Street Fighter II Longplay (Amiga) [QHD]

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Game Info
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    Developer: Creative Materials
    Publisher: US Gold
    Year of Release: 1992
    Coding: Gordon Fong
    Graphics: Adam Steele, Michael Guy
    Music: Dave Lowe
    Game Review & Impressions
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    I played and recorded the Amiga version of this monstrosity once before, and I can safely say my opinion of it hasn't changed in the slightest. I appreciate a single programmer is credited with developing the game, which was undoubtedly a monumental task, but it doesn't stop it from being complete trash. With terrible controls and awful collision detection, this really should never have been released.
    One good thing that came out of revisiting the Amiga version again was finally figuring out how to execute the dragon punch. Unlike every other version of the game I've played, the move is executed in the same way as Guile's flash kick: pull down on the joystick, then push straight up and fire. Even then, it still only makes you travel vertically, which reduces its potency as an air counter.
    Video Notes
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    Related Longplays & Videos
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    Trivia
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    - Matthew Simmonds (4Mat) composed music for the game, but his music was dropped in favour of Dave Lowe's score (www.exotica.or...)
    Chapters
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    Contact Me
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    Twitter: / al82_retro
    #amiga
    #retrogaming
    #streetfighter2

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