Lace | Designer Quick Tip #23 | Adobe Substance 3D

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 19

  • @ShinGidora
    @ShinGidora ปีที่แล้ว +10

    Please keep these up, it’s a great way to get bite size tutorials to get people used to such an in-depth workflow!

  • @samyukthamanikandan
    @samyukthamanikandan ปีที่แล้ว +3

    Hi @Substance3D, I'm planning to start my journey in Substance designer so as a beginner tips like this and tutorials for beginners would be a great help. I'm looking forward to more wonderful videos from you. 😊

  • @MaryIam13
    @MaryIam13 ปีที่แล้ว +3

    amazing! Finally an easy to follow tutorial on creating lace! Just when I needed it for my project! :D

  • @fattyhacker5745
    @fattyhacker5745 ปีที่แล้ว +4

    A bit less flashy but it would be awesome to get a quick tips video on best practices for all the settings to export to different software. I think it's a common issue that textures don't look the same in unreal/marmoset after export due to not getting the settings correct. Insight on this would be great!

    • @SDB_Dev
      @SDB_Dev 10 หลายเดือนก่อน

      I think in general that has less to do with the export settings (default should be okay) and more to do with the material shader you are using in other software. The biggest issue you might encounter is having the normal map be flipped, but that too can be fixed in your material shader in the other software! Just invert the green channel of the normal map.

  • @saleh_afkhami
    @saleh_afkhami ปีที่แล้ว +1

    great tutorial keep going

  • @vinaycreations7916
    @vinaycreations7916 ปีที่แล้ว

    Please make more tutorial like this quick tips its really helpfull understand the basics 🙂

  • @ilyakosmos4375
    @ilyakosmos4375 ปีที่แล้ว

    Amazing! It is very cool!

  • @Dmitry2184
    @Dmitry2184 ปีที่แล้ว

    This is really insightful

  • @SP95
    @SP95 ปีที่แล้ว

    Nice one once again, thank you 🪡

  • @anophyte
    @anophyte ปีที่แล้ว

    Wonderful tutorial, thank you!

  • @MrGTAmodsgerman
    @MrGTAmodsgerman ปีที่แล้ว

    Please a tutorial about how to make a kazak carpet or simular

  • @HapZungLam
    @HapZungLam ปีที่แล้ว

    I would like to know at the beginning of the graph. Why not tile 50 times instead of 100 times and transform to scale it to tile twice?

  • @febelin8908
    @febelin8908 ปีที่แล้ว

    Awesome!

  • @jaswindersingh-n9k4u
    @jaswindersingh-n9k4u 7 หลายเดือนก่อน

    what is the last node named quicktip 22 lace i could not find it ,,,,, thanks for the tutorial

    • @wes.mcdermott
      @wes.mcdermott 7 หลายเดือนก่อน

      I think the node you are looking for is the Histogram Scan. It is used to remap the contrast and brightness of input grayscale images. It can be used to "grow" and "shrink" masks in dynamic ways.

  • @annaafina658
    @annaafina658 11 หลายเดือนก่อน

    Bitmap-transform and bevel does not work (no connection between transform 2d and bevel (2:58 min))

    • @krol0004
      @krol0004 9 หลายเดือนก่อน +2

      You have to change the bitmap color mode from Color to Grayscale, then it will work

  • @ClearanceClarenceMods
    @ClearanceClarenceMods ปีที่แล้ว

    The pattern triggered a migraine :(