Consider supporting my channel through Patreon, get hours of extra content and monthly project files: www.patreon.com/cbaileyfilm Also, you can check out the full playlist for this series here: th-cam.com/play/PL22fMiaWNXwnx3qYANnp-q4eYJFvYylKC.html
This is super concise and well explained, thank you. One small thing though: You're not jumping back and forth in a beautiful mess of animation and layout because Blender is more iterative than other workflows - you can do it because you're working on this sequence / film by yourself.
The shot where you pan across also has the added feature of lagging the movement of the robot. This, to me, makes it feel a little more "natural", as if a human camera operator was following an actor. You don't want digital camera moves to be too "clean" otherwise it becomes untethered from reality
Thank you for this series! I don't watch the entire thing but I've popped in for few minutes on most videos when I encounter problems in my animations. Super helpful!
Binding cameras to markers is such an awesome tool. I just discovered it a couple months ago trying to recreate a sequence from Michael Jackson's Thriller using a character model from a TV show. The ability to watch it as an edit side by side with a story board or real video is super helpful.
love your videos, I am stuck in a spot with my first blender music video. I have everything created, and we made animated text storyboard timed to the music for all the shots and imported it as a video, this way I can time all my animations with the music and switch scenes where we decided to switch scenes in the story board. So do you have a video that goes over how to switch scenes in the timeline, not the sequencer because I want to adjust the keyframes of each scene to fit with music and storyboard beats... Sorry if I am not making sense I am new to this part so I dont know how to talk about it lol thanks, gonna watch more of your stuff now!
Have been working on an animated series myself, it can be really intimidating. Hats off to you. By the way could you teach clothing simulations because I am not getting them but your videos would really help. Thank you!!
About the screen direction, how do you explain that the cut at 8:14 works ? The robot was looking to the left (camera down in the hallway, slightly to the right of its line of sight); then next shot of it in the alcove, it is now looking to the right as the camera has moved up in the hallway and crossed its line of sight ?
Awesome question Dimitri! One thing I don't discuss here is that you can establish a new line of action at any point in your scene. Because he's no longer looking at the robots walking away, there's no need to stay locked to that screen direction. This part of the story pivots to focus on the robot and the light in the alcove, so I establish a new screen direction here that works best for this new part of the action. The audience stays oriented because I'm popping out to a wider shot to establish where we are before cutting in to closer shots.
I’d also say these are foundational rules that can be broken if you feel they have to be broken. Of course is better to learn them first. I’m thinking for example if you have a dream sequence you may want to break the 180º rule to disorient the viewer on purpose to make them feel like they are dreaming.
Thanks for this great tutorial @CBaileyFilm! I have a couple of questions: How do you get the camera center guideline to have that thicker white crosshair (that would really help me out) and also I noticed on the video that you had your storyboard for reference on the right corner and that the images were changing as you were scrubbing the timeline. Do you have a video where you explain how you set up your Blender Interface for animation? I really liked the way you did it.
Thanks Luis, I don't know if you can thicken the crosshair guides, that would be helpful I agree. Maybe in the interface preferences? I've never seen it though... As for the boards, that is a video I exported from the storyboard (tutorial for that is in the playlist) then I used the sequencer and imported the video onto the timeline and set the view mode to preview. Hope that makes sense!
@@CBaileyFilm Thanks, I found the storyboard tutorial after I posted this so will give it a go this weekend. Thank you for doing this series. Very useful. Regarding the crosshair, I found how I can customise the colour but in this video tutorial, around 4 mins 50s, onwards there is the regular blender screen centre overlay and over that your viewport shows white crosshairs. Have those been added in compositing to highlight the point or is there a way to configure them in Blender?
@@luissantamaria91 That yellow crosshair is the focus distance. You can visualise it by turning it on under the camera tab in the same place you turn on the overlays. Super helpful!
