Complex pattern creation in Substance Designer featuring Tile Sampler Color Node

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 42

  • @revois
    @revois 4 ปีที่แล้ว +7

    The tile sampler color/opacity info was exactly what I was looking for - thank you so much!!

  • @ianfavreau9776
    @ianfavreau9776 ปีที่แล้ว +2

    This is a life saver, I would have never thought to use transparency to do layer ordering.
    Thanks a ton!

  • @jacquesdelobel8667
    @jacquesdelobel8667 6 ปีที่แล้ว +10

    thanks for this. You can also use only one tile sampler and put a crop node after it and it is done.

  • @Jaro3Me
    @Jaro3Me ปีที่แล้ว

    So glad I looked this up before trying it myself, literally the exact pattern that I needed! Very simple but clever way of laying it all out, thank you!!

  • @zaarvalathin2544
    @zaarvalathin2544 4 ปีที่แล้ว +1

    I watched this to help with my nodevember day 9 entry and learnt lots! Ty

    • @yaschan99
      @yaschan99  4 ปีที่แล้ว

      I’m glad to hear that!

  • @driftwood-f4p
    @driftwood-f4p 6 ปีที่แล้ว +1

    thank you! this problem has been bothering me for a long time.

  • @marchik3d
    @marchik3d 5 ปีที่แล้ว +1

    amazing! Requesting this fabric tutorial too. I like the way you explain

  • @gabrielmoro3d
    @gabrielmoro3d 3 ปีที่แล้ว +1

    Some amazing tips in there. Thank you!

    • @yaschan99
      @yaschan99  3 ปีที่แล้ว

      Thank you so much!

  • @saleh_afkhami
    @saleh_afkhami 4 ปีที่แล้ว +1

    great process and very useful.

  • @damian8051
    @damian8051 2 ปีที่แล้ว

    Wonderful, thank you for sharing your knowledge

  • @kirstenhanh9077
    @kirstenhanh9077 2 หลายเดือนก่อน

    really helpful!! thank you

  • @miemiestudio
    @miemiestudio 4 ปีที่แล้ว +1

    Really cool! Thank you for sharing!

    • @yaschan99
      @yaschan99  4 ปีที่แล้ว +1

      Thank you!! Glad you liked it.

  • @anthonyr4843
    @anthonyr4843 6 ปีที่แล้ว +1

    Cool technique, Love your Substance videos, keep them coming

    • @yaschan99
      @yaschan99  6 ปีที่แล้ว

      Big thanks!!

  • @mariustoma2194
    @mariustoma2194 5 ปีที่แล้ว +8

    What is the transparent background node you have connected to the Tile Sampler Color ? I have tried having a Uniform Color with alpha set to zero, but it does not work.
    Thanks in advance:)

    • @OMG3Dmax
      @OMG3Dmax 4 ปีที่แล้ว +2

      you need to unscrew the alpha to zero in Uniform color prnt.sc/ur640o

    • @Braytonks3D
      @Braytonks3D 3 ปีที่แล้ว +4

      You can either use an RGBA Merge node where you plug your grayscale into R, G and B and then put your mask into the Alpha channel or you can use an Alpha Merge Node by connecting your grayscale info to a gradient map (to convert to color) and then plugging the gradient map into the RGB input of the Alpha Merge and your mask into the Alpha input.
      They both accomplish the same thing :)
      EDIT: Oh, I see now what youre talking about now with the Background, My answer is irrelevant to your question but I'll leave it there in case it helps anyone with understanding the Pattern Input setup :facepalm:

  • @dostoevskyrudenok1245
    @dostoevskyrudenok1245 3 ปีที่แล้ว +2

    This method created broken tile..

  • @EarringPranksStudios
    @EarringPranksStudios 5 ปีที่แล้ว

    Very helpful!

  • @ogarga666
    @ogarga666 5 ปีที่แล้ว

    thanks so much!

  • @ArlidarMusic
    @ArlidarMusic 3 ปีที่แล้ว

    Why are the parameters of the top node Tile Sampler Color not shown. Global offset.

  • @nothingspeaks
    @nothingspeaks 5 ปีที่แล้ว +1

    The forum link doesn't work. Great video though. Really helpful. Was referred by a highly skilled artist on artstation so you're being seen by everyone :D

    • @yaschan99
      @yaschan99  5 ปีที่แล้ว

      Oh thank you for letting me know. I am interested which artist? I’d love to see the link ;)

    • @nothingspeaks
      @nothingspeaks 5 ปีที่แล้ว +1

      Sure thing. He doesn't have a break down I just know from talking go him personally. But in his zelda plinth piece he uses this in the detail in the middle around the triangles
      Here's the link: www.artstation.com/caponeart

  • @JuanGil221
    @JuanGil221 5 ปีที่แล้ว +2

    What is the transparent background node you have connected to the Tile Sampler Color ?

    • @yaschan99
      @yaschan99  5 ปีที่แล้ว

      If my memory serves that is just ubiform color with zero alpha

    • @BobroBobrodobro
      @BobroBobrodobro 3 ปีที่แล้ว

      @@yaschan99 How to make it like zero alpha?

    • @xXSoulDitzXx
      @xXSoulDitzXx 2 ปีที่แล้ว +1

      @@BobroBobrodobro turn all RGBA slider in the uniform color node to 0 will turn into transparent in case some1 wants to know the answer

  • @TheRealDodobird
    @TheRealDodobird 8 หลายเดือนก่อน

    hi is there anyway i can PM for question such as discord or something?

  • @Lazarosinep
    @Lazarosinep 5 ปีที่แล้ว +1

    Hey Jaakko you can just blend circle shapes for that :)

    • @yaschan99
      @yaschan99  5 ปีที่แล้ว

      Really? Could you show me?

    • @Braytonks3D
      @Braytonks3D 4 ปีที่แล้ว +2

      If you mean creating a bunch of discs with the shape node and then using blend to add them together to get the original target shape before the tile sampler, yes you could do it this way (there are lots of ways to get the same results in this program) but I actually think Jaakko has done that part very efficiently here with the stripes -> Cartesian to Polar, leaving plenty of room for easy adjusting later on.
      Maybe I am misunderstanding which part of the graph you are talking about, however,

  • @hina_mikan2079
    @hina_mikan2079 4 ปีที่แล้ว +1

    阿妹自营!Amazing!

  • @se3d
    @se3d 4 ปีที่แล้ว +1

    gumroadin linkki ei toimi :/

    • @yaschan99
      @yaschan99  4 ปีที่แล้ว

      Joo. To be continued... ;)

  • @pawpotsRS
    @pawpotsRS 5 ปีที่แล้ว +1

    SUBS!!!!!!!!!!!!!!!!!!!!!!!!!!!