Custom Nodes | Designer Quick Tip #11 | Adobe Substance 3D

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • In this video we're using Substance 3D Designer to turn an existing pattern or generator, into a reusable node.
    You can download the result files here: substance3d.ad...
    Voice and video by Martin Schmitter.
    Subscribe to Adobe Substance 3D: adobe.ly/3Um7q3t
    Learn more Adobe Substance 3D: adobe.ly/3NW3GSo
    About Substance 3D
    Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
    This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
    Connect with Adobe Substance 3D:
    Twitter: / substance3d
    Facebook: / adobesubstance3d
    Instagram: / substance3dart
    LinkedIn: / substance3d
    Discord: / discord
    #Adobe #AdobeSubstance3D #AdobeTH-cam
    Designer Quicktip 11 Custom Nodes | Adobe Substance 3D
    • Custom Nodes | Designe...

ความคิดเห็น • 11

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว

    Question about adding custom nodes to a project: If I were to have some custom nodes added to my library in my version of Substance Designer and I want to create an SBSAR file, will all of the custom node dependencies be added to that SBSAR file or do I have to manually add those nodes to my project first?

  • @HapZungLam
    @HapZungLam ปีที่แล้ว

    Please continue the series. They are very very helpful. I wonder if there has a way to mimic the cutout filter from photoshop. Oh and I dont mind to learn more about pixel processor and FX map nodes

  • @joaquix3471
    @joaquix3471 ปีที่แล้ว

    Thanks to this video and some others I was able to create my own normal map generator for my projects!

  • @H0w3r
    @H0w3r 2 ปีที่แล้ว +1

    You know what could be a great quick tip? Layering ! A lot of people struggle with realistic layering of objects without ugly intersection. Pebbles, gravel, coin piles, up-close sand material and much more. Lots of examples where one might want to have layers of depth.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +2

      You mean height layering? My experience is there's no magic trick, it's just finnicky, stacking multiple sparse layers on top of each other. Is that what you mean?

    • @H0w3r
      @H0w3r 2 ปีที่แล้ว +4

      @@Substance3D yes, height layering. Sorry should have been more specific. I agree its finnicky, but even so, would be very nice to have an official video of a few tips or showcasing different techniques how to get it to work. I know people use different methods like color tile samples with alpha bleds, height blend nodes, max lighten blend nodes and more. While some dont work at all, there are some examples out there where it works briliantly. So there must be some techniques that are working...whatever they might be.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +2

      Thanks! We'll keep it in mind!

  • @bradleydeman165
    @bradleydeman165 2 ปีที่แล้ว

    Something I would love to see in a quick tip video, a guide on creating different types of leaks. I've been trying to create some leaks leak alphas in designer that I can then use as stencils in painter. And while I've made some decent looking stuff, there is still a lot that could be improved.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว

      We have a video specifically on leaks. Have you seen it? It's basic but covers some key techniques. Once you get familar with generic designer techniques it shouldn't be too hard to improve on these.

  • @shikhermyv
    @shikhermyv ปีที่แล้ว

    Very good!

  • @yankee1972
    @yankee1972 2 ปีที่แล้ว

    thanks!