Those cont be made this cker. That's hardcoded. Same goes for other pixellines like those of box select, region render etc. What you could do, make customer guidance image, then used that as an image in the camera view. Than you can make them more thicker
Sure, I've got an RTX 3090, an AMD Ryzen 9 and 64GB ram. It's a beefy machine, but the basic rule of thumb is just to aim for the fastest graphics card you can get with the most number of cuda cores available, then get the newest processor you can afford focusing on the Mhz speed. Finally get at least 32GB RAM.
Good catch @go for broke - I haven't published part 12 because I've been worried it isn't good enough. It's a whole tutorial on file folder organisation. VERY dull. I might just save it for the product version of this course.
Aren't you go already to much into animation details when doing the blocking stage. Perhaps that a personal workflow, most videos I've seen of this subject set the timing and momentum. So the subjects simple move, no walk animation is nothing, simply moving objects. Later when shots and timing are correct then they start to do more finer details and blocking of the animations
Consider supporting my channel through Patreon, get hours of extra content and monthly project files: www.patreon.com/cbaileyfilm Also, you can check out the full playlist for this series here: th-cam.com/play/PL22fMiaWNXwnx3qYANnp-q4eYJFvYylKC.html
This is super concise and well explained, thank you.
One small thing though: You're not jumping back and forth in a beautiful mess of animation and layout because Blender is more iterative than other workflows - you can do it because you're working on this sequence / film by yourself.
The shot where you pan across also has the added feature of lagging the movement of the robot. This, to me, makes it feel a little more "natural", as if a human camera operator was following an actor. You don't want digital camera moves to be too "clean" otherwise it becomes untethered from reality
Yes! That's a great catch. I didn't mention it but having a bit of lag is great for creating realistic camera moves.
Small things with great results - the camera work - well done , very helpfully ! THX
Glad you enjoyed it
I like how this highlights specific techniques and how to use them.
Thanks Da Kat
This channel is amazing!!! Your approach is unique...
Thanks so much Mais!
Thank you for this series! I don't watch the entire thing but I've popped in for few minutes on most videos when I encounter problems in my animations. Super helpful!
Awesome! Thanks for letting me know Jham! So glad you're finding it helpful!
This is basically Directing. And story boarding. Great job 👍
such an underrated teacher!
Thank you!
Binding cameras to markers is such an awesome tool. I just discovered it a couple months ago trying to recreate a sequence from Michael Jackson's Thriller using a character model from a TV show. The ability to watch it as an edit side by side with a story board or real video is super helpful.
So true!
I love your videos so much, thank you!
Very concise and informative, great explanation. Thank you
thank you
You're welcome
So glad to a fellow animated filmaker in the Blender community that seems dominated by the hard surface modeling crowd.👍
Ha! Thanks @halo reclaimer
Great video, thanks!
love your videos, I am stuck in a spot with my first blender music video. I have everything created, and we made animated text storyboard timed to the music for all the shots and imported it as a video, this way I can time all my animations with the music and switch scenes where we decided to switch scenes in the story board. So do you have a video that goes over how to switch scenes in the timeline, not the sequencer because I want to adjust the keyframes of each scene to fit with music and storyboard beats... Sorry if I am not making sense I am new to this part so I dont know how to talk about it lol
thanks, gonna watch more of your stuff now!
Top tier explanations and breakdowns
Thanks as always Kwasi!
This is gold
Very cool, gonna apply these lessons to my Unreal Engine short films
Go for it!
Have been working on an animated series myself, it can be really intimidating. Hats off to you. By the way could you teach clothing simulations because I am not getting them but your videos would really help. Thank you!!
Haha, I'm terrible at cloth sims :-)
I don't use Blender [IClone 7] but your tips about layout and camera moves are universal and excellent - I'm a new subscriber because of it - thanks
I needed this thanks !
I hope it helps!
About the screen direction, how do you explain that the cut at 8:14 works ? The robot was looking to the left (camera down in the hallway, slightly to the right of its line of sight); then next shot of it in the alcove, it is now looking to the right as the camera has moved up in the hallway and crossed its line of sight ?
