ancientiroh 2 ปีที่แล้ว +21

    I think you may have forgotten the UUID changes in 1.7.10 (i think thats the right one). I remember it basically killing the mod community

    • @xman7695
      @xman7695 2 ปีที่แล้ว +3

      yup, I still remember most mods not updating. I played millenaire out of boredom in vanilla (which didn't update for quite a while) so I stayed on 1.7.10 until two years ago when I stumbled across the newer versions of old mods. Still play mostly on 1.7.10 or 1.12.
      I hate the shields too though so its still good to play older versions^^

  • @impamp3
    @impamp3 2 ปีที่แล้ว +25

    Quite honestly, even though i started from 1.4.6, i was kinda missing the old generation from beta (1.18 compensated i'd say), it was more interesting, especially forests

    • @luckerowl8990
      @luckerowl8990 2 ปีที่แล้ว +2

      i started way back when, before even hunger, and even though it was pretty boring and flat at times, the old generation had a charm to it

  • @AngelsVault
    @AngelsVault ปีที่แล้ว

    1.13, the one update who revived and refreshed the game for my and my girlfriend, were we spent so many hours of fun, exploration and enjoyment in our co-op world! Really love that one update!

  • @drflannelxd904
    @drflannelxd904 2 ปีที่แล้ว +1

    1.6.4 is forever etched in my brain for the number of times I had to read to make sure mod #678 in the pack was actually made for THIS version of Minecraft and not 1.6.2 or *gasp* 1.7.3, which was the bad version to not update to for a while because no mod support existed at first.

  • @limejelo
    @limejelo 2 ปีที่แล้ว +38

    I always love a good minecraft history video, it's such an interesting topic!

    • @phitc4242
      @phitc4242 2 ปีที่แล้ว

      you will find many on FitMC's channel covering topics on 2b2t

  • @M0D776
    @M0D776 2 ปีที่แล้ว +50

    After knowing and playing the game since the classic days, the only things that have made me mad in updates are Beta 1.8's Terrain Generation, 1.9's Combat, 1.13's FPS Dip and the splitting of Caves And Cliffs, why? Well:
    Beta 1.8's Terrain: this one is obvious, the terrain became too stale, and mountains weren't really a thing, they were more like tiny hills.
    1.9's Combat: My problem with 1.9's Combat is not that it's bad, because it feels like they were going in the right direction, my problem with it is that it just feels like they threw ideas, tried implementing them and then just gave up, only to release it as it was last time they touched it, it was painful, but I can kind of understand why it's what it is, every time I've tried thinking on how to "Fix" it, I just come out empty-handed, I can't think of anything most of the time, the only things I've found to kind of make it feel a bit better are making attack cooldowns faster overall and not letting the player attack while the cooldown hasn't charged yet or making a sound when your cooldown bar has filled, because just the bar filling isn't enough feedback for when I'm ready to attack which leads to low damage attacks and the reseting of my cooldown, which most of the time just ends up in my death, it's been looking a bit better on Jeb's tests, so I am looking forward for more information and tests.
    1.13's FPS Dip: it was painful playing 1.13 before Optifine for it released, I have been using the same computer for Minecraft since 1.2.5, a craptop with 2GB of RAM (later upgraded to 4GB before 1.13) and a Celeron, I couldn't get past 5 FPS in Vanilla 1.13, and with Optifine I couldn't even get more than 15, it was barely playable, and it kept being like that for the rest of 1.13 revisions and part of 1.14, it wasn't until 1.15 that the game returned into a playable state without Optifine, hitting between 30-40 FPS without it and keeping a steady 60 FPS with it, and it has been mostly like that in 1.16, 1.17 and it's revisions, and 1.18 lowered by a couple of frames, but it's still definitely playable, but it's still, 1.13 shouldn't have released in such a poor state, I specially felt the change in performance since I used the same computer for most of Minecraft's lifespan, so I felt this change first hand, and it was painful.
    The Splitting of Caves And Cliffs: this boils down into Mojang biting more than they could chew, realizing it and then just accepting it, and it's fine that it ended up working out, but it could have been much better if they had released everything in a single update this December instead of the half and half we got, because this split made 1.17 one of the worst updates, simply because the new content it brought was obtainable in the most clunky ways, it was just half-baked and definitely shouldn't have been released like that, my current theory on why they split up the update is because they had already hyped everyone about Caves And Cliffs after people had asked about the Cave Update for quite a while, and saying they'd delay it basically a whole year would have made quite a lot of controversy, so I can also understand why it was split and half released, so at the end it just is what it is.

