Lace | Designer Quick Tip #23 | Adobe Substance 3D
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- เผยแพร่เมื่อ 4 ก.ค. 2024
- In this video we're using Substance 3D Designer to create some nice looking lace.
You can download the result files here: substance3d.adobe.com/tutoria...
Patterns by:
stock.adobe.com/ch_de/images/... by [phoebe-yu]/stock.adobe.com
stock.adobe.com/ch_de/images/... by [denchik]/stock.adobe.com
Voice and video by Martin Schmitter.
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Designer Quicktip 22 Lace | Adobe Substance 3D
• Lace | Designer Quick ...
Please keep these up, it’s a great way to get bite size tutorials to get people used to such an in-depth workflow!
Hi @Substance3D, I'm planning to start my journey in Substance designer so as a beginner tips like this and tutorials for beginners would be a great help. I'm looking forward to more wonderful videos from you. 😊
amazing! Finally an easy to follow tutorial on creating lace! Just when I needed it for my project! :D
Amazing! It is very cool!
Wonderful tutorial, thank you!
This is really insightful
Nice one once again, thank you 🪡
great tutorial keep going
A bit less flashy but it would be awesome to get a quick tips video on best practices for all the settings to export to different software. I think it's a common issue that textures don't look the same in unreal/marmoset after export due to not getting the settings correct. Insight on this would be great!
I think in general that has less to do with the export settings (default should be okay) and more to do with the material shader you are using in other software. The biggest issue you might encounter is having the normal map be flipped, but that too can be fixed in your material shader in the other software! Just invert the green channel of the normal map.
Awesome!
Please make more tutorial like this quick tips its really helpfull understand the basics 🙂
I would like to know at the beginning of the graph. Why not tile 50 times instead of 100 times and transform to scale it to tile twice?
Please a tutorial about how to make a kazak carpet or simular
what is the last node named quicktip 22 lace i could not find it ,,,,, thanks for the tutorial
I think the node you are looking for is the Histogram Scan. It is used to remap the contrast and brightness of input grayscale images. It can be used to "grow" and "shrink" masks in dynamic ways.
Bitmap-transform and bevel does not work (no connection between transform 2d and bevel (2:58 min))
You have to change the bitmap color mode from Color to Grayscale, then it will work
The pattern triggered a migraine :(