Awesome question Dimitri! One thing I don't discuss here is that you can establish a new line of action at any point in your scene. Because he's no longer looking at the robots walking away, there's no need to stay locked to that screen direction. This part of the story pivots to focus on the robot and the light in the alcove, so I establish a new screen direction here that works best for this new part of the action. The audience stays oriented because I'm popping out to a wider shot to establish where we are before cutting in to closer shots.
@@CBaileyFilm thanks!
Just what I needed, thanks for the great advice!
You're so welcome!
thanks for doing a video on this. THANKS you're awesome
Thanks Ricardo 🙂
I’d also say these are foundational rules that can be broken if you feel they have to be broken. Of course is better to learn them first. I’m thinking for example if you have a dream sequence you may want to break the 180º rule to disorient the viewer on purpose to make them feel like they are dreaming.
And always cut on Movement/Action (if action is present). i.e Match cuts.
Thank youu
Thanks for this great tutorial @CBaileyFilm! I have a couple of questions: How do you get the camera center guideline to have that thicker white crosshair (that would really help me out) and also I noticed on the video that you had your storyboard for reference on the right corner and that the images were changing as you were scrubbing the timeline. Do you have a video where you explain how you set up your Blender Interface for animation? I really liked the way you did it.
Thanks Luis, I don't know if you can thicken the crosshair guides, that would be helpful I agree. Maybe in the interface preferences? I've never seen it though... As for the boards, that is a video I exported from the storyboard (tutorial for that is in the playlist) then I used the sequencer and imported the video onto the timeline and set the view mode to preview. Hope that makes sense!
@@CBaileyFilm Thanks, I found the storyboard tutorial after I posted this so will give it a go this weekend. Thank you for doing this series. Very useful. Regarding the crosshair, I found how I can customise the colour but in this video tutorial, around 4 mins 50s, onwards there is the regular blender screen centre overlay and over that your viewport shows white crosshairs. Have those been added in compositing to highlight the point or is there a way to configure them in Blender?
@@luissantamaria91 That yellow crosshair is the focus distance. You can visualise it by turning it on under the camera tab in the same place you turn on the overlays. Super helpful!
Those cont be made this cker. That's hardcoded. Same goes for other pixellines like those of box select, region render etc.
What you could do, make customer guidance image, then used that as an image in the camera view. Than you can make them more thicker
could you please tell me more about your Pc ? because I want to build a new one for blender
Sure, I've got an RTX 3090, an AMD Ryzen 9 and 64GB ram. It's a beefy machine, but the basic rule of thumb is just to aim for the fastest graphics card you can get with the most number of cuda cores available, then get the newest processor you can afford focusing on the Mhz speed. Finally get at least 32GB RAM.
@@CBaileyFilm thank you so much, what do you think about the new mac studio it's good for me or builds a PC better than the mac studio , for blender
@@ahmedmosaad3701 you will have a much better time building a PC because Blender has much better support for Nvidia over AMD in terms of a GPU
did u work at pixar as a layout artist?
Is this part 12? Or is it 13 and those livestreams are "part 12"?
Good catch @go for broke - I haven't published part 12 because I've been worried it isn't good enough. It's a whole tutorial on file folder organisation. VERY dull. I might just save it for the product version of this course.
how much to do a music video ... like edm a beer jump out of bed put on it jacket nd shade heading to the party
Where's part 12?
I haven't posted it yet Uhfgood... I wasn't happy with it. I might just rename this one part 12 for now.
@@CBaileyFilm - Okay it was just odd. I've only watched the first one, but couldn't find out what happened to part 12 ;-)
🔥💕👌👍
10000000 Like!
Aren't you go already to much into animation details when doing the blocking stage. Perhaps that a personal workflow, most videos I've seen of this subject set the timing and momentum. So the subjects simple move, no walk animation is nothing, simply moving objects. Later when shots and timing are correct then they start to do more finer details and blocking of the animations
Uh, your thumbnail image says "Materclass."
Hahahahaha typical... thanks for catching that 😆
fixed!
@@CBaileyFilm I've lost track of how many of errors like those have bit my butt.
Very cool, gonna apply these lessons to my Unreal Engine short films