    • @rexomi17
      @rexomi17 2 ปีที่แล้ว

      Me happy with lastest version bruh

    • @rexomi17
      @rexomi17 2 ปีที่แล้ว

      Buy new pc bro
      Minecraft long last on old hardware but not 4ever

    • @M0D776
      @M0D776 2 ปีที่แล้ว +5

      @@rexomi17 I do want to buy a PC, but they have been more expensive because of the scarcity of semiconductors, and I also want to buy a good PC if I'm going to upgrade, so I do have some ideas on what to buy, it's more about when.

    • @rexomi17
      @rexomi17 2 ปีที่แล้ว

      @@M0D776 well wait for 2022 parts
      Y might get 1 soon
      12400f i planing for
      Gpu 3050
      Ram might ddr4 or 5 16 gig

    • @justtemmie5761
      @justtemmie5761 2 ปีที่แล้ว +2

      1.9 combat doesnt need a "fix" its good as it is , u just need to get skilled and make good timing

  • @1creeperbomb
    @1creeperbomb ปีที่แล้ว +1

    1.8+ is also when the performance began to degrade with each update
    They also stopped doing serious updates with the stock server so Bukkit would be forked into Spigot which would be forked into Paper purely just to improve the server performance.

  • @mysteriousmog51
    @mysteriousmog51 ปีที่แล้ว +1

    1:09 well for me it's grey (probably because I am subscribed) but before it was white for whatever reason. Is that a dark mode thing?

  • @youmyself3683
    @youmyself3683 2 ปีที่แล้ว +57

    I think you forgot the bee update, while it was really good for redstone, it had little features too, only adding bees, beehives, bee nests, honey blocks, honey bottles and a new advancement.

    • @mustbge0
      @mustbge0 2 ปีที่แล้ว +75

      It was lacking features but the main goal of that update was to deal with performance, bugs and behind the scenes works, so it wasn't hated by the community because it was well understood that those things were needed and even wanted.

    • @the_mariocrafter
      @the_mariocrafter 2 ปีที่แล้ว +4

      @@mustbge0 basically Mac OS X Snow Leopard

    • @legzzzzz
      @legzzzzz 2 ปีที่แล้ว +1

      Tbh, I hope they add more insects even if they are just ambience or has one uses for decoration, or something that has interesting mechanics. But I'm neutral with that. Not crazy about the update.

    • @mustbge0
      @mustbge0 2 ปีที่แล้ว +6

      @@legzzzzz more flying creatures in general tbh.

    • @LostArcadeMachine
      @LostArcadeMachine 2 ปีที่แล้ว

      @@mustbge0ex. Fireflies 🤡

  • @jehmarxx
    @jehmarxx 2 ปีที่แล้ว +27

    I started Minecraft on 1.13 on PE, and I thought phones in general don't run the game well because of the lag. That's still true, though. I'm afraid that the ever coming updates in the future that add more and more stuff into the game would also make it more laggy until only high-end devices can play it.

    • @legzzzzz
      @legzzzzz 2 ปีที่แล้ว +7

      This is what I'm worrying about ongoing games that keeps updating. There will be the time where we can only watch videos of it and can't even play it by ourselves unless we bought great devices. I hope Minecraft isn't that one. :

    • @jehmarxx
      @jehmarxx 2 ปีที่แล้ว +5

      @@legzzzzz Yeah. Exactly. But at the same time, I want to see more updates.

    • @luisjogos821
      @luisjogos821 2 ปีที่แล้ว +1

      @@legzzzzz lol my potato phone with 1GB of RAM is still stuck in the old Pocket Edition 1.1 update

    • @lolxdrandomman69
      @lolxdrandomman69 2 ปีที่แล้ว +1

      But I think I is running well now but on low-end phones it is bad.
      But on 6GB RAM phones 1.18 renders well like 10 chunks render distance has fps of 55 - 60

    • @sufferr2914
      @sufferr2914 2 ปีที่แล้ว +2

      @@lolxdrandomman69 you guys gotta realize ram isn’t a good measure for performance

  • @linux_doggo
    @linux_doggo 2 ปีที่แล้ว +2

    I was one of those weird late to the party but also early players joining with version 1.7.3 beta, so the very tail end of the classic era and quickly moving over to what could be considered modern Minecraft. I distinctly remember getting the aether mod to work and everyone stared at me with huge eyed when I built the glowstone portal and it actually worked

  • @bingbongboolia
    @bingbongboolia 2 ปีที่แล้ว +1

    I remember when 1.9 came out, I didn't notice anything, since I never got into PvP and I wasn't very good at Minecraft at the time, but I recently decided to do a comparison of combat before 1.9 and combat after 1.9, and I can definitely say that I prefer the old combat.

