Mandala Patterns | Designer Quick Tip #3 | Adobe Substance 3D

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 15

  • @kennetherhabor5543
    @kennetherhabor5543 2 ปีที่แล้ว +7

    This is the simplest tutorial I have seen on Substance 3D Designer. The multiplicity and complexity of the nodes in Designer have always put me off from learning it, but with more tutorials/quicktip videos like this that break these nodes down for ease of understanding, I would get back to learning and using this software. More of these please!

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +6

      Thanks Kenneth. Sounds like we're achieving exactly what we wanted with these video's. We should have more lined up soon!

    • @brucewayne243
      @brucewayne243 2 ปีที่แล้ว

      @@Substance3D
      We want more videos like this one.
      Please make it happen

  • @Trench_762
    @Trench_762 ปีที่แล้ว

    This series is an absolute masterpiece, thank you.

  • @raghavsharma1973
    @raghavsharma1973 2 ปีที่แล้ว

    Please dont stop making these! Please

  • @Eric-cu5oj
    @Eric-cu5oj 2 ปีที่แล้ว

    This one is really interesting and cool! We definitely need MORE such AWESOME, simple and short but at the same time really useful videos!
    Thanks! Looking forward to more like these!

  • @TheSatzy6699
    @TheSatzy6699 2 ปีที่แล้ว

    Loved this series and style of tutorials, cheers !!!

  • @mengchou8154
    @mengchou8154 2 ปีที่แล้ว

    It's so interesting. Forward to more useful tutorials

  • @mobingandomabadi8658
    @mobingandomabadi8658 2 ปีที่แล้ว

    Amazing Technique ;)
    With few adjustments we can make flexible circular ornament generator . . . cool . . .

  • @BharathidasanNatarajan
    @BharathidasanNatarajan 2 ปีที่แล้ว

    Interesting and very helpful!

  • @gordonrobb
    @gordonrobb 2 ปีที่แล้ว

    I haven done virtually nothing with Designer, but have looked at a lot of tutorials. It seems to me there is a ridiculous amount of work to create complex shapes. Is there any reason there isn’t just a node for inputting an alpha map, or vector image?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +4

      Hey Gordon. Sure Designer is complex, we hope to demistify some of it with these videos. Keep in mind, while it's not faster to use these procedural methods, it's much more versatile, and you can easily reuse them later on in other projects. Think of it as a tradeoff in creation speed vs versatility and re-usability. That, and some people just enjoy the mental challenge, it's almost like a puzzle game ;)
      And yes, you can just bring in an alpha from Ps or Ai. Any bitmap format works, and SVG vectors too. Just drag and drop straight into your graph!

    • @gordonrobb
      @gordonrobb 2 ปีที่แล้ว +1

      @@Substance3D Oh I totally get the mental challenge and versatility bit of it. And it’s great to have that option. And thanks, I didn’t know you could drop in an image. Thanks.

    • @rafaelsot01
      @rafaelsot01 2 ปีที่แล้ว

      @@gordonrobb You could use the "svg" node to bring your vector files into Substance Designer to create your ideas.

  • @VideoSage
    @VideoSage 2 ปีที่แล้ว

    Please- stop calling things "Designer" or "Painter" - these are not names on their own, they are titles. Designer of what? What do you Paint?
    Just because you(Adobe) have purchased something, doesn't mean you have to stop using logic when naming a product.
    Tutorial is quite impressive btw, this splatter node.. I think I used it to try and make a rock once.... I was very clearly wasting it's power.