    • @trentcallahan8461
      @trentcallahan8461 ปีที่แล้ว +1

      Why? The new system takes some skill, the old one is literally spam clicking until someone dies or you need to heal, I prefer thinking about my actions and not turning my brain off and pressing a button continuously.

    • @bingbongboolia
      @bingbongboolia ปีที่แล้ว

      @@trentcallahan8461 I actually forgot about this comment. I've been practicing more with combat and my opinion has kind of changed. Even though I found spamming with a sword fun, after really noticing how current combat works, I like it.
      I liked old combat more because I don't think I had practiced the new combat enough before forming that opinion.

    • @trentcallahan8461
      @trentcallahan8461 ปีที่แล้ว +2

      @@bingbongboolia that's fair, I have definitely made several comments before noticing or understanding something. Understand completely.

    • @Brejas03
      @Brejas03 ปีที่แล้ว

      @@trentcallahan8461 both systems take skill it's just that the old one was more about aim and movement and was fast paced.
      While the new one is about timing attacks and is more slow paced
      It just comes down to if u prefer fast paced or slow paced combat

    • @trentcallahan8461
      @trentcallahan8461 ปีที่แล้ว +1

      @@Brejas03 idk what you mean when you say the old one is focused on movement and fast pace, it's not like when you fought a zombie with the old system you were running around it, dodging and getting in as many hits as possible, Major of the time and majority of players just slowly walked backward so it could never hit you while spamming the attack until it dies. Walking backward and spamming isn't the same thing as being focused on speed and movement, the only movement you are doing is moving back and you really are not very fast when doing it.

  • @SapLow
    @SapLow 2 ปีที่แล้ว +30

    My least favorite update is ALPHA 1.2.0 because they changed to grass and leaf texture colors from N E O N G R E E N to lame natural green

    • @TheMisterEpic
      @TheMisterEpic  2 ปีที่แล้ว +14

      Hahaha I thought the exact same thing, but looking back now - it was probably a good change lmao

    • @canex3620
      @canex3620 2 ปีที่แล้ว +1

      I felt the same way about Alpha 1.2.0 when it was released.

    • @nocturnaliism
      @nocturnaliism 2 ปีที่แล้ว +1

      @@TheMisterEpic they could’ve at least kept the neon grass self contained in its own unique biome... you know, to spice up the world a little bit?

    • @justsomemustachewithoutaguy-
      @justsomemustachewithoutaguy- 2 ปีที่แล้ว +4

      Ngl changing the colors to less vibrant colors was quite displeasing to me but after some time i quite liked the change because I didnt need to change the settings of my monitor every time I booted minecraft cause I have a certain eye condition that vibrant colors gives me migranes and hurts my eyes so getting rid of the vibrant colors that blinded some people with my condition was a good thing in the long run if mojang really wanted more players to play the game

    • @SapLow
      @SapLow 2 ปีที่แล้ว

      @@TheMisterEpic A change for the best probably but it saddens me none the less

  • @absoluteproblem
    @absoluteproblem 2 ปีที่แล้ว +7

    I am so glad to hear that it wasn't just me that had performance issues in 1.13. At the time, I wasn't playing too much of the game after 1.9 (I mostly stuck to modded and just so happened to skip 1.10 through 1.12) so for a while I thought Minecraft somehow become incredibly unoptimized, yet somehow only for me. I had friends who seemed to have zero problems with the game, so for years I thought I was the crazy one who had a great computer, yet it struggled to run Minecraft. I distinctly remember vanilla running worse than a (at the time) 1.7 modpack.

  • @SiameseOnMC
    @SiameseOnMC ปีที่แล้ว +2

    I remember in 1.7 i was like "The axe is more sharp why doesnt it do more damage". Well even tho what I said became true I regret it

  • @Mephilis78
    @Mephilis78 ปีที่แล้ว

    Your username makes me think of mister epic man, and I get confused, everytime I see you in my feed.
    That guy isn't making videos anymore, I don't think. So I see your name and think "wow one of those old youtube guys are back" lol
    Haha, I said that before I knew you were going to talk about the yellow button!

  • @jrk1666
    @jrk1666 2 ปีที่แล้ว +16

    ah yes, 1.9 update. the stone axe update

  • @LordSluggo
    @LordSluggo 2 ปีที่แล้ว +10

    For me it was the change from InfDev to Alpha. Nothing has ever compared to the wild terrain generation of InfDev that made me fall in love with this game in the first place

  • @heinzbeans2117
    @heinzbeans2117 ปีที่แล้ว +1

    One thing missing from the aquatic update that I’m still salty about, is that the boats are still shitty little two person rafts. The aquatic update about ocean exploration, and they don’t bother with bigger, cooler looking boats. It might have been harder to implement but it would’ve been a very welcome change. They could’ve allowed the player to make custom boats with new blocks that would make them work, they could’ve added Viking style boats, there was so many options. And they kept the shitty little rafts.

    • @AbbysalWarrior72756
      @AbbysalWarrior72756 หลายเดือนก่อน

      And they still needed to add more aquatic mobs

  • @xweert711
    @xweert711 ปีที่แล้ว +1

    I never understood the hatred for the combat update. I actually really liked it. It made combat more engaging and spamming M1 just wasn't that interesting, especially since before the combat update, there was no variety to weapons, it was only about how powerful your sword was.

  • @bottleflipper102
    @bottleflipper102 2 ปีที่แล้ว +6

    I think husks and strays are a cool idea and are looked down upon because of the update they were featured in. I would be happy to see similar biome specific mob variants in the future. Also, I will never change my opinion that pre 1.9 pvp is much more boring. It is literally just “who can click faster” and that’s it. No other depth than that.

    • @nocturnaliism
      @nocturnaliism 2 ปีที่แล้ว

      Totally agree with that. Like imagine having a Zombie-spider-creeper hybrid who only spawned in a abandoned/withering away type biome? That would be awesome! But also quite unnerving..

  • @_bati7299
    @_bati7299 2 ปีที่แล้ว +16

    Yoooo it feels amazing when I come across this amazing video in minutes after it was published :)

  • @nacelnikprosiak1260
    @nacelnikprosiak1260 ปีที่แล้ว

    tbh I loved 1.7.2, caves everywhere in previous versions made game too easy, and many hardcore factions/guilds server back in the days were hosted on 1.7.2 and I loved em

  • @matthewargyros59
    @matthewargyros59 ปีที่แล้ว

    Minecraft 1.10 also removed the ability of the player to toggle VBO's on and off which is not a bad change at it's core but if you played the game on a really low end system (Like the crappy HP notebook I used to have back then), it would result in a couple of minutes of play time before the inevitable crash due to the intergraded Intel graphics (that were available for low end mobile CPUs at the time) inability to handle the difference in lighting structure... It's an issue that I was incapable of resolving without Optifine which brought back the setting or tweaking the game files on my own. At least when 1.13 came around I had upgraded to a much better system which allowed me to enjoy the new features that the update brought in and I don't even want to imagine what all the players that didn't have a mid range-high level system back then experienced. As for 1.9 even though I was really into the old pvp (even holding a leaderboard position on Hypixel skywars for a few days) I liked the idea of the change and welcomed it, while also admitting that some minor tweaks which were later made were necessary (for example the decrease in weapon cooldown). At the same time I understand how such a sudden overhaul of a much loved combat system can irritate players, especially the ones that only played the game for that aspect alone at the time. What I also don't get about 1.10 is how it feels like a half assed update, how it seems like Mojang was taking a step to adding biome variants to mobs, but then they just decided to stop at 1 zombie variant and 1 skeleton variant instead of giving us, jungle, Savanna, mountain etc etc variants, it feels like the update was rushed and pushed out just for the sake of being done. Future updates like 1.17,.1.18 and 1.19 also had their fair share of controversy due to Mojang not delivering all the features promised at the time of announcement but to that all I had to say is... Please enjoy what we already have, a year or more of wait for something like the deep dark was actually worth it to me personally, so cut the developers and the company some slack, they are really trying their best to deliver us quality over quantity...